Grid Master/Combat Masteries

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Combat masteries are a returning system to Grid Master that offer boosts to combat. Completing certain grid tasks will increase all three combat masteries by one tier. This is different from the original implementation in Raging Echoes League, where players chose only a single mastery to rank up each time.

Unlocking

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Completing each of the following tasks unlocks the next tier of combat masteries.

Task Requirements
Open Bryophyta's chest Defeat Bryophyta with a mossy key
Defeat Scurrius None
Complete all tasks in row 3 Thieving 50 Thieving, Woodcutting 45 Woodcutting, Quest points Song of the Elves
Complete all tasks in row 5 Quest points Dragon Slayer II, Hunter 75 Hunter, Fishing 35 Fishing, Mining 40 Mining, Herblore 78 Herblore
Complete all tasks in column 3 Quest points Dragon Slayer II, Fletching 80 Fletching, Fishing 35 Fishing, Quest points Troll Stronghold (and one of Ranged 70 Ranged, Strength 70 Strength, Agility 70 Agility, Hitpoints 70 Hitpoints), Herblore 78 Herblore, Construction 63 Construction and any skillcape
Complete all tasks in column 5 Fight Caves completion, Cooking 80 Cooking, 1,500 total level

Masteries

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Tier 1

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Passive: 95% chance to save weapon charges, ammunition, and runes used for spells.

A player with Melee VI generating two echoes at once.
Mastery Description
Melee hits have a 25% chance to roll damage twice and take the highest result.
Damage rolls beneath 30% of max hit with Ranged are increased to 30%.
When you roll above 90% of your max hit with Magic, damage is increased by 50%.

Tier 2

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Passive: Healing from all sources is increased by 20%.

Mastery Description
Melee hits have a 10% chance to generate an echo hit
(Additional melee hit, 50% max-hit, respects Accuracy, PvM only).
Each subsequent Ranged attack has its max hit increased by an additional 5%. Resets after +20%.
Magic max hit is increased by 5% per tick in-between your attacks (Up to +40%).

Tier 3

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Passive: Accuracy with all styles is increased by 100%.

Mastery Description
Melee attack rate set to 80%, rounding down.
Ranged attack rate set to 80%, rounding down.
Magic attack rate set to 80%, rounding down.

Tier 4

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Passive: Damage taken is reduced by 15%.

Mastery Description
Melee hits have a 5% chance to heal 40% of damage dealt.
Every 5th Ranged hit, heal 5 hitpoints.
When you roll above 90% of your max hit with Magic, heal 10% of damage dealt.

Tier 5

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Passive: Prayer Point gain from all sources is increased by 25%.

Mastery Description
Melee attack rate set to 50%, rounded down for 5t and above, rounded up below 4t.
Ranged attack rate set to 50%, rounded down for 5t and above, rounded up below 4t.
Magic attack rate set to 50%, rounded down for 5t and above, rounded up below 4t.

Tier 6

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Passive: Attacks with all styles now have 60% Prayer penetration.

Mastery Description
Your chance to generate a Melee echo increases to 20%, and your echoes can generate additional echoes (Up to 8 times in a row).
Never miss with Ranged (PvM only).
Max hit with Magic is increased by 1% for every 100 Hitpoints remaining on target (Up to 10%).
On a successful Magic hit, if your target has less Hitpoints than your max hit,[a] you max hit.
  1. ^ This execution effect does not interact with the 50% damage increase provided by Magic I; the target will only be executed if the player's base max hit (before Magic I) is higher than the target's current Hitpoints.