Group Ironman Mode

Group Ironman Mode is an Ironman Mode variant which was released on 6 October 2021, following the result of a successful poll. It has Unranked and Hardcore variants.
The mode allows 2 to 5 players to group up together with all normal Ironman Mode restrictions. Only newly created accounts can enable group ironman mode. (Hardcore Group Ironmen have additional restrictions compared to normal Hardcore Ironmen, see the relevant section)
Ironman accounts can change to an unranked Group Ironman and join a group that way. This is only a one way change. To do this, speak with the Ironman tutor in Lumbridge. There is a seven day grace period after requesting a change to cancel it before the account is made an unranked group ironman.
Players that join a group before it is founded have prestige status, which allows them to be free of trading restrictions.
Restrictions
[edit | edit source]Trading
[edit | edit source]Group Ironman players may freely trade within the group. New members (i.e. those who do not have Prestige status) that join an existing group will be subject to trade limit caps that increase weekly. This cap applies to all items and gold received from other members and from shared storage as follows:
- Week 1: 1,000,000
- Week 2: 20,000,000
- Week 3: 50,000,000
- Week 4: 100,000,000
- Week 5: Unlimited
A player outside of a group trying to trade a player within one yields the message "[Player name] is a Group Ironman. [He/She/They] can only trade members of their group." Attempting to throw a handegg to one yields the message "[Player name] is an Ironman. [He/She/They] stands[sic] with their group.".
Wilderness drop mechanics
[edit | edit source]Group Ironman players adhere to the drop mechanics of a traditional Ironman within the Wilderness; with the notable exception that they are able to loot drops from killing their group members. Items such as the Emberlight are untradeable in weapon form, but revert to the tradeable synapse on a PvP death. This is one such situation where that exception has a purpose. In order to trade the components, ensure loot keys are disabled, otherwise the only option will be to destroy the item.
Shared storage
[edit | edit source]Group Ironman players have access to their group's shared storage, available via the regular Bank interface. All players in the group can deposit into the shared storage, but only one player can access it at a time.
Initially, there are 80 bank spaces. However by any member of the team completing a task as listed below, they permanently increase that team's group storage by a number of slots (as specified) up to a maximum of 200 group storage bank spaces. In Group Storage, these tasks can be found by selecting the "Storage Unlocks" icon. They can also be found in the Iron Group settings. Groups are ineligible to unlock group storage slots until 5 weeks have passed. Member's items cannot be deposited or taken out of the group storage from free-to-play worlds, and cannot be traded between players either, so players should make sure to return items before membership lapses if they wish for other players to have access to them.
| Icon | Slots | Task |
|---|---|---|
| 3 | Have any member of this Iron Group open the group storage with a standard rune platebody equipped. | |
| 2 | Have any member of this Iron Group open the group storage with either Fighter Boots, Fancy Boots or Fancier boots equipped. | |
| 3 | Have any member of this Iron Group open the group storage after achieving level 99 in either Mining, Fishing, Woodcutting, Hunter or Farming. | |
| 3 | Have any member of this Iron Group open the group storage after achieving level 99 in either Cooking, Smithing, Fletching, Firemaking, Herblore, Crafting, Runecraft or Construction. | |
| 3 | Have any member of this Iron Group open the group storage after achieving level 99 in either Agility, Thieving or Slayer. | |
| 3 | Have any member of this Iron Group open the group storage after achieving level 99 in either Attack, Strength, Defence, Magic, Ranged, Prayer, or Hitpoints. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Attack. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Strength. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Defence. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Ranged. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Prayer. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Magic. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Runecraft. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Hunter. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Hitpoints. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Agility. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Herblore. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Thieving. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Crafting. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Fletching. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Slayer. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Construction. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Mining. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Smithing. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Fishing. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Cooking. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Firemaking. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Woodcutting. | |
| 2 | Have any member of this Iron Group open the group storage after achieving level 99 in Farming. | |
| 2 | Have any member of this Iron Group open the group storage after achieving 50 Quest Points. | |
| 3 | Have any member of this Iron Group open the group storage after achieving 100 Quest Points. | |
| 3 | Have any member of this Iron Group open the group storage after achieving 150 Quest Points. | |
| 3 | Have any member of this Iron Group open the group storage after achieving 200 Quest Points. | |
| 2 | Have any member of this Iron Group open the group storage after achieving a combat level of 50. | |
| 3 | Have any member of this Iron Group open the group storage after achieving a combat level of 100. | |
| 3 | Have any member of this Iron Group open the group storage after achieving a combat level of 126. | |
| 3 | Have any member of this Iron Group open the group storage after completing every easy achievement diary task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every medium achievement diary task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every hard achievement diary task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every elite achievement diary task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every easy combat achievement task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every medium combat achievement task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every hard combat achievement task. | |
| 3 | Have any member of this Iron Group open the group storage after completing every elite combat achievement task. | |
| 2 | Have any member of this Iron Group open the group storage after reaching a total level of 500. | |
| 3 | Have any member of this Iron Group open the group storage after reaching a total level of 750. | |
| 3 | Have any member of this Iron Group open the group storage after reaching a total level of 1000. | |
| 3 | Have any member of this Iron Group open the group storage after reaching a total level of 1500. | |
| 3 | Have any member of this Iron Group open the group storage after reaching a total level of 2000. |
Combat
[edit | edit source]Drops work similarly to Ironman Mode drops. If any person outside the group hits an NPC, the drop will go to the person outside the group or disappear. If only group members hit the NPC, the drop will go to the group member who dealt the most damage.
Group Ironmen receive less combat experience during PvP, resulting in only 1/8th of the standard experience being given.
Prestige
[edit | edit source]
Group Prestige is a cosmetic indicator that is reserved for groups consisting of original members or those who have not engaged in certain PvM activities with other players outside the group. This indicator is displayed via a gold star icon next to the in-game group list and on the HiScores. Group prestige has no impact on gameplay. Group leaders are able to opt-out of this upon the creation of the group.
For Hardcore Group Ironmen, prestige is required. This means that no activity outside the group may be performed at all, whether you wish to keep prestige or not. The only way for Hardcore Group Ironmen to do the listed PvM activities below with a player not within the group is to sacrifice all of their lives and become regular Group Ironmen. A message will appear if a player attempts to do these activities explaining that they may not enter until they lose the hardcore status, blocking the player from entering.
Members will be warned if an action will result in the loss of group prestige. Activities that result in loss of group prestige status include:
- Inviting a new member to join the group after it has been created, including fresh accounts from the node.
- Having a member be permanently banned.
- Performing PvM activities with players outside of the group, including:
Adding a member who has previously left the node will also cause the group to lose ranked status
Individual prestige
[edit | edit source]Unlike group prestige, individual prestige affects a group member's ability to trade wealth and items and is applied individually to each member of a group. This system is used to prevent illicit activities and is denoted by a star icon next to the player's name within the group in-game. All original members will have individual prestige when the group is formed. Group ironman players joining a new group will not have individual prestige.
A group member without individual prestige is unable to use most unique items from raids, regular bosses, and slayer bosses without having killed those bosses at least once.[1] In addition, there are several non-boss items that are locked behind killing the monster that drops them at least once. These items include but are not limited to:[2] [3]
- Abyssal whip
- Trident of the seas
- Occult necklace
- Dark bow
- Dragon boots
- Devout boots
- Boots of brimstone
- Zenyte jewellery
- Neitiznot faceguard
- Avernic treads
These restrictions will expire at the end of the fifth week, while the trading cap is lifted at the beginning of the fifth week.[4][5]
Creating or joining a group
[edit | edit source]To become an Ironman, players must speak with the Ironman tutor on Tutorial Island before completing the tutorial. After selecting a Group Ironman mode at the tutor, players must then visit The Node south of the island to form or join a group. Group leaders have the option to create a group, set a group name, and invite players. This is done through the Group Ironman tab within the social tab. Up to 4 additional players can be invited in the group. Group leaders can choose to opt out of group prestige.
The name of a Group Ironman group can be no longer than 12 characters and cannot share the same name as any existing Group Ironman group or any existing clan.
The group member that creates the group by default will be the group leader. Leaders of ranked groups can only invite fresh accounts to the group. This is to prevent unfair advantages to groups by inviting experienced players to the group. Groups will be automatically disbanded if there are no more members in the group and the leader leaves.
To join a group, players must travel to The Node. Players can apply to be a group leader by talking to Tony, the Group Ironman tutor, then they can apply other players to their group by using the right-click option Apply on them.
Leaving a group
[edit | edit source]Group Ironman players can only leave the group if they choose to leave or are kicked by the leader. Players leaving the group voluntarily will have a 7 day grace period in which they can change their mind. This grace period serves two purposes: allowing players to change their mind, and provide a safety net for misclicks and account hijacking. Members that are kicked from the group will have a 7 day grace period to settle their affairs with the group. During both grace periods, the player can still trade normally with other members of the group, but cannot withdraw items from group storage. Also during this grace period, you will not be able to join any other groups. Groups will be automatically disbanded if there are no more members in the group and the leader leaves.
Upon leaving the group, the player will have three options: retain their ranked Group Ironman Mode status, become an Unranked Group Ironman, or become a regular account. This decision is very important as it decides whether or not tradeable items are deleted from the account and whether you will be listed as part of a ranked Group on the HiScores. It is important to note that all stats, untradeable items, quest progression are retained for either decision.
Keeping ranked Group Ironman status will result in the creation of a new group with the player as the leader and all tradeable items are deleted. If the new leader is a free-to-play account, all of the members only items are deleted as well. Becoming an Unranked Group Ironman will result in the creation of a new group with the player as the leader and all items will be kept, but you will be removed from the GIM HiScores.
Be advised that if a player leaves a group after they leave the Node and chooses to stay a ranked Group Ironman, they cannot join another group that has already left the Node. Once you leave your group, you are only able to create new groups.
Converting to a regular account will retain all the progress and items on the account. The player will be removed from the group and Group Ironman HiScores.
When remaining a Ranked Group Ironman, tradeable items within certain storage locations are kept. This includes the following:
- Cargo hold
- STASH units
- Storage pouches[a 1]
- Steel key ring
- Tool Leprechaun
The following items are NOT kept:
- Coins in a coffer[a 2]
- Items in the Costume room of a Player-owned house
- Items in an Item Retrieval Service[a 3]
- Items in a Looting bag
- Runes in a Rune pouch (the Rune pouch itself is kept)
- Reward caskets (Scroll boxes are kept)
- Seeds in the Seed vault
- Untradeable forms of normally tradeable items, such as degraded Barrows equipment, imbued items and items with an Ornament kit[a 4]
- ^ Tested with the Log basket, Forestry kit, Plank sack, Herb sack, Essence pouches and Small meat pouch.
- ^ Tested with the Last Man Standing and Nightmare Zone coffers.
- ^ Tested at the Theatre of Blood.
- ^ Tested with Slayer helm (i), Magic shortbow (i) and Mystic Lava Staff (or). Imbuement scrolls are not returned.
Changing Group Leader
[edit | edit source]The leader of a group can choose to step down from their position at any time by talking to the Group Ironman tutor on the Node. There is a seven day grace period before their decision takes effect. This is to prevent hijackers taking over accounts and maliciously making players step down as leader of their groups.
When a leader steps down, another player must take their place. The abdicator chooses the new leader, and they will not be able to step down until a successor has been chosen.
If the leader has been inactive for 30 days, leadership will be assigned to the group member who has been in the group the longest. If more than one member joined the same day, leadership will go to whichever member joined the group first. The leader is not removed from the group, just demoted.
If there's no one else in the group, the leader can't step down. Instead, the group will be disbanded only when they themselves leave.
Hardcore Group Ironman
[edit | edit source]In this mode, the group has a shared pool of one life per player; for example, a group of 3 players shares 3 lives between them and will lose Hardcore status after losing the third life. Lives can be lost by any player, and multiple lives can be lost by a single player.
Despite being safe for Hardcore Ironmen, the following activities are UNSAFE for Hardcore Group Ironmen where death will result in a loss of a life for the group:
- Barbarian Assault
- Camelot training room
- Chambers of Xeric
- Dream World during Lunar Diplomacy
- Fishing Trawler
- Inferno
- Magic Training Arena
- Nightmare Zone (players should take extra care to use the exit potion)
- Pest Control
- Death within a player-owned house
- PvM Arena
- TzHaar Fight Cave
- Random Event
- Rogues' Den (maze)
This means Hardcore Group Ironmen should use extra caution in minigames where other players can provoke monsters and cause them to detonate close to you (such as splatters in Pest Control).
The following minigames are safe for Hardcore Group Ironmen:
- Castle Wars
- Clan Wars
- Emir's Arena
- The Fremennik Trials - 4th phase of the duel with Koschei the Deathless
- Last Man Standing
- Replay of the Galvek fight
- Replay of Glough boss fight
- Soul Wars
- TzHaar Fight Pit
- Zulrah - Resurrection reward from Elite Western Provinces Diary only
Furthermore, Hardcore Group Ironmen are required to keep prestige, and therefore cannot do any PvM activities with players outside their group (including Nex). A message will display if you attempt to enter an area with group activities with a member outside of the group, blocking the player from entering at all.
Unranked Group Ironman
[edit | edit source]Unranked groups are a sub-category of Group Ironman Mode, which are Group Ironmen that are not listed on the Group Ironman HiScores. There are no trade restrictions or killcount requirements for unranked groups.
Additionally, current Ironman accounts can change to an Unranked Group Ironman and join a group that way. This is only one way, once an Ironman changes it cannot be reverted.
Should players wish to join a new group or invite a new player to their group, players can convert their existing Group Ironman status to unranked, removing their group from the HiScores.
A group that invites an experienced player will:
- Become an Unranked group.
- Lose Prestige status (if applicable).
- Lose any trade restrictions within the group.
- Lose Hardcore status (if applicable).
- Be removed from the Group Ironman HiScores, along with every other member of their group.
If players leave an existing group, they may also choose to adopt Unranked status:
- Players can become Unranked via a third option found in the group leaving interface. This is irreversible.
- The option will remove you from the GIM HiScores, and will not remove the player's items.
Changes
[edit | edit source]| Date | Changes |
|---|---|
| 6 March 2024 (Update) |
Group Ironman now have the option to broadcast Combat Achievements task completions. |
| 15 March 2023 (Update | poll) |
|
| 29 June 2022 (Update) |
|
| 2 March 2022 (Update) |
|
| 2 February 2022 (Update) |
|
Gallery
[edit | edit source]-
The Group Ironman Mode banner seen on the welcome screen.
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Official Group Ironman Mode artwork.
References
[edit | edit source]| Ironman Mode | |
|---|---|
| Leagues | |
| PvP modes | |
| Community Events | |
| Other | |