Barbarian Assault/Strategies

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This page gives an in-depth tutorial for each of the roles in Barbarian Assault. This page also gives extra information on obtaining maximum points and how to achieve faster queen kills. The article assumes very basic knowledge of the minigame; visit the gameplay section of the main article for a general overview.

Before starting a role, it's recommended to first read the universal strategies section below, and then read the explanation of the specific role.

This guide is aimed at players trying to obtain a fighter torso or complete the medium and hard kandarin diary. Additional strategies useful for elite kandarin diary or gambles can be found on the advanced strategies article.

This guide is not about efficiency. However, teammates may get frustrated when you do certain things that reduce efficiency, so the most important things are shortly mentioned.

Equipment

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A player wearing the Penance skirt.
The imcando hammer, recommended for defenders to save time grabbing a hammer in each wave.

General information

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While playing Barbarian Assault, players will suffer melee, ranged, or poison damage from the Penance monsters. As such, players with defence below 60 are advised to wear melee armour, maximising ranged defence, aiming for 100+. Attackers should refer to the attacker section below. For healer and defender roles it's important to balance defence bonuses with player weight, since they have to run around a lot.

When low in health, player should run on top of the cannon hill, one tile south of the hopper, where they'll be safe from penance fighters and rangers.

Many players wear Penance armour for visual appeal or as a sign of experience in the minigame. Players struggling to get invited to teams may find it worthwhile to wear Penance armour in the lobby; note however that it has no additional effect on the monsters in-game.

Players on the healer, defender and collector roles should have empty inventories. Healers and defenders have all free slots filled with food from the item dispensers, so fewer inventory slots may leave you having to restock at the machines multiple times. Collectors fill up their inventory with eggs. Because of this, the attacker role is usually responsible for team forming, as that puts a scroll in their inventory.

During Wave 10, the Penance Queen max hit is 13 with ranged and 5 with melee when in melee range. Every 15 ticks (9 seconds), she targets a random player in her line of sight and uses an unblockable multi-target ranged attack on every player, regardless of distance and with high accuracy. This attack does not delay her next basic attack, meaning she may attack twice in the same tick.

Queen spawns will also spawn every 6 seconds in the room, up to a maximum of 4 spawns, and attack players using melee with a max hit of 7. Anyone can attack the queen spawns, but players with low health or defence should follow the healer or stay near the healing pool. Additionally, jars of Snowy knight mixes or Sunlight moths can be brought and released to heal 8 hitpoints respectively for the player and up to 3 nearby teammates. Damage can stack up quickly once the queen has spawned; low level teams may opt to have 2 healers for Wave 10 to increase chances of survival.

If your team disbanded without completing wave 10, you can reset your current wave to 1 by right-clicking the wave 1 barrier in the waiting room. The same can also be done by speaking with Captain Cain.

Useful items to bring

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Attacker role can bring divine ranging potions, divine bastion potion or divine super combat potion to increase damage and defence. A goading potion can also be used to keep monsters close. Defenders can wear an Imcando hammer to remove the need to collect a hammer for repairing traps. A Dinh's bulwark provides excellent defensive stats to survive the later waves.

Universal strategies

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The assault interface, which says what you need to do (ear icon), and call (mouth icon).
The right-click options for a defender horn.

Lobbies and planning

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  • A standard team starts with two attackers, and if needed switches to two healers after wave 7.
  • Early waves are usually fastest with two attackers.
  • Having two collectors or defenders is not recommended. If a team has two defenders, one of the defender should not drop anything near the north eastern trap to prevent a conflict of food priorities.
  • After defeating the Penance Queen once, consider completing the hard Kandarin Diary as you will get 10% more points if completed.
  • It's good etiquette to attempt to finish all 10 waves, even if you only need to complete wave 1 for medium Kandarian Diary. Players known to leave teams may find it more difficult to join or create additional teams later.

Main waves

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The following tips apply to players in all roles:

  • Calling fast is the most important part of Barbarian Assault. You can call by right-clicking the horn in your inventory and selecting the correct option. The information you need to call changes every 30 seconds.
  • The ear icon in the top right corner shows you what to use, and the mouth icon shows what you need to call to your teammate(s).
  • Never run down the centre lane at the start of the wave. Attackers and Collectors run west around the west cannon hill; Healers and Defenders run east around the east cannon hill. Always stay on these sides at the start of each wave to avoid drawing aggression and pulling penance away from the players who need to kill them.
The egg launcher interface. Fire eggs by clicking the desired colour of egg next to the desired target penance creature.
  • After completing your role's job, you should head to one of the cannons and fire red or green eggs at the remaining penance creatures.
    • Red eggs deal 3 damage to the target and deal 0-1 splash damage to other enemies within 3 tiles. Green eggs deal 1 damage and poison the target, dealing 5 additional damage over time. Blue eggs stun the target, preventing them from moving or being attacked for 6 seconds.
    • Penance runners are usually the best choice to shoot. They always have 5 hitpoints, so they can be killed with only 2 red eggs, unless a penance healer heals the runner in between. If the defender is skilled enough to not need assistance, eggs should be fired at the Penance healers instead. Fighters and rangers should be the final monsters killed with eggs, and only if the other monsters are all dead.
    • Avoid using blue eggs, as penance are un-attackable and take no damage from poison or the egg launcher until no longer stunned, severely slowing down waves.

Surviving longer

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The hills shown above can be used to hide from fighters and rangers.

Players struggling to survive may benefit from the following tips:

  • At low health, run onto the egg launcher hill, where penance fighters can't attack you. When standing behind the hopper, rangers can't attack you either. However, this will not block the Penance Queen's ranged attacks, which can reach you anywhere in the arena. You may be poisoned by a penance healer, in which case you might have to retreat sooner.
  • Communicate with your healer by right-clicking the horn and selecting the Medic option. This will alert them that you need healing.
  • Grouping near the fighters and rangers will spread damage out, reducing damage on a single player. Aside from the collector, this should only be done later in the wave, after the penance healers are dead.

Fighting the queen

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  • Stand by the healing pool so that the healer does not have to run as much. Also, avoid standing on top of each other, so the healer does not have to right click to select a healing target.
  • Remember the order for passing eggs: Collector -> Healer -> Attacker -> Defender -> Collector (commonly abbreviated as C.H.A.D.(C.)).
    • The healer must use the spiked egg on the poison crater, as left clicking will be interrupted by combat and not poison the omega egg. The defender can simply left click the lava crater since this will not be interrupted.
  • For low combat level teams or low role level healer, it is recommended to have 2 healers for the fight with the queen in order to out-heal her damage. All players should wear armour with high ranged defence to minimise damage taken.
The omega egg.
Spamming omega eggs
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The most basic method of killing the queen involves all players working together to create 8 or so omega eggs. After the eggs are created, the collector loads the eggs in the egg hopper and everybody fires the egg launcher. However, spam-clicking to fire the omega egg greatly reduces the amount of omega eggs needed, killing the queen in as few as 1 egg. The team leader would invalidate the teammate's clicks, therefore they should not be spam clicking.

Before trying this method, the collector should make sure that some normal eggs are loaded into the hopper, so that the cannon interface is visible before the omega egg is loaded. Once 1-3 omega eggs are made, the collector uses the omega egg one at a time on the hopper to prevent loading all. Alternatively, the defender can simply hand one omega egg at a time to the collector to load.

The steps required to spam omega eggs are as follows:

Step Action
1 Everybody except the team leader (who created the team) and collector runs to the cannon and opens the interface.
2 The collector uses an egg on the egg hopper. Use the egg to load one at a time, do not left click the hopper to load all of them at once.
3 Everybody except the team leader and the collector now begin spam clicking the omega egg.
4 The spam clicking will cause the game to register multiple hits to the queen.
5 If the queen is not dead, repeat steps 1-4 with more eggs as necessary.

It's possible to guarantee 1 egg by utilising a stall method that can be used in combat by the scroller. This is further explained in the advanced strategies page.

Wave information

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The first number shows the number of monsters that initially spawn, and the second shows the monsters held in reserve; for example, on Wave 2, two runners spawn initially, and once the first runner is killed, another (the third) will spawn.

Creatures can be killed in any order; the first ones to spawn do not need to be killed first to allow others to spawn.

Wave Fighters Fighter HP Rangers Ranger HP Healers Healer HP Runners Runner HP
1 2+2 28 2+2 20 2+0 27 2+0 5
2 2+3 29 3+1 28 3+0 32 2+1 5
3 5+0 32 3+3 29 2+1 37 2+2 5
4 5+1 37 3+3 34 3+1 43 3+1 5
5 3+3 38 5+1 41 4+1 49 4+1 5
6 5+1 49 5+2 50 4+2 55 4+2 5
7 5+2 50 6+1 50 4+3 60 5+1 5
8 7+0 55 5+3 54 5+2 67 5+2 5
9 6+2 56 7+1 58 6+2 76 5+4 5
10 5+2 50 6+1 50 4+3 60 5+1 5

Team leader

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The team leader, also known as the scroller, is responsible for the creation of the team.

The team leader, also known as the scroller, is the player who creates the team using the scroll.

The team leader can quick-start each wave by right-clicking the ladder.

Furthermore, many aspects of the minigame process through the team leader player. This allows for several advanced strategies to speed up the wave, which are explained on the advanced strategies page.

Attacker

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Attacker overview

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A Penance ranger.

The attacker's job is to use combat to fight Penance Fighters and Penance Rangers. Every 30 seconds the attacker must change their attack style to match the new call from the collector. The attacker must also use their horn to call out the new egg colour for the collector. Attacking with the wrong style will deal 2 damage to the player, and deal no damage to the enemy monster. In addition, all players receive a penalty in the number of points received at the end of the wave, losing up to 20 points per wave for the attacker, and 10 points per wave for the other team members.

It's highly recommend for attackers to disable auto retaliate and manually stop attacking prior to the call change. This lets you switch arrows and continue attacking without incurring a penalty.

Attack style Arrow type Spell type
Controlled Bullet Wind
Accurate Field Water
Aggressive Blunt Earth
Defensive Barbed Fire

Note: for players using Ranged, the arrow colours correspond to the spell type, which is often easier to check than to read the arrows' names.

Gear for attackers

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In Barbarian Assault, Ranged is significantly more effective than attacking with melee, even if the player's Ranged level is lower than their Attack and Strength level; this is because of the high ranged strength bonus of the provided arrows. Melee often causes the player to be seen by penance healers, potentially luring them westwards which is not efficient. Magic is not recommended, as only standard spellbook spells are allowed to be used. The slow attack speed and damage of these spells paired with low defensive stats from magic equipment make it the worst of the three styles.

Generally speaking, range gear that provides range accuracy but not range strength bonus only slightly benefit early waves. You may opt to choose defensive gear instead to survive the later waves. The following table shows recommended setups:

  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 Only when using full Void Knight equipment.
  2. ^ It is recommended to wear a blessing or arrows in the main slot so that the barbarian assault arrows don't go into both slots.
  3. ^ Only when 2 mobs are in range for bounces.
  4. ^ Has 2 tiles extra range than magic shortbow, which helps prevent healers roaming. Not a realistic purchase for most players.
  5. ^ Can only be used when the called style is Accurate.

Make sure to set the bow to the Rapid attack style. Bringing divine bastion potions, or divine ranging potions and divine super defence potions, or Ranging potions and super defence potions is highly recommended. The attacker horn is automatically added to the player's inventory during a wave, and the 4 types of arrows are obtained by using the attacker item machine.

If using the venator bow, its recommened to also bring a magic shortbow (i). Venator bow is powerful when there are multiple penance fighters or rangers within 3x3 tiles of each other for the arrow to bounce. If fighting an isolated penance monster, it is better to switch to a magic shortbow.

If using dinh's bulwark or dragon claws, you can bring additional melee gear switches to increase damage. Example switches include Bandos armour, Torva armour, Justiciar armour, Amulet of Rancour or Ferocious Gloves.

  1. ^ Both hitsplats gain additional damage based on your attacker level, up to 5.

Bringing divine super combat potions, or super combat potions, or super attack potions, super strength potions and super defence potions is highly recommended.

Melee is usually slower than ranged since it has much lower damage output and requires you to run around a lot (which may lure penance healers over which is not efficient). Using defensive armour with a magic shortbow (i), Amulet of glory and Barrows gloves instead of a melee weapon is usually faster.

If using a weapon that doesn't have all the required attack styles (Accurate, Agressive, Controlled and Defensive), make sure to bring additional weapons to make up for the style you're missing.

Waves 1-9 as attacker

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The following is a list of steps for the first nine waves. Attackers should always run along the western way to reach the north-west corner of the arena when first leaving the starting area. This is where the fighters and rangers will spawn, and engaging them here will avoid luring monsters that are being fought by other teammates. If there are two attackers, one should focus on rangers and one on fighters to prevent wasting hits on the same enemy.

Step Action
1 Use the attacker horn to call the egg colour listed in the top-right corner of the screen.
2 If using Ranged or Magic, collect arrows or runes from the attacker item machine.
3 Drink potions if necessary.
4 Run along the western cannon to the north-west corner of the map, where the enemy creatures spawn.
5 Check the attack style listed in the top-right of the screen. Refer to the magic spell's colour to identify the arrows easier (air = white, water = blue, earth = green, fire = red).
6 Attack the Penance Fighters and Penance Rangers. Prioritise hitting them at least once upon spawning to gain their aggression and prevent them roaming away.
7 Stop attacking when the call changes, every 30 seconds.
8 When the new attack style is called, switch style and continue killing the Penance creatures.
9 Once all the Penance Fighters and Rangers are dead, run to the east egg launcher.
10 If the collector has loaded eggs into the launcher, shoot red eggs at the Penance Runners (inexperienced teams) or Penance Healers (experienced teams), dealing 3 damage.

If there are no more red eggs, use green eggs instead to deal 1 damage.

11 If/when all runners/healers are dead, shoot the other penance that are still alive.
12 Get ready for the next round.
  • If there is no attack style listed in the assault interface, ask the collector to use their horn to call out the attack style. Avoid attacking a creature unless the correct attack style is selected, or else you and your teammates will suffer significant point penalties. The wrong style will always hit a 0, whereas the correct style will always hit a minumum damage based on your attacker level. In extreme cases where the collector doesn't call the correct style, you can attack once with each arrow to find out which one is correct.
  • As a solo attacker, if your combat stats are low (under 80), consider killing all the Penance Rangers first. Rangers have higher max hits and can even attack you on the cannon hills. If your combat stats are high, alternate between killing the Penance Fighters and Rangers to kill them more quickly.
  • With a venator bow, it's best to stand next to the ranger spawn to stack monsters. Switch to a magic shortbow (i) to attack isolated fighters at spawn once so they walk towards the stack, then switch back to the venator bow to continue attacking the stack.

Wave 10 as attacker

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The initial strategy for this wave is the same as before, except you should stay even more west, and there is no point penalty for using the wrong style (although you still receive 2 damage per wrong attack, and no damage will be done if the wrong style is used). As there is no east egg launcher, eggs can only be launched from the west hill.

When all Penance are killed, however, attackers must now use spikes from the petrified mushrooms around the battlefield on the omega egg. The collection of spikes can be done early, before the queen spawns.

Step Action
1 Call, stock up on ammunitions, drink potions, and fight the Penance as normal.
2 Use any red or green eggs in the launcher to help teammates, if needed.
3 While waiting for the queen to spawn, collect spikes from the petrified mushrooms.
4 Once the queen spawns, return to near the healing pool and kill the spawns as they appear.
5 As soon as you receive the poisoned eggs from the healer, use the spikes on them.
6 Give the spiked/pois. eggs to the defender by using them on the player.
7 Once the eggs are loaded into the egg launcher, launch them at the Penance Queen to kill her.

Other role information

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Attacker points

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Compared to the other 3 roles, the attacker has the highest base points of 370 (403 with Kandarin hard diary) for a full round of 10 waves. At the same time, however, the attacker can easily rack up penalties; every attack using the wrong style will incur a 1 point penalty for the collectors, healers and defenders, and a 2 point penalty for the attackers, resulting in up to 10 (20 for the attacker) points lost per wave. The final amount of points received is usually a bit higher because of other teammates' play.

Attackers are allowed to make one free mistake per wave without penalty. This should not be taken as a sign to be careless, as a few seconds of inattention each wave with incorrect attacks quickly stack up penalties, losing points for the whole team.

Wave 10 provides a fixed reward of 80 points in the player's role and 5 points in the other 3 roles, and there are no point penalties for incorrect attacks; you will still receive the 2 self-damage when using the wrong style.

Attacker levels

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As a level 1 attacker, every hit using the correct style will deal 1 bonus damage, even if the attack fails the accuracy roll. This scales up to a 5 bonus damage at level 5. Therefore, using fast weapons such as shortbows or weapons with multiple hits such as the venator bow provide the greatest bonus damage.

Level Honour Points Attacker bonus
1 N/A 1 bonus damage
2 200 2 bonus damage
3 300 3 bonus damage
4 400 4 bonus damage
5 500 5 bonus damage

Collector

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A full egg hopper.
A red egg.
A green egg.
A blue egg.

Collector overview

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The collector's job is to gather eggs dropped by killed Penance creatures. The collector loads these eggs into the egg hopper, which then allows any teammate to fire the egg launcher and damage Penance. Note that both cannons share the same ammo pool; loading one will load them both. The collector is given a collection bag at the start of each round to store eggs in, but the eggs can also be stored in the inventory if the bag is filled up.

There are three different coloured eggs: Red, Blue, and Green. At any given time, only one colour of egg can be picked up; this colour will be called by the attacker every 30 seconds. Collectors must also call to the attacker, to communicate which attack style should be used.

Eggs will explode and deal 5 damage if the player picks up the wrong-coloured egg, or picks up an egg with a full inventory. This also reduces the total number of eggs collected by 1, lowering points gained.

Avoid travelling east past the fighter spawn to prevent luring penance healers away from your healer, which is not efficient. Ideally, you should follow the attacker west and pick eggs around the ranger spawn until all fighters and rangers are dead. This can also help stack monsters if the attacker is using a venator bow.

Waves 1-9 as collector

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The following is a list of steps for the first nine waves.

Step Action
1 Use the collector horn to call the attack style listed in the top-right corner of the screen.
2 Run along the western cannon to the north-west corner of the map, where the enemy creatures spawn.
3 Check the egg colour listed in the top-right of the screen.
4 Wait for Penance Fighters or Penance Rangers to be killed.
5 Pick up the appropriate eggs as the dying Penance drop them. Stay west of the fighter spawn.
6 Stop collecting when the call changes, every 30 seconds.
7 When the new egg colour is called, continue picking up eggs.
8 When you have a full inventory, run to the west egg launcher.
9 Load eggs into the egg hopper.
10 As needed, shoot red eggs at the Penance Runners (inexperienced teams) or Penance Healers (experienced teams), dealing 3 damage.

If there are no more red eggs, collect more eggs, or use green eggs instead to deal 1 damage. If there are no runners or healers at the west cannon, run to the east cannon and continue.

11 If all runners and healers are dead, shoot the other penance that are still alive. If you run out of red and green eggs, use the egg converter to convert blue eggs.
12 Get ready for the next round.
  • In downtime, grab as many correct eggs as you can, as more eggs collected means more points. If your inventory is full of eggs, either load them into the cannon or destroy them by shift-clicking. Destroying eggs instead of loading will not penalise you.

Wave 10 as collector

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The yellow egg needed to make the omega egg on wave 10.

Wave 10 starts the same as with previous waves, except you should stay west of the ranger spawn if possible. Any further east can lure penance healers. This time, there is no east egg launcher and eggs can only be launched from the west hill.

When the queen arrives, the collector must pick up yellow eggs that appear by the Queen. Yellow eggs can be picked up regardless of the current colour of egg called. The eggs must be used on the healer to hand them over. The defender will pass the completed omega eggs back to the collector, at which point the collector must load them into the hopper to be fired at the queen. The yellow egg initially spawns near the queen's south-western tile; you can stand around the south-western area of the platform whilst preparing.

Note: Since collectors must run near the Penance Queen to obtain the yellow eggs, the healer may have to leave the spring to heal them.

Step Action
1 Call, collect eggs, and launch eggs at the Penance as normal.
2 Make sure there's at least one red, green, or blue egg loaded that isn't fired at Penance.
3 Wait for the queen to spawn.
4 Collect yellow eggs from near the queen as soon as they appear.
5 Run to the healer and hand them (use on them) the yellow eggs.
6 As soon as you receive the omega eggs from the defender, run to the cannon.
7 Load the omega eggs into the hopper one at a time by using the eggs manually.
8 Repeat the process if the penance queen did not die already.

Proper loading for spam-clicking

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If the team is attempting the omega egg spam-clicking method (explained under #Fighting the queen), the collector should stand a couple tiles south of the egg hopper waiting to load. When all your teammates except the team leader are at the cannon ready to spam-click fire, click an omega egg in your inventory and use it on the hopper. This will add one single egg at a time, maximising the number of hits per omega egg.

Make sure there's at least one egg of any colour loaded into the hopper before loading the omega egg. This can be done before the queen spawns. Doing so is necessary to keep the cannon interface active for your teammates so they can spam-click fire the omega eggs.

Other role information

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Collector points

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The collector gets the lowest amount of base points of 278 (305 with Kandarin hard diary) for a full round of 10 waves. However, every 4.35 eggs collected provides all collectors with 2 honour points, and other team mates with 1 honour point. Therefore, collect every correct egg you can until the wave ends, while still making sure to call and load the hopper as needed. Note: Collecting eggs while your inventory is full will cause the egg to explode, decreasing the amount of points earned and damaging the player.

If you have a full inventory but cannot deposit into the egg launcher due to it being full, shift-click the eggs in your inventory to destroy them. Eggs are destroyed from first to last position in your inventory, so it is recommended to repeatedly shift-click the last egg of the colour you wish to destroy in the inventory (from the bottom). Eggs in the collection bag are not destroyed. During gameplay, it is important that the egg launcher is used to kill runners whenever possible, in order to prevent high penalties from runners that get away; this should be prioritised over collecting eggs. A single green egg can kill a runner if you body block it to prevent it from escaping, and if it is not healed by a penance healer.

Additional points received as collector are the number of eggs picked up, minus eggs exploded, divided by 4.35. As such, any penalties incurred can be offset by collecting more eggs. Wave 10 provides a fixed reward of 80 points in the player's role and 5 points in the other 3 roles; there are no bonuses or penalties for egg collection.

Collector levels

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Leveling up the collector role allows the player to hold more eggs in their bag. Starting from rank 2 onwards, collectors can convert their eggs into different colours using the Collector Converter, commonly known as the dispenser. Blue eggs are converted to green eggs, green eggs into red eggs and red eggs back into green eggs. The dispenser will convert all eggs in the inventory; besides managing which eggs go into the collector bag, there is no way to selectively convert an egg colour type. It's recommended to convert only when you run out of red eggs. The chance of successful conversion starts at 20% with a collector rank of 2 and increases to 40% at rank 3, 60% at rank 4, and 80% at rank 5.

Level Honour Points Collector bonus
1 N/A Bag holds 2 eggs

No conversion

2 200 Bag holds 4 eggs

Conversion chance ~20%

3 300 Bag holds 6 eggs

Conversion chance ~40%

4 400 Bag holds 7 eggs

Conversion chance ~60%

5 500 Bag holds 8 eggs

Conversion chance ~80%

Defender

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A runner, which the defender must trap and kill.

Defender overview

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The defender's job is to prevent Penance runners from escaping through the tunnel on the south wall of the arena. This is done by dropping bait on the ground that attracts runners, leading to traps that kill them. Each runner that escapes through the tunnel will penalise the team by 3 points, for a capped maximum loss of 10 points per wave (doubled to 20 for the defender). Escaped runners will also respawn at the northern caves, meaning the team must deal with them to finish the wave rather than simply let them pass.

The bait the defender must use will be displayed in the top right corner of the defender's screen when the healer uses their horn to call every 30 seconds. The defender must also call which poisoned food the healer must use.

Trapping runners

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Dropping bait

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To use bait, the defender must left click (not shift click, or it will be destroyed) the bait in their inventory to drop it on the ground. The currently-called bait is known as "good food" and is primarily used to lure runners to traps, while the other two types of bait are known as "bad food", which also has some uses. Once food is dropped, it will stay good/bad even after the call changes. As a result, you should never pick up food.

Name Description Example
Good food Bait dropped while it was the correct call. Worms would mean that the worms are good food, and will always remain good after being dropped.
Bad food Bait dropped while it was not the correct call. Tofu would mean that the crackers and worms are bad food, and will always remain "bad" after being dropped.

When a runner eats good food, it will say Chomp, chomp. and quickly look for new food. When a runner eats good food near an unbroken trap, it dies saying Urghhh!. When a runner eats bad food, it will say Blughhhh. and run straight north for several seconds, then walk 5 tiles, and only then look for new food.

Every time a penance runner stops, it looks for food within range (4 or 5 tiles). If it does not find food, it will walk 5 tiles in a random direction except north. If it does find any food, it will use advanced mechanics to target a food, run to that and eat it.

Exact runner mechanics are out of scope for this guide, see the advanced guide. Because of them, you have to do these things:

  • In the north-east part of the map, don't drop food on other tiles than the ones in the reference images.
  • Always make sure an escaped runner has a food within a 4x4 area around it.
  • Use the eastern trap (near where they spawn), not the western trap.
  • Never pick up food. Drop new food instead.
  • Standing 1 tile south of a runner can prevent it from moving.
  • When multiple runners are walking towards the trap food, don't let a runner eat a trap food.

Repairing traps

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From left to right: A runner trap with 2 charges, 1 charge, and 0 charges. The broken trap must be repaired with a hammer and logs.

When a runner eats good food on or surrounding a trap, the runner will be killed and one of the trap's charges will be depleted. Unused or repaired traps have two charges, meaning the traps can kill runners twice before reaching zero and breaking. When the trap breaks it must be repaired to kill any more runners.

Traps can be repaired with the hammer and logs found in the arena. The logs re-spawn every 6 seconds, and can be found at the center-north end of the arena. A trap can be repaired with either zero charges or with one charge remaining. Defenders should spend as little time as possible around the logs area to avoid luring penance healers west.

The defender will need a differing number of logs on each wave for enough trap charges to kill the runners. For simplicity, you can grab 4 logs for waves 8 and 9 and 2 logs for early waves and wave 10:

Wave Runners Logs needed
1 2 0
2 3 1
3 4 1
4 4 1
5 5 2
6 6 2
7 6 2
8 7 3
9 9 4
10 6 2

Strategy Overview

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Reference image for waves 1-9. Light green means "good" bait, dark red means "bad" bait, and numbers tell how many to drop during the first call.
Tile markers
Tile markers guide Data


The general strategy for the defender is to drop food on tiles as seen in the reference images. These tiles have the following function:

Location (w1-9) Name Function Amount
South of the trap Safety food Seen by runners that passed the trap Usually not eaten; 1 is enough.
At the trap Trap food Killing runners Place as much good food as possible; start with 4.
Between the three spikes Trail food Seen by confused runners near cannon Usually not eaten; 1 is enough.
At the northern spike Main stack Eaten by runners that wandered off 4 is usually enough; place more if depleted.
At the logs Log food Seen by runners that wander west Usually not eaten; 1 is enough.

It is safe to drop bad bait on the spots that are "usually not eaten".

When food is placed, go stand on the trap food. This prevents runners from eating it, such that other runners won't walk the wrong way.

When all runners are around you near the trap, walk 1 tile south to stand on the trap. Some runners will then die, and you block others from walking south. Done correctly, this may even result in multiple dying at once.

Runners that escaped

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Beginning defenders often have runners escaping and walking everywhere except near the trap.

Don't chase a single runner if many runners near the trap need your focus.

If the trap doesn't need focus, you can re-lure escaped runners by placing food in a trail towards the east trap, spaced with 4 tiles in between. Make sure the food you place later is closer to the trap.

Always make sure the runners have a food within a 4x4 square around them.

Waves 1-9 as defender

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The following is a list of steps for the first nine waves. Dropping bait quickly on the tiles shown in the reference images is critical, or else the runners will wander away from the bait. This should lure the runners to the east trap, not the west one.

Step Action
1 Use the defender horn to call the poisoned food type listed in the top-right corner of the screen.
2 Use the defender item machine to fill your inventory with bait.
3 Drop one bad bait a few tiles south of the eastern trap.
4 Drop four good bait on the tile north of the trap.
5 Drop one bad bait between the three large spikes.
6 Drop four good bait on the tile west of the northern large spike.
7 Drop one bad bait by the logs.
8 Grab as many logs are needed for the wave. (Wait for them to respawn).
9 Grab a hammer unless you have the Imcando hammer equipped.
10 Run back to the trap. Call the poisoned food to the healer again when the call changes.
11 Wait for the trap to break. When it does, stand on top of the bait north of the trap to block more runners from eating.
12 Drop all the newly called good bait on the tile north of the trap.
13 Repair the trap to full. Wait for the rest of the spawning runners to gather around the bait.
14 When the runners have gathered, step 1 tile south onto the trap. Wait for the stack of runners to die.
15 Repeat fixing the trap, gathering, and killing runners in stacks until they are all dead.
16 Look for any runners that have escaped and make a trail towards the trap for them.
17 If any other Penance are alive, shoot them with red or green eggs from the egg launcher.
  • If runners are escaping and you already dropped enough food near all of them, shooting them with red or green eggs (if available) is highly effective.
  • The hammer and logs can also be used to build barricades in front of the northern caves. These barricades will block all Penance from coming through until they're destroyed. Building barricades is not recommended for practiced teams, since barricades dramatically slow down the wave. Low-combat and inexperienced teams may find them useful on later waves, especially for overwhelmed attackers.

Wave 10 as defender

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Defenders must be able to kill the runners by themselves on wave 10, since there is no cannon nearby that can help.

When given a spiked/pois. egg by an attacker, defenders must dunk it into a lava crater by clicking the crater, and then pass the now-finished omega egg back to the collector.

Reference image for wave 10. Light green means "good" bait, dark red means "bad" bait, and numbers tell how many to drop during the first call.
Step Action
1 Use the defender horn to call the poisoned food type listed in the top-right corner of the screen.
2 Use the defender item machine to fill your inventory with bait.
3 Drop one bad bait south of the large spike below the eastern trap
4 Drop four good bait on the tile west of the trap.
5 Drop four good bait east of the large spike between the runner and healer caves.
6 Drop one bad bait at the logs.
7 Grab two logs
8 Grab a hammer unless you have the imcando hammer.
9 Run back to the trap. Call the poisoned food to the healer again when the call changes.
10 Wait for the trap to break. When it does, stand on top of the bait west of the trap to block more runners from eating.
11 Drop all the newly called good bait on the tile west of the trap.
12 Repair the trap to full. Wait for the rest of the spawning runners to gather around the bait.
13 When the runners have gathered, step 1 tile south. Wait for the stack of runners to die.
14 Repeat fixing the trap, gathering, and killing runners in stacks until they are all dead.
15 Run to the egg launcher and fire red and green eggs at any remaining penance.
16 When the queen spawns, wait near the healing pool.
17 When the attacker passes spiked/pois. eggs to you, dunk them in a lava crater.
18 Pass the completed omega eggs back to the collector by using them on the player.
19 Once the eggs are loaded into the egg launcher, launch them at the Penance Queen to kill her.
  • If a runner is stuck on a mushroom, lava crater, or poison pool, dropping bait near it will get it to move.

Other role information

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Defender points

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The defender has the second-highest base points of 357 (392 with Kandarin hard diary) for a full round of 10 waves. At the same time, however, the defender can quickly lose points due to escaped runners - each escaped runner incurs a 6-point penalty for the defenders (capped at 20), and a 3-point penalty for the other 3 roles (capped at 10). Therefore, it is very important to follow a proper strategy to avoid massive penalties. Final points obtained may be more based on other teammates' play.

Unlike the other roles, using incorrect food does not incur a point penalty.

Wave 10 provides a fixed reward of 80 points in the player's role and 5 points in the other 3 roles, and there are no penalties for escaped runners.

Defender level

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Increasing the defender level to 2 will increase the Penance runner's sight range to react when there is food within a 5-range radius instead of a 4-range radius. Further defender levels have no effect, but level 5 is still required for the Elite Kandarin Diary.

Level Honour Points Defender bonus [D 1]
1 N/A 4 tile lure range
2 200 5 tile lure range
3 300 5 tile lure range
4 400 5 tile lure range
5 500 5 tile lure range
  1. ^ Note that the in-game displayed reward for the Defender role is false. Upgrading beyond level 2 does not actually improve lure range.

Healer

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A Penance Healer.

Note: in Barbarian assault, the term "healer" refers both to a player who holds the healer role and the Penance Healer monster. In this guide, "healer" or "healer role" will describe the role, and "Penance Healer" will describe the monster.

Healer overview

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The healer's job is to use poisoned food (worms, meat, or tofu) to kill the Penance Healers, as well as keep their teammates alive with the healing vial, a hitpoints-restoring item filled from the pool to the south. The type of poisoned food that has to be used on the Penance Healers is called by the defender. Wrong food will not poison the Penance Healer, and will instead display a red message in the game chat saying That's the wrong type of poisoned food to use! Penalty!.

As with all other roles, the healer must also call, in this case to the defender.

Healing teammates

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The healer interface where you can see if some teammates have low health or requested your assistance.
The healer vial, which can be filled at the healer spring.
The healer spring, found at the southern wall of the arena.

Near the bottom of their screen, the healer has an interface showing the hitpoints of their teammates. At all times, but especially after wave 7, the healer should pay close attention to see if any teammates are low health. A red flashing star means the teammate requested your assistance.

To heal teammates, the healer must first fill the vial received from the healer machine on the healer spring by either using the vial on the spring, or right-click the spring itself. Once filled, healers can use it on teammates to restore their hitpoints, cure poison, and restore some run energy. The amount of health and run energy restored depends on the role level of the healer.[1]

Note that only healers can drink directly from the spring by left clicking on it to heal themselves.

Healing yourself
Level Hitpoints

restored

Run energy

restored

1 1+10% 20%
2 2+20% 25%
3 3+30% 30%
4 4+40% 35%
5 5+50% 40%
Healing teammates
Level Hitpoints

restored

Run energy

restored

1 10 ?
2 15 25%
3 20 ?
4 25 ?
5 35 ?

If you somehow lose your horn during the wave, your healer level will default to 1 regardless of your actual level.

When teammates are very low health, they are usually either found hiding on the hill of the west egg launcher or running towards the healer spring. Healers should check these places first, and make sure as always to keep calling with the horn, even when healing teammates.

Poisoning penance healers

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To poison a penance healer, simply use the food called by the defender (worms, meat or tofu) on it. This will deal 4 damage directly as well as inflict poison, which will damage the penance healer over time. The damage from poison will decrease every 5 natural poison hits, but using another poisoned food on the penance healer will reset the damage back to 4.

The basic strategy is to always make sure all penance healers are poisoned at least once. Stand next to the penance healer spawn (north-east cave) and use one poisoned food on each penance healer as they spawn every 6 seconds. Once healers stop spawning, start using poisoned food on whichever penance healers are taking less than 4 poison damage. If all penance healers are taking 4 damage, spam use food on a single penance healer to spawn reserve penance healers as soon as possible.

After the second call you will have to restock at the healer item machine. Shift-click to destroy all of the remaining food in your inventory, then click the machine to fully restock your inventory. Do not run through the defender if they stand near their trap, as doing so will mess up their multi-kill and severely slow down the wave. This is most prone to happen when poisoning penance healers near the trap, or when running south to re-stock, so be extra careful during these moments.

Waves 1-9 as healer

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The following is a list of steps for the waves 1-9. Healers should always run east around the east egg launcher towards the north-east corner of the arena. This is where the Penance Healers will spawn.

Step Action
1 Use the healer item machine to fill your inventory with food.
2 Right-click the healer horn to call the food type listed in the top-right corner of the screen (next to the mouth).
3 If necessary, use the healing vial on the healer spring to fill it.[h 1]
4 Run to the north side by going east of the east egg launcher hill. Try to stay east as much as possible.
5 Use one poisoned food each on every penance healer that spawns.[h 2]
6 Use any remaining food on healers to kill them faster and use up all your good food.
7 Every 30 seconds, use the horn again to call.
8 Restock at the healer item machine when you run out or only have one type of food left. Consider also filling your healing vial when restocking.
9 When necessary, heal your teammates with the healing vial. Re-fill it on the healer spring if it is empty.
10 Repeat steps 5-8 until all Penance Healers are dead.
11 Keep making sure everybody has enough health.
12 Use the egg launcher to kill any remaining runners, fighters, or rangers. Do not shoot blue eggs.
  1. ^ Filling your vial this early makes the early penance healers wander off, which is not efficient. If possible, only fill your vial when restocking.
  2. ^ If a healer wanders off, stay east to make sure all other healers are poisoned before going after it
The poisoned egg, made by the healer after dipping the yellow egg in poison.

Wave 10 as healer

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The start of the last wave is similar to the previous waves, except that no penalty is received when using the wrong food (even though the chat states otherwise), and the penance healers now spawn from a cave slightly more west.

When the queen spawns, the first priority of the healers is now to keep everyone alive. Healers should focus on always keeping everybody above 50 hitpoints if possible, such that everybody can safely sustain the many hits from both the queen and her spawns while manufacturing the omega eggs. Players struggling to heal their teammates should consider using two healers for this round. Before everyone runs to the cannon, make sure all teammates have high hitpoints and that the vial is filled, and proceed to help spamming the omega egg.

When making the omega egg, the healer will receive yellow eggs from the collector, which have to be dipped in the poison crater and then passed to the attacker. The healer should left click USE the egg onto the poison crater; using the left click dunk option on the crater can be interrupted by the queen and spawn's attacks.

Step Action
1 Call, stock up on food, and kill the penance healers as normal.
2 Before the penance queen spawns, heal everyone on the team to full hitpoints.
3 When the queen spawns, stay near the healing spring and continuously heal teammates.
4 After you get the yellow egg from the collector, use it on a poison crater.
5 Use the poisoned yellow egg on the attacker.
6 Return to healing your team
7 When everyone is healthy and your vial is full, run to the cannon to fire the omega egg(s)
8 Once the eggs are loaded into the egg launcher, launch them at the Penance Queen.
9 Repeat steps 3-8 until the queen is dead.

Other role information

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Healer points

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The healer gets the second-lowest amount of base points of 305 (335 with Kandarin hard diary) per round of 10 waves. However, every 18 hitpoints healed provides an extra honour point, with a cap of 28 per wave. Using wrong poison packs will decrease honour points gained by 1 for every 4 wrong poisons.

Even if your team is not in danger of dying, it is beneficial to try healing them up to full health before the end of each wave for the extra points. Some teams may find it worthwhile to choose not to wear defensive armour to increase the amount of health the healer can replenish. Additionally, Divine potions may be brought to lower health by 10 per dose, which may then be healed for points. Araxyte venom sacks may also be used, but will only be allowed to be eaten near the spawn tiles.

References

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  1. ^