Template:Recipe/doc

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This is a documentation subpage for Template:Recipe.
It contains usage information, categories, and other content that is not part of the original template page.
Template:Recipe invokes function main in Module:Recipe using Lua.

This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a black d'hide vambraces along with the Crafting level required and the experience gained for the action.

Usage

For a complete list of facilities and special case tool names, visit the Module:Recipe page and look for toolsList and facilitiesIcons. The names before the equal sign (=) is what you will use. Note that although multiple outputs are supported, only the first output is passed to Bucket for use with Module:Uses material list.

{{Recipe
|skill#              = <!-- Name of the main skill; Exclude this parameter if there are no skill requirements --> 
|skill#lvl           = <!-- Level requirement of the first skill -->
|skill#boostable     = <!-- Boostable skill requirement or not; Default is unknown; Fill in with yes or no if known -->
|skill#exp           = <!-- Experience gained for the first skill -->

|notes               = <!-- (Optional) Quest, miniquest, etc additional requirements text -->
|members             = <!-- Members only or not -->
|ticks               = <!-- Number of ticks per action (defaults to ? if not passed in and sets a category for missing ticks, can also be set to na) -->
|ticksnote           = <!-- (Optional) Extra information for Make-All tick rates, tick manipulation information, etc -->
|tools               = <!-- (Optional) List of tools or non-consumed materials required to create the item; This parameter list CAN be comma delimited to render multiple tools; An example of comma delimited is the following: Knife, Shears, Knife -->
|facilities          = <!-- (Optional) List of facilities that the action may require (e.g. anvil or pottery wheel) -->
|bucket              = <!-- (Optional) Set to "No" to disable saving to Bucket for entire recipe template usage -->

|mat#                = <!-- Name of the consumed/used material -->
|mat#pic             = <!-- (Optional) Picture override for the material (do not include '.png') -->
|mat#quantity        = <!-- (Optional) Quantity of the material; Defaults to 1 -->
|mat#txt             = <!-- (Optional) Text override for the material link -->
|mat#cost            = <!-- (Optional) Cost override for the material -->
|mat#costnote        = <!-- (Optional) Extra information on the cost of the material; or the string "calculated" to append a pre-defined note related to calculation of GE prices of materials used to craft the item -->
|mat#currency        = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) -->
|mat#itemnote        = <!-- (Optional) Extra information on the item material of a recipe -->
|mat#quantitynote    = <!-- (Optional) Extra information for the quantity of materials (e.g., 50% success chance for iron bars without rings of forging) -->

|output#             = <!-- Name of the item produced. Note that only output1 will be passed to Bucket -->
|output#pic          = <!-- (Optional) Picture override for the output (do not include '.png') -->
|output#quantity     = <!-- (Optional) Quantity of the item produced; defaults to 1 -->
|output#txt          = <!-- (Optional) Text override for the output link -->
|output#subtxt       = <!-- (Optional) Arbitrary parenthetical text that shows up after the item name in {{Uses material list}} results -->
|output#cost         = <!-- (Optional) Cost override for output item, set to No if not tradeable; Defaults to GE price -->
|output#currency     = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) -->
|output#itemnote     = <!-- (Optional) Extra information on the item output of a recipe -->
|output#quantitynote = <!-- (Optional) Extra information for the quantity of outputs (e.g., 50% success chance for iron bars without rings of forging) -->
}}

Examples

One skill

{{Recipe
|skill1 = Crafting
|skill1lvl = 79
|skill1boostable = Yes
|skill1exp = 86
|ticks = 2
|members = Yes
|mat1 = Black dragon leather
|mat2 = Thread
|output1 = Black d'hide vambraces
|output1quantity = 1
}}
Requirements
SkillLevelXP
Crafting Crafting79 (b)86
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Black dragon leather14,128
Thread17
Total cost4,135
Black d'hide vambraces12,091
Profit−2,044
Profit after GE Tax−2,085

Two skills

{{Recipe
|skill1 = Crafting
|skill1lvl = 70
|skill1boostable = Yes
|skill1exp = 2500
|skill2 = Smithing
|skill2lvl = 70
|skill2boostable = Yes
|skill2exp = 2500
|ticks = 2
|members = Yes
|mat1 = Crystal armour seed
|mat2 = Crystal shard
|mat2quantity = 50
|mat2cost = 0
|output1 = Crystal helm
|output1quantity = 1
|output1cost = No
}}
Requirements
SkillLevelXP
Crafting Crafting70 (b)2,500
Smithing Smithing70 (b)2,500
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Crystal armour seed18,412,467
Crystal shard50N/A
Total cost8,412,467
Crystal helm1N/A

Two outputs

{{Recipe
|skill1 = Sailing
|skill1lvl = 73
|skill1boostable = No
|skill1exp = 1337
|ticks = 42
|members = Yes
|mat1 = Wrapped oomlie
|mat1quantity = 1
|mat2 = Needle
|mat2quantity = 899
|output1 = Burnt oomlie wrap
|output1quantity = 2
|output1cost = 1
|output2 = Red toad
|output2quantity = 2
|output2cost = No
}}
Requirements
SkillLevelXP
Sailing Sailing73 (nb)1,337
Members
Ticks42 (25.2s)
Materials
ItemQuantityCost
Wrapped oomlie17,958
Needle89934,162
Total cost42,120
Burnt oomlie wrap22
Red toad2N/A
Profit−42,118
Profit after GE Tax−42,118

Quest requirement

{{Recipe
|skill1 = Herblore
|skill1lvl = 37
|skill1boostable = Yes
|skill1exp = 27
|ticks = 2
|notes = Learn the [[Barbarian Training#Barbarian Herblore|barbarian]] way of mixing potions.
|members = Yes
|mat1 = Agility potion(2)
|mat2 = Caviar
|output1 = Agility mix(2)
|output1quantity = 1
}}
Requirements
SkillLevelXP
Herblore Herblore37 (b)27
Learn the barbarian way of mixing potions.
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Agility potion(2)1228
Caviar195
Total cost323
Agility mix(2)1312
Profit−11
Profit after GE Tax−17

Tool requirement

{{Recipe
|skill1 = Crafting
|skill1lvl = 1
|skill1boostable = Yes
|skill1exp = 10
|ticks = 2
|members = yes
|tools = Ring mould
|mat1 = Opal
|mat2 = Silver bar
|output1 = Opal ring
|output1quantity = 1
}}
Requirements
SkillLevelXP
Crafting Crafting110
Members
Ticks2 (1.2s)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Opal1154
Silver bar193
Total cost247
Opal ring1795
Profit548
Profit after GE Tax533

Facility requirement

{{Recipe
|skill1 = Crafting
|skill1lvl = 1
|skill1exp = 10
|ticks = 2
|members = yes
|facilities = Anvil
|mat1 = Opal
|mat2 = Silver bar
|output1 = Opal ring
|output1quantity = 1
}}
Requirements
SkillLevelXP
Crafting Crafting110
Members
Ticks2 (1.2s)
ToolsNoneFacilities Anvil
Materials
ItemQuantityCost
Opal1154
Silver bar193
Total cost247
Opal ring1795
Profit548
Profit after GE Tax533

Currency override

{{Recipe
|skill1 = Construction
|skill1lvl = 69
|skill1boostable = No
|skill1exp = 420
|ticks = 101
|members = Yes
|mat1 = Thread
|mat1quantity = 4
|mat1currency = Castle wars ticket
|mat2 = Needle
|mat2quantity = 899
|output1 = Attack potion(3)
|output1quantity = 1
}}
Requirements
SkillLevelXP
Construction Construction69 (nb)420
Members
Ticks101 (60.6s)
Materials
ItemQuantityCost
Decorative helm (red)4 4
Needle89934,162
Total cost 4
34,162
Attack potion(3)18
Profit−34,154
Profit after GE Tax−34,154

Cost note: "calculated"

{{Recipe
|skill1 = Cooking
|skill1lvl = 29
|skill1boostable = Yes
|skill1exp = 0
|members = Yes
|ticks = 2
|mat1 = Clay
|mat2 = Part mud pie (water)
|mat2cost = {{GEP|Pie shell}}+{{GEP|Compost}}+{{GEP|Bucket of water}}
|mat2costnote = calculated
|output1 = Raw mud pie
}}
Requirements
SkillLevelXP
Cooking Cooking29 (b)0
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Clay176
Part mud pie (water)1263[r 1]
Total cost339
Raw mud pie11,588
Profit1,249
Profit after GE Tax1,218
  1. ^ Calculated value given in the cost field (generally based on GE prices of ingredients).

Template data

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This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation.

Template parameters

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