Light sources
Light sources are used to illuminate dark caves and dungeons. Some of these areas are inaccessible or very dangerous without a light source.
Most light sources are items that require certain Firemaking levels to be lit. However, there are also certain equipable and stationary light sources.
Consequences of no light
[edit | edit source]After spending 9 seconds in a dark area without a light source, there will be a warning message and after 18 seconds (30 ticks), the message "Tiny biting insects swarm all over you!" is displayed in the chatbox. Starting with that message, 1 damage per tick will be dealt in quick succession, which cannot be blocked with protection prayers. The damage will stop upon leaving the dark area or igniting a light source.
Note: The 18 seconds timer can be reset by logging out, however, it is not possible to log out after being damaged, as it is considered in-combat.
Players cannot attack without a light source in dark areas but can still be attacked.
Dark areas
[edit | edit source]Light source required
[edit | edit source]- Abandoned Mine
- Dorgesh-Kaan South Dungeon
- Dorgesh-Kaan mine
- Mole Hole
- The genie's cavern west of Nardah
- Kruk's Dungeon
- Lumbridge Swamp Caves
- Mos Le'Harmless Cave
- Shayzien Crypts
- Skavid Caves
- Sophanem Dungeon
- Temple of Ikov dungeon lower level
Light source optional
[edit | edit source]- Chasm of Tears
- Crombwick Manor
- Slayer Tower basement
Ignition
[edit | edit source]Unlit light sources may be lit by using a tinderbox on them. Torches may also be lit with dry sticks or on a heat source that is capable of cooking food, such as a fire, fireplace, sulphur vent, range, and Gnome cooker. Each lightable item has a certain Firemaking level requirement to be lit. Players may use spicy stews to boost their level with up to 5.
Empty oil lamps, empty oil lanterns and empty bullseye lanterns have to be filled with lamp oil before they can be lit. Lamp oil is made by distilling swamp tar at either the lamp oil still in the Chemist's house in Rimmington, or the lamp still next to Miltog in Dorgesh-Kaan.
Extinguishing
[edit | edit source]Light sources that have been lit can be extinguished at any time by the player, unless it is the only light source in a dark area. Some light sources can also forcibly be extinguished by several monsters and environmental effects:
- Scarab mages can occasionally have all extinguishable light sources go out ().
- The giant mole might extinguish any candles, torches, or oil lamps when it digs away.
- In the Sophanem Dungeon, falling into a scarab trap puts out every extinguishable light source.
- Gas explosions will extinguish candles, torches, and oil lamps while dealing damage to the player.
- Falling into water will douse all extinguishable light sources.
Gas explosions
[edit | edit source]
Torches, candles and oil lamps will cause gas explosions in certain areas of the Lumbridge Swamp Caves, as the flames are exposed to the gas.
Upon entering such area with one of these light sources, a message is displayed in the chat box; "Your [light source] flares brightly!". After roughly 4.2 seconds (7 ticks) in the area, a gas explosion occurs, dealing 25% of your total Hitpoints in damage. The light source will then also be extinguished.
Constructing the Fire of Eternal Light (after the Making Friends with My Arm quest) in the swamp caves will disable gas explosions. It also functions as a light source throughout the caves.
Light sources
[edit | edit source]Certain light sources do not have to be ignited, and may be equipped.
Each light source has a different level of brightness, which only visually changes how illuminated a dark area will be. There are three levels of brightness, and these will stack (for example, the brightness of three candles is equivalent to the brightness of one bullseye lantern).
| Item | required |
Brightness | Ignites gas | Extinguishable by effects |
Notes | |
|---|---|---|---|---|---|---|
| Torch | 1 | 1 | Yes | Yes | Can be lit with dry sticks, even in the water-filled chamber of the Haunted Mine.
Can be lit by using on a Range. | |
| Candle | 1 | 1 | Yes | Yes | ||
| Black candle | 1 | 1 | Yes | Yes | Obtainable only during | |
| White candle lantern | 4 | 1 | No | Yes | ||
| Black candle lantern | 4 | 1 | No | Yes | ||
| Oil lamp | 12 | 2 | Yes | Yes | ||
| Oil lantern | 26 | 2 | No | Yes | ||
| Bullseye lantern | 49 | 3 | No | No | ||
| Sapphire lantern | 49 | 2 | No | Yes | Created by adding a sapphire to a bullseye lantern. Used in | |
| Emerald lantern | 49 | 3 | No | Yes | Created by adding an emerald lens to a bullseye lantern. Used in | |
| Mining Helmet | 65 | 2 | No | Yes | Equipable. | |
| Fire of Eternal Light | 66 | 3 | No | N/A | Completion of Permanent effects when built in: Mole Hole, Lumbridge Swamp Caves, Mos Le'Harmless Cave. | |
| Firemaking cape | 99 | 3 | No | N/A | Equipable. Requires | |
| Max cape | 99 | 3 | No | N/A | Equipable. Requires | |
| Any Kandarin headgear | N/A | 2 | No | N/A | Equipable. Requires completion of at least the | |
| Bruma torch | N/A | 2 | No | N/A | Equipable. Obtainable as possible reward from Wintertodt. | |
| Glowing fungus | N/A | Unknown | N/A | N/A | Only obtainable in the Abandoned Mine. Disintegrates if dropped or brought outside. | |
| Abyssal lantern | 1 | 3 | No | No | Equipable. Obtainable as a reward from | |
| Clue compass | N/A | 2 | No | N/A | Equipable. Only obtainable during the Raging Echoes League, as part of the Clue Compass relic. | |
Changes
[edit | edit source]| Date | Changes |
|---|---|
| 22 September 2021 (Update) |
If your light source is inextinguishable, you'll no longer get the extinguish warning when entering a dark area. |
| 26 August 2020 (Update) |
Warning messages have been made more prominent when a light source is about to explode due to swamp gas. |
Trivia
[edit | edit source]- The bug lantern is not a light source despite its name. Its only uses are for Slayer to kill Harpie Bug Swarms, for Lantern harpooning, and can be used as warm clothing at Wintertodt.
- Combining multiple light sources increases the brightness, however a brightness level above 3 makes no difference.
| Candles | |||||||
|---|---|---|---|---|---|---|---|
| Torches | |||||||
| Candle lanterns | |||||||
| Oil lamps | |||||||
| Oil lanterns | |||||||
| Bullseye lanterns |
| ||||||
| Worn equipment |
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