Ardougne Diary

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Two-pints's location

The Ardougne Diary is an Achievement Diary whose tasks revolve around areas in and near Ardougne, such as Yanille and Port Khazard.

Several skill, quest, and item requirements are needed to complete all tasks. Unless stated otherwise, temporary skill boosts can be used to meet the skill requirements.

Rewards can be claimed from Two-pints in the Flying Horse Inn, in East Ardougne. Tasks may be done in any order, but the previous tiers of a diary must be completed to claim rewards of the next tier.

Overview

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Skill requirements
Attack
Hitpoints
Mining
Strength
Agility
Smithing
Defence
Herblore
Fishing
Ranged
Thieving
5
Cooking
Prayer
Crafting
Firemaking
Magic
Fletching
Woodcutting
Runecraft
Slayer
Farming
Construction
Hunter
Sailing
Combat level
Total level
36+
Quest requirements
Biohazard
Rune Mysteries

Skill requirements
Attack
Hitpoints
Mining
Strength
38
Agility
39
Smithing
1[1]
Defence
Herblore
Fishing
Ranged
25
Thieving
38
Cooking
Prayer
Crafting
49[2]
Firemaking
50
Magic
51
Fletching
1[1]
Woodcutting
36
Runecraft
Slayer
Farming
31
Construction
10
Hunter
Sailing
Combat level
20
Total level
391+
Quest requirements
Enlightened Journey
The Hand in the Sand [2]
Rune Mysteries
Tower of Life
Underground Pass
Additional requirements
Started Fairytale II - Cure a Queen
Started Sea Slug
Partial completion of Watchtower
  1. ^ 1.0 1.1 Ironmen require either access to the Ancient Cavern or 59 Smithing and 59 Fletching for a mith grapple.
  2. ^ 2.0 2.1 Ultimate Ironmen only need 36 Crafting and do not have to complete The Hand in the Sand.

Skill requirements
Attack
Hitpoints
Mining
52
Strength
50
Agility
56
Smithing
68
Defence
Herblore
45
Fishing
53
Ranged
60
Thieving
72
Cooking
53
Prayer
42
Crafting
50[1]
Firemaking
50
Magic
66
Fletching
5[2]
Woodcutting
50
Runecraft
65
Slayer
Farming
70
Construction
50
Hunter
59
Sailing
Combat level
107
Total level
1029+
Quest requirements
Enlightened Journey
The Hand in the Sand [3]
Legends' Quest
Monkey Madness I
Mourning's End Part II
Rune Mysteries
Tower of Life
Watchtower
Additional requirements
Started Fairytale II - Cure a Queen
Started Sea Slug
  1. ^ To obtain a skills necklace, ironmen need either 72 Crafting and 68 Magic (both boostable), or luck from elite clues.
  2. ^ Ironmen require either access to the Ancient Cavern or 59 Fletching for a mith grapple.
  3. ^ Ultimate Ironmen do not have to complete The Hand in the Sand.

Skill requirements
Attack
Hitpoints
Mining
52
Strength
50
Agility
90
Smithing
91
Defence
Herblore
45
Fishing
81[nb]
Ranged
60
Thieving
82
Cooking
91
Prayer
42
Crafting
50
Firemaking
50
Magic
94
Fletching
69
Woodcutting
50
Runecraft
65
Slayer
Farming
85
Construction
50
Hunter
59
Sailing
Combat level
107
Total level
1269+
Quest requirements
Desert Treasure I
Enlightened Journey
The Hand in the Sand [1]
Haunted Mine
Legends' Quest
Monkey Madness I
Mourning's End Part II
Rune Mysteries
Tower of Life
Watchtower
Additional requirements
Started Fairytale II - Cure a Queen
Started Sea Slug
Reach 800,000 Nightmare Zone points (or 400,000 with the hard tier of the Combat Achievements)
  1. ^ Ultimate Ironmen do not have to complete The Hand in the Sand.

Task locations

Task Requirements
1. Have Wizard Cromperty teleport you to the Rune Essence mine.

Note: You can right-click him to teleport.

2. Steal a cake from the Ardougne market stalls.
3. Sell Silk to Silk trader[sic] in Ardougne for 60 coins each.

Note: You must first offer to sell your silk for 120 coins, then counter his bid with 60 coins. He'll refuse to speak to you if you've just stolen from his silk stall, and his behaviour only resets after you've spent at least ten consecutive minutes outside of Ardougne without logging off.

4. Use the altar in East Ardougne's church.

Note: Requires you to have less than full Prayer points.

None
5. Go out fishing on the Fishing Trawler

Note: You only have to start this minigame, completing it is optional.

None
6. Enter the Combat Training Camp north of W. Ardougne.
7. Have Tindel Marchant identify a Rusted Sword[sic] for you.

Note: There is a 1/100 chance the sword turns out to be nothing, in which case you'll have to bring a new one.

8. Use the Ardougne Lever to teleport to the Wilderness.

Note: You can pull the lever there to return.

None
9. View Aleck's Hunter Emporium in Yanille. None
10. Check what pets you have Insured with Probita in Ardougne.

Note: You can right-click her to check.

None

Rewards

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Medium

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Task Requirements
1. Enter the Unicorn pen in Ardougne zoo using Fairy rings.
2. Grapple over Yanille's south wall.
3. Harvest some strawberries from the Ardougne farming patch.
4. Cast the Ardougne Teleport spell.
5. Travel to Castlewars[sic] by Hot Air Balloon.
6. Claim buckets of sand from Bert in Yanille.

Note: Ultimate Ironmen must instead fill a bucket with sand from Bert's sand pit.

7. Catch any fish on the Fishing Platform.
8. Pickpocket the master farmer north of Ardougne.
9. Collect some Nightshade from the Skavid Caves.

Note: It can be found in the northernmost cave.

10. Kill a swordchick in the Tower of Life.
11. Equip Iban's upgraded staff or upgrade an Iban staff.

Note: You can upgrade the staff without equipping it.

12. Visit the Island East of the Necromancer's tower.
  1. ^ Ironmen require either access to the Ancient Cavern or 59 Smithing and 59 Fletching for a mith grapple.

Rewards

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Task Requirements
1. Recharge some Jewellery at the Totem in the Legends Guild.
2. Enter the Magic Guild.
3. Steal from a chest in Ardougne Castle.
4. Have a zookeeper put you in Ardougne Zoo's monkey cage.
5. Teleport to the Watchtower.
6. Catch a Red Salamander.
7. Check the health of a Palm tree near tree gnome village.

Note: This is the farming patch next to Gileth.

8. Pick some Poison Ivy berries from the patch south of Ardougne.

Note: This patch is located next to the Ardougne Monastery.

Note: Poison ivy cannot get diseased while growing.

9. Smith a Mithril platebody near Ardougne.

Note: You'll have to use the Port Khazard, Yanille, or West Ardougne anvil for this.

10. Enter your POH from Yanille.

Note: In Deadman Mode, the task is instead "Ask the Estate Agent to move your house to Yanille." This does not cost anything as your house will not be moved.

11. Smith a Dragon sq shield in West Ardougne.
12. Craft some Death runes from Essence.

Note: Entering the Death Altar from the Mourner Headquarters is not recommended after the quest. It follows a lengthy route that requires mourner gear, the crystal trinket, the new key, and a death talisman/tiara or catalytic talisman/tiara. It's even possible to lock yourself out of this entrance with the light puzzle, which may require you to enter it via the Abyss anyway to change the rotation of the mirrors again.

Rewards

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Elite

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Task Requirements
1. Catch a Manta ray in the Fishing Trawler and cook it in Port Khazard.

Note: Completing or updating any other task in-between these steps will reset the progress for this task.

2. Picklock the door to the basement of Yanille Agility Dungeon.
3. Pickpocket a Hero.
4. Make a rune crossbow yourself from scratch within Witchaven or Yanille.

Note: You must use the spinning wheel in Witchaven to make the crossbow string and the anvil in Yanille to make the runite limbs. Fletching the yew stock and completing the rune crossbow can be done in either settlement. Completing or updating any other task in-between these steps will reset the progress for this task.

5. Imbue a Salve amulet at Nightmare Zone, or equip a Salve amulet that was imbued there.

Note: You cannot use a Scroll of imbuing from Emir's Arena or use Zeal Tokens from Soul Wars.[1] In Deadman Mode, the task is "Attempt to equip an imbued Salve amulet at the Nightmare Zone plinth."

6. Pick some Torstol from the patch north of Ardougne.
7. Complete a lap of Ardougne's rooftop agility course.
8. Cast Ice Barrage on another player within Castle Wars.

Note: You have to successfully hit the player, so multiple casts are recommended. In Deadman Mode, the task is "Visit the Castle Wars lobby with at least 94 Magic after completing Desert Treasure I."

Rewards

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Changes

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Date Changes
8 February 2023
(Update | poll)

Coin pouch limit has been increased to 56, 84, and 140 after completing the Medium, Hard, and Elite diaries.

2 February 2023
(Update)

The task that calls for an imbued salve amulet is now clearer about where the amulet must be imbued.

27 July 2022
(Update)

On the Deadman world, the task for casting Ice Barrage in Castle Wars can now be completed by entering the Castle Wars lobby with the relevant quest and skill requirements satisfied.

14 April 2021
(Update)

All diary tasks to craft runes were changed to clarify they only can be completed with essence.

13 October 2016
(Update | poll)

Completing the medium Ardougne achievement diary now grants additional runes when crafting essence at the Ourania Altar, with no additional experience.

11 August 2016
(Update | poll)

Ironmen were allowed to access the Fishing Trawler minigame, so the Ironman specific tasks were removed:

  • Easy task: Fish some raw trout by the Combat Training Camp.
  • Elite task: Cook a raw shark in West Ardougne
24 September 2015
(Update)

Typo fixed in Ardougne Diary's journal.

16 July 2015
(Update)

Fixed misspelling of "receive" in Ardougne, Karamja, Morytania and Wilderness Diaries.

25 June 2015
(Update)

The Ardougne elite diary rewards now give increased Marks of Grace on the Ardougne rooftop course.

21 May 2015
(Update)

Completing all Ardougne elite tasks now prompts the correct message box.

7 May 2015
(Update)

Collecting the nightshade in the southern skavid cave now completes the Ardougne medium task.

30 April 2015
(Update)

It is no longer possible to skip a step of the 'Make a rune crossbow yourself from scratch' achievement diary task.

16 April 2015
(Update)

Removed some incorrect text from a task in the Ardougne Diary.

26 March 2015
(Update)

Changed the sand delivery Ardougne Medium task for Ultimate Ironmen to "Fill a bucket with sand using Bert's sand pit. "

6 March 2015
(Update)

Trivia

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  • Prior to 11 August 2016, the easy Fishing Trawler task was replaced with "Fish some raw trout by the Combat Training Camp." for Ironman accounts, as they were not allowed to participate in Fishing Trawler at the time of the diary's release.
  • As part of the rewards for completing the easy tasks, Two-pints will claim that your success rate of stealing from stalls in Ardougne is increased by 10%. However, there are no odds for stealing from stalls, as you'll only fail if seen by a nearby NPC.

References

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  1. ^