Sailing hazards: Difference between revisions

From Old School RuneScape Wiki
Jump to navigation Jump to search
Content deleted Content added
Nihilo (talk | contribs)
No edit summary
No edit summary
Line 3: Line 3:


Some hazards can be prevented or mitigated through having better equipment on the player's ship.
Some hazards can be prevented or mitigated through having better equipment on the player's ship.

As with some content in [[sealed crates]], some sailing hazards '''can kill players''', and [[Ironman Mode|hardcore]] players will lose a life if they die in such a manner.


{|class="wikitable align-center-1 align-center-3"
{|class="wikitable align-center-1 align-center-3"

Revision as of 18:07, 26 November 2025

Template:Sailing Content Sailing hazards are dangerous effects that can be encountered in the ocean while Sailing. When completing a sea charting task, if there are hazards in the area the task will give a warning about them.

Some hazards can be prevented or mitigated through having better equipment on the player's ship.

As with some content in sealed crates, some sailing hazards can kill players, and hardcore players will lose a life if they die in such a manner.

Hazard Locations Equipment Effects if not protected against Skill Requirements Appearance
Stormy seas Mast and sails (Oak and linen or better) Ship will be damaged Sailing 24 , Construction 11
Jagged reefs None Ship will be damaged by 5 (Crandor) or 20 (Aehecatl) every few ticks
("The jagged reefs here shred the underside of the boat! No hull nor keel can withstand them!")
N/A
Fetid waters Innoculation station Player will be rapidly diseased Sailing 40 , Construction 37
Crystal-flecked waters Keel (Adamant and better) Ship will take damage over time Sailing 66 , Construction 62
Sunbaked seas Not currently bypassable; ability to traverse will be added in a later game update. After a brief warning, Player will take between 1 and 13 points of damage every few seconds. Despite what the warning says, waterskins or other related items will NOT prevent damage taken.

("The heat of the sunbaked seas builds around you. You will soon start to die of thirst!")

N/A
Tangled kelp Helm (Adamant and better) Ship will be damaged by 4 every few ticks Sailing 72 , Construction 59
Icy seas Eternal brazier Crew will be frozen, cancelling actions. Player will be frozen soon afterwards and both they and ship will take increasing damage over time if area is not left. Sailing 78 , Construction 72
Eternal Cold Not currently bypassable; ability to traverse will be added in a later game update. Crew will be frozen, cancelling actions. Player will be frozen soon afterwards and both they and ship will take increasing damage over time if area is not left. N/A
Profane waters Not currently bypassable; ability to traverse will be added in a later game update. Player and ship will take 5 damage, player will additionally lose 5 prayer points every 12 ticks. N/A
Scalding seas Not currently bypassable; ability to traverse will be added in a later game update. Player and ship will rapidly take damage every tick, and the player will also be afflicted with a burn stack every tick.
("The scalding seas sear your flesh. No boat can withstand these waters!")
N/A
Unknown Not currently bypassable; ability to traverse will be added in a later game update. N/A N/A