Stun

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This article is about the Magic spell. For the temporary status, see Stun (status).

Stun is a level 80 Magic spell. When cast on an opponent, their attack level is reduced by 10%. The spell can only be cast if their stats haven't already been lowered, meaning you cannot stack stat reduction with multiple spells in a row.

The spell gives 90 Magic experience and needs 1 Soul, 12 Earth, and 12 Water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
InputCost
12Water rune.png12Earth rune.png1Soul rune.png264
Combo runes
12Water rune.png1Soul rune.png12Dust rune.png276
1Soul rune.png12Mud rune.png3,036
12Water rune.png1Soul rune.png12Lava rune.png264
12Earth rune.png1Soul rune.png12Steam rune.png1,008
12Earth rune.png1Soul rune.png12Mist rune.png1,500
Main-hands
12Earth rune.png1Soul rune.pngStaff of water.pngAlt204
12Water rune.png1Soul rune.pngStaff of earth.pngAlt204
1Soul rune.pngMud battlestaff.png144

Magic training[edit | edit source]

Stunning is commonly used as a method for Magic training.

The popular locations that are used for training with Stun are Edgeville, casting at skeletons in the first few levels of the Wilderness; at the caged Monk of Zamorak at Varrock Palace and in the Magic Guild basement, where there are caged zombies. However, any location with a safespot can be used.

Because Stun cannot be autocast, repeatedly casting it on monsters involves a lot of clicking.

When using this method, the maximum experience rate is 108,000 experience per hour, at 1,200 casts per hour (1 cast every 3 seconds).

One other method of using Stun, is to use it in combination with High Level Alchemy, known as stun-alching.