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This talk page is for discussing the Maze page.

Maze map upside down[edit source]

Hey I don't know if anyone noticed but the maze map is upside down and doesn't even indicate north.  —The preceding unsigned comment was added by (talk) on 00:22, 5 March 2015 (UTC).

Theoretical maximum score?[edit source]

Is anyone interested in determining the theoretical maximum score (%) obtainable for each path?

We would need to know:

  • The least number of tiles needed to run across in order to complete the path for each of the four paths (from the spawn point to the center object).
  • The number of doors for each path.
  • The amount of time (ticks) it takes to run over each tile
  • The amount of time (ticks) it takes to open and pass through each door.
  • The amount of time (ticks) it takes for each percentage to drop of the score.

Then it's simply using this formula: y=100-([a*b+c*d]/e)


y = theoretical maximum score (%)

a = number of tiles on the path

b = amount of time (ticks) it takes to run over each tile

c = number of doors

d = amount of time (ticks) it takes to open and pass through a door

e = amount of time (ticks) it takes for each 1% drop in score

Feel free to fill in the blanks below as you test:

Path (color from map) Number of tiles Number of doors Theoretical maximum score %
Action Time (in ticks)
Running over tile 0.5 ticks (2 squares per tick)
Opening and running through wall door
Score percentage dropping by 1%

Zants (talk) 11:03, August 21, 2015 (UTC)

April 2018 Prize nerf[edit source]

The prizes have been nerfed recently. I completed two mazes today, one at 75% and the other at 76%.

For the first I received 11 nature runes, 2137 coins and some death runes (118?).

For the second I received 240 chaos runes, 722 iron arrows and some death runes (120?).

(Not sure about the number of death runes since I didn't take note of the number after the first one. I just know I got 238 total from the two.)

Could someone extrapolate from this data and update the Rewards section?  —The preceding unsigned comment was added by Bellamybug (talk) on 02:58, 15 April 2018 (UTC).

I can back this up. I had 72% potential at the end and I got 8 nature runes, 9 mithril ore, and an indeterminate number of coins. I definitely should have had more based on the article's current info on rewards potential. --Ioun (talk) 11:20, 18 October 2019 (UTC)

Maze rewards always seem to be multiples of each other[edit source]

In my experience, the reward amounts have always been related to each other by some ratio. For example, receiving 1332 Iron arrows, 1998 Feathers and 3996 Coins.

My theory is that a reward potential is generated (based on total and completion percentage?), and then divided based on each item received.

Reward Multiplier
Coins 1
Feathers 1/2
Iron arrows 1/3
Chaos rune 1/9
Steel arrows 1/12
Death rune 1/18
Coal 1/45
Nature rune ~1/182???
Mithril ore ~1/166???
... ?
Reward 1 Reward 2 Reward 3 Total potential Completion percentage Total level
Coins, 3996 Iron arrow, 1332 Feathers, 1998 11988 ? ~1765
Coins, 4410 Coal, 98 Coal, 98 13230 ? ~1765
Iron arrow, 1470 Chaos Runes, 490 Death runes, 245 13230 ? ~1765
Chaos runes, 424 Chaos runes, 424 Steel arrows, 318 11448 ? ~1765
Iron arrow, 1335 Coal, 89 Nature runes, 22 12015 ? ~1765
Chaos runes, 445 Chaos runes, 445 Mithril ore, 24 12015 ~69% 1770
Coins, 4430 Coal, 98 Mithril ore, 27 13290 ~75% 1772

Maddie (talk) 18:19, 4 August 2020 (UTC)