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This article is about the Magic spell. For the temporary status, see Stun (status).

Stun is a level 80 Magic spell. When cast on an opponent, their attack level is reduced by 10%. The spell can only be cast if their stats haven't already been lowered, meaning you cannot stack stat reduction with multiple spells in a row.

The spell gives 90 Magic experience and needs 1 Soul, 12 Earth, and 12 Water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
12Water rune.png12Earth rune.png1Soul rune.png266
Combo runes
12Water rune.png1Soul rune.png12Dust rune.png266
1Soul rune.png12Mud rune.png3,170
12Water rune.png1Soul rune.png12Lava rune.png266
12Earth rune.png1Soul rune.png12Steam rune.png1,262
12Earth rune.png1Soul rune.png12Mist rune.png2,114
12Earth rune.png1Soul rune.pngStaff of water.pngAlt206
12Water rune.png1Soul rune.pngStaff of earth.pngAlt206
1Soul rune.pngMud battlestaff.png146
Main and off-hands
12Earth rune.png1Soul rune.pngTome of water.png206
1Soul rune.pngStaff of earth.pngAltTome of water.png146

Magic training[edit | edit source]

Stunning is commonly used as a method for Magic training.

The popular locations that are used for training with Stun are Edgeville, casting at skeletons in the first few levels of the Wilderness; at the caged Monk of Zamorak at Varrock Palace and in the Wizards' Guild basement, where there are caged zombies. However, any location with a safespot can be used.

Because Stun cannot be autocast, repeatedly casting it on monsters involves a lot of clicking.

When using this method, the maximum experience rate is 108,000 experience per hour, at 1,200 casts per hour (1 cast every 3 seconds).

One other method of using Stun, is to use it in combination with High Level Alchemy, known as stun-alching.