Giants' Foundry/Strategies: Difference between revisions

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Tool characteristics: Smith's -> Smiths'
 
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* '''Waterfall'''/'''Lava''' '''pool''' - The '''[[Waterfall (Giants' Foundry)|waterfall]]''' and '''[[lava pool]]''' both offer two different rates of temperature change, the faster one being accessible via right-click. In addition, the longer the time the character is spending there, the faster the rate becomes, easily jumping 10% of the entire temperature bar in one tick if left unattended.
* '''Waterfall'''/'''Lava''' '''pool''' - The '''[[Waterfall (Giants' Foundry)|waterfall]]''' and '''[[lava pool]]''' both offer two different rates of temperature change, the faster one being accessible via right-click. In addition, the longer the time the character is spending there, the faster the rate becomes, easily jumping 10% of the entire temperature bar in one tick if left unattended.
* '''Trip hammer''' - The '''[[trip hammer]]''' is significantly slower than the other machines, but progresses in larger chunks. Some attention should be given to the progress bar, and occurrences where the temperature drops out of range in between strikes is also more likely.
* '''Trip hammer''' - The '''[[trip hammer]]''' is significantly slower than the other machines, but progresses in larger chunks. Some attention should be given to the progress bar, and occurrences where the temperature drops out of range in between strikes is also more likely.
* '''Polishing Wheel''' - The '''[[polishing wheel]]''' cools down the sword the fastest of all machines by a considerable margin and care should be taken to not have one's attention wander while operating it. To complete a polishing section without re-heating the blade and without a sweet spot bonus is impossible, unless wearing the Smith's uniform.
* '''Polishing Wheel''' - The '''[[polishing wheel]]''' cools down the sword the fastest of all machines by a considerable margin and care should be taken to not have one's attention wander while operating it. To complete a polishing section without re-heating the blade and without a sweet spot bonus is impossible, unless wearing the Smiths' uniform.
* '''Grindstone''' - The '''[[grindstone]]''' is the only tool to heat the sword up instead of cooling it, and it does so relatively quickly, where finishing a grinding section without a sweet spot is only feasible in higher-difficulty swords. Less practiced players may cause damage to the sword by placing the temperature on the high end of range by mistake. The grindstone is the most likely of the 3 stages to be completed in one round.
* '''Grindstone''' - The '''[[grindstone]]''' is the only tool to heat the sword up instead of cooling it, and it does so relatively quickly, where finishing a grinding section without a sweet spot is only feasible in higher-difficulty swords. Less practiced players may cause damage to the sword by placing the temperature on the high end of range by mistake. The grindstone is the most likely of the 3 stages to be completed in one round.


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===Temperature management===
===Temperature management===
Heating/cooling the sword to the very edge is recommended only as long as a sweet spot is able to occur, since this allows for a stage to be completed in one attempt without the need to re-heat or re-cool the preform. Finishing a cycle, without the help of a sweet spot, even whilst maximizing temperature ranges, is inconsistent at best and impossible at worst. This can be improved while having parts of the Smith's uniform equipped as it has increased chance to provide additional progress per action. Once all sweet spots have been used, it is acceptable to have small margins when adjusting temperatures.
Heating/cooling the sword to the very edge is recommended only as long as a sweet spot is able to occur, since this allows for a stage to be completed in one attempt without the need to re-heat or re-cool the preform. Finishing a cycle, without the help of a sweet spot, even whilst maximizing temperature ranges, is inconsistent at best and impossible at worst. This can be improved while having parts of the Smiths' uniform equipped as it has increased chance to provide additional progress per action. Once all sweet spots have been used, it is acceptable to have small margins when adjusting temperatures.


For routine heating and cooling, players may use the standard heat and cool preform options and with it they will achieve moderate performance. For optimal performance, it is best to start heating or cooling with the accelerated '''quench''' and '''dunk''' options (available by right clicking), which changes temperature at a higher intervals. Once you're close to the desired temperature, you can then fine-tune temperatures by re-clicking the normal heat or cool options which will reset the speed.
For routine heating and cooling, players may use the standard heat and cool preform options and with it they will achieve moderate performance. For optimal performance, it is best to start heating or cooling with the accelerated '''quench''' and '''dunk''' options (available by right clicking), which changes temperature at a higher intervals. Once you're close to the desired temperature, you can then fine-tune temperatures by re-clicking the normal heat or cool options which will reset the speed.

Latest revision as of 20:16, 1 April 2026

This guide provides detailed information as to recommended equipment and alloys, the acquisition of materials and workings of refinement of a preform in the Giants' Foundry.

Brief overview

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The Giant's Foundry is quite simple in terms of its core mechanics, but quite complex in terms of possible strategies. This overview section is intended to provide a short description of how to approach the minigame efficiently without having to understand all the underlying intricacies. All statements in this section are explained further throughout the full article.

Equipment

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Smiths' Uniform is the obvious choice as each piece gives a 20% chance to give increased progress on preforms in the Giants' Foundry, with the whole outfit giving a 100% chance. Prioritise this over weight reducing gear, as run energy is rarely an issue. Ice gloves are also very important if not combined into the smiths gloves already.

Alloy choice

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Depending on your level, do not immediately assume that the highest quality alloy is the best option for your level.

  • < Level 70 Smithing - For levels below 70, all alloys are profitable to make, so using the best alloy quality is advised unless a lower sword difficulty is desired for the purpose of having a more relaxed experience.
  • Between 70 and 85 Smithing - The best economy option beyond level 70 is to use 10 adamant bars and 18 mithril bars. This is also the best option for experience and Foundry Reputation per hour. For both of these options, aside from being more economically viable, the base difficulty level of these alloys is also lower than their maximised counterparts, resulting in easier and more forgiving smithing tasks.
  • > 85 Smithing - Beyond level 85 Smithing, using 19 adamant bars and 9 rune bars is arguably the most efficient alloy in terms of maximizing experience and reputation at the best price. For best economy, it is still recommended to use 10 adamant bars and 18 mithril bars as it is 3x as cheap as the 19:9 adamant-rune method while yielding only about 15% worse experience rates.

For more depth explanation, read the metal score section and the alloy choice subsection.

Moulds and Smiths' Uniform buying order

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When spending Foundry Reputation in the shop, it is worth buying at least a few of the best moulds you have available first, but after buying roughly 5-6 of the optimal moulds, every next mould will yield diminishing returns in your average sword quality. After obtaining a few moulds it is therefore advisable to save up for the Smiths' Uniform before buying out the rest of the moulds, as it has a perk that speeds up the actions performed during the sword refinement process. The effective gain in experience and reputation per hour by using the uniform reaches 15% when the full set is obtained, whereas buying all moulds after having bought 5-6 only yields 3-5% higher average rates. The optimal buying order depends on your level, and it might be advisable to buy a few more moulds if you reach a level that unlocks a new optimal mould, and it might be slightly more efficient to buy a few more moulds before saving up for the outfit, but unless you are planning to buy out the entire shop before moving on to other activities, getting the outfit before buying out all moulds is more time-efficient.

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The Smiths' Uniform, a set obtainable in this minigame, provides a chance of bonus progress upon each machine tick, with the full set guaranteeing the bonus. This effectively results in an experience gain of approximately 15%, depending on the difficulty of the sword. The smiths gloves can be combined with ice gloves, making retrieving the preform seamless.

Kovac restores 50% run energy after handing in a blade. Even without the graceful outfit, it is very unlikely that the player will deplete their energy, so it is not required. At 75 agility and without graceful, approximately 15 kg of gear can be worn in addition to the preform. The hood and cape (or other weight-reducing items) can be used to compensate for the minute weight of the preform and the Smiths' Uniform, if desired.

Hourly rates

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This table shows the average experience and gold rates for optimal alloys, with the average scoring of commissions, all optimal moulds, optimal player performance, and without the Smiths' Uniform. It should be noted that both the performance and the commissions issued will vary, and so these rates may also slightly vary hour-to-hour, albeit within 10% of deviation. Similarly, changes in Grand Exchange market prices will also result in changes in expenses and thus profits.

Unless stated otherwise, the alloys are in a 1:1 ratio, and due to optimal moulds requiring up to 81 Smithing, this Smithing level is assumed for this table. Claws are not considered as smelting material due to high difficulty in obtaining a sufficient amount. Note that alloys with slightly lower base scores can often be cheaper and easier to smith, sometimes resulting in almost no loss in experience per hour while being significantly faster and economical.

Alloy Level Swords/hr Material cost Smithing XP/hr Rep/hr Reward GP/hr[n 1] Using bars Using items Rep GP/ hr
Bars/hr[n 2] Items/hr[n 3] Profit/hr GP/XP Profit/hr GP/XP Addtl. Profit /hr[n 4]
Bronze/Iron[n 5] Smithing 15 16 52,160 3,456 97,920 1,264 195,840 143,680 1.47 192,384 1.96 225,109.97
Iron/Steel Smithing 30 16 153,216 19,936 133,920 1,568 267,840 114,624 0.86 247,904 1.85 279,250.35
Steel/Mithril Smithing 50 14 294,980 104,468 164,640 1,722 329,280 34,300 0.21 224,812 1.37 306,676.72
Mithril/Adamantite Smithing 70 12 494,592 278,376 198,000 1,836 396,000 −98,592 −0.50 117,624 0.59 326,979.36
Adamantite/Runite[n 6] Smithing 85 11 2,186,800 1,664,432 253,110 2,068 506,220 −1,680,580 −6.64 −1,158,212 −4.58 368,297.01
  1. ^ Coins received from Kovac as a reward for each sword completed.
  2. ^ Based on price of using unsmithed bars.
  3. ^ Based on best price per bar items of each metal, other than claws.
  4. ^ When exchanged for Kovac's grog
  5. ^ Using a 9/19 alloy. 14/14 is nearly identical in quality.
  6. ^ Note that using 19 adamant bars and 9 rune bars only lowers the experience rate by 3% while being 26% cheaper and granting more reputation per hour. Read this section for more information.

Refinement mechanics

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Tool characteristics

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  • Waterfall/Lava pool - The waterfall and lava pool both offer two different rates of temperature change, the faster one being accessible via right-click. In addition, the longer the time the character is spending there, the faster the rate becomes, easily jumping 10% of the entire temperature bar in one tick if left unattended.
  • Trip hammer - The trip hammer is significantly slower than the other machines, but progresses in larger chunks. Some attention should be given to the progress bar, and occurrences where the temperature drops out of range in between strikes is also more likely.
  • Polishing Wheel - The polishing wheel cools down the sword the fastest of all machines by a considerable margin and care should be taken to not have one's attention wander while operating it. To complete a polishing section without re-heating the blade and without a sweet spot bonus is impossible, unless wearing the Smiths' uniform.
  • Grindstone - The grindstone is the only tool to heat the sword up instead of cooling it, and it does so relatively quickly, where finishing a grinding section without a sweet spot is only feasible in higher-difficulty swords. Less practiced players may cause damage to the sword by placing the temperature on the high end of range by mistake. The grindstone is the most likely of the 3 stages to be completed in one round.

The preform storage allows for the player to store their preform and come back to at a later point. It may be beneficial to point out that if the player leaves the Foundry, for example by the main entrance, the preform will be automatically unequipped and placed in storage.

The Refinement HUD features a thin white border that appears around the temperature range and progress section where the sword is situated. It is very helpful when edging a temperature range to affirm the player may work the preform, or to resolve edge cases where the progress arrow is stuck between two sections.

Temperature management

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Heating/cooling the sword to the very edge is recommended only as long as a sweet spot is able to occur, since this allows for a stage to be completed in one attempt without the need to re-heat or re-cool the preform. Finishing a cycle, without the help of a sweet spot, even whilst maximizing temperature ranges, is inconsistent at best and impossible at worst. This can be improved while having parts of the Smiths' uniform equipped as it has increased chance to provide additional progress per action. Once all sweet spots have been used, it is acceptable to have small margins when adjusting temperatures.

For routine heating and cooling, players may use the standard heat and cool preform options and with it they will achieve moderate performance. For optimal performance, it is best to start heating or cooling with the accelerated quench and dunk options (available by right clicking), which changes temperature at a higher intervals. Once you're close to the desired temperature, you can then fine-tune temperatures by re-clicking the normal heat or cool options which will reset the speed.

It can be desirable to heat beyond the threshold and allow for passive cooling to maximise progress. It should be noted the natural cooling of the sword oscillates, and therefore is not reliable. When on the edge of a temperature range while working a machine, particularly the trip hammer, keep a very close eye on the white outline around the temperature range. If it disappears, try to disengage immediately to avoid damage to the blade. Also note, when maximizing efficiency, the point at which the user arrives at the machine and begins working can affect heating and cooling timings.

Progress management

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If doing a sword of 5 or less sections, it is extremely difficult to complete a stage of progress within 1 round of heating or cooling unless a sweet spot occurs.[pm 1] The polishing wheel is exceptionally difficult, as the passive cooling of the preform adds to the cooling effect of the polishing wheel, however, both of these effects are unreliable. Without bonuses from the Smiths' Uniform, the polishing wheel cannot be completed in one action, even on a 6-section sword.

Players may want to consider staying off heavily populated worlds while playing in the Foundry. Occasional tick stutters may throw one off and delayed input response may cause the character to interact with a machine longer than intended, potentially resulting in damage.

  1. ^ At 5 sections, it is possible to do the trip hammer in a single heating cycle if the sword cools down into the heat range as the hammer strikes.

Utilising Sweet Spots

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Sweet spots are an often overlooked but essential component to finishing a section in one round. Sweet spots will occur a maximum of 2x for swords with 5 or less sections and 3x for 6 or 7 sections. Be careful with sweet spots as it is possible for a sweet spot to occur on the final action and attempting to perform any action outside of its designated temperature will damage the blade. Do note that sweet spots provide some repair to a damaged blade.

One must be especially careful when utilising sweet spots on either the polishing wheel or grindstone as using it will more than likely push the blade into the next stage and requires quick reaction to not damage the blade. Therefore the player must be ready to disengage immediately. Also be sure not to double-click the machine, as doing so will cause you to overwork the preform and miss the action. Once a sweet spot is missed, it is gone. Once all sweet spots are gone, it is best to prioritise safety of the sword as opposed to min-maxing temperatures.

Obtaining materials for smithing

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Pure metal

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The simplest (and most experience efficient) way to produce material to forge with is through metal bars. They are simply inserted in the amounts desired without having to work out how many bars they are worth and are readily available on the Grand Exchange at high buy limits. For ironmen, the quickest and cheapest way to obtain bars up to Mithril is through the Blast Furnace Ore Seller. Even when including the time and cost to turn them into bars at the Blast Furnace, it is still half the price and significantly faster than world hopping to buy items in stores.

Smelting weapons and armour

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Obtaining smithable weapons and armour from the Grand Exchange to be used in the Foundry will result in a considerable increase in profit. However, acquiring a decent stock of such items may take some time and the player should note that many of the compatible items have a relatively low buy limit of 125, which may be fully spent in 2–3 hours of playing the Foundry, depending on the item. When used, the item will add an amount of bars that is one less than what is needed to smith it.

The cheapest method for obtaining rune materials is to use rune platebodies. For other materials, players may find that Aneirin's Armour in Prifddinas has a stock of armour from mithril to rune and the Blacksmith in Civitas illa Fortis has stock from bronze to adamant that are useful for making alloys. The claws may seem like a near-universal choice for savings, but are impractical due to extremely low stocks, taking days to purchase in some cases. One alternative for metals up to mithril is to buy the required ores at the Blast Furnace Ore Seller and make your own bars there, as it is cheaper and potentially quicker due to the high stock and a nearby bank.

A recommendation for cheaper items to obtain for Bronze to Adamant is Cam Torum Blacksmith for Warhammers, reduce the cost per bar considerably over the Blacksmith in Civitas illa Fortis.

Shipwreck salvaging is one method that you can use to obtain mithril and adamant weapons to smelt down. Plundered salvage commonly contains mithril scimitars; martial salvage commonly contains mithril longswords, adamant longswords and adamant 2h swords.

The tables below contain all compatible items of all metal types, their worth in bars when used and their associated costs, whether purchased from the Grand Exchange, or from an NPC vendor. Click here to refresh the prices on the table below.

Bronze bar price: 54

Bronze Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 40 40.00 14.00 4,900 32 32.00 22.00
1 41 41.00 13.00 1,878 40 40.00 14.00
1 35 35.00 19.00 2,652 44 44.00 10.00
1 17 17.00 37.00 2,489 48 48.00 6.00
1 182 182.00 −128.00 61 15 15.00 39.00
2 24 12.00 42.00 1,026 61 30.50 23.50
2 34 17.00 37.00 838 52 26.00 28.00
2 18 9.00 45.00 3,501 60 30.00 24.00
2 81 40.50 13.50 1,785 68 34.00 20.00
2 93 46.50 7.50 5,685 80 40.00 14.00
2 66 33.00 21.00 1,786 80 40.00 14.00
2 60 30.00 24.00 741 80 40.00 14.00
4 20 5.00 49.00 23,063 160 40.00 14.00
  1. ^ Lowest price of all shops that sell.

Iron bar price: 146

Iron Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 81 81.00 65.00 3,806 112 112.00 34.00
1 29 29.00 117.00 1,339 140 140.00 6.00
1 76 76.00 70.00 3,058 154 154.00 −8.00
1 9 9.00 137.00 545 168 168.00 −22.00
1 146 146.00 0.00 52 50 50.00 96.00
2 17 8.50 137.50 5,136 173 86.50 59.50
2 51 25.50 120.50 1,057 182 91.00 55.00
2 71 35.50 110.50 3,187 210 105.00 41.00
2 77 38.50 107.50 3,357 238 119.00 27.00
2 63 31.50 114.50 2,473 280 140.00 6.00
2 85 42.50 103.50 4,337 280 140.00 6.00
2 56 28.00 118.00 1,200 280 140.00 6.00
4 95 23.75 122.25 33,969 560 140.00 6.00
  1. ^ Lowest price of all shops that sell.

Steel bar price: 538

Steel Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 112 112.00 426.00 5,181 400 400.00 138.00
1 116 116.00 422.00 2,900 500 500.00 38.00
1 156 156.00 382.00 2,572 550 550.00 −12.00
1 140 140.00 398.00 1,725 600 600.00 −62.00
1 365 365.00 173.00 204 175 175.00 363.00
2 165 82.50 455.50 7,235 640 320.00 218.00
2 159 79.50 458.50 8,035 650 325.00 213.00
2 218 109.00 429.00 2,442 750 375.00 163.00
2 296 148.00 390.00 4,833 807 403.50 134.50
2 357 178.50 359.50 2,471 1,000 500.00 38.00
2 395 197.50 340.50 3,570 1,000 500.00 38.00
2 345 172.50 365.50 954 1,000 500.00 38.00
4 875 218.75 319.25 57,780 2,000 500.00 38.00
  1. ^ Lowest price of all shops that sell.

Mithril bar price: 967

Mithril Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 453 453.00 514.00 12,368 1,040 1,040.00 −73.00
1 455 455.00 512.00 9,447 1,300 1,300.00 −333.00
1 692 692.00 275.00 2,637 1,430 1,430.00 −463.00
1 682 682.00 285.00 1,524 1,716 1,716.00 −749.00
1 1,131 1,131.00 −164.00 1,084 522 522.00 445.00
2 919 459.50 507.50 7,172 1,660 830.00 137.00
2 947 473.50 493.50 5,872 1,690 845.00 122.00
2 957 478.50 488.50 8,136 1,950 975.00 −8.00
2 988 494.00 473.00 8,511 2,431 1,215.50 −248.50
2 1,180 590.00 377.00 5,035 2,600 1,300.00 −333.00
2 1,203 601.50 365.50 7,449 2,600 1,300.00 −333.00
2 1,210 605.00 362.00 3,192 2,600 1,300.00 −333.00
4 2,697 674.25 292.75 74,719 5,200 1,300.00 −333.00
  1. ^ Lowest price of all shops that sell.

Adamantite bar price: 1,977

Adamant Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 1,541 1,541.00 436.00 2,373 2,560 2,560.00 −583.00
1 1,522 1,522.00 455.00 9,720 3,200 3,200.00 −1,223.00
1 1,796 1,796.00 181.00 6,265 3,520 3,520.00 −1,543.00
1 1,988 1,988.00 −11.00 2,210 3,840 3,840.00 −1,863.00
1 1,693 1,693.00 284.00 4 N/A N/A N/A
2 2,597 1,298.50 678.50 3,566 4,120 2,060.00 −83.00
2 2,407 1,203.50 773.50 8,990 4,160 2,080.00 −103.00
2 2,580 1,290.00 687.00 7,436 4,800 2,400.00 −423.00
2 2,935 1,467.50 509.50 7,564 5,440 2,720.00 −743.00
2 3,464 1,732.00 245.00 8,013 6,400 3,200.00 −1,223.00
2 3,512 1,756.00 221.00 10,739 6,400 3,200.00 −1,223.00
2 3,508 1,754.00 223.00 760 6,400 3,200.00 −1,223.00
4 9,522 2,380.50 −403.50 230,620 16,640 4,160.00 −2,183.00
  1. ^ Lowest price of all shops that sell.

Runite bar price: 12,223

Rune Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 14,836 14,836.00 −2,613.00 26,456 38,400 38,400.00 −26,177.00
1 18,653 18,653.00 −6,430.00 27,588 32,000 32,000.00 −19,777.00
1 20,546 20,546.00 −8,323.00 51,140 35,200 35,200.00 −22,977.00
1 22,554 22,554.00 −10,331.00 11,919 N/A N/A N/A
1 6,596 6,596.00 5,627.00 2,827 N/A N/A N/A
2 24,758 12,379.00 −156.00 39,989 N/A N/A N/A
2 24,490 12,245.00 −22.00 13,348 N/A N/A N/A
2 29,450 14,725.00 −2,502.00 28,369 47,500 23,750.00 −11,527.00
2 32,027 16,013.50 −3,790.50 61,146 N/A N/A N/A
2 37,876 18,938.00 −6,715.00 31,282 N/A N/A N/A
2 37,792 18,896.00 −6,673.00 56,690 60,800 30,400.00 −18,177.00
2 37,997 18,998.50 −6,775.50 10,155 60,800 30,400.00 −18,177.00
4 38,416 9,604.00 2,619.00 62,526 84,500 21,125.00 −8,902.00
  1. ^ Lowest price of all shops that sell.

Bar type GE price Item price per bar Cheapest item
54 5
146 8.50
538 79.50
967 453
1,977 1,203.50
12,223 6,596

Smithing items to be used in the Giants' Foundry

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Players may think that smithing a stock of bars into equipment for Giant's Foundry would be a way to "double-dip" your bars and be more cost efficient. While this may seem more efficient, it actually is less efficient and more expensive, reducing the amount of XP and GP per bar compared to using the bars at the foundry directly.

For example, using 126 steel bars and 126 mithril bars directly at the foundry would result in approximately ~81k XP across 9 games (~9011 per game). Even if you minimise the loss of bars by converting them into platebodies at a 3:1 ratio, you lose out on two full games of giants foundry and only get 11025 XP for the direct smithing. This process results in an XP total of only ~74k XP.

Metal score

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Pure metals

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Bar Level Score
Bronze Smithing 15 10
Iron Smithing 15 20
Steel Smithing 30 30
Mithril Smithing 50 40
Adamant Smithing 70 50
Rune Smithing 85 60

Alloys

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The highest metal score for each bar combination is highlighted.

Bar 1 Bar 2 Level # of Bar 1 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
# of Bar 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Bronze Iron Smithing 15 Metal

Score

11 12 12 13 14 15 16 16 17 18 18 19 19 20 20 20 20 20 21 21 21 21 21 20 20 20 20
Bronze Steel Smithing 30 11 13 15 16 17 19 20 21 22 24 25 25 26 27 28 28 29 29 30 30 30 30 30 30 30 30 30
Bronze Mithril Smithing 50 12 14 17 19 21 23 25 26 28 29 31 32 33 35 36 36 37 38 39 39 40 40 40 40 40 40 40
Bronze Adamant Smithing 70 13 16 19 21 24 26 29 31 33 35 37 39 41 42 43 45 46 47 48 48 49 49 50 50 50 50 50
Bronze Rune Smithing 85 13 17 21 24 27 30 33 36 39 41 43 46 48 50 51 53 54 55 57 57 58 59 59 60 60 60 60
Iron Steel Smithing 30 22 24 26 28 30 32 33 35 36 37 38 38 39 40 40 40 40 40 39 39 38 37 37 35 34 33 31
Iron Mithril Smithing 50 23 26 29 32 35 37 40 42 43 45 46 48 49 50 50 51 51 51 51 50 50 49 48 46 45 43 42
Iron Adamant Smithing 70 24 28 32 36 40 43 46 48 51 53 55 57 58 60 60 61 62 62 62 61 61 60 59 57 56 54 52
Iron Rune Smithing 85 25 30 35 40 44 48 52 55 59 61 64 66 68 70 71 72 72 73 73 73 72 71 70 68 67 65 62
Steel Mithril Smithing 50 34 38 42 46 49 52 55 57 59 61 62 63 64 65 65 65 64 63 62 61 60 58 55 53 50 47 43
Steel Adamant Smithing 70 35 41 46 51 55 59 63 66 69 71 73 75 76 77 78 78 77 77 76 74 73 70 68 65 62 58 54
Steel Rune Smithing 85 37 44 50 56 61 66 71 75 78 82 84 86 88 90 90 91 91 90 89 88 86 83 81 77 74 69 65
Mithril Adamant Smithing 70 47 53 60 65 71 75 80 83 86 89 91 93 94 95 95 94 93 92 90 87 85 81 77 73 68 62 56
Mithril Rune Smithing 85 48 57 65 72 78 84 90 94 98 102 105 107 108 110 110 110 109 107 105 103 100 96 91 86 80 74 67
Adamant Rune Smithing 85 60 70 79 88 95 102 108 114 118 122 125 127 129 130 129 129 127 125 122 118 113 108 102 95 87 79 69
Alloy tier Metal score Sections
Lowest 10-19 3
Low 20-59 4
Medium 60-89 5
High 90-119 6
Highest 120-130 7

Choice of alloy (70 smithing or higher)

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When choosing which alloy to make, there are four factors to consider: hourly experience rate, cost effectiveness, reputation per hour and click intensity. The highest hourly experience rate can be reached by using an alloy of 14 rune and 14 adamant bars, but this is also very expensive and click intensive. Having an alloy with a base score of below 120 will reduce the difficulty one level, meaning that you will have one less section per sword to worry about, and generally bigger margins for error. Some options to consider:[n 1]

Bar 1 Bar 2 Base score Sections[n 2] Swords per hour[n 3] Relative xp/hr[n 4] Relative rep/hr average xp/sword Item cost Commission (profit)[n 5] Cost per hour (profit per hour) Relative cost/xp[n 6]
14 14 130 7 11 100% 100% 19192 109,193.00 38,384(−70,809.00) 1,201,123.00 (−778,899.00 ) 100%
10 18 122 7 11 93% (−7%) 95% (-5%) 17756 87,623.00 35,512(−52,111.00) 963,853.00 (−573,221.00 ) 79.55%
9 19 118 6 12 97% (-3%) 101% (+1%) 17058 82,230.50 34,116(−48,114.50) 986,766.00 (−577,374.00 ) 70.08%
14 14 95 6 12 76% (-24%) 86% (-14%) 13278 23,191.00 26,556(3,365.00) 278,292.00 (40,380.00 ) -7.70%
10 18 89 5 14 82% (-18%) 94% (-6%) 12363 20,189.00 24,726(4,537.00) 282,646.00 (63,518.00 ) -10.88%
  1. ^ Refer to the talk page of this article for further details on the reasoning behind this initial table.
  2. ^ Fewer sections means a lower click intensity.
  3. ^ Assuming very few mistakes and an active playstyle.
  4. ^ Relative to using 14 rune bars and 14 adamant bars, and no unlocked moulds. With additional mould unlocks, relative xp/hr for lower quality alloys increases slightly (+/- 1%).
  5. ^ This does not take in to account the profit achievable from reputation, as this table assumes that no moulds are unlocked.
  6. ^ Relative to using 14 rune bars and 14 adamant bars, calculated based on bar cost per hour and relative xp/hr.

Bar 1 Bar 2 Base score Sections[n 1] Swords per hour[n 2] Relative xp/hr[n 3] Relative rep/hr average xp/sword[n 4] Item cost Commission (profit) Cost per hour (profit per hour) Relative cost/xp[n 5]
14 14 130 7 11 100% 100% 19192 312,599.00 38,384(−274,215.00) 3,438,589.00 (−3,016,365.00 ) 100%
10 18 122 7 11 93% (−7%) 95% (-5%) 17756 232,913.00 35,512(−197,401.00) 2,562,043.00 (−2,171,411.00 ) 77.81%
9 19 118 6 12 97% (-3%) 101% (+1%) 17058 212,991.50 34,116(−178,875.50) 2,555,898.00 (−2,146,506.00 ) 67.28%
14 14 95 6 12 76% (-24%) 86% (-14%) 13278 31,409.00 26,556(−4,853.00) 376,908.00 (−58,236.00 ) 2.34%
10 18 89 5 14 82% (-18%) 94% (-6%) 12363 30,755.00 24,726(−6,029.00) 430,570.00 (−84,406.00 ) 3.13%
  1. ^ Fewer sections means a lower click intensity.
  2. ^ Assuming very few mistakes and an active playstyle.
  3. ^ Relative to using 14 rune bars and 14 adamant bars, and no unlocked moulds. With additional mould unlocks, relative xp/hr for lower quality alloys increases slightly (+/- 1%).
  4. ^ Based on Mithril scimitars, Adamant warhammers and Rune platebodies
  5. ^ Relative to using 14 rune bars and 14 adamant bars, calculated based on items for bar cost per hour and relative xp/hr.


This table illustrates that sacrificing some experience per hour can greatly increase cost effectiveness. Using 9 rune bars and 19 adamant bars per sword has 67.28% of the cost, while only losing out on 3% of the hourly experience, as more swords can be made per hour. Creating swords with 10 rune bars and 18 adamant bars will yield a bigger loss of experience per hour for a smaller reduction in cost per sword, which is thus not advisable. Do note however that while more swords per hour can be made when smithing swords with only 6 sections, this does still require a focused playstyle. If you are going for easier swords because you are looking for less focused gameplay, the relative experience rates could be lower for easier swords, assuming that you have some downtime between swords for example. Choosing for the 14:14 mithril/adamant alloy yields roughly 76% of the hourly experience rate relative to the 1:1 rune/adamant alloy, and can be profitable in some cases. However, choosing for a 18:10 ratio of mithril/adamant, the base score will fall below the 'hard' tier, removing a section of smithing per sword and increasing the amount of swords made per hour. This effectively leads to a reduction of only about 18% of experience per hour, while reducing the cost per experience to 3.13% and only losing out on 6% of the reputation per hour. These options may be very economical, with a higher experience rate at a lower cost, with the choice of adamant-mithril alloy mainly be dictated by (opportunity) cost, the difficulty and required attention.

Also note that the expected reputation per hour decreases when using 10 rune and 18 adamant bars or 14 adamant and mithril bars, but that reputation per hour actually goes up slightly when using 9 rune bars and 19 adamant bars, making this option a very economically viable choice, sacrificing only minimal experience gains.

Optimal mould unlock order for maximum points

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Over 79 Smithing

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Order Mould Level Reputation Cost Cumulative Cost
1 The Point! Smithing 81 450 450
2 Spiker! / Choppa! Smithing 79/80 450 900
3 Spiker! / Choppa! Smithing 79/80 450 1,350
4 Fleur de Blade Smithing 71 400 1,750
5 Serrated Tip Smithing 60 350 2,100
6 Chopper Forte +1 Smithing 70 400 2,500
7 Claymore Blade Smithing 59 350 2,850
8 Flamberge Blade Smithing 48 300 3,150
9 Defenders Tip Smithing 52 300 3,450
10 Stiletto Forte Smithing 50 300 3,750
11 Defender Base Smithing 51 300 4,050
12 Needle Point Smithing 69 400 4,450
13 Serpent Blade Smithing 50 300 4,750

Note the Corrupted Point and Juggernaut Forte are always worse than other moulds at this level, so are skipped. These cost an extra 300 and 350 reputation respectively for a total cost of 5,400 reputation for all moulds.

Before 79 Smithing

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Order Mould Level Reputation Cost Cumulative Cost
1 Flamberge Blade Smithing 48 300 300
2 Serrated Tip Smithing 60 350 650
3 Juggernaut Forte[n 1] Smithing 61 350 1,000
4 Claymore Blade Smithing 59 350 1,350
5 Chopper Forte +1 Smithing 70 400 1,750
6 Fleur de Blade Smithing 71 400 2,150
7 Defenders Tip Smithing 52 300 2,450
8 Needle Point Smithing 69 400 2,850
9 Stiletto Forte Smithing 50 300 3,150
10 Serpent Blade Smithing 50 300 3,450
11 Defender Base Smithing 51 300 3,750
  1. ^ Can be replaced with Spiker! (lv.79).

The Corrupted Point mould, costing 300 reputation, is skipped as it becomes obsolete at 60 by buying the Serrated Tip. If you are very low level and solely doing Giants' Foundry, you should have enough reputation to buy the moulds as you level, making the optimal order be the level requirement.

Best mould combinations

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The following table contains a list of the best mould combinations for various objectives. It assumes you want to maximise the sum of both objectives. If the player already meets the level requirement to use all of the purchasable moulds, then there is no need to purchase the Juggernaut Forte and the Corrupted Point moulds from the shop, as they are never optimal. The Juggernaut Forte mould becomes obsolete at level 79, and the Corrupted Point mould at level 60.

Default Moulds

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Commission Forte Blade Tip Score
Broad Heavy Medusa Ricasso Medusa Blade Saw Tip 44 (22+22)
Broad Light Medusa Ricasso/Chopper Forte Medusa Blade/Saw Blade Chopper Tip 24 (20+4)
Broad Spiked Medusa Ricasso Medusa Blade/Saw Blade/Defender's Edge Saw Tip 30 (22+8)
Broad Flat Medusa Ricasso Medusa Blade Saw Tip/Gladius Point 36 (22+14)
Narrow Heavy Serrated Forte Gladius Edge Gladius Point 46 (22+24)
Narrow Light Serpent Ricasso Stiletto Blade Serpent's Fang 42 (22+20)
Narrow Spiked Serrated Forte Stiletto Blade Serpent's Fang 38 (24+14)
Narrow Flat Serpent Ricasso Stiletto Blade Gladius Point 44 (22+22)
Heavy Spiked Serrated Forte Gladius Edge/Medusa Blade/Defender's Edge Saw Tip 38 (24+14)
Heavy Flat Medusa Ricasso Gladius Edge Gladius Point 44 (22+22)
Light Spiked Serpent Ricasso/Disarming Forte Saw Blade Serpent's Fang 30 (18+12)
Light Flat Serpent Ricasso Stiletto Blade Gladius Point 36 (14+22)

The average mould score using the optimal default moulds is 38.

All Moulds

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Default moulds are highlighted in bold.

Level[n 1] Commission Forte Blade Tip Score
Smithing 71 Broad Heavy Defender Base Fleur de Blade Defenders Tip 58 (22+36)
Smithing 80 Broad Light Stiletto Forte Choppa! Serrated Tip 49 (1+48)
Smithing 79 Broad Spiked Spiker! Claymore Blade Defenders Tip 56 (26+30)
Smithing 81 Broad Flat Chopper Forte +1 Claymore Blade The Point! 65 (21+44)
Smithing 71 Narrow Heavy Serrated Forte Fleur de Blade Needle Point 52 (26+26)
Smithing 80 Narrow Light Stiletto Forte Choppa! Needle Point 61 (26+35)
Smithing 79 Narrow Spiked Spiker! Flamberge Blade Needle Point 59 (27+32)
Smithing 70 Narrow Flat Chopper Forte +1 Serpent Blade Needle Point / The Point! 58 (28+30)
Smithing 79 Heavy Spiked Spiker! Fleur de Blade Saw Tip / Defenders Tip 59 (28+31)
Smithing 81 Heavy Flat Defender Base / Chopper Forte +1 Fleur de Blade The Point! 58 (28+30)
Smithing 80 Light Spiked Spiker! Choppa! Serrated Tip 64 (38+26)
Smithing 81 Light Flat Chopper Forte +1 Choppa! The Point! 69 (27+42)
  1. ^ Minimum level to purchase and use all moulds optimal for this commission.

The average mould score using optimal purchased moulds is 59.