Temporary skill boost
Skill boosts increase a player's level in one or more skills. They usually come from consuming foods or potions, but they can also come from: executing special attacks, equipping certain weapons, or standing in a specific area. Boosts are useful for increasing skilling success or performing actions above their current level.
Overview
[edit | edit source]Not all game content can be accessed with a temporary boost. Players cannot equip items that require a base level they don't have, and some quests, such as Song of the Elves, require the player to possess the required stats in order to begin. Similarly, while boosts allow players to access most guilds, Warriors' Guild cannot being entered with boosted levels. Skill requirements that cannot be met with boosts are known in-community as hard requirements.
Some boosts, but not all, give benefits from going beyond level 99. Invisible skill boosts (see below) increase the speed of gathering skills slightly after level 99, but visible skill boosts for these skills have no effect beyond that point. For example, the dragon axe special boosts the visible Woodcutting level to 102 from 99, but players will not gain any benefit from this. Conversely, for example, an invisible +7 boost to your Fishing level inside the Fishing Guild or a +4 invisible boost to Mining from the celestial ring will have an impact on those respective skills.[1]
Mechanics
[edit | edit source]Boosts do not last forever, with a few exceptions. Logging into or world hopping to a free-to-play world resets all boosts, except those to Prayer, Mining, and Smithing. Beyond this, skills that are temporarily boosted will decay at a rate of 1 level per minute, unless the Preserve prayer is active. This timer does not start when you receive the temporary boost, but is instead a continuous cycle running in the background. Therefore, the first level of the boost will almost certainly decay faster than subsequent levels. Note that combat skills are on a separate timer to non-combat skills.
Boost Cycle
[edit | edit source]The cycle is split into five 12-second segments. The segment you are in when you log out (or switch worlds) is the segment you will be on when you log back in, although the segment will restart. For example, if you log out 10 seconds after applying a boost (segment 1), with 50 seconds remaining, you will have 60 seconds when you log back in. Knowing this, players can maintain a boost infinitely, as long as the action can be completed within 12 seconds.
Maintaining boosts is useful for activities such as achievement diary tasks that may require a player to boost with spicy stew, especially if the player is boosting while far away from the location of the diary task itself. In these cases, the player must eat the stews until they have their required level, and then make as much progress towards their required location as they can within 12 seconds, before logging out or switching worlds. As long as the logout was before the end of the segment, the player will have another 60 seconds to get to their location instead of whatever remaining time they had when they logged out. This method can be done within any segment, but segment 1 allows for more mistakes in case the player accidentally stays logged in for longer than 12 seconds at a time.
Preserve
[edit | edit source]The Preserve prayer can be used to extend the cycle from 60 seconds to 90 seconds. Although the prayer point drain of Preserve is slow anyway, players can further reduce the drain by only activating it just over 15 seconds before the end of the cycle (Preserve requires it to have been active for 15 seconds before affecting a boost) and then deactivating it once the level decays. This gives the full 90 seconds of boost whilst reducing the time Preserve is active by however long the player waited before activation. For example, waiting until 20 seconds of a boost remain before activating the prayer will give the full 90 seconds while being active for 40 fewer seconds.
In order to check when their stats will go down again, players can consume a cheap, portable boost, such as beer, wait for the boosted stat to decrease 1 level, then quickly use the boost they wish to use. Combat and non-combat skills use different timers, so make sure to use an appropriate boost when checking the drain time.
Divine potions
[edit | edit source]The exception to this cycle are divine potions and their variants. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration. If the player drinks a Menaphite remedy, the boosted skill will start decaying at the usual rate. This allows players to drink a Menaphite remedy near the end of a 5 minute divine potion timer to prevent the boosted skill from being instantly reset to the base level.
Visible and invisible boosts
[edit | edit source]There are two forms of boosts: visible boosts, which can be seen in the stat menu, and invisible boosts, which are active, but not seen on the skill tab. Visible boosts do not stack. For example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the highest boost. Invisible boosts typically do stack with visible ones in skills below level 99, however. For example, since a crystal saw provides an invisible +3 boost to Construction, and a trimmed cup of tea provides a visible +3 boost as well, players can combine the two to build something that requires 6 levels above their base level.
Although they stack with visible boosts, all invisible boosts (except for that of the crystal saw) do not allow a player to perform activities above their base level. For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but this boost does not allow a player with 68 Woodcutting to chop magic trees, which require level 75. Instead, the boost allows the player to chop trees with the same speed as if they were seven levels higher. Unlike visible boosts, invisible boosts do stack with other invisible boosts; for example, the Mining Guild gives a +7 invisible Mining boost, and the celestial ring gives a +4 invisible Mining boost, granting the player a combined +11 invisible Mining boost if they wear the ring or signet inside the Mining Guild.
Invisible boost list
[edit | edit source]| Source | Boost |
|---|---|
| Flamtaer hammer | +40 |
| Being in the Woodcutting Guild | +7 |
| Being in the Mining Guild | +7 |
| Being in the Fishing Guild | +7 |
| Celestial ring/signet | +4 |
| Crystal saw | +3 |
| Accurate attack style (melee) | +3 |
| Aggressive attack style (melee) | +3 |
| Defensive attack style (melee) | +3 |
| Controlled attack style (melee) | +1 |
| Accurate attack style (ranged) | +3 |
| Longrange attack style (ranged) | +3 |
| Accurate attack style (magic) | +3 |
| Horn of plenty | +2 |
| Whirlpool surprise onboard a ship's keg | +2 |
| Eagle Eye | Between +1 and +14 |
| Forestry group bonus | Between +1 and +10 |
List of all temporary boosts
[edit | edit source]Free-to-play boosts
[edit | edit source]The following boosts are available to free-to-play players. Click the skill name to jump to the relevant skill section on this page.
- Attack, Strength and Defence: Kebab
- Defence: Draynor Manor cabbages
- Magic: Wizard's mind bomb
- Mining and Smithing: Dwarven stout
- Prayer: Edgeville Monastery altar
- Strength: Beer, Strength potion, and Cooked t-bone steak
- Woodcutting: Invisible Woodcutting group boost
Agility
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Agility cape | 1 | Visible | The Agility cape acts as a Graceful cape.
Once per day the cape can be used to restore the player's run energy to 100% and provide the effect of a stamina potion for one minute. | |
| Elven dawn | 1 | Visible |
| |
| Sunbeam ale | 1 | Visible |
| |
| Bottle of suqah-free cola | 1 | Visible | All skills except Fully restores Cannot be reobtained after use | |
| Agility potion | 3 | Visible | N/A | |
| Agility mix | 3 | Visible | Requires the Barbarian Training miniquest. | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Summer pie | 5 | Visible | Restores run energy by 10%. | |
Attack
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Attack cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Bandit's brew | 1 | Visible | ||
| Cup of tea | 2 | Visible | Up to 5 doses can be stored in a tea flask. | |
| Jangerberries | 2 | Visible | ||
| Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
| Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Blood pint | 2-5 | Visible | ||
| Attack potion | 3-12 | Visible | ||
| Attack mix | 3-12 | Visible | Requires Barbarian training. | |
| Combat potion | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. | |
| Combat mix | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. | |
| Elder (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Elder potion | 5-17 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Ruby harvest (item) | 4-18 | Visible | Can be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
| Ruby harvest mix | 4-18 | Visible | Also affects up to three players adjacent to the user, if used in a multicombat area. Acquired from the Hunter skill. | |
| Bandages (Theatre of Blood) | 4-18 | Visible | ||
| Moonlight potion | 3-19 | Visible | Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher. Only usable in Neypotzli. | |
| Super attack | 5-19 | Visible | ||
| Superattack mix | 5-19 | Visible | Requires Barbarian training. | |
| Divine super attack potion | 5-19 | Visible | Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted. After the 5 minutes are over, Attack level will be restored to its base level. | |
| Super combat potion | 5-19 | Visible | ||
| Divine super combat potion | 5-19 | Visible | Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
| Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Zamorak brew | 2-21 | Visible | ||
| Elder (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
| Smouldering heart | ?-20 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
Construction
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Construct. cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Cup of tea (clay)[d 1] | 1 | Visible | Only obtainable and usable within a player-owned house. | |
| Cup of tea (porcelain)[d 1] | 2 | Visible | Only obtainable and usable within a player-owned house. With 23 Construction (boostable), a porcelain cup can be acquired from Wooden shelves 3. | |
| Cup of tea (trimmed)[d 1] | 3 | Visible | Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable). | |
| Crystal saw[d 2] | 3 | Invisible | Only applies to items requiring a saw (e.g. not rooms or plants). Stacks with other boosts. | |
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Cooking
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Cooking cape | 1 | Visible | When the Cooking cape is equipped, nearly any food cooked by the player will never become burnt. | |
| Eel sushi | 1 | Visible | ||
| Fillets | 1 | Visible | ||
| Grubs à la mode | 1 | Visible | ||
| Loach | 1 | Visible | ||
| Mushrooms | 1 | Visible | ||
| Roast frog | 1 | Visible | ||
| Whirlpool surprise | 2 | Visible |
| |
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Chef's delight | 1-5 | Visible |
| |
| Chef's delight(m) | 2-6 | Visible |
| |
| Bottle of dognose draught | 3 | Visible |
| |
Crafting
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Crafting cape | 1 | Visible | The Crafting cape provides unlimited teleports to the Crafting Guild. | |
| Poison chalice | 0-1 | Visible | Has a variety of beneficial and harmful effects. See poison chalice for details. | |
| Mushroom pie | 4 | Visible | ||
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Defence
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Defence cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Draynor Manor Cabbage | 1 or 2 | Visible | Available to free-to-play players. | |
| Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
| Poison chalice | 1 or 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Excalibur | 8 | Visible | Uses up 100% Special attack energy. | |
| Defence potion | 3-12 | Visible | ||
| Defence mix | 3-12 | Visible | Requires Barbarian training. | |
| Abidor Crank | 3-12 | Visible | ||
| Elder (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Elder potion | 5-17 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Sapphire glacialis (item) | 4-18 | Visible | Can be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
| Sapphire glacialis mix | 4-18 | Visible | Also affects up to three players adjacent to the user, if used in a multicombat area. Acquired from the Hunter skill. | |
| Bandages (Theatre of Blood) | 4-18 | Visible | ||
| Super defence | 5-19 | Visible | ||
| Super def. mix | 5-19 | Visible | Requires Barbarian training. | |
| Divine super defence potion | 5-19 | Visible | Stat draining for Defence is disabled for 5 minutes, meaning the player's Defence level will stay fully boosted. After the 5 minutes are over, Defence level will be restored to its base level. | |
| Super combat potion | 5-19 | Visible | ||
| Divine super combat potion | 5-19 | Visible | Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
| Bastion potion | 5-19 | Visible | Acts as a ranging and super defence potion in one dose. | |
| Divine bastion potion | 5-19 | Visible | Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. | |
| Battlemage potion | 5-19 | Visible | Acts as a magic and super defence potion in one dose. | |
| Divine battlemage potion | 5-19 | Visible | Acts as a battlemage potion. Passive stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's Magic and Defence levels will stay fully boosted. After the 5 minutes are over, Magic and Defence levels will be restored to its base level. | |
| Overload (Nightmare Zone) | 5-19 | Visible | cts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Saradomin brew | 2-21 | Visible | Hitpoints can rise above base level with this boost. | |
| Elder (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Moonlight potion | 3-26 | Visible | Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher. Only usable in Neypotzli. | |
| Bird Bath | 2 | Visible | Can also damage or poison the player. See Bird bath for details. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
| Smouldering heart | ?-20 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
Farming
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Farming cape | 1 | Visible | When the farming cape is equipped, herb patches will have a 5% increase to the base chance to save harvest lives and gain extra herbs. | |
| Cider | 1 | Visible |
| |
| Ixcoztic white | 1 | Visible | ||
| Bottle of suqah-free cola | 1 | Visible | All skills except Fully restores Cannot be reobtained after use | |
| Mature cider | 2 | Visible |
| |
| Garden pie | 3 | Visible | ||
| Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Bottle of potterington's marrow wine | 5 | Visible | Drains Cannot be reobtained after use | |
Firemaking
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Firemaking cape | 1 | Visible | When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source. | |
| Chilhuac red | 1 | Visible | ||
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Fishing
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Fishing cape | 1 | Visible | Provides unlimited teleports to the Fishing Guild and Otto's Grotto. | |
| Barnacle blaster | 1 | Visible | ||
| Trawler's trust | 2 | Visible | When onboard in a keg, it grants a 5% chance to catch an extra fish while deep sea trawling. | |
| Dragon harpoon | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. | |
| Infernal harpoon | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. Requires 75 Fishing and 85 Cooking to create. | |
| Crystal harpoon | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 70 Attack and 50 Agility to wield. | |
| Fishing potion | 3 | Visible | N/A | |
| Fishing mix | 3 | Visible | Requires Barbarian training. | |
| Fish pie | 3 | Visible | ||
| Bottle of fishtongue tonic | 3 | Visible | Can only be drunk while sailing on a boat and only once.
Makes you talk in "fishtongue" and prevents crewmates from receiving orders. | |
| Admiral pie | 5 | Visible | ||
| Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Super fishing potion | 6 | Visible | N/A | |
| Fishing Guild | 7 | Invisible | The boost takes effect while players are within the Fishing Guild. Stacks with visible boosts. Does not allow you to catch fish you would otherwise not be able to catch (e.g. 69 Fishing does not allow you to catch sharks). | |
Fletching
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Fletching cape | 1 | Visible | Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day. | |
| Bottle of suqah-free cola | 1 | Visible | All skills except Fully restores Cannot be reobtained after use | |
| Dragonfruit pie | 4 | Visible | ||
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Herblore
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Herblore cape | 1 | Visible | Players can search the Herblore cape to obtain a pestle and mortar. In addition, while the cape is equipped, grimy herbs can be used to create unfinished potions. | |
| Greenman's ale | 1 | Visible |
| |
| Chichilihui rosé | 1 | Visible | ||
| Mature Greenman's ale | 2 | Visible |
| |
| Botanical pie | 4 | Visible | ||
| Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Hitpoints
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Hitpoints cape | 1 | Visible | When the Hitpoints cape is equipped, the player's natural Hitpoints regeneration rate is doubled to 2 Hitpoints per minute instead of the natural rate of 1 Hitpoint per minute. | |
| Bloody bracer | 2 | Visible | ||
| Guthix rest | 5 | Visible | Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1. | |
| Elidinis Statuette | 7 | Visible | Requires completion of Spirits of the Elid. Any lost Hitpoints are restored prior to the boost. Fully restores prayer points and special attack. | |
| Haddock | 2-10 | Visible | Does not overheal if the player is in combat in a PvP area. | |
| Amulet of the damned | 10 | Visible | When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health. | |
| Armadyl brew | 2-11 | Visible | Hitpoints can rise above base level with this boost. | |
| Abidor Crank | 15 | Visible | Only found in the Temple Trekking minigame. | |
| Saradomin brew | 3-16 | Visible | Hitpoints can rise above base level with this boost. | |
| Nectar | 4-17 | Visible | Only usable within the Tombs of Amascut | |
| Smouldering pile of flesh | ?-18 | Visible | Hitpoints can rise above base level with this boost. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
| Honey locust | 20 | Visible | Only usable within the Tombs of Amascut | |
| Anglerfish | 3-22 | Visible | For details see Anglerfish. Does not overheal if the player is in combat in a PvP area. | |
| Ambrosia | 4-26 | Visible | Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut | |
Hunter
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Hunter cape | 1 | Visible | The cape provides five teleports per day which can be used to travel to the carnivorous chinchompas in the Feldip Hunter area or the black chinchompas in the Wilderness. Additionally, players with access to the Hunter Guild can unlock an unlimited third teleport to the guild. | |
| Blackbird red | 1 | Visible | ||
| Sailor's mirage | 1 | Visible | ||
| Trapper's tipple | 2 | Visible | Found in the Hunter guild, requires a minimum Hunter level of 46 (not boostable) to access. | |
| Horn of plenty (empty) | 2 | Invisible | N/A | |
| Hunter potion | 3 | Visible | N/A | |
| Hunting mix | 3 | Visible | Requires Barbarian training. | |
| Horn of plenty (charged) | 4 | Invisible | N/A | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Super hunter potion | 6 | Visible | N/A | |
Magic
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Magic cape | 1 | Visible | Players may use the cape to change to any spellbook that they already have unlocked up to five times per day. | |
| Steamforge brew | 1 | Visible | ||
| Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. | |
| Kraken ink stout | 2 | Visible | When onboard in a keg, it increases the likelihood of ocean encounters by 4%. | |
| Wizard's mind bomb | 2 or 3 | Visible | Available to free players. | |
| Magic essence | 3 | Visible | Used during the Fairytale II - Cure a Queen quest. | |
| Magic essence mix | 3 | Visible | Requires Barbarian training. | |
| Mature Wizard's mind bomb | 3 or 4 | Visible | ||
| Magic potion | 4 | Visible | Allows for the use of higher level magical spells. | |
| Magic mix | 4 | Visible | Requires Barbarian training. | |
| Divine magic potion | 4 | Visible | Acts as a magic potion. Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. | |
| Battlemage potion | 4 | Visible | Acts as a magic and super defence potion in one dose. | |
| Divine battlemage potion | 4 | Visible | Acts as a battlemage potion. Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. | |
| Bandages (Theatre of Blood) | 4 | Visible | ||
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Ancient brew | 2-6 | Visible | ||
| Forgotten brew | 3-10 | Visible | ||
| Castlewars brew | 1-10 | Visible |
Only usable within the Castle Wars Minigame. | |
| Imbued heart | 1-10 | Visible | Only usable once every 7 minutes. | |
| Saturated heart | 4-13 | Visible | Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. Only usable once every 5 minutes. | |
| Kodai (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Kodai potion | 5-17 | Visible | Only usable within the Chambers of Xeric | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Potion of power | 5-19 | Visible | Only usable within the Soul Wars minigame. | |
| Super magic potion | 5-19 | Visible | Only usable within the Nightmare Zone. | |
| Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Kodai (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
| Smouldering heart | ?-11 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
Mining
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Mining cape | 1 | Visible | When worn, grants a 5% chance of receiving an extra ore while mining ore, up to adamantite (with some exceptions). | |
| Steamforge brew | 1 | Visible | ||
| Braindeath 'rum' | 1 | Visible | ||
| Dwarven stout | 1 | Visible | Available to free-to-play players. | |
| Mature dwarven stout | 2 | Visible | ||
| Dragon pickaxe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. | |
| Infernal pickaxe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. Requires 61 Mining and 85 Smithing to create. | |
| 3rd age pickaxe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 65 Attack to wield. | |
| Crystal pickaxe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 70 Attack and 50 Agility to wield. | |
| Celestial ring | 4 | Invisible | Boost applies for both the charged and uncharged ring. Stacks with visible boosts. Does not allow you to mine rocks you would otherwise not be able to mine (e.g. 81 Mining does not allow you to mine runite rocks). | |
| Celestial signet | 4 | Invisible | Boost applies for both the charged and uncharged signet. Stacks with visible boosts. Does not allow you to mine rocks you would otherwise not be able to mine (e.g. 81 Mining does not allow you to mine runite rocks). | |
| Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Mining Guild | 7 | Invisible | The boost takes effect while the player is within the members-only area of the Mining Guild. Stacks with visible boosts. Doesn't allow mining of rocks beyond your true mining level (e.g. 78 Mining does not allow you to mine runite rocks). | |
Prayer
| Boost | Level increase[d 1] |
Visibility | Other info | |
|---|---|---|---|---|
| Prayer cape | +1 | Visible | Activating the cape's effect will temporarily increase the corresponding skill by 1. | |
| Edgeville Monastery and Nature Grotto altars |
+2 | Visible | The Monastery requires 31 Prayer to enter, and is available to free-to-play players. Altar of nature requires completion of Nature Spirit. | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| God Wars Dungeon altars | +0-11 | Visible | Gaining a boost requires a god item in correspondence to the aligned god, restoring +1 for every item worn (e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar). | |
| Ambrosia | 5-24 | Visible | Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut | |
| Ancient mace | +1-42 | Visible | Requires completion of Another Slice of H.A.M. Uses 100% of Special attack bar and restores Prayer equal to the damage dealt. This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Slayer helmet or Salve amulet (e) prior to entering combat. | |
| Eldritch nightmare staff | +1-60 | Visible | Uses 55% of Special attack bar and restores Prayer equal to 50% of the damage dealt. Similar to the Ancient mace, this can boost Prayer above the base level up to a maximum of 120. | |
Ranged
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Ranging cape | 1 | Visible | When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator. | |
| Perildance bitter | 2 | Visible | When onboard in a keg, it increases the max hit of cannons by one. | |
| Wild pie | 4 | Visible | ||
| Lizardkicker | 4 | Visible | ||
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Ranging potion | 4-13 | Visible | ||
| Armadyl brew | 4-13 | Visible | ||
| Ranging mix | 4-13 | Visible | Requires Barbarian training. | |
| Divine ranging potion | 4-13 | Visible | Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. | |
| Bastion potion | 4-13 | Visible | Acts as a ranging and super defence potion in one dose. | |
| Divine bastion potion | 4-13 | Visible | Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. | |
| Bandages (Theatre of Blood) | 4-13 | Visible | ||
| Twisted (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Twisted potion | 5-17 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Potion of power | 5-19 | Visible | Only usable within the Soul Wars minigame. | |
| Super ranging | 5-19 | Visible | Only usable within the Nightmare Zone. | |
| Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Twisted (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
| Smouldering heart | ?-14 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
Runecraft
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Runecraft cape | 1 | Visible | When equipped, the Runecraft cape acts as a substitute to all Runecraft talismans and tiaras, and essence pouches will not degrade while filling them. | |
| Metztonalli white | 1 | Visible | ||
| Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. | |
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Sailing
Players can boost the Sailing skill in order to be able to recruit higher-level crewmates (providing other requirements are met, if any exist), as well as build higher-tier facilities and core boat parts.
If boosting to build a higher rank facility, such as a higher level cannon or salvaging hook, the boost must be maintained in order for the player or crewmates to keep using it. Core boat parts and cargo holds can still be used below the required level, however.
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Sailing cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Kraken ink stout | 1 | Visible | When onboard in a keg, it increases the likelihood of ocean encounters by 4%. | |
| Perildance bitter | 1 | Visible | When onboard in a keg, it increases the max hit of cannons by one. | |
| Trawler's trust | 2 | Visible | When onboard in a keg, it grants a 5% chance to catch an extra fish while deep sea trawling. | |
| Whirlpool surprise | 3 | Visible | When onboard in a keg, it grants a +2 invisible Sailing boost and gives the crew a minimum of 2 Deckhandiness and 2 Helmsmanship. | |
| Horizon's lure | 4 | Visible | When onboard in a keg, it boosts Sailing experience gained by 2.5%. | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Slayer
Players can boost the Slayer skill in order to be able to kill higher-level Slayer monsters. If the player's Slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher Slayer in order to attack it. Boosts do not allow players to acquire tasks that require a Slayer level above their base unboosted level.
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Slayer cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Imperial rosé | 1 | Visible | ||
| Kraken colada | 1 | Visible | ||
| Slayer's respite | 2 | Visible |
| |
| Mature slayer's respite | 4 | Visible |
| |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Wild pie | 5 | Visible | ||
Smithing
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Smithing cape | 1 | Visible | When the Smithing cape is equipped, it allows the coal bag to hold 36 coal instead of 27 and provides the experience-boosting effect of the goldsmith gauntlets. | |
| Dwarven stout | 1 | Visible | Available to free-to-play players. | |
| Dwarven stout(m) | 2 | Visible | ||
| Kovac's grog | 4 | Visible | ||
| Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Strength
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Abyssal potato | 1 | Visible | ||
| Strength cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Jangerberries | 1 | Visible | ||
| Beer | 0-3 | Visible | ||
| Brandy | 1-5 | Visible | ||
| Sun-shine | 1-5 | Visible | ||
| Moon-lite | 1-5 | Visible | ||
| Sunbeam ale | 1 | Visible | ||
| Perildance bitter | 2 | Visible | When onboard in a keg, it increases the max hit of cannons by one. | |
| Cooked t-bone steak | 2 | Visible | Available to free-to-play players. | |
| Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
| Braindeath 'rum' | 3 | Visible | ||
| Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Short green guy/ Premade sgg |
1-5 | Visible | ||
| Grog | 1-5 | Visible | ||
| Karamjan rum | 1-5 | Visible | ||
| Blood pint | 2-5 | Visible | ||
| Wizard blizzard/ Premade wiz blz'd |
1-6 | Visible | ||
| Blurberry special/ Premade blurb' sp. |
1-6 | Visible | ||
| Drunk dragon/ Premade dr' dragon |
1-6 | Visible | ||
| Keg of beer | 2-11 | Visible | ||
| Strength potion | 3-12 | Visible | ||
| Strength mix | 3-12 | Visible | Requires Barbarian training. | |
| Combat potion | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. | |
| Combat mix | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. | |
| Zamorak brew | 2-13 | Visible | ||
| Elder (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Elder potion | 5-17 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Black warlock (item) | 4-18 | Visible | Can be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
| Black warlock mix | 4-18 | Visible | Also affects up to three players adjacent to the user, if used in a multicombat area. Acquired from the Hunter skill. | |
| Bandages (Theatre of Blood) | 4-18 | Visible | ||
| Moonlight potion | 3-19 | Visible | Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher. Only usable in Neypotzli. | |
| Super strength | 5-19 | Visible | ||
| Super str. mix | 5-19 | Visible | Requires Barbarian training. | |
| Divine super strength potion | 5-19 | Visible | Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted. After the 5 minutes are over, Strength level will be restored to its base level. | |
| Super combat potion | 5-19 | Visible | ||
| Divine super combat potion | 5-19 | Visible | Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
| Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Elder (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Dragon battleaxe | 10-21 | Visible | See dragon battleaxe for details. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
| Smouldering heart | ?-20 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
Thieving
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Thieving cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Poison chalice | 1 | Visible | ~28% chance of a boost, has a variety of beneficial and disastrous effects. | |
| Bandit's brew | 1 | Visible |
| |
| Spring sq'irkjuice | 1 | Visible | 10% run energy boost. | |
| Autumn sq'irkjuice | 2 | Visible | 15% run energy boost. | |
| Summer sq'irkjuice | 3 | Visible | 20% run energy boost. | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Woodcutting
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Woodcutting cape | 1 | Visible | When worn, grants a 10% increased chance of a bird nest falling while chopping trees. | |
| Eclipse red | 1 | Visible | ||
| Axeman's folly | 1 | Visible |
| |
| Mature axeman's folly | 2 | Visible |
| |
| Dragon axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. | |
| Dragon felling axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. | |
| Infernal axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 60 Attack to wield. Requires 61 Woodcutting and 85 Firemaking to create. | |
| 3rd age axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 65 Attack to wield. | |
| 3rd age felling axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 65 Attack to wield. | |
| Crystal axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 70 Attack and 50 Agility to wield. | |
| Crystal felling axe | 3 | Visible | Special attack, consumes 100% of the player's special attack energy. Requires 70 Attack and 50 Agility to wield. | |
| Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Woodcutting Guild | 7 | Invisible | The boost takes effect while player is within the Woodcutting Guild. Stacks with visible boosts. Does not allow you to chop trees you would otherwise not be able to chop (e.g. 83 Woodcutting does not allow you to chop redwood trees). | |
| Woodcutting | 0-10 | Invisible | Players chopping the same tree will be given an invisible +1 Woodcutting boost for each person at the tree, up to a maximum of +10 for 10 players. This bonus does not get applied while chopping a normal tree, while in the Woodcutting Guild, or any tree grown through Farming[w 1]. Available to free-to-play players. | |
Trivia
[edit | edit source]- Prior to the update which released the Preserve Prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.