Special attacks: Difference between revisions
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* Energy regenerates at twice the normal rate if [[lightbearer]] is equipped, granting 10% every 15 seconds, requiring two and a half minutes to 100% energy. |
* Energy regenerates at twice the normal rate if [[lightbearer]] is equipped, granting 10% every 15 seconds, requiring two and a half minutes to 100% energy. |
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* Casting [[Death Charge]] and killing a monster within 1 minute will restore 15% energy. |
* Casting [[Death Charge]] and killing a monster within 1 minute will restore 15% energy, or 15% energy per kill ( up to 2 times per cast) if the player has learned [[Rite of vile transference]]. |
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* Being the target of another player's [[Energy Transfer]] spell. This restores 100% of the target's special attack and run energy, but costs the caster 100% special attack energy and 10 [[hitpoints]] to cast. |
* Being the target of another player's [[Energy Transfer]] spell. This restores 100% of the target's special attack and run energy, but costs the caster 100% special attack energy and 10 [[hitpoints]] to cast. |
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* Praying at the [[Elidinis Statuette]] at [[Nardah]] provides 100% energy. |
* Praying at the [[Elidinis Statuette]] at [[Nardah]] provides 100% energy. |
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Revision as of 00:09, 2 April 2026

Special attacks, also commonly referred to as specs or specials, are unique abilities offered by various weapons. Unlike passive effects, the player must choose to activate the special attack by clicking on the special attack bar or special attack orb, found under the Combat Options interface or the minimap respectively. Doing so will consume energy.
Special attacks offer a variety of benefits, including temporary boosts in stats, restoration of health or prayer, and extra damage or accuracy. If a weapon has a special attack, hovering over the special attack bar, or spec bar, will show the player a tooltip with a weapon's unique special attack name and description.
Both the attack itself and the amount of energy remaining are often shortened to "spec" in casual conversation; for example, a player may say that they have "50% spec left" if their bar is half depleted, or refer to the dragon claws as their "spec weapon", which they use for a special attack before returning to a different weapon.
Energy

Each special attack uses a set amount of energy from the special attack bar, with the amount of energy used varying from 5 to 100 percent of the bar, depending on the weapon. The energy bar regenerates at a default rate of 10% every 30 seconds, requiring five minutes to completely restore. The energy bar is based on the player, not the weapon; changing weapons will not change the amount of special attack energy remaining. The 30-second timer also resets when logging out, which can significantly reduce energy restoration if hopping worlds frequently.
Other methods to regenerate special attack energy include:
- Energy regenerates at twice the normal rate if lightbearer is equipped, granting 10% every 15 seconds, requiring two and a half minutes to 100% energy.
- Casting Death Charge and killing a monster within 1 minute will restore 15% energy, or 15% energy per kill ( up to 2 times per cast) if the player has learned Rite of vile transference.
- Being the target of another player's Energy Transfer spell. This restores 100% of the target's special attack and run energy, but costs the caster 100% special attack energy and 10 hitpoints to cast.
- Praying at the Elidinis Statuette at Nardah provides 100% energy.
- Using a restoration pool or higher in a player-owned house provides 100% energy.
- Exiting the Chambers of Xeric, Theatre of Blood, or Nightmare Zone provide 100% energy.
- Drinking a dose of Surge potion will restore 25% energy.
The special attack energy cannot be regenerated by these methods:
- The player is logged out.
- The player dies.
- The player exits the Clan Wars portal.
- The player drinks from the Pool of Refreshment in the Ferox Enclave.
Mechanics
Special attacks roll two times, just like in normal combat. First, they roll the attacker's offensive bonuses against the target's defensive bonuses, and if the roll is "true," they will produce a successful hit; the second roll calculates the amount of damage.
Many special attacks modify these rolls; for example, some attacks are guaranteed to hit, negating the first roll. Others increase parts of the first roll by a certain percentage; for example, the Zamorak godsword has 100% attack roll modifier, meaning it doubles a player's accuracy. Other special attacks affect the second roll, by offering a chance at an increased maximum hit or guaranteeing a minimum or set amount of damage.
Special attacks almost always roll their accuracy alongside whichever attack style the player has selected; for example, attacking with stab will result in an attack roll based on the player's stab bonus. Some exceptions to this apply, such as the Saradomin's blessed sword, which always uses the user's stab bonus[confirmation needed] when rolling, even if the player has the slash style selected. What these special attacks roll their accuracy against (that is, what the target will roll in defence) is specific to the special attack, and is elaborated on below.
In PvP worlds or in the Wilderness, players are prevented from teleporting for a few seconds after using an offensive special attack in PvP combat. This is done to prevent players from using their special attack on a player and immediately teleporting away.
Non-combat special attacks
| Animation | Info | |||||||
|---|---|---|---|---|---|---|---|---|
| Name | Lumber Up | |||||||
| Energy used | 100% | |||||||
| Description | Temporarily increases the user's Woodcutting level by 3. | |||||||
| Tooltip | Increase your Woodcutting level by 3. | |||||||
| 60 | 60 | 65 | 70 | 60 | 65 | 70 | ||
| 1 | 61 | 1 | 71 | 1 | 1 | 71 | ||
| 1 | 85 | 1 | 1 | 1 | 1 | 1 | ||
| None | None | None | Song of the Elves | None | None | Song of the Elves | ||
| Animation | Info | ||||||
|---|---|---|---|---|---|---|---|
| Name | Fishstabber | ||||||
| Energy used | 100% | ||||||
| Description | Temporarily increases the user's Fishing level by 3. | ||||||
| Tooltip | Increase your Fishing level by 3. | ||||||
| 60 | 60 | 70 | |||||
| 1 | 75 | 71 | |||||
| 1 | 85 | 1 | |||||
| None | None | Song of the Elves | |||||
| Animation | Info | ||||||
|---|---|---|---|---|---|---|---|
|
Name | Rock Knocker | |||||
| Energy used | 100% | ||||||
| Description | Temporarily increases the user's Mining level by 3. | ||||||
| Tooltip | Increase your Mining level by 3. | ||||||
| 60 | 60 | 65 | 70 | ||||
| 1 | 1 | 1 | 71 | ||||
| 1 | 85 | 1 | 1 | ||||
| None | None | None | Song of the Elves | ||||
Combat special attacks

The majority of special attacks have a combat application, and can be used in both PvP and PvM combat. These applications are listed below.
Many special attacks have modifiers, which affect the attack or damage rolls. The first roll, or attack roll, is for accuracy; an attack roll modifier of 0% would have no effect, and an attack roll of 100% would result in doubled accuracy. The second roll, damage roll, determines what amount of the player's maximum hit they'll do to the target; for example, if a player can normally hit up to 20 in their current gear, their normal roll is between 0 and 20. With a special attack with a damage roll modifier of 10%, they now have the chance to hit up to 10% higher, therefore increasing their roll range to between 0 and 22.
Unless otherwise stated, there is no specific defence roll; this is not true for all weapons, which will list what they roll against below if applicable.
Healing and restoration
Healing and restoration weapons heal the user's health or restore their stats based on the damage dealt to their opponent. These attacks are based on prospective hits, not actual damage done; this is because the damage roll is done before factoring in the actual health of the monster. If a player can hit up to 16 with the blowpipe, for example, they can still have a damage roll of 16, even if the monster they're fighting only has has five Hitpoints left; since this roll means that the player would have dealt 16 damage had the monster had enough health to lose, the special attack will heal based on this damage roll, and as such restore 8 Hitpoints to the player.
| Name | Blood Sacrifice | |
|---|---|---|
| Energy used | 50% | |
| Description | The target has eight ticks (4.8 seconds) to move at least five tiles away from the attacker.
If the target fails to do so, they will take 25 damage, and the attacker will be healed for 15% of the target's Hitpoints level, up to a cap of 25. | |
| Tooltip | Deal an attack that inflicts 10% more damage with double accuracy and marks your target for a blood sacrifice. Targets marked for a blood sacrifice will be hit for 25 damage after a short delay, unless they move away. If they are hit, you'll also be healed for the damage dealt. (Heal is capped at 15 in PvP) | |
| Defence roll | Slash | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 10% | |
| 75 | ||
| Name | Invocate | |
|---|---|---|
| Energy used | 55% | |
| Description | Restores the user's prayer points by 50% of the damage dealt.
Can boost the caster's prayer points above their prayer level, up to a maximum of 120. | |
| Tooltip | Fire a powerful spell that restores your prayer points by 50% of the damage dealt. Damage scales based upon magic level and can be increased with magic damage boosting equipment. Your prayer points can go above your level, to a maximum of 120. Costs no runes to use. | |
| Attack roll modifier | None | |
| Damage roll modifier | Unique roll; max hit is scaled based on the player's Magic level, with a minimum max hit of 42 at levels 82-83. Stacks with gear bonuses; at level 99 with all damage-boosting magic gear, the maximum possible hit is 63, or 71 while on a Slayer task with an imbued Slayer helmet (i) or Black mask (i). | |
| 75 | ||
| 50 | ||
| Name | Tumeken's Light | |
|---|---|---|
| Energy used | 75% | |
| Description | Drains 50 prayer points from the user while overhealing their hitpoints by 20%.
Cures poison and venom, and fully restores all drained stats except Prayer. Fully restores run energy. | |
| Tooltip | Sacrifice 50 prayer points to restore your hitpoints to 20% above their maximum, cure all poison, restore all drained stats (except prayer) and fully restore your run energy. This special attack can only be used within the Tombs of Amascut. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| Other | Special attack can only be used in the Tombs of Amascut. | |
| 80 | ||
| Beneath Cursed Sands | ||
| Name | Scatter ashes | |
|---|---|---|
| Energy used | 25% | |
| Description | Requires being on the Arceuus spellbook.
Uses the best demonbane spell the player can cast; if the demonic creature targeted dies from Scatter ashes, the special attack energy used is refunded, and the player's next attack can be used three ticks earlier. | |
| Tooltip | Casts the highest available demonbane spell. If it kills a demon, it refunds its special attack energy cost, and reduces the next attack delay. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 77 | ||
| While Guthix Sleeps | ||
| Name | Toxic Siphon | |
|---|---|---|
| Energy used | 50% | |
| Description | Heals the user for half of the damage dealt, rounded down. | |
| Tooltip | Deal an attack with 100% increased accuracy that inflicts 50% more damage and heals you for 50% of the damage dealt. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 50% | |
| 75 | ||
| Name | Healing Blade | |
|---|---|---|
| Energy used | 50% | |
| Description | Restores the user's Hitpoints by 50% of damage dealt (minimum of 10 Hitpoints).
Restores the user's Prayer by 25% of damage dealt (minimum of 5 Prayer points). The attack has no effect if it misses completely. | |
| Tooltip | Deal an attack that inflicts 10% more damage with double accuracy, while restoring your Hitpoints and Prayer by 50% and 25% of the damage dealt respectively. | |
| Defence roll | Slash | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 10% | |
| 75 | ||
Stat-boosting
Similar to stat-boosting potions, stat-boosting special attacks will temporarily boost skills above their current level. Preserve will work on these boosts, just like potions or various drinks.
Note that stat boosts will not allow players to wield weapons or wear armour that they currently lack the level to equip; it will simply increase their accuracy and damage rolls for offensive attacks, and their defence rolls when calculating an opponent's accuracy.
| Name | Liquify | |
|---|---|---|
| Energy used | 75% | |
| Description | Adds 25% of the damage dealt to the user's Strength, Attack and Defence levels.
The level boost caps at 3 + 10% of the stat's original level. Can only be used underwater. | |
| Tooltip | Deal an attack with double the chance of hitting that boosts your Strength, Attack and Defence levels by 25% of the damage dealt. Can only be used underwater. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | None | |
| 40 | ||
| Name | Rampage | |
|---|---|---|
| Energy used | 100% | |
| Description | Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%.
Increases the user's Strength by 10 + (levels drained / 4). | |
| Tooltip | Drain your Attack, Defence, Ranged & Magic levels by 10%, while increasing your Strength by 10 levels, plus 25% of the drained levels. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 60 | ||
| Heroes' Quest | ||
| Name | Sanctuary | |
|---|---|---|
| Energy used | 100% | |
| Description | Increases the user's Defence by 8 levels. | |
| Tooltip | Temporarily increase your Defence level by 8. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 20 | ||
| Merlin's Crystal | ||
Multi-target
When used, multi-target attacks can hit multiple enemies with the same attack. These attacks only work in multi-combat areas, and will only hit monsters within a specific proximity to the player.
| Name | Shield Bash | |
|---|---|---|
| Energy used | 50% | |
| Description | Attacks surrounding targets in a 11x11 area, hitting targets twice (except in PvP).
Target's highest offensive stat will always be reduced by 5% when hit. | |
| Tooltip | Hit surrounding targets within a 10x10 area with 20% increased accuracy. | |
| Defence roll | Crush | |
| Attack roll modifier | 20% normally; -20% when in non-PvP and using defensive. | |
| Damage roll modifier | None | |
| 75 | ||
| 75 | ||
| Name | Annihilate | |
|---|---|---|
| Energy used | 60% | |
| Description | Hits up to 9 enemies in a 3x3 area of the primary target. | |
| Tooltip | Hit your target with 20% extra damage and in multicombat zones, hit all adjacent targets by 20% less damage. | |
| Attack roll modifier | None | |
| Damage roll modifier | 20% (primary target); -20% (additional targets)
Enchanted bolts cannot activate their effects. | |
| 64 | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Sweep | ||
| Energy used | 30% | ||
| Description | Hits up to 10 NPC's in front of the user at once.
For monsters that occupy two or more tiles, the halberd will hit twice. | ||
| Tooltip | If your target is small, adjacent targets may be hit too. Otherwise, your target may be hit a second time, with 25% decreased accuracy. Damage in all cases is increased by 10% of your max hit. | ||
| Defence roll | Slash | ||
| Attack roll modifier | None; separate roll for each hit. | ||
| Damage roll modifier | 10% | ||
| 60 | 70 | ||
| 30 | 35 | ||
| 56 | |||
| Regicide | |||
| None | Western Provinces (Hard) | ||
| Name | Powerstab | |
|---|---|---|
| Energy used | 60% | |
| Description | Hits up to 14 enemies within one square of the user. | |
| Tooltip | Hit up to fourteen enemies surrounding you. | |
| Defence roll | Slash | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 60 | ||
| Name | Chainhit | |
|---|---|---|
| Energy used | 10% for each hit; up to 50% | |
| Description | Bounces off target to hit up to five other opponents in a 3 tile radius. | |
| Tooltip | Throw an axe which hits your target and then chains to hit further nearby targets, costing 10% additional special attack per extra target. | |
| Attack roll modifier | None, but an accuracy roll is made after each target hit; a failure ends the sequence. | |
| Damage roll modifier | The user's prayers are not taken into account for the damage roll. | |
| 40 | ||
| Name | Spear Wall | |
|---|---|---|
| Energy used | 50% | |
| Description | Damages up to 16 targets within 8 tiles surrounding the user. Additionally, the user becomes immune to melee attacks for 8 ticks (4.8 seconds). | |
| Tooltip | All damage dealt by this attack is reduced by 50%, but will damage up to sixteen targets surrounding you. After using this attack, you will be immune from melee attacks for 5 seconds. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 78 | ||
Stat-draining
These attacks will drain the target's stats based on the amount of damage done, sometimes restoring a fraction of the drained levels to the attacker.
| Name | Energy Drain | |
|---|---|---|
| Energy used | 50% | |
| Description | Transfers 10% of the target's run energy to the user in PvP. | |
| Tooltip | Deal an attack with 25% increased accuracy that siphons 10% of your target's run energy. | |
| Defence roll | Slash | |
| Attack roll modifier | 25% | |
| Damage roll modifier | None | |
| 70 | ||
| Name | Condemn | |
|---|---|---|
| Energy used | 50% | |
| Description | If damage is dealt, the target's Defence and Magic are reduced by up to 15%. | |
| Tooltip | Fire a powerful spell with increased accuracy and damage, lowering your target's magic and defence levels by up to 15%. | |
| Attack roll modifier | 50% | |
| Damage roll modifier | None | |
| 70 | ||
| Name | Favour of the War God | |
|---|---|---|
| Energy used | 100% | |
| Description | Drains the Prayer points of the target by 100% of the amount hit
Recharges or boosts the user's prayer points by the amount drained. Hits through Protect from Melee. | |
| Tooltip | Deal an attack which hits through Protect from Melee and siphons Prayer points equal to the damage dealt. | |
| Defence roll | Crush | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 15 | ||
| Another Slice of H.A.M. | ||
| Name | Warstrike | |
|---|---|---|
| Energy used | 50% | |
| Description | Drains one of the target's Combat stats by the amount of damage dealt.
If the stat reaches 0 before all damage is accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. | |
| Tooltip | Deal an attack, with double accuracy, that inflicts 21% more damage and drains one of your target's combat stats by the damage dealt. | |
| Defence roll | Slash | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 21% | |
| 75 | ||
| Name | Sunder | |
|---|---|---|
| Energy used | 50% | |
| Description | Drains the target's combat levels equivalent to 10% of the damage dealt.
Drains in the following order: Defence, Attack, Ranged, then Magic. | |
| Tooltip | Deal an attack with double accuracy and 10% higher max hit. Lowers your target's Attack, Defence, Ranged or Magic level by 10% of the damage dealt. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 10% | |
| 60 | ||
| 40 | ||
| The Great Brain Robbery | ||
| Name | Backstab | |
|---|---|---|
| Energy used | 75% | |
| Description | Lowers the Defence of the target equal to the amount of damage dealt. | |
| Tooltip | Deal an attack with greatly increased accuracy on unsuspecting targets and that lowers your target's Defence level by the damage dealt. | |
| Attack roll modifier | Skips roll; guaranteed hit if you weren't the last one to attack the target. | |
| Damage roll modifier | None | |
| 1 | ||
| The Lost Tribe | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Weaken | ||
| Energy used | 50% | ||
| Description | Drains the target's Attack, Strength, and Defence by 5% of their level + 1.
Twice as effective on demons (reduces each stat by 10%). Special is only activated on successful hits. | ||
| Tooltip | Temporarily drain your target's Attack, Strength and Defence by 5%. Is twice as effective against demons. | ||
| Defence roll | Stab | ||
| Attack roll modifier | None | ||
| Damage roll modifier | None | ||
| 1 | 75 | ||
| Shadow of the Storm | |||
| Animation | Information | |
|---|---|---|
| Name | Weaken | |
| Energy used | 50% | |
| Description | Drains the target's Attack, Strength, and Defence by 5% of their level + 1.
Three times as effective on demons (reduces each stat by 15%). Special is only activated on successful hits. | |
| Tooltip | Temporarily drain your target's Attack, Strength and Defence by 5%. Is three times as effective against demons. | |
| Defence roll | Stab | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 77 | ||
| While Guthix Sleeps |
| Name | Snipe | |
|---|---|---|
| Energy used | 75% | |
| Description | Lowers the target's Defence level equal to the amount of damage inflicted. | |
| Tooltip | Deal an attack with greatly increased accuracy on unsuspecting targets and that lowers your target's Defence level by the damage dealt. | |
| Attack roll modifier | Skips roll; guaranteed hit if you weren't the last one to attack the target. | |
| Damage roll modifier | None | |
| 28 | ||
| Death to the Dorgeshuun | ||
| Name | Sever | |
|---|---|---|
| Energy used | 55% | |
| Description | In PvP, disables the target's active protection prayers and prevents the target from using protection prayers for 8 ticks (4.8 seconds).
Only activates if the user lands a successful hit. | |
| Tooltip | Deal a slash with increased accuracy that prevents your target from using protection prayers for 5 seconds if it successfully hits. | |
| Defence roll | Slash | |
| Attack roll modifier | 25% | |
| Damage roll modifier | None | |
| 60 | ||
| Monkey Madness I | ||
| Animation | Information | |
|---|---|---|
| Name | Smash | |
| Energy used | 50% | |
| Description | Lowers the target's current Defence level by 30% on a successful hit.
The effect is stackable and relative to the target's current level. | |
| Tooltip | Deal an attack that inflicts 50% more damage and lowers your target's Defence level by 30%. | |
| Defence roll | Crush | |
| Attack roll modifier | None | |
| Damage roll modifier | 50% | |
| 1 | ||
| 60 |
| Animation | Information | |
|---|---|---|
| Name | Smash | |
| Energy used | 35% | |
| Description | Lowers the target's current Defence level by 70% on a successful hit.
The effect is stackable and relative to the target's current level. | |
| Tooltip | Deal an attack which deals a minimum of 25% extra damage and lowers your target's Defence level by 75%. | |
| Defence roll | Crush | |
| Attack roll modifier | None | |
| Damage roll modifier | Between -25% and 25% | |
| 1 (20 in Deadman Mode) | ||
| 75 (78 in Deadman Mode) |
| Name | Pulverize | |
|---|---|---|
| Energy used | 50% | |
| Description | Lowers the target's current Defence level by 35% on a successful hit. The effect is stackable and relative to the target's current level. | |
| Tooltip | A crushing blow with 25% bonus accuracy that will reduce your target's defence by 35%. | |
| Defence roll | Crush | |
| Attack roll modifier | 25% | |
| Damage roll modifier | None | |
| 75 | ||
| 75 | ||
| Name | Soul Rend | |
|---|---|---|
| Energy used | 50% | |
| Description | Lowers the target's Magic defence bonus equal to damage dealt. Has a slower attack speed of 5 ticks. | |
| Tooltip | Deliver a strike with doubled accuracy and 30% higher max hit, draining Magic Defence equal to the damage dealt. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 30% | |
| 83 | ||
| Name | Hamstring | |
|---|---|---|
| Energy used | 50% | |
| Description | In PvP, the target's run energy will be drained six times faster than usual for one minute. | |
| Tooltip | Deal a minimum of 50% extra damage with 150% accuracy and hamstring player targets, causing them to lose run energy 6x faster for 1 minute. | |
| Attack roll modifier | 50% | |
| Damage roll modifier | Between -50% and 50% | |
| 78 | ||
| Name | Soulshot | |
|---|---|---|
| Energy used | 100% | |
| Description | Lowers the Magic level of the target equal to the amount of damage dealt. | |
| Tooltip | Deal an attack that is guaranteed to hit your target and lowers your target's Magic level by the damage dealt. | |
| Attack roll modifier | Skips roll; guaranteed hit. | |
| Damage roll modifier | Ignores the user's prayers and passive equipment bonuses when rolling damage. | |
| 50 | ||
| Name | Power of Death | |
|---|---|---|
| Energy used | 100% | |
| Description | Reduce all Melee damage by 50% for the next minute.
Stacks with the PvP damage-reduction effect of Protect from Melee. Unequipping the staff while the effect is still active will immediately end the effect. | |
| Tooltip | Reduce all melee damage you receive by 50% for the next minute while the staff remains equipped. Stacks with Protect from Melee. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 75 | ||
| 75 | ||
| Name | Division | |
|---|---|---|
| Energy used | 50% | |
| Description | If damage is dealt, the target's Defence level is reduced by 10% of its Magic level.
If the weapon is charged, the target's Defence level is reduced by 20% of its Magic level if both hits deal damage. | |
| Tooltip | Fire a powerful piercing blade that reduces the targets Defence by 10% of their Magic Level. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 75 | ||
Accuracy and damage
These attacks affect some combination of the attack roll and the damage roll, and may also include latent damage to a target.
|
Name | Penance |
|---|---|---|
| Energy used | 50% | |
| Description | Deals 0.5% extra damage for every prayer point the attacker is missing. | |
| Tooltip | Deal an attack that inflicts 0.5% more damage per prayer point that you have used. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 70 | ||
| 70 | ||
| Name | Armadyl Eye | |
|---|---|---|
| Energy used | 50% | |
| Description | Doubles the player's enchanted bolts activation chance for that shot. | |
| Tooltip | Deal an attack with double accuracy, also doubles the base activation chance of enchanted bolt effects. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | None | |
| 75 | ||
| Name | Flames of Ralos | |
|---|---|---|
| Energy used | 30% | |
| Description | Inflicts extra damage and increases accuracy; additionally inflicts a burn dealing 10 damage over 40 ticks (24 seconds). | |
| Tooltip | Perform a devastating blow to your enemy with 50% increased accuracy and damage. If your attack successfully hits, the target will burn for 10 damage over 24 seconds. | |
| Defence roll | Slash | |
| Attack roll modifier | 50% | |
| Damage roll modifier | 50% | |
| 60 | ||
| Name | The Judgement | |
|---|---|---|
| Energy used | 50% | |
| Description | Inflicts extra damage and increases accuracy. | |
| Tooltip | Deal an attack that inflicts 37.5% more damage with double accuracy. | |
| Defence roll | Slash | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 37.5% | |
| 75 | ||
| Name | Break Shackles | |
|---|---|---|
| Energy used | 50% | |
| Description | Deals 1.5% extra damage and accuracy on a bound target for every tick they remain immobilized.
Requires the full blue moon armour set to be equipped. After dealing damage, the binding effects are removed from the target. | |
| Tooltip | Attack with increased accuracy and damage based on the duration of any binding spells affecting them and ending said effect. This special attack requires the full Frostmoon set to be worn. | |
| Attack roll modifier | 1.5*(target's ticks bound)% | |
| Damage roll modifier | 1.5*(target's ticks bound)% (capped at 112.5%) | |
| 70 | ||
| 75 | ||
| Name | Pulsate | |
|---|---|---|
| Energy used | 35% | |
| Description | Fires a powerful blast towards Verzik Vitur. | |
| Tooltip | Fire an incredibly powerful burst of energy. | |
| Attack roll modifier | Skips roll; guaranteed hit | |
| Damage roll modifier | Inflicts 75-150 damage, independent of user's stats. | |
| Other | This weapon only works in the Theatre of Blood. | |
| None | ||
| Priest in Peril | ||
| Name | Unleash | |
|---|---|---|
| Energy used | 5-100% | |
| Description | Boosts the next hit's accuracy and damage based on how much energy the user has available. | |
| Tooltip | Deal an attack which has 5% increased accuracy and 2.5% increased strength per 5% of the special attack bar used. | |
| Defence roll | Stab | |
| Attack roll modifier | 5% for each 5% of energy used | |
| Damage roll modifier | 2.5% for each 5% of energy used | |
| 60 | ||
| Name | Cleave | |
|---|---|---|
| Energy used | 25% | |
| Description | Deals 25% more damage. | |
| Tooltip | Deal a powerful attack that inflicts 25% more damage. | |
| Defence roll | Slash | |
| Attack roll modifier | None | |
| Damage roll modifier | 25% | |
| 60 | ||
| Lost City | ||
| Name | Shatter | |
|---|---|---|
| Energy used | 25% | |
| Description | Increases damage and accuracy for one hit. | |
| Tooltip | Increase damage by 50% and accuracy by 25% for one hit. | |
| Defence roll | Crush | |
| Attack roll modifier | 25% | |
| Damage roll modifier | 50% | |
| 60 | ||
| Heroes' Quest | ||
| Name | Wild Stab | |
|---|---|---|
| Energy used | 40% | |
| Description | If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. | |
| Tooltip | Deal an attack which hits through Protect from Melee with 25% increased accuracy and damage. | |
| Defence roll | Stab | |
| Attack roll modifier | 25% | |
| Damage roll modifier | 25% | |
| 60 | ||
| Name | Momentum Throw | |
|---|---|---|
| Energy used | 25% | |
| Description | Guarantees the user will attack on the next game tick. | |
| Tooltip | Deal a fast attack with 25% improved accuracy. | |
| Attack roll modifier | 25% | |
| Damage roll modifier | None | |
| 61 | ||
| Name | Blood Infusion | |
|---|---|---|
| Energy used | 25% | |
| Description | Raises the player's minimum and maximum hit by 25% for that one attack, whilst taking damage equal to 25% of their current Hitpoints rounded down.
Requires the full blood moon armour set to be equipped. The Bloodrager set effect is guaranteed to trigger if the attack hits. | |
| Tooltip | Sacrifice 25% of your current hp to deal an attack with 25% increased accuracy and damage, with a guaranteed set effect activation on hit. This special attack requires the full Bloodrager set to be worn. | |
| Attack roll modifier | None | |
| Damage roll modifier | 25% | |
| 70 | ||
| 75 | ||
| Name | Eclipse | |
|---|---|---|
| Energy used | 50% | |
| Description | Consumes all remaining burn damage to increase the maximum hit of one attack by that number and the minimum hit by half of that number, capped at 50.
Requires the full eclipse moon armour set to be equipped. Must be performed within melee distance of the target. | |
| Tooltip | Attack with 50% increased accuracy, consuming all remaining burn damage affecting the target and raising the max hit by that amount. This special attack requires the full Eclipse set to be worn. | |
| Defence roll | Magic defence | |
| Attack roll modifier | 50% | |
| Damage roll modifier | None | |
| 50 | ||
| 50 | ||
| 75 | ||
| Name | Hammer Blow | |
|---|---|---|
| Energy used | 60% | |
| Description | Adds 5 damage to the attack, even if the player was supposed to deal zero damage. | |
| Tooltip | Deal an attack with 50% more accuracy and a guaranteed +5 damage. | |
| Attack roll modifier | 50% | |
| Damage roll modifier | Roll + 5 | |
| 50 | ||
| 50 | ||
| Name | Wrath of Amascut | |
|---|---|---|
| Energy used | 75% | |
| Description | Next attack's speed is halved; if hit, the target will take 25% increased damage for the next 6 seconds.
This special attack can only be used within the Tombs of Amascut. | |
| Tooltip | Perform an attack with 100% increased accuracy and 25% increased damage, but with halved attack speed. If hit, the opponent will take 25% increased damage for the next 6 seconds. This special attack can only be used within the Tombs of Amascut. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 25% + 25% on all rolls for next 6 seconds. | |
| Other | Special attack can only be used in the Tombs of Amascut. | |
| 80 | ||
| Beneath Cursed Sands | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Concentrated Shot | ||
| Energy used | 65% | ||
| Description | Increases accuracy and damage by 25% each for one shot. | ||
| Tooltip | Deal an attack with 25% increased accuracy and damage, but takes an additional 2.4 seconds to fire. | ||
| Attack roll modifier | 25% | ||
| Damage roll modifier | 25% | ||
| 67 | 75 | ||
| None | Monkey Madness II | ||
| Name | Powershot | |
|---|---|---|
| Energy used | 35% | |
| Description | Launches a shot that is guaranteed to hit your target. | |
| Tooltip | Deal an attack that is guaranteed to hit your target. | |
| Attack roll modifier | True; guaranteed hit | |
| Damage roll modifier | The effects of the Void set and prayers are ignored when rolling. | |
| 50 | ||
| Name | Phantom Strike | |
|---|---|---|
| Energy used | 50% | |
| Description | Applies damage to the target over time.
Every 3 ticks (1.8 seconds), the target will take an additional 10 hitpoints of damage. Lasts until the 75% of the damage dealt by the special attack has been delivered. Has no effect on NPCs. | |
| Tooltip | This does nothing vs non-player targets. As well as dealing a regular attack with 150% accuracy, your target will suffer 75% damage again over time. | |
| Attack roll modifier | 50% | |
| Damage roll modifier | None | |
| 78 | ||
| Name | Virulence | |
|---|---|---|
| Energy used | 50% | |
| Description | Instantly metabolize any poison you are suffering from to buff your next attack by that amount of damage. | |
| Tooltip | Instantly metabolize any poison you are suffering from to buff your next attack by that amount of damage. | |
| Defence roll | Selected combat style | |
| Attack roll modifier | None | |
| Damage roll modifier | Minimum hit equal to the damage the cured poison or venom would have dealt. | |
| 80 | ||
| Name | Eviscerate | |
|---|---|---|
| Energy used | 25% | |
| Description | Rolls using the fang's true max hit when determining damage. | |
| Tooltip | Perform an attack with your true maximum hit and a 50% accuracy bonus. | |
| Defence roll | Stab | |
| Attack roll modifier | 50% | |
| Damage roll modifier | None; cancels the normal damage cap modifier of -15%. | |
| 82 | ||
| Name | Impale | |
|---|---|---|
| Energy used | 25% | |
| Description | Attack with 10% more Attack and Strength, but with a slower speed. | |
| Tooltip | Deal an attack with 10% increased Attack and Strength, but with a slower speed. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 40 | ||
| Name | Saradomin's Blessed Lightning | |
|---|---|---|
| Energy used | 65% | |
| Description | Launches a Magic-based attack which rolls against the target's magic defence bonus using the user's slash attack bonus | |
| Defence roll | Magic defence | |
| Attack roll modifier | None | |
| Damage roll modifier | 25% | |
| 75 | ||
| Name | Entice | |
|---|---|---|
| Energy used | 25% | |
| Description | The next melee attack performed by the user and their allies within ten ticks (6 seconds) of Entice being used will be a successful hit. Costs an additional 25% energy per ally affected, up to four. | |
| Tooltip | Buffs yours and your allies next melee accuracy roll. Costs additional energy per ally affected. | |
| Attack roll modifier | True; guaranteed hit | |
| 80 | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Feint | ||
| Energy used | 25% | ||
| Description | Hits with increased damage while only rolling against 25% of the target's defence. | ||
| Tooltip | Deal an attack which treats your target's defence as if it was reduced by 75%. It will deal a minimum of 20% extra damage. | ||
| Defence roll | Stab | ||
| Attack roll modifier | None | ||
| Damage roll modifier | Between -80% to 20% | ||
| 75 | 78 | ||
| Name | Disrupt | |
|---|---|---|
| Energy used | 50% | |
| Description | Deals guaranteed magic damage between 50-150% of the wielder's maximum melee hit. | |
| Tooltip | Summon a powerful bolt of lightning that deals guaranteed magic damage based on your max hit. | |
| Attack roll modifier | True; guaranteed hit | |
| Damage roll modifier | Between -50% and 50% | |
| 75 | ||
| Name | Immolate | |
|---|---|---|
| Energy used | 55% | |
| Description | Hits the target with 50% increased accuracy, for up to 49-97 damage, scaling based on the caster's Magic level, equipment, and target. | |
| Tooltip | Fire a powerful spell with 50% improved accuracy. Damage scales based upon magic level and can be increased with magic damage boosting equipment. Costs no runes to use. | |
| Attack roll modifier | 50% | |
| Damage roll modifier | Unique roll | |
| 82 | ||
| 50 | ||
| Name | Evoke | |
|---|---|---|
| Energy used | 75% | |
| Description | The special effect of enchanted bolts are guaranteed to occur for that shot.
Only activates if user lands a successful hit. | |
| Tooltip | Perform an attack with double accuracy, with a guaranteed enchanted bolt activation rate on successful hit. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | None | |
| 80 | ||
Multi-hit
These attacks hit the target multiple times in one attack or game tick. Multiple hit weapons are useful for delivering killing blows in PvP.
|
Name | Abyssal Puncture |
|---|---|---|
| Energy used | 25% | |
| Description | Hits the target twice, either hitting or missing both attacks. | |
| Tooltip | Deal an attack that hits twice with 25% increased accuracy, but inflicts 15% less damage per hit. The second hit is guaranteed if the first deals damage. | |
| Defence roll | Slash | |
| Attack roll modifier | 25% for both rolls
If the first roll is true or false, so is the second | |
| Damage roll modifier | -15% | |
| 70 | ||
| Name | Burning barrage | |
|---|---|---|
| Energy used | 30% | |
| Description | Attacks 3 times in quick succession, with a chance to burn the enemy on each hit. | |
| Tooltip | Attacks 3 times in quick succession, with a chance to burn the enemy on each hit. | |
| Defence roll | Selected combat style | |
| Attack roll modifier | None until an attack successfully hits.
Once an attack successfully hits, all attack rolls are true (guaranteed hit) | |
| Damage roll modifier | The damage roll modifiers are based on which hit is the first successful one. | |
| 60 | ||
| Name | Descent of Darkness (Descent of Dragons if using dragon arrows) | |
|---|---|---|
| Energy used | 55% | |
| Description | Launches a double attack. | |
| Tooltip | Descent of Darkness: Deal a double attack that inflicts up to 30% more damage (minimum damage of 5 per hit).
Descent of Dragons: Deal a double attack with dragon arrows that inflicts up to 50% more damage (minimum damage of 8 per hit). | |
| Attack roll modifier | None | |
| Damage roll modifier | 30%; rolls between 5 and 48.
50%; rolls between 8 and 48 (if using dragon arrows). | |
| 60 | ||
| Name | Slice and Dice | |
|---|---|---|
| Energy used | 50% | |
| Description | Hits 4 times in rapid succession, with multiple damage roll modifiers | |
| Tooltip | Hits 4 times in quick succession, with great accuracy. | |
| Defence roll | Slash | |
| Attack roll modifier | The dragon claws have no accuracy modifier but roll accuracy up to 4 times. Once one accuracy roll succeeds, no further accuracy rolls are made. | |
| Damage roll modifier | The damage roll modifiers are based on how many accuracy rolls needed to be made before the accuracy check succeeded. The damage roll modifier is applied to both the attack's minimum and maximum damage. See below:
If four accuracy rolls were made and none of them succeeded, the attack deals either 0 damage or 2 damage distributed randomly to two hitsplats. | |
| 60 | ||
| Name | Puncture | |
|---|---|---|
| Energy used | 25% | |
| Description | Performs two quick slashes. | |
| Tooltip | Deal two quick slashes with 15% increased accuracy and 15% increased damage. | |
| Defence roll | Slash | |
| Attack roll modifier | 15% | |
| Damage roll modifier | 15% | |
| 60 | ||
| Lost City | ||
| Name | Duality | |
|---|---|---|
| Energy used | 25% | |
| Description | Throws two dragon knives at once.
Each knife has its own accuracy and damage roll. | |
| Tooltip | Throws two knives at your opponent. | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 60 | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Quick Smash | ||
| Energy used | 60% | 50% | |
| Description | Instantly performs a second attack. | ||
| Tooltip | Deal an extra attack instantly. | ||
| Attack roll modifier | None | ||
| Damage roll modifier | None | ||
| 50 | |||
| 50 | |||
| Name | Rapid Burst | |
|---|---|---|
| Energy used | 25% | |
| Description | Fires two darts with 20% reduced accuracy and 10% increased damage.
Each dart has its own accuracy and damage rolls. | |
| Tooltip | Fire two darts in rapid succession with 20% reduced accuracy and 10% increased damage. | |
| Attack roll modifier | -20% | |
| Damage roll modifier | 10% | |
| 65 | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Snapshot | ||
| Energy used | 55% | 50% | |
| Description | Fires two arrows very rapidly. | ||
| Tooltip | Fire two arrows within quick succession, but with reduced accuracy. | ||
| Attack roll modifier | 43%; Tooltip falsely says it reduces accuracy. | ||
| Damage roll modifier | Ignores void set and prayer effects. | ||
| 50 | |||
| Name | Saradomin's Lightning | |
|---|---|---|
| Energy used | 100% | |
| Description | Inflicts 1-16 extra Magic damage upon user's target. | |
| Tooltip | Call upon Saradomin's power to perform an attack that inflicts 10% more melee damage and 1-16 extra magic damage. | |
| Defence roll | Magic defence | |
| Attack roll modifier | Rolled using slash attack, not magic | |
| Damage roll modifier | 10% (melee hit only) | |
| 70 | ||
| Name | Spear Wall | |
|---|---|---|
| Energy used | 50% | |
| Description | Performs a regular attack. After 2 ticks (1.2 seconds), a second hit will hit the target. Additionally, the user becomes immune to melee and ranged attacks for 8 ticks (4.8 seconds), and a successful attack reduces the player's attack delay by 1 tick (from 3.0 seconds to 2.4 seconds) for their next attack. | |
| Tooltip | Will hit twice with second hit deals a damage between 50% - 75% of the first hit damage. After using this attack, you will be immune from melee attacks for 5 seconds and reduces the next attack delay by 0.6 seconds. | |
| Attack roll modifier | None | |
| Damage roll modifier | None (first hit) Between -50% and -25% of the first hit (second hit) | |
| 78 | ||
| Name | Swarm | |
|---|---|---|
| Energy used | 50% | |
| Description | Hit four times in rapid succession.
Can also inflict poison that starts at four damage. | |
| Tooltip | Fire 4 times in quick succession, dealing reduced damage and inflicting poison. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | -60% or more per hit, but total damage could be up to 20% overall | |
| 70 | ||
Binding
These attacks freeze or stun the target, holding them in place for a set amount of time.
| Name | Binding Tentacle | |
|---|---|---|
| Energy used | 50% | |
| Description | Binds a target for 5 seconds.
Has a ~50% chance of inflicting poison that starts at four damage, regardless of whether or not it was a successful hit. | |
| Tooltip | Bind your target for 5 seconds and increase the chance of them being poisoned. | |
| Attack roll modifier | 25% | |
| Damage roll modifier | None | |
| 75 | ||
| Animation | Information | ||
|---|---|---|---|
| Name | Shove | ||
| Energy used | 25% | ||
| Description | Pushes the target back and stuns them for 3 seconds. | ||
| Tooltip | Push your target back and stun them for 3 seconds. This attack deals no damage. | ||
| Attack roll modifier | Guaranteed false; the stun always applies, but never deals damage. | ||
| Damage roll modifier | None | ||
| 60 | 70 | ||
| Animation | Information | |||
|---|---|---|---|---|
| Name | Retainer | |||
| Energy used | 10% | |||
| Description | Traps a vampyre juvenile or juvinate that has 50% or less health, preventing retaliation. | |||
| Tooltip | Traps a vampyre juvenile or juvinate provided they have 50% or less hitpoints remaining. | |||
| Secondary special ability | None | Can be used to cast bloom. | ||
| Attack roll modifier | None | |||
| Damage roll modifier | None | |||
| 1 | 40 | 50 | ||
| In Aid of the Myreque | A Taste of Hope | Sins of the Father | ||
| Name | Scorching shackles | |
|---|---|---|
| Energy used | 25% | |
| Description | Binds demonic creatures for 12 seconds (20 ticks), dealing 1 burn damage in the process.
It deals an additional 1 burn damage every 4 ticks (2.4 seconds), for a total of 5 burn damage. Cannot be used against non-demonic monsters. | |
| Tooltip | A scorching shot with 30% bonus accuracy that will bind and burn enemy demons for 12 seconds.) | |
| Attack roll modifier | None | |
| Damage roll modifier | None | |
| 77 | ||
| While Guthix Sleeps | ||
| Name | Bear Down | |
|---|---|---|
| Energy used | 50% | |
| Description | If damage is dealt in PvP, target is unable to run for 3.6 seconds (6 ticks),
Target will also have their Agility level reduced by 20. | |
| Tooltip | Perform an attack with double accuracy, dealing additional damage over time, draining your target's agility level and preventing them from running. | |
| Defence roll | Slash | |
| Attack roll modifier | 100% | |
| Damage roll modifier | None, but target is dealt an additional 20 damage over 6 seconds. | |
| 70 | ||
| Name | Ice Cleave | |
|---|---|---|
| Energy used | 50% | |
| Description | If the special attack hits successfully, it freezes the target for 20 seconds. | |
| Tooltip | Deal an attack that inflicts 10% more damage with double accuracy and freezes your target for 20 seconds if it successfully hits. | |
| Defence roll | Slash | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 10% | |
| 75 | ||
Semi-special attacks
Some weapons feature special-attack abilities that are not based on the special attack bar's cool down; they must be activated, and there is a cooldown before the player can use them again.
| Name | None | |
|---|---|---|
| Energy used | None; usable once every two minutes | |
| Description | When activated, the shield lets out a Wyvern-like attack and the shield's stats are lowered accordingly.
Has a chance of freezing the target. | |
| Defence roll | Magic Defence | |
| Attack roll modifier | None; rolls based on the user's Defence level | |
| Damage roll modifier | Rolls from 0-15 | |
| 70 | ||
| 75 | ||
| Dragon Slayer I (started) | ||
| Name | None | |
|---|---|---|
| Energy used | None; usable once every two minutes | |
| Description | Unleashes a blast of dragonfire at a target, using one charge.
Can hit up to 13 spaces away. | |
| Defence roll | Magic Defence | |
| Attack roll modifier | None; rolls based on the user's Defence level | |
| Damage roll modifier | Rolls from 0-25 | |
| 75 | ||
| Dragon Slayer I (started) | ||
| Name | None | |
|---|---|---|
| Energy used | None; usable once every two minutes | |
| Description | Unleashes a blast of dragonfire at a target, using one charge.
Can hit up to 13 spaces away. | |
| Defence roll | Magic Defence | |
| Attack roll modifier | None; rolls based on the user's Defence level | |
| Damage roll modifier | Rolls from 0-25 | |
| 70 | ||
| 75 | ||
| Dragon Slayer I (started) | ||
| Name | Behead | |
|---|---|---|
| Energy used | None, consumes Soul Stacks instead | |
| Description | Consumes the player's Soul Stacks in exchange for a stronger hit.
Each Soul Stack increases the player's accuracy and strength for the special attack by 6%, and heals them by 8 hitpoints. | |
| Tooltip | Consume all Soul Stacks, attacking with increased damage and accuracy per stack, and healing for 8 health per stack. | |
| Attack roll modifier | 6%-30% | |
| Damage roll modifier | 6%-30% | |
| 80 | ||
| 80 | ||
Temporary event-only special attacks
A number of weapons present only in temporary events such as Leagues and Grid Master have been given special attacks.
Non-combat
| Animation | Info | |||
|---|---|---|---|---|
| Name | Lumber Up | |||
| Energy used | 100% | |||
| Description | Temporarily increases the user's Woodcutting level by 3.
Only obtainable in the Trailblazer, Trailblazer Reloaded, Raging Echoes League, and Grid Master. | |||
| Animation | Info | |||
|---|---|---|---|---|
| Name | Fishstabber | |||
| Energy used | 100% | |||
| Description | Temporarily increases the user's Fishing level by 3.
Only obtainable in the Trailblazer, Trailblazer Reloaded, Raging Echoes League, and Grid Master. | |||
| Animation | Info | |||
|---|---|---|---|---|
|
Name | Rock Knocker | ||
| Energy used | 100% | |||
| Description | Temporarily increases the user's Mining level by 3.
Only obtainable in the Trailblazer, Trailblazer Reloaded, Raging Echoes League, and Grid Master. | |||
Combat
| Name | Crystalline Severance | ||
|---|---|---|---|
| Energy used | 25% | ||
| Description | Disables the Echo Corrupted Hunllef's protection prayers.
Only obtainable in the Raging Echoes League. | ||
| Tooltip | Launch a powerful attack the pierces the Crystalline Hunllef's prayers and disables them briefly. | ||
| Name | Echo slash | |
|---|---|---|
| Energy used | 50% | |
| Description | Applies the effects of every godsword special attack at once.
Only obtainable in the Raging Echoes League and Grid Master. | |
| Tooltip | Launch an attack that applies each of the other godswords' effects. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 37.5% | |
| 75 | ||
| Name | Power of the Gods | |
|---|---|---|
| Energy used | 60% | |
| Description | Applies the effects of every godsword special attack at once.
In PvP scenarios, the blood sacrifice effect is reduced to 15 magic damage and healing up to 10 hitpoints. Only obtainable in Deadman: Annihilation. | |
| Tooltip | Launch an attack that applies each of the other godswords' effects. The ancient godsword blood sacrifice effects are reduced against players to 15 damage, 10 heal. | |
| Attack roll modifier | 100% | |
| Damage roll modifier | 37.5% | |
| 60 | ||
| Name | Sol Slam | |
|---|---|---|
| Energy used | None, consumes 7 Sunlight Stacks instead | |
| Description | Hits all targets within three tiles of the player with typeless damage, and deals more damage based on the player's prayer bonus.
Only obtainable in the Raging Echoes League and Grid Master. | |
| Tooltip | Immediately deal an AoE attack around you in a 7x7 radius, increases damage based on your prayer bonus. | |
| Attack roll modifier | Skips roll; guaranteed hit | |
| Damage roll modifier | 3% (additive) per 1 prayer bonus | |
| Name | Lingering Lightning | ||
|---|---|---|---|
| Energy used | 50% | ||
| Description | Deals two quick hits in succession, each with a 50% increased maximum hit. If either of these hits are successful, an additional lightning bolt is summoned that deals damage up to 225% of the player's maximum hit.
Only obtainable in the Raging Echoes League and Grid Master. | ||
| Tooltip | Attack the target twice, if either attack hits spawn additional lightning wherever the npc was standing, dealing damage to targets around it. | ||
| Name | Lightning Strike | |||
|---|---|---|---|---|
| Energy used | 60% | |||
| Description | PvM: Deals two quick hits in succession. If either of these hits are successful, an additional lightning bolt is summoned that deals damage up to 100% of the player's maximum hit.
PvP: Increases damage by 30% and summons 4 lightning bolts on the tile the target was standing on; each bolt deals between 30% and 45% of the original damage dealt. The first bolt will commence 7 ticks after the special attack is used, subsequent bolts will occur every 2 ticks beyond the first. Only obtainable in Deadman: Annihilation. | |||
| Tooltip | Against monsters, attacks twice. If either attack is successful an additional lightning bolt is summoned rolling up to 100% of the original attacks max hit. Against players, increases damage by 30% and summons a barrage of lightning. Each lightning bolt hits between 30% and 45% of your original damage. | |||
| 60 | ||||
Changes
| Date | Changes |
|---|---|
| 9 March 2023 (Update | poll) |
The special attack orb can now be used in PvP areas. |
| 7 March 2019 (Update) |
Clicking on the Special attack data orb will now activate your special attack if you are wielding a weapon which has one. |
| 11 October 2018 (Update) |
The special attack bar was graphically updated. |
| 8 March 2018 (Update) |
Another data orb has been added beside the minimap to display your current special attack energy. |
| 29 May 2014 (Update | poll) |
|
| 10 April 2014 (Update) |
Special attack energy now restores while interfaces such as the bank are open. |
| 3 April 2014 (Update) |
Melee weapon special attacks now correctly utilise Slayer helm, Black mask & Salve amulet bonuses. |
Trivia
- Previously, within the game itself, weapons did not have names for their special attacks, nor were their effects documented; they were only found in the discontinued Knowledge Base on the RuneScape website. It was not until an update on 24 August 2017 that they were officially added in game after passing the poll question in Old School Content Poll 56: Quality of Life.
- For weapons released after the release of Old School RuneScape, Jagex created their own special attack names, while adopting some that were already on this article.
- During the Misthalin Mystery quest, Mandy uses the Bandos godsword special attack when slaying Abigale.
- The stranger that may be encountered during Desert Treasure I is capable of using his dragon dagger's special attack. He does not seem to be limited by a special attack bar and can even unleash consecutive special attacks per game tick.
See also
| Combat | |
|---|---|
| Maximum hit | |
| Damage per second | |
| Mechanics | |
| Other | |














