|Release date||4 January 2001 (Update)|
as of 1 October 2019 - update
as of 1 October 2019 - update
Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by player-killers over their Attack level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.
Combat[edit | edit source]
Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.
When fighting in the aggressive stance, Strength experience is granted per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, grants Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.
The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.
Fighting aggressively[edit | edit source]
In order to gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.
Strength bonus[edit | edit source]
Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus is not equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to allow the player to deal higher amounts of damage.
Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal (and therefore the higher Attack level required to wield the weapon), the higher the Strength bonus. In that effect, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.
Other Strength bonuses[edit | edit source]
In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:
- Head slot
|+3||Berserker helm, Helm of neitiznot,Obsidian helmet|
|+5||Serpentine helm (magma, tanzanite)|
- Cape slot
|+4||Fire cape, Fire max cape|
|+8||Infernal cape, Infernal max cape|
- Neck slot
|+1||Beads of the dead|
|+6||Amulet of the damned, Amulet of glory (t), Amulet of power, Amulet of avarice|
|+8||Amulet of fury (or)|
|+10||Amulet of strength (t), Amulet of torture (or)|
- Torso slot
|+4||Bandos chestplate, Fighter torso|
- Shield slot
|+2||Black defender, Book of war|
|+5||Rune defender, Toktz-ket-xil|
|+6||Dragon defender (t)|
- Legs slot
|+1||Fremennik kilt, Obsidian platelegs|
- Hands slot
- Feet slot
|+1||Adamant boots, Fremennik sea boots 4|
|+2||Climbing boots, Rune boots, Gilded boots|
|+3||Guardian boots, Granite boots|
|+4||Spiked manacles, Dragon boots (g)|
- Ring slot
|+4||Brimstone ring, Berserker ring|
|+8||Berserker ring (i)|
Levels[edit | edit source]
|Equipment||Strength Level||Other level
|Black halberd||5 Strength||10 Attack|
|White halberd||5 Strength||10 Attack|
|Mithril halberd||10 Strength||20 Attack|
|Adamant halberd||15 Strength||30 Attack|
|Rune halberd||20 Strength||40 Attack|
|Dragon halberd||30 Strength||60 Attack||Requires completion of the Regicide quest.|
|Crystal halberd||35 Strength||70 Attack
|Requires completion of the Hard Western Provinces Diary.|
|Barrelchest anchor||40 Strength||60 Attack||Requires compeltion of The Great Brain Robbery quest.|
|Granite maul||50 Strength||50 Attack|
|Granite armour||50 Strength||50 Defence|
|Dharok's greataxe||70 Strength||70 Attack|
|Torag's hammers||70 Strength||70 Attack|
|Abyssal bludgeon||70 Strength||70 Attack|
|Elder maul||75 Strength||75 Attack|
Temporary boosts[edit | edit source]
|Strength cape||1||Visible||Activating the cape's effect will increase the corresponding skill by 1.|
|±0-5||Visible||Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.|
|Kebab||1-3||Visible||4% chance to do so|
|Poison chalice||1, 4||Visible||Has a variety of beneficial and disastrous effects.|
|Dragon battleaxe||10-21||Visible||Boosts strength by |
Reduces Attack, Defence, Ranged, and Magic levels by
Premade blurb' sp.
|7||Visible||Reduces Attack by 5.|
Premade dr' dragon
|7||Visible||Reduces Attack by 4.|
Premade wiz blz'd
|6||Visible||Reduces Attack by 4.|
|Short green guy/
|4||Visible||Reduces Attack by 3.|
|Beer||0-3||Visible||Boosts strength by |
Reduces Attack by
Available to free players.
|Black warlock (item)||4-18||Visible||Boosts strength by |
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
|Strength potion||3-12||Visible||Boosts strength by |
Available to free players.
|Combat potion||3-12||Visible||Boosts attack and strength by |
Provides the boosts of a normal attack and strength potion in one potion.
|Super strength||5-19||Visible||Boosts strength by |
Increases maximum Melee damage.
|Divine super strength potion||5-19||Visible||Acts as a super strength potion.|
Stat draining for strength is disabled for 5 minutes, meaning the player's strength will stay fully boosted.
After the 5 minutes are over, strength level will be restored to its base level.
|Zamorak brew||2-13||Visible||Boosts attack by |
Reduces Defence by
|Super combat potion||5-19||Visible||Acts as a super attack, super strength, and super defence potion in one dose.|
|Divine super combat potion||5-19||Visible||Acts as a super combat potion.|
Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, combat stats will be restored to its base level.
|Overload||5-19||Visible||Boosts combat stats by |
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Quests[edit | edit source]
Quests requiring Strength[edit | edit source]
|Other skill requirements|
|Darkness of Hallowvale||40 Strength||22 Thieving, 5 Construction, 20 Mining, 26 Agility, 32 Crafting, 33 Magic|
|Legends' Quest||50 Strength||50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Thieving, 50 Woodcutting|
Quests rewarding Strength experience[edit | edit source]
|In Search of the Myreque||600||-||25 Agility|
|In Aid of the Myreque||2,000||-||25 Crafting, 15 Mining, 7 Magic|
|Tai Bwo Wannai Trio||2,500||-||15 Agility, 30 Cooking, 5 Fishing|
|The Fremennik Trials||2,812||-||25 Fletching, 40 Woodcutting, 40 Crafting if crafting your own lyre|
|Heroes' Quest||3,075||-||55 Quest, 53 Cooking, 53 Fishing, 25 Herblore, 50 Mining|
|Troll Romance||4,000||-||28 Agility|
|Horror from the Deep||4,662.5||-||35 Agility|
|Roving Elves||10,000||-||56 Agility|
|Dragon Slayer||18,650||-||32 Quest|
|Camelot training room
|20,000||-||45 Magic, 65 Defence|
|Haunted Mine||22,000||-||15 Agility, 35 Crafting|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 Farming, 57 Herblore|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 Crafting, 30 Construction, 50 Prayer|
|King's Ransom||5,000||Any skill above 50||65 Defence|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength|
|A Taste of Hope||2,500||Any skill above 35||48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31 Prayer|
|Shadow of the Storm||10,000||Attack Strength Defence Magic Ranged Hitpoints||30 Crafting|
|Contact!||7,000 twice||Attack Strength Defence Magic Ranged Hitpoints||-|
|Dream Mentor||15,000||Strength Defence Magic Ranged Hitpoints||32 Agility (Boostable), 85 Combat, 61 Crafting, 40 Defence, 49 Firemaking, 5 Herblore, 65 Magic, 60 Mining, 55 Woodcutting|
|The Fremennik Isles||10,000 twice||Attack Strength Defence Hitpoints||20 Construction, 40 Agility|
|One Small Favour||10,000 twice||Any skill above 30||36 Agility, 25 Crafting, 18 Herblore, 30 Smithing|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting|
|Legends' Quest||7,650 four times||Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving||107 Quest, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting|
|Monkey Madness I||35,000 or 20,000||Attack Defence or Strength Hitpoints||-|
|Dragon Slayer II||25,000 four times||Attack Strength Defence Magic Ranged Hitpoints||200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, 50 Construction, 50 Hitpoints|
|Monkey Madness II||50,000 twice||Attack Strength Defence Magic Ranged Hitpoints||69 Slayer, 70 Crafting, 60 Hunter, 55 Agility, 55 Thieving, 60 Firemaking|
|Total||394,400 or 409,400|
- The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.