Forestry/Strategies

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Forestry events spawn frequency

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A single location with a few trees actively being chopped is likely to see somewhere between roughly 3-7 Events per hour on average. These events could happen almost as quickly as back-to-back spawning, or there could be gaps of 20 minutes or more between them. Places that have more trees being actively chopped on will tend to see more frequent spawns.

The frequency of events is determined by the Woodcutting level of the tree and the players surrounding it. A standard Woodcutting skill roll is 4 ticks. Note that any of the nine events that spawn are determined by the success of the skilling roll. For example, a Struggling Sapling Event spawns at the end of the despawn time of a felled tree. Below are the maximum skill rolls each player can get with the following trees:

Skill rolls per cycle - floor(Despawn time (s)/2.4)
Tree Despawn time Respawn time Skill rolls[t 1] Despawn/Respawn Cycles[t 2] Skill rolls/Hour[t 3]
Oak tree 27 seconds 8.4 seconds 11 101.69 1118
Willow tree 30 seconds 8.4 seconds 12 93.75 1125
Teak tree 30 seconds 9 seconds 12 92.31 1107
Maple tree 1 minute 35.4 seconds 25 37.74 943
Hollow tree 36 seconds 25.8 seconds 15 58.25 873
Mahogany tree 1 minute 8.4 seconds 25 52.63 1315
Arctic pine tree 1 minute, 24 seconds 8.4 seconds 35 38.96 1363
Yew tree 1 minute, 54 seconds 59.4 seconds 47 20.76 975
Magic tree 3 minutes, 54 seconds 1 minute, 59.4 seconds 97 10.19 988
Redwood tree 4 minutes, 24 seconds 1 minute, 59.4 seconds 110 9.39 1032
  1. ^ Despawn time / 2.4
  2. ^ 3600 / (Despawn time + Respawn time)
  3. ^ Skill rolls × Despawn/Respawn cycles

Please note that the time between events is between 40-120 seconds. Certain events have longer max event times in which the player or players must complete the event quickly to maximise anima-bark rates.

Example: Three Yew trees at Seers' Village church vs six Yew trees at flax field

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To quantify how much more frequently Forestry events spawn near the Flax field compared to the Seers' Village church, consider the following:

  • Events trigger based on Woodcutting skill rolls, which occur every 4 ticks (2.4 seconds) per player. Each tree provides an independent chance to roll an event.
  • Tree Density Difference:
    • Seers' Village Church: 3 Yew trees
    • Seers' Village Flax Field: 6 Yew trees
  • Skill Rolls Per Hour for Yew Trees:
    • A single Yew tree provides 975 skill rolls per hour. With 3 trees at the church, the total is: 3 trees × 975 skill rolls per hour = 2,925 skill rolls per hour.
    • With 6 trees at the Flax field, the total is: 6 trees × 975 skill rolls per hour = 5,850 skill rolls per hour.
  • Event Rate Scaling:
    • Assuming each skill roll has an independent chance of triggering an event, doubling the number of trees should roughly double the number of event rolls per hour. If a player at the church gets X events per hour, a player at the flax field (with twice the number of trees) should get 2X events per hour, assuming at least 10 players are actively cutting all available trees.

Interacting with the various Forestry Events

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  • Bees/Hives event- Put logs into the hives when they appear. The chance to get beehive parts is on each hive completion that you helped to build.
  • Dryad/Ritual event- Stand in the "odd one out" spot that appears. RuneLite "Woodcutting" plugin will highlight the correct one, or just follow the crowd.
  • Flowers event- Find the two correct flowers and take the pollen you get back and forth between them. Periodically, the cycle will shift and you'll need to seek out the next flower pair.
  • Leprechaun event- Briefly stand in the rainbows when they appear. Bank with the Leprechaun, if needed.
  • Poachers/Fox event- Click the traps that spawn to disarm them, saving the fox.
  • Pheasant/Egg event- Click the nest that has no bird in it to steal an egg, then hand it to the forester. Repeat until the event ends. The birds will occasionally leave and return, and will briefly stun and steal back an egg from players adjacent to the nest upon their return.
  • Roots event- Chop the tree roots that spawn to receive Xp/Anima. A little bit after the event begins, a Root that looks different (and offers better rewards) will appear in the cycles, and you will want to be chopping it. RuneLite "Woodcutting" plugin highlights will show this root more easily.
  • Sapling event- Click the various piles three times to make fertilizer, then click the sapling to use it. Figuring out the right combination of ingredients will give more Xp/Anima. RuneLite "Woodcutting" plugin highlights will make this much easier, and players will often post the right code in-game chat once it is known.
  • Friendly Ent event- Prune the ents that appear using a trim style which will result in the haircut they ask for. It is recommended (if on RuneLite) to menu entry swap "Top" to be the left click option and "Back" to be the shift-click option, as all ents can be pruned using one of these two styles, and pruning this way is much faster.
    • Using the RuneLite client, it is recommended to set the left-click action to the "prune top" option and set the shift left-click action to the "prune back" option (or vice-versa), and one of those options will always be able to successfully prune an entling faster than right-clicking and choosing a prune option. It is also recommended to set both the left-click and shift-left click options on pruned entlings to the "walk here" option for easier pruning, in cases where the entlings stand on top of one another. The "ForestryCC" Friends Chat-channel created a standard operating procedure where a single entling is prioritised to be fully pruned before moving on to the next highest request. This ensures at least one entling is fully pruned, granting a 20% chance of spawning an egg nest per each fully pruned entling. The priority is as follows:
Request/Prune Action Priority (1 - Highest, 4 - Lowest)
Short on top! (Prune top) 1
A leafy mullet! (Prune top) 2
Short back and sides! (Prune back) 3
Breezy at the back! (Prune back) 4
  • In cases where multiple entlings have a Short on top! or any other request listed above, prune the entling that most players are interacting with. This will ensure the priority is kept the same throughout the event.
  • NPC Highlights also found using the RuneLite client can also be used to set different colour highlighting on the unfinished and finished entlings for easier visual differentiation.

Rewards per event

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Below is a table of rewards, scaled assuming level 50 in every skill and no extra bonuses (such as skilling outfits). The math underlying the experience and bark numbers is based on the formulas published on the individual event pages. "Actions per event" is subjective based on a low sample size and may need adjustment.

Event Typical actions per event[e 1] Rewards per correct action (average) Bonus at end Total rewards[e 2] Additional benefits Eligibility for full bonus
Rising Roots 30
(5 chops * 6 roots)
10.5 bark
60 Woodcutting xp
N/A 315 bark
1800 Woodcutting xp
N/A N/A
Struggling Sapling 16 11.5 bark
102.5 Woodcutting xp
35 Farming xp
190 bark
2000 Woodcutting xp
374 bark
3640 Woodcutting xp
560 Farming xp
15-20 leaves 1 mulch and 70%+ average nutritional value
Flowering Tree 30 3 bark
13 Woodcutting xp
67.5 bark
700 Woodcutting xp
157.5 bark?
1090 Woodcutting xp
1-5 seeds or strange fruit 1 pollination on each of 4 pairs
Woodcutting Leprechaun 6 56.3 bark
187.5 Woodcutting xp
N/A 337.5 bark
1125 Woodcutting xp
Deposit box N/A
Beehive[e 3] 60
(10 logs * 6 hives)
4 bark per log
27.5 bark per hive
28.8 Woodcutting xp per log
222.5 Woodcutting xp per hive
15 Construction xp per log
N/A 405 bark
3060 Woodcutting xp
900 Construction xp
4 sturdy parts N/A
Friendly Ent 30[e 4] 4.5 bark
25 Woodcutting xp
10 Fletching xp
125 bark
750 Woodcutting xp
260 bark
1500 Woodcutting xp
300 Fletching xp
1 egg nest (100%)
~20 leaves
Attempt to trim any entling
Poachers 15 11.5 bark
75 Woodcutting xp
25 Hunter xp
160 bark
1125 Woodcutting xp
332.5 bark
2250 Woodcutting xp
375 Hunter xp
Fox whistle (1/30) 1 trap disarmed
Enchantment Ritual 8 20.5 bark
160 Woodcutting xp
144 bark
855 Woodcutting xp
308 bark
2135 Woodcutting xp
Petal garland (1/30) 1 ritual circle (for garland) or all 8 (for bark)
Pheasant Control 30 8.5 bark
60 Woodcutting xp
25 Thieving xp
N/A 255 bark
1800 Woodcutting xp
750 Thieving xp
12 feathers
Golden pheasant egg (1/30 avg)
N/A
  1. ^ The player's play style and level of attention may greatly affect this number.
  2. ^ No more than 256 bark is ever rewarded, but it is useful to see the relative rate at which different events accumulate rewards.
  3. ^ This assumes one of: oak/willow/maple/teak/mahogany logs
  4. ^ Players using the Menu Entry Swapper plugin for Entlings are likely to exceed this number significantly, especially in the case of a highly scaled Entling spawn.

Suggested equipment

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Note: Any type of Forestry or Lumberjack clothing piece (except the Twitcher's Gloves) can be stored inside the Forestry kit if the player purchases and uses the clothes pouch blueprint on the Forestry kit.

  1. ^ Recommended if using any Crystal equipment to avoid losing charges.

Equipment Notes

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References

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  1. ^
  2. ^