From Old School RuneScape Wiki
Jump to navigation
Jump to search
This page contains the transcript of Biohazard.
The content below is copied verbatim from Old School RuneScape and thus copyrighted by Jagex.
|
This transcript involves dialogue with
Elena,
Jerico,
Mourner (Biohazard),
Omart,
Kilron,
Nurse Sarah,
Chancy,
Da Vinci,
Hops (Biohazard),
Chemist,
Guard (East Varrock),
Julie,
Guidor,
Asyff,
King Lathas, and
the player.
- Player: Good day to you, Elena.
- Elena: You too, thanks for freeing me.
- Elena: It's just a shame the mourners confiscated my equipment.
- Player: What did they take?
- Elena: My distillator. I can't test any plague samples without it. They're holding it in the Mourner Headquarters in West Ardougne.
- Elena: I must somehow retrieve that distillator if I am to find a cure for this awful affliction. Do you think you could help me?
- Start the Biohazard quest?
Yes.
- Player: Of course I can help. Where do we start?
- Elena: I was hoping you would say that. Unfortunately they discovered the tunnel and filled it in. We need another way over the wall.
- Player: Any ideas?
- Elena: My father's friend Jerico is in communication with West Ardougne. He might be able to help us. He lives in a house south east of here, north of the chapel.
- (End of dialogue)
No.
- Player: I'm busy at the moment, I'm afraid.
- Elena: Fair enough.
- (End of dialogue)
The ground's been filled in and packed hard.
- (End of dialogue)
- Player: Hello Jerico.
- Jerico: Hello, I've been expecting you. Elena tells me you need to cross the wall.
- Player: That's right.
- Jerico: My messenger pigeons help me communicate with friends over the wall.
- Jerico: I have arranged for two of them to aid you with a rope ladder. Omart is waiting for you at the southern end of the wall.
- Jerico: But be careful, if the mourners catch you, the punishment will be severe.
- Player: Thanks Jerico.
- (End of dialogue)
- Jerico: Hello again. Have you spoken to Omart yet?
- Player: Not yet.
- Jerico: You'll find him at the southern end of the wall. Keep an eye out for them mourners.
- (End of dialogue)
The cupboard is full of bird feed.
- If the player has no inventory space:
You find some bird feed in the cupboard but you don't have enough room to take it.
- (End of dialogue)
- If the player already has bird feed:
- Player: I don't need any more bird feed.
- (End of dialogue)
- Player: Mmm, bird feed! Now what could I do with that?
- (End of dialogue)
- Player: Omart, Jerico said you might be able to help me.
- Omart: He informed me of your problem traveller. I would be glad to help, I have a rope ladder and my associate, Kilron, is waiting on the other side.
- Player: Good stuff.
- Omart: Unfortunately we can't risk it with the watchtower so close. So first we need to distract the guards in the tower.
- Player: How?
- Omart: I reckon some of Jerico's pigeons might help us out here. Chuck some bird feed at the tower and then release some pigeons nearby. They should provide a nice distraction.
- Player: Where do I get the bird feed and the pigeons?
- Omart: I'm sure Jerico can help you out with that if you ask him nicely.
- (End of dialogue)
- Player: Hello there.
- Omart: Hello. Have you sorted that distraction yet?
- Player: Not yet.
- Omart: Try using some of Jerico's pigeons. Chuck some bird feed at the tower and then release some pigeons nearby. Jerico should be able to help you out.
- (End of dialogue)
- Player: Hello Jerico.
- Jerico: Hello again. Have you spoken to Omart yet?
- Player: I have. He told me to ask you about some pigeons.
- Jerico: Pigeons? What do you need my pigeons for?
- Player: Omart thought they'd make a good distraction for the guards.
- Jerico: Ahh, very clever. Well I'm sure I can let you borrow some, as long as you look after them. Just grab one of the cages from behind my house. You'll want some bird feed as well. I should have some in my cupboard.
- (End of dialogue)
- If the player is not near the watchtower fence:
- Player: I probably shouldn't waste it by throwing it here.
- (End of dialogue)
- If the player is near the fence:
- If the player is in the wrong place or has not thrown the bird feed:
- The pigeons don't want to leave.
- (End of dialogue)
- If the player has thrown the bird feed and is near the watchtower fence:
- Player: Hello there.
- Jerico: The guards are distracted by the birds, you must go now, quickly traveller.
- (End of dialogue)
- Omart: Well done, the guards are having real trouble with those birds. You must go now traveller, it's your only chance.
- Select an Option
Okay, lets do it.
- Player: Okay, lets[sic] do it.
- If the player is not wearing a gas mask:
- Omart: I'd recommend you wear a gas mask before entering West Ardougne. You don't want to risk catching the plague.
- Player: That would be wise. Thanks Omart.
- (End of dialogue)
Omart throws a rope ladder over the wall.
You climb up the rope ladder...
...and drop down on the other side.
- Kilron: Welcome to West Ardougne friend. I'm Kilron. Let me know if you want to go back over the wall.
- Player: Thanks Kilron. Do you know where to find the Mourner Headquarters?
- Kilron: It's the most north eastern building in the city. Be careful around there.
- (End of dialogue)
I'll be back soon.
- Player: I'll be back soon.
- Omart: Don't take too long, those mourners will soon be rid of those birds.
- (End of dialogue)
- Player: Hello Omart.
- Omart: Hello traveller. Do you wish to cross the wall?
- Select an Option
Okay, let's do it.
- Player: Okay, lets do it.
Omart throws a rope ladder over the wall.
You climb up the rope ladder...
...and drop down on the other side.
- (End of dialogue)
I'll be back soon.
Attempting to remove gas mask while inside West Ardougne
[edit | edit source]
- You should leave your gas mask on while you're in West Ardougne
- Player: Hello again Jerico.
- Jerico: So you've returned traveller. Did you get what you wanted?
- Player: Not yet.
- Jerico: Omart will be waiting by the wall, in case you need to cross again.
- (End of dialogue)
- Mourner: Back away citizen. Only mourners are allowed inside the headquarters.
- Player: Hmm. I wonder if there's another way in.
- (End of dialogue)
- Player: Looks like a nice stew is being prepared. This must be to feed all of the mourners.
- (End of dialogue)
- Player: Hello nurse.
- Nurse Sarah: I don't know how much longer I can cope here.
- Player: What? Is the plague getting to you?
- Nurse Sarah: No, strangely enough the people here don't seem to be affected. It's just the awful living conditions that is making people ill.
- Player: I was under the impression that everyone here was affected.
- Nurse Sarah: Me too, but that doesn't seem to be the case.
- (End of dialogue)
- Player: Eugh, locked. There must be a way for me to get in. Maybe there's something around here that will help me.
- (End of dialogue)
Talking to Mourner outside Mourner Headquarters after poisoning the stew
[edit | edit source]
- Mourner: Back away citizen. Several mourners are ill with food poisoning.
- Player: Is there a doctor nearby? Maybe I can go fetch them.
- Mourner: There are no doctors in West Ardougne, just that nurse south west of the chapel. You don't need to worry though, we'll soon have it sorted.
- (End of dialogue)
- If the player has not yet poisoned the stew or already has a medical gown:
- You search the cupboard but you find nothing of interest.
- (End of dialogue)
- If the player has no inventory space:
You find a medical gown in the cupboard but you don't have enough room to take it.
- (End of dialogue)
You find a medical gown in the cupboard.
- (End of dialogue)
Talking to Mourner outside Mourner Headquarters while wearing gown
[edit | edit source]
- Mourner: A doctor? I didn't think there were any left around here.
- Player: I heard there was some trouble with food poisoning here.
- Mourner: You heard right. Head on in and see what you can do.
- (End of dialogue)
Attempting to remove gown while inside Mourner Headquarters
[edit | edit source]
- You should leave your medical gown on while you're in the Mourner Headquarters.
Attempting to open trapdoor inside Mourner Headquarters
[edit | edit source]
- The trapdoor is bolted on the other side.
- Player: Hello there.
- Mourner: Oh dear oh dear. I feel terrible, I think it was the stew.
- Player: You should be more careful with your ingredients.
- Mourner: There is one mourner who's really sick. They're resting upstairs. You should see to them first.
- Player: Okay, I'll see what I can do.
- (End of dialogue)
- Player: Hello there.
- Mourner: A doctor? At last! I don't know what I've eaten but I feel like I'm on death's door.
- Player: Hmm... interesting, sounds like food poisoning.
- Mourner: Yes, I'd figured that out already. What can you give me to help.
- Select an Option
Just hold your breath and count to ten.
- Player: Just hold your breath and count to ten.
- Mourner: What? How will that help? What kind of doctor are you?
- Player: Erm... I'm new, I just started.
- Mourner: You're no doctor!
- (Mourner attacks the player.)
The best I can do is pray for you.
- Player: The best I can do is pray for you.
- Mourner: Pray for me? You're no doctor... You're an imposter!
- (Mourner attacks the player.)
There's nothing I can do, it's fatal.
- Player: There's nothing I can do, it's fatal.
- Mourner: No, I'm too young to die! I've never even had a girlfriend.
- Player: That's life for you.
- Mourner: Wait a minute, where's your equipment?
- Player: It's erm... at home.
- Mourner: You're no doctor!
- (Mourner attacks the player.)
The mourner drops a key as he dies.
- (End of dialogue)
- Player: Hello there.
- Mourner: Sorry, I'd like to be left in peace.
- (End of dialogue)
- If the player has the key:
- If the player does not have the key:
- If the player has no inventory space:
You search the crate and find Elena's distillator but you don't have enough room to take it.
- (End of dialogue)
- If the player already has the distillator:
- You search the crate but find nothing of interest.
- (End of dialogue)
You search the crate and find Elena's distillator.
- (End of dialogue)
Talking to Mourner inside Mourner Headquarters after getting distillator
[edit | edit source]
- Player: Hello there.
- Mourner: Oh dear oh dear. I feel terrible, I think it was the stew.
- Player: You should be more careful with your ingredients.
- (End of dialogue)
Opening back door of the Mourner Headquarters from the inside
[edit | edit source]
The door is locked.
- (End of dialogue)
- Elena: You're back, did you find the distillator?
- Player: I'm afraid not.
- Elena: I can't test the samples without the distillator. Please don't give up until you find it.
- (End of dialogue)
- Elena: What are you doing back here?
- Select an Option
I just find it hard to say goodbye sometimes.
- Player: I just find it hard to say goodbye sometimes.
- Elena: I see... I understand what you mean... But let's discuss that later.
- (Shows other options)
I'm afraid I've lost some of the stuff that you gave me...
- Player: I'm afraid I've lost some of the stuff that you gave me...
- If the player has all the items:
- Elena: Are you sure? Looks like you have everything to me.
- (End of dialogue)
- If the player is missing items:
- Elena: That's alright, I've got plenty.
- If the player has no inventory space:
Elena tries to give you some items but you don't have enough room for them.
- (End of dialogue)
Elena replaces your lost items.
- Elena: There you go. That should be everything.
- Player: Great, I'll be on my way.
- (End of dialogue)
I've forgotten what I need to do.
- Player: I've forgotten what I need to do.
- Elena: Go to Rimmington and get some touch paper from the chemist. Once you've done that, you'll need to take those things to Guidor in Varrock.
- Elena: You'll probably need to smuggle some of the items in to stop them getting confiscated. If you need help moving them discreetly, the chemist might be able to assist you.
- Player: Okay, I'll get to it.
- (End of dialogue)
Nothing.
- Player: Nothing.
- (End of dialogue)
- Player: Hello Omart.
- Omart: Hello adventurer. I'm afraid it's too risky to use the ladder again. You'll have to find another way into the city.
- (End of dialogue)
Talking to Chancy in Rimmington before talking to the Chemist
[edit | edit source]
- Player: Hello! Playing solitaire?
- Chancy: Hush - I'm trying to perfect the art of dealing off the bottom of the deck.
- (End of dialogue)
Talking to Da Vinci in Rimmington before talking to the Chemist
[edit | edit source]
- Da Vinci: Bah! A great artist such as myself should not have to suffer the HUMILIATION of spending time where the likes of you wander everywhere!
- (End of dialogue)
Talking to Hops in Rimmington before talking to the Chemist
[edit | edit source]
- Hops: Hops don't wanna talk now.
- (End of dialogue)
Talking to Chancy in Rimmington after talking to the Chemist
[edit | edit source]
- Player: Hello, I've got a vial for you to take to Varrock.
- Chancy: Tssch... that chemist asks for a lot for the wages he pays.
- Player: Maybe you should ask him for more money.
- Chancy: Nah... I just use my initiative here and there.
- Select an Option
You give him the vial of ethenea...
- If the player does not have ethenea:
You give him the vial of ethenea.
- Chancy: Right. I'll meet you at the Dancing Donkey Inn in south east Varrock. Be lucky!
- (End of dialogue)
You give him the vial of liquid honey...
- If the player does not have liquid honey:
You give him the vial of liquid honey.
- Chancy: Right. I'll meet you at the Dancing Donkey Inn in south east Varrock. Be lucky!
- (End of dialogue)
You give him the vial of sulphuric broline...
- If the player does not have sulphuric broline:
You give him the vial of sulphuric broline.
- Chancy: Right. I'll meet you at the Dancing Donkey Inn in south east Varrock. Be lucky!
- (End of dialogue)
Talking to Chancy in Rimmington after giving him a vial
[edit | edit source]
- Chancy: Look, I've got your vial but I'm not taking two. I always like to play the percentages.
- (End of dialogue)
Talking to Da Vinci in Rimmington after talking to the Chemist
[edit | edit source]
- Player: Hello, I hear you're an errand boy for the chemist.
- Da Vinci: Well that's my job yes. But I don't necessarily define my identity in such black and white terms.
- Player: Good for you. Now can you take a vial to Varrock for me?
- Da Vinci: Go on then.
- Select an Option
You give him the vial of ethenea...
- If the player does not have ethenea:
You give him the vial of ethenea.
- Da Vinci: Okay, I'll meet you at the Dancing Donkey in Varrock.
- (End of dialogue)
You give him the vial of liquid honey...
- If the player does not have liquid honey:
You give him the vial of liquid honey.
- Da Vinci: Okay, I'll meet you at the Dancing Donkey in Varrock.
- (End of dialogue)
You give him the vial of sulphuric broline...
- If the player does not have sulphuric broline:
You give him the vial of sulphuric broline.
- Da Vinci: Okay, I'll meet you at the Dancing Donkey in Varrock.
- (End of dialogue)
Talking to Da Vinci in Rimmington after giving him a vial
[edit | edit source]
- Da Vinci: Oh, it's you again. Please don't distract me now, I'm contemplating the sublime.
- (End of dialogue)
Talking to Hops in Rimmington after talking to the Chemist
[edit | edit source]
- Player: Hi, I've got something for you to take to Varrock.
- Hops: Sounds like pretty thirsty work.
- Player: Well, there's an Inn in Varrock if you're desperate.
- Hops: Don't worry, I'm a pretty resourceful fellow you know.
- Select an Option
You give him the vial of ethenea...
- If the player does not have ethenea:
You give him the vial of ethenea.
- Player: Okay, I'll see you in Varrock.
- Hops: Sure, I'm a regular at the Dancing Donkey Inn as it happens.
- (End of dialogue)
You give him the vial of liquid honey...
- If the player does not have liquid honey:
You give him the vial of liquid honey.
- Player: Okay, I'll see you in Varrock.
- Hops: Sure, I'm a regular at the Dancing Donkey Inn as it happens.
- (End of dialogue)
You give him the vial of sulphuric broline...
- If the player does not have sulphuric broline:
You give him the vial of sulphuric broline.
- Player: Okay, I'll see you in Varrock.
- Hops: Sure, I'm a regular at the Dancing Donkey Inn as it happens.
- (End of dialogue)
- Hops: I suppose I'd better get going. I'll meet you at the Dancing Donkey Inn.
- (End of dialogue)
- Guard: Please don't disturb me, I've got to keep any eye out for suspicious individuals.
- (End of dialogue)
- Guard: Halt. I need to conduct a search on you. There have been reports of someone bringing a virus into this area of Varrock.
The guard searches you.
- If the player has ethenea:
He takes the vial of ethenea from you.
- If the player has liquid honey:
He takes the vial of liquid honey from you.
- If the player has sulphuric broline:
He takes the vial of sulphuric broline from you.
- Guard: You may now pass.
- (End of dialogue)
Talking to Chancy in Varrock before talking to the Chemist
[edit | edit source]
- Player: Good morning.
- Chancy: Leave me alone. I'm trying to find my gambling buddies!
- (End of dialogue)
Talking to Chancy in Varrock after giving him the wrong vial
[edit | edit source]
- Player: Hi, thanks for doing that.
- Chancy: No problem.
- If the player has no inventory space:
He tries to give you the vial of liquid honey but you don't have enough room for it.
- (End of dialogue)
He gives you the vial of liquid honey.
- Chancy: Next time give me something more valuable... I couldn't get anything for this on the blackmarket.
- Player: That was the idea.
- (End of dialogue)
Talking to Da Vinci in Varrock before talking to the Chemist
[edit | edit source]
- Da Vinci: Bah! A great artist such as myself should not have to suffer the HUMILIATION of spending time where the likes of you wander everywhere!
- (End of dialogue)
Talking to Da Vinci in Varrock after giving him the wrong vial
[edit | edit source]
Talking to Da Vinci in Varrock after giving him ethenea
[edit | edit source]
- Da Vinci: Hello again. I hope your journey was as pleasant as mine.
- Player: Well, as they say, it's always sunny in Gielinor.
- Da Vinci: Okay, here it is.
- If the player has no inventory space:
He tries to give you the vial of ethenea but you don't have enough room for it.
- (End of dialogue)
He gives you the vial of ethenea.
- Player: Thanks, you've been a big help.
- (End of dialogue)
Talking to Hops in Varrock before talking to the Chemist
[edit | edit source]
- Hops: Hops don't wanna talk now.
- (End of dialogue)
Talking to Hops in Varrock after giving him the wrong vial
[edit | edit source]
- Player: Hello, how was your journey?
- Hops: Pretty thirst-inducing actually...
- Player: Please tell me that you haven't drunk the contents...
- Hops: Of course I can tell you that I haven't drunk the contents...
- Hops: But I'd be lying. Sorry about that me old mucker, can I get you a drink?
- Player: No, I think you've done enough for now.
- (End of dialogue)
- Player: Hello, how was your journey?
- Hops: Pretty thirst-inducing actually...
- Player: Please tell me that you haven't drunk the contents...
- Hops: Oh the gods no! What do you take me for?
- Hops: Here's your vial anyway.
- If the player has no inventory space:
He tries to give you the vial of sulphuric broline but you don't have enough room for it.
- (End of dialogue)
He gives you the vial of sulphuric broline.
- Player: Thanks, I'll let you get your drink now.
- (End of dialogue)
- Player: I should probably talk to Guidor before leaving the area. Otherwise I'll need to get my vials smuggled in again.
- Leave anyway?
Yes.
No.
- Player: That's someone's bedroom. I'm not going in there without a reason.
- (End of dialogue)
- Julie: Please leave my husband alone. He's very sick, and I don't want anyone bothering him.
- Player: I'm sorry to hear that. Is there anything I can do?
- Julie: Thank you, but I just want him to see a priest.
- Player: A priest? Hmmm...
- (End of dialogue)
- Julie: Oh dear! Oh dear! I don't have time to chat!
- (End of dialogue)
- Player: Hello. I'm a friend of Elena, here to see Guidor.
- Julie: I'm afraid that Guidor is not long for this world! So I'm not letting people see him now.
- Player: I'm really sorry to hear about Guidor.
- Player: But I do have some very important business to attend to!
- Julie: You heartless rogue! What could be more important than Guidor's life? A life spent well, if not always wisely... I just hope that Saradomin shows mercy on his soul!
- Player: Guidor is a religious man?
- Julie: Oh goodness no! But I am! If only I could get him to see a priest!
- Player: A priest? Hmmm...
- (End of dialogue)
- Asyff: Now you look like someone who goes to a lot of fancy dress parties.
- Player: Errr...what are you saying exactly?
- Asyff: I'm just saying that perhaps you would like to peruse my selection of garments.
- Asyff: Or, if that doesn't interest you, then maybe you have something else to offer? I'm always on the look out for interesting or unusual new materials.
- Select an Option
(Non-quest dialogue) Okay, let's see what you've got then.
Do you have a spare Priest Gown?
- Player: Do you have a spare Priest Gown?
- Asyff: Well I do sell them. I don't hand them out for free though. This is a shop not a charity.
- Player: Please! It's really important.
- Asyff: Well I suppose you can have this old one. It's not in good enough condition to sell.
You are given a Priest Gown.
- Player: Thank you.
- (End of dialogue)
(Non-quest dialogue) I think I might just leave the perusing for now, thanks.
(Non-quest dialogue) Can you make clothing suitable for hunting?
(Non-quest dialogue) What sort of unusual materials did you have in mind?
Talking to Julie while wearing priest gown top and bottom
[edit | edit source]
- Julie: A priest! thank goodness! My husband is very ill! Perhaps you could read him his last rites?
- Player: I'll see what I can do.
- (End of dialogue)
- Player: Hello again Guidor.
- Guidor: Well, hello traveller. I still can't understand why they would lie about the plague.
- Player: It's strange, anyway how are you doing?
- Guidor: I'm hanging in there.
- Player: Good for you.
- (End of dialogue)
- Player: Hello again.
- Julie: Hello there. I fear Guidor may not be long for this world!
- (End of dialogue)
- Elena: You're back! So what did Guidor say?
- Player: Nothing.
- Elena: What?
- Player: He ran his tests and discovered nothing. The plague... it doesn't exist.
- Elena: Doesn't exist? But I don't understand... why?
- Player: I don't know, but I think we're about to uncover something huge.
- Elena: Well I think there's only one thing for it. The king must be confronted!
- Player: The king?
- Elena: Yes. King Lathas of East Ardougne. He was the one that had the wall built. He was the one who called the mourners in. He must know what's really going on here.
- Player: Well I'd better go and speak to the king then.
- Elena: Be quick. You should find him in the castle.
- (End of dialogue)
- Player: Hello Elena.
- Elena: You must go and see King Lathas immediately!
- (End of dialogue)
Talking to King Lathas after talking to Elena about the plague
[edit | edit source]
- Player: Hello Elena.
- Elena: Hey, how are you?
- Player: Good thanks, yourself?
- Elena: Not bad, did you speak to the king?
- Player: I did, he admitted the plague is a hoax.
- Elena: Did he say why?
- Player: He did. He asked me to keep it a secret though.
- Elena: Even from me?
- Player: I'm afraid so. Don't worry though, I'm working with the king to resolve all of this.
- Elena: I hope so. Even without the plague, I still worry about the people of West Ardougne.
- (End of dialogue)
- Player: Hello Elena.
- Elena: Hey, how are you?
- Player: Good thanks, yourself?
- Elena: Not bad, I do wish you could tell me what's going on with the plague though.
- Player: So do I Elena. I promise I'll tell you everything once this is all over.
- Elena: I hope that's not too far off.
- Player: It shouldn't be, don't worry.
- (End of dialogue)
- Player: Hello.
- Julie: Oh hello, I can't chat now. I have to keep an eye on my husband. He's very ill!
- Player: I'm sorry to hear that!
- (End of dialogue)
- Player: Hello again Guidor. How are you doing?
- Guidor: I'm hanging in there.
- Player: Good for you.
- (End of dialogue)
|
|---|
| NPCs | |
|---|
| Items | |
|---|
| Locations |
|
|---|
| Miscellaneous |
|
|---|