Charge

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Charge
Charge.png
Released 22 September 2003 (Update)
Members Yes
Level Magic 80
Spellbook Standard
Type Combat
Experience 180
Runes 3Air 3Fire 3Blood
Cooldown 175 ticks
Description Temporarily increases the power of the three arena spells when wearing Mage Arena capes
Animation
Charge.gif
Sound Effect
Charge icon (mobile).png

Charge is a spell used to empower the god spells from the Mage Arena. Unlike the god spells themselves, which require level 60 Magic to cast, charge requires level 80 Magic. When cast, the player becomes imbued with magical power, and for the next seven minutes (700 game ticks) god spells will deal up to 30 damage per cast, instead of the usual 20. The respective god cape must be worn for the charge effect to work. Unequipping and reequipping the god cape still provides the bonus as long as the seven minute timer has not elapsed.

Charge can only be cast once every 60 seconds, preventing players from gaining Magic experience at an incredible rate.

Because the god spells only require level 60 Magic to cast, players can use a temporary boost once to cast Charge before level 80 Magic, and then be able to use the god spells in a prolonged fight.

Note: A god staff must be claimed from the Chamber guardian before this spell can be cast, even if the player intends to use a Staff of the dead, Staff of light, Staff of balance, or Void mace.

Cost[edit | edit source]

Spell cost
InputCost
3Fire rune.png3Blood rune.png3Air rune.png1,113
Combo runes
3Fire rune.png3Blood rune.png3Dust rune.png1,116
3Blood rune.png3Air rune.png3Lava rune.png1,116
3Blood rune.png3Smoke rune.png1,443
3Blood rune.png3Air rune.png3Steam rune.png1,464
3Fire rune.png3Blood rune.png3Mist rune.png1,485
Main-hands
3Fire rune.png3Blood rune.pngStaff of air.pngAlt1,098
3Blood rune.png3Air rune.pngStaff of fire.pngAlt1,098
3Blood rune.pngSmoke battlestaff.png1,083
Main and off-hands
3Blood rune.png3Air rune.pngTome of fire.png1,098
3Blood rune.pngStaff of air.pngAltTome of fire.png1,083

Changes[edit | edit source]

Date Changes
28 November 2013
(update | poll)

The messages from the Charge spell now appear in red to make them easier to see.