Random events, anti-macro events, or simply randoms refers to a variety of NPCs and their associated areas that appear throughout RuneScape to interact with players. They will appear either to provide an item to a player or to ask the player to play a short minigame to earn a prize. When random events appear, they specify one player with whom they will interact, and only that player will be able to interact with them. If the player does not wish to interact with the random event, they can right-click and dismiss the event, or just ignore the event which disappears after a minute.
Random events can be limited or otherwise removed if the player enters specific areas. For example, any random event that takes players into an instance will never appear in the Wilderness (as it could allow a fleeing player to escape and remain there until it is safe). Random events will also not appear in banks and the Abyssal Sire's chambers; if one is following the player in the latter, then it automatically despawns as soon as they are inside.
A poll on 28 August 2014 asked players if they wanted a number of changes to random events that would essentially make them harmless and optional to interact with. This change was polled because it was discovered that random events were no longer effective at combatting modern macro technology, but instead only provided hindrance and annoyance to legitimate players. The poll passed with 86.6% of the vote and the change was implemented on 11 September 2014. This update removed several random events from the game.
History[edit | edit source]
Random events were originally implemented as an anti-macro technology alongside RuneScape 2, which eliminated RuneScape Classic's fatigue system. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of experience. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more experience until they slept.
Random events were designed to simultaneously prevent macros from operating properly and to reward legitimate players with small rewards. Some random events, such as the Rock golem, Tree spirit, or Evil Chicken, would attack and eventually kill players that did not run away from them. Events like the Exploding rock would damage players' equipment if they did not stop mining that rock until the smoke went away. This would require players to repair their equipment for a small fee before they could resume using it. Some events, such as the Genie, provided a small reward to players for simply talking to them, and would teleport players away from their current location if they were ignored.
These events were eventually phased out in RuneScape 3 as better anti-macro software was developed. After the release of Old School RuneScape, players and developers realized that modern macro clients were able to solve random events relatively easily and that a more comprehensive anti-macro solution needed to be implemented in the rebooted game. Many players complained that random events were harming gameplay; for example, players fighting aggressive monsters in the Abyss or Ape Atoll Dungeon would likely be confronted by a random event such as the Sandwich lady, who would teleport players away if they could not solve her puzzle. Players would be unable to solve the puzzle interface because they were surrounded by aggressive monsters and would end up being teleported away, even though they were playing entirely within the rules.
The developers were able to implement RuneScape 3's anti-macro software into Old School RuneScape, after which they polled for the removal of aggressive random events and the conversion of other mandatory events to be optional. The poll was met with a positive 86.6% of the vote, and the changes were implemented shortly thereafter. This update allowed players to decide whether or not to partake in these events, without a risk of dying.
List of random events[edit | edit source]
Traditionally, most random events would be assigned to a skill or a specific task - for example, the Beekeeper random event would only appear to players who were picking flax, or the Gravedigger would only appear while burying bones. Since the Optional Randoms update all events can happen at anytime in any place, with the exception of certain excluded areas.
The following random events can appear in RuneScape:
|Random event||Associated NPCs||Reward||GE Value|
|Beekeeper||Bee keeper||Either some Coins, one piece of the beekeeper's outfit or 8 - 18 noted flax [confirmation needed]||Unique outfit or 24 to 54|
|Capt' Arnav's Chest||Capt' Arnav||Either a Gold ring, Gold necklace, Gold bar, Gold ore or some Coins.||83 to 233|
|Certers||Niles, Miles, or Giles||Either some Coins, a Gem (cut or uncut, up to diamond), Cosmic talisman, Nature talisman, Half key, Spinach roll or Kebab.||43 to 9,818|
|Drill Demon||Sergeant Damien||One piece of the Camouflage outfit (or all of the Drill Demon Emotes if the player already has the full set, or 500 coins if the player also has the emotes).||Unique outfit, emotes or 500|
|Drunken Dwarf||Drunken dwarf||A beer and a kebab.||116|
|Evil Bob||Evil Bob, Servant||Either 650 fishing or (if the player's magic level is over 50), a 50% chance of instead receiving 650 magic experience.||Not sold|
|Evil twin||Postie Pete, Molly||2-5 noted gems (uncut, up to diamond).||706 to 13,740|
|Freaky Forester||Freaky Forester||One piece of the Lederhosen outfit (or 500 coins if the player already has the full set).||Unique outfit or 500|
|Genie||Genie||One Lamp, which grants experience in a skill of your choice.||Not sold|
|Gravedigger||Leo||Either two pieces of the Zombie outfit or a Zombie emote (or 500 coins if the player has all of these).
It can also serve as a "portable deposit box", since the Mausoleum in the random event can be used as such to skip having a trip to the bank, after which the event can be completed or forfeited.
|Unique outfit, emotes or 500.|
|Jekyll and Hyde(m)||Jekyll and Hyde||One 4-dose potion based on the herb provided (or a 2-dose Strength potion if no herb was provided).||7 to 10,075|
|Kiss the frog||Frogs, Prince/Princess||One Frog token, which can be exchanged for a Frog mask or either the Prince outfit or Princess outfit (depending on gender).||Not sold|
|Maze||Mysterious Old Man||Rewards varying from some Coins, Iron arrows, Steel arrows, Chaos runes, Death runes, Nature runes, Coal, Mithril ore, Feathers,
and whatever is found inside the Maze.
|Possibly up to ~ 180,600|
|Mime||Mysterious Old Man||Either one piece of the Mime outfit or a Mime emote (or 500 coins if the player has all of these).||Unique outfit, emotes or 500|
|Mysterious Old Man||Mysterious Old Man||Either some Coins, 1 Gem (cut or uncut, up to diamond), Cosmic talisman, Nature talisman, Half key, Spinach roll, Kebab.||43 to 9,818|
|Pillory||Pillory Guard||Either Some Coins or a Gem (uncut, up to diamond), Cosmic talisman or a Half key.||160 to 9,818|
|Pinball||Flippa or Tilt||2-5 noted gems (cut, up to diamond).||1,076 to 9,500|
|Prison Pete||Evil Bob, Prison Pete||Either some coins, 2-5 noted gems (cut or uncut, up to diamond), 6 grimy toadflax, or 4 Grimy snapdragons, 6-10 Law runes or 15-25 Chaos runes.||1,076 to 32,236|
|Quiz Master||Quiz Master||Depending on your choice, either 1000 Coins or a Mystery box.||0 to 2,645,971|
|Rick Turpentine||Rick Turpentine||Either some Coins, 1 Gem (cut or uncut, up to diamond), Cosmic talisman, Nature talisman, Half key, Spinach roll, Kebab.||43 to 9,818|
|Sandwich lady||Sandwich lady||The selected food item from her tray.||19 to 372|
|Strange plant(m)||Strange plant||One Strange fruit.||374|
|Surprise Exam||Dunce, Mr. Mordaut||One Book of knowledge, which grants experience in a skill of your choice.||Not sold|
Strategy[edit | edit source]
While most random events offer relatively small rewards for the effort required to complete them, like the Capt' Arnav's Chest, some rewards can be very fortunate.
Valuable random events[edit | edit source]
It is recommended to always do the following random events:
- Maze: The maze takes less than two minutes to complete at the fastest speed, with rewards possibly including hundreds of Chaos and Death runes.
- Quiz Master: Choose the Mystery box for the highest possible reward, with a chance for Clue scrolls (up to hard) or a Stale Baguette worth 2,645,971 on the Grand Exchange:
- Genie: Gives a lamp (up to 990 experience) for simply talking to him.
- Surprise Exam: Although it takes about a minute to complete, the Book of knowledge (up to 1485 experience) can be valuable for pures and new players wishing to level a skill fast.
Useful random events for Ironman players[edit | edit source]
In addition to the above, if playing on Ironman Mode it is also recommended to do the following events, due to the difficulty to obtain certain rewards:
- Certer and Rick Turpentine: Short events which can reward a Cosmic or Nature talisman and even a small chance for a half of a key.
- Prison Pete: Rewards can include 6 Grimy toadflaxes or 4 Grimy snapdragons which respectively would require farming level 38 and 62 to grow.
- Dr Jekyll can reward players with a Stamina potion (4) if the player is carrying a Torstol, some Ironmen use this in order to obtain Stamina potions to construct the Revitalisation pool in their player owned house.
Random events with unique rewards[edit | edit source]
The following random events offer unique outfits or emotes:
- Kiss the Frog: Grants a frog token which can be used to buy an untradeable frog mask or prince/princess outfit. If the player already has these, the event has seemingly no use, apart from using it on a Costume box.
- Five random events reward clothing or emotes. If the player already has these, they are only awarded a mere 500 coins:
- Drill Demon: Needs to be completed 4 times to unlock all three Camouflage outfit pieces and unique emotes.
- Freaky Forester: Needs to be completed 3 times to unlock all three Lederhosen outfit pieces.
- Gravedigger: Needs to be completed 5 times to unlock all five Zombie outfit pieces and unique emotes.
- Mime: Needs to be completed 5 times to unlock all Mime outfit pieces and unique emotes.
- Beekeeper: Needs to be completed at least 5 times to unlock all Beekeeper's outfit pieces. There is a chance you will receive Flax or Coins instead of the outfit pieces from this event.
2018 Random Event Update[edit | edit source]
As part of the Portal Nexus update, random events received another series of updates. According to Jagex, they believed many random events had outlived their practical use and were looking for a way to leave the nostalgia intact without disrupting the gameplay of both new players and those uninterested in the events. As such, certain events can now be left before completion. Leaving an event early however will not reward the player.
Furthermore, this update added additional changes:
- Players will now automatically leave the Maze event when the timer runs out.
- The walls of the Maze event no longer have options to click on, only the gates do.
- The Beekeeper event is removed from mobile. Players who were in the Beekeeper event on mobile when the update was released still had to finish it.
- The pheasants in the Freaky Forester event can still be attacked even if the player has their attack options hidden.
- This update may have also changed Freaky Forester to now accept any pheasant for a reward, while still requesting a specific pheasant.
- The camera no longer sways in the Pinball event.
- The player can use any door to leave the Surprise Exam event.
Discontinued random events[edit | edit source]
Many random events were discontinued after the update that made them optional. Some of the random event NPCs were relocated to various locations around RuneScape to preserve them in the game. The discontinued random events will be recorded here for historical purposes.
Equipment-damaging randoms[edit | edit source]
These random events would result in some sort of equipment malfunction while the player was training a skill. In these randoms, the graphic of the tree, rock, or fishing spot would change to indicate that the player should not continue to use that resource. If the player did not stop using the resource within about 30 seconds, their equipment would be damaged and players would have to fix it or find a replacement in order to continue skilling. The damaging event would stop after a few seconds, rendering the resource safe to harvest again.
- Ent - The tree would grow an evil face and move slightly. If players did not stop cutting the tree, their axe would break, and they would need to take it to Bob in Lumbridge in order to have it repaired (for a small fee).
- Exploding Rock - The rock would begin to smoke. If players did not stop mining that rock, their pickaxe would break, and they would need to take it to Nurmof in the Dwarven Mines in order to have it repaired (for a small fee).
- Whirlpool - A whirlpool would appear on top of the fishing spot. If players did not stop fishing from that spot, their net/harpoon/etc. would be swallowed by the whirlpool and could not be retrieved. Players would need to find another fishing implement before they could fish again.
The following random events would displace, but not destroy, your equipment. These events were immediate and could not be avoided. Players could pick up the part that was thrown off of their equipment, reattach it in their inventory, and resume skilling. If players did not pick up their equipment quickly, though, they would risk other players picking up the piece once it was visible to them, or the piece would despawn after a short amount of time, leaving the player without the proper tool for their task.
- Big fish - A large fish would appear and eat your fishing gear, then would spit it out a few tiles away.
- Pickaxe handle/Pickaxe head - While mining, this random event would cause the head of your pickaxe to fly off. Pick up the head and reattach it to the handle before it disappears.
- Spade handle/Spade head - While farming, this random event would cause the head of your spade to fly off. Pick up the head and reattach it to the handle before it disappears.
- Rake handle/Rake head - While farming, this random event would cause the head of your rake to fly off. Pick up the head and reattach it to the handle before it disappears.
Guardians[edit | edit source]
Aggressive random events, known as guardians, used to appear when players were training gather skills, which included Mining, Fishing, Woodcutting, and Prayer (burying bones). Players could fight these monsters for reduced combat experience but also for a chance at an item drop based upon the skill they were training. The level and max hit of the guardian that appeared was dependent upon the level of the player which they would attack, as follows:
|Player level||Guardian level||Maximum hit|
The guardians were all removed from the game in the random event update, as their primary function was to kill players. However, for historical purposes the guardians were relocated to areas across RuneScape. Players may still kill them for their drops, but they are no longer considered aggressive. Their new locations are as follows:
|Guardian||Associated Skill||New location|
|Rock golem||Mining||Enchanted Valley (Fairy ring code BKQ)|
|Tree spirit||Woodcutting||Enchanted Valley (Fairy ring code BKQ)|
|River troll||Fishing||Enchanted Valley (Fairy ring code BKQ)|
|Shade||Prayer||Stronghold of Security (bottom floor) (Level 159 only)|
|Zombie||Prayer||Stronghold of Security (bottom floor) (Level 159 only)|
|Evil Chicken||Any skill||Champions' Guild (Level 159 only)|
Other dangerous or aggressive randoms[edit | edit source]
- Candlelight - The player was teleported to a chapel with a strange monk wandering around. The player had to talk to the monk, Pious Pete, and ask him what was wrong. Pious Pete responded that his candles always go out when he lit them, so he needed the player's help to light them. He would then give the player a lighter. Once the player had the lighter, Pete told the player to light only the candles that are left standing, not the ones that are burnt down (he'd take care of those). There would be a screen with arrows to the left and the right, and a button in the middle. Once pressed, the player would light the candle (if it was an unlit candle). After all the candles were lit, the player would talk to Pious Pete and be teleported back to where they were with a small reward.
- Lost and Found (also known as the Abyssal network) - Triggered by players teleporting using a Magic spell. Players would be required to pull the "odd lever out" in order to continue with their teleport, after which they received one law rune and three air runes to compensate them for their time.
- Lost Pirate - Cap'n Hand would mistake the player for one of his shipmates and talk to the player. If the player ignored him, he would attack the player with a crossbow. He would usually keep shooting the player until death. He was very accurate and hit almost every time even if the player was wearing high level armour. If a player tried to talk to him while he was in the process of attacking that player, he would stop attacking them and they would receive the reward from him
- Poison Gas - A random event from Thieving chests. Occasionally, while looting a chest, gas would come out and damage nearby players. Despite the fact it had a green hit splat, the event would not inflict poison.
- Strange box - Required the player to answer a question about the box to receive a reward before it replicated in their inventory. The Mysterious Old Man can now be found in a house in eastern Falador, forever trying to solve a strange box.
- Swarm - A very weak random that could not be hit; the only solution was to run away until it despawned. A harmless version of it can now be found on the docks of Port Piscarilius.
Previously discontinued randoms[edit | edit source]
Some random events few people know about because they only ran for a short time, were very buggy, were taken out for balance reasons, or were unfinished and never released. These randoms were discontinued well before the 2014 update.
Scrapped random events[edit | edit source]
Duke of Bridgelum[edit | edit source]
The Duke of Bridgelum was an unreleased random event that involved going to ScapeRune to help the Duke of Bridgelum reassemble dead cows from their component parts. The random event was scrapped because the testers at the time pointed out that the dismembered cow parts looked grotesque.
Speedy Gnome[edit | edit source]
The Speedy Gnome, Sebastian Gno, was mentioned in a Behind the Scenes article as being the "fastest gnome in the world", and was to be released alongside several other random events such as the Sandwich lady. Judging by the statement in the article ("Don't ignore them!"), Sebastian Gno would have been one of those random events where an NPC appeared and tried to get the player's attention, like the Drunken Dwarf.
However, Sebastian Gno was not added to RuneScape along with the rest of the random events named, due to the race track in the random event being static and thus not an effective anti-bot feature at the time.
Locations without random events[edit | edit source]
Certain zones throughout Gielinor are designed so that players do not receive random events while in them. Traditionally, these zones were popular with players who wanted to train skills uninterrupted, such as players training Magic with High Level Alchemy. However, this also made these areas susceptible to bots. These zones lost some of their advantage with the 2014 update that made random events optional.
The following zones are currently known to be free of random events:
- The Golem workshop section of the Ruins of Camdozaal
- Grand Exchange, on the area with stone ground
- Inside any bank with a bank booth and in front of most bank chests
- Player-owned houses in building mode
- Lake Molch
- Most minigames, such as:
- Most bosses and combat areas, such as:
Locations with fewer random events[edit | edit source]
Some random events are unable to spawn in some parts of Gielinor.
The following zones are currently known to have reduced random events:
- Underwater, Only the Certers, Genie, Dr Jekyll, Mysterious Old Man, and Rick Turpentine can spawn.
Bank locations with random events[edit | edit source]
Certain banks allow for random events to spawn while the player is stood in-front of them. This can be useful for players wishing to utilise their bank to train skills such as Magic or Fletching, while still getting random events.
The following locations have banks that are currently known to allow random events:
- Rogues' Den in Burthorpe, which also has a nearby fire that can be used to train Cooking.
- Ver Sinhaza bank right next to the Theatre of Blood.
- The bank chest in the Myths' Guild.
- The bank chest by the charcoal furnaces in Hosidius.
- Ferox Enclave bank chest.
- The bank chest at Fossil Island.
Changes[edit | edit source]
|9 September 2021
When completing random events, a message will tell you what rewards you received.
|8 November 2018
Many events can be left early. The Beekeeper event was removed from mobile. Additional changes are described in § 2018 Random Event Update.
|27 February 2015
Random events no longer appear at the GE.
|18 September 2014
A dismiss option is now available on random events.
|11 September 2014
(update | poll)
Random events are now optional. Players may ignore random event until they disappear without the risk of being teleported or interrupted.
|8 May 2014
Random events that take you to another location should no longer occur in building mode, this doesn't include those that teleport you away for failing to complete the event.
Trivia[edit | edit source]
- In the feast cutscene of the Recipe for Disaster quest, the Duke gets the Strange box random event, and Evil Bob teleports Osman away, which is probably a reference to how players find them annoying and interrupting.
- Some random events can appear underwater on Fossil Island and in the Mogre Camp; they will also wear a diving apparatus and fishbowl helmet as well as disappear with a surge of bubbles rather than the standard puff of smoke.
- When receiving a random event reward with a full inventory, the reward is dropped to the floor. It stays there for much longer than normal dropped items before despawning.
References[edit | edit source]
|Jekyll and Hyde|
|Kiss the frog|