Ultimate Ironman Guide/Firemaking
Firemaking is a fairly straightforward skill to train, with most of the training recommended to be at the Wintertodt. Besides quest and Achievement Diary requirements, the skill does not provide much direct benefit to the player, though the rewards from the Wintertodt can be a nice incentive to train the skill.
Levels 1–50: Starting off[edit | edit source]
To start off, go to the top of the Lumbridge Castle, light the logs that spawn there, hop worlds and repeat until level 15. Complete Monk's Friend (and cut and light some regular logs) to get level 15 Woodcutting if needed, cut oak logs and light them as obtained until level 35 Woodcutting. Continue by cutting and lighting teak logs south-west of Castle Wars until level 50 Firemaking.
As Firemaking is typically trained at a low level, it is likely that players do not have anything better than a steel axe to cut the logs. Low-level players may wish not to do combat to get an axe upgrade from tree spirits or blue dragons, as players take more damage in Wintertodt at higher Hitpoints. However, getting level 50 Firemaking should go relatively quickly even when using the steel axe.
Levels 50–99: Wintertodt[edit | edit source]
Subduing Wintertodt becomes best training method from level 50 onwards, and it also awards some passive Woodcutting, Construction, and Fletching experience. The exact amount of secondary skill experience will depend on the method of training at Wintertodt. For example, doing Wintertodt in a large group will yield more Firemaking experience per hour, but will give less Construction experience per hour due to having to repair the braziers less often. As Construction is a much more difficult skill to train than Firemaking, many Ultimate Ironman players opt to subdue Wintertodt solo or in small groups.
Wintertodt supply crates give a variety of rewards, with their quality scaling off of the player's levels in various skills. For example, a player with a high Fishing level will be rewarded with higher quality fish, such as raw swordfish and raw shark. Because of the limited inventory space available to Ultimate Ironman players, it is not generally possible to keep all the rewards from fighting the Wintertodt, and some of the less useful items should be dropped if not being used sooner than later.
Strategy and tips[edit | edit source]
Low-level players are strongly advised to subdue Wintertodt solo instead of doing it in one the official worlds. This allows the player to stay in the camp for hours before the player has to store the loot into the looting bag. Players are also able to keep most of the loot without spending too much time bagging the items, which is particularly useful since the rewards benefit much more at lower levels than higher. Solo rounds also give much more Construction experience compared to mass rounds, which is much harder to gain than Firemaking experience at lower levels.
Players with very low Hitpoints can use pineapple rings for food. Pineapples can be quickly bought from a Trader Crewmember in Brimhaven and then noted at the nearby Tool Leprechaun at the fruit tree patch. Alternatively, players can use the fish from the supply crates, which is sufficient even at slightly higher Hitpoints levels.
High-level players are strongly advised to have the basic jewellery box (or higher) in their player-owned house. It provides teleports to Clan Wars for restoring stats, Burthorpe for access to the Warriors' Guild food shop, and back to the Wintertodt Camp. This allows players to easily do rounds in one of the official worlds, however players can still do solo rounds for the extra Construction experience. Should players not have the required Construction level to make the jewellery box, doing mass rounds is not recommended as players would have to spend time making jewellery, and more charges are used when doing fast Wintertodt rounds.
As players take much more damage at higher Hitpoints, players will need good food to heal themselves. The Warriors' Guild food shop is easily accessible and it sells potatoes with cheese, which heal 16 Hitpoints each. Players who have noted raw sharks from catching minnows can unnote them at the Wintertodt bank chest and cook them on the fire nearby. Saradomin brews are the best source for healing if the player does not need them for other activities, as they take the least amount of inventory space.
Fletching bruma roots into kindlings is worthwhile when running to the brazier and while lighting it, or when the player would not otherwise meet the 500-point mark at the end of the round. Otherwise, players should not fletch the bruma roots as this lowers experience rates a lot, and Fletching can be trained through better methods.
Rewards[edit | edit source]
The most valuable rewards from Wintertodt are seeds and herbs. The quality of the seeds and herbs scales depending on the player's Farming and Herblore levels, respectively. However, even at a lower level they can still be useful for early training. The occasional high-level seed or herb rewards should probably be dropped if they can not be used in the foreseeable future. At higher Farming and Herblore levels, those high-level rewards should be kept for later use, and low quality rewards like grimy marrentills and acorns can be freely dropped. A seed box can be very useful for storing more seeds in the limited available inventory space.
Level 99 Firemaking would give enough herbs/seeds for level 30 Herblore if the player started with level 3 Herblore.
The Wintertodt also rewards gems and ores, with their usefulness depending on the player's Smithing and Crafting levels. Early on, it is recommended to keep any uncut ruby rewards, as 250 rubies are required to get the curator's medallion, which is used to make the mounted digsite pendant. While this does require a high Construction level to make, the difficulty in acquiring noted rubies makes it a good idea to start saving them early on. Other gems can be cut for some Crafting experience and dropped, or kept to make useful jewellery such as rings of recoil to charge a ring of suffering. Because it is easily processed, gold ore is generally worth keeping, and players with high Smithing levels can keep high level ores such as runite ore to use in making ammunition like rune darts.
For more information, see Ultimate Ironman Guide/Smithing.
The Wintertodt also rewards logs of all varieties, which can be kept for use in Construction and Fletching. It is recommended to always keep teak logs and mahogany logs to turn into planks for Construction training, and at a low level, oak logs can be kept for the same reason. It should be noted that Desert Treasure and Mourning's End Part I both require magic logs to progress, so it can be useful to save magic logs from Wintertodt for use in those quests.
For more information, see Ultimate Ironman Guide/Construction.
Fish rewards from the Wintertodt are not generally worth keeping, as there are plenty of more convenient food sources available than having to juggle raw fish. The unique pyromancer outfit can be useful for the minigame itself, and can be stored in a player's magic wardrobe with a sufficient Construction level.
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