Abyss
| Abyss | ||||
|---|---|---|---|---|
| Released | 13 June 2005 (Update) | |||
| Members | Yes | |||
| Location | Abyssal Space | |||
| League region | ||||
| Inhabitants | Abyssal monsters | |||
| Teleports | Mage of Zamorak | |||
| Music | Into the Abyss | |||
| Map | ||||
The Abyss is an area of Abyssal Space that contains rifts created by the Zamorak Magical Institute with which they directly access the runic altars without the need for a talisman, with the exception of the Astral and Wrath Altar. Accessing this area of the Abyss requires completion of the miniquest Enter the Abyss. The Abyss can then be accessed by having the Mage of Zamorak teleport you in the wilderness just above Edgeville. In appearance, it seems to be oddly organic, with eyes, boils, and strange-looking tendrils. This is because the areas of the Abyss that players visit are the corpse of an unfathomably large chthonian demon named Hostilius,[1] with this part being the stomach or heart.[2]
The Abyss consists of two rings: a dangerous outer ring in a multicombat area and a safe inner ring with rifts leading to the runic altars. Aside from the aggressive abyssal creatures inhabiting it, players who enter the Abyss will have their prayer points drained to 0 and be immediately given a skull, although an abyssal bracelet can be worn to prevent the skull from applying.
Perhaps the most dangerous aspect of accessing the Abyss is the fact that players have to travel through part of the low-level Wilderness to reach the Mage of Zamorak, who is the only NPC that teleports the player to this part of the Abyss. This causes a risk of being attacked by the occasional player killer, so some degree of caution is required when reaching the mage.
Inside the Abyss
[edit | edit source]The interior of the Abyss is roughly circular, with an 'inner' and 'outer' rings. After the player is teleported into the outer ring, they will have to find a way through to the inner ring where the rifts leading to the runic altars are located.
Outer ring
[edit | edit source]The outer ring contains a large number of Abyssal monsters:
- Abyssal walker (melee, combat level: 81)
- Abyssal guardian (melee + magic, combat level: 59)
- Abyssal leech (melee, combat level: 41)
These monsters can hit over 12 (with the exception of the leeches, which hit a maximum of 2), although they often miss if the player has a decent Defence level (65+) and wears adequate armour such as dragonhide. However, the abyssal monsters should still not be underestimated as, due to their large numbers, a player in the Abyss may take several hits per second. Players take no damage from the monsters while attempting to pass through to the inner ring. Minimising the time between attempts thus increases a player's chances of survival.
A number of skill-based obstacles block access to the inner ring, whose positions are randomly generated each time the player enters the Abyss, and can be in different locations for different players at the same time. Passing an obstacle is more likely with a higher level in the relevant skill.
| Obstacle | Skill used | Tool required | |
|---|---|---|---|
| Blockage | N/A | ||
| Tendrils | |||
| Rock | |||
| Eyes | N/A | ||
| Gap | N/A | ||
| Boil | |||
| Passage | N/A | ||
The chances of passing the obstacle increase with the player's level in the corresponding skill. Each attempt has a level+1 percent chance of success, meaning that the player reaches a 100% success rate at level 99. Passing an obstacle grants 25 experience in the corresponding skill.
There are 12 possible configurations of the obstacles, picked randomly upon entering the abyss. The player will always spawn directly in front of the blockage, with the passage on the opposite side of the ring. Moving away from the blockage toward the passage, the order of obstacles in 6 of the configurations is rocks, tendrils, boils, eyes, then gaps, symmetrically in both directions. For the other 6 configurations the order is approximately the reverse (gaps, eyes, boils, tendrils, rocks), but five of the configurations have slight variations on this order when travelling clockwise. Since the closest passable obstacle will always be either rocks or gaps, a high Mining and Agility level are beneficial for efficient navigation. Players will often bring a black pickaxe for passing the rock obstacle since it is lighter than other pickaxes and the quality of the pickaxe does not impact success rate.
At the southern central area of this outer ring lies a small opening, which provides one-way passage to the Abyssal Nexus, a part of the Abyss occupied by Abyssal Sires.
Inner ring
[edit | edit source]There are no monsters in the inner ring of the Abyss. There are rifts leading to every runic altar (except the Astral and Wrath Altars) there, which makes the Abyss useful for crafting a lot of different types of runes very quickly. Talismans or tiaras are not needed to access the altars via the rifts. The following restrictions still apply:
- The cosmic rift can only be entered when the quest Lost City has been completed.
- The law rift can only be entered when the quest Troll Stronghold has been completed. In addition, entering it has the same restrictions as entering Entrana, so players cannot bring prohibited equipment.
- The death rift can only be entered when the quest Mourning's End Part II has been completed.
- The blood rift can only be entered when the quest Sins of the Father has been completed.
- The blood rift can also access Kourend's Blood Altar by using a dark essence block or fragments on the rift after having crafted blood runes on it.
- The soul rift can only be accessed by using a dark essence block or fragments on the rift after having crafted soul runes at Kourend's Soul Altar.
There is a Z.M.I. initiate floating at the centre of the inner ring (yellow spot on the minimap), maintaining the Abyssal Rift. He will repair player's essence pouches for free.
Changes
[edit | edit source]| Date | Changes |
|---|---|
| 30 March 2022 (Update) |
Fixed a visual bug that appeared while wearing the abyssal bracelet and teleporting to the Abyss. |
| 22 March 2022 (Update) |
The blood rift can now be used to teleport to the true blood altar and the Kourend's blood altar. |
| 7 January 2016 (Update) |
The blood and soul rifts are now usable. |
| 1 October 2015 (Update) |
Passage to the Abyssal Nexus added. |
| 26 June 2014 (Update | poll) |
Click zone increase for abyssal rifts. |
References
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