Ancient wyvern shield

From Old School RuneScape Wiki
Jump to navigation Jump to search
UnchargedCharged
Ancient wyvern shield
Released7 September 2017 (Update)
MembersYes
Quest itemNo
League regionMisthalin Misthalin
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Inspect, Drop
Worn optionsCheck, Recharge
ExamineA magical shield with a wyvern visage.
Values
Value2,000,000 coins
High alch1,200,000 coins
Low alch800,000 coins
Weight4.535 kg
Grand Exchange
Exchange28,068,622 coins (info)
Buy limit8
Daily volume79
Loading...
Advanced data
Item ID21634
LinkMOID

The ancient wyvern shield is a magical shield requiring a Magic level of 70 and a Defence level of at least 75 to equip, as well as having started Dragon Slayer I. It is one of the best Magic shields in the game, with stats comparable to that of the arcane spirit shield when fully charged, although it only has a 2% Magic damage bonus while having negative Melee and Ranged attack bonuses. However, it provides far superior stab and slash defence.

The shield provides both dragonfire protection and greater protection against the icy breath of wyverns and frost dragons. Unlike the elemental, mind, and dragonfire shields, the ancient wyvern shield will also grant an immunity against the freezing effect from a wyvern's icy breath, as well as reducing the damage, which can make it somewhat ideal when killing wyverns despite penalizing melee and ranged. This immunity, on the other hand, does not extend to any other freezing effect (such as KBD, Vorkath, etc).

When the shield is obtained, it is uncharged and offers similar defensive bonuses to those of an adamant sq shield. When fully charged, it offers melee and magic defensive bonuses slightly higher than those of the dragonfire shield while having far worse ranged defence.

Combat stats

[edit | edit source]
UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
-10-10-10+15-10
 Defence bonuses
StabSlashCrushMagicRanged
+22+30+25+15-55
 Other bonusesSlot
StrengthRangedMagic damagePrayerShield slot table
-2+0+2%+0List

Creation

[edit | edit source]
A player creating the ancient wyvern shield.
Requirements
SkillLevelXP
Smithing Smithing66 (b)2,000
Magic Magic66 (b)2,000
Members
Ticks3 (1.8s)
ToolsFacilitiesStrange Machine
Materials
ItemQuantityCost
Elemental shield1715
Wyvern visage127,224,140
Total cost27,224,855
Ancient wyvern shield128,068,622
Profit843,767
Profit after GE Tax282,395

The ancient wyvern shield is created by using a wyvern visage on the northern strange machine in the House on the Hill while having a hammer and an elemental shield in the inventory. The creation process requires level 66 in Magic and Smithing, granting the player 2,000 Magic and Smithing experience, but the player's Magic level will be completely drained to 0. When this occurs, a chatbox message will appear, stating At a great cost to your personal magical energies, you have crafted the wyvern visage and elemental shield into an ancient wyvern shield.

The wyvern visage is dropped exclusively by Fossil Island Wyverns found in the Wyvern Cave, including the Spitting Wyvern, Taloned Wyvern, Long-tailed Wyvern, and Ancient Wyvern. Skeletal Wyverns do not drop the wyvern visage; instead, they drop the draconic visage.

Icy breath charges

[edit | edit source]
A player operating a charged ancient wyvern shield.

Charging

[edit | edit source]

To charge the shield, players will need to use fossils or numulites on the shield, which are obtained from performing activities in Fossil Island. Players can right-click Recharge in the Worn Equipment tab to charge it, providing they have the required items in their inventory. Every charge increases its defence bonuses by +1, to a peak of a +50 Defence increase at the maximum of 50 charges. However, its Magic Defence will remain the same.

Fully charging the shield with numulites requires a total of 25,000, costing 1,050,000 coins. Alternatively, players may find it beneficial (and cheaper) to use fossils to charge the shield.

Different types of fossils will give differing amounts of charges, which correspond directly to the value of the fossil when given to the Fossil Collector. It is always more economical to use identified fossils to charge the shield rather than trade the fossils to the Fossil Collector and use the numulites received to charge the shield, as the table below demonstrates.

Notably, identified rare fossils cannot be used to charge the shield. Instead, they can be exchanged at the Fossil Collector for 500 numulites each, which can then be used to charge the shield. It worth noting that rare fossils provide 2,500 Prayer XP each if calcified at the mycelium pool instead.

Item Charges Numulites/Charge[a] Coins/Charge[b]
1 500 21,000
1 100 4,200
2 100 4,200
2 100 4,200
3 100 4,200
1 N/A N/A
N/A N/A N/A
  1. ^ The value of fossils given to the Fossil Collector in exchange for numulites.
  2. ^ The GE value of numulites obtained from the Fossil Collector in exhange for fossils.

Discharging

[edit | edit source]
A player emptying a charged ancient wyvern shield.

During combat, the ancient wyvern shield can be operated to expend one charge, unleashing a freeze blast attack (akin to those of wyverns) at a target, which can hit approximately 15 damage (slightly less than the melee and ranged variants). This attack can only be used once every two minutes, and each expended charge reduces the shield's Melee and Ranged defensive bonuses by one. The freeze blast can be used at range (up to 10 squares away) and over obstacles, after which the user will initiate a normal attack with their equipped weapon, if possible. The damage is rolled in accordance to the user's Defence level and target's Magic Defence bonus.

Players can drain all of the ancient wyvern shield's charges at once by right-clicking the shield in the inventory and selecting Empty. This produces the message You vent the shield's remaining charges harmlessly into the air. and no items are returned to the player. This function is useful when selling or trading the shield, as it can only be traded when completely uncharged.

In addition, if dropped on death in an unsafe environment, when recovered, the ancient wyvern shield will be completely uncharged.

[edit | edit source]
RankMethod
3Slayer training (Magic (Barrage))
3K'ril Tsutsaroth/Strategies (Magic)
3Commander Zilyana/Strategies (Magic)
3Barrows/Strategies (Magic equipment)
3TzHaar Fight Cave/Strategies (Magic)
1Skeletal Wyvern/Strategies (Melee)
3Skeletal Wyvern/Strategies (Magic)
3Mithril dragon/Strategies (Magic)
3General Graardor/Strategies (Magic (Solo))
3General Graardor/Strategies (Magic (Group))
4Nightmare Zone/Strategies (Magic)
4Zulrah/Strategies (Magic)
3Metal dragons/Strategies (Magic)
2Scorpia/Strategies (Magic)
3Kraken/Strategies (Magic)
3Abyssal Sire/Strategies (Phase 1 Magic)
3Abyssal Sire/Strategies (Phase 2 Magic)
3Thermonuclear smoke devil/Strategies (Magic)
3Thermonuclear smoke devil/Strategies (Magic)
3Chambers of Xeric/Strategies (Magic)
3Maniacal monkey/Strategies (Magic - Ice Burst)
3Maniacal monkey/Strategies (Magic - Ice Barrage)
1Ancient Wyvern/Strategies (Melee)
2Ancient Wyvern/Strategies (Prayer)
1Ancient Wyvern/Strategies (Magic)
5Ancient Wyvern/Strategies (Ranged)
3Giant Mole/Strategies (Magic)
2Rune dragon/Strategies (Magic)
5The Nightmare/Strategies (Mage)
3Smoke devil/Strategies
3Slayer task/Dust devils (Bursting/Barraging)
2Slayer task/Drake (Magic)
4The Mimic/Strategies (Magic)
2Gout tuber/Strategies (Tank)
1Slayer task/Fossil Island wyverns (Melee)
2Slayer task/Fossil Island wyverns (Prayer)
1Slayer task/Fossil Island wyverns (Magic)
5Slayer task/Fossil Island wyverns (Ranged)
4Slayer task/Trolls (Magic)
1Adamant dragon/Strategies (Magic)
3The Bane of Demons (Magic)
3Tombs of Amascut/Strategies (Magic switch)
3Phantom Muspah/Strategies (Magic)
3The Whisperer/Strategies (Magic)
4Scurrius/Strategies (Magic (high level))
3Brutal black dragon/Strategies (Magic)
3Tormented Demon/Strategies (Magic switch)
3Yama/Strategies (Mage)
4Slayer task/Custodian stalker (Magic)
4Frost dragon/Strategies (Magic)

Changes

[edit | edit source]
Date Changes
11 March 2026
(Update)

The ability to trade the shield was re-enabled.

25 February 2026
Hotfix

Temporarily disabled trading the item with other players or through the Grand Exchange due to a bug that allowed players to claim it from Oziach for free.

29 May 2024
(Update)

The Magic damage bonus has been increased from 0% to 2%.

7 February 2024
(Update | poll)

Discharged attacks from draconic shields will now only give Defence experience instead of Magic and Hitpoints.

9 November 2017
(Update)

The uncharged version was made darker to distinguish it from charged versions.

[edit | edit source]
7 September 2017 –
9 November 2017
9 November 2017 –
present