Dream is a Lunar spell that causes the caster to fall asleep and triples the rate at which hitpoints naturally regenerate. 1 hitpoint will regenerate every 20 seconds, or 3 hitpoints per minute. Dream's effect will end if the caster does anything except chat. Some examples of actions include trading, moving, logging out, attacking or being attacked, or using items (you can change your armour while dreaming). Additionally, Dream's effect ends once the caster reaches full health.
This is one of the seven Lunar spells that require the completion of Dream Mentor in addition to Lunar Diplomacy to use.
Dream stacks additively, rather than multiplicatively, with other regenerative effects such as Rapid Heal and the regen bracelet. For example, a player who casts Dream with Rapid Heal on will regenerate 5 hitpoints per minute (3 hitpoints per minute from Dream plus 2 hitpoints per minute from Rapid Heal). However, as Dream runs on a separate timer from the player's main hitpoints regeneration, the two regeneration timers may not restore hitpoints at exactly the same time.
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- Dream cannot be cast at full health; attempting to do so yields the message "You have no need to cast this spell since your hitpoints are already full."
- Dream may be cast while poisoned.
- Trying to cast this spell while in a dream within the Nightmare Zone yields the message "You cannot perform Inception here. Dreaming within this dream will inevitably activate your Kick (i.e. Waking up from the dream).". This is a reference to the 2010 film Inception.
- When players have the Jar of dreams in their inventory while casting the spell, the screen will slowly turn black, and The Nightmare's face will show up, together with the sound of the Armadyl crossbow's special attack.