Wind Wave is an air-based wave spell in the standard spellbook, requiring level 62 Magic to cast. As an offensive combat spell it can only be cast on attackable NPCs, or other players in a PvP situation.
It is the second-strongest wind spell in the game, with the strongest being Wind Surge. It is also the most cost-effective wave spell to cast.
Wind Wave's base maximum hit starts at 17 and increases as the player unlocks additional wave spells, up to 20 at level 75 Magic.
As with all combat spells, Wind Wave's maximum hit is also increased based on the player's magic damage bonus.
As an air-based spell, Wind Wave's maximum hit is also increased against targets that are weak to air.
module = Magic damage calculator
form=MagicDamageCalc
result=MagicDamageResults
name =
param = spell|Spell|Wind Wave|hidden|Wind Wave
param = magicStrength|Visible % Magic strength|0|number|-80-100
param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge
param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice
param = weapon|Weapon effect|None|select|None,Smoke battlestaff,Thammaron's sceptre (Wilderness),Accursed sceptre (Wilderness),Dragon hunter wand, Twinflame staff
param = elementalWeakness|Elemental weakness|0|int|0-500
autosubmit = disabled
Please input the data and submit the form.
|
Maximum hit Level | Base max hit | Prayer used |
|---|
| None |  |  |  |  |
|---|
| 62-64 | 17 | 17 | 17 | 17 | 17 | 17 |
| 65-69 | 18 | 18 | 18 | 18 | 18 | 18 |
| 70-74 | 19 | 19 | 19 | 19 | 19 | 19 |
| 75+ | 20 | 20 | 20 | 20 | 20 | 20 |
Spell cost| Input | Cost |
|---|
5 1 | 298 |
| Combo runes |
|---|
1 5 | 318 |
1 5 | 713 |
1 5 | 678 |
| Main-hands |
|---|
1 Alt | 273 |
4.29 0.86 Alt | 257 |
4.25 0.85 | 253 |