Buffs

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Buffs and debuffs are changes to an individual's capabilities. They include activated prayers and changes in levels of combat skills. A positive change is called a buff, while the negative counterpart is called a debuff.

Buffs

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Buffs are changes to a character that enhance a player, whether it be by raising skill level or helping the player in some other way. Buffs can generally be classified as either temporary, indefinite, or permanent.

Temporary

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Temporary buffs must be activated or initiated, and will deplete or end after a set amount of time.

Examples Direct examples Buff
Skill boosts Ranging potion boost Boosts Ranged
Anglerfish boost Boosts Hitpoints
Prayers[a 1] Protect from Melee defence Blocks or reduces melee damage
Piety bonuses Increases Attack, Strength, and Defence
Special attacks Armadyl godsword special attack Increases accuracy and damage
Magic longbow special attack Guarantees accuracy
Power-ups Nightmare zone power-ups Give the player temporary advantages
Twisted League relics Gives the player various buffs
  1. ^ Prayer boosts don't degrade, but run out when players run out of Prayer points

Indefinite

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Indefinite buffs are buffs that retain when certain conditions are met; they do not exist in all situations, such as when an item is unequipped. Passive effects can be considered indefinite buffs.

Examples Direct examples Buff
Area boosts Mining Mining Guild boost Invisible boost to Mining level
Range bonus Reduces chance of burning food
Equipment stats Strength Strength bonus Increases maximum hit
Magic Magic defence Increases resistance to magic attacks
Skillcape perks Cooking cape perk Keeps food from burning
Prayer cape perk Increases restore from prayer potions
Set effects[b 1] Graceful set effect Reduces weight
Dharok's set effect Damage increase based on Hitpoints level
Experience-boosting clothing Lumberjack outfit bonus Boosts Woodcutting experience
Pyromancer outfit bonus Boosts Firemaking experience
Item effects Lightbearer effect Increases special attack restore rate
Anti-dragon shield protection Gives the user immunity to dragonfire
  1. ^ This is also a passive effect.

Permanent

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Several buffs are truly permanent, and are unlocked after completing quests, diaries, or certain skilling tasks. They do not require any additional items to be on the player to activate.

Examples Direct examples Buff
Upgrades Fire of Unseasonal Warmth Gives immunity to chill at God Wars
Barronite shards Provides upgrades to skilling activities in Camdozaal
Diary bonuses Wilderness hard diary effect Increases number of lava shards ground from lava scales by 50%
Western Provinces medium diary effect Gives a 50% chance at two chompy birds spawning when hunting

For permanent unlocks, such as Saniboch's 1,000,000 fee for permanent access to the Brimhaven Dungeon, see unlockable passages.

Debuffs

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Debuffs are changes to a character that weakens a player, whether it be by lowering a skill or inhibiting the player in some other way. The following are classed as debuffs:

Category Examples Debuff
Status effects Stun Inability to move or retaliate
Poison Incrementally-decreasing Hitpoints loss
Venom Incrementally-increasing Hitpoints loss
Disease Decreases random stats
Burn Decreases Hitpoints by 10 over time
Area effects Desert heat Decreases hitpoints
Chill Drains stats and deals damage over time
Swamp decay Decreases hitpoints
Darkness Loss of ability to see

Dual effect

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Many items have dual buffs and debuffs. For example, spicy stew can boost some stats while draining others.