Transcript of NPC Contact
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This transcript involves dialogue with Honest Jimmy, Bert, Advisor Ghrim, Dark Mage (Abyss), Lanthus, Turael, Aya, Mazchna, Achtryn, Vannaka, Chaeldar, Nieve, Steve, Duradel, Kuradal, Krystilia, Konar quo Maten, Murphy, Cyrisus, Smoggy, Captain Ginea, Watson, Barbarian guard, Amy, Lumbridge Guide, Wise Old Man, My Arm, Hans, Evil Dave, Clay golem, General Wartface, Drunken Dwarf, Al Kharid Camel, Sandwich lady, 1337mage43, Osman, Selim, Helpline Assistant, Father Urhney, Romeo, Blurberry, Aris, Ali the Sandsweeper, Man (Hosidius), Party Pete, Bob (cat), Captain Cain, Homunculus, KGP Agent, Lumbridge Cow, Lumbridge Sheep, and the player.
Standard dialogue
[edit | edit source]Honest Jimmy
[edit | edit source]- Player: Hello?
- Honest Jimmy: Huh, who's there?
- Player: It's [player name]. I'm using my magic to communicate to you. Don't worry.
- If the player has less than 40 cooking:
- Honest Jimmy: Well, I'm not sayin' anything to anyone unless they have decent cookin' skills.
- (End of dialogue)
- If the player is within their vicinity:
- Honest Jimmy: I figured, seeing as I can see you over there! I don't make deals like this.
- (End of dialogue)
- If the player is somewhere else:
- Honest Jimmy: The sooner you get out of my head the better. So, you here for the... information?
- Player: The information?
- Honest Jimmy: Look [miss/pal], you interrupted me for a reason, you must be after something.
- How much time till the next game of Trouble Brewing starts?
- Player: How much time till the next game of Trouble Brewing starts?
- Honest Jimmy: Ah, that's information I can help yer with.
- If there are too few people to start a game:
- Honest Jimmy: A game is ready to start just as soon as there are enough people.
- Player: And how many people are there?
- Honest Jimmy: There are [X] people on Dan's team, and [X] on San's. There needs to be one on each in order for a game to start!
- Player: Oh, ok. Thanks.
- Honest Jimmy: Anything else?
- (Shows previous options)
- If a game is being played:
- Honest Jimmy: There's a game on at the moment, and another will be starting in [X] minutes time!
- Player: Oh, ok. Thanks.
- Honest Jimmy: Anything else?
- (Shows previous options)
- If a game has recently ended:
- Honest Jimmy: A game has just ended, and another will be starting in [X] minutes time!
- Player: Oh, ok. Thanks.
- Honest Jimmy: Anything else?
- (Shows previous options)
- How many people are waiting for a game to start?
- Player: How many people are waiting for a game to start?
- If there are no players in the lobby:
- Honest Jimmy: No-one's waiting at the moment. Perhaps you can get some people interested.
- Player: Hmmm... maybe.
- (Shows previous options)
- If there are players in the lobby:
- Honest Jimmy: There [is/are]] [no one/one person/X people] on Dan's team...
- Honest Jimmy: ... and there [is/are]] [no one/one person/X people] on San's team. Anything else?
- (Shows previous options)
- I have no idea what you're talking about.
- Player: I have no idea what you are talking about.
- Honest Jimmy: Then sling yer 'ook!
- (End of dialogue)
Bert the Sandman
[edit | edit source]- Player: Hi there Bert.
- Bert: Huh? What tha doin' in marn ed?
- Player: This is the voice of your conscience. Hand all your money to [player name]! Wooo wooo!
- Bert: Be away with ya!
- Player: Just kidding, I'm just using magic to talk to you. I'm totally 'armless.
- If the player is in the Dragon Inn:
- Bert: Oh ar. Hey, then why ya standon' so close? Speak in person please!
- (End of dialogue)
- Bert: Oh ar. So wha' do thee want?
- Player: Could you hand some sand into my bank?
- Bert: I be a wee bi' busy to 'elp wit' yon sand, come back tomorra.
- Player: Ok Bert, I'll come back for my sand a bit later on then!
- (End of dialogue)
Advisor Ghrim
[edit | edit source]- Player: Good day Ghrim!
- Advisor Ghrim: What? Who is this?
- Player: Aha, you've gone crazy, Ghrim. I am your alternate personality... Ghrom!
- If the player is within their vicinity:
- Advisor Ghrim: Very amusing, Your Royal Highness. I can see you talking.
- Player: Oops.
- (End of dialogue)
- Advisor Ghrim: ...Is that you, Your Royal Highness?
- Player: Er... yes, it is. I'm using magic to communicate with you.
- Advisor Ghrim: Very amusing, Your Royal Highness. How can I help you?
- Select an Option
- How is the Kingdom faring?
- How do I manage the kingdom?
- That's all, thanks.
Dark Mage
[edit | edit source]- Dark Mage: What do you want? Can't you see I'm busy?
- If the player is within their vicinity:
- Dark Mage: What do you want? And why are you using that spell to contact me? I'm literally right here.
- (Continues below)
- Select an Option
- Can I have another Abyssal book?
- Can I have a new essence pouch?
- Actually, I don't need anything right now.
Lanthus
[edit | edit source]- Player: Hello Lanthus.
- Lanthus: Huh?
- Player: Be not afraid! I am the all mighty god of all! Bow down before your creator!
- If the player is within their vicinity:
- Lanthus: No you're not. You're standing over there. Leave me alone!
- (End of dialogue)
- Lanthus: Ok ok, I'm bowing, I'm bowing. Don't h...h...hurt me!
- Player: Are you listening to me, Lanthus?
- Lanthus: I... I am.. how may I h...help y...y...you?
- Select an Option
- How long till another game starts?
- How many people are waiting in each room?
- That is all. Now keep out of trouble.
Slayer masters
[edit | edit source]- Spria: 'Ello, can I help you?
- Select an Option
- I need another assignment.
- Let's talk about the difficulty of my assignments.
- Err... Nothing...
- If the player is within their vicinity:
- Spria: You could just talk to me, you know - I am standing right here.
- (End of dialogue)
Krystilia
[edit | edit source]- Krystilia: Yeah? What do you want?
- Select an Option
- I need another assignment.
- Let's talk about the difficulty of my assignments.
- Err... Nothing...
- If the player is within their vicinity:
- Krystilia: Oi, I'm just over here - come and talk to me properly.
- (End of dialogue)
Konar quo Maten
[edit | edit source]- Konar quo Maten: A bringer of death calls from afar. What do you desire?
- Select an Option
- I need another assignment.
- Let's talk about the difficulty of my assignments.
- Err... Nothing...
- If the player is within their vicinity:
- Konar quo Maten: Bringer of death, why do you insist on using such magic when I'm right next to you? Come and talk to me.
- (End of dialogue)
Murphy
[edit | edit source]- Player: Hello there[sic]
- Murphy: What the...?
- Player: Don't worry, Murphy. My name's [player name] and I'm using magic to contact you!
- If the player is within their vicinity:
- Murphy: That's so rude when you may as well just speak to me in person!
- (End of dialogue)
- Murphy: Well I never! Technology these days. Beyond me. So how might I help you?
- Player: I was just wondering if there is anyone down there helping you out on the trawler?
- Murphy: The boat has just left actually! Perhaps when it comes back you can join them in another run?
- Player: Sounds like a plan.
- (End of dialogue)
Cyrisus
[edit | edit source]- Conversations will be cycled through in the following order:
- Dialogue 1
- Player: Hello mate. What are you up to now?
- Cyrisus: Erm, I'm a bit busy at the moment.
- Player: Ooooh, I bet you're travelling across the seas. Or maybe you're visiting the world leaders?
- Cyrisus: Well, I'm trying to fight TzTok-Jad at the moment.
- Player: He must be really tough!
- Cyrisus: Yes, he's level 702 in Combat.
- Player: Enjoy!
- Cyrisus: Thanks. Arghhhh, death to you foul beast!
- (End of dialogue)
- Dialogue 2
- Player: Hello!
- Cyrisus: Oh, hi.
- Player: What adventure are you now on?
- Cyrisus: Well, I just dispatched TzTok-Jad. Pretty tough! I'm now on my way to the desert. I'm going to see if I can hunt down this Kalphite Queen everyone's been telling me about.
- Player: I should warn you, you'll need a team to take that beast on.
- Cyrisus: I've already thought of that. I've arranged for a couple of the Slayer masters to join me.
- Player: Wow! I wish I could witness that!
- (End of dialogue)
- Dialogue 3
- Player: Hello again!
- Cyrisus: That's funny, I was just talking about you.
- Player: You were?
- Cyrisus: Yes, I've been arranging a meeting between various leaders of Gielinor to discuss some political issues. It seems you have certainly been around a bit!
- Player: I suppose I have. What issues are you going to be discussing in this meeting? Who will be there?
- Cyrisus: Sorry, that's top secret information.
- Player: That's fine, I understand.
- (End of dialogue)
- Dialogue 4
- Player: Hey there, where are you now?
- Cyrisus: Well, I thought I'd try out this place called the Wilderness.
- Player: Oh dear.
- Cyrisus: Quite a gloomy place.
- Cyrisus: Oh! I can see someone.
- Cyrisus: He seems to be coming this way.
- Player: Be careful!
- Cyrisus: Yes, he's definitely looking at me.
- Cyrisus: He's wearing some impressive armour.
- Player: Watch out! He's going to attack you!
- Cyrisus: Surely not. Oh, look, there's another two of them coming to meet me.
- Player: They're in a clan, they're going to fight you!
- Cyrisus: I don't think so.
- Cyrisus: Hi there gentlemen! Nice day...
- Cyrisus: Woah, take it easy! Hey, stop that!
- Player: Fight Cyrisus!
- Cyrisus: I'll teach you to hit me! Have this!
- Player: ...
- Cyrisus: That'll teach them.
- Player: You beat them?
- Cyrisus: Of course. Easy.
- Player: Phew!
- (End of dialogue)
After While Guthix Sleeps
[edit | edit source]Smoggy
[edit | edit source]- If the player has some juniper logs burning in a charcoal furnace:
- Smoggy: There are [x] juniper logs in the [east/west] burner being converted to juniper charcoal: [x]%
- (End of dialogue)
- If the player has some juniper charcoal ready in a charcoal furnace:
- Smoggy: The [east/west] burner has converted [x] juniper logs to charcoal, which is ready to collect.
- (End of dialogue)
- If one of the charcoal furnaces is empty:
- Smoggy: The [east/west] burner is empty.
- (End of dialogue)
- If both charcoal furnaces are empty:
- Smoggy: No, I've got nothing for you in either of my burners.
- (End of dialogue)
Captain Ginea
[edit | edit source]- If there are no gang meetings active:
- Captain Ginea: We don't know of any gang meetings scheduled at the moment. Try again in a few minutes. Crime never stops in this kingdom.
- (End of dialogue)
- If there are are gang meetings active:
- (See here for the locations.)
- Captain Ginea: We've received reports of a gang [in location]! They're meeting [in location].
- If the meeting is in progress:
- Captain Ginea: We believe the meeting is in progress now.
- (End of dialogue)
- If the meeting is about to start:
- Captain Ginea: We believe the meeting is about to start imminently.
- (End of dialogue)
- Captain Ginea: We believe the meeting will start in about [number] minutes.
- (End of dialogue)
Watson
[edit | edit source]- If the player is missing clues to give Watson:
- Watson: I still need [type of clue] from you before I give you a master clue scroll.
- (End of dialogue)
- If the player has given all clues to Watson but not received it from him:
- Watson: I've had one of each lower tier clue scroll from you. Come and collect a master clue scroll off me when you're ready.
- (End of dialogue)
- If the player already has a master clue:
- Watson: I have a master clue scroll for you, but you already have one to complete! Finish it or discard it, I don't care which.
- (End of dialogue)
Barbarian guard
[edit | edit source]- If the player has the automatic vial smashing turned on:
- Barbarian guard: 'Ello again, wherever you are! I see you're drinking like a barbarian - do you want to stop smashing your vials when you finish them?
- Select an Option
- Yes please, I want to stop smashing my vials.
- No thank you, I like smashing them.
- If the player has the automatic vial smashing turned off:
- Barbarian guard: 'Ello again, wherever you are! Do you want me to show you how to smash your vials when you finish drinking them?
- Yes please, I want to smash my vials.
- No thank you, I'd rather keep my vials.
Amy
[edit | edit source]- Player: I'd like a construction contract.
- Amy: What kind of contract would you like?
- Select an Option
- Beginner Contract
- Novice Contract (Requires 20 Construction)
- Adept Contract (Requires 50 Construction)
- Expert Contract (Requires 70 Construction)
- I'll pass actually.
Random NPC dialogues
[edit | edit source]- Player: Hello!
- Lumbridge Guide: What, who's that?
- Player: Hehe... ahem...
- Player: This is the voice of your conscience! You've been a very naughty boy haven't you?
- Lumbridge Guide: What? No I haven't!
- Player: You know what I'm talking about! Don't lie!
- Lumbridge Guide: Okay, okay! I'm sorry, I'll never do it again!
- Player: If you do it again, you'll be in deep trouble.
- (End of dialogue)
- Player: Hello.
- Player: Ow!
- Player is hit by a fire blast spell, taking no damage.
- Wise Old Man: Keep your foreign magicks out of my head!
- (End of dialogue)
(Transcript missing - The conditions and branches are not confirmed. edit)
- Player: Hi there.
- If the player has not started My Arm's Big Adventure:
- My Arm: My Arm hear noise in head.
- Player: What?
- My Arm: Go away voice, leave My Arm.
- Player: Now that's the most weird conversation I've had in a long time.
- (End of dialogue)
- If the player has not completed Making Friends with My Arm:
- My Arm: Is dat you, [player name]? My Arm can hear you but you not here.
- Player: I'm using magic to talk to you. How's the goutweed?
- Player: Sorry, [player name], but My Arm not know magic, so My Arm no can reply.
- (End of dialogue)
- If the player is in the middle of Making Friends with My Arm:
- My Arm: Is dat you, [player name]? Why you talking in My Arm's head?
- Player: I'm using magic to talk to you. How are you feeling about this quest we're doing?
- Player: Sorry, [player name], but My Arm not know magic, so My Arm no can reply.
- (End of dialogue)
- If the player has completed Making Friends with My Arm:
- My Arm: Is dat you, [player name]? Why you talking in My Arm's head?
- Player: I'm using magic to talk to you. How's life in Weiss? Is Snowflake well?
- Player: Sorry, [player name], but My Arm not know magic, so My Arm no can reply.
- (End of dialogue)
Hans
[edit | edit source]- Player: Hiya.
- Hans: Oooh! Who are you?
- Player: I'm a brave knight! I am coming to kill anyone in the vicinity of Lumbridge Castle!
- Hans: Aaaaargh! Run away, run away!
- Player: Hehe. Fool!
- (End of dialogue)
- Player: Hallo!
- Evil Dave: Whoa! A voice in my head! What do you want?
- Player: I am your evil master!
- Evil Dave: You're using dark magic to contact me! That is SO evil! What is thy bidding, O Master?
- Player: Build me an army worthy of Zamorak!
- Evil Dave: Yes, O master! As soon as I get this summoning thing to work, my army of evil UNDEAD CHAOS ZOMBIE DEMON ASSASSINS OF DARKNESS will overrun the world! Mwuhahahahaaa!
- (End of dialogue)
- Player: Hello!
- Clay Golem: Error! Perception mismatch (auditory/visual).
- Player: Don't worry, Golem! It's [player name]!
- Clay Golem: I am sorry. I can hear you but not see you. I will have to examine my eyes.
- Player: No, you can't see me because I'm not there. I'm contacting you by magic!
- Clay Golem: If you are not here then I cannot be hearing you. I will have to examine my ears.
- Player: Don't worry about it, Golem.
- (End of dialogue)
- Player: Hello!
- General Wartface: What you want Bentnoze?
- General Wartface: ....
- General Wartface: Then who did say something? Who that?
- Player: It's [player name]! I'm talking to you by magic!
- General Wartface: Hello [player name]!
- General Wartface: ...
- General Wartface: Bentnoze, [he/she] is here! I hear [him/her] in head!
- General Wartface: .......
- General Wartface: Me not crazy, Bentnose! [He/She] talk to me by magic!
- General Wartface: ...
- General Wartface: You shut up Bentnoze! You stupid! You just jealous [player name] talk to me not you!
- General Wartface: ......
- General Wartface: Shut up Bentnoze! You stupid!
- General Wartface: .....
- General Wartface: SHUT UP!
- (End of dialogue)
- Player: Howdy.
- Drunken Dwarf: Waaahaaay! It's [player name]! *hic* Maate!
- Player: How's things?
- Drunken Dwarf: I fink oiv drunk a bit toooo much.
- Player: So, same as always.
- Drunken Dwarf: Wont a kebab?
- Player: Uh, no, I'm good thanks.
- Drunken Dwarf: Well, oym goona pass owt now. Have one on me!
- Player: Oh, okay.
- Player: .....
- Player: Erm, bye.
- (End of dialogue)
- Player: Hi there!
- Al Kharid Camel: Why helloooo!
- Player: A camel?
- Al Kharid Camel: Well this is grand, darling. How nice it is to make your acquaintance!
- Player: Thank you. Nice to meet you too.
- Player: Wait a minute. How am I talking to you without a Camulet?
- Al Kharid Camel: My dear, I'm a camel, how should I know?
- Player: Hmmm. I suppose this spell must tap directly into your mind. So, there's no need for language to get in the way.
- Al Kharid Camel: I think I am somewhat confused.
- Al Kharid Camel: May one ask how you contacted me?
- Player: I'm just using one of the Lunar spells.
- Al Kharid Camel: Oh my, oh my. These youngsters today and their new- fangled gadgets!
- (End of dialogue)
- Player: Hello?
- Sandwich Lady: What do ya want for tea? And it better not be a baguette!
- Player: .....
- Player: ........
- Sandwich Lady: Don't ignore me, [player name]!
- Sandwich Lady: Why won't people talk to me?
- Player: .....
- Sandwich Lady: I'll beat you up!
- Player: Uhh, urr, a sandwich please?
- Sandwich Lady: Okay then, my dear! Toodle-oo!
- (End of dialogue)
- Player: Hello?
- 1337mage43: Hello?
- Player: Hey, I started the conversation!
- 1337mage43: No you didn't. Get out of my spell!
- Player: No! Get out of my spell!
- 1337mage43: Cry-baby.
- Player: What! I'm no cry-baby, you cry-baby!
- 1337mage43: I'm reporting you!
- Player: Oh, how scary!
- Player: Idiot.
- (End of dialogue)
Osman
[edit | edit source]- Player: Hello?
- Osman: Reveal yourself!
- Player: Ha, call yourself a Spymaster! You can't see me!
- Osman: Ahh, I'm hallucinating! Must cut back on sq'irks!
- (End of dialogue)
Selim
[edit | edit source]After completion of Beneath Cursed Sands, Selim will be contacted instead of Osman.
- Player: Hello?
- Selim: Reveal yourself!
- Player: Ha! You can't see me!
- Selim: Ahh, I'm hallucinating! Must cut back on sq'irks!
- (End of dialogue)
- Player: Hello?
- Helpline Assistant: You have reached the Lunar Communication Helpline. I'm sorry we can't answer your telekinetic question right now. Our opening times are carefully organised to coincide with you being busy. If you are having an
- Helpline Assistant: emergency, you have our most profound apologies. Have a nice day. Good bye.
- Player: Typical.
- (End of dialogue)
- Player: Hello?
- Father Urhney: At last! The voice of Saradomin! My years of meditation have paid off!
- Player: Um...
- Father Urhney: O mighty Saradomin! What is your message to me?
- Player: Stop sitting around in a house in a swamp and go and do something useful!
- Father Urhney: Oh, thank you Saradomin! I will meditate on what this message means!
- (End of dialogue)
Romeo
[edit | edit source]- Player: Hello?
- Romeo: Oh, hello. You sound lovely.
- Player: Sorry?
- Romeo: You sound lovely. You have a beautiful...twang to your voice.
- Player: Twang? It's Romeo, isn't it.
- Romeo: May I compare thee to some pineapple chunks?
- Player: No, Romeo. Goodbye.
- (End of dialogue)
- Player: Hello?
- Blurberry: Blurberry here! Can I help?
- Player: He he. Yes you can. I'm looking for a Gnome. Gnome Mates.
- Blurberry: Okay, I'll ask. Everybody shush! Is there a Gnome Mates here? Did anyone come in with Gnome Mates?
- You hear laughter in the background.
- Blurberry: Ooooh, who is this? I'll get you!
- Player: Hahaha.
- (End of dialogue)
Aris
[edit | edit source]- Player: Hello.
- Aris: Because I can tell the future.
- Player: Um?
- Aris: That is the answer to your next question.
- Player: But how did you know what I would ask?
- Aris: Because I can tell the future.
- Player: Ah, that's very clever.
- Aris: Thanks. Oh – and be careful in the Wilderness. Tonight is not your night.
- Player: Cheers!
- (End of dialogue)
- Player: Hello there! Who is this?
- Ali: Ali.
- Player: Any particular Ali?
- Ali: Only the best there is! I'm Ali the Sandsweeper.
- Player: You sweep sand?
- Ali: Certainly do! I'm the best darn sandsweeper this side of the Lum.
- Player: There's more of you?
- Ali: We have a union, mate! There's always sand to sweep.
- Player: Indeed. Um, I have to go.
- (End of dialogue)
Man
[edit | edit source]- Player: Hello.
- Man: Excuse me!
- Player: Oh sorry, what did I do?
- Man: Can't you see I'm on the toilet?
- Player: Wait a minute... a toilet?
- Man: Yeah. A toilet.
- Player: Riiiight. Oh, man, you didn't wipe your hands?
- Man: Get over it.
- (End of dialogue)
- Player: Hello?
- Party Pete: Yo! Party, party, party!
- Player: Um, Party Pete?
- Party Pete: Yeah! Party's the name, and partying is the game! Actually it's a full-time profession. You can't stop the party.
- Player: Party Pete. Do you ever want to just relax?
- Party Pete: Relax, don't do it! Yeah! Party mania! Yeah!
- Player: Bye, Party.
- Party Pete: You may leave the party, but the party never leaves you! Party!
- (End of dialogue)
- Player: Hello?
- Bob: Hello.
- Player: Ah, Bob! I've been meaning to ask you some questions[sic]
- Bob: Okay, but be quick.
- Player: Well, where did you come from? Why do you wander around Gielinor? I've heard lots of rumours about your past!
- Bob: It's simple really...
- Bob: *cough* *cough*.
- Player: Are you okay?
- Bob: *cough* I'm *cough* just...
- Player: Bob?
- Player: Bob! Don't die! Noooooo!
- Player: ...
- Bob: Sorry, I had a hairball.
- Player: Euw! That's nasty.
- Bob: Hey, it's normal. I'm off now!
- Player: Bob?
- Player: Oh no, Bob, please don't go.
- Bob: Good bye.
- (End of dialogue)
- Player: Who's that?
- Captain Cain: What? Such insolence! How dare you speak like that, you poor excuse for goblin-dribble!
- Player: What?
- Captain Cain: Drop and give me twenty!
- Player: Okay, okay. I'm doing them now.
- Player: ...
- Captain Cain: Liar!
- Player: Wait a minute, I don't have to put up with this. You do twenty!
- Captain Cain: Why I oughtta!
- Player: Erm, yeah. Bye!
- (End of dialogue)
- Player: Hello?
- Homunculus: It's [player name]. How are you?
- Player: Fine, thanks. How about you?
- Homunculus: Alchemists return the other day. Me turn them into animals.
- Player: No! Really?
- Homunculus: Yeah, me made a uniman and a chickalchemist!
- Player: Nice work!
- (End of dialogue)
Dialogue 1
[edit | edit source]- Player: Anyone there?
- KGP Agent: INTRUDER! Red alert! Batten down the hatches! DIVE, DIVE, DIVE!
- Player: Err, maybe I'll call back later.
- (End of dialogue)
Dialogue 2
[edit | edit source]- Player: Hello.
- KGP Agent: The fish cannot ride the gravy train.
- Player: Sorry?
- KGP Agent: The cyclops cannot see his inner walrus?
- Player: Is this code?
- KGP Agent: Waddle into a sunset of flaking mackerel?
- Player: I'm going now.
- KGP Agent: The sardine is leaving the tin?
- (End of dialogue)
- Player: Hello?
- Lumbridge Cow: Moooooo.
- Player: Hey, I know you can talk!
- Lumbridge Cow: Moooo.
- Player: Stop ignoring me!
- Lumbridge Cow: Look, mate. Leave me alone!
- Player: You talked! You talked!
- Lumbridge Cow: Moooo.
- Player: I think I'll have some beef tonight.
- (End of dialogue)
- Player: Hello?
- Lumbridge Sheep: Baaaa.
- Player: Huh? Okay.
- Player: Baa, baaaa, BAA!
- Lumbridge Sheep: Baaa?
- (End of dialogue)