|Released||3 June 2021 (Update)|
|Examine||An infinite mass of decay and death.|
|Max hit||40 (Stomp) 8 (Flies)|
According to a book titled The butcher, the Bloat was created by using three giant heads, an ogre's corpse, four buckets of human blood, two cyclops arms, two catablepon legs, an apple pie and a sense of pride.
Mechanics[edit | edit source]
The bloat will walk around its room in a square as soon as the party enters the room. If any player is within its line of sight, the Bloat's flies will attack them, causing players to take rapid hits of 10-20 every tick until they are out of the Bloat's line of sight. This will spread to other players in the raid also and can therefore kill a party very quickly.
After seven or fourteen cycles of mutilated flesh falling from the ceiling, it will stop moving, allowing players to attack it. After a few seconds, it will stomp the surrounding area, dealing large amounts of damage. If its defence has been reduced, it will regenerate to full when it stomps. If a player is hit by a mutilated flesh, it will deal 30–50 damage and stun them temporarily. Falling flesh can be evaded beforehand by looking for their shadow on the floor.
The Bloat will also change direction randomly throughout the fight. Along with this, it will also change the speed at which it is walking. It has two different speeds of moving: walking (one tile per tick) and running (two tiles per tick).
Above 60% hitpoints, Bloat will always walk around the room.
Between 40% and 60% hitpoints, Bloat will always run around the room.
Below 40% hitpoints, everytime a hitsplat from a player appear on Bloat, its speed will change.
Hard Mode[edit | edit source]
In addition to the previous mechanics, mutilated flesh will fall from the ceiling all of the time; starting as soon as the first player enters the room. It will continue to fall even when Bloat has stopped.
He also is more likely to turn around while he is moving than in normal mode encounters.
Entry Mode[edit | edit source]
In entry mode, Bloat can scale down to 20% of its original Hitpoints when done in a solo party. The encounter is generally less punishing for mistakes due to its lower damage from flies and the stomp. This allows players the freedom to practice against the Theatre of Blood bosses without as much risk.
If a team wipes in Entry Mode, they will be taken back outside of the last boss they fought and will be allowed to try to fight the boss again. After 3 wipes, the raid will be considered as a regular death within the Theatre and players will have to pay 100k to retrieve their items from the Chest close to the bank in Ver Sinhaza.
Drops[edit | edit source]
|The butcher||1||Always[r 1]||Not sold||30|
- Only received if players do not have it stored in their bank.
Changes[edit | edit source]
|3 June 2021
(update | poll)
Hard mode and entry mode versions of the Theatre of Blood encounters added.
|21 June 2018
The falling flesh attack now falls another one tick slower and the shadows increase in size as they approach the ground.
|8 June 2018
The falling flesh attack now falls one tick slower to make them easier to dodge.
Trivia[edit | edit source]
- The Pestilent Bloat is one of the only NPCs (excluding some that only appear in cutscenes) capable of moving at a running speed, due to having a fixed path.
- Pestilent Bloat had a festive override wearing a red partyhat during the 2018 and 2019 Christmas events.
References[edit | edit source]
- Jagex. Old School RuneScape's Twitter account. 8 June 2018. (Archived from the original on 30 May 2020.) Old School RuneScape: "We've just hotfixed the falling body parts during the Pestilent Bloat encounter so they will now fall a little slower."
- Jagex. Mod Ash's Twitter account. 17 September 2019. (Archived from the original on 30 May 2020.) Mod Ash: "The Bloat and certain cutscene NPCs have a hack to pretend they're running, but that only works for pre-defined paths"