Artio/Strategies

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Artio is a level 320 bear that can be found inside Hunter's End. She is killed for the valuable voidwaker hilt, though she can also drop claws of callisto, tyrannical ring, Callisto cub, the dragon 2h sword and dragon pickaxe. The hard Wilderness diary is required to fight Artio.

Warning: Artio resides in a singles-plus area and in mid-level Wilderness. You may be attacked at any time during the kill. Do not bring any items that you are not willing to lose.

Suggested skills

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  • Combat level 90 (95+ recommended)
  • Hitpoints 60 (90+ recommended)
  • Defence 70 (for Rigour/Augury)
  • Prayer 44 (77+ recommended for Augury)
  • Ranged 75 (90+ recommended)
  • Magic 92 (94+ recommended for Ice Barrage)

Transportation

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Entrance to Hunter's end

Attacks

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  • Melee: Artio swipes at the player. This has AoE capabilities and deals massive damage; using Protect from Melee reduces the damage by ~50%.
  • Ranged: Artio launches crescent-shaped projectiles at everyone in the den if she cannot attack with melee.
  • Knockback: Artio will launch a white orb-like projectile at a targeted player, which will send them flying backwards and inflict damage if Protect from Magic is not activated when the attack visually hits the player.
    • The knockback attack is a single-target attack with splash AOE. This means that it will only target one player, but the spell will affect all players within a 3x3 square of the targeted player when it hits.
    • The damage the player will take from this attack when it hits them off prayer depends on how far the player can be knocked back before they hit an object (the walls of the arena or any bear traps on the floor). The attack will attempt to knock the player back 3 tiles. If the player can be knocked back the full 3 tiles without hitting an object, they will take 5 damage. This scales up by 15 damage for each tile of knockback that cannot be completed, so the player will take 20 damage if they were 2 tiles away from an object they were pushed into, and 35 damage if they were 1 tile away. If the player is directly next to an object that the attack pushes them into, they will take 50 damage.
  • Bear Traps: At 66% health, Artio will deploy red, ghostly-like bear traps around the arena. Getting caught in a trap will deal up to 15 damage and briefly bind the player. The traps will be redeployed again at ~33% health and appear afterwards with every attack she makes.

Strategy

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Artio will spawn to the south of the den, right in front of the exit. If you wish to avoid player killers, it is recommended to place a secondary account waiting outside the entrance to scout potential threats. All players who enter the den will spawn to the north, similar to Callisto's lair.

Artio uses highly damaging melee attacks and is weakest to magic and ranged attacks. Ice spells will land often even with minimal magic gear, binding her temporarily. If she cannot attack with melee, she will begin using a much weaker ranged attack until she can reach her target. Artio will occasionally launch a white orb at her target, which should be protected against by switching on Protect from Magic or risk taking up to 50 damage from the attack.

Upon reaching 66% and 33% of her health, Artio will roar, launching bear traps all across the arena. Stepping on one will deal up to 15 damage and bind the player for a few seconds. The traps will linger around for a short duration before expiring, but will immediately be replaced with a fresh set of traps. While roaring, she will also glow red, breaking free of binds in the process and requiring a player to refreeze her.

Setups

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Note: As Artio is in the Wilderness in an area that is active with PKers, ensure valuables are kept protected, and check items screens for kept on death equipment—you may lose untradeables here if trouver parchment is not used on them. The best way is to not take anything into the Wilderness you are not willing to lose. The PK skull prevention option is highly recommended for added security.

Artio can deal incredibly high melee damage through prayer, so melee combat is not advised. She is not immune to magic damage, so binding her in place is strongly recommended. Ice spells, such as Ice Barrage or Ice Blitz, are commonly used. They are also guaranteed to hit Artio while she is not frozen, if the player has 0 or higher magic accuracy bonus. Players can use either ranged or magic after freezing the boss. One method involves using Protect from Melee and healing with Bloodbark armour and Blood Barrage. Players with high Magic and Defence levels will find they are able to heal more with Blood Barrage than Artio can damage them with melee, making this a very low-effort method, only requiring occasional eating and prayer restoration.

Webweaver is the strongest weapon against Artio. Ideally you want to maximize range damage, while keeping your magic attack bonus at 0 or higher to allow for guaranteed freezes on Artio. Gear like bloodbark boots, rune gloves, god cape and ring of shadows are good to keep your magic bonus high enough, without sacrificing much range dps or incurring high risk. Defence bonus -- particularly magic defence -- is also beneficial for tanking PKers.

Equipment

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Note: Ensure items are protected. Do not take anything into the Wilderness you are not willing to lose. The PK skull prevention option is highly recommended for added security.

  1. ^ If on task
  2. ^ 2.0 2.1 2.2 With bow of Faerdhinen. Takes priority over other high-value items on death.
  3. ^ With or without crystal armour.
  4. ^ With strength bonus gear and atlatl darts
  5. ^ 5.0 5.1 With ruby bolts (e)

Inventory

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If the player is 93 or higher hitpoints, blighted anglerfish are superior, cheaper, and have higher utility than the alternative manta rays. Therefore they should be used for higher levelled players. The player can also switch out a protected item for Dinh's bulwark if looking for added survivability.

Artio is significantly vulnerable to Magic. However, compared to Ranged, a Magic setup typically results in lesser defences which leaves the player more vulnerable to PKers. It can be difficult to survive PKers if using magic equipment. Therefore, swapping out a protected item for Dinh's bulwark can aid in survivability; the player can simply switch to Dinh's if under attack. Bringing black d'hide to switch to is also wise. Players using Tumeken's shadow can get away with wearing defensive ranged items like fortified masori or Armadyl, if they have a high magic accuracy bonus (+100, or higher).

Equipment

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Note: Ensure items are protected. Do not take anything into the Wilderness you are not willing to lose. The PK skull prevention option is highly recommended for added security.

  1. ^ Only when on slayer task.

Inventory

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If the player is 93 or higher hitpoints, blighted anglerfish are superior, cheaper, and have higher utility than the alternative manta rays. Therefore they should be used for higher levelled players. The player can also switch out a protected item for Dinh's bulwark if looking for added survivability.