Each armour piece of the standard Bounty Hunter set requires 78 Defence to wear, and must be charged with 5,000,000 coins before it can be used by the player. The javelin and thrownaxe meanwhile both require level 75 Ranged to wield, with the javelin requiring 10,000,000 coins to be activated and the thrownaxe requiring only 5,000,000 coins. The javelin and throwing axe are not expended on use, and hence behave more as a weapon with unlimited charges rather than a Ranged munition. On death, the activation fee is paid out to the opposing player, while an inactive version of the item is kept. When all armour pieces are worn, the accuracy of Ranged special attacks is increased by 15%.
The corrupted equipment set only requires 20 Defence to wear, and must be charged with 1,500,000 coins before it can be used by the player. Like their counterpart, an inactive version of the item is kept on death while the charging fee is lost, and a 15% accuracy bonus is given to Ranged special attacks when all pieces of the corrupted armour set are worn.
The Deadman Mode variant of this armour set can be obtained exclusively during Seasonal events, while the weapons can be obtained in Seasonal events as well as on the permanent Deadman Mode world as part of the global Wilderness loot table. Each piece of armour requires 20 Defence and 75 Ranged to equip, while the javelin and throwing axe both require 78 Ranged to wield.
Note that the Deadman Mode variant of Morrigan's javelin and throwing axe are treated as stackable and expendable Ranged munitions (such as darts or throwing knives), meaning they must be retrieved once thrown, and have a chance to break on impact. They can however be automatically retrieved with Ava's devices.