- For a full list of items and their stats worn in the body slot, see this table.
- For game mechanics, see Magic.
For the most part, a mage's armour provides little to no ranged and melee defence bonuses, but instead serves to harness the wearer's magical abilities. Notable exceptions to this rule include Splitbark, Lunar, and Ahrim's armour sets, which provide a mediocre amount of melee protection, although even these are still absent of ranged protection. Generally, the magical defence bonus of this type of equipment directly corresponds to its magic attack bonus. Most magical armours cannot be made by players.
- 1 Magic armour sets
- 2 Magic armour pieces
- 3 Set items
- 4 Best F2P magic armour setup
- 5 Best P2P magic armour setup (most accuracy)
Magic armour sets[edit | edit source]
|Defence Level||Icon||Armour||Degrades?||Other skills/|
|1||Zamorak monk robes||No||None|
|1||Ghostly Robes||No||Curse of the Empty Lord|
|1||Elder chaos druid robes||No||40 Magic|
|10||Xerician robes||No||20 Magic|
|20||Mystic robes||No||40 Magic|
|20||Enchanted robes||No||40 Magic|
|20||Robes of darkness||No||40 Magic|
|40||Skeletal armour||No||40 Magic, The Fremennik Trials|
|40||Splitbark armour||No||40 Magic|
|42||Void Knight equipment||No||42 Attack, Strength, Defence, Hitpoints, Ranged, Magic, 22 Prayer|
|25||Infinity robes||No||50 Magic|
|30||3rd age mage equipment||No||65 Magic|
|40||Lunar armour||No||Lunar Diplomacy|
|65||Ancestral robes||No||75 Magic|
|70||Ahrim the Blighted's equipment||Yes||70 Magic, 70 Defence|
Magic armour pieces[edit | edit source]
|MagicLevel||Defence Level||Icon||Armour||Degrades?||Other skills/|
|1||1||Elemental shield||No||Elemental Workshop I|
|1||1||Elemental helmet||No||Elemental Workshop II|
|1||1||Mind shield||No||Elemental Workshop II|
|1||1||Mind helmet||No||Elemental Workshop II|
|1||1||Amulet of magic||No||None|
|1||1||Seers ring||No||650,000 Nightmare Zone points to imbue|
|59||41||Barrows gloves||No||Recipe for Disaster|
|1||1||Tormented bracelet||No||75 Hitpoints|
|1||45||Farseer helm||No||The Fremennik Trials|
|1||45||Healer hat||No||275 Honour points in all four roles of Barbarian Assault.|
|50||1||Tome of fire||No||None|
|60||1||God capes||No||The Mage Arena|
|65||75||Spectral spirit shield||No||70 Prayer|
|65||75||Arcane spirit shield||No||70 Prayer|
|75||1||God capes(i)||No||The Mage Arena II|
|70||75||Ancient wyvern shield||No||Started Dragon Slayer|
Set items[edit | edit source]
Wizards' robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robe-top, but many players combine them with a blue or black skirt, to match. However, the skirts provide no Combat bonuses. Wizard boots can be obtained from Treasure Trails, for members.
Xerician robes have slightly better stats than Wizard robes, and require 20 Magic and 10 Defense and are crafted from Xerician fabric that's dropped by lizardmen. They can be stored in the armour case.
Mystic robes are a popular medium-level Magic armour. Mystic robes give a comparatively high Magic Attack and Defence bonus, but nothing else. They are popular for safe-spot maging, and in Player versus Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Wizards' Guild. White/Gold robes can be obtained by slaying monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower.
Splitbark armour is a medium-level Magic armour. They give significantly less Magic attack bonus than Mystic robes, but they give some Melee Defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes.
Skeletal armour is a medium-level Magic armour. They give slightly less Magic attack and Melee Defence bonuses than Splitbark armour. This, combined with the increased cost, make it a very rare sight.
A Farseer helm is a medium-to-high-level Magic helmet. It is the joint third-best helmet for magical attack (with the Infinity hat, Healer hat, and Ahrim's hood), and is beaten by the Ancestral hat and the 3rd age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity, 3rd age mage and Ancestral hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood.
Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher Magic Attack and Defence boost than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them.
The God capes are the best capes available for magical attack, and third, to the Fire cape and Infernal cape, in magical Defence. They can be earned from the Mage Arena activity. Many players use them for their high magical attack and ease of recovering them if lost, or against monsters with Magic or Magic-based attacks.
Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give slightly less Magic attack bonus than Mystic robes; however, it gives Melee Defence bonuses similar to Splitbark armour.
3rd age mage equipment are a high-level Magic armour. 3rd age mage robes are very rare, and therefore very expensive. They give a higher magical attack and Defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other Defence bonuses, unlike Ahrim's robes. 3rd age mage robes are mainly used as a status symbol, rather than a practical set of robes. 3rd age mage robes can be obtained from Treasure Trails, or by trading with another player.
Ahrim's robes are high-level Magic armour. Ahrim's robetop and robeskirt give the highest Magic attack bonus available concerning torso and legs, respectively, and also give a good Melee Defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in PVP activities. They are comparatively cheap, but require repairing every 15 hours of Combat and require a moderately high Magic and Defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's Strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high Magic Defence set of armour.
Ancestral robes are rare drops from Chambers of Xeric requiring 75 Magic and 65 Defense. They are best in slot for magic attack bonus, but have lower defense than Ahrim's robes. They do not degrade and can be stored in the costume room of the player-owned house.
Void knight robes give a high Defence bonus for Magic robes, and it gives the highest Ranged Defence bonus of all Magic robes, but it requires 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic, and it also requires 22 Prayer. Void mage robes give a 45% accuracy bonus to your spells and while wearing the right ring, staff, amulet, boots, cape and book, it can yield deadly accurate spells.
Best F2P magic armour setup[edit | edit source]
- There are no shield, boots, ring, cape, or glove armour pieces that gives increased magical stats. The best you can get without getting negative magic stats are leather ranging armour and various other items for defensive stats. Note also that while the Zamorak monk bottom is the best-in-slot leg wear in F2P, the black and blue wizard robes offer a superior bonus to the Zamorak monk top.
- All F2P elemental staves and the magic staff have the same magic stat increase; however, it is suggested to use an elemental staff since it can be used as an unlimited amount of runes depending on the kind of elemental staff you have.
- A black wizard robe and a blue wizard robe have the same stats, just as a black wizard hat and a blue wizard hat have the same stats.
- All regular capes are preferred over team capes due to the fact that capes weigh 0 kg while team capes weigh approximately 0.4 kg
Best P2P magic armour setup (most accuracy)[edit | edit source]
Maximum magical bonus of +177. There are no ammo slot items that give a magic accuracy or strength bonus.