Deadman Mode

(Redirected from Deadman mode)
A player in Deadman Mode.

Deadman Mode (commonly abbreviated as DMM) is a variant of Old School RuneScape that released on 29 October 2015. A separate server is hosted featuring an open PvP environment, with some exceptions. Players in-game can speak to Nigel in Lumbridge Graveyard for information about Deadman Mode.

Experience gained in permanent Deadman Mode is 5x to 20x more than usual depending on the level and protection status. Experience is capped to 2x in most instanced areas (such as the Nightmare Zone and TzHaar Fight Caves).

Every player begins their adventure at combat level 3, and progress in Old School RuneScape will not be affected. All content is only available to members.

Upon dying to another player or while skulled, a bank key containing a portion of the victim's bank is dropped in addition to them losing everything they had on them. The blood money currency is gained by killing other players. One is received per kill, and can be used to purchase Deadman armour from Nigel in the Lumbridge Graveyard. It has the same bonuses as iron armour and can be reclaimed for free should the player die.

Deadman worlds

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The following world is classified as a server for permanent Deadman Mode:

List of Worlds
World Location Members Activity
345 United States (east) Deadman - Permanent

Variants

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Seasonal

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In the past, Jagex would periodically open a brand new Deadman Seasonal server, in which the top 2,000 players were eligible to participate in the Deadman Invitational. The last seasonal Invitational was held in 2020. Invitational rules varied, but generally involved invited participants on fresh accounts with under a week to build their accounts for the finale. During the finale, fog spread throughout most of the world, with a small safe zone, forcing players to fight to stay in the safe zone. The final survivor won a $20,000 cash prize.

Deadman Seasons and the Invitational were replaced by named Deadman modes running roughly annually.

Season Start date End date Invitational date Winner
0 N/A 16 March 2016 21 March 2016 YaNeverLearn
I 26 March 2016 15 June 2016 20 June 2016 On Codeine
II 25 June 2016 22 September 2016 26 September 2016 LOLOLOLOLOL
III 1 October 2016 3 November 2016 12 December 2016 RoT NiKo
IV 17 December 2016 26 January 2017 20 March 2017 LIIIIDBIIIIT
V 25 March 2017 27 April 2017 26 June 2017 ANONYMOUSE00
VI (Autumn 2017)[a] 1 July 2017 27 July 2017 18 September 2017 True Fox[b]
VII (Winter 2017) 23 September 2017 26 October 2017 4 December 2017 Mankedupmage[c]
VIII (Spring 2018) 9 December 2017 11 January 2018 9 March 2018 ThEnADxcG
IX (Summer 2018) 17 March 2018 19 April 2018 23 June 2018 DMMfreakshow
X (Autumn 2018) 30 June 2018 26 July 2018 8 September 2018 sePieiboult
XI (Winter 2018) 15 September 2018 11 October 2018 8 December 2018 hrnonlcolpar
XII (Spring 2019) 15 December 2018 10 January 2019 30 March 2019 hobilabobila
Spring 2019 re-run[d] N/A N/A 14 June 2019 BlazersRhys
XIII (Summer 2019) 30 March 2019 2 May 2019 29 June 2019 DMM Manked
XIV (May 2020) 1 May 2020 30 May 2020 30 May 2020 tata sleepy
  1. ^ After the 5th Deadman season, Jagex stopped naming seasons numerically, instead using the season and year the invitational would take place.
  2. ^ 5PLUS50K12 was the winner of the Deadman final, but was disqualified.[1] True Fox was the runner up.
  3. ^ Psych was the winner of the Deadman final, but was disqualified for botting. Mankedupmage was the runner up.
  4. ^ Because of catastrophic issues experienced during the Spring 2019 tournament, a re-run was done with prize money included.

Reborn

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Deadman: Reborn was available from 25 August 2021 to 16 September 2021. Major changes from past Deadman Modes included Sigils, which functioned similarly to relics from the Trailblazer League, as well as combat level-separated worlds and experience rate modifiers.

The original finale was held on 18 September 2021 and involved the 2048 top players fighting in 1v1 battles, with winners moving on to the next round. The winner of this finale was Wolfff90. Due to extreme network attacks during the finale, the finale was rerun on 24 June 2022, with the winner being Pid Grabber. The rerun finale was also plagued by network attacks.

Apocalypse

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Deadman: Apocalypse was available from 25 August 2023 to 15 September 2023. This variant focused on "breaches" in which players had to contain a swarm of monsters that appeared in random locations at regular intervals throughout the day.

The finale was held on 16 September 2023 on five finale worlds, with no combat level restrictions. The last player standing on each world won a portion of the prize pool. The winners on each finale world were Liquid statX, SoloMission, R3DL0RRYY, Rot Rupper, and CD Slay3r.

Armageddon

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Deadman: Armageddon ran from 19 July 2024 to 3 August 2024. The mechanics were similar to Deadman: Apocalypse, with an additional randomly-timed breach each day.

The finale was held on 3 August 2024 on five finale worlds for different combat level brackets. Extensive allegations of rule-breaking during the event and finale led to the banning of several hundred accounts, including some who had originally been the last accounts standing. After investigations into this was complete, the winners were determined to be Taatuh DMM, Antibone, solo timbo, and KalculatorV4, with the 111 – 126 Bracket winner not announced.

Annihilation

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Deadman: Annihilation ran from 30 January 2026 to 20 February 2026. The mechanics remained similar to the past two Deadman Mode variants, but with some key changes including the removal of bank keys and and a reworked sigil system.

The finale was held on 21 February 2026 on four finale worlds for different combat level brackets. The winners were determined to be Desailly, KalculatorV4, mama mia 73, and Kalmaars. A second finale was run on 28 February 2026 for the 96+ combat bracket due to the first finale being unable to accommodate all players, the winner of which being HershyPurse6.

Invite Only

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All Stars

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Starting in 2024, Deadman: All Stars is an annual invite-only variant of Deadman Mode organised by content creator Solo Mission, involving 30 players split between 6 teams.

Season Start date End date Finale date Winning team
1 14 June 2024 22 June 2024 22 June 2024 Dino Nuggets
2 30 May 2025 8 June 2025 8 June 2025 Solo Mission Snakes
3 6 June 2026 15 June 2026 20 June 2026[a]
  1. ^ Hosted in person at the Rosemont Theatre in Chicago, USA.

Factions

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A short, 4-hour long event held on 25 January 2026 with massively increased XP multipliers and drop rates, in which 4 factions of over 100 content creators battled to be the last standing. The winning team was Team Saradomin.

Mechanics

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Level brackets

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Players are divided into brackets based on their combat levels to limit how large the power difference can be between the players one can attack or be attacked by while still using the same world. These level thresholds are 3–75, 76–85 and 86–126.

Each bracket enjoys a 2x unique drop rate modifier.[2]

Experience

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On permanent Deadman Mode servers, players will instead receive a scaling experience boost of 20x at level 1, to 10x at level 50 and beyond during their first 12 hour protection. With no protection, the boost is reduced to 10x at level 1, scaled to 5x at level 50 and beyond.

Experience points gained from quest rewards, XP lamps, and other rewards are multiplied similarly based on protection status and skill level. Players can disable or re-enable experience gain for combat skills or for Hitpoints by speaking with Nigel at Lumbridge graveyard or at any Deadman chest.

Players will only have a 2x experience multiplier in most instanced areas. This includes instanced boss fights, the Nightmare Zone, and the Tzhaar Fight Cave. Exceptions include player-owned houses (construction and prayer experience only) and Tempoross.

For seasonal Deadman Mode versions, see their corresponding main articles under Deadman Mode variants.

Beginning protection

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On permanent Deadman Mode servers, players cannot attack nor be attacked by other players for the first 12 hours of in-game time. Players may choose to end their protection period early by speaking to the Doomsayer. During the protection period, players cannot:

Town protection

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A map showing the safe (green) and multi zones (red).
This map applies ONLY to W345. For the safezones used in Annihilation, see here.

Some cities, towns and banks in the gamemode are guarded and are completely safe for unskulled players. Players inside these guarded areas can not be attacked by other players in it, nor can they be attacked from outside of it.

Any player who enters these guarded zones when skulled will be attacked on sight by level 1337 guards and frozen for a short period of time by Wizguards. The melee and ranged guards have a fast attack speed and their damage ramps up the more consecutive hits you take, starting at 20% of the player's hitpoints level.

The Barbarian Assault active minigame area and the raid dungeons are the only places in Deadman Mode where players are unable to attack others outside of guarded areas. Guarded zones include:

No dungeons or Rooftop Agility Courses are considered safezones, even if accessible from safe city limits. Looting bags may not be filled inside of safezones, but unlike other game modes, can be freely used anywhere outside of these guarded areas. On the other hand, note that the effects of an imbued ring of wealth still only apply inside of the Wilderness.[4]

Skull status

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Attacking players first will always give you a 5-minute skull, even if you are attacking another skulled player. Attacking players during this skull timer always resets it back to 5 minutes and the timer will not deplete while in an instanced area or when standing on the same tile for over around a minute. Remaining time will be shown on the game HUD and it refreshes every half a minute. The amount of bank keys the player is in possession of will be visible in the different look of their skull icon (see skull types).

In Deadman Mode, being skulled will prevent you from accessing the guarded areas, as level 1337 guards and Wizguards will immediately attack the player on entry. This means that the skulled player has to utilise banks that are not in safe-zones and these become hotspots for player killers.

A 7 second timer interface that shows up when players attempt to logout.

Regardless of skull status, attempting to log out, enter a portal (Player-owned house), or use most forms of non-teleport transportation such as minecarts will bring up a 7 second timer interface that will begin counting down in the chatbox. While this interface is active, the player must not perform any further actions or be attacked. After the timer interface stays open without interruption for 7 seconds, the player will automatically perform the requested action.

Skulled players will not be able to teleport instantly even if they are out of combat, as they will receive the 7 second timer interface when they attempt to teleport. If a player manages to kill someone in PvP combat, they are granted a limited time window to teleport away without any delay. If this kill was reasonable, as in the target was at most 30 combat levels lower, you are granted a 1-minute grace period when you can not be attacked. Attacking, dying or logging out will cause you to lose your remaining grace period.

Unskulled players will be able to teleport instantly as long as they have not been attacked by a player or NPC in the last 7 seconds. If a unskulled player has been attacked recently and attempts to teleport, they will instead receive the following game message: You must be out of combat for another X seconds to teleport. In this case, players can perform further actions without restarting the countdown because they do not receive the 7 second timer interface that they must keep open.

Death

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The interface showing 50% of the 10 most valuable item stacks lost on death

Dying in Deadman Mode varies depending on how the player died. If killed by another player, 50% of the 10 most valuable item stacks will be taken by the killer in the form of a bank key, in addition to any items that were in the victim's inventory.

When a skulled player is killed by an NPC, 50% of the 10 most valuable stacks of items from their bank are dropped on the floor instead. These items will appear instantly to everyone. In addition, untradeable items (such as Void Knight equipment or a fire cape) will convert to coins upon death.

However, if a player dies to an NPC without being skulled, it acts as a normal death akin to that of Old School RuneScape.

Additionally, players can change their respawn point to the Grand Exchange by speaking to Brugsen Bursen.

Bank raiding and insurance

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A player taking items from another players bank.

Players who are killed by another player or killed by an NPC while skulled will drop a bank key, in which half of 10 most valuable items stacks, based on Grand Exchange value, are removed from your bank. The key will automatically appear in the inventory of the PKer, if they have the space for it.

The player that obtained the key can collect the items by opening a chest in a bank within a safe-zone, which means they must wait until their skull expires. These bank keys cannot be deposited into a bank, and only five bank keys can be in a player's possession at any given time. Bank keys look identical once in the inventory and cannot be examined to discover who dropped them. Once obtained, they cannot be dropped, only destroyed.

A Deadman chest, which requires a bank key to open.
The Safe Deposit Box, accessed by visiting a Financial Wizard.

If a player kills a player who is in possession of another bank key, they will drop their own bank key in addition to their victim's bank keys, with higher valued keys taking priority. If a skulled player dies to a guard, 50% of their 10 most valuable item stacks from the bank are dropped wherever they die. However, if a player does not have enough inventory space to receive a key, it will be dropped to the floor. This will only happen until the limit of 5 keys is reached. Both keys in a player's inventory and on the floor count towards this limit. Killing players past 5 bank keys will cause the victim's bank drop on the floor instead of creating a bank key.

Players can insure up to ten items (ten single items, not 10 stacks of items) by speaking to the Financial Wizard and depositing the items in the safe deposit box. Items in the safe deposit box will not be lost, unlike those found in the bank, and can be collected any time the player visits the Financial Wizard at almost any bank in a safe-zone. Untradeable items may not be stored in the safe deposit box, nor any items that are tradeable but cannot be listed for sale on the Grand Exchange.

Most coffers are either completely disabled or have withdrawing restricted such as Yohnus and Servant's money bag. However some places still remain and can be used to store coins without risking them on death: Bounty Hunter (up to 2,000,000), Blast Furnace (up to 150,000) and Nightmare Zone (up to 40,000).

Breaches

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Boss breaches familiar appear on the permanent Deadman world every weekend in four-hour intervals, starting on Saturday at 02:00 GMT and ending on Sunday at 22:00 GMT. There are two types of breaches:

  • Localised breach in two locations, of which one is in single-way combat and other in multicombat.
  • A region breach in which the breach monsters spawn widely across given region.

Monsters spawn from a Boss Spawn created by the projectiles that flow out of the Breach spawners. In localised breaches, the monsters can spawn maximum of 9 tiles away in any direction from the spawner. The breach will keep spawning bosses for around 15 minutes, and the ones left unkilled will despawn around 30 minutes later. Efficacy of ruby bolts (e) special attacks is limited on breach monsters, having a max hit of 30.

Players with PvP protection active cannot attack breach monsters at either breach location on the permanent Deadman world.

Charms

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Charms give various boosts in PvM, skilling and gathering while they are in the player's inventory. There is no restriction on the amount of charms in use simultaneously. They are dropped by breach bosses and NPCs of over 200 combat level. The charms include:

  • Accumulation charm, boosts clue scrolls rates, hunting chinchompas, gathering and runecraft.
  • Nimbleness charm, boosts mark of grace rates, agility and pickpocketing.
  • Stockpiling charm, boosts various minigame rewards, stackable clues and banks gathering resources.
  • Vulnerability charm, boosts PvM in terms of accuracy, reduced damage and improved thralls.

Shops

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Some stores have a modified stock on the Deadman Mode world compared to other game modes, such as the Dorgeshuun crossbow and related accessories being offered for sale at Lowe's Archery Emporium in Varrock, Hickton's Archery Emporium in Catherby, and the Bow and Arrow salesman in the Ranging Guild. Combination runes may be sold to the Void Knight Magic Store, who lists an empty stock of them. Several stores also feature greatly reduced restock times.

There is no convenience fee when listing items for sale at the Grand Exchange, and correspondingly no items are sunk through this mechanism on Deadman Mode.[5] Be very wary of leaving items behind in offer slots when venturing outside of a safe zone however, as all items listed for sale at the Grand Exchange will be permanently deleted when dying in combat against another player.[6]

Drop rate

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The drop rate for some rare items is increased for permanent Deadman Mode, although no exhaustive list of affected items has been confirmed as of yet. Cyclopes in the Warriors' Guild will drop defenders at a rate of 1/25 for bronze through rune, while cyclopes in the basement drop the dragon defender at a rate of 1/50. The standard list of items that are given an increased drop rate during the Deadman Seasonal modes are not boosted on the permanent Deadman Mode server however.[7] The pharaoh's sceptre no longer has an increased drop rate on the permanent Deadman world.[8]

Revenants drop standard loot, though they are unable to drop ancient artefacts. The emblem drops are instead replaced with either magic or yew seeds if skulled, or a dragon med helm if unskulled. They are still able to call the global Deadman Mode tables described below however, and the revenant maledictus is still guaranteed to drop an ancient artefact on death.

Players may receive archaic emblems as a monster drop on the permanent Deadman world, which can be given to the Emblem Trader in exchange for credit at the Bounty Hunter Shop. Players who are on a Wilderness Slayer task have a chance of receiving a tier 1 emblem as an uncommon drop from the monster they are assigned to kill, whereas a tier 5 emblem may be received as a drop from any NPC with a combat level of 100 or higher at a rate of 1/300.[9] These archaic emblems may exchanged at the Emblem Trader for respectively 50,000 and 750,000 archaic points, to be spent in the aforementioned shop. The emblems cannot be upgraded to a higher tier.

Monsters encountered in the Wilderness have a chance of dropping a scroll of imbuing, which scales based on the monster's combat level. Unlike in regular game modes, Wilderness monsters will not drop a looting bag, and hence the only way to acquire the item in Deadman Mode is by purchasing it from the Bounty Hunter Shop, trading another player for a looting bag note, or by buying access to the dispenser at the Wilderness Agility Course.[10]

Global loot table

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Killing any monster with a combat level of 200 or higher has a chance to drop charms. In addition, monsters in Wilderness on the permanent Deadman Mode world have a chance of calling a global loot table containing all of the weapons that are part of the Ancient Warriors' equipment.[11] The only exception consists of black chinchompas, which will not give a shot at accessing the global Wilderness loot table when killed.[12]

Item Quantity Rarity Price High Alch
Statius's warhammer.png: Deadman Mode drops Statius's warhammer (Deadman Mode) with rarity 1/8 in quantity 1Statius's warhammer11/8Not sold180,000
Vesta's longsword.png: Deadman Mode drops Vesta's longsword (Deadman Mode) with rarity 1/8 in quantity 1Vesta's longsword11/8Not sold180,000
Vesta's spear.png: Deadman Mode drops Vesta's spear (Deadman Mode) with rarity 1/8 in quantity 1Vesta's spear11/8Not sold180,000
Zuriel's staff.png: Deadman Mode drops Zuriel's staff (Deadman Mode) with rarity 1/8 in quantity 1Zuriel's staff11/8Not sold180,000
Morrigan's javelin.png: Deadman Mode drops Morrigan's javelin (Deadman Mode) with rarity 2/8 in quantity 50Morrigan's javelin502/8Not sold120,000
Morrigan's throwing axe.png: Deadman Mode drops Morrigan's throwing axe (Deadman Mode) with rarity 2/8 in quantity 50Morrigan's throwing axe502/8Not sold120,000

Rate of access

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The denominator of the global loot table, with regular monsters in blue and boss monsters in red

The rate of accessing this table depends on the combat level of the monster.[13]

The probability of rolling for this table after killing a monster with combat level L and monster type modifier M is:

For monsters level 1 to 100:

=1(1000+(100L)2)*M

For monsters level 101 to 500:

=1(1187.5L*1.875)*M.

For monsters level 501 or above:

=1250*M

The monster type modifier M is equal to 16 if a regular monster is killed, while M equals 4 if the killed NPC is a boss monster. Any of the Wilderness monsters that can be assigned as a boss Slayer task counts as a boss monster for the purpose of the boosted global drop table on the permanent Deadman server.[14]

Disabled content and restrictions

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Minigames

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The following minigames and their reward shops (if any) are not available to players in Deadman Mode. This means that some unique equipment, such as the soul cape or swift blade, are also not available. Achievement diary tasks that require participating in a disabled minigame have been adjusted accordingly.

Partially functional

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This content is still accessible, but gives reduced or no experience points. Players may still receive other benefits, such as minigame reward points.

Other disabled content and restrictions

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In seasonal events

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Rule breaking

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The Rules of RuneScape apply to Deadman Mode as well.

Account sharing is bannable, and will cause players to be disqualified.

Boxing, which is engaging in combat with an allied player for the purpose of avoiding legitimate gameplay, will result in disqualification.

Historical mechanics

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Death (historical)

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Prior to an update on 4 October 2023, losing experience on PvP deaths was a core mechanic of Deadman Mode.

Historically, players who died to players would lose experience in accordance to the combat level differences. The exact formula was:

11+ey

Where:

y=CombatLevel(killer)121125*CombatLevel(victim)3010

Players could choose to preserve a maximum of five skills (two combat skills and three non-combat skills) to prevent experience loss. However, a player's Herblore level would never be less than 3, provided they had completed Druidic Ritual, and a player's Hitpoints level will never be less than 10. In addition, players could purchase a life insurance to prevent their Hitpoints level from falling below certain thresholds. After its removal, refunds for bought insurances could be claimed from Gelin.

Changes

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Date Changes
25 March 2026
(Update)
  • The rear entrance to the Brimhaven Dungeon, which is accessed by paying trading sticks, now will no longer null damage upon use in a PvP or Deadman world.
  • In permanent Deadman, trinkets will now break on death again.
  • The hitpoints for breach NPCs have been significantly lowered.
18 March 2026
(Update)
  • Fixed an issue where players with Deadman protection active could still attack Breach monsters by manually casting spells on them.
    • In the tournament version of Deadman, players under protection will not be able to attack NPCs in multi-way combat but can in single-way.
  • Fixed a graphical issue with crystal legs in Deadman worlds.
4 March 2026
(Update)

Resolved an issue where some players were unable to use prayers in the permanent Deadman world after transferring their Deadman: Annihilation account.

11 February 2026
(Update)
  • Autocast settings will now be remembered. If you haven't attacked a player for 20 seconds, your staff's autocast setting will remain even after switching to another weapon and back again.
  • The bank chest found inside the Chambers of Xeric raid can no longer be used.
4 February 2026
(Update)

Guards no longer spawn in the Unkah area.

21 January 2026
(Update)
  • Stockpiling charms now apply to a wider variety of activities, including:
    • Wintertodt
    • Tempoross
    • Guardians of the Rift
    • Golden nuggets from Motherlode Mine
    • Pizazz points
    • Tithe Farm
    • Barbarian Assault
    • Brimhaven Agility
    • Giants' Foundry
    • Hallowed Sepulchre
    • Chompy Bird hunting
  • The Emblem Trader now sells various Quest lamps that can be used to automatically complete a number of Quest storylines.
  • Godwars KC will no longer be reset when leaving.
  • Kylie Minnow's fishing platform now has an entry fee of 100,000 GP.
  • Two new uniques have been added to breaches, the Trinket of Avarice and the Trinket of Fortuity.
  • The PJ timer has been updated to match the Deadman: Annihilation PJ timer of 24 ticks.
  • Dying to an NPC outside of an instance will drop all tradeable items to the ground, with a 1 minute timer until other players can see those items.
17 December 2025
(Update)

When transferring from Seasonal to Permanent DMM, you'll now be able to unlock all music tracks that failed to be unlocked before because of auto-completed quests. These tracks are tied to quests like the Fremennik series, Recipe for Disaster, Lunar Diplomacy, Dragon Slayer I & II, Monkey Madness II, A Taste of Hope, and more.

1 October 2025
(Update)

Players can no longer pick up food or potions within 15 ticks or trade within 20 ticks of combat in Deadman worlds.

27 August 2025
(Update)
20 August 2025
(Update)

The volatile nightmare staff's special attack can now be used in Deadman Mode without an autocast set.

30 July 2025
(Update)

Weapons that inflict burn damage now have their burns hit faster and harder against players, but for a shorter duration, to prevent them from being used to block escapes.

23 July 2025
(Update)

Petrified Pete will no longer take players' numulite when attempting to enter the Volcanic Mine.

16 April 2025
(Update)
  • Heroes' Quest and Shield of Arrav are now autocompleted for all accounts.
  • STASH units are now fully buildable and functional.
  • Nimbleness Charm now works with additional Agility shortcuts that were previously excluded.
  • The drop rates from breaches has been adjusted.
  • The ruby bolts (e) special effect is now capped at 30 damage against breach monsters.
26 March 2025
(Update)
  • The rarity of charms has been increased.
  • Players with Deadman protection can no longer receive charms.
  • The elite diary requirement for purchasing Elite Void Knight equipment has been removed.
  • Added an option to change the respawn location to the Grand Exchange.
  • All players can now use Chivalry, Rigour, and Augury in Permanent Deadman Mode provided they have the Prayer level requirement, regardless of their Defence level.
  • Trinkets now turn to trinket dust upon death, similar to charms.
  • The old Deadman skulls have returned to Permanent Deadman.
  • A check has been added to prevent skulled players from diving with the rowboat on Fossil Island.
12 March 2025
(Update)

The following changes have been made to the permanent Deadman world:

  • NPCs with a combat level of 200 or higher now have a chance of dropping charms.
  • Boss breaches as they appeared in Deadman: Armageddon will now appear every weekend in four-hour intervals, starting on Saturday at 02:00 GMT and ending on Sunday at 22:00 GMT.
  • Combat brackets are now divided into levels 3-75, 76-85, and 86+, with a 2x unique drop rate modifier for each bracket.
  • The PJ Timer now follows a last-hit system, meaning that killing another player will not incur the teleport delay.
  • Dying to another player now results in only 50% of the top 10 most valuable items being lost to them, down from 100%.
  • The supply drop table system from Deadman: Armageddon has been added to all monsters.
  • Wilderness Slayer Tasks now yield both Tier 1 and Tier 5 Emblems.
  • The special attack of Morrigan's javelin has been adjusted:
    • The bleed effect triggers every tick (down from every three ticks) with damage boosted from 5 to 10 per tick.
    • The maximum amount of bleed damage has been reduced from 100% of the initial hit to 75%.
  • The special attack of Morrigan's throwing axe has been adjusted:
    • The special attack energy cost has been reduced from 50% to 25%.
    • Upon a successful hit, the player's attack delay will be reduced by 1 tick.
  • The following areas have been reenabled:
  • The following items have been added to the Bounty Hunter Shop:
  • Players can now receive regular loot from Revenants. Emblem drops remain disabled.
    • For skulled players, an Emblem drop roll yields either magic or yew seeds; unskulled players receive a dragon med helm.
  • Players now receive double dragon bones and Superior dragon bones from green and black dragons and Vorkath. Both dragon bones will be noted in the Wilderness with completion of the Elite Wilderness Diary.
  • Pest Control now awards 4x the points, and the Agility Pyramid now grants 30,000 coins instead of 10,000.
  • Blighted overloads can now be created.
  • The first Statius's warhammer special attack is now guaranteed to hit Tekton, and can be used to build or upgrade the storage unit in the Chambers of Xeric.
  • Players can no longer enter the Fortis Colosseum or create a private instance at the Hueycoatl while skulled.
  • Players can now toggle off gaining all combat experience, or just Hitpoints experience, by speaking to Nigel or interacting with a Deadman chest.
13 November 2024
(Update)

Escape crystal is now disabled in the permanent Deadman World.

4 October 2023
(Update)
  • The experience bonus on the permanent Deadman world now applies to quest rewards.
  • Players no longer lose experience when dying on the permanent Deadman world.
27 September 2023
(Update)
  • On the permanent Deadman world, PK skulls obtained from combat are now only 5 minutes long.
  • Attacking any skulled player now gives a PK skull on the permanent Deadman world.
20 September 2023
(Update)

A log-in check has been implemented for permanent Deadman Mode world to ensure that sigils carried over from Deadman: Apocalypse and other unwanted items do not appear.

30 August 2023
(Update)
Hotfix

The ring of life effect was disabled in Deadman Mode to resolve an issue in Deadman: Apocalypse where players could teleport away from situations they wouldn't otherwise be able to.[21]

18 April 2023
(Update)

Accounts that automatically completed Monkey Madness I without unlocking the Showdown and Suspicious music tracks will now have them unlocked straight away.

5 April 2023
(Update)

Previously inaccessible music tracks from Castle Wars, Clan Wars, Last Man Standing, the Volcanic Mine, the Fossil Island underwater area, and Trouble Brewing can now be unlocked in Deadman Mode by visiting or attempting to enter the relevant areas.

15 March 2023
(Update | poll)

Wilderness monsters on the permanent Deadman Mode world now have the chance to drop a scroll of imbuing along with their other loot.

2 February 2023
(Update)
  • Players on the Deadman world who are still subject to its PvP immunity may no longer receive weapon drops from revenants.
  • Deadman players may now obtain the Mystic cards from Diango.
19 October 2022
(Update)

Players can now gain Slayer experience from killing Vorkath on the permanent Deadman Mode world.

16 February 2022
(Update)

Experience is no longer lost upon death in a Deadman Mode world if the player is unskulled. This holds true for both PvP and PvM deaths.

10 November 2021
(Update)
  • Players with PvP protection will no longer be eligible to receive the PvP weapons as loot while on Deadman worlds.
  • Combat Achievements for killing multiple KBDs or Krakens in an instance will now be automatically completed for Deadman players the next time they kill the respective bosses outside of an instance.
3 November 2021
(Update)

On Deadman Worlds, players unnoting noted items by using them on a Bank Booth will now experience a short delay before they can eat food or drink potions, matching the delay triggered when closing the Bank screen.

27 October 2021
(Update)
  • Deadman players may now pay the dwarves to operate the Blast Furnace.
  • Pest Control is now accessible along with its rewards.
  • When closing the Bank, players are now blocked from eating food or drinking potions for a couple of ticks.
  • Certain item sets may now be assembled by the clerks at the Grand Exchange, although sets cannot be stored in Safety Deposit Boxes.
  • The Emblem Trader now offers blighted spell sacks in his Bounty Hunter Shop.
  • Players who die during PvP now lose 10% of their experience in unprotected skills. PvM deaths for unskulled players are unaffected.
  • Various rune and archery shops now restock faster.
  • Skulled players entering guarded zones will no longer be frozen, but instead be attacked by guards with damage that ramps up over time.
  • Deadman players will no longer be able to flee into the Gauntlet in the middle of combat.
  • When killing NPCs in the Wilderness, players now have a small chance to receive Vesta’s spear, Vesta’s longsword, Statius’ warhammer, 50 Morrigan’s thrownaxes, 50 Morrigan’s javelins, or Zuriel’s staff.
6 October 2021
(Update)

The 'Items Lost on Death' interface on the permanent Deadman Mode world now correctly shows full bank stacks as lost, rather than just 80% of them.

28 July 2021
(Update)

'Fighting As Intended' and 'Fighting As Intended II' can now be completed on Deadman Mode worlds.

14 April 2021
(Update)

Fishing experience may now be gained in Tempoross encounters on the permanent Deadman Mode world.

24 February 2021
(Update)

Players are no longer able to enter the Theatre of Blood while under attack from another player on a Deadman Mode world.

13 January 2021
(Update)
  • Skulled players on Deadman Mode worlds can no longer start the Soul Wars tutorial or enter a waiting area.
  • Mithril seeds can once again be planted in banks and at the Grand Exchange on Deadman Mode worlds.
25 November 2020
(Update)

The transfer of bank keys should once again work in the Revenant Caves on the permanent Deadman Mode World.

28 October 2020
(Update)

Players on the permanent Deadman Mode world now have a chance to receive the Viggora's Chainmace, Thammaron's Sceptre, and Craw's Bow as a drop from killing revenants.

23 July 2020
(Update)

Players may no longer enter Death's Office if they've been in combat on a Deadman Mode world in the previous few seconds.

12 June 2020
(Update)

The Bounty Hunter Shop on the permanent Deadman Mode world now stocks the potions previously offered during Deadman Tournament events.

30 April 2020
(Update)
  • Older versions of the Bounty Hunter store, including the one on the permanent Deadman Mode world, now stock looting bag notes and rune pouch notes.
  • On Deadman Mode worlds, the PJ timer will no longer apply to a player who's in a single-way area if the player they're attacking is in a multi-way area.
22 April 2020
(Update)

Rules against swapping or muling are no longer being enforced.

12 March 2020
(Update)

A drop delay of 5 seconds has been added during PvP combat in the Wilderness and on PvP and Deadman Mode worlds.

21 November 2019
(Update)

There is no longer a double-length delay when attempting to teleport via spirit trees or fairy rings in Deadman Mode worlds.

12 September 2019
(Update)

Players who are still protected from PvP combat by the beginner immunity period are no longer able to pick up valuable items or stacks discarded by other players.

1 August 2019
(Update)

Monsters within The Gauntlet no longer drop loot from the Deadman loot table on Deadman Mode worlds.

18 July 2019
(Update)

Some incorrect information regarding experience loss for unskulled players in the permanent Deadman Mode world has been edited.

13 June 2019
(Update)
  • The protection timer for new players now lasts for 12 hours instead of 6.
  • New players will now have the quests Dragon Slayer, Animal Magnetism, Monkey Madness, Romeo & Juliet, Goblin Diplomacy, and Prince Ali Rescue automatically completed.
  • The drop rates of defenders has been changed from 1/50 to 1/25 for bronze through rune defenders, while the dragon defender's rate has been changed from 1/100 to 1/50.
23 May 2019
(Update)

The lever for teleporting out of the KBD lair can no longer be operated while under the effects of a Tele Block spell on PvP and Deadman Mode worlds.

11 April 2019
(Update)

It is now easier to steal a target player from combat if they are splashing on PvP or Deadman Mode worlds; players can now be disengaged from NPC combat 40% earlier than before.

4 April 2019
(Update)
  • An issue where unskulled players in multi-combat areas could immediately teleport while in PvP combat after killing an NPC has been fixed.
  • The task for travelling to the Void Knight Outpost will now complete more reliably on Deadman Mode worlds.
7 March 2019
(Update)
  • The Grand Exchange has been added to the permanent Deadman Mode world.
  • NPCs with a combat level of 100 or higher now have a chance to drop a tier 5 mysterious emblem, and the drop rate of tier 1 emblems on Wilderness Slayer tasks has been greatly improved.
  • Items with a broken variant will now break upon death, and can be repaired by Perdu.
  • Players may now put items into the looting bag anywhere outside of a safe zones.
  • The Temple Trekking mini-game is now available.
  • Although they are instanced, the Grotesque Guardians and Alchemical Hydra will now award Slayer experience.
  • The seed box can now be purchased from Farmer Gricoller.
6 December 2018
(Update)

The Legends' Guild shop now has a faster restock rate of mithril seeds on all Deadman Mode worlds.

29 November 2018
(Update)

The recent restrictions on using Anglerfish and Energy Transfer have also been applied to the permanent Deadman Mode world.

12 July 2018
(Update)

There is now a delay when teleporting between the Lumbridge Swamp shed and Zanaris, matching the teleport delay of the fairy ring network.

22 March 2018
(Update)

The hard Wilderness Diary task of killing a lava dragon and burying its bones on Lava Dragon Isle now only requires killing a lava dragon, as they do not drop bones in Deadman Mode.

22 February 2018
(Update)

Players may no longer release black chinchompas while in combat, overriding the existing functionality in Deadman Mode where black chinchompas would appear to everyone when dropped.

21 February 2018
(Update)
Hotfix
  • Most items have been removed from the drop table of revenant creatures on the permanent Deadman Mode world, save for the bracelet of ethereum and revenant ether.
  • All ancient emblems, ancient totems, ancient statuettes, ancient medallions, ancient effigies, and ancient relics held by players will be converted to their corresponding trade-in value.
11 January 2018
(Update)

Deadman Mode players will now be blocked from trying to enter instances that are part of the Dragon Slayer II quest when skulled.

7 December 2017
(Update)

Upon killing an opponent, players will now have their grace period removed if they teleport away.

30 November 2017
(Update)

Players may now sell ancient emblems, totems and statuettes to the Emblem Trader on the permanent Deadman Mode world.

26 October 2017
(Update)
  • It is now possible to imbue equipment at the Nightmare Zone on a Deadman Mode world.
  • Players on Deadman Mode worlds are now able to access the Halloween event.
14 September 2017
(Update)
  • No experience will be lost in any skill when dying unskulled.
  • A 50x experience multiplier is given to skills that have been lost on death.
  • Changes have been made to mitigate door spamming.
  • When in the Wilderness, the Deadman icon is replaced with the Wilderness level.
  • Dropping a stack of chinchompas will cause it to appear on the ground, visible to all players, and they will no longer be deleted on death.
  • Pools built in a player-owned house are unavailable for 3 mins after combat, except to the house owner.
  • The Grand Exchange's new Deadman chest has been made available on the permanent Deadman Mode world.
13 July 2017
(Update)

Karambwan and gnome food items are no longer edible immediately after using a bank in Deadman Mode.

25 May 2017
(Update)

Players may no longer deposit a looting bag into a bank on Deadman Mode while there is loot inside.

11 May 2017
(Update)

Scrying pools can no longer be used in Deadman Mode.

13 April 2017
(Update)

Players on the permanent Deadman Mode are now able to acquire Bounty Hunter Shop credit by trading in tier 1 emblems received from Wilderness Slayer.

16 March 2017
(Update)

Single-way combat areas in PvP and Deadman Mode worlds now have the same restrictions for most Lunar and teleother/telegroup spells as single-way areas within the Wilderness.

2 March 2017
(Update)

The permanent Deadman Mode world now has the experience-multiplier behaviour from the last Deadman Seasonal event. When players lose experience on death, a 10x multiplier is given to all experience gains in the affected skills until the experience total prior to death is reattained.

23 February 2017
(Update | poll)
  • The Corner space within Bedrooms in your house now offer the Servant's Moneybag as a build option. This requires 58 construction, 2 Mahogany Planks, 1 Bolt of Cloth and 1 Gold Leaf to build. You can deposit up to 3 million coins in the moneybag to automatically pay your butler while they performs tasks. In Deadman Mode, coins can only deposited into the moneybag. They cannot be withdrawn.
  • The teleport/in combat timer in Deadman Mode has been added to the wilderness lever.
26 January 2017
(Update)

The Behemoth Rat instance is no longer accessible while skulled in Deadman Mode.

19 January 2017
(Update)

Raids are now available in the permanent Deadman Mode world. PvP is not enabled within the raid, but a player cannot enter while skulled.

5 January 2017
(Update)

The Deadman Mode anti-PJ timer has been reverted to a previous version whereby players cannot be attacked in single-way areas if they have recently been attacking another player.

27 October 2016
(Update)
  • When players acquire a skull on Deadman Mode, they will receive a 15 minute skull timer. Re-skulling will add 2 minutes to this timers, up to a maximum of 15.
  • Should a player attack someone with a combat level 30 levels or more below their own, the timer will be set to 30 minutes instead.
  • Players must now be under attack in order to be protected by the PJ timer, rather than just attacking another player.
  • The teleport and logout delay timer has been shortened to 7 seconds.
  • The PJ timer now prevents players with a far lower combat level than one's own from interrupting combat for a longer amount of time than more similarly-levelled players.
20 October 2016
(Update)

Spirit trees now have the usual teleport delays on Deadman Mode worlds.

13 October 2016
(Update)

There is now a delay when trying to use fairy rings on Deadman worlds and manually entering a destination code.

6 October 2016
(Update)
  • Trading is now enabled outside of the Grand Exchange for the remainder of the season.
  • The 6 hour immunity for players who have just started in the new season has been enabled.
  • The goblins underneath Lumbridge no longer transport players in combat on Seasonal Deadman Worlds.
14 July 2016
(Update)

Players can no longer enter Death to the Dorgeshuun instances when skulled on Deadman Mode.

30 June 2016
(Update)
  • The delay before food can be eaten after closing the bank in Deadman Mode has been reduced.
  • Fixed an issue where a small area of Varrock Castle wasn't guarded in Deadman Mode.
9 June 2016
(Update)
  • Switching protected skills on Deadman Mode is now protected by a player's bank pin.
  • Examining items shown in the death interface on Deadman mode now displays the correct information for the item examined.
12 May 2016
(Update)

It is no longer possible to enter the instanced areas of Monkey Madness II whilst skulled in Deadman Mode.

28 April 2016
(Update)

Deadman Mode items lost on death interface has been updated to include more detailed information.

21 April 2016
(Update)
  • The combat level of your killer now impacts how much experience you lose when you die. Multiply the following with the normal formula: 11+ey where y=KillerCombatLevel(121125)*VictimCombatLevel4010
  • The number of item stacks lost from your bank on death in the Deadman Mode has now been reduced from 28 to 10 for everyone.
  • Unskulled players can now teleport instantly if they have been out of combat for 10 seconds rather than a 10 second count down which is reset if interrupted.
  • Brand new Deadman Mode accounts now have 6 hours of protection from player-vs-player combat, it not possible to attack or be attacked unless you first talk to Doomsayer in Lumbridge.
  • Brand new Deadman Mode accounts now also receive 6 hours of increase experience gain. 2x the Deadman Mode rate, and 10x the standard game rate.
  • Lunar's group teleports will no longer trigger the 10 second teleport delay timer in Deadman Mode twice.
31 March 2016
(Update)

It is no longer possible to attack other players when stood inside guarded zones.

16 March 2016
(Update)

Single-way combat areas in Deadman Mode worlds now have the same restrictions for Teleother, Tele Group, and other Lunar spells as single-way areas within the Wilderness.

25 February 2016
(Update | poll)

Deadman Mode now has 6 hours of immunity from combat for new players. It can be cancelled during the 6 hours by talking to the Doomsayer.

15 December 2015
(Update)
  • It is no longer possible to enter the Champions' challenge fight area when skulled.
  • The Catherby crate can no longer be hidden in when skulled.
10 December 2015
(Update)

Prevented access to Count Draynor's crypt whilst skulled.

3 December 2015
(Update)
  • Information given in the tutorial about Deadman Mode has been updated to reflect the changes made to death and XP loss.
  • It is no longer possible to enter the closet in Draynor Manor when skulled on a Deadman world.
26 November 2015
(Update | poll)
  • Dying with a skull inside a guarded zone now subtracts 10% of the experience in protected skills in addition to the existing item and XP loss.
    • Dying without a skull inside a guarded zone you will not lose any experience in your protected skills.
  • In Deadman Mode, an icon is now displayed which shows whether you will suffer a harsh death or a non-harsh death.
  • In Deadman Mode, a bug causing players to repeatedly receive bank keys from players who die to monsters has now been fixed.
  • The Wise old man's telescope has been disabled on Deadman worlds.
  • Skulled players can no longer access the control room of the elemental workshop on Deadman worlds.
  • Tolna's rift can no longer be accessed during the Soul's Bane quest when skulled on Deadman worlds – it is accessible after the quest as it is no longer an instanced area.
  • It is no longer possible to use the Dragon token in the Freeing Sir Amik Varze subquest when skulled on Deadman worlds.
  • An alternate achievement diary task has been provided in Deadman Mode for selling a mysterious emblem as it is not possible in this game mode.
19 November 2015
(Update | poll)
  • The Varrock diary task Chop some yew logs in Varrock and burn them at the top of the Varrock church. has been changed as it was impossible to complete.
  • Entering a friend's POH now triggers the 10 second delay.
  • You can no longer travel to Zulrah whilst skulled.
  • The cutscene in Demon Slayer will no longer trigger when skulled.
  • A Financial Seer has been added to the Neitiznot bank.
  • The Financial Wizard at Port Phasmatys is now wearing a hat so he can be easily identified.
  • Unskulled players who are PKed now lose 25% experience in unprotected skills rather than 50%.
  • Gelin, in Lumbridge graveyard, sells permanent life insurance to insure the Hitpoints stat does not fall below certain levels:
    • For 25,000 coins, Gelin will insure Hitpoints to level 25.
    • For 100,000 coins, Gelin will insure Hitpoints to level 50.
    • For 1,000,000 coins, Gelin will insure Hitpoints to level 75.
12 November 2015
(Update)
  • When skulled there is now a timer on screen counting down how long until the skull expires. The timer updates every 30 seconds.
  • When killing a player who is in possession of bank keys most valuable keys are received instead of the oldest. The key that is created from their bank is also included when deciding which keys are most valuable.
  • If there are no inventory spaces to receive a key it will be dropped to the floor. This only happens until the limit of 5 keys is reached. Both keys in the inventory and on the floor count towards this limit.
  • In a safe zone, all keys are dropped to the floor.
  • Keys on the floor which belong to a player who dies are destroyed.
  • A player frozen by guards cannot pickup or telegrab items.
  • It is now possible to attack players that are boxing with other players or low level monsters.
  • Deadman worlds are now easier to distinguish from standard Old School worlds on the world switcher.
  • The statuette in Nardah and the Monastery monks no longer offer healing services.
  • The yew tree in Lumbridge graveyard has been disabled since it is in a safe zone.
  • You can no longer enter the Goblin village kitchen when skulled.
  • Bringing up the send a message box will no longer stall logging out or teleporting.
  • Getting inside the penguin suit is no longer possible when skulled.
  • Sir Renitee will now allow changing of a family crest to the skull emblem without requiring an active PK skull.
5 November 2015
(Update)
  • A skull now appears next to a skulled players name upon right-clicking the player.
  • Added a button allowing keys to be destroyed from the bank raid interface. A warning will appear before destroying keys.
  • There is a now a 10 second delay when when attempting to destroy keys from the inventory.
  • The protect item prayer is no longer available in Deadman Mode because it doesn't function.
  • Deadman guards now hit through prayer.
31 October 2015
(Update)
  • The PK skull logic has been adjusted to deal with players who were able to attack a previous assailant without getting skulled.
  • The mast of Captain Barnaby's ship has been moved while anchored in Ardougne, to prevent players from standing on a tile in a safe zone where players could not fight due to the enclosed space.
  • Clan Wars has now been properly disabled.
30 October 2015
(Update)
  • Skull timers are no longer reset when retaliating.
  • When a skulled player dies outside of PvP the 28 items are dropped to the floor instead, appearing instantly to everyone rather than after 1 minute.
  • Skulled players no longer receive random events.
  • It is now possible to earn Mining experience inside the instanced essence mine.
29 October 2015
(Update)

Nigel the Deadman now provides even more information on Deadman Mode.

22 October 2015
(Update)

Nigel the Deadman has been spotted lurking in the Lumbridge graveyard.

Trivia

edit
  • There was a glitch on 24 April 2018 where the permanent Deadman Mode world was temporarily swapped for scheduled maintenance, however Deadman Mode mechanics were prematurely applied on the new Deadman Mode world and players were subject to Deadman Mode conditions that affected their main server accounts. Jagex attempted to restore items and experience lost by the glitch.

See also

edit

References

edit
  1. ^ "Deadman Autumn review". Old School RuneScape News. Jagex. 27 September 2017. Archived from the original. "The last survivor of the final has been disqualified."
  2. ^ Jagex. Permanent Deadman: World 345 Improvements. 12 March 2025. Retrieved 23 October 2025.
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  14. ^
  15. ^
  16. ^ 16.0 16.1 "Deadman Winter Finals 2017 Live!". Old School RuneScape News. Jagex. 4 December 2017. Archived from the original.
  17. ^ 17.0 17.1 "Deadman Autumn Finals Full Info". Old School RuneScape News. Jagex. 21 August 2018. Archived from the original.
  18. ^ 18.0 18.1 "DMM". Old School RuneScape News. Jagex. 22 April 2020. Archived from the original.
  19. ^ 19.0 19.1 "Deadman: Reborn". Old School RuneScape News. Jagex. 18 August 2021. Archived from the original.
  20. ^ 20.0 20.1 "Deadman Reborn". Old School RuneScape News. Jagex. 26 August 2021. Archived from the original.
  21. ^