- For a full list of items and their stats worn in the body slot, see this table.
- For game mechanics, see Magic.
For the most part, a mage's armour provides little to no Ranged and melee Defence bonuses, but instead serves to harness the wearer's magical abilities. Notable exceptions to this rule include splitbark, lunar, and Ahrim's armour sets, which provide a mediocre amount of melee protection, although even these are still absent of Ranged protection. Generally, the magical defence bonus of this type of equipment directly corresponds to its magic attack bonus. Most magical armours cannot be made by players.
- 1 Magic Armour sets
- 2 Magic Armour pieces
- 3 Set items
- 3.1 Wizard robes
- 3.2 Xerician robes
- 3.3 Mystic robes
- 3.4 Enchanted robes
- 3.5 Splitbark armour
- 3.6 Swampbark armour
- 3.7 Bloodbark armour
- 3.8 Skeletal armour
- 3.9 Farseer helm
- 3.10 Infinity robes
- 3.11 God capes
- 3.12 Lunar equipment
- 3.13 3rd age mage equipment
- 3.14 Dagon'hai robes
- 3.15 Ahrim the Blighted's robes
- 3.16 Ancestral robes
- 3.17 Void Knight equipment
- 4 Best F2P magic armour setup
- 5 Best P2P magic armour setup (most accuracy)
Magic Armour sets[edit | edit source]
|1||Zamorak monk robes||No||None|
|1||Ghostly Robes||No||Curse of the Empty Lord|
|1||Elder chaos druid robes||No||40|
|10||Xerician robes||No||20 , 10|
|20||Mystic robes||No||40 , 20|
|20||Enchanted robes||No||40 , 20|
|20||Robes of darkness||No||40 , 20|
|40||Skeletal armour||No||40 , 40 , The Fremennik Trials|
|40||Splitbark armour||No||40 , 40|
|42||Void Knight equipment||No||42 , , , , , , 22|
|50||Swampbark armour||No||50 , 50|
|25||Infinity robes||No||50 , 25|
|60||Bloodbark armour||No||60 , 60|
|30||3rd age mage equipment||No||65 , 30|
|40||Lunar armour||No||40 , Lunar Diplomacy|
|40||Dagon'hai robes||No||70 , 40|
|65||Ancestral robes||No||75 , 65|
|70||Ahrim the Blighted's equipment||Yes||70 , 70|
Magic Armour pieces[edit | edit source]
Set items[edit | edit source]
Wizards' robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robe-top, but many players combine them with a blue or black skirt, to match. However, the skirts provide no Combat bonuses. A better alternative is the Zamorak monk bottoms, as they give +3 magic. Wizard boots can be obtained from Treasure Trails, for members.
Mystic robes are a popular medium-level Magic armour. Mystic robes give a comparatively high Magic Attack and Defence bonus, but nothing else. They are popular for safespot maging, and in Player versus Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Wizards' Guild. White/Gold robes can be obtained by slaying monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower.
Splitbark armour is a medium-level Magic armour. They give significantly less Magic attack bonus than Mystic robes, but they give some Melee Defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes because of their higher Magic attack bonus.
Swampbark armor is a variant of splitbark armour. It requires level 50 magic and 50 Defence to wear and increases the duration of the binding effects of spells like Entangle or Ice Barrage by 5 ticks (3.0) secs). It has higher Magic Attack bonuses compared to normal Splitbark Armor, and provide a comparable Melee Defense of Mithril armour.
The complete Bloodbark armour set requires level 60 Magic and 60 Defence to wear and provides an additive 7.5% increase to the healing effect of Blood spells. It has Magic Attack bonuses comparable to Mystic armour, and provides a comparable Melee Defense of Adamant armour. This makes Bloodbark the highest Melee Defense bonus of any magic armour set, beating both Ahrim's armour and Void Knight equipment (even when only comparing the Bloodbark Helm, Body, and Legs to the Ahrim's or Void Knight sets).
Despite the high level requirements of Bloodbark, it is only comparable to a Mystic armour set with better Magic and Melee Defence, thus it is generally passed up for an armour set with a higher Magic Attack bonus. The Bloodbark helm does provide higher Melee Defence bonuses than the Farseer helm with no negative Range or Melee Attack bonuses, however it provides 1 less Magic Attack than the Farseer helm.
Skeletal armour is a medium-level Magic armour. They give slightly less Magic attack and Melee Defence bonuses than Splitbark armour. This, combined with the increased cost, make it a very rare sight.
A Farseer helm is a medium-to-high-level Magic helmet. It is the joint third-best helmet for magical attack (with the Infinity hat, Healer hat, and Ahrim's hood), and is beaten by the Ancestral hat and the 3rd age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity, 3rd age mage and Ancestral hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood.
Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher Magic Attack and Defence boost than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them.
The God capes are the best capes available for magical attack, and third, to the Fire cape and Infernal cape, in magical Defence. They can be earned from the Mage Arena activity. Many players use them for their high magical attack and ease of recovering them if lost, or against monsters with Magic or Magic-based attacks.
Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give slightly less Magic attack bonus than Mystic robes; however, it gives Melee Defence bonuses similar to Splitbark armour.
3rd age mage equipment are a high-level Magic armour. 3rd age mage robes are very rare, and therefore very expensive. They give a higher magical attack and Defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other Defence bonuses, unlike Ahrim's robes. 3rd age mage robes can be obtained from Treasure Trails, or by trading with another player. Being very rare and thus also expensive, 3rd age mage robes are mainly used as a status symbol, rather than a practical set of robes.
Dagon'hai robes offer relatively high magic attack and defence bonuses as well as a prayer bonus, an uncommon trait among mage robes. The overall offensive bonuses are comparable to 3rd age robes and a bit better than infinity, but the defensive magic bonuses are a bit worse than both. They are obtained as a rare reward from Larran's big chest, which itself can be accessed using Larran's key, an uncommon drop from Wilderness slayer. Due to the difficulty of obtaining them and the high bonuses they provide they are quite expensive.
Ahrim's robes are high-level Magic armour. Ahrim's robetop and robeskirt give the highest Magic attack bonus available concerning torso and legs, respectively, and also give a good Melee Defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in PVP activities. They are comparatively cheap, but require repairing every 15 hours of Combat and require a moderately high Magic and Defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's Strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high Magic Defence set of armour.
Ancestral robes are rare drops from Chambers of Xeric requiring 75 Magic and 65 Defence. They are best in slot for magic attack bonus, but have lower defence than Ahrim's robes. They do not degrade and can be stored in the costume room of the player-owned house.
Void knight robes give a high Defence bonus for Magic robes, and it gives the highest Ranged Defence bonus of all Magic robes, but it requires 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic, and it also requires 22 Prayer. Void mage robes give a 45% accuracy bonus to your spells and while wearing the right ring, staff, amulet, boots, cape and book, it can yield deadly accurate spells. The elite variant furthermore provides a small magic damage bonus. A disadvantage is that the entire set should be equipped, so it cannot be combined with other robe sets or used in conjunction with certain items such as the Tormented bracelet.
Best F2P magic armour setup[edit | edit source]
- There are no shield, boots, ring, cape, or glove armour pieces that gives increased magical stats. The best you can get without getting negative magic stats are leather ranging armour and various other items for defensive stats. Note also that while the Zamorak monk bottom is the best-in-slot leg wear in F2P, the black and blue wizard robes offer a superior bonus to the Zamorak monk top.
- All F2P elemental staves and the magic staff have the same magic stat increase; however, it is suggested to use an elemental staff since it can be used as an unlimited amount of runes depending on the kind of elemental staff you have.
- A black wizard robe and a blue wizard robe have the same stats, just as a black wizard hat and a blue wizard hat have the same stats.
- Regular capes, team capes and the cabbage cape have the same stats although cabbage cape has less weight.
- Maximum magical bonus of +27.
Best P2P magic armour setup (most accuracy)[edit | edit source]
- The occult necklace gives the highest magic strength bonus but the 3rd age amulet has a +3 higher magical accuracy.
- Maximum magical bonus of +177. There are no ammo slot items that give a magic accuracy or strength bonus.