Tele Group Khazard

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Tele Group Khazard
Tele Group Khazard.png
Released 24 July 2006 (Update)
Members Yes
Level Magic 79
Spellbook Lunar
Type Teleport
Experience 81
Runes 8Water 2Astral 2Law
Casting speed 4 ticks
Description Teleports players to Port Khazard
Animation
Lunar teleport.gif
Sound Effect
Tele Group Khazard icon (mobile).png

Tele Group Khazard teleports the caster along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost[edit | edit source]

Spell cost
InputCost
8Water rune.png2Law rune.png2Astral rune.png546
Combo runes
2Law rune.png2Astral rune.png8Mud rune.png1,570
2Law rune.png2Astral rune.png8Steam rune.png1,570
2Law rune.png2Astral rune.png8Mist rune.png1,610
Main-hands
2Law rune.png2Astral rune.pngStaff of water.pngAlt506
Off-hands
2Law rune.png2Astral rune.pngTome of water.png506

Changes[edit | edit source]

Date Changes
21 April 2016
(update)

Lunar's group teleports will no longer trigger the 10 second teleport delay timer in Deadman mode twice.