|Released||30 April 2002 (Update)|
as of 1 December 2019 - update
as of 1 December 2019 - update
Thieving is a members-only skill which allows players to obtain coins and items by stealing from market stalls, chests, or by pickpocketing non-player characters. This skill also allows players to unlock doors and disarm traps. Level 25 thieving is required to start the quest The Dig Site.
- 1 Pickpocketing
- 2 Stalls
- 3 Chests
- 4 Doors
- 5 Other
- 6 Training strategies
- 7 Thieving minigames
- 8 Temporary boosts
- 9 Quests
- 10 Changes
- 11 Trivia
Pickpocketing[edit | edit source]
This is the act of walking up to an NPC and right-clicking them, then selecting Pickpocket. If successful, you will gain Thieving experience and possibly coins or various items. However, it is possible for the NPC to notice a pickpocket, in which case the NPC will yell "What do you think you're doing?" or some other surprised saying and hit the player, stunning them for four seconds and dealing a few Hitpoints of damage. Because of the possibility for damage, it is recommended that players bring food - cheap food such as wine works well as Attack level is unimportant.
There is no need to wait until the pickpocket animation is finished before pickpocketing again. Another attempt may be performed as soon as the sound of the item entering the player's inventory is played and the experience is given. Knowing this tip could potentially double a player's experience per hour if they were previously waiting for the animation to finish.
A useful trick that allows pickpocket spamming is by going to the Controls (Joystick) settings tab and changing the attack option priority to 'Always right-click'. This effectively changes the left-click option from "Attack" to "Pickpocket" for most NPCs.
Coins obtained via pickpocketing are obtained via coin pouches. Players can have a stack of up to 28 coin pouches in their inventory, after which they must open them before they can pickpocket more. Players can quickly open a stack of coin pouches with a single left-click. Tip: Opening coin pouches (and some other actions such as eating food) can be done while stunned.
Equipment[edit | edit source]
The equipment that a player wears mostly does not affect pickpocketing, aside from several exceptions listed below. Note however, that equipping a bow without arrows makes it impossible to accidentally attack an NPC. The direction the NPC faces also appears to have no effect.
- Players who wear the rogue outfit have a chance of getting double loot when successfully pickpocketing NPCs. This chance is guaranteed if the full outfit is worn. It does not increase success rate.
- While wearing parts of H.A.M outfit, players are slightly less likely to be kicked out of the H.A.M. Hideout when failing to pick the pockets of H.A.M. members.
- Gloves of silence reduce your chance of failure while pickpocketing by 5%. Degrade, but can be repaired. Requires Hunter level 54 to wear.
- Dodgy necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing. Has 10 charges.
Thievable NPCs[edit | edit source]
Loot from these NPCs is located on their respective pages.
|Name||Thieving Level||Experience||Stun time||Stun damage||Notes|
|Man/Woman||1||8||5 seconds||1||Found all around Gielinor.|
|Farmer||10||14.5||5 seconds||1||Commonly found in Lumbridge farms and north of Ardougne.|
|Female H.A.M. member||15||18.5||4 seconds||1-3||Wearing H.A.M. clothing reduces chances of being jailed, but does not increase the success rate.|
|Male H.A.M. member||20||22.5||4 seconds||1-3||Wearing H.A.M. clothing reduces chances of being jailed, but does not increase the success rate.|
|Warrior woman/Al-Kharid warrior||25||26||5 seconds||2||Warrior women are commonly found in back of Varrock Palace on the ground floor.|
|Rogue||32||35.5||5 seconds||2||Found deep in Wilderness southwest of Mage Arena or in far northeast wilderness at Rogues' Castle.|
|Cave goblin||36||40||5 seconds||1||Found in Dorgesh-Kaan after completion of Quest Death to the Dorgeshuun.|
|Master Farmer||38||43||5 seconds||3||Rarity increases with the Farming level of the seed.|
|Fremennik Citizen||45||65||5 seconds||2|
|Bearded Pollnivnian Bandit||45||65||5 seconds||5||Partial completion of Quest The Feud to use blackjacks.|
|Desert Bandit||53||79.5||5 seconds||3|
|Knight of Ardougne||55||84.3||5 seconds||3|
|Pollnivian Bandit||55||84.3||5 seconds||5||Partial completion of Quest The Feud to use blackjacks.|
|Yanille Watchman||65||137.5||5 seconds||3|
|Menaphite Thug||65||137.5||5 seconds||5||Partial completion of Quest The Feud to use blackjacks.|
|Elf||85||353||6 seconds||5||Partial completion of Quest Mourning's End Part I to access Lletya.|
|TzHaar-Hur||90||103.4||5 seconds||4||Requires a Fire cape to access the inner city of Mor Ul Rek. Full rogue outfit doubles uncut loot and tokkul.|
Stalls[edit | edit source]
There are a large number of stalls throughout RuneScape, many of which can be found in the Ardougne Market. Unlike pickpocketing, stealing from stalls has a 100% success rate as long as you are not in the line of sight of the stall owner or any of the nearby guards; if you are, the stall owner will call over a guard who will begin to attack you. It should be noted that stall owners will refuse to interact with players who have successfully stolen from them until 10 minutes have passed after the last theft from their stall. Time passed while logged out does not count toward removing this restriction.
Thievable stalls[edit | edit source]
Loot from these stalls is located on their respective pages.
Chests[edit | edit source]
There are chests scattered throughout RuneScape. Some chests will have traps on them, to discover what lay inside of them, the trap must be disarmed using the Thieving skill, click on the chest and select "Search for traps" from the drop down menu to allow your character to disarm the trap and obtain the items inside. After a player thieves from a chest, he will need to wait for a short period of time before he can again thieve from the chest. If "Search for traps" is not selected when attempting to thieve from a chest, the player will attempt to open the chest and take damage, this damage scales off of your current health down to a minimum.
Once chests had dual traps: the initial trap disarmed by the Thieving skill, and a secondary trap that released Poison Gas into the air, so lower level players required caution. Poison Gas was removed in an update.
Thievable chests[edit | edit source]
Loot from these chests is located on their respective pages.
|Chest||Thieving Level||Experience||Location(s)||Respawn Time|
|10 coin chest||13||7.8||East Ardougne, Magic axe hut, Pirates' Hideout, Rellekka, Rogues' Den||7 seconds|
|Nature rune chest[t 1]||28||25||East Ardougne, Pirates' Hideout, Rellekka||15 seconds|
|50 coin chest||43||125||Ardougne, Magic axe hut, Mourner Tunnels||50 seconds|
|Steel arrowtips chest||47||150||Hemenster, Rellekka, Mourner Tunnels||210 seconds|
|Dorgesh-Kaan average chest||52||200||Dorgesh-Kaan||210 seconds|
|Blood runes chest||59||250||Chaos Druid Tower||135 seconds|
|Stone chest||64||280||Lizardman Temple||0 seconds|
|Ardougne Castle chest||72||500||Ardougne Castle||400 seconds|
|Dorgesh-Kaan rich chest||78||650||Dorgesh-Kaan||300 seconds|
|Rogues' Castle chest||84||100||Rogues' Castle||10 seconds|
- Disabled in Deadman Mode.
Doors[edit | edit source]
Certain doors cannot be opened by players unless the lock is picked. In order to pick a lock, right-click on a door and select "Pick Lock". If the player has the required Thieving level, the door will then be opened. Some doors will require a lockpick to successfully pick the lock.
Pickable doors[edit | edit source]
|Door to 10 Coin Chest||1||3.8||East Ardougne; the door to the empty house east of the east Baker's Stall|
|Door to Nature Rune Chest||14||15||East Ardougne; the door to the empty house just east of the Gem Stall|
|Ardougne House Door||16||15||East Ardougne; the door to the house with the just south of the north bank|
|H.A.M. Trapdoor||17||4||East of Draynor|
|Axe Hut Door||23||25||Level 54 Wilderness|
|Ardougne Sewer Gate||32||25||Ardougne Sewers|
|Pirate Hall||39||35||Level 54 Wilderness|
|Chaos Druid Tower||46||37.5||North of Ardougne|
|Grubby Chest||57||-||Forthos Dungeon|
|Paladin Door||61||50||Ardougne Palace|
|Yanille Dungeon Door||82||50||Yanille|
Other[edit | edit source]
|Name||Level||Exp.||Possible Loot||Stun Time (seconds)||Stun Damage|
|Steal cowbells from dairy cows||15||16||Cowbells||4.8||1 - "The cow kicks you and stuns you"|
|Steal candles from the candle stand, north of the Entrana altar||20||20||Candle||4.8||1 - "A higher power smites you"|
|Steal wire from the Dorgeshuun wire machine||44||22||Cave goblin wire||4||5|
|Crack wall safes in Rogues' Den||50||70||Coins, Uncut gems||2||2 - 6|
Training strategies[edit | edit source]
- For levels 1-5, pickpocket men in Edgeville (3 coins/pick).
- For levels 5-21, steal cakes from the Baker's Stall in Ardougne. Another option is the tea stall in Varrock.
- For levels 21-55, loot urns at the Pyramid Plunder minigame.
- For levels 55-91, pickpocket Ardougne knights. Bandits and Menaphites are also viable.
- For levels 91-99, return to Pyramid Plunder.
- For levels 15 and up, pickpocketing H.A.M. Members can prove to be profitable because they can provide clue scrolls; similarly, from level 38, pickpocketing Master Farmers provides a chance to collect valuable seeds.
- For levels 41-49, steal Fish in Rellekka (42xp/pick) from the south west stall standing south of the western most barrel situated there. . When attacked by the Market Guards run South then North, West and South again around the stall in an anti clockwise direction. Guards are then trapped behind barrels of fish and cannot attack until the player moves away. This can be repeated to trap multiple guards. Cook fish on the fire in the Hall with the Quest Icon, (The Fremennik Trials). Once fish are cooked bank them through Peer the Seer after gaining Fremmenik sea boots (Easy Achievement Diary).
- Jagex. Mod Ash's Twitter account. 8 Jul 2016. Mod Ash: "HAM kit doesn't reduce getting caught, but each piece makes you slightly less likely to be ejected after being caught."
- Icthlarin's Little Helper must be started in order to gain access to play Pyramid Plunder. It is recommended to purchase a Pharaoh's sceptre while training here, as it saves time and can be recharged at very little cost using artefacts stolen during the minigame.
Thieving minigames[edit | edit source]
There are a number of minigames which are based on or include Thieving.
- Pyramid Plunder - the desert city Sophanem has a pyramid where you can thieve for artefacts. As you get further into the pyramid, higher Thieving is required but it brings increasing amounts of Thieving experience. One of the fastest methods to train Thieving.
- Blackjack - another Thieving activity in the desert.
- Rogues' Den - Traverse a maze with Thieving and Agility obstacles. Modest experience. More interesting for thieves is to open the safes in the dungeon. Good for experience and for the gems that you obtain as loot. Completing the maze also has a chance of rewarding you with the Rogue outfit, which when worn will double the loot you receive from pickpocketing.
- Sorceress's Garden - An interesting game where you dodge guards and try to get fruit. Requires patience, a bit of skill, and experience, but yields excellent experience. It has four levels, each giving increased experience at levels 1, 25, 45, and 65. Bring a Pestle and Mortar and a large amount of empty beer glasses (can be obtained for free at the shelves in the sorcerer's house).
Temporary boosts[edit | edit source]
|Thieving cape||1||Visible||Activating the cape's effect will increase the corresponding skill by 1.|
|±0-5||Visible||Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.|
|Poison chalice||1||Visible||Has a variety of beneficial and disastrous effects.|
|Spring sq'irkjuice||1||Visible||20% run energy boost.|
|Autumn sq'irkjuice||2||Visible||30% run energy boost.|
|Summer sq'irkjuice||3||Visible||40% run energy boost.|
Quests[edit | edit source]
Quests requiring Thieving[edit | edit source]
|The Lost Tribe||13 Thieving||13 Agility, 17 Mining|
|The Giant Dwarf||14 Thieving||12 Crafting, 16 Firemaking, 33 Magic|
|Watchtower||15 Thieving||15 Magic, 25 Agility, 14 Herblore, 40 Mining|
|Cold War||15 Thieving||10 Hunter, 30 Agility, 30 Crafting, 34 Construction|
|The Hand in the Sand||17 Thieving||49 Crafting|
|Tribal Totem||21 Thieving||-|
|Darkness of Hallowvale||22 Thieving||5 Construction, 20 Mining, 26 Agility, 32 Crafting, 33 Magic, 40 Strength|
|Death to the Dorgeshuun||23 Thieving||23 Agility|
|Creature of Fenkenstrain||25 Thieving||20 Crafting|
|The Dig Site||25 Thieving||10 Agility, 10 Herblore|
|The Golem||25 Thieving||20 Crafting|
|The Feud||30 Thieving||-|
|The Slug Menace||30 Thieving||30 Crafting, 30 Runecraft, 30 Slayer|
|Spirits of the Elid||37 Thieving||33 Magic, 37 Ranged, 37 Mining|
|Fairytale II - Cure a Queen||40 Thieving||49 Farming, 57 Herblore|
|Temple of Ikov||42 Thieving||40 Ranged|
|Legends' Quest||50 Thieving||50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Woodcutting|
|Mourning's End Part I||50 Thieving||60 Ranged|
|Desert Treasure||53 Thieving||50 Magic, 50 Firemaking, 10 Slayer|
|Monkey Madness II||55 Thieving||70 Crafting, 69 Slayer, 60 Hunter, 55 Agility|
|Grim Tales||58 Thieving||45 Farming, 52 Herblore, 59 Agility, 71 Woodcutting|
|Dragon Slayer II||60 Thieving||200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 50 Construction, 50 Hitpoints|
Quests rewarding Thieving experience[edit | edit source]
|Tower of Life||500||-||10 Construction|
|Creature of Fenkenstrain||1,000||25 Thieving||20 Crafting|
|The Golem||1,000||25 Thieving||20 Crafting|
|The Hand in the Sand||1,000||17 Thieving||49 Crafting|
|Spirits of the Elid||1,000||37 Thieving||33 Magic, 37 Ranged, 37 Mining|
|The Giant Dwarf||1,500||14 Thieving||12 Crafting, 16 Firemaking, 33 Magic|
|Tribal Totem||1,775||21 Thieving||-|
|Death to the Dorgeshuun||2,000||23 Thieving||23 Agility|
|The Queen of Thieves||2,000||20 Thieving||-|
|Fairytale II - Cure a Queen||2,500||40 Thieving||49 Farming, 57 Herblore|
|The Fremennik Trials||2,812||-||25 Fletching, 40 Woodcutting, 40 Crafting if crafting your own lyre|
|The Slug Menace||3,500||30 Thieving||30 Crafting, 30 Runecraft, 30 Slayer|
|Icthlarin's Little Helper||4,500||-||-|
|Darkness of Hallowvale||6,000||22 Thieving||5 Construction, 20 Mining, 26 Agility, 32 Crafting, 33 Magic, 40 Strength|
|Grim Tales||6,000||58 Thieving||45 Farming, 52 Herblore, 59 Agility, 71 Woodcutting|
|Dragon Slayer II||15,000||60 Thieving||200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 50 Construction, 50 Hitpoints|
|The Feud||15,000||30 Thieving||-|
|Monkey Madness II||15,000||55 Thieving||69 Slayer, 70 Crafting, 60 Hunter, 55 Agility|
|Mourning's End Part I||25,000||50 Thieving||60 Ranged|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Thieving. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 Farming, 57 Herblore|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 Crafting, 30 Construction, 50 Prayer|
|King's Ransom||5,000||Any skill above 50||65 Defence|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength|
|A Taste of Hope||2,500||Any skill above 35||48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31 Prayer|
|The Tourist Trap||4,650 twice||Agility Fletching Smithing Thieving||10 Fletching, 20 Smithing|
|One Small Favour||10,000 twice||Any skill above 30||36 Agility, 25 Crafting, 18 Herblore, 30 Smithing|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting|
|Legends' Quest||7,650 four times||Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving||107 Quest, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting|
Changes[edit | edit source]
|27 March 2014
|Rogues' Castle chests now appears in the Thieving skill guide.|
|4 July 2019
|The Grubby Chest chest door pick-lock now appears in the Thieving skill guide.|
Trivia[edit | edit source]
- Thieving is one of the few skills that does not require any items for training, unless the player is blackjacking.