Thieving
| Thieving | ||||
|---|---|---|---|---|
| Released | 30 April 2002 (Update) | |||
| Members | Yes | |||
| Type | Utility | |||
| Statistics | ||||
| Players with 99 |
198,410 as of 1 April 2026 - update | |||
| Players with 200M XP |
1074 as of 2 April 2026 - update | |||

Thieving is a members-only skill which allows players to obtain coins and items by stealing from market stalls, chests, or by pickpocketing non-player characters. This skill also allows players to unlock doors and disarm traps.
| Thieving level up - normal | |
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The music that plays when levelling up.
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| Thieving level up - with unlocks | |
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The music that plays when levelling up and unlocking new content.
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Pickpocketing
edit
Pickpocketing is the act of walking up to an NPC and right-clicking them, then selecting Pickpocket. A successful pickpocket grants Thieving experience and loot. Failing a pickpocket will make the NPC damage the player and stun them for several seconds. Because of the possibility for damage, bring food to heal the damage taken.
Coins obtained via pickpocketing are obtained via coin pouches. Players can have a stack of up to 28 coin pouches in their inventory, after which they must open them before they can pickpocket more. Players can quickly open a stack of coin pouches with a single left-click. After completion of the Medium Ardougne Achievement Diaries players are able to stack more than 28 pouches, increasing to 56, 84, and 140 after completion of the medium, hard, and elite Ardougne Diaries respectively.
NPCs may be pickpocketed every two ticks (1.2 seconds). There is no need to wait until the pickpocket animation is finished before pickpocketing again. Another attempt may be performed as soon as the sound of the item entering the player's inventory is played and the experience is given.
Being stunned prevents the player from moving for nine ticks (5.4 seconds), and from further pickpocketing for eight ticks (4.8s). Eating food while stunned will extend the time before the player can pickpocket again by the food's attack delay. To avoid losing time because of this delay, time eating directly after successfully pickpocketing. Since every pickpocket will take on average ticks (based on the success chance p), the actual amount of pickpockets in n ticks will be . In the same matter to gave s successful pickpockets it will take .
A useful trick that allows pickpocket spamming is by going to the Controls (Joystick) settings tab and changing the attack option priority to 'Always right-click'. This effectively changes the left-click option from "Attack" to "Pickpocket" for most NPCs. To avoid accidentally attacking NPCs, the player can also equip a bow without arrows.
For NPCs with a right-click "Pickpocket" option unaffected by the previous tip, such as elves, the player may change their g ame client layout to "Resizable", then orient their camera so that the NPC is close to the bottom of their screen. In the correct position, the player should be able to right-click to open the interaction menu, then left-click to pickpocket without moving their mouse down to select the option.
Equipment
editWearing certain equipment grants benefits to pickpocketing.
- The rogue outfit grants a chance of getting double loot when pickpocketing NPCs. Wearing the full set guarantees getting double loot. It does not increase success rate.
- The gloves of silence increases the success rate of pickpocketing by 5%. Degrade, but can be repaired. Requires Hunter level 54 to wear.
- Dodgy necklace provides a 25% chance to avoid being stunned and taking damage when failing a pickpocket. Each necklace has 10 charges.
- The Thieving cape (and by extension, the Max cape) will provide an additional 10% chance of being successful when pickpocketing NPCs.
- While wearing parts of H.A.M. outfit, players are less likely to be kicked out of the H.A.M. Hideout when failing to pick the pockets of H.A.M. members. This does not increase pickpocketing success rates, however.
Other effects
editThe Shadow Veil spell from the Arceuus spellbook provides a 15% chance to avoid being stunned and taking damage when failing a pickpocket. Requires Magic level 47 and duration scales with Magic level.
Completing the medium Ardougne Diary grants a 10% increased success rate for pickpocketing NPCs in Ardougne. This bonus is extended to all NPCs around Gielinor after completing the hard Ardougne Diary. The Ardougne cloak does not need to be equipped or be in the inventory to get this bonus.
Thievable NPCs
editThis table shows information about all pickpocketable NPCs. The Fail level column indicates at which level players will stop failing attempts to pickpocket the NPC, given that the Hard Ardougne diary has been completed (or the Medium Ardougne diary has been completed while pickpocketing within Ardougne). Loot from these NPCs is located on their respective pages.
| Name | XP | Stun damage | Notes | |||
|---|---|---|---|---|---|---|
| Man/Woman | 1 | 8 | 85 | 1 | Found all around Gielinor. | |
| Farmer | 10 | 14.5 | 90 | 1 | Commonly found in Lumbridge farms and north of Ardougne. | |
| H.A.M. Member | 15 | 22.2 | 91 | 1-3 | Wearing H.A.M. clothing reduces chances of being jailed, but does not increase the success rate.[1] Also drops easy clue scrolls commonly. | |
| Warrior/Al Kharid warrior | 25 | 26 | 93 | 2 | Warriors are commonly found in East Ardougne, as well in the back of the Varrock Palace. | |
| Digsite workman | 25 | 10.4 | Unknown | 1 | Pickpocketing workmen is twice as slow as pickpocketing any other NPC. | |
| Villager | 30 | 8 | Unknown | 2 | Partial completion of | |
| Rogue | 32 | 36.5 | 94 | 2 | Found deep in Wilderness south-west of Mage Arena or in far north-east wilderness at Rogues' Castle. | |
| Cave goblin | 36 | 40 | Unknown | 1 | Found in Dorgesh-Kaan after completion of | |
| Master Farmer | 38 | 43 | 94 | 3 | Rarity of the seed increases with Farming level. | |
| Guard | 40 | 46.8 | 95 | 2 | ||
| Fremennik Citizen | 45 | 65 | Unknown | 2 | Must complete | |
| Bearded Pollnivnian Bandit | 45 | 65 | Unknown | 5 | Partial completion of | |
| Wealthy citizen | 50 | 96 | N/A | 3 | Can be pickpocketed consecutively with a single click when distracted by street urchins nearby. Also drops easy clue scrolls fairly commonly. | |
| Desert Bandit | 53 | 79.4 | 95 | 3 | ||
| Knight of Ardougne/Knight of Varlamore | 55 | 84.3 | 95 | 3 | Knights of Varlamore require completion of | |
| Pollnivnian Bandit | 55 | 84.3 | Unknown | 5 | Partial completion of | |
| Pirate | 60 | 72 | N/A | ? | ||
| Yanille Watchman | 65 | 137.5 | N/A | 3 | ||
| Menaphite Thug | 65 | 137.5 | N/A | 5 | Partial completion of | |
| Paladin | 70 | 131.8 | N/A | 3 | Also drops hard clue scrolls rarely. | |
| Gnome | 75 | 133.3 | N/A | 1 | Also drops medium clue scrolls uncommonly. | |
| Hero | 80 | 163.3 | N/A | 3 | Also drops elite clue scrolls very rarely. | |
| Vyre | 82 | 306.9 | N/A | 5 | Completion of | |
| Elf | 85 | 353.3 | N/A | 5 | Partial completion of | |
| TzHaar-Hur | 90 | 103.4 | N/A | 4 | Requires a | |
Stalls
edit
There are a large number of stalls throughout Gielinor, many of which can be found in the Ardougne Market. Unlike pickpocketing, stealing from stalls has a 100% success rate as long as you are not in the line of sight of the stall owner or any of the nearby guards. If you are, the stall owner will call over a guard who will begin to attack you.
After successfully stealing from a stall, their respective owners will refuse to interact with the player until 10 consecutive in-game minutes have passed since the last theft from their stall. Time passed while logged out does not count toward removing this restriction. This extends to any NPC that owns the same type of stall, not just the one you stole from.
Multiple players can steal from the same stall, provided they do so on the same game tick.
Thievable stalls
edit
Chests
editThere are many chests scattered throughout Gielinor. Some chests will have traps on them, which must be disarmed before looting them. To disarm a trap, select the "Search for traps" option from the drop-down menu.
After a player steals from a chest, they will need to wait before they can do so again. If "Search for traps" is not selected when attempting to open a trapped chest, the player will attempt to open the chest and take damage; this damage scales off of your current health down to a minimum.
Thievable chests
editLoot from these chests is located on their respective pages.
Doors
editCertain doors cannot be opened by players unless the lock is picked. To pick a lock, right-click on a door and select "Pick Lock". If the player has the required Thieving level, the door will open. Some doors will require a lockpick to successfully pick the lock.
Pickable doors
edit| Door | Level | Exp. | Lockpick | Location |
|---|---|---|---|---|
| Door to 10 Coin Chest | 1 | 3.8 | No | East Ardougne; the door to the empty house east of the east Baker's Stall |
| H.A.M. Jail Door | 1 | 4 | No | H.A.M. Hideout |
| H.A.M. Trapdoor | 1 | 4 | No | East of Draynor |
| Door to Ross's House | 13 | 15 | No | East Ardougne; the door to the house with the |
| Door to Nature Rune Chest | 16 | 15 | No | East Ardougne; the door to the empty house just east of the Gem Stall |
| Magic Axe Hut Door | 23 | 22.5 | Yes | Level 54 Wilderness; north-east of the Ardougne lever |
| Ardougne Sewers Gate | 31 | 25 | No | Ardougne Sewers |
| Pirates' Hideout Door | 39 | 35 | Yes | Level 54 Wilderness; west of the Mage Arena |
| Chaos Druid Tower Door | 46 | 37.5 | No | The Chaos Druid Tower north of Ardougne |
| Underground Pass Gate | 50 | 3 | No | Underground Pass |
| Ancient Gate | 50 | 10 | Yes | Shaman Caves |
| Grubby Door | 57 | 10 | No | Forthos Dungeon |
| Ardougne Castle door | 61 | 50 | No | Ardougne Castle |
| Yanille Dungeon Door | 82 | 50 | Yes | Yanille |
Other
edit| Name | Level | Exp. | Possible Loot | Stun Time (seconds) | Stun Damage |
|---|---|---|---|---|---|
| Steal cowbells from dairy cows | 15 | 16 | Cowbells | 4.8 | 1 - "The cow kicks you and stuns you" |
| Steal candles from the candle stand, north of the Entrana altar | 20 | 20 | Candle | 4.8 | 1 - "A higher power smites you" |
| Steal wire from the Dorgeshuun Wire machine | 44 | 22 | Cave goblin wire | 4 | 5 |
| Crack wall safes in Rogues' Den | 50 | 70 | Coins, Uncut gems | 2 | 2 - 6 |
Training strategies
editThieving minigames
editThere are a number of minigames which are based on or include Thieving.
- Pyramid Plunder - the desert city Sophanem has a pyramid where you can thieve for artefacts. As you get further into the pyramid, higher Thieving is required but it brings increasing amounts of Thieving experience. This is one of the fastest methods to train Thieving.
- Blackjack - another Thieving activity in the desert.
- Rogues' Den - Traverse a maze with Thieving and Agility obstacles. Modest experience. More interesting for thieves is to open the safes in the dungeon. Good for experience and for the gems that you obtain as loot. Completing the maze also has a chance of rewarding you with the Rogue outfit, which when worn will double the loot you receive from pickpocketing.
- Sorceress's Garden - An interesting game where you dodge guards and try to get fruit. Requires patience, a bit of skill, and experience, but yields excellent experience. It has four levels, each giving increased experience at levels 1, 25, 45, and 65. Bring a pestle and mortar and a large amount of empty beer glasses (can be obtained for free at the shelves in the Sorcerer's house).
- Stealing artefacts - located in Port Piscarilius, players with level 49 Thieving can talk to Captain Khaled to engage in stealing artefacts from those living in the residential district. It's a good way to train Thieving while fletching ammo or alching. Requires a lockpick or a hair clip to steal artefacts, and experience rate scales based on level.
- Stealing valuables - located in Civitas illa Fortis, players with level 50 Thieving can steal house keys and loot valuables from wealthy citizens, which can be then given to Oriana for monetary rewards.
Thieving pet
edit
Rocky is a skilling pet that can be obtained when training the Thieving skill. This includes stealing from stalls, pickpocketing from NPCs, picking fruit in the Sorceress's Garden and looting grand gold chests within Pyramid Plunder. The chances of getting it are dependent on the player's Thieving level, and the person/object the player is stealing from.
Temporary boosts
edit| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Thieving cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Poison chalice | 1 | Visible | ~28% chance of a boost, has a variety of beneficial and disastrous effects. | |
| Bandit's brew | 1 | Visible |
| |
| Spring sq'irkjuice | 1 | Visible | 10% run energy boost. | |
| Autumn sq'irkjuice | 2 | Visible | 15% run energy boost. | |
| Summer sq'irkjuice | 3 | Visible | 20% run energy boost. | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Quests
editQuests requiring Thieving
edit| Quest | Thieving requirement |
Other requirements |
|---|---|---|
| The Lost Tribe | ||
| The Giant Dwarf | ||
| Watchtower | ||
| Cold War | ||
| The Hand in the Sand | ||
| Tribal Totem | - | |
| Darkness of Hallowvale | ||
| Death to the Dorgeshuun | ||
| Creature of Fenkenstrain | ||
| The Dig Site | ||
| Ethically Acquired Antiquities | - | |
| The Golem | ||
| The Feud | - | |
| The Slug Menace | ||
| Spirits of the Elid | ||
| Fairytale II - Cure a Queen | ||
| Temple of Ikov | ||
| Land of the Goblins | ||
| The Heart of Darkness | ||
| Legends' Quest | ||
| Mourning's End Part I | ||
| A Kingdom Divided | ||
| Desert Treasure I | ||
| Monkey Madness II | ||
| The Path of Glouphrie | ||
| Grim Tales | ||
| Dragon Slayer II | ||
| The Curse of Arrav | ||
| Secrets of the North | ||
| The Final Dawn | ||
| Desert Treasure II | ||
| While Guthix Sleeps |
Quests rewarding Thieving experience
edit| Quest | Experience reward |
Thieving requirement |
Other requirements |
|---|---|---|---|
| Tower of Life | 500 | - | |
| Creature of Fenkenstrain | 1,000 | ||
| The Golem | 1,000 | ||
| The Hand in the Sand | 1,000 | ||
| Spirits of the Elid | 1,000 | ||
| Biohazard | 1,250 | - | - |
| The Giant Dwarf | 1,500 | ||
| Hazeel Cult | 1,500 | - | - |
| Tribal Totem | 1,775 | - | |
| The Queen of Thieves | 2,000 | - | |
| Death to the Dorgeshuun | 2,000 | ||
| Fight Arena | 2,175 | - | - |
| Fairytale II - Cure a Queen | 2,500 | ||
| The Fremennik Trials | 2,812 | - | |
| Twilight's Promise | 3,000 | - | - |
| The Slug Menace | 3,500 | ||
| Icthlarin's Little Helper | 4,500 | - | - |
| Ratcatchers | 4,500 | - | - |
| The Path of Glouphrie | 5,000 | ||
| Ethically Acquired Antiquities | 6,000 | - | |
| Darkness of Hallowvale | 6,000 | ||
| Contact! | 7,000 | - | - |
| Land of the Goblins | 8,000 | ||
| The Heart of Darkness | 8,000 | ||
| Death on the Isle | 10,000 | ||
| The Feud | 15,000 | - | |
| Grim Tales | 25,000 | ||
| The Curse of Arrav | 40,000 | ||
| Mourning's End Part I | 40,000 | ||
| Dragon Slayer II | 50,000 | ||
| Monkey Madness II | 50,000 | ||
| Secrets of the North | 50,000 | ||
| The Final Dawn | 55,000 | ||
| While Guthix Sleeps | 80,000 | ||
| Total | 492,512 | ||
Skill choice
editUpon completing any of the following quests, players may choose to allocate experience to Thieving. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
| Quest | Experience reward | Skills available | Skill requirements |
|---|---|---|---|
| X Marks the Spot | 300 | Any | None |
| Client of Kourend | 500 twice | Any | None |
| Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | |
| A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
| The Great Brain Robbery | 5,000 | Any skill above 30 | |
| King's Ransom | 5,000 | Any skill above 50 | |
| Darkness of Hallowvale | 2,000 three times | Any skill above 30 | |
| A Taste of Hope | 2,500 three times | Any skill above 35 | |
| The Tourist Trap | 4,650 twice | ||
| A Kingdom Divided | 10,000 twice | Any skill above 40 | |
| In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
| Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need |
| One Small Favour | 10,000 twice | Any skill above 30 | |
| Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | |
| Legends' Quest | 30,000 four times | ||
| Sins of the Father | 15,000 six times | Any skill above 60 | |
| Total | 331,600 | ||
Level up messages
editChanges
edit| Date | Changes |
|---|---|
| 9 September 2024 (Update) |
(Hidden update) Changed the pickpocketing animation so it can play while the player is walking (e.g. when following an NPC around). |
| 8 May 2024 (Update) |
|
| 4 July 2019 (Update) |
The Grubby Chest chest door pick-lock now appears in the Thieving skill guide. |
| 4 May 2017 (Update) |
Corrected some grammar on the message given when attempting to pickpocket without the required level. |
| 14 May 2015 (Update) |
Filtered some game messages relating to pickpocketing. |
| 5 March 2015 (Update | poll) |
You now get the following for the completion of Ardougne Diaries:
|
| 27 March 2014 (Update) |
Rogues' Castle chests now appears in the Thieving skill guide. |
Trivia
edit- Thieving is one of the many skills that does not require any items for training, unless the player is blackjacking, breaking into homes in Varlamore, or lockpicking.
- Picking locks has a random chance of numbing your fingers, which will result in a temporary debuff to your thieving skill. It takes roughly 1 minute per point lost to wear off.
See also
edit- Thieving/Experience table, a list of all Thieving experience sources
- Thieving/Level up table, a list of all requirements and unlockables within the Thieving skill
| Combat | |
|---|---|
| Gathering | |
| Production | |
| Utility | |
| Proposed skills | |
| Related | |


