Talk:Money making guide

From Old School RuneScape Wiki
Jump to navigation Jump to search
This talk page is for discussing the Money making guide page.
  • Sign and date your posts by typing four tildes (~~~~) at the end of your message.
  • Put new text under old text. Click here to start a new topic.
  • If you're uploading an image solely for a talk page, please use an external image host.
  • Use {{@|<username>}} to ping users in your comment.

Sawmill fee for mahogany is not 1050 but 1500  —The preceding unsigned comment was added by 83.99.248.194 (talk) on 19:43, 2 January 2024 (UTC).

Using the sawmill costs 1500gp, but the cost is reduced to 1050gp when using Plank Make. I've just verified this in-game. Duralith (talk) 20:12, 2 January 2024 (UTC)

This should probably not exist in general since it's 100% a meme, but $52 minimum wage? At least put US federal minimum 7.25 (or round up to 8?)

2600:8807:3200:1140:DF32:3069:6559:48D3 14:21, 18 February 2024 (UTC)

Be aware that if players do not sell their iron ore in the shop, this method may not work.  —The preceding unsigned comment was added by 2804:7f4:c081:bda4:9469:18fe:3c03:b07f (talk) on 21:42, February 27, 2024 (UTC).

Shows for 9 seeds/patches instead of 8  —The preceding unsigned comment was added by 192.174.76.8 (talk) on 19:38, March 8, 2024 (UTC).

Outdated, you actually gonna lose gp by doing this  —The preceding unsigned comment was added by 2607:fb90:d552:5ea6:8c5f:18ff:fee8:9188 (talk) on 15:26, April 7, 2024 (UTC).

Creating Teleport Tablets at Lunar Lectern

[edit source]

Hi! I found a method that's currently very profitable due to a spike in prices. Khazard Teleport is a very high price today, and most teleports created at the Lunar Lectern have been rising in price since January.

I created a new page for this: https://oldschool.runescape.wiki/w/Money_making_guide/Creating_Teleport_Tablets_At_Lunar_Lectern

I'd appreciate any edits or feedback.

It seemed possible to just go ahead and make the guide, and I didn't find rules around *not* doing so, so I went ahead and submitted it, copying the Tan Leather guide and editing to my needs. I based the tablets/hour number on doing it myself with full focus for half an hour, then half focus half an hour.

For future reference, though, are there any guidelines on what's suitable for a money making guide? I assume we avoid things which are only rarely profitable, or which rely on very low trade volume items, but I am curious about other guidelines. After making this, I realized the Money making guide says to put something in this talk page if you have an idea for a new guide - but I found creating the guide directly to be reasonably easy, so I'm curious whether this is acceptable & how I should approach this in the future.

Daboross (talk) 21:44, 10 April 2024 (UTC)

theres more products besides just gp theres kovacs brew which goes for on average 45k each and with iron/steel you earn 1 every 3 swords with mithril/adamant you get one every 2 swords assuming best molds are available. this easily adds 250k profit to mithril/adamant and 150k to iron/steel.  —The preceding unsigned comment was added by 2600:1700:3ab6:b010:17:5740:5525:cee7 (talk) on 18:34, April 12, 2024 (UTC).

Currently, due to the low market price of nail beast nails, crafting Sanfew Serums (4) has become a profitable activity. Not only does it offer a good profit margin, but it also provides valuable Herblore experience. I have created a detailed guide that outlines the process and the potential earnings from this activity. Could this guide be considered for addition to the main money-making page? Your feedback and approval would be greatly appreciated. Thank you! Butthurt (talk) 14:19, 26 April 2024 (UTC)

i don't see gp/h rate for doing this method with 99 smithing, which should increase profits due to the coal bag holding more coal  —The preceding unsigned comment was added by 2603:7080:9a00:12c:ccca:e71:abe1:7f3d (talk) on 09:43, April 29, 2024 (UTC).

It only do 5500 hides per hide and in guide it says 8000 hides per hour that is not true so...correct it

Corrected. Please feel free to update other typos or incorrect info in the future. RealEvanem (talk) 17:31, 17 May 2024 (UTC)

I ain't making 5500 an hour lmao. My number is closer to half of that.

This is bootable from 47 Agility onwards with summer pie. 52 Agil required to enter 49 required for pipe  —The preceding unsigned comment was added by 2a00:23c7:ad13:6a01:4823:87b5:3be0:fb4e (talk) on 15:20, May 14, 2024 (UTC).

Request for deletion. Only major difference is the KPH. IN line with every other guide. RealEvanem (talk) 17:25, 17 May 2024 (UTC)

needs to add zombie pirates please  —The preceding unsigned comment was added by 2601:405:4a00:7290:ac15:c34d:1404:3d45 (talk) on 03:48, May 26, 2024 (UTC).

Added. Money making guide/Killing zombie pirates RealEvanem (talk) 16:00, 18 June 2024 (UTC)

120 × Teak seed (2,280) - implying you will receive 120 teak seeds per 120 kills. Fixed--RealEvanem (talk) 12:56, 13 June 2024 (UTC)

F2p money making

[edit source]

raw herring prices are up is someone able to calculate or run a test on this with like 50 fishing? has to be better than slamon and probably competes with shrimp/anchovies  —The preceding unsigned comment was added by 2604:3d09:4483:4200:c499:6adc:c07:858f (talk) on 05:14, June 13, 2024 (UTC).


Rough math. At level 50, it takes about 128 seconds of fishing to fill an inventory of 26 with Herring+Sardines. Add in say 12 seconds per cycle to stop at the bank gives 140 seconds per cycle, or ~25 trips per hour. This gives you 650 fish, of which about 330 will be sardines (worth 12,210) and 320 of which will be herring (worth 18,560). Your total net profit for the hour, after paying for the bait, is 27,520. 98.171.245.6 19:38, 6 July 2024 (UTC) Don Glord

And here's the proposed guide. Can an admin or something take a look and add it if it passes muster?

<!------Sardine and Herring Fishing Moneymaking Guide----->
{{Mmgtable
|Activity = Catching [[Raw sardine|sardines]] & [[Raw herring|herring]]
|Image = [[File:Draynor Village.png|400px]]
|Skill = {{SCP|Fishing|10}} (30+ recommended)<br/>{{SCP|Combat|15+}} Recommended
|Item = [[Fishing rod]]
|Quest = None
|Intensity = Low
|Other = None
|Experience1 = Fishing
|Experience1num = .5273*20 + .4727*30
|isperkill = y
|kph = 494
|kph name = Catches per hour
|Input1 = Fishing bait
|Input1num = 1
|Output1 = Raw sardine
|Output1num = .53
|Output2 = Raw herring
|Output2num = .47
|Location = [[Draynor Village]]
|Category = Skilling
|SkillCategory = Fishing
|Members = No
|Details = 
''The profitability of this method varies by fishing level.  The chart above is based on fishing level 30.  For other levels, please consult the profitability chart below.

Just southwest of the [[Draynor Village]] bank, there are some spots to bait fish.  If you need to get a [[fishing rod]] or replenish your supply of [[fishing bait]], you can visit the [[Gerrant's Fishy Business.|fishing shop]] in [[Port Sarim]].  If you are below {{SCP|Combat|15}}, you may get attacked by the aggressive [[dark wizard]]s that patrol the area.

The profit listed in the table above is based on fishing level 30.  As your fishing level increases, you catch fish faster and a higher proportion of the fish caught are the more profitable herring. Starting at {{SCP|Fishing|57}}, you will catch more herring than sardines.  Because the quality of your catch improves as level increases, the profit is not simply proportional to the catch speed your fishing level provides.  The following chart demonstrates how profitability scales with fishing level.

Note that you can technically do this method with just {{SCP|Fishing|5}}, but you cannot catch herring until {{SCP|Fishing|10}}.  This severely cuts into your profitability



}}

{| class="wikitable sortable"
|+ Profitability of bait fishing, by level (per hour)
|-
! Level
! % Herring
! Trips
! Total Fish
! Fish Caught
! {{plink|Coins}} Profit
! Profit/Fish
! {{SCP|Fishing}} Experience
! {{SCP|Fishing}} Exp/Fish
|-
| 5 || 0% || 7 || 182 || {{plink|Raw sardine}} x182<br/>{{plink|Raw herring}} x0 || {{Coins|{{GEP|Raw sardine|182}}+{{GEP|Raw herring|0}}-{{GEP|Fishing bait|182}}}} || {{Coins|{{GEP|Raw sardine|1.0000}}+{{GEP|Raw herring|0.0000}}-{{GEP|Fishing bait}}}} || 3,640 || 20
|-
| 10 || 45% || 13 || 338 || {{plink|Raw sardine}} x183<br/>{{plink|Raw herring}} x155 || {{Coins|{{GEP|Raw sardine|183}}+{{GEP|Raw herring|155}}-{{GEP|Fishing bait|338}}}} || {{Coins|{{GEP|Raw sardine|0.5422}}+{{GEP|Raw herring|0.4578}}-{{GEP|Fishing bait}}}} || 8,310 || 24.57
|-
| 20 || 46% || 16 || 416 || {{plink|Raw sardine}} x225<br/>{{plink|Raw herring}} x191 || {{Coins|{{GEP|Raw sardine|225}}+{{GEP|Raw herring|191}}-{{GEP|Fishing bait|416}}}} || {{Coins|{{GEP|Raw sardine|0.5394}}+{{GEP|Raw herring|0.4603}}-{{GEP|Fishing bait}}}} || 10,230 || 24.60
|-
| 30 || 47% || 19 || 494 || {{plink|Raw sardine}} x260<br/>{{plink|Raw herring}} x234 || {{Coins|{{GEP|Raw sardine|260}}+{{GEP|Raw herring|234}}-{{GEP|Fishing bait|494}}}} || {{Coins|{{GEP|Raw sardine|0.5273}}+{{GEP|Raw herring|0.4727}}-{{GEP|Fishing bait}}}} || 12,220 || 24.73
|-
| 40 || 48% || 22 || 572 || {{plink|Raw sardine}} x298<br/>{{plink|Raw herring}} x274 || {{Coins|{{GEP|Raw sardine|298}}+{{GEP|Raw herring|274}}-{{GEP|Fishing bait|572}}}} || {{Coins|{{GEP|Raw sardine|0.5217}}+{{GEP|Raw herring|0.4783}}-{{GEP|Fishing bait}}}} || 14,180 || 24.78
|-
| 50 || 49% || 25 || 650 || {{plink|Raw sardine}} x329<br/>{{plink|Raw herring}} x321 || {{Coins|{{GEP|Raw sardine|329}}+{{GEP|Raw herring|321}}-{{GEP|Fishing bait|650}}}} || {{Coins|{{GEP|Raw sardine|0.5064}}+{{GEP|Raw herring|0.4936}}-{{GEP|Fishing bait}}}} || 16,210 || 24.94
|-
| 60 || 51% || 27 || 702 || {{plink|Raw sardine}} x344<br/>{{plink|Raw herring}} x358 || {{Coins|{{GEP|Raw sardine|344}}+{{GEP|Raw herring|358}}-{{GEP|Fishing bait|702}}}} || {{Coins|{{GEP|Raw sardine|0.4903}}+{{GEP|Raw herring|0.5097}}-{{GEP|Fishing bait}}}} || 17,620 || 25.10
|-
| 70 || 52% || 29|| 754 || {{plink|Raw sardine}} x361<br/>{{plink|Raw herring}} x393 || {{Coins|{{GEP|Raw sardine|361}}+{{GEP|Raw herring|393}}-{{GEP|Fishing bait|754}}}} || {{Coins|{{GEP|Raw sardine|0.4790}}+{{GEP|Raw herring|0.5210}}-{{GEP|Fishing bait}}}} || 19,010 || 25.21
|-
| 80 || 54% || 31 || 806 || {{plink|Raw sardine}} x371<br/>{{plink|Raw herring}} x435 || {{Coins|{{GEP|Raw sardine|371}}+{{GEP|Raw herring|435}}-{{GEP|Fishing bait|806}}}} || {{Coins|{{GEP|Raw sardine|0.4605}}+{{GEP|Raw herring|0.5395}}-{{GEP|Fishing bait}}}} || 20,470 || 25.40
|-
| 90 || 56% || 33 || 858 || {{plink|Raw sardine}} x381<br/>{{plink|Raw herring}} x447 || {{Coins|{{GEP|Raw sardine|381}}+{{GEP|Raw herring|447}}-{{GEP|Fishing bait|858}}}} || {{Coins|{{GEP|Raw sardine|0.4446}}+{{GEP|Raw herring|0.5554}}-{{GEP|Fishing bait}}}} || 21,930 || 25.55
|-
| 99 || 57% || 34 || 884 || {{plink|Raw sardine}} x377<br/>{{plink|Raw herring}} x507 || {{Coins|{{GEP|Raw sardine|377}}+{{GEP|Raw herring|507}}-{{GEP|Fishing bait|884}}}} || {{Coins|{{GEP|Raw sardine|0.4260}}+{{GEP|Raw herring|0.5740}}-{{GEP|Fishing bait}}}} || 22,750 || 25.74
|}
This table assumes fishing until an inventory of 26 fish is filled and it takes ~15 seconds per banking cycle of travel.

{{Money making}}



}}
{{Money making}}
[[Category:MMG/F2P]]

Thanks 98.171.245.6 16:57, 7 July 2024 (UTC) Don Glord

I figured out how to add it and now its live! --71.94.94.252 23:37, 7 July 2024 (UTC)Money making guide/Catching sardines & herring

98.171.245.6 21:43, 7 July 2024 (UTC) DonGlord

forestry events don't spawn

rebi

I feel like this should include the GE tax. Since the item is relatively expensive, GE tax ends up reducing the profit by a pretty large amount and would place this much further down the list of money makers Swebberz (talk) 21:02, 24 June 2024 (UTC)

Stringing Amulets

[edit source]

I'd like to add a new technique: 'Stringing Amulets (F2P)' The core table can be found here already (maybe not the best place for it?). Its something that requires no skills (and trains crafting slightly) and makes around ~200k/hour (currently, after GE tax). This places it in a fairly decent tier of profitability among F2P methods while also being accessible to anyone (at least, to anyone who has the capital to get started) and being incredibly easy to do.

I would categorize it as 'Low' intensity and in either the 'Processing' category or in 'Skilling/Crafting'. I think I'd recommend 1 million GP to get started, as this will get you through the first half-hour or so before hitting up the GE again.

This method does not require membership. Perhaps there is room for 'Stringing Amulets (Members)' as well, though I cannot speak to that. --98.171.245.6 18:52, 6 July 2024 (UTC)Don Glord

Published! Its a beta version that only ever recommends Diamond Amulets. I need to update it to be more dynamic via switch statements. Maybe tomorrow.

71.94.94.252 01:56, 8 July 2024 (UTC)Don Glord

Fiendish ashes seem to be counted in the output when they arent mentioned as being picked up as part of the method and would probably fill up your inventory fast. --24.45.72.162 18:49, 16 July 2024 (UTC)

Not a money making guide anymore 2A00:79E0:AE:201:28E3:3543:824C:E318 07:49, 19 July 2024 (UTC)

Feedback (Sat, 20 Jul 2024 03:26:53 GMT)

[edit source]
Resolved
"Dying blue wizard robes" is showing incorrect value in the profit columns. So is "Selling hardleather bodies." Other ones all seem fine.
—Submitted via Article feedback

Apparently the kph parameters aren't supported for recurring methods

- Microbrews (talk) 03:44, 20 July 2024 (UTC)

This info is now out of date with the scorching bow being the current meta.


Updated the default and mentioned Scorching bow. New boss tech generally needs to be updated in the /Strategy page. RealEvanem (talk) 14:04, 20 August 2024 (UTC)

prices for white/black flower are inflated by 50% and other flowers by 50-70%

prices for white/black flower are inflated by 50% and other flowers by 50-70%2601:58A:8A02:2C20:75FE:8A2A:F8E7:32A5 21:33, 28 August 2024 (UTC)

Prices shown on GE dataabase are not accurate by multiple hundreds of percent

Feedback (Mon, 09 Sep 2024 00:18:15 GMT)

[edit source]
Resolved
The page is outdated
—Submitted via Article feedback

Feedback (Wed, 11 Sep 2024 12:13:06 GMT)

[edit source]
Resolved
Found a low req money making method. in shayzien theres a clothing shop with a bank next to it.the clothing shop spawns orange dye and a black wizard hat. hopping worlds you can make about 400k/hour
—Submitted via Article feedback

You might as well do motherlode mining if you are only raking in 400K an hour with absolutely no xp gain. World hopping back and forth also requires your full attention. There are way better methods to make money even compared to F2P methods.

(173.75.41.224 17:21, 24 September 2024 (UTC))Halfroot

Feedback (Thu, 12 Sep 2024 13:39:38 GMT)

[edit source]
Unresolved
wiki
The ability to search OSRS Hi-Scores to pull levels and filter this list, similar to the RS3 money making guide page, would be very helpful.
—Submitted via Article feedback

Elite and regular void set stacks with salve amulet(ei) and can inflict ALOT of damage to zombie pirates when you combine it with a venator bow due to how AoE attacks work. The only issue is that it comes with a lot more risk, assuming you die and factor in repair costs below level 20 wilderness, so I ask you gents, should I include it under recommended gear or not? (173.75.41.224 17:13, 24 September 2024 (UTC)) Halfroot

The Salve amulet(ei) supposedly does not work with Venator richochet bounce, so there are some diminishing returns there. Otherwise, elite void is 780,000 to repair with an additioanl ~4m if using trouver parchments. Given most of the damage is coming from the cannon and zombie pirates only have 35 health to begin with, i'd say that's unnecessary risk for most players. RealEvanem (talk) 18:28, 24 September 2024 (UTC)

Thank you for the clarification. The wiki never mentioned that the 2nd and 3rd ricochet from venators bows passive and salve do not stack, and I can't seem to find anything suggesting it does elsewhere, so I'll take your word for it.

(173.75.41.224 19:21, 24 September 2024 (UTC)) Halfroot

Its mentioned on Salve amulet(ei), Barrages and Chinchompas do not work, so its assumed. I personally have not tested it, but shouldn't make much of a difference for this. RealEvanem (talk) 21:20, 24 September 2024 (UTC)

I swapped void out and the difference is negligible.

This is in the negatives for making money (-265k at the time of post). It could be just the normal fluctuation of the G.E., however, seeing a negative for a money maker is interesting. Article also potentially is out of date, as there are two new potions to make with Dwarf weed, not just Ranging potions. DarkPyroNinja (talk) 23:19, 25 September 2024 (UTC)

Collecting White berries

[edit source]

Farming white berries has become a great passive money maker again since they are back at 1k ea. With the 5 bush patches used, you can expect a yield between 50-100+ each time and they regrow pretty fast, like Yanillian Hops. It's an estimation, but since there is only a one time input cost, combined with the magic secateurs, attas seed and other boosters, it's a really great help to grow some money. Adds only like 5 minutes to your herb runs. Something to be considered?178.51.58.106 11:04, 30 September 2024 (UTC)


Eh... it's like you said. It's good money but it comes with a lot of additional requirements. It's not like we can just assume everyone is a mid-game player who already has a lot of content unlocked yet or want to go out of their way to plant attas seeds i.e.

(173.75.41.224 01:11, 1 October 2024 (UTC))Halfroot

Making pyre logs no longer works this way, it is considerably less pyre logs an hour. capping at around 1400 Swebberz (talk) 15:45, 18 October 2024 (UTC)

Feedback (Mon, 21 Oct 2024 15:34:56 GMT)

[edit source]
Resolved
Money making through buying items off certain stores w/ world hopping is very potent, but only one extremely weak method was listed.

Notable ones: Buying battlestaff from Baba Yaga Buying cosmic runes from Priff magic shop

These can reach 500k gp/hr or more

Sometimes GEs have a large quantity of valuable like mlb(u) dumped by irons, which can achieve over 1m gp/hr rates buying them
—Submitted via Article feedback
Battlestaves from Baba Yaga sounds alright, although I'm not sure why you couldn't just do What Lies Below and use Zaff instead. Far lower requirements compared to Lunar Diplomacy quest line.
If you have the reqs to access Prif, then you more likely than not have access to a moneymaker that makes more than 500k/hr buying cosmic runes.
  • Buying other people's items from general stores is inconsistent profit since it entirely relies on other players. It is possible to not find anything worthwhile when hopping to check store stock, which cuts into profits. YoshiFan12 (talk) 18:03, 23 October 2024 (UTC)

Feedback (Mon, 21 Oct 2024 15:39:16 GMT)

[edit source]
Resolved
Oops I meant general stores, not GEs I literally just swiped 2k mlb(u) from edge general store, easiest 1.5mil gain in my life
—Submitted via Article feedback

Profit per hour is broken on this page

Feedback (Sat, 26 Oct 2024 14:21:20 GMT)

[edit source]
Unresolved
would be interesting to list std of some of the high-ev moneymakers reliant on rare drops, optionally factoring in e.g. mean GE volatility. i've done this for a few of the strategies here, but someone smarter than me could probably systematize this
—Submitted via Article feedback

Should include using the new regeneration potion for redemption. Less banking means more xp and pickpockets that cover the cost of a regeneration potion. You also end up using more dodgy necklaces because of the increased amount of pickpockets and when you do bank you can more easily manage inventory. 2x regenaeration potions are good for an hour 65.24.40.77 13:50, 2 November 2024 (UTC)

Money Making: Purchasing Plant Cures

[edit source]

The price of Plant Cure's on the GE seems to hover around 130-160gp, but you can buy them from any of the GAG farmers for 25gp and the price doesn't scale. In the Farming Guild there is a GAG farmer named Alexandra stationed a few tiles away from a leprechaun that can store them. I was able to buy 1000 (enough to max the leprechaun's inventory) in approximately 10 minutes for 25000gp, which if sold at current GE price, would result in a net profit of 117gp each and 117000 for all 1000. Assuming my run was accurate the approximate hourly profit should be around 702,000gp. The daily volume of Plant Cure's is only 16,836 so doing this would significantly impact the price but this does seem viable for anyone with access to a GAG farmer and a leprechaun.

(Flame18144 (talk) 05:22, 4 November 2024 (UTC))

Am I allowed to suggest a few friend chats that hosts "group running" in the description. These of course have their own rules and risks.

Hello dear: how are you ... I play Pickpocketing vyres for 7 days every day 5 hours I don't get any Blood shard is this normal ? please if you can help to know if I'm in right way or not

RNG can be a b*tch. Just keep trying and you might pull 3 shards in a day.

Feedback (Mon, 25 Nov 2024 06:48:10 GMT)

[edit source]
Resolved
proposal: add "begging at GE" and "edging scammers with a megarare equipped" as mmgs
—Submitted via Article feedback

/hahaha, get a load of this guy!

Do you guys think it's worth mentioning that people wishing to save money on supplies can take blighted manta rays and blighted super restores to a pvp world for a fraction of the cost. Since the fight takes place in an instance, the only risk is getting to him in the first place. Should worst come to worst, you will have to incur the cost of repairing your (elite) void armor and helm on death, but with protect item activated, you should not be losing anything that valuable.

173.75.41.224 02:09, 5 December 2024 (UTC) Halfroot

Feedback (Mon, 16 Dec 2024 14:59:23 GMT)

[edit source]
Unresolved
wiki
would be cool to have the option to filter by account specs
—Submitted via Article feedback

Feedback (Sat, 04 Jan 2025 07:12:12 GMT)

[edit source]
Resolved
I think making goading potions with prescription goggles and alchemists amulet is like 5mil/hr
—Submitted via Article feedback

Feedback (Sat, 04 Jan 2025 07:40:16 GMT)

[edit source]
Resolved
i lied making goading potions is 10m/hr with alch neck and prescrip goggles
—Submitted via Article feedback

With G.E. prices listed by jagex, it is 30+m/hr. Based on real trade prices it is a negative money maker. The lower daily volume also introduces instability, and has an extremely high buy-in of >145M. Better to leave as a non-mmg than to make it with a warning that the prices are incorrect. RealEvanem Talk / Edits 17:13, 13 January 2025 (UTC)

Feedback (Mon, 13 Jan 2025 12:37:12 GMT)

[edit source]
Resolved
adding barrel collection hourly profit it is possible to make a killin barrels spawn every 5 secs or so and there is a campp where ther are 3 spawnin at a time they are worth about a 1k profit each
—Submitted via Article feedback

not added - low volume and low alch value make this seem like a poor choice and something that is at best highly unreliable. Crabby (talk) 12:59, 13 January 2025 (UTC)

Feedback (Wed, 29 Jan 2025 02:04:39 GMT)

[edit source]
Resolved
Add a numeric tiering for the "intensity"

Sorting by Intensity goes alphabetically, High > Low > Medium Prefix with a number: "1 - Low"

Additionally, add another tier, "Insanity" Labeling "Colosseum 12", "ToA 500", the solo Wildy Bosses, Wildy Agility, Thermy, all as a blanket "High Intensity" is a bit silly.

Possibly split "Intensity" into "Focus" and "APM"
—Submitted via Article feedback

Feedback (Fri, 31 Jan 2025 13:59:40 GMT)

[edit source]
Resolved
Hourly True profits :)
—Submitted via Article feedback

If you're looking for rates without uniques, you can subtract them manually - but any individual hour will vary a lot by boss, and it's not always appropriate to exclude uniques. These are long term averages. If I've misunderstood this feedback please do elaborate! Crabby (talk) 14:08, 31 January 2025 (UTC)

Buying thread in al kharid

[edit source]

Buying thread in al kharid while world hopping could be decent brain-off f2p money maker. Buying feather crates is still more profitable though

You will need maybe 10-30k gold, each thread is 1-2 coins from al kharid and 10-11 gold on the GE. buy all 100, worldhop, buy all 100, worldhop

I have no idea how to precisely calculate the profit gain but I think it's possible to get like 100-160k an hour, assuming it takes 15-20 seconds per worldhop, and 9 gold profit per thread bought.

Awesomerly (talk) 06:34, 3 February 2025 (UTC)

For low level Ironman accounts without a glory, dueling ring to bank at castle wars, Ardy cloak to monastery, fairy ring to Zanaris, Ferox to bank and restore run when low. With 74 agility, shortcuts and graceful in slots not occupied by cloak and tiara, I needed to restore run energy at the end of every 4th run. Doing 8 runs to get the time for swapping out rings/ hitting the pool was just under 9 minutes with plenty of mistakes. Works out to 53 runs an hour. --Fe Baphomet (talk) 01:23, 16 February 2025 (UTC)

Should be mentioned Bryophyta staff saves nature runes, replacing mud staff for infinite earth runes with Tome of earth 19 February 2025 - ign; R T ZKF333isher (talk) 06:19, 19 February 2025 (UTC)

I believe this was already brought up on the talk page for that specific mmg, and the amount saved is so miniscule you would need to spend 2,000 hours casting plank make to save enough nature runes to be worth the cost of the staff. Bryo staff is just way too expensive for it's effects to be worthwhile in a reasonable timeframe ever. If it is a thing you already own then you would either already know to use it or you would have already sold it and used that 12mil better on something else. Wroometh (talk) 06:58, 19 February 2025 (UTC)

Does emberlight not work, seeing that arc and darklight work here?  —The preceding unsigned comment was added by 2a01:261:ecb:6600:35aa:262f:17e0:9508 (talk) on 06:40, February 25, 2025 (UTC).

Emberlight works. YoshiFan12 (talk) 16:27, 25 February 2025 (UTC)

Feedback (Wed, 05 Mar 2025 03:37:43 GMT)

[edit source]
Resolved
To add 540 (Solo)
—Submitted via Article feedback

I don't believe solo 540 is different enough from solo 500 to warrant a separate money making guide. Coopermor (talk) 05:41, 5 March 2025 (UTC)

IRL Job (US Minimum Wage)

[edit source]

One bond: $7.99

One bond (gp): 13,673,202 coins

US Minimum Wage: 7.50/hr

GP per hour: 12,980,888 coins


working at McDonalds outearns Nex Duo but unfortunately has low XP rate

Sir casticog (talk) 15:52, 5 March 2025 (UTC)

US federal minimum wage is $7.25/hour. Bonds are now. $8.99. However, many states legally or culturally have minimum wages much higher, closer to $15/hour.
Adjusted GP/HR @ $15/hr & $8.99/bond is 22,814,011 coins RealEvanem Talk / Edits 15:29, 11 April 2025 (UTC)


thought i'd add the rates from where i am (CAD ON)

17.60 Cad min wage in Ontario ( 12.81 USD) one bond is 9.99 CAD (is it 7.99 or 8.99 USD for a bond???)

gp/h in ontario working at mcdonalds spending ur whole paycheck on bonds: 21,877,123 coins

Qmal (talk) 21:19, 30 May 2025 (UTC)

Feedback (Fri, 07 Mar 2025 10:14:20 GMT)

[edit source]
Unresolved
wiki
could you add that feature from the rs3 wiki where you can filter the requirements for your current stats? https://runescape.wiki/w/Money_making_guide
—Submitted via Article feedback

Feedback (Mon, 10 Mar 2025 03:22:24 GMT)

[edit source]
Unresolved
wiki
add the ability to input username and highlight methods that user can do (based on skills tab/quests)
—Submitted via Article feedback

build a catch ratio chart like other fishing money making guides, showing the increase gp/hr with the increase of fishing level

Start-to-finish pie shell crafting with Cooks Guild

[edit source]

Ran a few test runs, and it seems like, cumulatively, a pretty workable method. Some details:

- Brought four pots and water vessels to reduce APM strain during dough making. Fill pots, then fill jugs and get lined up to use the pot on the jugs. Four seems like the "sweet spot" for reducing APM strain without heavily compromising inventory space, but three might be a better middle ground for some; this also might be nice for the same method used for pizza dough (see 3rd note).

- It may or may not be worth it to weave in the free pie dish on cooks guild 2nd(US) floor while you're on the way down from hopper loading. It's free, but it's an interruption to your batching flow, and a smidge of additional time spent not getting downstairs.

- A full cycle of dough making (run from bank, gather grain, process it, run back to bank) in test runs has been consistently under 3m20s even in plenty-flawed runs, or 10 seconds per dough, for 360 per hour (in excess of current wiki estimate, which surprised me). Not 100% sure stamina will hold for nonstop trips, but that level of throughput with lower input density is great.

- Together with second phase (take out dough and merge with pie dish), which takes about 2 seconds per dough with a conservative estimate, it comes out to about 300 pie shells per hour. At current figures (449 minus 4 tax and the 33 for pie shells), that's 123,600 an hour.

Kubius (talk) 03:18, 8 April 2025 (UTC)

Can't high alch them  —The preceding unsigned comment was added by 140.228.80.168 (talk) on 21:28 10 April 2025 (UTC).

I just tested it, you can. Coopermor (talk) 21:32, 10 April 2025 (UTC)

Feedback (Sun, 27 Apr 2025 13:37:59 UTC)

[edit source]
Resolved
Is there a list that includes ones that are currently obsolete/lose money?
—Submitted via Article feedback
They can be found here[1]. Wroometh (talk) 13:40, 27 April 2025 (UTC)

Mermaid's Tears

[edit source]

Collecting Mermaid's tears as part of the Underwater Agility and Thieving activity can be highly profitable. At time of writing, the Merfolk trident goes for over 3.1 million gp, and the 400 Mermaid's tears required to purchase it can be acquired in less than 3 hours.

1adog1 (talk) 19:28, 6 May 2025 (UTC)

might be outdated now that noxious halberd and crystal halberd can reach it 2607:FEA8:4E61:AB00:897A:2001:454D:738A 14:31, 22 May 2025 (UTC)

Feedback (Thu, 22 May 2025 16:46:17 UTC)

[edit source]
Resolved
Tempoross and GTOR are both listed as "Medium" in the intensity column. Everything else in that tier is listed as "Moderate". Please updated these two to be consistent with the remainder of the list
—Submitted via Article feedback

Feedback (Sun, 25 May 2025 13:52:35 UTC)

[edit source]
Unresolved
wiki
A checkbox/toggle at the top of the table for methods that involve the wilderness would be fantastic. for many players like myself wilderness methods are a non-starter, and they are highly profitable so it bloats the table quite a bit.
—Submitted via Article feedback

Essence Running

[edit source]

Running Essence to crafters with a Colossal (or even Giant pouch) can offer GP rates at ~15m gp/hr or higher. Requires a crafter/client; however, many service groups already exist for this such as "Find Runners" and "ER". 172.58.120.52 14:36, 29 May 2025 (UTC) Heavy172.58.120.52 14:36, 29 May 2025 (UTC)

Two moneymaking methods: OATHPLATE SMITHING || SHARD CONTRACT YAMA

[edit source]

OATHPLATE SMITHING

buy 2520 infernal shale (approx 1400 gp each) buy 450 oathplate shards (approx 350k gp each)

smithing all that takes about 15-20mins

gp/h depends on oathplate armor prices, with prices above: (450 x 350k) + (2520 x 1400) = 161.028m cost to make then to see profit: sell oathplate chest 165m - 3.3m(ge tax 2%) = 161.7m so you profit 161.7m - 161.028m = 0.672m or 672k

if you make 3 oathplate chests per hour you make 2.016m per hour, so not terrible but you need 165m to do this method.

so currently its not worth since the xp/h isnt great but sometimes its like 10-20m/h depending on the prices.


SHARD CONTRACT YAMA

killing contracted yama for oathplate shards

current contract costs 10.2m, killing boss gives 45 oathplate shards 45 x 350k = 15.75m so you profit 5.55m per KILL.

you can kill the boss fairly fast with a duo, between 2 mins 45 seconds to 4 mins id say so lets say u kill on avg 4 mins including run back to boss

you'd get 15kc/h, which would be 82.5m/h. if you split profit it'd still be 41.1m/h

if you die you lose 10m tho, but you can practice the kill with pineapple pizzas contract yama (each prac attempt cost 160k last time i checked)


Qmal (talk) 18:08, 30 May 2025 (UTC)

Feedback (Sat, 31 May 2025 03:28:42 UTC)

[edit source]
Resolved
think we should consider adding these methods

OATHPLATE SMITHING

buy 2520 infernal shale (approx 1400 gp each) buy 450 oathplate shards (approx 350k gp each)

smithing all that takes about 15-20mins

gp/h depends on oathplate armor prices, with prices above: (450 x 350k) + (2520 x 1400) = 161.028m cost to make then to see profit: sell oathplate chest 165m - 3.3m(ge tax 2%) = 161.7m so you profit 161.7m - 161.028m = 0.672m or 672k

if you make 3 oathplate chests per hour you make 2.016m per hour, so not terrible but you need 165m to do this method.

so currently its not worth since the xp/h isnt great but sometimes its like 10-20m/h depending on the prices.


killing shard acquisition contract yama

killing contract yama for oathplate shards

current contract costs 10.2m, killing boss gives 45 oathplate shards 45 x 350k = 15.75m so you profit 5.55m per KILL. you can kill the boss fairly fast with a duo, between 2 mins 45 seconds to 4 mins id say so lets say u kill on avg 4 mins including run back to boss

you'd get 15kc/h, which would be 82.5m/h. if you split profit it'd still be 41.1m/h

if you die you lose 10m tho, but you can practice the kill with pineapple pizzas contract yama (each prac attempt cost 160k last time i checked)
—Submitted via Article feedback

Is there a member one for this tree? If not then it could be added perchance with secateurs for extra leaves taken into profit 158.129.24.175 10:27, 2 June 2025 (UTC)tampyzas158.129.24.175 10:27, 2 June 2025 (UTC)

Feedback (Tue, 03 Jun 2025 15:41:26 UTC)

[edit source]
Unresolved
i think it would be neat to have some indication of profit variance wrt mean-variance efficiency. something like crafting wrath runes is theoretically deterministic, but out of curiosity i ran the numbers for the top moneymaker (ToA) and charging glories, which turn out to have sharpe ratios of ~0.13 and ~0.44 respectively! having some (estimate of) standard deviations instead of just the means would be useful in this regard
—Submitted via Article feedback

Feedback (Tue, 03 Jun 2025 15:43:20 UTC)

[edit source]
Unresolved
*not 'sharpe ratios' in a literal sense, more like t-stats, but you get what i mean
—Submitted via Article feedback

This method no longer generates this much gp

Feedback (Thu, 05 Jun 2025 20:20:07 UTC)

[edit source]
Resolved
Missing yama contracts
—Submitted via Article feedback

This does not belong here on the recurring methods page. Maybe it could be a processing money-maker, but even then this seems too niche to warrant a page. 67.190.145.87 22:37, 9 June 2025 (UTC)

Profits could be larger while using Bryophyta's staff and Tome of Earth

2600:6C5E:513F:4E67:B8F1:ECB6:5E8D:9048 04:05, 16 June 2025 (UTC)

not sure about this method being accurate. the necromancers use magic to attack you so even safespotting from the zombies and knights in the area, you need to bring food or prayer pots/spending money on prayer pots

is it beneficial by having the smithing cape, as in do you make more gold per bour with the extra coal in the bag?

just wondering if its beneficial and how different the steps would be, just in reference to making rune bars Cibola (talk) 21:08, 30 June 2025 (UTC)

Feedback (Sun, 06 Jul 2025 11:57:11 UTC)

[edit source]
Unresolved
game
It would be great to have a momey making method for killing nex in a trio as well as in a 5 man or a duo as this is the most common team size for killing nex
—Submitted via Article feedback

Money making guide extremely innacurate

[edit source]

The money making guide is extremely inaccurate do to the recent influx of new players/bots and each individual entry does not reflect accurate prices. Things like enchanting topaz jewelry, making pyre logs, tele tabs, and so on have prices that are drastically different in game than what is shown on the money making guide. Ulto14 (talk) 00:49, 28 July 2025 (UTC)

Cutting Demon Tears

[edit source]

at 99 WC you can cut Infected root in the Tonali Cavern for ~600 Demon tear per hour after completing The Final Dawn. Depending on luck this results in ~13 minutes of afk on average, improved to the full 25 if you have a log basket in your inventory. The price of Demon tears puts this method at 300k per hour at a price of 500gp ea but peaked as high as 800k. This is the MOST AFK METHOD possible once you reach 80 WC to make money and should be added 144.48.39.134 02:43, 29 July 2025 (UTC)

its made now money making guide/Chopping infected roots Wroometh (talk) 04:18, 29 July 2025 (UTC)

Feedback (Tue, 29 Jul 2025 08:33:58 UTC)

[edit source]
Unresolved
game
vale totem mmg (probably both for maple and magic)
—Submitted via Article feedback

Feedback (Wed, 30 Jul 2025 17:54:20 UTC)

[edit source]
Resolved
There is an article for smithing oathplate armour but it is not on this moneymaking list
—Submitted via Article feedback

It has been manually excluded for being unreliable. Crabby (talk) 01:54, 8 November 2025 (UTC)

Feedback (Sat, 09 Aug 2025 15:03:40 UTC)

[edit source]
Unresolved
Potentially the wrong page, but the money making guides being at the top of article pages instead of halfway down was far easier to use IMO. I miss it a lot.
—Submitted via Article feedback

recurring money making method: farming nightshade (belledonna)

[edit source]

you guys should add farming nightshade (belledonna) with the intent to turn them into Weapon poision++ to the recurring money making tab

This can be made more efficient by using the Dust Battlestaff to negate the cost of an inventory slot and earth runes as well. The staff covers air and earth runes. XIForsaken (talk) 23:24, 11 August 2025 (UTC)

You can do trips in one with the Log basket and Plank sack.

Seems out dated in terms of logs and xp per hour, at 83 wc with rune axe I was getting nearly 250 logs per hour, substantially more than given limits2A0E:425:6C23:0:313A:C31D:F20A:A269 10:14, 26 August 2025 (UTC)

Feedback (Thu, 28 Aug 2025 06:41:59 UTC)

[edit source]
Resolved
a money making guide for wealthy citizens . good for irons and as a low level moneymaker. al you need is varlamore unlocked and 50 thieving. you can boost to 50 Thieving with Bandits brew to start 1 level earlier. 85 coins a pouch and with full rogues gear that is always doubled so 170 coins per pouch . and you get like 16 pouches or so every time you thieve them after the boy distracts them so thats like 3000 coins roughly every thieve done.
—Submitted via Article feedback

Added. Money making guide/Stealing valuables RealEvanem Talk / Edits 15:36, 29 August 2025 (UTC)

Feedback (Sat, 30 Aug 2025 22:11:55 UTC)

[edit source]
Unresolved
Missing collecting Dragonfruits
—Submitted via Article feedback

This guide could benefit from an edit with the new bowstring spool from Vale Totem minigame.

selling 10 at a time doesn't work for addy arrows. The buy price drops to 42 after just 6 and then you aren't making a profit

selling 10 at a time doesn't work for addy arrows. The buy price drops to 42 after just 6 and then you aren't making a profit 2601:8C:8200:ADE0:E99A:2908:8F6D:2BD8 22:08, 5 September 2025 (UTC)

GE buy limit is 3k 2601:8C:8200:ADE0:B139:EF25:FB55:F0D9 03:04, 6 September 2025 (UTC)

Feedback (Mon, 08 Sep 2025 02:14:52 UTC)

[edit source]
Unresolved
wiki
Could implement the "My account is this user name: insertName " show me a filtered list of the ones I could do
—Submitted via Article feedback

this is way out of date for money making, mith/steel is around like 500k and hour and admant/mith is a little lower but way more ex please revise the page

Collecting Eclipse Red

[edit source]

Requirements: Complete the Children of the Sun Quest, which has no requirements. Irons will need 20 gp to take the boat to Aldarin to sell their wines.

Method: Take the Quetzal from Varrock to Civitas Illa Fortis in Varlamore and go west to the Hunter's guild. Upstairs in the southernmost building is a spawn of Eclipse Red which can be sold to Moonrise Wines in Aldarin for 700 gp each and have a GE price of 1200 GP. World hopping and picking up one item in each world (banking using the bank chest in the hunter's guild, as the npc banker has a hunter level requirement of 46) for approximatly 350-400 items per hour depending on connection speed and competition for a profit of up to 280k GP on an iron or 480k GP on a main. 2600:1700:151:7DF0:ECFE:124E:DD4B:BFAE 14:37, 9 September 2025 (UTC)

Feedback (Sun, 14 Sep 2025 15:54:39 UTC)

[edit source]
Resolved
Buying needles at moon clan fine clothes, 1.8m/hr when I was testing
—Submitted via Article feedback
This would not be viable because needles have a low amount traded per day (currently ~34,000). Assuming a nice round price of 100 per needle (actively traded price on Sep 14), that would be 18,000 needles, or a little over half of the daily amount traded. YoshiFan12 (talk) 05:19, 29 September 2025 (UTC)

I think that if anything is locked behind a quest; monkey nute for example, that the quest should be listed as a requirement. I'll make the edits. . 10/7/2025 (October)

Feedback (Sat, 25 Oct 2025 11:24:08 UTC)

[edit source]
Resolved
Cleaning grimy Torstols is not profitable whatsoever, please remove it from the list so others don't waste their money and time as well
—Submitted via Article feedback
Prices fluctuate. Generally it is profitable, so won't be removed. You may want to check the real-time prices (i.e. https://prices.runescape.wiki/osrs/item/219; button found in infobox on item pages) as the guide prices, controlled by Jagex's systems, update at most daily. Avoid attempting to instant-buy your input or instant-sell your output, as doing so will seriously eat into your profit margins. For how quickly you need to click and how narrow the profit margin is after tax, I would not recommend this method, but that's not reason enough to remove it. Below Ice Mountain (talk) 11:37, 25 October 2025 (UTC)

With the introduction of the Auburnvale Sawmill and the bank being so close by, are plank-making methods requiring an update? Goblin339 (talk) 01:25, 28 October 2025 (UTC)

isnt the spell cost 1050gp in stead of 1500? 94.215.37.174 13:34, 5 November 2025 (UTC)

Yes (plus rune costs) but slower as the spell doesn't do a whole inventory at once like the sawmill operator. We have Money making guide/Casting plank make for that. Below Ice Mountain (talk) 13:43, 5 November 2025 (UTC)

Auburnvale is much more relevant as a sawmill, this whole guide is out of date.97.115.203.255 21:10, 7 November 2025 (UTC)emiliamaeve

It's possible the bows strung per hour could be increased somewhat by using a bow string spool. I haven't investigated to see if it's actually that impactful or not though. Biochromatic (talk) 06:33, 15 November 2025 (UTC)

Feedback (Sat, 15 Nov 2025 22:42:31 UTC)

[edit source]
Resolved
There isn't one for Yama Duo no contracts on here. Do I just divide the yama solo gp/hr by 2?
—Submitted via Article feedback
Efficient duos use soulflame horn + elder maul to max out defence reduction using 100% spec, vs. solo needing a minimum of 150% (3x emberlight specs), leaving more spec available for DPS specs. That in addition to frequently skipping void flares by DPSing hard enough to force a phase change makes efficient duos over twice as fast as solos. tl;dr GP/hr in efficient duos would be slightly better than solo. For mage-only duos, it'd be roughly the same GP/hr as solo due to not skipping flares as frequently and decreased reliance on defence reduction specs - half the GP/kill, twice the kills/hr. Vroomstick (talk) 08:51, 16 November 2025 (UTC)

Resources required for Sailing

[edit source]

Could some of the 'resource gathering' money making be added regarding the sailing update?

For example: - Mining lead ore - Crafting bolts of linen (via buying flax)

Atokirina (talk) 17:03, 22 November 2025 (UTC)

Feedback (Sun, 30 Nov 2025 06:07:31 UTC)

[edit source]
Unresolved
can we have better filters on the money making guide as it feels terrible the way it is. Should be filters based on skill aka if i was curious on best money maker for mining I can filter on mining etc.
—Submitted via Article feedback

Feedback (Thu, 04 Dec 2025 20:00:22 UTC)

[edit source]
Unresolved
this should link to ironman money making guide
—Submitted via Article feedback

Creating eternal glories

[edit source]

On the "Money making guide" table, the requirements for creating eternal glories are listed as "None," but this activity carries all the requirements of Heroes' Quest and the Elite Wilderness Diary.

That includes:

2605:8600:561:E30A:916D:C7A0:7C0C:B3F 23:54, 7 December 2025 (UTC)

Originally we did have all of that listed out in a previous page revision, but technically that is only if you wish to do it at max efficiency, the bare minimum requirements for the method are only Heroes quest for the ability to charge them, as the diary just gives a good + free teleport for it. The precedent is to not list quest's skill requirements as skill requirements since it is already covered by the quest itself, as seen on most bossing and raids MMGs since many of them require like every skill in the game, and this one would also get quite cluttered listing all of the above out. The actual skill levels for the method itself are just heroes quest and maybe a good agility level. Wroometh (talk) 00:11, 8 December 2025 (UTC)

Feedback (Mon, 08 Dec 2025 10:28:20 UTC)

[edit source]
Unresolved
It'd be nice to explain on the page that p2p methods below 100k are hidden as to avoid confusion (it'd also be nice to have a way to view all mmgs in a table, no matter how bad/unprofitable)
—Submitted via Article feedback

Feedback (Thu, 18 Dec 2025 05:22:59 UTC)

[edit source]
Unresolved
Maybe divide table for low level players and high level players
—Submitted via Article feedback

Added a potential money making method. With sailing, the price skyrocketed really high for Steel nails, however it has since dropped. But it seems to be stabilizing now at around 25 gp, and slowly rising again. Seems like a potential low entry option to shop for. Main issue is how to calculate the profit accurately, since it varies on how fast you world hop(with runelite plugin and hot keys, it is fairly quick), and how much is in stock. In my testing over roughly half an hour, I started off fairly slow for the first 10 minutes, where it was looking like roughly 7000~ per hour. However for the middle 10-15 minutes, there was a lot of fairly stocked ones that skyrocketed it to over 10000 per hour, and possibly higher. The last 5-10 minutes was more average, with an overall average of 8400/h (4224 at the 30 minute mark).

I'm far from a wiki writer, so I am unsure if it follows all the guidelines for formatting and structure, as well if there's some error in general to how it is made and the data collected, such as too low sample size, misrepresented statistics and profits, or omitted details.

Alexus (talk) 16:25, 19 December 2025 (UTC)

Feedback (Mon, 22 Dec 2025 01:16:12 UTC)

[edit source]
Unresolved
Why are all the Arceuus blood rune methods listed as low intensity, but Arceuus soul runes are listed as high intensity?
—Submitted via Article feedback

Feedback (Wed, 24 Dec 2025 05:23:30 UTC)

[edit source]
Unresolved
I would really like to request a nex mass mmg that would be a really useful guide
—Submitted via Article feedback

Need to add ammo costs.

I have been using the Foreset's Campfires at the GE for my cooking, so you can just click the bank to empty and reload inventory without having to walk. These campfires are on Windertodt servers. This might help increase profits/hr for both 3-tick and 1-tick methods. These campfires will never go away, especially on such busy servers where they are always tended to.

Feedback (Sun, 18 Jan 2026 22:51:13 UTC)

[edit source]
Resolved
By intinilisation of the willing people
—Submitted via Article feedback

wat Micro 22:53, 18 January 2026 (UTC)

this isnt working anymore. poison dart is cheaper than normal dragon dart

Killing Lava Strikewyrms on Task

[edit source]

1/100 Drop Rate of Dragon Metal Sheets on a relatively low Level Slayer Monster with some decent alchables and noted drops (namely Runite) seems to scream decent Mid-game money making method if you can get around 100-120 kills an hour. Hoyts (talk) 04:15, 23 January 2026 (UTC)

Superheat Lead ore

[edit source]

Smelting lead bars with Superheat Item seems like a pretty good money maker at the moment. It's 620 gp profit per cast after tax, and you can do at least 1300 an hour, around 800k gp/h.

I think it would be a good addition, especially because there's an article for smelting runite bars and smelting adamantite bars via superheat, which both lose money. Matthews2 (talk) 16:55, 1 February 2026 (UTC)

Feedback (Tue, 03 Feb 2026 19:54:50 UTC)

[edit source]
Unresolved
Median income would be useful too!!
—Submitted via Article feedback

skilling should have more rng based money makers like pvm

[edit source]

moneymaking is limited to combat  —The preceding unsigned comment was added by 74.123.18.226 (talk) on 14:57, 5 February 2026 (UTC).

Feedback (Sat, 07 Feb 2026 11:07:35 UTC)

[edit source]
Resolved
Gonna make some money
—Submitted via Article feedback

Feedback (Sun, 08 Feb 2026 12:49:08 UTC)

[edit source]
Unresolved
Purely for the sake of reference, I think it would be useful to have a ‘buying bonds’ section assuming 1 hour worked at the minimum wage. For my country it comes out to roughly 27m an hour which is lower than I expected, so it’s actually comparable to doom. You’d have to adjust for regional pricing and the different minimum wages (maybe it’s much worse in the US?). Again my suggestion is purely because this would be an interesting benchmark, not a serious advocation
—Submitted via Article feedback

the antlers currently buy for 3.4k each, this method makes a loss, even buying antlers low and selling fletched item high only rewards VERY slight profit, maybe less than 100k per hour

Feedback (Sat, 28 Feb 2026 19:58:17 UTC)

[edit source]
Resolved
that'd be a lot of effort to change but i think ranking the intensity of the activities from 1/10 to 10/10 would tell a lot more than just low moderate and high
—Submitted via Article feedback
This has been discussed previously among editors, and while a good idea in theory, it is ultimately hard to make use of the extra granularity on a subjective rating system, at least in a way where everyone can agree on what is each specific #/10 and readers can intuit what is bejng implied for each value. Wroometh (talk) 22:27, 28 February 2026 (UTC)

Feedback (Tue, 03 Mar 2026 17:44:39 UTC)

[edit source]
Resolved
making redwood pyre gif 20xp firemaking
—Submitted via Article feedback

The recurring methods should be updated to show the 3 types of coral and the new hops seeds.

Feedback (Sun, 29 Mar 2026 16:44:57 UTC)

[edit source]
Resolved
Switch the Hourly Profit back to the second column as its the most important value present. The Hourly profit value is also incorrect for some values, for instance the Killing The Doom delve 1-16 shows 19m on this table but going to the page shows 20.7M (assuming 2.7 per hour is still accurate).
—Submitted via Article feedback