Transcript of Client of Kourend

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This transcript involves dialogue with Horace, Jennifer, Leenz, Munty, Regath, Veos, Veos' Client, and the player.

Starting off[edit | edit source]

  • Veos: Hello again, [player name]! What can I do for you?
    • Where am I exactly?
    • Can you take me back to Port Sarim please?
      • (Standard dialogue shows)
    • Have you got any quests for me?
      • Player: Have you got any quests for me?
      • Veos: As a matter of fact, [player name], I do...
      • Veos: I have a client from the mainland who's interested in learning a bit more about Kourend. They've asked me to gather some information on the five cities for them.
      • Veos: I was just going to do it myself but as you're quite new around here, this might be a good opportunity for you to get to know the kingdom a bit better.
        • Sounds interesting! How can I help?
          • Player: Sounds interesting! How can I help?
          • Veos hands you an enchanted scroll.
          • Player receives an enchanted scroll.
          • Veos: Take this scroll.
          • Veos: My client is interested in the hierarchy and general social organisation of Great Kourend; how it differs from the mainland, per se.
          • Veos: That scroll is special. When written on with a particular type of quill, my client will see what you're writing without anything being seen on the scroll itself.
          • Player: Wait, wait! I'm not spying for somebody am I?
          • Veos: Not exactly... My client simply wishes to keep their 'knowledge gathering' on the down low.
          • Player: That seems fair. Who should I speak to in order to find out more about the cities?
          • Veos: There's many a man and woman who could give you the information you need, but general store owners in each city will likely be your best bet.
          • Veos: They should know enough about their cities, and always seem up for a chat.
          • Player: Good call. What about this special quill you mentioned?
          • Veos: Simply touching a normal feather onto the paper should synchronise their magical ability to work together. You don't need any ink.
          • Player: Right, I'll return to you when I have the information your client needs.
          • Veos: See you soon.
          • (End of dialogue)
        • I'm busy at the moment, actually. Not now.
        • Player: I'm busy at the moment, actually. Not now.
          • Veos: Very well. Do come back if you wish to help out my client.
          • (End of dialogue)
Player uses feather on enchanted scroll
  • You attune the feather to the enchanted scroll, creating an enchanted quill.
  • Player receives an enchanted quill.

Regath, the Arceuus General Store Owner[edit | edit source]

  • Regath: What do you require, traveller? I deal in many things.
    • Let's see what you've got.
      • (Standard dialogue shows)
    • Who are you?
      • (Standard dialogue shows)
    • I don't need anything.
      • (Standard dialogue shows)
    • Can I ask you about Arceuus?
      • Player: Can I ask you about Arceuus?
      • Regath: This city holds knowledge many would deem unsafe to share. Why should I be so trusting to you?
      • Player: Well, I'm a...
      • Player: Uhm...
      • Player: A journalist! Yes, a journalist from the mainland. I want to let the wider world know of how this incredible city works.
      • Regath: Someone willing to share knowledge of our great city to many others?
      • Regath: Very well, then. The rest of the world could certainly do with learning about our great library.
        • What is it that Arceuus provides for Great Kourend?
          • Player: So what exactly is it the people Arceuus bring to Great Kourend?
          • Regath: Arceuus is filled with literary and magical scholars. Lead by the great Trobin Arceuus, as a leader, he assists in pushing the limit of our knowledge surrounding magical abilities, souls and the crafting of runic energy.
          • Regath: He cares not for petty control, focusing instead on the expansion of knowledge within Great Kourend.
          • (Shows previous options)
        • How do people start gaining favour in Arceuus?
          • Player: How do people start gaining favour in Arceuus?
          • Regath: Those seeking favour within our city start with a particularly labour intensive job.
          • Regath: Our library, as grand as it is, still requires maintenance... constantly.
          • (Shows previous options)
        • Why should I gain favour in Arceuus?
          • Player: Why should I gain favour with Arceuus?
          • Regath: Our great library filled with millennia of knowledge; runic, magical and religious, are but small findings compared to the power of the Dark Altar.
          • Regath: Through its power, we have great knowledge on life and death. This knowledge could be yours as well.
          • Your quill and scroll glow, causing a seething pain to run through your hand and arm.
          • Regath: What is the matter, journalist?
          • Player: I... I don't know.
          • Player: I must have caught my finger with the quill. Apologies; please continue.
          • Regath: Very well. As mentioned, rewards for loyalty within our city are priceless. The sharing of our magical research is but child's play to the knowledge we share to the most loyal.
          • Regath: The knowledge of Blood and Soul runecrafting.
          • If Regath was not the last general store owner you talked to:
            • You jot down all of the information Regath had to say about Arceuus.
          • If Regath was the last general store owner you talked to:
            • As you jot down the final information on Arceuus, you hear a mysterious whisper in your ear. 'Return to Veos...'
          • Player: Thanks for your help, Regath!
          • Regath: You're welcome. Spread the word of this great city with the new knowledge you have gained, and perhaps be more careful with how you hold your scroll in the future...
          • (End of dialogue)

Horace, the Hosidius General Store Owner[edit | edit source]

  • Horace: Welcome to my shop. Would you like to buy or sell something?
    • Who are you?
      • (Standard dialogue shows)
    • Okay, let's trade
      • (Standard dialogue shows)
    • No, I'm fine.
      • (Standard dialogue shows)
    • Can I ask you about Hosidius?
      • Player: Can I ask you about Hosidius?
      • Horace: Well, well my friend! I've lived in this great and glorious city all of my life. I'd be happy to share with you anything you'd like to know!
        • What is it that Hosidius provides for Great Kourend?
          • Player: What is it that Hosidius provides for Great Kourend?
          • Horace: Hosidius is filled with keen and skilled farmers alike! Lead by the incredibly efficient Kandur Hosidius, his intelligent resourcefulness ensures optimal agricultural production.
          • Horace: Our fields stretch as far as the eye can see. With incredible teamwork and group efforts, the ability to provide Great Kourend's people with food and herbal supplies is quite literally the fruits of our labour.
          • (Shows previous options)
        • How do people start gaining favour in Hosidius?
          • Player: How do people start gaining favour in Hosidius?
          • Horace: Not into your back-breaking field maintenance or fertiliser creation? Those wishing to gain favour within our city may need to maintain such tediousness for a small while, though stick to it.
          • Horace: The rewards for that painful work are nothing short of great!
          • (Shows previous options)
        • Why should I gain favour in Hosidius?
          • Player: Why should I gain favour with Hosidius?
          • Horace: Access to our personal kitchens, Spirit Tree patch and Allotment space is lovely. That being said, our vinery and Tithe farm are world class and exclusive to only the most loyal.
          • If Regath was not the last general store owner you talked to:
            • You jot down all of the information Horace had to say about Hosidius.
          • If Horace was the last general store owner you talked to:
            • As you jot down the final information on Hosidius, you hear a mysterious whisper in your ear. 'Return to Veos...'
          • Player: Thanks for your help, Horace!
          • Horace: Anytime, friend! Feel free to pop along if you ever need any wares!
          • (End of dialogue)

Munty, the Lovakengj General Store Owner[edit | edit source]

  • Munty: Can I help you, human?
    • Who are you?
      • (Standard dialogue shows)
    • Let's trade.
      • (Standard dialogue shows)
    • No, I'm fine.
      • (Standard dialogue shows)
    • Can I ask you about Lovakengj?
      • Player: Can I ask you about Lovakengj?
      • Munty: Why I'd be happy to have a chat! I do enjoy talking about this great city of ours.
        • What is it that Lovakengj provides for Great Kourend?
          • Player: What is it that Lovakengj provides for Great Kourend?
          • Munty: Lovakengj is filled with incredibly skilled blacksmiths. Under the leadership of Vulcana Lovakengj, our intelligent material saving skills make us the finest blacksmiths in the land.
          • Munty: Armours, weaponry, tools and structures - our city supplies Kourend with all of these to the finest standards known to Dwarf and Human alike.
          • (Shows previous options)
        • How do people start gaining favour in Lovakengj?
          • Player: How do people start gaining favour in Lovakengj?
          • Munty: Those seeking favour within Lovakengj start with a dirty job.
          • Munty: Creating dynamite and mining in the sulphur mine isn't a pretty job, but someone has to do it!
          • (Shows previous options)
        • Why should I gain favour in Lovakengj?
          • Player: Why should I gain favour with Lovakengj?
          • Munty: Those who endure our daunting introductory tasks are rewarded greatly - being taught to create the armour worn by the very soldiers of the Shayzien army, along with access to our Blast Mine.
          • Munty: The rewards able to be reaped by the most loyal of our city are nothing to be scoffed at!
          • If Horace was the last general store owner you talked to:
            • You jot down all of the information Munty had to say about Lovakengj.
          • If Horace was the last general store owner you talked to:
            • As you jot down the final information on Lovakengj, you hear a mysterious whisper in your ear. 'Return to Veos...'
          • Player: Thanks for your help, Munty!
          • Munty: Anytime! Come back soon!
          • (End of dialogue)

Leenz, the Port Piscarilius General Store Owner[edit | edit source]

  • Leenz: A great adventurer, from afar? How may I help with my repertoire?
    • Let's trade.
      • (Standard dialogue shows)
    • I don't need anything right now.
      • (Standard dialogue shows)
    • Can I ask you about Port Piscarilius?
      • Player: Can I ask you about Port Piscarilius?
      • Leenz: If it's Piscarilius information you seek, it's in my brain that you must peek!
        • What is it that Piscarilius provides for Kourend?
          • Player: You're certainly a chirpy woman! What is it that Port Piscarilius provides for Great Kourend?
          • Leenz: Within Port Piscarilius, you'll find, great fisherman, traders, pirates and I. All lead, by our ruthless leader, Shauna Piscarilius, none yet to supersede her.
          • Leenz: No surprise if you meet her, her tactics are ruthless. Her demeanour renders, all pirates toothless.
          • Leenz: Our great shore and trading, have treasures to be found, providing export and fish, in quantities abound.
          • (Shows previous options)
        • How do people start gaining favour in Piscarilius?
          • Player: How do people start gaining favour in Port Piscarilius?
          • Leenz: Repairing net cranes, and gathering bait, newcomers to the port, well this is their fate... It's labour intensive, and dirty work, though stick to it friend, 'till your arms are inert.
          • (Shows previous options)
        • Why should I gain favour in Piscarilius?
          • Player: Why should I gain favour with Port Piscarilius?
          • Leenz: Our shore is brimming, with gold from the sea, the most loyal of our people, are handed the key. We'll let you stand on our shores and collect, the great anglerfish; other only... covet?
          • If Leenz was not the last general store owner you talked to:
            • You jot down all of the information Leenz had to say about Port Piscarilius... With slightly less poetry.
          • If Leenz was the last general store owner you talked to:
            • As you jot down the final information on Port Piscarilius, you hear a mysterious whisper in your ear. 'Return to Veos...'
          • Player: Hang on a second... that last one didn't rhyme too well!
          • Leenz: Listen here pal, you don't mess with people in Port Piscarilius. Do you want happy rhyming Leenz, or angry, gruff and pain-inflicting Leenz?
          • Player: Happy rhyming Leenz, please! Thanks for your help!
          • Leenz: Anytime, my adventuring friend, enjoy your time in Great Kourend!
          • (End of dialogue)

Jennifer, the Shayzien General Store Owner[edit | edit source]

  • Jennifer: What're yer looking for, me luv'?
    • Let's trade.
      • (Standard dialogue shows)
    • I don't need anything right now.
      • (Standard dialogue shows)
    • Can I ask you about Shayzien?
      • Player: Can I ask you about Shayzien?
      • Jennifer: Well I could give you some info if that's all yer wantin'. Gets lonely in 'ere while me mates are out there fightin' the good war!
        • What is it that Shayzien provides for Great Kourend?
          • Player: What is it that Shayzien provides for Great Kourend?
          • Jennifer: Phwoar, what don' we do? This 'ouse is filled with officers and the like. Lead by our rig'rous leader Shiro Shayzien, 'e ensures ultimate justice and safety for the entirety of Great Kourend.
          • Jennifer: Our soldiers fight off the constant threat of the lizardman, while our 'ighly trained medics 'eal them from battle. Strict in combat trainin' and discipline. Law, order and defence. These are the words we live by!
          • (Shows previous options)
        • How do people start gaining favour in Shayzien?
          • Player: How do people start gaining favour in Shayzien?
          • Jennifer: Don't get us wrong, me luv', it ain't all pretty. Those who're lookin' to gain favour within this city need to 'elp in 'ealing our fallen soldiers and tackling organised crime... It's 'ard work!
          • (Shows previous options)
        • Why should I gain favour in Shayzien?
          • Player: Why should I gain favour with Shayzien?
          • Jennifer: The rewards for the most loyal of this 'ouse are great. The 'onour to train alongside our elite guards and wear our prestigious armour, while also fightin' on the front line against the lizardman forces.
          • Jennifer: The spoils of wars are grand.
          • If Leenz was not the last general store owner you talked to:
          • You jot down all of the information Jennifer had to say about Shayzien.
          • If Leenz was the last general store owner you talked to:
          • As you jot down the final information on Shayzien, you hear a mysterious whisper in your ear. 'Return to Veos...'
          • Player: Thanks for your help, Jennifer!
          • Jennifer: That's alright petal, you go'un and have fun.
          • (End of dialogue)

Returning to Veos[edit | edit source]

  • Veos: Hello again, [player name]! What can I do for you?
    • Where am I exactly?
    • Can you take me back to Port Sarim please?
      • (Standard dialogue shows)
    • Let's talk about your client...
      • Player: I have gathered information from all of the cities.
      • Player: I could hear a voice, Veos... in my head! As if it whispered in my ear to return to you!
      • Veos: Yes, I heard it too... they mentioned that your task was complete.
      • Veos: Let me take those items off your hands.
      • Veos removes the items he gave you from your backpack.
      • Player: That reminds me, Veos! I didn't sign up to this! I wasn't told that my mind would be entered. And what about the possibility of severely damaging my hand?
      • Veos: If it makes you feel any better, my client sends their apologies. It wasn't intentional. Needless to say, something you said provoked emotion...
      • Veos: Namely...
      • Veos: The Dark Altar...
      • Player: If I knew mentioning the Dark Altar would upset them so much, I'd have not written that bit of information down on the scroll!
      • Veos: Well that's just the thing, [player name]. My client is pleased you found such information. Tell me... Would you be willing to do one last thing for them?
      • Player: Well, I don't necessarily believe I have much of a choice!
      • Player: What should I do now?
      • Veos: I'm certainly glad you're able to assist once again.
      • Veos: My client will be most pleased.
      • Veos: My client requires... another simple task. They assure me that it will be the last. Take this orb. You must activate it beside the Dark Altar, north of Arceuus.
      • Player receives a mysterious orb.
      • Player: Can I ask why I would do that?
      • Veos: It's best you don't.
      • Player: Well, can't argue with that! I'll return when I'm done!
      • (End of dialogue)

Activating the orb[edit | edit source]

Player using the "Activate" option on the mysterious orb by the Dark Altar
  • The orb shatters after being held in the air.
  • You hear a whisper in your ear. 'Return... to Veos. My thanks...'
  • Player: I really wish I would be warned about these things earlier...
  • (End of dialogue)

Finishing up[edit | edit source]

  • Veos: Hello again, [player name]! What can I do for you?
    • Where am I exactly?
    • Can you take me back to Port Sarim please?
      • (Standard dialogue shows)
    • Let's talk about your client...
      • Player: Veos, enough is enough! I've suffered through enough. Exploding orbs and burning quills...
      • Veos: [player name]? What are you talking about?
      • Player: You know darn well what I'm talking about!
      • Veos: [player name], I haven't spoken with you since bringing you to Kourend, I have no idea what you're on ab--
      • Veos: ARGH!
      • Player: Veos, this isn't funny anymore... Are you alright? I did all that your client asked for me...
      • Veos' Client: You most certainly have.
      • Player: Uhm... Veos?
      • Veos' Client: Heed my word. Your deeds will not go unthanked.
      • Player: Who are you? What have you done with Veos?
      • Veos' Client: You care for him? How kind of you.
      • Veos' Client: Worry not. I'll ensure he's fine. He is of good use to me.
      • Veos' Client: As for who I am... well. That is of no concern to you.
      • Player: I have a right to know!
      • Veos' Client: All in good time. All in good time.
      • Player: Why did you ask me to do all of this?
      • Veos' Client: When the time comes, you'll know.
      • Veos' Client: Now, time to release this ones mind back to consciousness... Don't worry, I'll make sure he rewards you. After all, you've been very useful to me...
Congratulations! Quest complete!