Player Killing (commonly known as PKing, player vs. player, or PvP), is the act of two or more players engaging in combat against each other. Player killing differs from other forms of combat in that players do not fight against monsters whose actions are defined by RuneScape's game engine. There are various places throughout Old School RuneScape that players can participate in PvP activities such as Castle Wars, Soul Wars, Bounty Hunter, and the TzHaar Fight Pit.
Currently, players can also participate in player killing in dedicated "PvP worlds," where players can attack other players in most places around Gielinor, with the exception of designated safe areas and banks. There is only one dedicated PvP world that does not change with the PvP world rota, this is World 392. Other worlds can be found on the server list.
PvP is a popular activity throughout Old School RuneScape. Some accounts are even designed solely for PvP, which are colloquially referred to "pures", who limit or entirely avoid training one or more combat skills, especially Defence, so their offensive stats will be a lot higher than their combat level suggests. Because of their history of success in the Wilderness, and the overall greater amount of experience pures must gain in their individual skills of choice, pures are regarded as more effective at player killing than regularly trained accounts of the same level.
Player killing within the Wilderness and PvP worlds causes a 57 second timer to be set off, during which only the killer can loot the victim's gear. After the expiry of this timer, anyone can loot the victim's loot.
Account Builds[edit | edit source]
One-defence pure[edit | edit source]
Berserker[edit | edit source]
Medium level[edit | edit source]
Main[edit | edit source]
Free-to-play builds[edit | edit source]
Other[edit | edit source]
Obsidian mauler, 13 Defence pure, Initiate pure, Proselyte pure, Void pure, etc.
Historical[edit | edit source]
Activity Hotspots[edit | edit source]
PvP worlds[edit | edit source]
|Grand Exchange||Extremely varied. Pure, Dharok, zerker, Void, rushers as well as mains.||High|
|Lumbridge||Varied. Pure, zerker, Void and mains.||High|
|Edgeville||Common spot for "No honour" PKing, both pure and main.||Moderate|
|Rimmington house portal||Varied. Pure, Dharok and a lot of rushers.||Moderate|
|Camelot||Pure and Dharok.||Moderate|
|Castle Wars lobby||Common spot for "No honour" PKing, both pure and main.||Low|
The Wilderness[edit | edit source]
The Wilderness is a large area of land in which any player who enters it is able to attack other players. It is a dangerous place as players can die and lose their stuff except for three items or four if the player had Protect Item on before dying. If the player happened to be skulled from attacking another player and said player dies, they will lose all of their items, and only one item is kept upon death if Protect Item was activated. "Skull tricking" is therefore a popular method player killers use to be able to gain more loot.
|Revenant Caves||Players mainly kill revenants as they are a good money making method with little risk and requirements. Player killers lurk around the revenant area to kill any unfortunate player they find.||High|
|Wilderness bosses||Players kill the Wilderness bosses as they provide a lot of money with minimal risk and requirements. Player killers lurk around their domains to kill any unfortunate hunter they find.||High|
|Lava Dragon Isle||Located in level 36–42 Wilderness, it is a multi-combat zone and a popular spot to hunt down and ambush players killing the lava dragons, which is good money.||High|
|Black chinchompas||Located in level 32 Wilderness, it is a single-combat area used to kill unfortunate black chinchompa hunters.||High|
|Green dragons||players come here to kill other players/bots that are killing green dragons.||Moderate|
|Resource Area||East of the Deserted Keep in circa level 52–54 Wilderness. This is single combat that serves as a hotbed for preying on players collecting resources here.||Moderate|
|Fountain of Rune||Located in level 47 Wilderness, this has become a hotbed for player killers since the area is multi-combat, and they can kill players who are charging glories.||Moderate|
|Rogues' Castle||Located in level 52–56 Wilderness. A very popular spot for player killers since the area is multi-combat, and they can prey on players looting the chests.||Low|
|Edgeville||Directly above the Edgeville bank, normally most populated from levels 1-6. This zone is single-way combat||Low|
|Varrock||Directly north of Varrock East Bank, normally most populated from levels 1–10. This zone is almost entirely a multi-combat area.||Low|
|Hill giants||Directly north-northeast of Varrock Wilderness, approximately levels 18–21. Mostly multi-combat area. Popular for clan fights or teams to sit and ambush people who have ventured out too far into the Wilderness.||Low|
|Wilderness God Wars Dungeon||Located within a cave east of the Forgotten Cemetery in the level 28 Wilderness, the whole area is multi-combat. A popular place for clans to lurk and ambush players killing aviansies or collecting ecumenical keys.||Low|
|46 Wilderness Mine||Above the Lava Maze in level 46 Wilderness houses two rune rocks that are popular to high-level miners. Player killers often make their rounds here, and while the area itself is single combat, the surrounding area to the east and west is multi-way.||Low|
Minigames[edit | edit source]
TzHaar Fight Pit[edit | edit source]
The TzHaar Fight Pit is a safe minigame in which players fight against each other in a free-for-all arena. The winner is crowned champion as long as they are both still in the arena and have not been killed yet.
Last Man Standing[edit | edit source]
Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing.
Bounty Hunter[edit | edit source]
Bounty Hunter was originally released by Jagex December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, its first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that exists separately from and alongside traditional Wilderness PvP.
Clan Wars[edit | edit source]
Clan Wars allows members of two opposing Clan Chats to engage in player-versus-player combat against one another.
Castle Wars[edit | edit source]
Castle Wars is a minigame released by Jagex in December 2004. It is similar to Capture the Flag, but with a RuneScape twist. The official worlds for Castle Wars are 334 and 354 for P2P, and 383 for F2P. Castle Wars is one of the most popular minigames in RuneScape. On July 20 2017, it was made Free-to-play, and can be accessed via a portal in the Ferox Enclave.
Soul Wars[edit | edit source]
Soul Wars is a minigame in which two opposing teams compete against each other to gather soul fragments and offer them to the Soul Obelisk in order to weaken, and ultimately defeat, each other's Avatars through combat.
Emir's Arena[edit | edit source]
The Emir's Arena, also known as the PvP Arena, is a minigame that replaced the Duel Arena.
The minigame gives players an opportunity to fight each other in a controlled environment, where matches take place on an alternative save game world against players of a similar skill level. Players will be able to register their interest in finding a fight; while a match is being prepared, players can continue with whatever they were doing prior.
Gameplay[edit | edit source]
Mechanics[edit | edit source]
History[edit | edit source]
Originally, after the release of RuneScape Classic, players could select whether or not to play as player killer characters. Players could switch from player-killer mode to non-player-killer mode (in which the character could not attack or be attacked by other players) three times, after which they remained at their chosen setting "forever".
PvP combat could take place at most locations in the RuneScape world. The rules of combat were the same as in modern RuneScape Classic Wilderness. Lumbridge was designated as a neutral area in which players could not attack each other; this was done to prevent a practice called "spawn camping", in which recently killed players were immediately killed again as soon as they respawned. However, it was possible for a character to be attacked in the upper levels of Lumbridge Castle. In addition to this restriction, NPC Guards and White Knights patrolled the cities of Varrock and Falador, breaking up PvP battles by attacking the aggressor. These guard units were limited in number, however, and if all the units in a city were already in combat, PvP combat could go on freely.
At this time, the Bank of Runescape was limited to Varrock and Falador and could only store coins. As a result, players would have to carry their valuables with them, making PvP combat much riskier.
Changes[edit | edit source]
|2 April 2020
Brand-new players cannot log in to PvP worlds. These restrictions can be removed by logging over 20 hours of game time, earning 10 quest points, and reaching 100 total level. Alternatively, you can purchase membership to bypass these requirements.
|27 February 2020
|22 January 2015
Only players that have not logged out since items were dropped on the ground can see them. Also, only players that were logged in at the time the items were dropped will be able to see them.
|6 November 2014
In Combat, your opponent's attack option should now always appear on top.
|25 September 2014
More PvP kill taunts have been added and shall appear as normal when you successfully kill another player.
|4 September 2014
The attack options for players will no longer appear when in a safe zone in PvP Worlds.
|8 May 2014
Your opponent should now always appear on top during PvP.
See also[edit | edit source]
|Free-to-play combat pures|
|Pay-to-play combat pures|