Zamorak wizards are hostile followers of Zamorak that appear when doing hard clue coordinates in the Wilderness.
Upon appearing, they will call out Die, human!, immediately attacking the player with the Flames of Zamorak spell. Unlike their Saradomin wizard counterparts, they attack exclusively with Magic, do not deal poison and all damage can be negated with Protect from Magic. They are also generally weaker, having low Hitpoints and low Defence (except against Magic).
Warning: Clue steps involving the Zamorak wizard are generally above level 20 Wilderness, and dying will result in the loss of your clue scroll or casket; it will disappear if not among your protected items.
You can mitigate risk by bringing only 3 items: a weapon (slashing if you need to cut a web), the clue scroll, and spade. With 70+ Strength and a 1-dose combat potion, using four special attacks from the Dragon dagger and relevant prayers should kill them almost every time, and if not they can be easily finished. If you bring more than 3 (or 4 with Protect Item) items and are attacked by a PKer, you should quickly drop items that you don't care about compared to the clue scroll (such as the spade).
If using Ranged, it is advisable to use a Crystal bow or Toxic blowpipe as they require no carried ammunition that would protect over the clue scroll. Magic is not advised as they are resistant due to their high Magic level.
This article on an NPC has an associated dialogue page. Click here for a transcript of possible conversations with this NPC.
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Changes
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10 September 2015 (Update)
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- All treasure trail combat NPCs now cannot prevent a player from being attacked by a player inside a single combat zone of the wilderness.
- All treasure trail combat NPCs now also do not allow a player to be attacked by several players at once in a single combat zone.
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5 December 2006 (Update)
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The NPC was renamed from "Zamorak Wizard" to "Zamorak wizard".
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- The Zamorak Wizard yells "Die, human!" although it appears to be human as well.