Ultimate Ironman Guide/Firemaking

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UIM Guide
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Ultimate Ironman Guide/Ranged.png Ultimate Ironman Guide/Thieving.png Ultimate Ironman Guide/Cooking.png
Ultimate Ironman Guide/Prayer.png Ultimate Ironman Guide/Crafting.png Ultimate Ironman Guide/Firemaking.png
Ultimate Ironman Guide/Magic.png Ultimate Ironman Guide/Fletching.png Ultimate Ironman Guide/Woodcutting.png
Ultimate Ironman Guide/Runecraft.png Ultimate Ironman Guide/Slayer.png Ultimate Ironman Guide/Farming.png
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Firemaking is a fairly straightforward skill to train, with most of the training recommended to be at the Wintertodt. Besides Quest and Achievement Diary requirements, the skill does not provide much direct benefit to the player, though the rewards from the Wintertodt can be a nice incentive to train the skill.

1+ - Burning Logs[edit | edit source]

Starting at an early level, training Firemaking should be combined with training Woodcutting. Any logs cut from trees should simply be burnt with the tinderbox, until you achieve level 15 Woodcutting, at which point you should switch to oaks. At level 30 Woodcutting, willow trees and their willow logs become the fastest option. This training method does not require much inventory space, and should go relatively quickly.

50+ - Wintertodt[edit | edit source]

Main article: Wintertodt

From level 50 Firemaking onward, Wintertodt becomes the best way to train the skill. Along with significant amounts of Firemaking experience, the minigame also awards Woodcutting, Construction, and Fletching experience. The exact amount of secondary skill experience will depend on the method of training at Wintertodt. For example, doing Wintertodt in a large group will yield more Firemaking experience per hour, but will give less Construction experience per hour due to having to repair the braziers less often. As Construction is a much more difficult skill to train than Firemaking, many Ultimate Ironman players opt to fight the Wintertodt solo or in small groups.

Oak logs.png1732Teak logs.png1283Mahogany logs.png694Magic logs.png74
Gold ore.png943Mithril ore.png384Adamantite ore.png141Runite ore.png22
Uncut sapphire.png1123Uncut ruby.png129Grimy ranarr weed.png74Grimy irit leaf.png161
Grimy avantoe.png145Grimy kwuarm.png98Grimy cadantine.png83Grimy lantadyme.png57
Grimy dwarf weed.png45Grimy torstol.png17Watermelon seed 5.png349Snape grass seed 5.png88
Irit seed 5.png80Avantoe seed 5.png67Kwuarm seed 5.png71Snapdragon seed 5.png56
Cadantine seed 5.png41Lantadyme seed 5.png29Dwarf weed seed 5.png18Torstol seed 5.png12

Wintertodt supply crates give a variety of rewards, with their quality scaling off of the player's levels in various skills. For example, a player with a high Fishing level will be rewarded with higher quality fish, such as raw swordfish and raw shark. Because of the limited inventory space available to Ultimate Ironman players, it is not generally possible to keep all the rewards from fighting the Wintertodt, and some of the less useful items should be dropped.

Due to the difficulty of training Farming and Herblore, some of the most valuable rewards from Wintertodt are herbs and seeds. At low Farming and Herblore levels, these seeds and herbs will tend to be of low quality, but can still be useful for some early training. The occasional high-level seed or herb rewards should probably be dropped if they can not be used in the foreseeable future. At higher Farming and Herblore levels, those high-level rewards should be kept for later use, and low quality rewards like grimy marrentills and acorns can be freely dropped. A seed box can be very useful for storing more seeds in the limited available inventory space.

For more information, see Ultimate Ironman Guide/Herblore and Ultimate Ironman Guide/Farming.

The Wintertodt also rewards gems and ores, with their usefulness depending on the player's Smithing and Crafting levels. Early on, it is recommended to keep any uncut ruby rewards, as 250 rubies are required to get the curator's medallion, which is used to make the mounted digsite pendant. While this does require a high Construction level to make, the difficulty in acquiring noted rubies makes it a good idea to start saving them early on. Other gems can be cut for some Crafting experience and dropped, or kept to make useful jewelry such as rings of recoil to charge a ring of suffering. Because it is easily processed, gold ore is generally worth keeping, and players with high Smithing levels can keep high level ores such as runite ore to use in making ammunition like rune darts.

For more information, see Ultimate Ironman Guide/Smithing.

The Wintertodt also rewards logs of all varieties, which can be kept for use in Construction and Fletching. It is recommended to always keep teak logs and mahogany logs to turn into planks for Construction training, and at a low level, oak logs can be kept for the same reason. With a high Fletching level, magic logs can be used to make bows for both experience and profit. It should also be noted that Desert Treasure and Mourning's End Part I both require magic logs to progress, so it can be useful to save magic logs from Wintertodt for use in those quests.

For more information, see Ultimate Ironman Guide/Construction.

Fish rewards from the Wintertodt are not generally worth keeping, as there are plenty of more convenient food sources available than having to juggle raw fish. The unique pyromancer outfit can be useful for the minigame itself, and can be stored in a player's magic wardrobe with a sufficient Construction level.