Sliske
| Sliske | |||||||||||||||||||
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| Released | 26 July 2023 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Race | Mahjarrat | ||||||||||||||||||
| Quest | Desert Treasure II - The Fallen Empire | ||||||||||||||||||
| Location | N/A | ||||||||||||||||||
| League region | N/A | ||||||||||||||||||
| Gender | Male | ||||||||||||||||||
| Options | None | ||||||||||||||||||
| Examine | The one pulling the strings. | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| NPC ID | 12314 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||

Sliske is a mysterious Zarosian Mahjarrat responsible for giving the Barrows Brothers their equipment and subsequently raising them as undead wights. He is referred to as "Sliske the serpent-tongued, who delves the shadows" by Azzanadra in the 20th Postbag from the Hedge[1] and is the mysterious stranger mentioned in the crumbling tome.
History
[edit | edit source]Service to the Empire
[edit | edit source]Sliske served in the Zarosian Empire as an unknown, but high-ranked official. At some point, Sliske managed to find a strange totem, which he identified as being the idol that led to the destruction of Imcandoria.[2] Believing it to hold the answers to the Shadow Realm, Sliske brought it back with him to Lassar,[3] placed a protective barrier on it,[4] and ordered that another official, The Whisperer, be stationed at Lassar so research on the totem could proceed without delay.[5] While the siren's presence unnerved several researchers, Sliske insisted that she was an expert on the Shadow Realm. During their research, Sliske learned that some volunteers subjected to the stone were "reanimated" and spoke about seas, curses, and a blackstone, which got his attention.
When the dwarves of Imcandoria arrived to besiege Lassar, one of the people believed that they had come to destroy the totem, as it was responsible for their homeland's destruction and suggested relocating it, which Sliske refused. Sliske then ordered the Whisperer to seal the undercity and remove the protective barrier surrounding the pillar, stating that he needed a more "thorough" test and allowed her to do whatever she wanted to the researchers.[6] The Whisperer would then send false orders to close the undercity off on the guise that Lassar had already fallen. To prevent these orders from being reversed, she killed the High Magister of Lassar, along with all of the researchers.[7] Sliske and the Whisperer would then remove the barrier, which caused many of Lassar's citizens, including the Whisperer herself, to go insane.
Barrows brothers
[edit | edit source]
Sliske got involved with six Misthalin small town brothers, now known as the Barrows brothers, by making a pact with them, in which he would supply them with powerful artefacts and arcane knowledge.[8] In return, the brothers had to serve him once they were worthy.[9]
Sliske's given armour and weapons made the brothers incredibly powerful, but this would ultimately lead to their doom. By the time the Morytania Campaign started, the brothers were near invincible, annihilating the enemy, all while Sliske was secretly watching over his later-to-be servants.
Once he deemed them worthy, he visited the camp and told the brothers that the time had come to fulfil their side of the pact: to die and become mighty Zarosian warriors.[10] Upon hearing this, the brothers were weakened, and as the campaign pushed onward, their strength waned until at last even the mighty six fell to the enemy.[11] The comrades of the six buried them into the barrows and returned to their homeland, unable to advance without the mighty six.[12]
After the burial of the brothers, Sliske cast an ancient necromancy spell to animate their lifeless bodies to serve his god, Zaros. The brothers now reside as half-living bodies, summoned with rage and power to kill anyone that might disturb the peace.[13]
Freeing Nex
[edit | edit source]Sliske was the one who tricked Ashuelot Reis and her comrades into freeing Nex from the Ancient Prison during the battle for the Godsword.[14] He disguised himself as a Saradomin priest and encouraged Ashuelot Reis and her fellow priests, who had grown tired of war, to convert to Guthix.[15] Sliske eventually taught them a supposedly ancient ritual meant to awaken Guthix;[16] the ritual was a ruse as it destroyed the enchantments that sealed the Ancient Prison, releasing Nex and her army.[17]
Elder Horn
[edit | edit source]After being freed from his prison, Azzanadra contacted Sliske to help collect various items for him so he could contact Zaros. Unbeknownst to him, Sliske decided otherwise and secretly destroyed the artefacts he needed for reasons unknown. One of these included a strange icon from the Barrows, which he had his servant the Strange Old Man destroy when the adventurer recovered it. Another one was a relic that had been stolen by Saradominists long ago and was being guarded by the monks of Entrana before being stolen by an assassin, though it was most likely him in disguise.
Sliske helped an adventurer in their journey to unseal the Ancient Vault. He assumed the identities of Ketla, Mia Persten, an assassin, and Kasonde Shaw,[18] having used them to open the vault as the Mahjarrat are not able to do so. Sliske then claimed that the Elder Horn was his and that he would use it to free their kind from the endless and pointless Rituals they used to survive,[19] only to be opposed by all the Mahjarrat present. During the fight, he summoned the Barrows brothers to stall Hazeel and Azzanadra, as Enakhra and Akthanakos were busy bickering with each other. He summoned the wights of the four the adventurer had worked with to stop them, but they defeated them with ease. This left him impressed and he told them that it was a test to see if they would be worthy vessel, telling them that they would meet again in the "North" before teleporting away with the horn.
Hazeel revealed that Sliske had also destroyed the Frostenhorn when he was at Ghorrock, leaving Azzanadra confused and shocked as to his motives. Following the battle, the adventurer informed Archmage Sedridor, Ramarno, Sir Tiffy Cashien, and the Carnillean Guard of his identity and how he had masqueraded as them.
Dialogue
[edit | edit source]Gallery
[edit | edit source]-
Concept art of Sliske, by Mod Grub.
References
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