|Released||8 December 2016 (Update)|
|Location||Chambers of Xeric|
Meat trees are trees found in the Chambers of Xeric. According to the houndmaster's diary, the meat is "a byproduct of the experiments", referring to the experiments Xeric performed on the muttadiles to speed up a certain mutation.
They are consumed by the muttadile to heal themselves, but players can prevent them from doing so by either binding them or chopping the tree down.
Mechanics[edit | edit source]
The meat tree's health is five times the total Woodcutting level of the party, having a minimum of 100 health. For example, if a party of three has level 35, 73 and 99 Woodcutting, the tree's health would be 1,035; and in a party of three where each player has 50 woodcutting, the tree's health would be 750.
The chance of successfully dealing "damage" to the tree scales with the player's Woodcutting level, being 20% at level 1 and 78% at level 99, while the "damage" dealt to the tree is a random number up to the player's Woodcutting level. The type of axe used has no impact.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 11 October 2018. Archived from the original on 30 May 2020. Mod Ash: "[Meat tree health is] 5 x the team's total Woodcutting levels, or 100, whichever is greater."
- Jagex. Mod Ash's Twitter account. 2 November 2018. Archived from the original on 30 May 2020. Mod Ash: "Each roll has a "success" chance of 20% at level 1 or 78% at level 99. The "damage" dealt to the meat tree (Dmitri?) is a random number up to your woodcutting level."
- Jagex. Mod Ash's Twitter account. 12 December 2018. Archived from the original on 30 May 2020. Mod Ash: "I see no reference to the axe type in the code other than to make the correct model appear in your hand as you perform the animation."