Deadman: Annihilation

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Deadman: Annihilation
Type Deadman
Open date 30 January 2026
End date 20 February 2026
Update blog Deadman: Annihilation Drops This Friday!
Removal update None

Deadman: Annihilation was an updated variant of Deadman Mode that released on 30 January 2026 at 17:00 UTC, that lasted until 20 February 2026. This variant of Deadman was announced during RuneFest Summit 2025.

Notable differences from previous Deadman Mode variants include:

Skull shop

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Using the Deadman's skull, players can spend skull points on unlocks from the skull shop. There are two types of unlocks: sigils and quest lamps.

Sigils

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Sigils are useful power-ups similar to relics from Leagues. They provide XP boosts, speed increases, combat boosts, and other benefits. Unlike previous Deadman Mode variants, all sigils are bought from the Skull shop instead of being dropped by NPCs and monsters. Duplicate sigils can be sold back to the shop by using them on the Deadman's skull.

There are three different types of sigil; permanent, toggle, and attune.

  • Permanent sigils, once bought, have their effects permanently active (the sole exception being the Ruinous Powers, which can be toggled). They are not lost on death, and have no limit to how many can be active at once.
  • Togglable sigils can have their effects toggled on and off at will. They are not lost on death, and have no limit to how many can be active at once.
  • Attune sigils can only be unlocked or swapped between at a bank. Up to three attune sigils can be active at once. Players can view their currently attuned sigils by clicking on the Sigil icon in the Worn Equipment tab.

When a player starts Deadman: Annihilation for the first time, they will be able to select one of the three starting attune combat sigils. Duplicate attune sigils can be sold to the Skull shop for their purchase price (the starting sigil therefore cannot be sold).[1] Permanent sigils are consumed on use and cannot be sold back to the shop.

Quest lamps

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Quest lamps are items that, when rubbed, automatically completes quests in a quest storyline. Completing quests in this fashion does not grant their experience rewards.

Special drops

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Trinkets

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Trinkets are items that have special abilities. They are obtained through either killing monsters, trading with other players in the Grand Exchange, opening a Deadman's chest, or through breaches.

There are five trinkets available in Deadman: Annihilation:

Trinket Effect Notes
Trinket of advanced weaponry Opening it will give players a random corrupted weapon This trinket can only be obtained either as a drop from
monsters spawned in a breach, or from a Deadman's chest
Trinket of fairies Allows players to remotely access fairy rings and spirit trees
Trinket of undead Summons a random thrall This trinket has a 10 second cool down
Trinket of avarice Automatically picks up and notes drops
Trinket of fortuity Adds an extra +100% to the drop rate multiplier Must be charged with 10,000,000 coins to activate,
which is lost to killer on PvP death

Deadman's chest

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Upon killing any NPC that has at least 30 Hitpoints, there is a chance that a Deadman's chest will spawn alongside Zemouregal, who can summon lethal Zemouregal Summons. If the chest attempts to spawn in an area where it would likely be impossible to open (e.g. the Dagannoth Kings), it will instead spawn outside of the area where the NPC is located. Additionally, every 30 minutes, a chest will spawn in a random location, with its location broadcast in the chatbox to all players on the world: A Deadman's Chest has spawned at [location]! Chests that spawn from killing an NPC do not broadcast their presence.

The chest contains a variety of powerful items, but takes 60 seconds without interruption to open (30 seconds in a multi-combat area). Any form of combat or inventory action (e.g. eating food/drinking a potion) will reset the opening timer. Additionally, the following conditions must be met in order to attempt opening it:

  • The player is not in an instance
  • The player is risking at least 100,000 coins
  • The player does not have immunity or PvP protection

The first player to successfully open the chest will receive one of the following:

Global loot table

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A global loot table can be accessed by nearly all monsters killed during the game mode, except for monsters killed inside an instance. Rolling the global table nets players the chance to receive various potions, runes, cooked food, Herblore secondaries, uncut gems, blighted ice sacks, blessed dragonhide armour, cannonballs, dragonstone bolts(e), and a number of alchable items.

Upon killing any monster with a combat level of 50 or higher, there is also a chance of rolling a rare subtable containing the mage's book, master wand, and pieces of the Ancient Warriors' equipment sets.

In addition, players may receive tier 1 and tier 5 archaic emblems, which can be traded in for store credit at the Bounty Hunter Shop by speaking to the Emblem Trader. Participating in Wilderness Slayer yields a chance of receiving a tier 1 emblem as an uncommon drop from the assigned monsters, while tier 5 emblems can be received from any NPC with a combat level of 100 or higher at a rate of 1/300.

Breaches

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Time and location

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At predetermined moments of the day, two breaches will open in random locations and begin spawning a stream of boss monsters. One breach will open in a single-way combat location, while the other will appear in a multicombat area. Breaches can appear in any dangerous area of the world (i.e. anywhere outside of safe zones). Players will be notified of the locations once the breaches spawn. Players can speak to Perdu to find the location of any active breaches.

A set of breaches will tear open at three fixed points in time every day, and players can check when the next breach will occur using their Deadman's skull:

  • 02:00 UTC
  • 10:00 UTC
  • 19:00 UTC

Monsters

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More monsters will travel through the breach in higher level bracket worlds. Multiple players can attack the same boss that spawned through a breach in a single-way combat zone; players can also be attacked by another player in a single area if they are not being attacked by the boss.[2] Enchanted ruby bolts procs against breach monsters are capped at 30 damage.

Breach NPCs that aren't killed by the time a breach finishes will stick around for 30 minutes before despawning. The top 100 damage dealers to breach NPCs will earn 1 point per damage dealt, up to a maximum of 5,000 x the number of days since the start of the event. After a player earns 75,000 points from breaches, they will no longer be able to earn points there. Players can check how many total points they've earned from breach monsters by talking to the Doomsayer in Lumbridge.

Locations

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There are two types of breaches, localised and regional. Localised breaches have either one or three breach objects that spawn monsters nearby, within a few tiles. Regional breaches always have one breach spawner, but it can spawn monsters very far away from it, covering a large area.

Localised

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The following table lists the locations where localised spawners may appear:

Location Map Transportation
East of Shilo Village Singles Map Gnome glider to Gandius
East of Tai Bwo Wannai Singles Map Fairy ring code CKR
East of the Farming Guild Singles Map Fairy ring code CIR
East of the Forgotten Cemetery Singles Map Cemetery Teleport or Dareeyak Teleport
East of the Hunter's Guild in Varlamore Singles Map Fairy ring code AJP
Far Northeast of the Lumber Yard Singles Map Varrock Teleport and run north-east or Lumberyard teleport
North in the Dwarven Mine Singles Map Falador Teleport
North of Al Kharid Singles Map Lumbridge Teleport, ring of dueling
North of Ardougne Singles Map Spirit tree to Battlefield and run north
North of Edgeville Singles Map Run north-west from Grand Exchange
North of Tai Bwo Wannai Singles Map Fairy ring code CKR
North of the Bone Yard Multi Map Revenant cave teleport and run south-east
North of the Chaos Temple Multi Map Ring of dueling to Ferox Enclave and run east
North of the Colossal Wyrm Remains in Varlamore Multi Map Fairy ring code AJP
North of the Fairy ring in Mor Ul Rek Multi Map Fairy ring code BLP
North of the Forgotten Cemetery Singles Map Burning amulet to Lava Maze
North of the Goblin Village Singles Map Falador Teleport and run north
North of the Grand Exchange Multi Map Run north from Grand Exchange
North of the Isle of Souls mine Singles Map Use Soul Wars Portal in Edgeville and run south
North of the River Dougne bridge Singles Map Spirit tree to Battlefield and run north
Northeast of Canifis Singles Map Fairy ring code CKS
Northeast of the Al Kharid Mine Singles Map Senntisten Teleport, ring of dueling, or chronicle
Northeast of the Black Knights' Fortress Singles Map Run north-west from Grand Exchange
Northeast of the Combat Training Camp Singles Map Spirit tree to Battlefield and run north
Northeast of the Sorcerer's Tower Singles Map Fairy ring code BLR
Northwest of Catherby Singles Map Camelot Teleport
Northwest of Lovakengj Assembly Singles Map Fairy ring code DJR and run north
Northwest of Ortus' Farm in Varlamore Singles Map Fairy ring code AJP
Northwest of Pollnivneach Singles Map Fairy ring code DLQ
Northwest of Port Sarim Singles Map Teleport to House to Rimmington
Northwest of the Al Kharid Mine Singles Map Senntisten Teleport or Lumbridge Teleport
Northwest of the Champions' Guild Singles Map Chronicle teleport
Northwest of the Ectofuntus Singles Map Ectophial or fairy ring ALQ
Northwest of the Exam Centre Singles Map Chronicle and run east or Senntisten Teleport
Northwest of the Fountain of Rune Multi Map Annakarl Teleport or run from Wilderness lever
Northwest of the Lava Dragon Isle Multi Map Revenant cave teleport
On top of White Wolf Mountain Multi Map Gnome glider to Sindarpos
South of Al Kharid Multi Map Amulet of glory or Lumbridge Teleport
South of Draynor Manor Singles Map Amulet of glory
South of Tithe Farm Multi Map Fairy ring code AKR
South of the Chaos Temple Multi Map Varrock Teleport and run north
South of the Lumbridge Swamp Singles Map Lumbridge Teleport or amulet of glory
South of the Pirates' Hideout Singles Map Run from Wilderness lever
South of the Rogues' Castle Multi Map Annakarl Teleport or run from Wilderness lever
South of the Wilderness Chaos Temple Multi Map Varrock Teleport and run north
Southeast of Arceuus Library Multi Map Kourend Castle Teleport
Southeast of Castle Wars Singles Map Fairy ring code BKP or ring of dueling
Southeast of Outer Fortis in Varlamore Singles Map Fairy ring code AJP
Southeast of the Colossal Wyrm Remains Multi Map Fairy ring code AJP
Southeast of the Wilderness Bandit Camp Multi Map Burning amulet
Southeast of the Wilderness Chaos Temple Multi Map Varrock Teleport or Lumberyard teleport
Southeast within the Feldip Hills Singles Map Fairy ring code AKS
Southwest of Legends' Guild Singles Map Fairy ring code BLR
Southwest of Port Piscarilius Multi Map Kourend Castle Teleport
Southwest of the Colossal Wyrm Remains Multi Map Fairy ring code AJP
Southwest of the Combat Training Camp Singles Map Spirit tree to Battlefield and run north then west
Southwest on Ape Atoll Multi Map Fairy ring code CLR
Surrounding Nardah Singles Map Fairy ring code DLQ
The mounds at Barrows Singles Map Barrows Teleport or Fairy ring code BKR and take the Swamp Boaty
West of Corsair Cove Singles Map Spirit tree to Feldip Hills
West of Draynor Manor Singles Map Amulet of glory
West of Silvarea Singles Map Varrock Teleport or Lumberyard teleport
West of the Dark Warriors' Fortress Singles Map Burning amulet
West of the Demonic Ruins Multi Map Annakarl Teleport or run from Wilderness lever
West of the Druids' Circle Singles Map Falador Teleport
West of the Graveyard of Shadows Singles Map Ring of dueling
West of the Ourania Altar Multi Map Spirit tree to Battlefield and run west
West of the most Eastern Arceuus Rune Shop Multi Map Kourend Castle Teleport
West within Zanaris Singles Map Fairy ring to Zanaris
Within the Mole Hole Multi Map Falador Teleport (bring a spade)
Within the Saltpetre mines Multi Map Fairy ring code BKR
Within the Settlement Ruins Multi Map Fairy ring code CIS or games necklace

Regional

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The maps below show where monsters can spawn during a regional breach, in which the location of the spawner object is largely irrelevant.

Location Map Transportation
The southern Asgarnian Kingdom Singles Map Rimmington POH, skills necklace, fairy ring AIQ
The western Asgarnian Kingdom Singles Map Games necklace, combat bracelet, Falador teleport
The southern Fremennik Province Singles Map Fairy rings CJR or AJR, Camelot/Seers' teleport
The northern Kandarin Kingdom Singles Map Camelot/Seers' teleport, fairy ring BLR
The southern Kandarin Kingdom Singles Map Spirit tree to Battlefield, Ardougne cloak, fairy rings DJP and CIQ
The far eastern Kourend Kingdom Varies Map Kharedst's Memoirs (Piscarilius/Hosidius), Xeric's talisman (Xeric's Glade),
fairy ring AKR, Lovakengj minecart to Port Piscarilius/Hosidius South
The southern Misthalin Kingdom Singles Map Chronicle, Lumbridge teleport
The southern Varlamore Kingdom Varies Map Fairy ring AJP, quetzal
Throughout Zanaris Singles Map Fairy ring to Zanaris or BKS. One cut diamond is needed to access the market.

Bracket worlds

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Starting out

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If a player has a profile on the permanent Deadman world (World 345), they must first talk to Nigel in Lumbridge to reset their account to use it for Deadman: Annihilation. After the tutorial, players will be able to choose from the following starting locations: Varrock, Lumbridge, East Ardougne, Gnome Stronghold and Kourend Castle. As players gain additional combat levels on their Deadman: Annihilation profile, they will progress through four distinct combat brackets (3-60, 61-80, 81-95, and 96+), with each combat bracket having access to a separate world. Upon reaching a new level bracket, players will be unable to drop items, attack NPCs, gain experience or open their bank more than 3 times before being locked out until they move to a higher bracket world.

Upon entering a new combat bracket, including the starting one, players will be given one hour of PvP protection, meaning they cannot attack nor be attacked by other players. Certain bosses cannot be fought while the protection period is in effect.[3] Players can elect to end the protection period early by speaking to the Doomsayer.

On first entering a Deadman: Annihilation world, players will find a starter pack in their inventory containing the following:

These packs are again given out after dying at the hands of another player, and an unlimited amount can be reclaimed from any of the combat tutors or Brugsen Bursen. Starter weapons cannot be used to attack other players.[4] Certain quests are also auto-completed.

Autocompleted quests
Alfred Grimhand's Barcrawl (Miniquest)
Animal Magnetism
Ascent of Arceuus
Barbarian Training (Miniquest)
Children of the Sun
Client of Kourend
Demon Slayer
The Depths of Despair
Druidic Ritual
Ernest the Chicken
Fairytale I - Growing Pains
Fairytale II - Cure a Queen
The Forsaken Tower
Goblin Diplomacy
The Grand Tree
Holy Grail
Horror from the Deep
Lost City
Merlin's Crystal
Monkey Madness I
Nature Spirit
Priest in Peril
The Queen of Thieves
The Restless Ghost
Rune Mysteries
Shield of Arrav
Tale of the Righteous
Tree Gnome Village
Vampyre Slayer
Waterfall Quest
Witch's House
X Marks the Spot

Quest items that are obtained from automatic quest unlocks or from quest lamp unlocks can be reclaimed indefinitely from the Combat tutors in Lumbridge, except for: Iban's staff, Crystal shield, Crystal bow, which can only be obtained once. A m'speak amulet, ghostspeak amulet, Karamjan monkey greegree, and magic secateurs can be immediately claimed due to the quests that are auto-completed at the start. Players can also receive a free teleport once a day to either Ardougne, Falador, Seers' Village, Tree Gnome Stronghold, Varrock or Kourend Castle by speaking to Nigel.[5] Count Check will not teleport the player to the Stronghold of Security however.[6]

Multipliers

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As players move up the combat brackets, they will gain the benefits of increasingly higher experience multipliers, in addition to an ever greater drop rate multiplier for a specific list of unique items. Nigel cannot help players lose experience they have gained, and as no experience is lost on death, it is not possible to move back down a combat bracket in Deadman: Annihilation.[7] Players can ask Nigel to either lock their experience in Hitpoints or lock their experience in ALL Combat skills (including Hitpoints), preventing any further experience gain. Experience can be unlocked by talking to Nigel again.

The experience multipliers are also applied to experience rewards obtained through lamps.[8] Prayer is counted as a combat skill for the purpose of these multipliers.[9] In instanced areas, the multiplier is capped to 3x for all skills except Slayer.

Level bracket Combat XP Skilling XP Drop rate
3 60 10x 10x 3x
61 80 15x 10x 3x
81 95 15x 10x 4x
96 126 20x 10x 5x

Deaths, skulls, and safezones

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Safezones

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A map showing the safezones in Deadman Mode: Annihilation in green.

A map of the multiway combat zones can be found on the Multicombat area page
For an image file containing both the safe- and multizones, see here

The areas designated as a safezone are largely the same as they are in permanent Deadman Mode. In addition to those areas, Tempoross, Wintertodt and Warriors' Guild are safezones as well in Deadman: Annihilation. Any player who enters these safe zones when skulled will be attacked on sight by level 1337 guards and frozen for a short period of time by Wizguards. The melee and ranged guards have a fast attack speed and their damage ramps up the more consecutive hits you take, starting at 20% of the player's hitpoints level. The guards also prevent you from attacking other players in safezones, displaying the message The guards might get annoyed at you if you did that here. if you attempt to do so.

Looting bags may not be filled inside of safezones, but unlike other game modes, it can be freely used anywhere outside of these guarded areas. On the other hand, note that the effects of an imbued ring of wealth still only apply inside of the Wilderness. You cannot deposit valuable items into the bank outside of safezones if you have been in PvP recently.

Deaths

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The consequences of dying in Deadman: Annihilation largely resemble those of dying in high risk worlds, meaning no items on the player are protected on death, and the Protect Item prayer cannot be used.

Differences exist from previous iterations of seasonal Deadman modes:

  • No experience is lost on death, under any scenario.
  • No items in the bank are lost on death, under any scenario.
  • No trade offers that are listed on the Grand Exchange are affected on death, under any scenario.[10]
  • Most items on the player except the Deadman's skull are lost on death:
    • Upon PvM death outside of instances, players keep 3 of their most valuable protected items if unskulled (none if skulled). All unprotected tradeable items drop to the floor and become visible to everyone after 1 minute. All unprotected untradeable items go to a gravestone, where they can be collected.
    • Upon PvP death, all tradeable items and untradeable items that can revert to a tradeable form drop to the floor for the killer. Other untradeable items go to a gravestone, where they can be collected.
  • When dying at the hands of another player, a starter pack is handed out upon respawning. Players' default respawn point is set to the Grand Exchange.

Skulls

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Deadman: Annihilation uses versions of the skull symbol that indicates how much a player is currently risking. A skull with yellow eyes indicates a player is also skulled. In safezones, skull icons do not change unless a player enters a dangerous area or gathers enough resources in the safezone, in order to prevent others from scouting risk.[confirmation needed]

— Bronze skull, less than 200,001

— Iron skull, between 200,001 and 800,000

— Green skull, between 800,001 and 2,000,000

— Blue skull, between 2,000,001 and 8,000,000

— Red skull, more than 8,000,001

Although skulling plays no meaningful role in death behaviour, some limitations still result from skulling:

  • Skulled players cannot attune or unattune sigils;
  • Safezones cannot be accessed while skulled;
  • Certain unsafe areas are inaccessible to skulled players as well.[11]

Disabled content and restrictions

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Disabled content and restrictions listed on the permanent Deadman Mode main page will also apply to Deadman: Annihilation. Additionally:

  • Pickpocketing is disabled in safezones. Attempting to do so gives the message You can't pickpocket whilst in a guarded area, it's guarded!
  • Nightmare Zone is disabled.
  • Pest Control is disabled.
  • Temple Trekking is disabled.
  • Arceuus Library book turn-ins are disabled.
  • Raids lobby areas (where players set up their raid party) cannot be entered during the PVP protection period, or without a minimum risk of 500,000 in alch value. Players who attempt to enter the lobby areas without the minimum risk or players who lower their risk to below the minimum while in the lobby area (i.e. by banking or dropping items) will be forcibly teleported a short distance away from the lobby areas. However, players can enter raids even while in combat.
    • The bank chest inside the lobby room of the Chambers of Xeric is disabled.

Revenant Caves

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The Revenant Caves are adjusted for Deadman: Annihilation. The cave has been blocked off in the middle and split into two, and extra spawns have been added across the entire cave. Entering from the southern entrance puts you in the bottom half of the cave, which is a Singles-plus combat area as normal. Entering from the northern entrance puts you into the top half, which has been adjusted to be a Multicombat area just for the event.

Points

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Points can be earned through a variety of activities during Deadman: Annihilation, such as completing Combat Achievements, Achievement Diaries, Treasure Trails, killing bosses, or gaining levels. These points allow players to climb the dedicated leaderboard. Players will not be able to gain points during the finale.

Points are used to purchase sigils and quest lamps from the Skull Shop and an equivalent amount of points received can be used to purchase tradeable rewards in the main game.

For an overview of all the various activities that award points, see the main article.

Finale and prizes

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In the first phase of the finale, all players are teleported to Daimon's Crater and randomly[12] split into two teams, with one spawning to the south-west, and the other to the south-east. Both teams are forced to wear team capes to prevent attacking teammates, and must make their way to the northern area of the crater as a damaging fog closes in. The team capes cannot be unequipped, and attempting to do so displays the message You can't remove the team cape at this stage of Deadman Finale. Eventually, when there is around 100 players remaining, the finale moves to the second phase, where the surviving players are taken to the Fortis Colosseum (with gladiators limiting the size of the arena like during the Sol Heredit fight), and it becomes a free-for-all match.

Due to the only world for the 96+ bracket being unable to accommodate all players, a second finale was ran on February 28th at 18:00 UTC. Players who were previously eligible for the 96+ bracket, but could not enter on the 21st, were allowed to join. [13]

Merchandise will be distributed to the last player standing in each combat bracket for the finale. The prizes are as follows:

  • Brackets 1 and 2
    • 1x Youtooz Lumbridge Castle Brickset
    • 1x Madrinas Collector's Box Drink Set
  • Brackets 3 and 4
    • 1x Youtooz Rune Armour Figure
    • 1x Youtooz Dragon Armour Figure
    • 1x Youtooz Tim & Crunchy Monitor Buddiez
    • 1x Starforge x OSRS Ducky Tinker 75 Keyboard
    • 1x Zuk Artisan Keycap

Unlike previous seasonal Deadman Mode variants, there are no cash prizes, and there are no prizes based on points received.

Winners

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  • 45 – 60 bracket: Desailly
  • 61 – 80 bracket: KalculatorV4
  • 81 – 95 bracket: mama mia73
  • 96+ bracket: Kalmaars
  • 96+ bracket (second finale): HershyPurse6

World 345 transfer

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After Deadman: Annihilation ends, the player's stats, most untradeable items, and pets are transferred to the permanent Deadman Mode world, world 345. However, all tradeable items and untradeable items that can be converted into tradeable items (e.g. Barrows gloves, which are converted to coins on death) will be lost. Transferred players will get 12 hours of protection.[14]

Rewards

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The rewards passed a poll on 5 December 2025, and include a Wilderness-themed house style, a Wilderness lever-themed Home Teleport animation override, and ornament kits for the toxic staff of the dead, bow of Faerdhinen and crystal armour. A total of 37,000 points is required to buy all of these rewards.

Reward Description Deadman points
A new Home Teleport animation styled after the wilderness lever teleport. 10,000
Cosmetic overrides for the toxic staff of the dead, Bow of Faerdhinen (c), and crystal armour. 12,000
A Wilderness-themed house style. 15,000
Total:   37,000

Points from Deadman: Annihilation can also be used to buy the rewards originally released with Deadman: Armageddon. Excluding the Armageddon rug, a total of 27,000 points is required for those rewards.

To buy all rewards (excepting Armageddon rugs) from Armageddon and Annihilation, a total of 64,000 points is required.

User guides

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Newsposts

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Post Date
Deadman: Annihilation Overview & Rewards Blog 10 November 2025
Deadman: Annihilation - Everything You Need To Know 23 January 2026
Deadman: Annihilation Drops This Friday! 28 January 2026

Changes

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Date Changes
18 February 2026
(Update)
  • Players with the sigil of nature can now complete the "Have Prissy Scilla protect your Magic tree" task in the Western Province Diary via Prissy's right-click "Pay" option.
  • Thralls summoned via the Arceuus spellbook will now last twice as long if you have the sigil of the augmented thrall unlocked.
  • Deadman's chests for Artio/Callisto, Calvar'ion/Vet'ion, and Spindel/Venenatis now spawn outside of their cave entrance.
  • The trinket of avarice will now also loot bones from NPCs automatically.
  • Noted items will now stack as intended even if your looting bag is full when you have the trinket of avarice active.
  • The risk calculation when attempting to enter a raids area is now based on high alch value, instead of Grand Exchange value. Accordingly, the required value has also been lowered to 500,000 GP from 800,000.
  • Breaches can no longer occur in the Ruins of Unkah, as part of it was in a safe zone.
  • Breach NPCs will no longer spawn on water.
  • The Deadman skull countdown timer for the 2am breach now shows the remaining time left correctly.
11 February 2026
(Update)
  • The trinket of fortuity's teleport timer can no longer be bypassed if you place it in the looting bag.
  • Only the 7-second teleport timer will apply if you have a trinket of fortuity active on you, rather than the out-of-combat timer too.
  • The Emblem Trader will now correctly roam in the multi-area of the Revenant Caves, so players can hand in your emblems without needing to high alch them.
6 February 2026
Hotfix

Breach NPCs should no longer spawn inside the walls at Zanaris.[15]

5 February 2026
Hotfix
  • Added four worlds for the 3-60 bracket, two for 61-80, and two for 96+.
  • Resolved an issue that was sometimes preventing the top 16 players from receiving loot from breach NPC kills.
4 February 2026
(Update)
  • The amount of players awarded points for dealing damage to breach monsters has increased from 16 to 100.
  • The deadman's chests now correctly takes 60 seconds to open in singles and 30 seconds in multi, whereas previously it took 80 seconds and 41 seconds respectively.
  • The limit on starter pack reclaims for non-PvP deaths has been removed.
  • The Strength level of Zemouregal Summons has been reduced from 300 to 150.
  • The number of Deadman: Annihilation worlds per bracket has been adjusted to better match player demand.
  • The hitpoints for nearly all breach monsters has been increased to account for the increase in player numbers.
  • The damage dealt by the breach Yama meteor has been reduced across all brackets.
    • In the 3-60 bracket specifically, the meteor’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.
  • Ancient warrior equipment can now be bought and sold on the Grand Exchange.
  • The scroll of redirection can be bought from the emblem trader, allowing players to complete the medium Desert Diary.
  • Attempting to pickpocket a Hero in Ardougne with 80 Thieving will now complete the diary task.
  • The descriptions for the sigil of nature and sigil of enhanced harvest now state that they do not have an effect at Tithe Farm.
  • The weapons shown when opening the trinket of advanced weaponry are now more distinct.
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References

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  1. ^ Mod Goblin. "Deadman: Annihilation Drops This Friday!". Reddit. 29 January 2026. Mod Goblin: "Should have been clearer, but the OP specified 'purchased them' - you can sell Sigils back if you've bought more than one, but can't sell back your starter sigil for an instant point-stimmy!"
  2. ^
  3. ^
  4. ^
  5. ^
  6. ^
  7. ^
  8. ^
  9. ^
  10. ^ Mod Goblin. "Deadman: Annihilation - Everything You Need to Know". Reddit. 23 January 2026. Archived from the original on 26 January 2026. Mod Goblin: "[On PVP death, do we lose active GE trades, or has this been removed since we don't lose bank keys now?] Shouldn't do this time around, no!"
  11. ^
  12. ^ Mod Goblin. "Deadman: Annihilation - Everything You Need to Know". Reddit. 23 January 2026. Mod Goblin: "[Will we get to pick which side we’re on in the finale or is it random?] Random"
  13. ^
  14. ^ "Deadman: Annihilation Drops This Friday!". Old School RuneScape News. Jagex. 28 January 2026. Archived from the original. "At the end of Deadman: Annihilation, your character will be transferred to world 345 so that you can use it in permanent Deadman if you'd like. None of your tradeable items will carry over (with more checks in place to prevent loopholes from last time), nor will any untradeable items that can be converted into tradeable items (e.g. Barrows gloves for coins or God books for pages). Instead, you'll keep all of your Skills progression and be given 12 hours of protection on world 345 which you can use to get yourself geared up without interruption, if you'd like to carry on playing on the permanent Deadman world."
  15. ^ Mod Kieren. "Zanaris breach is literally bugged". Reddit. 6 February 2026. Mod Kieren: "I've deployed a fix that should hopefully prevent that specific spawn point happening again. Please let us know if you see anymore spawns in walls or similar in future breaches."