Forestry
| Forestry | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 28 June 2023 (Update) | ||||||||||||||||||
| Members | No | ||||||||||||||||||
| Location | Various | ||||||||||||||||||
| League region | N/A | ||||||||||||||||||
| Skills | Woodcutting | ||||||||||||||||||
| Reward currency | Anima-infused bark | ||||||||||||||||||

Forestry: The Way of the Forester[1] is a social-focused expansion to core Woodcutting, announced during the Winter Summit 2022. It aims to make Woodcutting a more social experience by "removing resource competition, introducing new events, and expanding the skill's economic offerings". All of these features can be found within Gielinor, wherever trees are, excluding the Woodcutting Guild.
The expansion was polled with 90.7% of the votes in favour of its addition. The first phase was released on 28 June 2023, and the second phase was released on 25 October 2023.
Official worlds
editForestry events can be encountered on any world, but dedicated worlds are more likely to have a larger amount of players at popular tree-cutting areas. Additionally, there is a Forestry Friends Chat-channel based in world 444, "ForestryCC", which follows conventions for calling out Forestry events and sharing Forestry meta strategies and information.
Core Woodcutting changes
editForestry introduces several changes to core Woodcutting gameplay, affecting most trees in both members and free-to-play worlds. These changes include:
- Players chopping the same tree will be given an invisible Woodcutting bonus. Each player will receive a +1 boost to Woodcutting for each player at the tree, up to a maximum of +10 with ten players. This bonus does not get applied whilst chopping a normal tree, whilst in the Woodcutting Guild, or any tree grown through Farming.[2]
- Rather than trees having a chance to deplete any time a resource is gathered from one, trees will now deplete on a timer that activates after the first cut. The timer regenerates if players stop cutting the tree before it's fully chopped. Trees grown through Farming are not affected by Forestry timers. The timer's length is based on the average time each different type of tree currently lasts when grown through Farming:
| Tree | Despawn time | Respawn time |
|---|---|---|
| Oak tree | 27 seconds | 8.4 seconds |
| Willow tree | 30 seconds | 8.4 seconds |
| Teak tree | 30 seconds | 9 seconds |
| Maple tree | 1 minute | 35.4 seconds |
| Hollow tree | 36 seconds | 25.8 seconds |
| Mahogany tree | 1 minute | 8.4 seconds |
| Arctic pine tree | 1 minute, 24 seconds | 8.4 seconds |
| Yew tree | 1 minute, 54 seconds | 59.4 seconds |
| Camphor tree | 2 minutes | 59.4 seconds |
| Magic tree | 3 minutes, 54 seconds | 1 minute, 59.4 seconds |
| Ironwood tree | 4 minutes | 1 minute, 59.4 seconds |
| Redwood tree | 4 minutes, 24 seconds | 1 minute, 59.4 seconds |
| Rosewood tree | 4 minutes, 34.8 seconds | 2 minutes, 3 seconds |
Forestry kit
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Players can start their Forestry journey by obtaining a Forestry kit from the Friendly Forester's Forestry Shop for free. This is an equipable item for members and free-to-play players alike. It can store all tools, resources, and gear needed for Forestry, but these are only available to members (except for the reward currency which can be collected by free-to-play players but can only be used to purchase Felling axe handles).
Once members have the kit, they can store certain items in it, most of which are tradeable:
- Anima-infused bark - The reward currency obtained by completing Forestry events, which can be used by members, alongside various logs, to purchase rewards from the Forestry Shop.
- Forester's ration - Enables the passive effect of felling axes; players can receive extra experience without receiving a log.
- Secateurs attachment - Roughly doubles the amount of leaves players receive from chopping trees.
- Nature offerings - Gives a 50-60% chance to receive an additional log. This chance can rise up to 80% if cutting the same tree with 10+ players.
- Tree leaves - Combined with cooked meat or fish to create Forester's rations. If the Forestry kit is equipped or in the inventory, leaves gathered from Woodcutting will automatically be stored there.
- Lumberjack/Forestry outfit - Outfits can be stored inside the kit to receive their benefits without needing to wear it if the clothes pouch is used on the kit.
- Woodcutting cape - The skill cape can be stored inside to receive its benefit without needing to wear it if the cape pouch is used on the kit.
Mechanics and eligibility
editSpawn mechanics
editForestry events can occur whilst gathering logs in the overworld, excluding certain tree types such as regular trees, burnt trees, hollow trees, player-grown trees, the blisterwood tree, and trees within the Woodcutting Guild. Events can spawn anywhere that there are eligible tree types, even in impractical locations such as the Wilderness or Entrana. All players can interact with these events, regardless of whether they are chopping the same tree. However, reward eligibility may vary (see below). The experience and difficulty of events scale based on the number of players present, and at least one player with a Forestry kit is required for events to spawn. There is a 40-120 second buffer between events if players choose to chop the same tree for longer durations.
When a player with a Forestry kit begins cutting a tree, an event is randomly selected from a table of equally weighted options. The event may either be scheduled to spawn during the tree's lifetime, with a random moment chosen along its despawn timer, or immediately after the tree has been felled. A player without a Forestry kit can initiate this, and it will still spawn an event if a player with a Forestry kit fells the tree. A final roll at the designated time determines whether the event spawns, with odds based on the type of tree and the number of participants. The likelihood of spawning doubles for groups of ten or more players compared to a solo chopper, though it is unclear if each participant must possess a Forestry kit. Events cannot spawn within a 61x61 tile area (a 30-tile radius) if another Forestry event is already in progress.[confirmation needed]
Event and reward eligibility
editRewards for an event (including anima bark, full experience, and unique Forestry items) will only be granted if both of the following are true. Otherwise, the chat will show (except for the Friendly Ent event, which can still reward participating players with a Bird nest (egg) despite displaying the red chat message).
- The event must spawn from a tree with its south-west tile within a 30 tile radius of the south-west tile of either of the last two trees on which the player performed a skilling roll (including on non-Forestry trees such as player-grown or regular trees), with less than 3 minutes passing since the player stopped chopping on the tree that would make them eligible.
- After the event spawns, the player must not lose eligibility by starting new chop actions before starting the event.
Skilling rolls for Woodcutting take place every 4 ticks (2.4 seconds); failing a skilling roll means the player will not yet receive a log, but will still be eligible for events. Note that chopping a tree, stopping, and then chopping it again will mean that both of your "last two tree locations" will be on the same individual tree, due to the game's tracking of "a chop action lasting for at least 4 ticks" rather than trees themselves.
Multispotting can be used to increase eligible events per hour.
Forestry events
editThere are nine possible event types. Players who are in free-to-play worlds can only spawn the Struggling sapling, Rising roots, and Friendly ent events, but players in member worlds can access all of the events listed below.
Events grant Woodcutting experience scaling with the player's Woodcutting level, including visible Woodcutting boosts (even past 99); thus using any dragon axe special attack when the event spawns will result in slightly more experience.
A comparison of rewards for each event can be seen under the Forestry guide.
Rising Roots
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During this event, choppable tree roots will appear around the tree for a set amount of time. Chopping the roots gives both Woodcutting experience and anima-infused bark.
After a while, an anima-infused root (appearing green-trimmed) will emerge, providing more Woodcutting experience as well as a higher amount of anima-infused bark, scaling with the player's Woodcutting level. It is always beneficial to find and chop the anima-infused root as it moves around. The roots can also be cut via the 2-tick Woodcutting method, but players cannot double-roll them.
Struggling Sapling
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A struggling sapling appears in place of a felled tree. Several resource piles will appear (droppings, green leaves, rotting leaves, splintered bark, and wild mushrooms) that can be used to create mulch that helps the sapling grow. Players must collect from any resource piles three times to create mulch. The order in which they are collected determines the nutritional value of the mulch and players can also make mulch from the same resource pile multiple times. When adding mulch to the sapling, if the correct pile is in the correct slot order, a message will appear saying that the sapling loves it (e.g., "The sapling seems to love [resource] as the [first/second/third] ingredient". By default, mulch has 10% nutritional value, and gains an additional 30% for each correct resource. Feeding the sapling mulch gives Woodcutting and Farming experience as well as anima-infused bark based on the nutritional value of the mulch.
The event will end once the sapling has either reached full health or its blue timer runs out. Successfully growing the sapling to a thriving sapling results in bonus experience, anima-infused bark, and 20 leaves of a random tier. If a player was not present in the area when the event spawns, they will not receive the bonus at the end of the event. Such players can still receive rewards for feeding mulch to the struggling sapling. However, failing to feed the struggling sapling will result in no bonus and a message that says,
Flowering Tree
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Flowering bushes and several swarms of friendly bees appear. The bushes come in eight colours: red, blue, green, yellow, orange, pink, white, and lilac.
Out of the eight bushes, only one pair will be able to exchange strange pollen. Once players find a bush that gives one, it can be used to pollinate the other bush. Each time players tend-to the bushes, they will receive one to two anima bark and Woodcutting experience scaled to their Woodcutting level. After about 40 seconds, the current pair becomes strange bushes and disappear, and another pair of bushes will be able to exchange pollen for a total of 5 pairs per event. Only one pair out of the five bush pairs that spawn will need tending-to for receiving bonus bark, strange fruit/seeds, and Woodcutting experience awarded at the end.
Woodcutting Leprechaun
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A Woodcutting Leprechaun appears, though the event does not directly reward the player with any experience. The Leprechaun will act as a bank deposit box, banking the player's logs for free from either the inventory, a log basket, or a Forestry basket.
There are six End of Rainbows that periodically appear around the area. Standing on them will temporarily increase the amount of anima bark and Woodcutting experience, scaling to the player’s Woodcutting level and depending on the type of tree chopped that spawned the event.
After 50-70 seconds have passed, the leprechaun will despawn.[3] Players currently talking to the leprechaun won't be able to make a deposit after he disappears. Before leaving, he will exclaim , giving players 38 ticks (22.8s) to use his services before he moves on.
Beehive
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A bee keeper and wild beehive will appear nearby, alongside unfinished beehives. Players must finish building the beehive by using the logs they've gathered. Once the beehive is built, it will disappear, and another unfinished one will appear shortly; up to six will appear for the event.
To be eligible for obtaining sturdy beehive parts, players only need to contribute at least one log per unfinished beehive.
A small amount of Construction experience and anima-infused bark is given when a beehive is built. Players then receive a larger bonus of Woodcutting experience, anima bark at the end, and a 2/3 chance to obtain sturdy beehive parts that can be used to build a beehive in a player-owned house (after collecting 10 beehive parts).
Friendly Ent
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A group of five entlings will appear, asking for help in stylishly pruning their leaves. Each will exclaim how they'd like their leaves pruned (ex. ), which indicates the option players must pick when right-clicking them ("Prune-top", "Prune-back", and "Prune-sides").

Players must prune an entling several times until they exclaim that they're satisfied. If players select the wrong pruning option or attempt to prune a pruned entling, they will stun the player for several seconds.
| Request | Prune |
|---|---|
| Breezy at the back! | Back |
| A leafy mullet! | Top and sides |
| Short back and sides! | Back and sides |
| Short on top! | Top |
Every pruned entling will grant some Woodcutting experience and anima-infused bark, along with both bonus Woodcutting experience and anima bark at the end of the event based on the player's activity. Members will additionally receive a random assortment of tree leaves and some Fletching experience (scaled to their current Fletching level). Each fully pruned entling gives eligible players an additive 20% chance of receiving an egg nest. This means if all 5 entlings are satisfied, there is a 100% chance of spawning an individual egg nest on the ground (rather than in the player's inventory), as long as eligible members prune an entling at least once. Players will still have a chance to receive an egg nest if they incorrectly pruned an entling.
Poachers
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Three poachers and a Frightened Fox appear. The poachers will attempt to trap the fox with up to 15 fox traps, and players must disarm them whenever the poachers lay them.
Every fox trap that the player disarms will grant some Hunter experience and anima-infused bark. Players near the event-spawning tree must work together and disarm the fox traps, otherwise, the fox will die if caught in a trap three times. This will result in no bonus Woodcutting experience along with no bonus anima bark. In addition, players will receive the chat message stating,
Upon saving the fox from the poachers' 14 or 15 traps, the event will end successfully. Players who participated and disarmed at least one trap will be awarded bonus Woodcutting experience and anima bark, as well as a 1/30 chance to receive a fox whistle, which can be used on a beaver pet to enable it to transform into a fox pet at will.
Enchantment Ritual
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A Dryad and five ritual circles will appear. The Dryad will need help completing a magical ritual and will periodically summon ritual circles with colours (red, green, blue, yellow) and shapes (square, star, triangle, hexagon).
Among the group of five ritual circles that spawn, players must stand on the ritual circle that has a unique shape and colour within 15 seconds. The Dryad will spawn eight groups of these circles before completing the ritual. There are no pass or fail mechanics during this event; this is merely how many unique circles the player can spot during the two minutes of the event. Every ritual circle the player stands on grants Woodcutting experience and anima-infused bark according to the player's Woodcutting level.
At the end of the event, players who stood on at least one circle will receive bonus Woodcutting experience and anima bark based on how many circles they correctly stood on, along with a 1/30 chance to receive a Petal garland, a cosmetic necklace.
Pheasant Control
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The Freaky Forester and some Pheasant Nests will appear. Players must retrieve a pheasant egg from an unoccupied nest and give it to the Freaky Forester. If the player is too slow in delivering the egg, the pheasant will notice the player stealing the egg and stun them for several seconds. Players may only carry one pheasant egg at a time.
Every egg the player delivers will grant some Thieving and Woodcutting experience and anima-infused bark, with bonus Woodcutting experience and bark at the end of the event, based on the player's activity. There is a 1/2 chance to receive some pheasant tail feathers, which can be made into a pheasant costume using a needle and thread.
Additionally, there is a chance to receive a golden pheasant egg whilst stealing eggs from the nests. The drop rate is approximately 1/1,500 for every regular pheasant egg retrieved.[4] Jagex has cited the overall rate as 1/30 per event,[5] but this is highly variable based on the number of eggs collected. The golden pheasant egg can be used on a beaver pet to enable it to transform into a pheasant pet at will.
Rewards
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While participating in events, the following rewards may be obtained, but only if the player is eligible for the full rewards of an event:[6]
- Golden pheasant egg - An item that allows the player to transmute their beaver pet into a Pheasant (pet).
- Fox whistle - An item that allows the player to transmute their beaver pet into a Fox (pet).
- Petal garland - A cosmetic flower necklace.
- Pheasant tail feathers, used to create the pheasant costume.
- Sturdy beehive parts, used to build a beehive in the Player-owned house.
Aside from those, players can spend the anima-infused bark obtained through Forestry on various items in the Forestry Shop, which is run by the Friendly Forester.
- Log basket - An item that can store up to 28 logs.
- Lumberjack outfit - Skilling equipment that boosts Woodcutting experience by 2.5% when wearing the full set.
- Forestry outfit - A cosmetic variant of the lumberjack outfit.
- Log brace - An item used to create the sturdy harness, which is then used to combine the log basket and Forestry kit into a Forestry basket.
- Clothes pouch blueprint - An item used to craft clothes pouches.
- Cape pouch - An item used to allow the forestry kit to hold woodcutting capes.
- Felling axe handle - An item used to create felling axes, this is also the only reward free-to-play can claim.
- Funky shaped log - An item given to a beaver pet to unlock metamorphosis options.
- Secateurs blade - An item used to create Secateurs attachments.
- Sawmill voucher - An item that can be redeemed for an extra plank per log cut at the sawmill, or when using the Plank Make spell.
- Ritual mulch - An item used to create nature offerings.
- Twitcher's gloves - An item that allows the wearer a greater chance of receiving a desired type of nest.
Changes
edit| Date | Changes |
|---|---|
| 23 July 2025 (Update) |
A new Friendly Forester was added to Nemus Retreat. |
| 5 February 2025 (Update) |
|
| 29 January 2025 (Update | poll) |
|
| 6 March 2024 (Update) |
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| 14 February 2024 (Update) |
|
| 1 November 2023 (Update) |
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| 25 October 2023 (Update | poll) |
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| 12 July 2023 (Update) |
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| 5 July 2023 (Update) |
|
| 29 June 2023 |
Hotfix
|
Gallery
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Concept art for the Forestry basket, by Mod Jerv
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Concept art for the Forestry outfit, by Mod Jerv
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Concept art for the felling axes as part of Forestry phase two, by Mod Jerv
Sources
editNewsposts
edit- "Gielinor Gazette - April 2022". Old School RuneScape News. Jagex. 29 April 2022. Archived from the original.
- "Winter Summit Summary". Old School RuneScape News. Jagex. 10 December 2022. Archived from the original.
- "Forestry: The Way of the Forester - Overview". Old School RuneScape News. Jagex. 8 February 2023. Archived from the original.
- "An Update On Forestry". Old School RuneScape News. Jagex. 27 February 2023. Archived from the original.
- "Forestry Open Beta". Old School RuneScape News. Jagex. 5 June 2023. Archived from the original.
- "Forestry - Next Steps". Old School RuneScape News. Jagex. 9 June 2023. Archived from the original.
- "Forestry: The Way of the Forester - Part One". Old School RuneScape News. Jagex. 28 June 2023. Archived from the original.
- "Forestry: Part One - Feedback Changes". Old School RuneScape News. Jagex. 5 July 2023. Archived from the original.
- "Forestry: Part One - Further Changes". Old School RuneScape News. Jagex. 12 July 2023. Archived from the original.
- "Forestry: Part Two - Community Consultation". Old School RuneScape News. Jagex. 31 July 2023. Archived from the original.
- "Forestry: Part Two - Axe Overview". Old School RuneScape News. Jagex. 22 September 2023. Archived from the original.
- "Forestry: Part Two". Old School RuneScape News. Jagex. 25 October 2023. Archived from the original.
- "Forestry Tweaks, Security & More". Old School RuneScape News. Jagex. 1 November 2023. Archived from the original.
- "Wrapping Up Forestry - Changes & Tweaks". Old School RuneScape News. Jagex. 21 November 2023. Archived from the original.
References
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