Dark Lure

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Dark Lure
Dark Lure.png
Released 16 June 2021 (Update)
Members Yes
Level Magic 50
Spellbook Arceuus
Type Combat
Experience 60
Runes 1Death 1Nature
Cooldown 16
Quest A Kingdom Divided
Description Stops your target from fleeing
Animation
Dark Lure.gif
Sound Effect
Please add a sound effect!
Dark Lure icon (mobile).png

Dark Lure is a spell within the Arceuus spellbook that requires level 50 Magic and the completion of A Kingdom Divided to be cast.

Casting Dark Lure causes a monster to be lured towards players, and also will stop a monster from retreating during combat, such as unicorns and ghouls. The spell can also be cast on implings, where it will move towards a 2x2 area around the player for six seconds. During this time other players cannot cast Dark Lure on the same impling.

Notably, the spell does not seem to prevent the Giant Mole from digging away and also does not work on Chompy birds.

Like combat spells, Dark Lure performs an accuracy roll and can splash, making it less useful on monsters with high Magic defence.

Cost[edit | edit source]

Spell cost
InputCost
1Nature rune.png1Death rune.png373
Main-hands
0.93Nature rune.png1Death rune.pngBryophyta's staff.png360

Changes[edit | edit source]

Date Changes
23 June 2021
(update)

Implings affected by the Dark Lure spell will now move towards the player in a 2x2 area for 6 seconds (after which they will resume wandering), rather than briefly drift towards the player and returning to their normal wandering routine.