Combat masteries are a returning system to Grid Master that offer boosts to combat. Completing certain grid tasks will increase all three combat masteries by one tier. This is different from the original implementation in Raging Echoes League , where players chose only a single mastery to rank up each time.
Completing each of the following tasks unlocks the next tier of combat masteries.
Task
Requirements
Open Bryophyta's chest
Defeat Bryophyta with a mossy key
Defeat Scurrius
None
Complete all tasks in row 3
50 Thieving , 45 Woodcutting , Song of the Elves
Complete all tasks in row 5
Dragon Slayer II , 75 Hunter , 35 Fishing , 40 Mining , 78 Herblore
Complete all tasks in column 3
Dragon Slayer II , 80 Fletching , 35 Fishing , Troll Stronghold (and one of 70 Ranged , 70 Strength , 70 Agility , 70 Hitpoints ), 78 Herblore , 63 Construction and any skillcape
Complete all tasks in column 5
Fight Caves completion, 80 Cooking , 1,500 total level
Passive: 95% chance to save weapon charges, ammunition , and runes used for spells .
A player with Melee VI generating two echoes at once.
Mastery
Description
Melee I
Melee hits have a 25% chance to roll damage twice and take the highest result.
Ranged I
Damage rolls beneath 30% of max hit with Ranged are increased to 30%.
Magic I
When you roll above 90% of your max hit with Magic , damage is increased by 50%.
Passive: Healing from all sources is increased by 20%.
Mastery
Description
Melee II
Melee hits have a 10% chance to generate an echo hit (Additional melee hit, 50% max-hit, respects Accuracy, PvM only).
Ranged II
Each subsequent Ranged attack has its max hit increased by an additional 5%. Resets after +20%.
Magic II
Magic max hit is increased by 5% per tick in-between your attacks (Up to +40%).
Passive: Accuracy with all styles is increased by 100%.
Passive: Damage taken is reduced by 15%.
Passive: Prayer Point gain from all sources is increased by 25%.
Mastery
Description
Melee V
Melee attack rate set to 50%, rounded down for 5t and above, rounded up below 4t.
Ranged V
Ranged attack rate set to 50%, rounded down for 5t and above, rounded up below 4t.
Magic V
Magic attack rate set to 50%, rounded down for 5t and above, rounded up below 4t.
Passive: Attacks with all styles now have 60% Prayer penetration.
Mastery
Description
Melee VI
Your chance to generate a Melee echo increases to 20%, and your echoes can generate additional echoes (Up to 8 times in a row).
Ranged VI
Never miss with Ranged (PvM only).
Magic VI
Max hit with Magic is increased by 1% for every 100 Hitpoints remaining on target (Up to 10%). On a successful Magic hit, if your target has less Hitpoints than your max hit,[ a] you max hit.
^ This execution effect does not interact with the 50% damage increase provided by Magic I; the target will only be executed if the player's base max hit (before Magic I) is higher than the target's current Hitpoints.