Tele Group Fishing Guild

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Tele Group Fishing Guild
Tele Group Fishing Guild.png
Released 24 July 2006 (Update)
Members Yes
Level Magic 86
Spellbook Lunar
Type Teleport
Experience 90
Runes 14Water 3Astral 3Law
Casting speed 4 ticks
Description Teleports players to the Fishing Guild
Animation
Lunar teleport.gif
Sound Effect
Tele Group Fishing Guild icon (mobile).png

Tele Group Fishing Guild teleports the caster along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost[edit | edit source]

Spell cost
InputCost
14Water rune.png3Law rune.png3Astral rune.png880
Combo runes
3Law rune.png3Astral rune.png14Mud rune.png3,148
3Law rune.png3Astral rune.png14Steam rune.png2,518
3Law rune.png3Astral rune.png14Mist rune.png2,602
Main-hands
3Law rune.png3Astral rune.pngStaff of water.pngAlt810
Off-hands
3Law rune.png3Astral rune.pngTome of water.png810

Changes[edit | edit source]

Date Changes
21 April 2016
(update)

Lunar's group teleports will no longer trigger the 10 second teleport delay timer in Deadman mode twice.