Transcript of The Fremennik Trials
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This transcript involves dialogue with Agnar, Askeladden, Bjorn, Brundt the Chieftain, Council workman, Eldgrim, Fisherman (Rellekka), Fridgeir, Inga, Koschei the deathless, Lalli, Longhall Bouncer, Manni the Reveller, Olaf the Bard, Ospak, Peer the Seer, Poison Salesman, Pontak, Sailor, Sassilik, Sigli the Huntsman, Sigmund The Merchant, Skulgrimen, Styrmir, Swensen the Navigator, Thora the Barkeep, Thorvald the Warrior, Torbrund, Yrsa, Lensa, Jennella, Freygerd, Reeso, Borrokar, Lanzig, Jarvald, and the player.
Pre-quest dialogue
[edit | edit source]Attempting to use any of the facilities before the quest
[edit | edit source]Fireplaces
[edit | edit source]- (End of dialogue)
Pottery wheel, spinning wheel, anvils, furnace, and stile
[edit | edit source]- (End of dialogue)
Mining area
[edit | edit source]- (End of dialogue)
Attempting to steal from the fish and fur stalls
[edit | edit source]- The [fishmonger/fur trader] is staring at you suspiciously. You cannot steal from his stall while he distrusts you.
- (End of dialogue)
Starting off
[edit | edit source]Talking to Brundt the Chieftain
[edit | edit source]- Select an option
- What is this place?
- Player: What is this place?
- Brundt the Chieftain: This place? Why, this is Rellekka! Homeland of all Fremennik! I do not recognise your face outerlander; Where do you come from?
- Player: That's not important...
- Brundt the Chieftain: Hmmm... I will not press the issue then outerlander. How may my tribe and I help you?
- Select an option
- Do you have any quests?
- Player: Do you have any quests?
- Brundt the Chieftain: Quests, you say outerlander? Well, I would not call it a quest as such, but if you are brave of heart and strong of body, perhaps...
- Brundt the Chieftain: No, you would not be interested. Forget I said anything, outerlander.
- Select an Option
- Yes, I am interested.
- Player: Actually, I would be very interested to hear what you have to offer.
- Brundt the Chieftain: You would? These are unusual sentiments to hear from an outerlander! My suggestion was going to be that if you crave adventure and battle,
- Brundt the Chieftain: and your heart sings for glory, then perhaps you would be interested in joining our clan, and becoming a Fremennik yourself?
- Player: What would that involve exactly?
- Brundt the Chieftain: Well, there are two ways to become a member of our clan and call yourself a Fremennik: be born a Fremennik, or be voted in by our council of elders.
- Player: Well, I think I've missed the first way, but how can I get the council of elders to vote to let me join your clan?
- Brundt the Chieftain: Well, that I cannot answer myself. You will need to speak to each of them and see what they require of you as proof of your dedication.
- Brundt the Chieftain: There are twelve council members around this village; you will need to gain a majority vote of at least seven councillors in your favour.
- Brundt the Chieftain: So what say you? Give me the word, and I will tell all of my tribe of your intentions, be they yea or nay.
- If the player is missing at least one requirement before starting the quest:
- Before starting this quest, be aware that one or more of your skill levels are lower than what is required to fully complete it.
- (Continues below)
- Start The Fremennik Trials quest?
- Yes.
- Player: I think I would enjoy the challenge of becoming an honorary Fremennik. Where and how do I start?
- Brundt the Chieftain: As I say outerlander, you must find and speak to the twelve members of the council of elders, and see what tasks they might set you.
- Brundt the Chieftain: If you can gain the support of seven of the twelve, then you will be accepted as one of us without question.
- (End of dialogue)
- No.
- Player: No way do I want to become like YOU! Forget you, and forget your whole stupid town! You're a bunch of stupid primitives, from what I've seen!
- Brundt the Chieftain: I am sorry to say that I expected such a response from an outerlander. I thought perhaps you might have been different to all the others...
- (End of dialogue)
- No, I'm not interested.
- Player: You're right. I really couldn't care less.
- Brundt the Chieftain: It is as I thought outerlander. Your kind care nothing for the Fremennik, and we feel the same about you. This is the way of the world.
- (End of dialogue)
- Why will no-one talk to me?
- Player: Why will no-one talk to me?
- Brundt the Chieftain: Do not take it personally, outerlander! We are a simple people, and it is our experience that keeping ourselves to ourselves is best. This is why speaking to outerlanders is forbidden.
- Brundt the Chieftain: We do not wish to enter war with the outerlanders and their strange magics, so we limit all unauthorised communication.
- Player: Then how come you're talking to me?
- Brundt the Chieftain: Ah, this is because I am the chieftain. I am the one who authorises contact. You will not find many of my tribe so forthcoming with you, as I.
- Player: Is there a way for you to authorise your tribe to talk to me then?
- Brundt the Chieftain: Well, there is one way... but I doubt it is of any interest to you.
- Player: Actually, I would be very interested to hear what you have to offer.
- Brundt the Chieftain: You would? These are unusual sentiments to hear from an outerlander! My suggestion was going to be that if you crave adventure and battle,
- Brundt the Chieftain: and your heart sings for glory, then perhaps you would be interested in joining our clan, and becoming a Fremennik yourself?
- Player: What would that involve exactly?
- Brundt the Chieftain: Well, there are two ways to become a member of our clan and call yourself a Fremennik: be born a Fremennik, or be voted in by our council of elders.
- Player: Well, I think I've missed the first way, but how can I get the council of elders to vote to let me join your clan?
- Brundt the Chieftain: Well, that I cannot answer myself. You will need to speak to each of them and see what they require of you as proof of your dedication.
- Brundt the Chieftain: There are twelve council members around this village; you will need to gain a majority vote of at least seven councillors in your favour.
- Brundt the Chieftain: So what say you? Give me the word, and I will tell all of my tribe of your intentions, be they yea or nay.
- Start The Fremennik Trials quest?
- Yes.
- Player: I think I would enjoy the challenge of becoming an honorary Fremennik. Where and how do I start?
- Brundt the Chieftain: As I say outerlander, you must find and speak to the twelve members of the council of elders, and see what tasks they might set you.
- Brundt the Chieftain: If you can gain the support of seven of the twelve, then you will be accepted as one of us without question.
- (End of dialogue)
- No.
- Player: No way do I want to become like YOU! Forget you, and forget your whole stupid town! You're a bunch of stupid primitives, from what I've seen!
- Brundt the Chieftain: I am sorry to say that I expected such a response from an outerlander. I thought perhaps you might have been different to all the others...
- (End of dialogue)
- (Non-quest dialogue) Why do you call me outerlander?
- (Non-quest dialogue) I seek an army to destroy Asgarnia!
- Why will no-one talk to me?
- (Same as above)
- Do you have any quests?
- Player: Do you have any quests?
- Brundt the Chieftain: Quests, you say outerlander? Well, I would not call it a quest as such, but if you are brave of heart and strong of body, perhaps...
- Brundt the Chieftain: No, you would not be interested. Forget I said anything, outerlander.
- Select an option
- Yes, I am interested.
- (Same as above)
- No, I'm not interested.
- (Same as above)
- (Non-quest dialogue) Nice hat!
The Non-Council Members
[edit | edit source]Bjorn
[edit | edit source]- Player: I know this is a bit of a long shot... but are you a member of the council of elders?
- Bjorn: I'm now a member of the counshil of eblars? Thanksh a lot buddy! (hic) Letsh have a drink to celebrate!
- Player: Uh... I'll take that as a no.
- (End of dialogue)
Thora the Barkeep
[edit | edit source]- Player: Hi. Are you a member of the council?
- Thora the Barkeep: I am afraid not outerlander.
- Player: Oh, okay then.
- (End of dialogue)
Eldgrim
[edit | edit source]- Player: I know this is a bit of a long shot... but are you a member of the council of elders?
- Eldgrim: Counshil alwaysh meshing up my drinksh 'do thish, do that, pass this tesht something something something something'.. man I hate that counshil.
- Player: I guess you're not then.
- (End of dialogue)
Inga
[edit | edit source]- Player: Hello. I'm looking for a member of the council of elders who will support my application to become an honorary Fremennik.
- Inga: I'm a council member.
- Player: So can I somehow persuade you to vote for me at the council of elders?
- Inga: No. Frankly, I don't like you.
- Player: But you don't even know me!
- Inga: You also smell bad. And have stupid hair. And bad breath. And you walk a bit funny.
- Player: I didn't come all the way up here just to be insulted!
- Inga: No, I'm quite sure you could have found plenty of people to insult you wherever your home is.
- Player: You know what? Forget you, you stupid barbarian! I don't need your stupid vote!
- Inga: Tch, typical outerlander rudeness. I'm glad I didn't vote for you now.
- (End of dialogue)
Freidir
[edit | edit source]- Player: Hello, are you a member of the council?
- Freidir: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Askeladden
[edit | edit source]- Player: Hi. Are you a member of the council of elders?
- Askeladden: Me? On the council? Ha ha ha ha! Sorry buddy, I'm not a 'real' Fremennik yet! Let me guess, you're trying to get some council members to vote for you?
- Player: That's right, to become a Fremennik.
- Askeladden: You and me both buddy! We're both doing the same trials! This is my trial of manhood! How you finding it so far? Pretty easy, huh buddy?
- Player: It's okay I guess...
- Askeladden: Yeah, that's the spirit buddy! It's all real easy, I wouldn't worry yourself about it, you'll be quaffing beers in the longhall as a Fremennik in no time!
- (End of dialogue)
Lensa
[edit | edit source]- Player: Hello, are you a member of the council?
- Lensa: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Jennella
[edit | edit source]- Player: Hello, are you a member of the council?
- Jennella: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Sassilik
[edit | edit source]- Player: Do you know any council members?
- Sassilik: I know that I am one.
- Player: Great! Can you vote for me at the council of elders for me to become a Fremennik?
- Sassilik: Sure. On one condition.
- Player: (sigh) What condition?
- Sassilik: Actually there is no condition! I don't want to vote for you! You seem too gullible to be a Fremennik!
- Player: It's kind of mean to trick me like that...
- Sassilik: What do I care? I am a Fremennik and you are just some stupid outerlander! You stupid outerlander!
- (End of dialogue)
Fisherman
[edit | edit source]- Player: Are you a member of the Fremmenik council?
- Fisherman: Indeed I am, outerlander. Why do you ask?
- Player: Well, I was told by Brundt that I could be voted into the tribe as an honorary Fremmenik if I could find seven members of the council of elders to vote in my favour.
- Fisherman: Aye, that is indeed true.
- Player: So can I have your vote?
- Fisherman: You can have my vote on the day the skies turn red, the waters turn pink, the rocks turn yellow and the sun turns black.
- Player: Um... do you have any estimate on when that is?
- Fisherman: I'm telling you I will never vote for you, you stupid outlander.
- (End of dialogue)
Skulgrimen
[edit | edit source]- Player: Are you a member of the council of elders?
- Skulgrimen: No. Weapons are my speciality. Not politics.
- Player: Okay, thanks.
- (End of dialogue)
Freygerd
[edit | edit source]- Player: Hello, are you a member of the council?
- Freygerd: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Reeso
[edit | edit source]- Player: Hello, are you a member of the council?
- Reeso: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Borrokar
[edit | edit source]- Player: Hello, are you a member of the council?
- Borrokar: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Lanzig
[edit | edit source]- Player: Hello, are you a member of the council?
- Lanzig: I am afraid not outerlander. Goodbye.
- (End of dialogue)
Jarvald
[edit | edit source]- Player: Hi, I don't suppose you are a member of the council of elders are you?
- Jarvald: No, outerlander, I have never had the honour to be asked.
- Jarvald: I am but a lowly warrior, fighting for my people wherever threats may appear against us...
- Jarvald: So what do you want from me, outerlander?
- What would you like to ask about?
- (Non-quest dialogue) What Jarvald is doing.
- (Non-quest dialogue) Nothing
The Council Members
[edit | edit source]Manni the Reveller
[edit | edit source]- Player: Hello there!
- Manni the Reveller: Hello outerlander. I overheard your conversation with Brundt just now. You wish to become a member of the Fremennik?
- Player: That's right! Why, are you on the council?
- Manni the Reveller: Do not let my drink-soused appearance fool you, I earnt my place on the council many years past. I am always glad to see new blood enter our tribe, and will happily vote for you.
- Player: Great!
- Manni the Reveller: ...Providing you can pass a little test for me. As a Fremennik, you will need to show cunning, stamina, fortitude, and an iron constitution. I know of only one way to test all of these.
- Player: And what's that?
- Manni the Reveller: Why, a drinking contest!
- Manni the Reveller: The task is simple enough! You versus me, a stiff drink each, last man standing wins the trial. So what say you?
- Select an option
- Yes
- Player: A drinking contest? Easy. Set them up, and I'll knock them back.
- If the player does not already have the tankard and/or beer tankard:
- Manni the Reveller: When you are ready to begin, go and pick up a keg from that table over there, and come back here.
- Manni the Reveller: We start when you have your keg of beer with you, and finish when one of us can drink no more and yields.
- (End of dialogue)
- No
- Player: I don't think drinking myself into a stupor is a very good way of testing my worthiness.
- Manni the Reveller: Well, perhaps it's not, but it's my way. If you want my vote at the council, I'm afraid you're going to have to drink me under the table.
- Player: I'm going to find someone else to vote for me then.
- Manni the Reveller: As you wish, outerlander.
- (End of dialogue)
Talking to Manni the Reveller again
[edit | edit source]- If the player does not have the beer tankards:
- Player: Hello there!
- (Same as above)
- If the player has the beer tankards:
- Manni the Reveller: As, I see you have your keg of beer. Are we ready to drink against each other?
- Select an option
- Yes
- Player: Yes, let's start this drinking contest!
- Manni the Reveller: As you wish, outerlander; I will drink first, then you will drink.
- Manni the Reveller takes a big drink of his tankard first.
- The player then takes a big drink from his tankard.
- Player: Ish no' fair! (hic) I canna drink another drop! Alsho feel veddy, veddy ill...
- Manni the Reveller: I guessh I win then ouddaladder! (hic) Niche try, anyway!
- Manni the Reveller: Come back if'n you fanshy a rematch! (hic) Jusht let me have a coffee firsht...
- (End of dialogue)
- No
- Player: I'm not quite ready yet...
- Manni the Reveller: Want to line your stomach with some food or something, huh outerlander? Come back to me when you're ready to drink.
- (End of dialogue)
Talking to Manni after the player's loss
[edit | edit source]- If the player does not have a keg of beer:
- Player: What do I have to do to earn your vote again?
- Manni the Reveller: Beat me in a drinking contest! Grab a keg of beer from that table near the bar, and come back here with it.
- Player: Oh yeah. Okay, I will do.
- (End of dialogue)
- If the player has a regular keg of beer:
- Manni the Reveller: Ah, I see you have your keg of beer. Are we ready to drink against each other?
- Select an option
- Yes
- (Same as above)
- No
- (Same as above)
Talking to the Council workman
[edit | edit source]- Player: Hello.
- Council workman: How do. You planning on crossing this here bridge and heading up to Rellekka then?
- Select an option
- Yes
- Player: Yes, actually I was.
- Council workman: Aye, 'tis a good thing we fixed this 'ere bridge, I reckon. You best be careful up there. Them Fremenniks are odd 'uns.
- Player: So you fixed this bridge yourself?
- Council workman: Aye, that I did. 'Twas real thirsty work too. If only some kind stranger would buy us a bit of beer to sup, eh?
- Council workman: What with that inn at seers so close by and all, eh?
- The workman winks at you.
- Council workman: Just make sure yer don't get me none of that non alcoholic rubbish from that poison salesman guy at the tavern!
- (End of dialogue)
- No
- Council workman: Aye, that's what I told t'gaffer. Nobody wants to go up and hang out with a buncha dumb barbarians when there's a perfectly good inn to sup in, in t'seers village.
- Council workman: Ain't much better in life than having a nice cold beer to sup on a hot day like this, eh? Better'n fixing bridges, eh?
- The workman winks at you.
- Council workman: Just make sure yer don't get me none of that non alcoholic rubbish from that poison salesman guy at the tavern!
- (End of dialogue)
Using a normal beer or beer tankard on the Council workman
[edit | edit source]- Council workman: Ta very much, like. That'll hit the spot nicely. Here, you can have this. I picked it up as a souvenir on me last hols.
- (Player receives a Strange object.)
- Player: What is it?
- Council workman: I dunno rightly, but if you use a tinderbox on it, it don't half make a loud noise!
- (End of dialogue)
Talking to the Poison Salesman
[edit | edit source]- Select an option
- (Non-quest dialogue) Talk about the Murder Mystery Quest
- Talk about the Fremennik Trials
- Player: Hello.
- Poison Salesman: Howdy! You seem like someone with discerning taste! Howsabout you try my brand new range of alcohol?
- Player: Didn't you used to sell poison?
- Poison Salesman: That I did, indeed! Peter Potter's Patented Multipurpose poison! A miracle of modern apothecarys[sic]! My exclusive concoction has been tested on...
- Player: Uh, yeah, I've already heard the sales pitch.
- Poison Salesman: Sorry stranger, old habits die hard I guess.
- Player: So you don't sell poison any more?
- Poison Salesman: Well, I would, but I ran out of stock. Business wasn't helped with that stuff that happened up at the Sinclair Mansion much either, I'll be honest.
- Poison Salesman: So, being the man of enterprise that I am I decided to branch out a little bit!
- Player: Into alcohol?
- Poison Salesman: Absolutely! The basic premise between alcohol and poison is pretty much the same, after all! The difference is that my alcohol has a unique property others do not!
- Player: And what is that?
- The salesman takes a deep breath.
- Poison Salesman: Ever been too drunk to find your own home? Ever wished that you could party away all night long, and still wake up fresh as a daisy the next morning?
- Poison Salesman: Thanks to the miracles of modern magic we have come up with just the solution you need! Peter Potter's Patented Party Potions!
- Poison Salesman: It looks just like beer! It tastes just like beer! It smells just like beer! But... it's not beer!
- Poison Salesman: Our mages have mused for many moments to bring you this miracle of modern magic! It has all the great tastes you'd expect, but contains absolutely no alcohol!
- Poison Salesman: That's right! You can drink Peter Potters Patented Party Potion as much as you want, and suffer absolutely no ill effects whatsoever!
- Poison Salesman: The clean fresh taste you know you can trust, from the people who brought you; Peter Potters Patented multipurpose poison, Peter Potters peculiar paint packs
- Poison Salesman: and Peter Potters paralysing panic pins. Available now from all good stockists! Ask your local bartender now, and experience the taste revolution of the century!
- He seems to have finished for the time being.
- Player: So... when you say 'all good stockists'...
- Poison Salesman: Yes?
- Player: How many inns actually sell this stuff?
- Poison Salesman: Well... nobody has actually bought any yet. Everyone I try and sell it to always asks me what exactly the point of beer that has absolutely no effect on you is.
- Player: So what is the point?
- Poison Salesman: Well... Um... Er... Hmmm. You, er, don't get drunk.
- Player: I see...
- Poison Salesman: Aw man... You don't want any now do you? I've really tried to push this product, but I just don't think the world is ready for beer that doesn't get you drunk.
- Poison Salesman: I'm a man ahead of my time I tell you! It's not that my products are bad, it's that they're too good for the market!
- Player: Actually, I would like some. How much do you want for it?
- Poison Salesman: Y-you would??? Um, okay! I knew I still had the old salesmans skills going on!
- Poison Salesman: I'll sell you a keg of it for only 250 gold pieces! So what do you say?
- Select an option
- Yes
- Player: Yes please!
- If the player does not have 250 gp:
- Poison Salesman: Sorry pal, we do not offer credit for any purchases made of Peter Potter's patented party potion! Come back when you have the cash!
- If the player has 250 gp:
- If the player does not have inventory space:
- Poison Salesman: Sorry pal, doesn't look like you have room on you to carry it.
- (End of dialogue)
- If the player has inventory space:
- (Player receives a low alcohol keg.)
- (End of dialogue)
- If the player does not have inventory space:
- No
- Player: No, not really.
- (End of dialogue)
Talking to the Poison Salesman again
[edit | edit source]- If the player did not receive the money:
- Player: I understand you have some low alcohol beer for sale...?
- Poison Salesman: That I do, and sales are rocketing upwards as word of mouth spreads of it's clean taste and cool flavour! So... you want to buy some?
- Select an option
- Yes
- (Same as above)
- No
- (Same as above)
Attempting to use the low alcohol keg with the regular keg of beer
[edit | edit source]- Manni the Reveller: Thinking of cheating my test, outerlander? I don't think so! You drink that keg fairly, or not at all! Don't let me catch you cheating!
- Player: I'm going to have to find some way to distract this guy while I cheat...
- (End of dialogue)
Creating a distraction
[edit | edit source]- If the player uses a tinderbox on the strange object:
- (End of dialogue)
- If the lit strange object is still in the player's inventory after 70-100 seconds:
- Player:
- The player loses 4% of their hitpoints with a minimum of 2.
- (End of dialogue)
- If the player places anything other than the strange object on the drain pipe:
- Player: I don't have anything I really want to put inside a smelly old drain pipe.
- (End of dialogue)
- If the player places the strange object on the drain pipe on the east side of the longhall without lighting it:
- (End of dialogue)
- If the player lights the strange object and puts it in the drain pipe:
- Player: That is going to make a really loud bang when it goes off! It would be a perfect distraction to help me cheat in the drinking contest!
- (End of dialogue)
- If the player uses the low alcohol beer on the keg of beer whilst the lit strange object is in the pipe:
- Everyone in the longhall:
- (End of dialogue)
Talking to Manni after switching with the low alcohol beer
[edit | edit source]- Manni the Reveller: Ah, I see you have your keg of beer. Are we ready to drink against each other?
- Select an option
- Yes
- Player: Yes, let's start this drinking contest!
- Manni the Reveller: As you wish outerlander; I will drink first, then you will drink.
- Player: Aaaah, lovely stuff. So you want to get the next round in, or shall I? You don't look so good there!
- Manni the Reveller: Wassha? Guh? You drank that whole keg! But it dinna affect you at all! I conshede! You can probably outdrink me!
- Manni the Reveller: I jusht can't (hic) believe it! Thatsh shome mighty fine drinking legs you got! Anyone who can drink like THAT getsh my vote atta consh.. counsh... gets my vote!
- (End of dialogue)
- No
- (Same as above)
Subsequent dialogue with Manni
[edit | edit source]- Player: So I can rely on your vote at the council?
- Manni the Reveller: Absholutely! (hic) You're one mighty drinker!
- (End of dialogue)
Olaf the Bard
[edit | edit source]- Olaf the Bard: Hello? Yes? You want something, outerlander?
- Player: Are you a member of the council?
- Olaf the Bard: Why, indeed I am, outerlander! My talents as an exemplary musician made it difficult for them not to accept me! Why do you wish to know this?
- Player: Well, I ask because I am currently doing the Fremennik trials so as to join your clan. I need seven of the twelve council of elders to vote for me.
- Olaf the Bard: Ahhh... and you wish to earn my vote? I will gladly accept you as a Fremennik should you be able to prove yourself to have a little musical ability!
- Player: So how would I do that?
- Olaf the Bard: Why, by playing in our longhall! All you need to do is impress the revellers there with a few verses of an epic of your own creation!
- Olaf the Bard: So what say you outerlander? Are you up for the challenge?
- Select an option
- Yes
- Player: Sure! This certainly sounds pretty easy to accomplish - I'll have your vote in no time!
- Olaf the Bard: That is great news outerlander! We always need more music lovers here!
- (End of dialogue)
- No
- Player: Forget it! This all sounds like way too much work for a stupid vote at a meeting! I'll find someone else instead.
- (End of dialogue)
Talking to him again
[edit | edit source]- Player: So how would I go about writing this epic?
- Olaf the Bard: Well, first of all you are going to need an instrument. Like all true bards you are going to have to make this yourself.
- Player: How do I make an instrument?
- Olaf the Bard: Well, it is a long and drawn-out process. Just east of this village there is an unusually musical tree that can be used to make very high quality instruments.
- Olaf the Bard: Cut a piece from it, and then carve it into a special shape that will allow you to string it. Using a knife as you would craft any other wooden object would be best for this.
- Player: Then what do I need to do?
- Olaf the Bard: Next you will need to string your lyre. There is a troll to the South-east who has some golden wool. I would not recommend using anything else to string your lyre with.
- Player: Anything else?
- Olaf the Bard: Well, when you have crafted your lyre you will need the blessing of the Fossegrimen to tune your lyre to perfection before you even consider a public performance.
- Player: Who or what is Fossegrimen?
- Olaf the Bard: Fossegrimen is a lake spirit that lives just a little way South-west of this village. Make her an offering of fish, and you will then be ready for your performance.
- Olaf the Bard: Make sure you give her a suitable offering however. If the offering is found to be unworthy, then you may find yourself unable to play your lyre with any skill at all!
- Player: So what would be a worthy offering?
- Olaf the Bard: A raw shark, manta ray, or sea turtle should be sufficient as an offering.
- Player: Okay, what else do I need to do?
- Olaf the Bard: When you have crafted your lyre and been blessed by Fossegrimen, then you will finally be ready to make your performance to the revellers at the longhall.
- Olaf the Bard: Head past the bouncers and onto the stage, and then begin to play. If all goes well, you should find the music spring to your mind and sing your own epic on the spot.
- Olaf the Bard: I will observe both you and the audience, and if you show enough talent, I will happily vote in your favour at the council of elders.
- Olaf the Bard: Is that clear enough, outerlander? Would you like me to repeat anything?
- Select an option
- Remind me about crafting a lyre
- Player: Can you remind me about making a lyre again, please Olaf?
- Olaf the Bard: There are three parts to making the lyre; First you need to cut some special wood from the special musical tree which can be found just east of Rellekka.
- Olaf the Bard: When you have the wood, you will need to use a knife to craft it into a Lyre. When you have an unstrung lyre, you will need to string it before you can play it.
- Olaf the Bard: I would not use anything other than the golden string of Lalli, a troll who lives in a cave just to the South-east.
- Olaf the Bard: Is that clear enough, outerlander? Would you like me to repeat anything?
- (Shows previous options)
- Remind me about Fossegrimen
- Player: Can you remind me about getting a blessing from Fossegrimen again?
- Olaf the Bard: Certainly outerlander! Fossegrimen is a lake spirit who lives in the lake just to the South-west of here. She will bless you so that you may play your lyre,
- Olaf the Bard: if you give her a worthy offering. She will only accept raw fish, so place a raw fish on her pedestal, and she will bless you. The better the offering, the longer
- Olaf the Bard: the amount of time you will be blessed for. You will not be able to perform on stage without the blessing of the Fossegrimen.
- Olaf the Bard: Is that clear enough, outerlander? Would you like me to repeat anything?
- (Shows previous options)
- Remind me about playing on stage
- Player: Can you remind me about how to perform at the longhall again please?
- Olaf the Bard: Not a problem outerlander. When you have your lyre and have been blessed, you will be able to pass the bouncer at the stage entrance of the longhall.
- Olaf the Bard: He will not let you pass unless he believes you are ready to perform on stage. Simply go past him and onto the stage and use your lyre, and you will
- Olaf the Bard: begin to play to entertain the revellers. If all has gone well, you will feel the music come to your mind, unbidden, as you sing an epic of your exploits.
- Olaf the Bard: I will watch your performance from backstage, and also study how much the crowd likes you, and if I believe you have enough talent, then I will vote for you at the council.
- Olaf the Bard: Is that clear enough, outerlander? Would you like me to repeat anything?
- (Shows previous options)
- I don't need a reminder
- Player: No thanks, I think that's all pretty straight forward. I'll go and make my lyre now.
- (End of dialogue)
Crafting the Lyre
[edit | edit source]- If the player attempts to cut a Swaying tree:
- If the player has no inventory space:
- You do not have enough free space in your inventory to chop this tree.
- (End of dialogue)
- If the player has inventory space:
- (Player receives a Branch.)
- (End of dialogue)
- If the player has no inventory space:
- If the player uses a knife on the branch:
- (Player receives an unstrung lyre.)
- (End of dialogue)
- If the player uses a ball of wool to string the lyre:
- (End of dialogue)
Talking to Lalli
[edit | edit source]- Player: Hello there.
- Lalli: Bah! Puny humans always try steal Lallis' golden apples! You go away now!
- Player: Actually, I'm not after your golden apples. I was wondering if I could have some golden wool; I need it to string a lyre.
- Lalli: Ha! You not fool me human! Me am smart! Other trolls so jealous of how brainy I are, they kick me out of camp and make me live down here in cave! But me have last funny!
- Lalli: Me find golden apples on tree and me build wall to stop anyone who not Lalli eating lovely golden apples! Did me not tell you I are smart?
- Player: Yes, yes, you are incredibly clever. Now please can I have some golden wool?
- Lalli: Hum, me think you not really think I are clever. Me think you is trying trick Lalli. Me not like you as much as other human. He give me present. I give him wool.
- Select an option
- Other human?
- Player: Other human? You mean someone else has been there and you gave them wool?
- Lalli: Human call itself Askeladden! It not trick Lalli, Lalli do good deal with human! Stupid human get some dumb wool, but did not get golden apples!
- Player: I see... okay, well, bye!
- (End of dialogue)
- No, honest, you're REALLY clever.
- Player: No, honest, you're REALLY clever. Why, I could not contemplate a mere chicanery with an advanced intellect such as you currently present.
- Lalli: Grrr! Why you insult me stupid human? Me know it are because you jealous of Lalli's huge brain and you try steal apples!
- (End of dialogue)
- Can I give you a present?
- Player: Can I give you a present? Or maybe exchange you something for some wool?
- Lalli: Ha! You stupid human! You think you trick Lalli? Me know you want my golden apples Well! You not get them! HAHAHA!
- Player: Erm... okay then.
- (End of dialogue)
Talking to Askeladden
[edit | edit source]- Player: Hello there. I understand you managed to get some golden wool from Lalli?
- Askeladden: HAHAHA! Yeah, that Lalli... what a maroon!
- Player: So how did you manage to get the wool?
- Askeladden: Well, as you know, I am doing the same trials that you are as part of my test of manhood, and that troll is the only one who can get that wool.
- Askeladden: You might have noticed he's kind of... messed in the head buddy! He's real paranoid about people stealing his golden apples, isn't he?
- Player: Indeed he is. So how did you manage to get some golden wool from him?
- Askeladden: It was easy buddy! I persuaded him he needed a pet to help him guard his apples. A pet that would never sleep! A pet that would never need food, or exercise!
- Askeladden: A pet that would never need him to clean up its... well, you know, buddy. A pet that would always be loyal to him! A faithful companion for life!
- (Player receives a pet rock.)
- Player: What pet is this then?
- Askeladden: A pet ROCK!
- Askeladden: Man, can you believe that stupid troll traded me some of his golden wool for a worthless ROCK?
- Askeladden: Buddy, I hafta say; if brains were explosives, that troll wouldn't have enough to blow his nose!
- Player: Do you have any spare rocks then?
- Askeladden: Sure thing buddy, although I have to say, I doubt even that troll is stupid enough to fall for the SAME trick TWICE in a row! You can try anyway though!
- (End of dialogue)
Talking to Askeladden again
[edit | edit source]- If the player has the pet rock:
- Player: So this is the exact same type of rock you managed to sell to Lalli as a pet?
- Askeladden: Yup, sure is buddy! That Lalli is stupid, even by troll standards!
- (End of dialogue)
- If the player does not have the pet rock:
- Player: Can I have another rock? I lost mine...
- Askeladden: Sure thing buddy! I'd say take better care of this one, but it's just a rock! I have hundreds of them! Go wild!
- (Player receives another pet rock.)
- (End of dialogue)
Talking to Lalli again with the pet rock
[edit | edit source]- Player: Hello there.
- Lalli: Bah! Puny humans always try steal Lallis' golden apples! You go away now!
- Player: Wait! I have something that might interest you... a pet rock!
- Lalli: Hah! You think me stupid or something human? Me already got one! Me don't want lotta baby rocks either, so me don't want another one around the place!
- Player: Please... all I want is some of your golden wool...
- Lalli: Stupid human think he can trick me into giving away some golden apples! Hah! Golden apples is all me got to eat, you not get them, no way!
- Player: Hmm... So you're hungry? I think I will have the perfect thing for you to eat... I just need to get myself an onion, a potato and a cabbage...
- You have a cunning plan to trick this troll. You need your pet rock, a cabbage, a potato and an onion.
- (End of dialogue)
Talking to Lalli again
[edit | edit source]- Player: Hello there.
- Lalli: Bah! Puny humans always try steal Lallis' golden apples! You go away now!
- Lalli: Unless you got tasty food for Lalli. Then I might trade you for it.
- Player: Actually I don't...
- Lalli: Hah! Me knew it! You human just try trick Lalli into giving away golden apple! Me not as stupid as you look!
- (End of dialogue)
Making rock soup
[edit | edit source]- If the player adds anything other than rock, potato, cabbage, or onion to the cauldron:
- (End of dialogue)
- If the player adds a pet rock into the cauldron:
- (End of dialogue)
- If the player adds vegetable into the cauldron:
- Lalli: It am ready now?
- Player: Not just yet...
- (End of dialogue)
- If the player is done adding the vegetables and pet rock into the soup:
- Lalli: It am ready now?
- Player: Indeed it is. Try it and see.
- Lalli: Hmm... YUM! That are delicious! Me never know human know to make soup out of stone? It some special stone?
- Player: Indeed it is. But I'm willing to trade it.
- Lalli: Let me think about that, me like to think.
- (End of dialogue)
Talking to Lalli after making the soup
[edit | edit source]- Player: Hello there.
- Lalli: Your soup very tasty, human! But me still not want trade golden apples for your stone. Me think pet rock get jealous.
- Player: I. DON'T. WANT. ANY. GOLDEN. APPLES. ALL. I. WANT. IS. A. GOLDEN. FLEECE.
- Lalli: Gee, sorry human, all you have do is ask, me not need you to shout. You act like you think Lalli am stupid or something...
- If the player does not have the golden fleece in their inventory:
- Lalli: Here you go. Hah! Me trick you human! All you got is worthless golden fleece! Me got very rare soup-making stone!
- (Player receives some golden fleece.)
- Player: Glad you're happy Lalli!
- (End of dialogue)
- If the player already has golden fleece in their inventory:
- (End of dialogue)
Making a strung lyre
[edit | edit source]- If the player uses the unspun golden fleece or a regular ball of wool on the unstrung lyre:
- (End of dialogue)
- If the player uses the unspun golden fleece on the spinning wheel at Rellekka:
- (End of dialogue)
- If the player uses the unspun golden fleece on a spinning wheel anywhere else:
- (Player receives golden wool.)
- (End of dialogue)
- If the player uses the golden wool on the unstrung lyre without 25 Fletching:
- You need to have a Fletching level of 25 to string the lyre.
- (End of dialogue)
- If the player uses the golden wool on the unstrung lyre with 25 Fletching:
- (Player receives a Lyre.)
- (End of dialogue)
- If the player attempts to play the lyre:
- Player: I really wouldn't know where to begin playing anything on this...
- (End of dialogue)
Talking to the Fossegrimen
[edit | edit source]- Fossegrimen: What can I do for you?
- Player: I hear that I can present you with an offering and you will enchant my lyre for me.
- Fossegrimen: This is true. For a simple enchantment, you may place an offering on my Altar. Can I help you with anything else?
- Select an option
- Present offering of a single fish.
- Select an option
- Raw shark.
- If the player does not have a raw shark:
- You do not have a raw shark to offer.
- (End of dialogue)
- If the player has a raw shark:
- (Continues below)
- If the player does not have a raw shark:
- Raw manta ray.
- If the player does not have a raw manta ray:
- You do not have a raw manta ray to offer.
- (End of dialogue)
- If the player has a manta ray:
- (Continues below)
- If the player does not have a raw manta ray:
- Raw sea turtle.
- If the player does not have a raw sea turtle:
- You do not have a raw sea turtle to offer.
- (End of dialogue)
- If the player has a raw sea turtle:
- (Continues below)
- If the player does not have a raw sea turtle:
- Raw bass.
- If the player does not have a raw bass:
- You do not have a raw bass to offer.
- (End of dialogue)
- If the player has a raw bass:
- (Continues below)
- If the player does not have a raw bass:
- Nothing.
- Player: Nothing, sorry.
- Fossegrimen: Do not summon me for idle conversation! Come back when you have an offering.
- (End of dialogue)
Fossegrimen's blessing
[edit | edit source]- If the player deposits a raw fish:
- Fossegrimen: Many thanks for the offering outerlander. Please accept as a gift the ability to play your lyre...
- (End of dialogue)
Tuning the lyre
[edit | edit source]- Player:
- Player:
- Player:
- Player:
- (End of dialogue)
Talking to the Longhall with the blessed lyre
[edit | edit source]- Longhall Bouncer: You have an instrument now, huh? Go on through the door.
- (End of dialogue)
Entering the backstage
[edit | edit source]- Longhall Bouncer: Yeah, you're good to go through. Olaf tells me you're some kind of outerlander bard here on tour. I doubt you're worse than Olaf is.
- (End of dialogue)
Performing with the Lyre
[edit | edit source]- The following are possible ballads, depending on the player's achievements:
- If the player has gained entrance to the Champions Guild:
- Player:
- Player:
- Player:
- Player:
- (Continues below)
- If the player has gained entrance to the Heroes' Guild:
- Player:
- Player:
- Player:
- Player:
- (Continues below)
- If the player has gained entrance to the Legends' Guild:
- Player:
- Player:
- Player:
- Player:
- (Continues below)
- If the player has level 99 in any skill:
- Player:
- Player:
- Player:
- Player:
- (Continues below)
- If the player doesn't have any achievements:
- Player:
- Player:
- Player:
- Player:
- (Continues below)
- Olaf the Bard: Wow! That was awesome! You are one of the greatest bards I have ever had the pleasure of watching performing! You have certainly earned my vote! I hope we can duet together soon!
- (End of dialogue)
Audience member dialogue
[edit | edit source]- A random dialogue is selected from the following:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
- [Fridgeir/Ospak/Styrmir/Torbrund]:
Subsequent dialogue with Olaf
[edit | edit source]- Player: So can I rely on your vote with the council of elders in my favour?
- Olaf the Bard: You have a truly poetic soul! Anyone who can compose such a beautiful epic, and then perform it so flawlessly can only bring good to our clan!
- Player: Erm... so that's a yes, then?
- Olaf the Bard: Absolutely! We must collaborate together on a duet sometime, don't you think?
- (End of dialogue)
Sigli the Huntsman
[edit | edit source]- Sigli the Huntsman: What do you want outerlander?
- Player: Are you a member of the council?
- Sigli the Huntsman: The Fremennik council of elders? I am pleased to say that I am. My value as a huntsman is recognised by my position there.
- Player: I was wondering if I could persuade you to vouch for me as a member of your clan?
- Sigli the Huntsman: You? ... well... I am not totally against the idea outerlander. If you can demonstrate some hunting skills then perhaps I may offer my vote.
- Player: How can I prove my hunting skills to you? I can go kill, like, a hundred chickens for you right now!
- Sigli the Huntsman: Chickens? You think that would impress me?
- Player: Cows then? I can kill cows until, er, the cows come home.
- Sigli the Huntsman: No. The prey I have in mind for you to prove your worth to me is something far more dangerous. Far more difficult. Far more deadly.
- Player: Not... Giant Rats?!?!
- Sigli the Huntsman: I suspect you are mocking me outerlander. You will need to prove your skill as a hunter to me by tracking and defeating... The Draugen.
- Select an option
- What's a Draugen?
- Player: What's a Draugen? Some kind of cheap barbarian rip- off of a dragon?
- Sigli the Huntsman: Hmmm. No, the words are slightly similar I suppose, but they are very different creatures.
- Sigli the Huntsman: The Draugen is an evil ghost from Fremennik mythology, that devours the souls of those brave warriors who meet their ends at sea.
- Sigli the Huntsman: It stalks the coastlines, invisible to all. It brings us bad fortunes, and curses our journeys across the seas. It is also unkillable by normal means.
- Player: ...Let me get this straight; You want me to hunt an unkillable, invincible, and invisible enemy? How am I supposed to do that?
- Sigli the Huntsman: Well outerlander, should you accept my challenge I will show you a special hunter's trick that will help you. Do you accept the challenge?
- Select an option
- Yes
- Player: Well, I need every vote I can get in the council of elders, but this certainly sounds impossible to do...
- Sigli the Huntsman: Not at all outerlander. The Draugen is indeed impossible to kill, but that is not the same as being impossible to fight against.
- Sigli the Huntsman: Every time he takes a Fremennik life, he gains in power, so to keep it from becoming too powerful we hunters hunt it and steal its life force.
- If the player does not have inventory space:
- Sigli the Huntsman: To defeat the Draugen you will need a special item; I have one to give you but it seems as though your inventory is too full to accept it.
- (End of dialogue)
- If the player has inventory space:
- Sigli the Huntsman: We do this with a special talisman. Here, take it; it will let you track the Draugen while it's invisible, and when you defeat it will absorb its essence.
- (Player receives a Hunters' talisman.)
- Sigli the Huntsman: I want you to track the Draugen, defeat it, and store its essence in that talisman for me. If you can do this important task for my clan, I will vote for you.
- Sigli the Huntsman: Take care of the talisman, and see me when you have completed this task.
- (End of dialogue)
- No
- Player: Forget it! This all sounds like way too much work for a stupid vote at a meeting! I'll find someone else instead.
- (End of dialogue)
- Forget it.
- (Same as above)
Talking to Sigli again
[edit | edit source]- Sigli the Huntsman: Hello again outerlander. Have you managed to hunt down the terrible Draugen yet?
- If the player has the talisman:
- Player: Not yet...
- Sigli the Huntsman: Hmmm. Laziness is not a trait that I admire. I suggest you go and do so if you wish me to vouchsafe for you to our council of elders.
- (End of dialogue)
- If the player does not have a talisman:
- Player: Not yet... I lost the talisman you gave me.
- Sigli the Huntsman: The typical careless regard for valuable objects I would expect from an outerlander such as yourself. Do not lose THIS one.
- (Player receives another Hunters' talisman.)
- (End of dialogue)
Using the Hunters' Talisman
[edit | edit source]- If the player is north/south/west/east of the Draugen:
- (End of dialogue)
- If the player is south-west/south-east of the Draugen:
- (End of dialogue)
- If the player is north-east/north-west of the Draugen:
- (End of dialogue)
- If the Draugen moves whilst locating with the talisman:
- (End of dialogue)
- If the player is 3 tiles near the Draugen:
- The player engages in combat with the Draugen.
- (End of dialogue)
- If the Draugen is defeated:
- (End of dialogue)
- If the player uses the locate feature on the talisman after the Draugan's defeat:
- (End of dialogue)
Talking to Sigli after defeating The Draugen
[edit | edit source]- Sigli the Huntsman: I saw the entire hunt. Let me take that talisman from you; I would be honoured to speak out for you to our council of elders after such a hunt, outerlander.
- Player: Thanks!
- (End of dialogue)
Subsequent dialogue with Sigli
[edit | edit source]- Sigli the Huntsman: Absolutely outerlander! Anyone brave enough to hunt and defeat the Draugen will be a great addition to our clan!
- (End of dialogue)
Sigmund the Merchant's small "favour"
[edit | edit source]- Player: Hello there!
- Sigmund The Merchant: Hello outerlander.
- Player: Are you a member of the council?
- Sigmund The Merchant: That I am outerlander; it is a position that brings my family and I pride.
- Player: I was wondering if I can count on your vote at the council of elders?
- Sigmund The Merchant: You wish to become a Fremennik? I may be persuaded to swing my vote to your favour, but you will first need to do a little task for me.
- Player: How did I know it wouldn't be that simple for your vote?
- Sigmund The Merchant: Calm yourself outerlander. It is but a small task really... I simply require a flower.
- Player: A flower? What's the catch?
- Sigmund The Merchant: The catch? Well... it is not just any flower. Someone in this town has an extremely rare flower from a far off land that they picked up on their travels.
- Sigmund The Merchant: I would like you to demonstrate your merchanting skills to me, by persuading them to part with it, and then give it to me for my vote.
- Player: Well... I guess that doesn't sound too hard...
- Sigmund The Merchant: Excellent! You will obtain this rare flower for me then?
- Select an option
- Yes
- Player: Okay. I don't think this will be too difficult. Any suggestions on where to start looking for this flower?
- Sigmund The Merchant: Ah, well outerlander, if I knew where to start looking I would simply do it myself!
- Player: No help at ALL?
- Sigmund The Merchant: We are a very insular clan, so I would not expect you to have to leave this town to find whatever you need.
- No
- Player: You know what? No. This all sounds like a lot of hassle to me, and frankly I just can't be bothered with it right now.
- Player: I'll go get someone else to vote for me.
- Sigmund The Merchant: As you wish outerlander. If you change your mind, come and see me again; I am very interested in getting my hands on that flower.
- (End of dialogue)
- If the player attempts to give Sigmund other types of flowers:
- (End of dialogue)
Talking to Sigmund again
[edit | edit source]- Player: Hello there!
- Sigmund The Merchant: So... how goes it outerlander? Did you manage to obtain my flower for me yet? Or do you lack the necessary merchanting skills?
- Player: I'm still working on it... Do you have any suggestion where to start looking for it?
- Sigmund The Merchant: I suggest you ask around the other Fremennik in the town. A good merchant will find exactly what their customer needs somewhere.
- (End of dialogue)
Finding the unique flower's whereabouts
[edit | edit source]Talking to Askeladden
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Askeladden: Nope, sorry buddy!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Thora
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Thora the Barkeep: I wouldn't know about that, outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Brundt
[edit | edit source]- Brundt the Chieftain: Greetings again outerlander! How goes your attempts to gain votes with the council of elders?
- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Brundt the Chieftain: Not really my affair, outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Olaf
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Olaf the Bard: I'm sorry, no I don't.
- (End of dialogue)
- Ask about becoming a Fremennik
- (End of dialogue)
Talking to Thorvald
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Thorvald the Warrior: Not in the slightest.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Skulgrimen
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Skulgrimen: I never saw anything like that in my store before.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Fisherman
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Fisherman: I never saw anything like that in my store before.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Peer the Seer
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Peer the Seer: I'm afraid not, outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Yrsa
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Yrsa: No... sorry, I don't.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Manni
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Manni the Reveller: I have not the first idea about that.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Sigli
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Sigli the Huntsman: Greetings outerlander.
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Sigli the Huntsman: No idea at all outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
The Sailor's "Favor"
[edit | edit source]Talking to the Sailor
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a rare flower from across the sea, do you?
- Sailor: Ah! Even the outerlanders have heard of my mysterious flower! I found it in a country far far away from here!
- Player: Can I buy it from you?
- Sailor: I'm afraid not, outerlander. There is a woman in this village whose heart I seek to capture, and I think giving her this strange flower might be my best bet with her.
- Player: Maybe you could let me have the flower and do something else to impress her?
- Sailor: Hmm... that is not a totally stupid idea outerlander. I know she is a lover of music, and a romantic ballad might be just the thing with which to woo her.
- Sailor: Unfortunately I don't have a musical bone in my entire body, so someone else will have to write it for me.
- Player: So if I can find someone to write you a romantic ballad, you will give me your flower?
- Sailor: That sounds like a fair deal to me, outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Olaf the Bard
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a love ballad, do you?
- Olaf the Bard: Well, as official Fremennik bard, it falls within my remit to compose all music for the tribe. I am fully versed in all the various types of romantic music.
- Player: Great! Can you write me one then?
- Olaf the Bard: Well... normally I would be thrilled at the chance to show my skill as a poet in composing a seductively romantic ballad...
- Player: let me guess; here comes the 'but'.
- Olaf the Bard: ...but unfortunately I cannot concentrate fully upon my work recently.
- Player: Why is that then?
- Olaf the Bard: It is these old worn out shoes of mine... As a bard I am expected to wander the lands, singing of the glorious battles of our warriors.
- Olaf the Bard: If you can find me a pair of sturdy boots to replace these old worn out ones of mine, I will be happy to spend the time on composing you a romantic ballad.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Yrsa
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find some custom sturdy boots, do you?
- Yrsa: Well, I don't usually have many shoes in stock here in my little clothes shop... I will be able to make you up a pair if you are really desperate though?
- Player: They're not for me... I need them for Olaf.
- Yrsa: Oh, that foolish bard... Why didn't he just ask me to make him some? It is his stupid pride, I believe!
- Yrsa: I will tell you what I will do outerlander; I know that you must have the ear of the chieftain for him to consider you as worthy of becoming a Fremennik by trial.
- Yrsa: I will make you a pair of sturdy boots for Olaf if you will persuade him to reduce the sales tax placed upon all Fremennik shopkeepers. It does nothing but hurt my business now.
- Player: Okay, I will see what I can do.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Yrsa again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a guarantee of a reduction on sales taxes, do you?
- Yrsa: Yes I do outerlander. Only the Chieftain may permit such a thing. Talk to him.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Brundt
[edit | edit source]- Brundt the Chieftain: Greetings again outerlander! How goes your attempts to gain votes with the council of elders?
- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a guarantee of a reduction on sales taxes, do you?
- Brundt the Chieftain: A reduction on sales taxes? Why, I am the only one in the Fremennik who may authorise such a thing. What does an outerlander want with that?
- Player: Actually, it's not for me. I need to get it as part of my trials.
- Brundt the Chieftain: Hmmm. Interesting. Your trials seem to be very different to those I took as a young lad. Well, I am not adverse in principle to giving a slight tax break to our shops.
- Brundt the Chieftain: There will of course be a shortfall in the tribe's income, that will need to be made up for elsewhere, however.
- Brundt the Chieftain: How about this. For many years Sigli has been the only one in the tribe who knows the locations of the best hunting grounds where game is easiest to catch.
- Brundt the Chieftain: If you can persuade him to let the entire tribe know these hunting grounds, then we can increase productivity within the tribe, and any shortfall caused
- Brundt the Chieftain: by lowering sales taxes will be covered. I think this is a more than fair arrangement to make, don't you?
- Player: Yeah, that sounds very fair.
- Brundt the Chieftain: Speak to Sigli then, and you may have my promise to reduce our sales taxes. And best of luck with the rest of your trials.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Finding Sigli's bowstring
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Sigli the Huntsman: Greetings outerlander.
- Player: I don't suppose you have any idea where I could find a map to unspoiled hunting grounds, do you?
- Sigli the Huntsman: Well, of course I do. I wouldn't be much of a huntsman if I didn't know where to find my prey now, would I outerlander?
- Player: No, I guess not. So can I have it?
- Sigli the Huntsman: Directions to my hunting grounds could mean the end of my livelihood. The only way I would be prepared to give them up would be...
- Player: What? Power? Money? Women? Wine?
- Sigli the Huntsman: ...a new string for my hunting bow. Not just any bowstring; I need a custom bowstring, balanced for my bow precisely to keep my hunt competitive.
- Sigli the Huntsman: Only in this way would I allow the knowledge of my hunting grounds to be passed on to strangers.
- Player: So where would I get that?
- Sigli the Huntsman: I have no idea. But then again, I'm happy with my old bowstring and being the only person who knows where my hunting ground is.
- (End of dialogue)
- Ask about becoming a Fremennik
- (End of dialogue)
Talking to Askeladden
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Askeladden: Nope, sorry buddy!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Olaf
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Olaf the Bard: I'm sorry, no I don't.
- (End of dialogue)
- Ask about becoming a Fremennik
- (End of dialogue)
Talking to Thorvald
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Thorvald the Warrior: Not in the slightest.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Fisherman
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Fisherman: I never saw anything like that in my store before.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Sailor
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Sailor: Not really my affair, outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Yrsa
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Yrsa: No... sorry, I don't.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Peer the Seer
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Peer the Seer: I'm afraid not, outerlander.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Manni
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Manni the Reveller: I have not the first idea about that.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Skulgrimen
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
- Skulgrimen: Aye, I have a few in stock. What would an outerlander be wanting with equipment like that?
- Player: It's for Sigli. It needs to be weighted precisely to suit his hunting bow.
- Skulgrimen: For Sigli eh? Well, I made his bow in the first place, so I'll be able to select the right string for you... just one small problem.
- Player: What's that?
- Skulgrimen: This string you'll be wanting... Very rare. Take a lot of time to recreate. Not sure you have the cash for it.
- Player: Then maybe you'll accept something else...?
- Skulgrimen: Heh. Good thinking outerlander. Well, it's true, there is more to life than just making money. Making weapons is good money, but it's not why I do it.
- Skulgrimen: I'll tell you what. I heard a rumour that one of the fishermen down by the docks caught some weird looking fish as they were fishing the other day.
- Skulgrimen: From what I hear this fish is unique. Nobody's ever seen its like before. This intrigues me. I'd like to have it for myself. Make a good trophy.
- Skulgrimen: You get me that fish, I give you the bowstring. What do you say? We got a deal?
- Player: Sounds good to me.
- (End of dialogue)
- Ask about becoming a Fremennik
- (End of dialogue)
Talking to Skulgrimen again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find an exotic and extremely rare fish, do you?
- Skulgrimen: What? There's another one?
- Player: Er... no, it's the one for you that I'm looking for...
- Skulgrimen: Ah. I see. I already told you. Some guy down by the docks was bragging. Best ask there, I reckon.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Fisherman
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find an exotic and extremely rare fish, do you?
- Fisherman: Ah, so even outerlanders have heard of my amazing catch the other day!
- Player: You have it? Can I trade you something for it?
- Fisherman: As exotic looking as it is, it is bad eating. I will happily trade it if you can find me the secret map of the best fishing spots that the navigator has hidden away.
- Player: Is that all?
- Fisherman: Indeed it is, outerlander. The only reason I sit out here in the cold all day long is so I don't have to pay his outrageous prices.
- Fisherman: By getting me his copy of that map, I will finally be self sufficient. I might even make a profit!
- Player: I'll see what I can do.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Fisherman again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots do you?
- Fisherman: You should pay attention when I speak! I already told you, that rip off navigator has it, and I want it!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Swensen the Navigator
[edit | edit source]- Player: Hello!
- Select an option
- Ask about the Merchant's trial
- Swensen the Navigator: Greetings outerlander.
- Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots do you?
- Swensen the Navigator: Hmmm? Why of course! As the navigator for the Fremennik I keep all of our maps secure right here.
- Player: Great! Can I have it?
- Swensen the Navigator: Have it? Just like that? I think not outerlander. This map shows all of the prime fishing locations nearby.
- Swensen the Navigator: It is very valuable to our clan. I am afraid I can not just give it away.
- Player: Perhaps I can trade you something for it?
- Swensen the Navigator: A trade? For a map of the best fishing spots in a hundred leagues? I will trade it for no less than a weather forecast from our Seer.
- Swensen the Navigator: As a navigator, the weather is extremely important for plotting the best course. Unfortunately the Seer is always too busy to help me with a forecast.
- Player: Where could I get a weather forecast from then?
- Swensen the Navigator: I just told you: from the Seer. You will need to persuade him to take the time to make a forecast somehow.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Swensen again
[edit | edit source]- Player: Hello!
- Select an option
- Ask about the Merchant's trial
- Swensen the Navigator: Greetings outerlander.
- Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
- Swensen the Navigator: Uh... from the Seer perhaps?
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Peer the Seer's favour
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
- Peer the Seer: Er.... Yes, because I AM the Fremennik Seer.
- Player: Can I have a weather forecast then please?
- Peer the Seer: You require a divination of the weather? This is a simple matter for me, but I will require something in return from you for this small service.
- Player: I knew you were going to say that...
- Peer the Seer: Do not fret, outerlander; it is a fairly simple matter. I require a bodyguard for protection. Find someone willing to offer me this service.
- Player: That's all?
- Peer the Seer: That is all.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Peer the Seer again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
- Peer the Seer: If I did, then I would simply have asked them myself now, wouldn't I, outerlander?
- (End of dialogue)
- Ask about becoming a Fremennik
Convincing Thorvald to be a bodyguard
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
- Thorvald the Warrior: Know you not who I am outerlander? There are none more brave or powerful than me amongst all the Fremennik!
- Thorvald the Warrior: However... The role of bodyguard is below me, as a noble warrior. You might as well ask me to babysit the children!
- Player: Is there no way you would do this for me?
- Thorvald the Warrior: There is but one way outerlander. Since I was steeled in battle, I have dreamt of earning my place at the Champions Table in the Long Hall.
- Thorvald the Warrior: It is a tradition amongst us that the bravest and strongest are honoured with a table of champions to drink and feast all that they can in our Long Hall.
- Thorvald the Warrior: Unfortunately, there are only a fixed number of places available at the table, and these places were all filled many moons ago by others.
- Thorvald the Warrior: Although my worthiness is undeniable, the only way I may take my place is if one of those already there die, or give up their place to me voluntarily.
- Player: So you want me to go kill one of them off for you? Make it look like an accident?
- Thorvald the Warrior: WHAT? No, no, not at all! I am shocked you would suggest such a thing!
- Thorvald the Warrior: If you can persuade one of the Revellers to give up their Champions' Token to you so that I might take their place, you may have my contract as a bodyguard.
- Player: Okay, I'll see what I can do.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Thorvald again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a Champions' Token?
- Thorvald: If you can persuade one of the Revellers to give up their Champions' Token to you so that I might take their place, you may have my contract as a bodyguard.
- (End of dialogue)
- Ask about becoming a Fremennik
Talking to Manni the Reveller
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
- Manni the Reveller: As a matter of fact, I do. I have one right here. I earnt my place here at the longhall for surviving over 5000 battles and raiding parties.
- Manni the Reveller: Due to my contribution to the tribe, I am now permitted to spend my days here in the longhall listening to the epic tales of the bard, and drinking beer.
- Player: Cool. That sounds pretty sweet! So I guess you don't want to give it away?
- Manni the Reveller: I think it sounds better than it actually is outerlander. I miss my glory days of combat on the battlefield. And to tell you the truth, the beer here isn't great, and the bards' music is lousy.
- Manni the Reveller: I would happily give up my token if it were not for the one thing that keeps me here. Our barkeep is one of the best in the world, and has worked in taverns across the land.
- Manni the Reveller: When she was younger, she experimented a lot with her drinks, and invented a cocktail so alcoholic and tasty that it has become something of a legend to all who enjoy a drink.
- Manni the Reveller: Unfortunately, she decided that cocktails were not a suitable drink for Fremennik warriors, and vowed to never again make it.
- Manni the Reveller: I have been here every day since she returned, hoping that someday she might change her mind and I might try this legendary cocktail for myself. Alas, it has never come to pass...
- Manni the Reveller: If you can persuade her to make me her legendary cocktail, I will be happy to never let another drop of alcohol pass my lips, and will give you my champions token.
- Player: That's all?
- Manni the Reveller: That's all.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Manni again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find the longhall barkeeps' legendary cocktail, do you?
- Manni the Reveller: Uh... yes, the longhall barkeep has it. So could you get me my drink now please?
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Thora
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find the longhall barkeeps' legendary cocktail, do you?
- Thora the Barkeep: How did you hear about that?!?!?
- Thora the Barkeep: I didn't think anybody knew about that... Well, it is true that in my younger years as a barkeep, I wandered the lands trying various alcoholic delicacies.
- Thora the Barkeep: Did you ever realise just how many different types of alcohol there are here in Gielinor? Lots!
- Thora the Barkeep: Well, anyway, I used a fusion of various drinks from all around the world to create the greatest cocktail ever made!
- Thora the Barkeep: Of course, when my wanderlust was gone, and I returned back to Rellekka to serve as barkeep here, I gave all that up.
- Player: But you still remember how to make it, right?
- Thora the Barkeep: Of course.
- Player: And you have all the ingredients here? I don't need to go chasing round the world for obscure ingredients to make it?
- Thora the Barkeep: No, I have them all here. Why?
- Player: Can you make me your legendary cocktail then?
- Thora the Barkeep: I would rather not; it is a reminder of a life I left behind when I came back.
- Player: Any way I could change your mind?
- Thora the Barkeep: You need this to become a Fremennik, right? Well, you seem okay for an outerlander, it would be a shame to see you fail. You know Askeladden?
- Player: That kid outside? Sure.
- Thora the Barkeep: He is nothing but a pest. He keeps sneaking in and stealing beer. I shudder to think what he will be like when he has passed his trial of manhood,
- Thora the Barkeep: and is allowed in here legitimately. If you can get him to sign a contract promising that he will NEVER EVER EVER darken my doorway here again, you get the drink.
- Player: Any idea how I can get him to do that?
- Thora the Barkeep: Knowing that little horror, he'll probably be willing to in exchange for some cash. You should go ask him yourself though.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Thora again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
- Thora the Barkeep: Well, as I say, you should talk to him about that. Knowing the little runt as I do though He'll probably do it for the cash.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Askeladden
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
- Askeladden: What? I can't believe she asked you to get a written promise from me to stay out!
- Player: Yup, she really did.
- Askeladden: Awwwwwww.... but the longhall is just SO MUCH FUN! I'd live there if I could! I suppose you really need that promise to help become a Fremennik, huh?
- Player: Yeah, I really do...
- Askeladden: Well I'll tell you what buddy; As it's you, I'll give you that written promise. All I ask in return for it is a measly 5000 gold. What do you say?
- Select an option
- Yes
- Player: That's all you want in return? Sure thing. Here you go.
- If the player does not have 5,000 gp:
- Player: ...how embarrassing. I appear to be short...
- Askeladden: Trying to scam me, huh buddy? Well it won't work! You come back with the cash, or don't come back at all!
- (End of dialogue)
- If the player has 5,000 gp:
- If the player's inventory is full:
- Your inventory is too full to accept the written promise.
- (End of dialogue)
- If the player has inventory space:
- (Player receives a Promissory note.)
- Askeladden: Done, and done. Let me know if you got any more cash burning a hole in your pocket I can relieve you of, buddy.
- (End of dialogue)
- If the player's inventory is full:
- No
- Player: I don't think so... That's really quite a lot of money...
- Askeladden: Hey, suit yourself buddy. You change your mind, the bank of Askeladden is open for deposits 24 hours a day! Eh-heh-heh-heh-heh.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Askeladden again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I thought you really liked the long hall?
- Askeladden: I do!
- Player: Then why did you sign this guarantee that you will never enter it again?
- Askeladden: Aha! It is because I am cunning! That guarantee says that Askeladden will never enter the longhall again! But when I have completed my Fremennik trials,
- Askeladden: and passed my trial of manhood, I will be given a new name, as is our custom, and will therefore not be Askeladden anymore! That guarantee isn't worth the paper it's written on!!
- Askeladden: You didn't think I would give up going to the longhall for only 5000 did you?
- Player: Knowing you, I guess I didn't.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Getting Thora's legendary cocktail
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Hi! Can I please have one of your legendary cocktails now?
- Thora the Barkeep: What?!?! I can't believe you... Let me look at that... Askeladden would NEVER... Gosh. It looks legitimate.
- Thora the Barkeep: Here you go, on the house! You have made my life SO much easier! Knowing that little monster won't be bugging me in here all the time anymore!
- (Player receives a legendary cocktail.)
- Thora the Barkeep: That little weasel will have to abide by this written promise that Askeladden can never ever enter the Longhall again! He can't get round this one!
- Player: Uh... yeah... yeah, you probably won't see someone called Askeladden coming in here...
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Thora again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Thanks for making me this cocktail. Why don't you make them anymore normally?
- Thora the Barkeep: Ah... when I gave up my travels across the world many years back, to return to my expected role as longhall barkeep, as my mother, and her mother, were before me,
- Thora the Barkeep: I gave up a lot of the freedom I had found in the outside world. I know it is our custom to shun outerlanders and their ways, but I didn't find them as bad as the stories say.
- Thora the Barkeep: Sometimes I feel as though we Fremennik live in a prison that we have constructed for ourselves, and that WE are the outerlanders, out here on the edge of the world...
- Thora the Barkeep: I'm sorry, I think it is part of the job of Longhall barkeep to get philosophical about things ocassionally[sic]. I wish you all the best of luck with your trials, outerlander.
- Thora the Barkeep: When you have finished, perhaps you will come back here, and we can share a drink over tales of the outside world?
- Player: Thanks, I'd like that.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving Manni his legendary cocktail
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Hey. I got your cocktail for you.
- Manni the Reveller: ...It is true! The legendary cocktail! I have waited for this day ever since I first started drinking!
- Manni the Reveller: Here outerlander, you may take my token. I will happily give up my place at the longhalls table of champions just for a taste of this exquisite beverage!
- (Player receives a champions token.)
- Player: It's just a drink...
- Manni the Reveller: No, it is an artform. A drink such as this should be appreciated, and admired. It is like a fine painting, or a tasteful sculpture.
- Manni the Reveller: If what I hear is true, then all other drinks become like unpalatable water in comparison to this!
- Player: I guess you're happy with the trade then!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Manni again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: So it doesn't bother you at all that you just gave up your place here for one drink?
- Manni the Reveller: Ah, but it was not just any drink... It was the finest cocktail ever created! Now that I have tasted it, I need never drink again, for my tastebuds will never be so excited!
- Player: So it was nice?
- Manni the Reveller: It was... exquisite!
- Player: What did it taste of, then?
- Manni the Reveller: Mostly tomato juice.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving Thorvald his token
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I would like your contract to offer your services as a bodyguard.
- Thorvald the Warrior: Oh you would, would you outerlander? I have already told you, I will not demean myself with such a baby sitting job until I can sit in the Longhall with pride.
- Player: It's a good thing I have the Champions' Token right here then, isn't it?
- Thorvald the Warrior: Ah... well this is a different matter. With that token I can claim my rightful place as a champion in the Long hall!
- Thorvald the Warrior: Here outerlander, I can suffer the indignity of playing babysitter if it means that I can then revel with my warrior equals in the Long Hall afterwards!
- Thorvald the Warrior: Here outerlander, take this contract; I will fulfill it to my utmost.
- (Player receives a warriors' contract.)
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Thorvald again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: You didn't take much persuading to 'lower' yourself to a bodyguard.
- Thorvald the Warrior: You misunderstand, outerlander. Normally I will only battle for a noble cause, but have never been recognised as a true champion here.
- Thorvald the Warrior: With this Champion's token, I can stand alongside my warrior brethren in the Long Hall, and revel in the glories of past victories together!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving Peer the Seer the bodyguard contract
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Can I have a weather forecast now please?
- Peer the Seer: I have already told you outerlander; You may have a reading from me when I have a signed contract from a warrior guaranteeing my protection.
- Player: Yeah, I know; I have one right here from Thorvald.
- Peer the Seer: You have not only persuaded one of the Fremennik to act as a servant to me, but you have enlisted the aid of mighty Thorvald himself???
- Peer the Seer: You may take this forecast with my blessing outerlander. You have offered me the greatest security I can imagine.
- (Player receives a weather forecast.)
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
- Ask about depositing your equipment
- (Same as above)
Talking to Peer the Seer again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: So, about this forecast...
- Peer the Seer: Yes, outerlander?
- Player: I still don't know why you didn't just let me have one anyway in the first place. Surely it means nothing to you?
- Peer the Seer: That is not true, outerlander. Although I see glimpses of the future all of the time, using my powers brings the attention of the gods to me.
- Peer the Seer: Some of the gods are spiteful and cruel, and I fear if I use my powers too much then I will meet with unpredictable accidents. This is why I needed protection.
- Player: Okay... I... think I understand...
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
- Ask about depositing your equipment
- (Same as above)
Giving Swensen the forecast
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I would like your map of fishing spots.
- Swensen the Navigator: I have already told you outerlander; I will not exchange it for anything other than a divination on the weather from our seer himself!
- Player: What, like this one I have here?
- Swensen the Navigator: W-what...? I don't believe it! How did you...? I suppose it doesn't matter, you have my gratitude outerlander!
- Swensen the Navigator: With this forecast I will be able to plan a safe course for our next raiding expedition!
- Swensen the Navigator: Here, outerlander; you may take my map of local fishing patterns with my gratitude!
- (Player receives a sea fishing map.)
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Swensen again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: If this map of fishing spots is so valuable, why did you give it away to me so easily?
- Swensen the Navigator: Hmmm? Well, firstly it will be of value to our entire clan, so I have lost nothing from giving it to you.
- Swensen the Navigator: The other reason is of course that I have already memorised it, so I can make myself another copy whenever I want!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the Fisherman the map
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Here. I got you your map.
- Fisherman: Great work outerlander! With this, I can finally catch enough fish to make an honest living from it! Here, have the stupid rare fish.
- (Player receives an unusual fish.)
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Fisherman again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: I don't see what's so special about this so called rare fish.
- Fisherman: Me neither, outerlander. That is why I gave it to you.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the fish to Skulgrimen
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Hi there. I got your fish, so can I have that bowstring for Sigli now?
- Skulgrimen: Ohh... That's a nice fish. Very pleased. Here. Take the bowstring. You fulfilled agreement. only fair I do same. Good work outerlander.
- (Player receives a custom bow string.)
- Player: Thanks!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Skulgrimen again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: So about this bowstring... was it hard to make or something?
- Skulgrimen: Not hard. Just a trick to it. Takes skill to learn, but when learnt, easy. Sigli will be happy. Finest bowstring on continent. Will suit his needs perfectly.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the bowstring to Sigli
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Sigli the Huntsman: Greetings outerlander.
- Player: Here. I have your bowstring. Give me your map to the hunting grounds.
- Sigli the Huntsman: Well met, outerlander. I see some hunting potential within you. Here, take my map, I was getting too dependent on it for my skill anyway.
- (Player receives a tracking map.)
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Sigli again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: So you really don't mind giving this away to me?
- Sigli the Huntsman: No outerlander... it is hard to explain. That map makes my role as huntsman too easy. I fear my skills are becoming dulled. Now I must track my prey once more.
- Sigli the Huntsman: To begin again from scratch... I feel this may keep me sharp.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the map to Brundt
[edit | edit source]- Brundt the Chieftain: Greetings again outerlander! How goes your attempts to gain votes with the council of elders?
- Select an option
- Ask about the Merchant's trial
- Player: I got Sigli's hunting map for you.
- Brundt the Chieftain: Excellent work outerlander! And so quickly, too! Here, you may take my financial report promising reduced sales taxes on all goods.
- (Player receives a fiscal statement.)
- (End of dialogue)
- Ask about becoming a Fremennik
Talking to Brundt again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: So cutting sales tax isn't going to ruin your economy here or anything?
- Brundt the Chieftain: Not at all outerlander; now that we have Sigli's map we can increase the amount of hunts we run, and make up any shortfall that way.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the fiscal statement to Yrsa
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Hello. Can I have those boots now? Here is a written statement from Brundt outlining future tax burdens upon Fremennik merchants and shopkeepers for the year.
- Yrsa: Certainly! Let me have a look at what he has written here, just give me a moment...
- (Player receives a pair of Sturdy boots.)
- Yrsa: Yes, that all appears in order. Tell Olaf to come to me next time for shoes!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Yrsa again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Hey, these shoes look pretty comfy. Think you could make me a pair like them?
- Yrsa: Maybe if you pass your trial and become a full fledged member of the Fremennik...
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the boots to Olaf
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: Hello Olaf. Do you have a beautiful love song written for me?
- Olaf the Bard: That depends outerlander... Do you have some new boots for me? My feet get so tired roaming the land...
- Player: As a matter of fact - I do!
- (Player receives a Fremennik ballad.)
- Olaf the Bard: Oh! Superb! Those are great! They're just what I was looking for! Here, take this song with my compliments! It is one of my finest works yet!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to Olaf again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: So you think this song is pretty good then?
- Olaf the Bard: Ahhh.... outerlander... it is the most beautiful romantic ballad I have ever been inspired to write...
- Olaf the Bard: Only a woman with a heart of icy stone could fail to be moved by its beauty!
- Player: Thanks! That sounds perfect!
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
- If the player attempts to use the ballad on the Ice Queen:
- (End of dialogue)
Giving the ballad to the Sailor
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: You'll be glad to know I have had a love song written just for you by Olaf. So can I have that flower of yours now?
- Sailor: Oh. It's by Olaf? Hmm. Well, a deal's a deal. I just hope it's better than the usual rubbish he comes up with, or my chances are worse than ever.
- (Player receives an exotic flower.)
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Talking to the Sailor again
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- Player: so tell me... who is this woman that you are trying to impress anyway?
- Sailor: It's Thora, the longhall barkeep. Please don't tell her though. She's not like the rest of the Fremennik girls, she has a secret desire to see the world.
- Sailor: Being a sailor, I can really relate to that.
- (End of dialogue)
- Ask about becoming a Fremennik
- (Same as above)
Giving the flowers to Sigmund
[edit | edit source]- Player: Hello there!
- Player: Here's that flower you wanted.
- Sigmund The Merchant: Incredible! Your merchanting skills might even match my own! I have no choice but to recommend you to the council of elders!
- (End of dialogue)
Subsequent dialogue with Sigmund
[edit | edit source]- Player: Hello there!
- Sigmund The Merchant: Hello again outerlander! I am amazed once more at your apparent skill at merchanting!
- Player: So I can count on your vote at the council of elders?
- Sigmund The Merchant: Absolutely, outerlander. Your merchanting skills will be a real boon to the Fremennik.
- (End of dialogue)
Thorvald the Warrior
[edit | edit source]- Player: Hello!
- Thorvald the Warrior: Hello yourself, outerlander. What brings you to dare speak to a mighty Fremennik warrior such as myself?
- Player: Erm... are you a member of the council?
- Thorvald the Warrior: The Fremennik council of elders? Why, of course I am. I am recognised as one the clans mightiest warriors. What is it to you outerlander?
- Player: Well... I was wondering if you could vote for me to become a Fremennik.
- Thorvald the Warrior: An outerlander wishes to become a Fremennik!?!? Ha! That is priceless!
- Thorvald the Warrior: Well, let us say that I am not totally against this concept. As a warrior, I appreciate the value of brave and powerful warriors to our clan,
- Thorvald the Warrior: and even though you may be an outerlander, I will not hold this against you if you can prove yourself to be fierce of heart in a combat situation to me.
- Player: So how can I prove that? You want to fight me? Come on then, bring it on! Right here, right now, buddy!
- Thorvald the Warrior: Hahahahaha! You certainly show some spirit for an outerlander!
- Thorvald the Warrior: But spirit does not always make a good warrior. It takes both skill and spirit to be so. I have a test that I give all Fremenniks on their path to be a member of the clan.
- Thorvald the Warrior: My test will challenge both your combat prowess and your bravery equally. Should you pass it you will earn my vote at the council, and more importantly my respect for you as a warrior.
- Thorvald the Warrior: So what say you, outerlander? Are you prepared for the battle?
- Select an option
- Yes
- Player: Am I prepared? I'll show you what combat's all about, you big sissy barbarian type guy!
- Thorvald the Warrior: Hahahahaha! I'm beginning to like you already, outerlander!
- Thorvald the Warrior: Then allow me to present you with my challenge; This ladder here will take you to a place of combat. I have placed a special warrior down there to challenge you.
- Thorvald the Warrior: Battle him to the death, and you will pass my challenge. If at any point you wish to leave combat, simply climb back up the ladder, to leave that place.
- Thorvald the Warrior: If you leave you will of course fail the test. You may retry my test in the future if you fail, but you must stay down there until the death if you wish for my vote at the council.
- Thorvald the Warrior: You must defeat him three times to prove that you are worthy. The fourth time that you fight him will be to the death, so do not show cowardice.
- Player: Is that all? It will be easy!
- Thorvald the Warrior: No, there is one more important rule;
- Thorvald the Warrior: You may not enter the battleground with any armour or weaponry of any kind.
- Thorvald the Warrior: If you need to place your equipment into your bank account, I recommend that you speak to the seer, who knows a spell that will do that for you.
- (End of dialogue)
- No
- Player: No thanks, I'm pretty sure that I can find someone else to vote for me.
- Thorvald the Warrior: Hmm, not so brave after all, outerlander? Perhaps it is for the best. I doubt you have what it takes to pass my challenge.
- (End of dialogue)
Talking to Thorvald again
[edit | edit source]- Select an option
- What do I have to do again?
- Player: So what do I have to do to earn your vote at the council again?
- Thorvald the Warrior: I will not offer my vote to anybody whose bravery in combat I do not trust completely. You must go down that ladder and fight your foe to the death.
- (End of dialogue)
- Who is my opponent?
- Player: So, who is my opponent?
- Thorvald the Warrior: Ah, a wise question before entering combat. His name is Koschei the deathless. He is something of a mystery, even to us.
- Thorvald the Warrior: On one of our regular raiding parties, our longship discovered a man in the frozen waters far north-east of here. We took him aboard our ship, thinking he must be dead.
- Thorvald the Warrior: To our amazement he was perfectly healthy, even though he must have been in those deadly icy waters for many weeks.
- Thorvald the Warrior: He has no memory of who he is, or how he came to be there, except for his own name: Koschei. We named him 'The Deathless' because he is seemingly unkillable!
- Thorvald the Warrior: Any combat technique used against him, he learns instantly! He also apparently can heal himself from any wound at will! When he attacks, his weapon moves like a whirlwind!
- Thorvald the Warrior: He can hide his combat level from his opponents at will as well! He is truly a horribly fierce opponent to face! I am only glad that he has chosen to stay here with us!
- Thorvald the Warrior: The daylight makes him feel weak, so we have built him his own battleground beneath this building, where he can train his fiercesome[sic] skills without being disturbed.
- Player: But he can't REALLY be unkillable... ...can he?
- Thorvald the Warrior: Some say he cannot die, for he has hidden his heart outside of his body to be kept forever safe in a duck egg.
- Thorvald the Warrior: Others say he has been cursed by the gods to wander this land forever, never knowing any peace in his life, but only combat.
- Thorvald the Warrior: Some claim that the sword he carries is the source of all his power, and if he should lose it, then exactly one minute later, he will turn back into his true form;
- Thorvald the Warrior: A weakened, lame, old man.
- Player: And what do you believe?
- Thorvald the Warrior: I believe you shouldn't look a gift horse in the mouth. He is a fearfully powerful warrior, but more importantly; He is on OUR side, not against us.
- Thorvald the Warrior: He is content testing the battle skills of anyone taking their Fremennik trials of manhood, and I am content knowing that should an enemy ever invade our town,
- Thorvald the Warrior: while our warriors are out on a raiding party, Koschei will be able to hold off ANY invader long enough for us to make our return.
- Can't I do something else?
- Player: I don't really like fighting that much... Isn't there something else I can do to earn your vote at the council of elders?
- Thorvald the Warrior: Yes of course outerlander! If you bring me five raw sardines then I will vote for you instead!
- Player: REALLY?!?!?
- Thorvald the Warrior: HAHAHAHAHAHA! No, of course not! You are stupid, even by outerlander standards!
- Thorvald the Warrior: If you want my vote, you must pass my trial. It is as simple as that.
- (End of dialogue)
- If the player attempts to use a raw sardine on Thorvald:
- Thorvald the Warrior: I was only joking about the raw sardines outerlander.
- Player: Oh. Really? Oh. So I have to pass your combat trial?
- Thorvald the Warrior: Yes.
- (End of dialogue)
Peer the Seer
[edit | edit source]- Select an option
- Ask about the Merchant's trial
- (Same as above)
- Ask about becoming a Fremennik
- (Same as above)
- Ask about depositing your equipment
- Player: Hello there! Thorvald tells me you can deposit my equipment directly into my bank account for me...?
- Peer the Seer: That is correct outerlander, but you will need to go and retrieve your equipment from your bank account yourself, manually.
- Peer the Seer: Alas, my spell is not very accurate, so it will deposit everything you have upon you into your bank, not just your armour and weapons.
- Select an option
- Bank your equipment
- Player: Yes, please deposit my equipment.
- If the player's bank is full or if the player has unbankable items (e.g. a Lamp or experience tome):
- Peer the Seer: I am sorry outerlander, the spell is not working.
- (End of dialogue)
- If the player's bank is not full:
- Peer the seer banks all of the player's contents from their inventory and worn equipment.
- Peer the Seer: The task is done. I wish you luck with your test, outerlander.
- (End of dialogue)
- Don't bank your equipment
- Player: No thanks, I'll just go to the bank and sort my inventory out myself.
- (End of dialogue)
Entering the arena
[edit | edit source]- If the player has any weapons or armour before entering the arena:
- Thorvald the Warrior: You may not enter the battleground with any armour or weaponry of any kind.
- Thorvald the Warrior: If you need to place your equipment into your bank account, I recommend that you speak to the seer, who knows a spell that will do that for you.
- (End of dialogue)
- If the player does not have any weapons or armour before entering the arena:
- The person goes into the dungeon.
- (End of dialogue)
During the fight
[edit | edit source]- If the player enters the arena:
- (End of dialogue)
- If the player attempts to attack another player's Koschei:
- (End of dialogue)
- If the player fails to defeat Koschei in his third/fourth phase in 10 minutes:
- (End of dialogue)
Second phase
[edit | edit source]- Koschei yells a random dialogue listed below.
- At the beginning of the second phase:
- Koschei the deathless: It seems you have some idea of combat after all, outerlander! I will not hold back so much this time!
Third phase
[edit | edit source]- Koschei yells a random dialogue listed below.
- At the start of the third phase:
- Koschei the deathless: Impressive start... But now we fight for real!
Fourth phase
[edit | edit source]- At the start of the fourth phase:
- Koschei the deathless: You show some skill at combat... I will hold back no longer! This time you lose your prayer however, and fight like a warrior!
- The player's prayer points drop to 0.
- (End of dialogue)
- If the player attempts to drink a prayer potion:
- The player's prayer quickly depletes to 0.
- (End of dialogue)
- If the player is nearly dead at 1 hitpoint:
- The player performs a similar death animation by kneeling down very slowly.
- The player is teleported upstairs to the 3rd floor[UK]4th floor[US].
- (Continues below)
- If the player is able to defeat Koschei in his 4th form:
- Koschei disappears into a mist and the player receives the Fremennik blade.
- (End of dialogue)
- If the player attempts to wield the blade during the quest:
- (End of dialogue)
Koschei's random dialogue
[edit | edit source]- A random dialogue is selected from the following:
- Dialogue 1
- Koschei the deathless:
- Dialogue 2
- Koschei the deathless:
- Dialogue 3
- Koschei the deathless:
- Dialogue 4
- Koschei the deathless:
- Dialogue 5
- Koschei the deathless:
- Dialogue 6
- Koschei the deathless:
- Dialogue 7
- Koschei the deathless:
- Dialogue 8
- Koschei the deathless:
After defeating Koschei
[edit | edit source]Talking to Thorvald
[edit | edit source]- If the player does not manage to defeat Koschei's fourth phase:
- Thorvald the Warrior: Hahaha! Well fought[sic] outerlander! Now come down from there, you have passed my trial with flying colours!
- Player: But... I don't understand... I did not manage to beat Koschei...
- Thorvald the Warrior: I would be honoured to represent you to the council as worthy of being a Fremennik after watching that superb battle!
- (End of dialogue)
- If the player manages to defeat Koschei:
- Player: So can I count on your vote at the council of elders now Thorvald?
- Thorvald the Warrior: Absolutely! I watched the entire battle, and was extremely impressed with your bravery in combat!
- (End of dialogue)
Attempting to climb down the stairs again
[edit | edit source]- Player: I'd really rather not go back down there again, now that I have Thorvald's vote at the council of elders.
- (End of dialogue)
Peer the Seer's Trial
[edit | edit source]- Peer the Seer: Hello outerlander. What do you want?
- Player: Hello. I'm looking for members of the council of elders to vote for me to become a Fremennik.
- Peer the Seer: Are you now? Well that is interesting. Usually outerlanders do not concern themselves with our ways like that.
- Peer the Seer: I am one of the members of the council of elders, and should you be able to prove to me that you have something to offer my clan[sic]
- Peer the Seer: I will vote in your favour at the next meeting.
- Player: How can I prove that to you?
- Peer the Seer: Well, I have but a simple test. This building behind me is my house. Inside I have constructed a puzzle.
- Peer the Seer: As a Seer to the clan, I value intelligence very highly, so you may think of it as an intelligence test of sorts.
- Player: An intelligence test? I thought barbarians were stupid!
- Peer the Seer: That is the opinion that outerlanders usually hold of my people, it is true. But that is because people often confuse knowledge with wisdom.
- Peer the Seer: My puzzle tests not what you know, but what you can work out. All members of our clan have been tested when they took their trials.
- Player: So what exactly does this puzzle consist of, then?
- Peer the Seer: Well, firstly you must enter my house with no items, weapons or armour. Then it is a simple matter of entering through one door and leaving by the other.
- Player: I can't take anything in there with me?
- Peer the Seer: That is correct outerlander. Everything you need to complete the puzzle you will find inside the building. Nothing more.
- Peer the Seer: So what say you outerlander? You think you have the wit to earn yourself my vote?
- Select an option
- Yes
- Player: Yes, I accept your challenge. I have one small question, however...
- Peer the Seer: Yes, outerlander?
- Player: Well... you say I can bring nothing with me when I enter your house...
- Peer the Seer: Yes, outerlander?
- Player: Well.....
- Peer the Seer: Yes, outerlander?
- Player: Where is the nearest bank?
- Peer the Seer: Ah, I see your problem outerlander. The nearest bank to here is the place known to outerlanders as the Seers Village. It is some way South.
- Peer the Seer: I do however have an alternative, should you wish to take it.
- Player: And what is that?
- Peer the Seer: I can store all the weapons, armour and items that you have upon you directly into your bank account.
- Peer the Seer: This will tax what little magic I possess however, so you will have to manually travel to the bank to withdraw them again.
- Peer the Seer: What say you outerlander? you wish me to do this for you?
- Select an option
- Yes
- Player: Yes, thank you!
- The player's items in their inventory and worn items are deposited into their bank.
- Peer the Seer: The task is done. I wish you luck with your test, outerlander.
- (End of dialogue)
- No
- Player: No thanks. Nobody touches my stuff but me!
- Peer the Seer: As you wish, outerlander.
- Peer the Seer: You may attempt my little task when you have deposited your equipment in the bank.
- (End of dialogue)
- No
- Player: No, thinking about stuff isn't really my 'thing'. I'd rather go kill something. I'll find someone else to vote for me.
- Peer the Seer: As you wish, outerlander.
- (End of dialogue)
Talking to Peer the Seer again
[edit | edit source]- If the player has items in their inventory and/or wearing any armour:
- Player: So I can bring nothing with me when I enter your house?
- Peer the Seer: That is correct outerlander, but as I say, I can use my small skill in magic to send your items directly into your bank account from here.
- Peer the Seer: You will need to manually go to the bank to withdraw them again however. Would you like me to perform this small spell upon you, outerlander?
- Select an option
- Yes
- (Same as above)
- No
- (Same as above)
- If the player does not have any items in their inventory or in their worn slots:
- Player: So I just have to enter by one door of your house, and leave by the other?
- Peer the Seer: That is correct outerlander. Be warned it is not as easy as it may at first sound...
- (End of dialogue)
The Riddle
[edit | edit source]- If the player enters Peer the Seer's house on the east side:
- (End of dialogue)
- If the player enters Peer the Seer's house on the west side:
- There is a combination lock on this door. Above the lock you can see that there is a metal plaque with a riddle on it.
- What would you like to do?
- Read the riddle
- A random dialogue is selected from the following:
- Riddle 1
- My first is in the well, but not at sea.
My second in 'I', but not in 'me'.
My third is in flies, but insects not found.
My last is in earth, but not in the ground. - My whole when stolen from you, causes you death.
What am I?
- Riddle 2
- My first is in water, and also in tea.
My second in fish, but not in the sea.
My third in mountains, but not underground.
My last is in strike, but not in pound. - My whole crushes mountains, drains rivers, and destroys civilisations.
All that live fear my passing.
What am I?
- Riddle 3
- My first is in mage, but not in wizard.
My second in goblin, and also in lizard.
My third in night, but not in the day.
My last is in fields, but not in the hay. - My whole is the most powerful tool you will possess.
What am I?
- Riddle 4
- My first is in tar, but not in a swamp.
My second in fire, but not in a camp.
My third is in eagle, but never in air.
My last is in hate, but also in care. - My whole wears rings the older I get.
What am I?
- Riddle 5
- My first is in fish, but not in the sea.
My second in birds, but not in the sea.
My third is in mountains, but not underground.
My last is everything, but not at all. - My whole cannot die as long as it has food.
What am I?
- Riddle 6
- My first is in wizard, but not in a mage.
My second in jail, but not in a cage.
My third is in anger, but not in a rage.
My last in a drawing, but not on a page. - My whole helps to make bread, let birds fly and boats sail.
What am I?
- If the player fails to solve the puzzle:
- (End of dialogue)
- If the player solves the riddle:
- (End of dialogue)
- Solve the riddle
- If the player enters the wrong code:
- (Same as above)
- If the player enters the correct code:
- (Same as above)
- If the player enters the wrong code:
- Forget it
- (End of dialogue)
- If the player enters the door and attempts to leave:
- If you leave by this door you will fail this trial. Press continue to go through the door anyway.
- If the player presses continue:
- All of the items gathered in the room are gone.
- (End of dialogue)
- If the player clicks anywhere else in the house:
- The puzzle resumes.
- (End of dialogue)
The Puzzle Room
[edit | edit source]- If the player searches the chest to the east:
- (Player receives an empty jug.)
- (End of dialogue)
- If the player searches the chest again:
- (End of dialogue)
- If the player searches the bull's head:
- You notice there is something unusual about the right eye of this bulls' head...
- It is not an eye at all, but some kind of disk made of wood. You take it from the head.
- (Player receives a wooden disk.)
- (End of dialogue)
- If the player searches the bull's head again:
- You notice there is something unusual about the right eye of this bulls' head...
- (End of dialogue)
- If the player searches the unicorn's head:
- You notice there is something unusual about the left eye of this unicorn head...
- It is not an eye at all, but some kind of red coloured disk. You take it from the head.
- (Player receives an old red disk.)
- (End of dialogue)
- If the player searches the unicorn's head again:
- You notice there is something unusual about the left eye of this unicorn head...
- (End of dialogue)
- If the player searches the cupboard:
- (Player receives an empty bucket.)
- (End of dialogue)
- If the player searches the cupboard again:
- (End of dialogue)
- If the player searches the chest to the north:
- This chest is securely locked shut. There is some kind of balance attached to the lock, and a number four is painted just above it.
- (End of dialogue)
- If the player searches the bookcase to the north-west:
- (Player receives a red herring.)
- (End of dialogue)
- If the player searches the bookcase to the north-west again:
- (End of dialogue)
- If the player searches the bookcase to the north-east:
- (End of dialogue)
- If the player searches the chest to the south:
- (End of dialogue)
- If the player searches the boxes to the south-west:
- (Player receives a magnet.)
- (End of dialogue)
- If the player searches the boxes to the south-west again:
- (End of dialogue)
- If the player searches the boxes to the south-east:
- (End of dialogue)
- If the player searches the crate to the south-east:
- (Player receives a toy ship.)
- (End of dialogue)
- If the player searches the crate to the south-east:
- (End of dialogue)
- If the player searches the crate to the east:
- (Player receives a small pick.)
- (End of dialogue)
- If the player searches the crate to the east again:
- (End of dialogue)
- If the player searches the boxes to the east:
- (Player receives a blue thread.)
- (End of dialogue)
- If the player searches the boxes to the east:
- (End of dialogue)
Interacting with the puzzle pieces and scenery
[edit | edit source]- If the player uses the empty bucket or jug on the tap:
- (Player receives a full bucket/full jug.)
- (End of dialogue)
- If the player uses the full jug on the empty bucket:
- (Player receives a 3/5ths full bucket.)
- (End of dialogue)
- If the player uses the full bucket on the empty jug:
- (Player receives a 2/5ths full bucket.)
- (End of dialogue)
- If the player uses the 2/5ths full bucket into the empty jug:
- (Player receives a 2/3rds full jug.)
- (End of dialogue)
- If the player uses the full jug on a partially full bucket:
- If the bucket was 3/5ths full:
- (Player receives a full bucket and a 1/3rds full jug.)
- (End of dialogue)
- If the player uses the 1/3rd full jug on the empty bucket:
- (Player receives a 1/5ths full bucket and an empty jug.)
- (End of dialogue)
- If the player uses the full jug on the 1/5ths full bucket:
- (Player receives a 4/5ths full bucket and an empty jug.)
- (End of dialogue)
- If the player uses the full jug or full bucket on the drain:
- (Player receives an empty jug/empty bucket.)
- (End of dialogue)
- If the player uses the red herring on the stove:
- As you cook the herring on the stove, the colouring on it peels off separately as a red sticky goop...
- (Player receives a sticky red goop and a cooked herring.)
- (End of dialogue)
- If the player uses the sticky red goop on the wooden disk:
- (Player receives a red disk.)
- (End of dialogue)
- If the player uses the full jug or an empty bucket on the locked chest with the scale:
- (End of dialogue)
- If the player uses the full bucket on the locked chest with the scale:
- (End of dialogue)
- If the player uses the 4/5ths full bucket on the chest:
- (Player receives a vase.)
- (End of dialogue)
- If the player shakes the vase:
- You shake the strangely shaped Vase[sic]. From the sound of it there is something metallic inside, but the neck of the vase is too narrow for it to come out.
- (End of dialogue)
- If the player uses the vase on the tap:
- (Player receives a vase of water.)
- (End of dialogue)
- If the player shakes the vase whilst filled with water:
- You shake the strangely shaped Vase[sic]. The water inside it sloshes around a little. Some spills out of the neck of the vase.
- (End of dialogue)
- If the player uses the filled vase on the drain:
- (Player receives an empty vase.)
- If the player uses the filled vase on the frozen table:
- (Player receives a frozen key.)
- (End of dialogue)
- If the player uses the frozen key on the range:
- (Player receives Seer's key.)
- (End of dialogue)
- If the player uses the Seer's key on the locked door downstairs:
- (Continues below)
"Red herring" interactions
[edit | edit source]- If the player uses the magnet on the chest:
- (End of dialogue)
- If the player uses the small pick on the locked chest:
- (End of dialogue)
- If the player uses the small pick on the vase:
- If the player uses the toy ship on the vase:
- (End of dialogue)
- If the player uses the magnet on the vase:
- (End of dialogue)
- If the player uses the empty jug or bucket on the frozen table:
- (End of dialogue)
- If the player uses a full jug or bucket on the frozen table:
- (Player receives a frozen jug/frozen bucket.)
- (End of dialogue)
- If the player uses a frozen jug or bucket on the stove:
- (Player receives an empty jug/bucket.)
- (End of dialogue)
- If the player uses a magnet on the frozen table:
- (End of dialogue)
- If the player uses the magnet on the tap:
- (End of dialogue)
- If the player uses the vase on the frozen table:
- (End of dialogue)
- If the player uses the vase on the drain:
- (End of dialogue)
- If the player uses the lid on the empty vase:
- (Player receives a sealed vase.)
- If the player uses the sealed vase without water on the frozen table:
- (End of dialogue)
- If the player uses the filled vase on the frozen table:
- (Player receives a frozen vase.)
- (End of dialogue)
- If the player shakes the frozen vase:
- You shake the strangely shaped Vase. Whatever is at the bottom of it is packed with ice and does not rattle.
- (End of dialogue)
- If the player uses the small pick on the frozen vase:
- (End of dialogue)
- If the player uses the vase lid on the frozen vase:
- (End of dialogue)
- If the player uses the frozen vase on the range:
- (Player receives an empty vase.)
- (End of dialogue)
- If the player uses the small pick on the frozen key:
- (End of dialogue)
Finishing the abstract mural
[edit | edit source]- If the player studies the abstract mural:
- (End of dialogue)
- If the player uses the wooden disk in the mural:
- (End of dialogue)
- If the player uses the old red disk in the mural:
- (End of dialogue)
- If the player uses the red disk in the mural:
- If the player also placed the old red disk in the mural:
- (Player receives a vase lid.)
- (End of dialogue)
Unlocking the door
[edit | edit source]- Peer the Seer: Incredible! To have solved my puzzle so quickly! I have no choice but to vote in your favour!
- (End of dialogue)
Talking to Peer the Seer again
[edit | edit source]- Player: So you will vote for me at the council?
- Peer the Seer: Absolutely, outerlander. Your wisdom in passing my test marks you as worthy in my eyes.
- (End of dialogue)
Swensen's Trial
[edit | edit source]Attempting to climb down the ladder or trapdoor before accepting the challenge
[edit | edit source]- Swensen the Navigator: Have you no manners outerlander? This is my home, you will show me the due respect!
- Player: Erm.... sorry I guess.
- (End of dialogue)
Talking to Swensen
[edit | edit source]- Player: Hello!
- Player: I am trying to become a member of the Fremennik clan! The Chieftain told me that I may be able to gain your vote at the council of elders?
- Swensen the Navigator: You wish to stop being an outerlander? I can understand that! I have no reason why I would prevent you becoming a Fremennik...
- Swensen the Navigator: ...but you must first pass a little test for me to prove you are worthy.
- Player: What kind of test?
- Swensen the Navigator: Well, I serve our clan as a navigator. The seas can be a fearful place when you know not where you are heading.
- Swensen the Navigator: Should something happen to me, all members of our tribe have some basic sense of direction so that they may always return safely home.
- Swensen the Navigator: If you are able to demonstrate to me that you too have a good sense of direction then I will recommend you to the rest of the council of elders immediately.
- Player: Well, how would I go about showing that?
- Swensen the Navigator: Ah, a simple task! Below this building I have constructed a maze; should you be able to walk from one side to the other that will be proof to me.
- Swensen the Navigator: You wish to try my challenge?
- Select an option
- Yes
- Player: A maze? Is that all? Sure, it sounds simple enough.
- Swensen the Navigator: I will warn you outerlander, this maze was designed by myself, and is of the most fiendish complexity!
- Player: Oh really? Watch and learn...
- (End of dialogue)
- No
- Player: No thanks. I think I can get someone else to vouch for me to the council of elders, without going through a stupid maze like some lab rat.
- Swensen the Navigator: Well, I am sorry you feel that way outerlander. I cannot vouch for you until you prove to me you have some skill that will benefit our clan somehow.
- Swensen the Navigator: What exactly is a 'lab rat' anyway?
- Player: Ah, forget it.
- (End of dialogue)
Talking to Swensen again
[edit | edit source]- Player: Hello!
- Player: Man, your maze is pretty tough!
- Swensen the Navigator: Hahahaha it is the most complex route I have ever devised! I am truly a genius at navigation! The world will remember my name!
- Player: Can't I do something else for your vote at the council of elders?
- Swensen the Navigator: No, you cannot. It is my maze, or nothing.
- (End of dialogue)
Entering the maze
[edit | edit source]- If the player attempts to enter through any of the trapdoors:
- You try to open the trapdoor but it won't budge! It looks like the trapdoor can only be opened from the other side.
- (End of dialogue)
- If the player climbs down the ladder:
- (Continues below)
Whilst inside the maze
[edit | edit source]- If the player leaves through the escape rope:
- The player leaves the maze and exits through the southern trapdoor.
- Swensen the Navigator: Decided you could not solve my labyrinth after all, did you outerlander? Too tricky for you?
- Player: Yeah, it is really confusing down there...
- Swensen the Navigator: Hahaha! Don't worry outerlander, you are not the first to fail its puzzle!
- (End of dialogue)
- If the player climbs up the stairs in the north-western portal room:
- Swensen the Navigator: Outerlander! You have finished my maze! I am genuinely impressed!
- Player: So does that mean I can rely on your vote at the council of elders to allow me into your village?
- Swensen the Navigator: Of course outerlander! I am nothing if not a man of my word!
- Player: Thanks!
- (End of dialogue)
Talking to Swensen again
[edit | edit source]- Swensen the Navigator: Greetings again outerlander! I must say, I am still impressed with the way you moved through my maze!
- Player: Thanks. So I can rely on your vote in my favour at the council of elders?
- Swensen the Navigator: Absolutely! You will be an asset to the clan!
- (End of dialogue)
- If the player attempts to climb down into the maze again:
- Player: No way am I doing that maze again!
- (End of dialogue)
Talking to Brundt
[edit | edit source]- Brundt the Chieftain: Greetings again outerlander! How goes your attempts to gain votes with the council of elders?
- If the player has not gotten only one vote:
- Player: I only have 1 vote so far.
- Brundt the Chieftain: Hmmm... well that is certainly a good start I would say. Keep up the good work!
- (Continues below)
- If the player has gotten 2-6 votes:
- Player: I only have [2-6] votes so far.
- Brundt the Chieftain: Hmmm... you are doing very well so far, outerlander. Keep up the good work!
- (Continues below)
- Brundt the Chieftain: Remember: You need to get at least seven council votes to be accepted as a member of the Fremennik.
- Brundt the Chieftain: If you need any help with your trials, I suggest you speak to Askeladden. He is currently doing his own trials of manhood to become a true Fremennik.
- (End of dialogue)
- If the player has gotten all 7 votes:
- Player: I have seven members of the council prepared to vote in my favour now!
- Brundt the Chieftain: I know outerlander, for I have been closely monitoring your progress so far!
- Brundt the Chieftain: Then let us put the formality aside, and let me personally welcome you into the Fremennik! May you bring us honour!
Post-quest dialogue
[edit | edit source]- Brundt the Chieftain: From this day onward, you are outerlander no more! In honour of your acceptance into the Fremennik You[sic] gain a new name to be known as. You will now be called [Fremennik name].
- (End of dialogue)