Transportation

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Transportation includes all of the varied means of getting around the world of Old School RuneScape.

Efficient transportation

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To get around in an efficient manner, you should consider the following things:

  • Train your Agility for faster restoration of run energy.
  • Use weight-reducing gear to run for longer periods.
  • Train your Magic level to unlock teleport spells, or purchase teleport tablets instead.
  • Complete quests to gain access to transportation methods such as spirit trees, fairy rings, gnome gliders and certain spells.
  • By training up your Construction you can add various transportation methods to your house such as jewellery boxes, portals with teleports from all spellbooks, and mounted amulets. Your house can eventually serve as a hub for transportation around the map which you can access using only house teleports.
    • If you do not have all of the useful transportation options in your house, consider joining world 330 if your house is in Rimmington, to use the facilities of houses of high level hosts if available. Join their house using the House Advertisement facility, and use their installed teleportation methods. If the hosts have maxed out houses, they often also have rejuvenation pools, restoring your run energy. Especially for low-level players, this method opens up an extreme range of teleportation options for the price of just one house teleport.
  • To reach useful locations like banks, skilling resources and facilities or other transport network nodes, familiarize yourself with the closest transportation destinations to various useful features.

Foot travel

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Walking or running is the basic method of travel. The amount of weight carried determines how long a player can run, while their Agility level impacts their run energy restoration rate. The more weight you carry, the shorter distance you can run. Additionally, pressing the Control key and clicking on a part of the map temporarily turns on run.

  • Agility shortcuts and obstacles: By taking shortcuts, a player is able to reach a destination faster. The higher the Agility level, the more shortcuts are available. There are also obstacles, which are similar to shortcuts, but have one major difference: using these agility obstacles is the only way to get to that certain area.

Teleportation

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A player teleporting

Teleportation is the instant travel from any location to a specific location elsewhere. This can take a number of different forms.

Spells

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Standard spellbook

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For more information, see Standard spells.

A player using the Home Teleport spell.

Basic teleports

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Icon Spell Level Runes required XP Destination Members
Lumbridge Home Teleport 0 N/A 0 Lumbridge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes. 0
Minigame Teleport 0 N/A 0 Various Minigames, most of which have requirements to unlock the teleport. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 20 minutes. 0
Varrock Teleport 25 3Air 1Fire 1Law 35 Centre of Varrock, or Grand Exchange upon completion of the Medium Varrock Diary. 0
Lumbridge Teleport 31 3Air 1Earth 1Law 41 Lumbridge Castle courtyard. 0
Falador Teleport 37 3Air 1Water 1Law 48 Centre of Falador. 0
Teleport to House 40 1Air 1Earth 1Law 30 Player-owned house, or at the portal of the house. 1
Camelot Teleport 45 5Air 1Law 55.5 South of the Camelot castle, or Seers' Village bank upon completion of the Hard Kandarin Diary. 1
Kourend Castle Teleport 48 1Fire 1Water 2Law 58 Kourend Castle courtyard, by the statue. Requires completion of Client of Kourend. 1
Ardougne Teleport 51 2Water 2Law 61 Centre of Ardougne. Requires completion of Plague City. 1
Civitas illa Fortis Teleport 54 1Earth 1Fire 2Law 64 The fountain in Civitas illa Fortis. Requires completion of Twilight's Promise. 1
Watchtower Teleport 58 2Earth 2Law 68 Top floor of the Watchtower, or centre of Yanille upon completion of the Hard Ardougne Diary. Requires completion of Watchtower. 1
Trollheim Teleport 61 2Fire 2Law 68 Top of Trollheim, near Eadgar's cave. Requires completion of Eadgar's Ruse. 1
Ape Atoll Teleport 64 2Fire 2Water 2Law 1Banana 74 Ape Atoll. Requires completion of the Freeing King Awowogei subquest of Recipe for Disaster. 1
Teleport to Boat 67 2Earth 2Water 2Law 77 Teleports the caster to their Player Owned Boat. Requires completion of Pandemonium. Requires construction of a Greater Teleport focus. 1
Teleport to Target 85 1Chaos 1Death 1Law 45 Near your Bounty Hunter target. Requires unlocking with a Target teleport scroll. 1

Teleother

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Players wishing to be teleported by the caster must have Accept Aid turned on and agree to be teleported. These are single target teleother spells. All tele-other spells are members only.

Icon Spell Level Runes required XP
Tele-other Lumbridge 74 1Earth 1Law 1Soul 84
Tele-other Falador 82 1Water 1Law 1Soul 92
Tele-other Camelot 90 1Law 2Soul 100

Ancient Magicks

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Players must have completed Desert Treasure I to use Ancient Magicks.

A player using Ancient spells to teleport.
Icon Spell Level Runes required XP Destination
Edgeville Home Teleport 0 N/A 0 Edgeville. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Minigame Teleport 0 N/A 0 Various Minigames, most of which have requirements to unlock the teleport. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 20 minutes.
Paddewwa Teleport 54 1Air 1Fire 2Law 64 Edgeville Dungeon.
Senntisten Teleport 60 2Law 1Soul 70 Digsite Exam Centre.
Kharyrll Teleport 66 1Blood 2Law 76 Canifis.
Lassar Teleport 72 4Water 2Law 82 Top of Ice Mountain.
Dareeyak Teleport 78 2Air 3Fire 2Law 88 Ruins west of the Bandit Camp in the Wilderness (level 23).
Carrallanger Teleport 84 2Law 2Soul 94 Graveyard of Shadows in the Wilderness (level 19).
Annakarl Teleport 90 2Blood 2Law 100 Demonic Ruins in the Wilderness (level 47).
Ghorrock Teleport 96 8Water 2Law 106 Ice Plateau in the Wilderness (level 45).

Lunar Spells

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Players must have completed Lunar Diplomacy to use Lunar spells.

Basic teleports

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A player using Lunar spells to teleport.
Icon Spell Level Runes required XP Destination
Lunar Home Teleport 0 N/A 0 Next to the bank on Lunar Isle. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Minigame Teleport 0 N/A 0 Various Minigames, most of which have requirements to unlock the teleport. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 20 minutes.
Moonclan Teleport 69 2Earth 2Astral 1Law 66 Next to the bank on Lunar Isle.
Ourania Teleport 71 6Earth 2Astral 1Law 69 Outside of the Ourania Cave near the red salamanders. Players must speak to Baba Yaga to unlock the ability to cast this spell.
Waterbirth Teleport 72 1Water 2Astral 1Law 71 Waterbirth Island, beside Jarvald's ship.
Barbarian Teleport 75 3Fire 2Astral 2Law 76 Next to the Barbarian Outpost.
Khazard Teleport 78 4Water 2Astral 2Law 80 Port Khazard.
Fishing Guild Teleport 85 10Water 3Astral 3Law 89 Outside of the Fishing Guild.
Catherby Teleport 87 10Water 3Astral 3Law 92 Near the bank in Catherby.
Ice Plateau Teleport 89 8Water 3Astral 3Law 96 Ice Plateau in level 53 Wilderness.

Tele Group

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Players wishing to be teleported by the caster must be within a 3x3 square, have Accept Aid turned on, and agree to be teleported.

Icon Spell Level Runes required XP
Tele Group Moonclan 70 4Earth 2Astral 1Law 67
Tele Group Waterbirth 73 5Water 2Astral 1Law 72
Tele Group Barbarian 76 6Fire 2Astral 2Law 77
Tele Group Khazard 79 8Water 2Astral 2Law 81
Tele Group Fishing Guild 86 14Water 3Astral 3Law 90
Tele Group Catherby 88 15Water 3Astral 3Law 93
Tele Group Ice Plateau 90 16Water 3Astral 3Law 99

Arceuus Spellbook

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Icon Spell Level Runes required XP Destination
Arceuus Home Teleport 1 N/A 0 Dark Altar north of Arceuus. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Minigame Teleport 0 N/A 0 Various Minigames, most of which have requirements to unlock the teleport. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 20 minutes.
Arceuus Library Teleport 6 2Earth 1Law 10 North of Arceuus Library.
Draynor Manor Teleport 17 1Earth 1Water 1Law 16 Draynor Manor.
Battlefront Teleport 23 1Earth 1Fire 1Law 19 Outside the Battlefront in the Kebos Lowlands.
Mind Altar Teleport 28 1Law 2Mind 22 Mind Altar.
Respawn Teleport 34 1Law 1Soul 27 Respawn point.
Salve Graveyard Teleport 40 1Law 2Soul 30 Ghoul area by the entrance to Mort Myre Swamp.
Fenkenstrain's Castle Teleport 48 1Earth 1Law 1Soul 50 Fenkenstrain's Castle.
West Ardougne Teleport 61 2Law 2Soul 68 West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport 65 1Law 1Nature 1Soul 74 Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport 71 1Blood 1Law 1Soul 82 The Forgotten Cemetery in the Wilderness (level 31).
Barrows Teleport 83 1Blood 2Law 2Soul 90 Barrows
Ape Atoll Teleport 90 2Blood 2Law 2Soul 100 Ape Atoll Dungeon

Enchanted jewellery

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All enchanted jewellery is available to members only.

Item Destination Charges Rechargeable?
Games necklace 8 No
Ring of dueling 8 No
Ring of life Respawn point, if Hitpoints is less than 10%, except for 0 1 No
Combat bracelet 4 or 6 Yes[g 2]
Skills necklace 4 or 6 Yes[g 2]
Amulet of glory 4 or 6 Yes[g 3]
Amulet of eternal glory Unlimited N/A
Ring of wealth 5 Yes[g 4]
Slayer ring 8 No
Slayer ring (eternal) Unlimited N/A
Digsite pendant 5 No
Ring of returning Respawn point 5 No
Necklace of passage 5 No
Burning amulet 5 No
  1. ^ Unlocked upon reaching Hero status in the Colosseum.
  2. ^ 2.0 2.1 Can only be charged at the Fountain of Uhld (Myths' Guild), Totem Pole (Legends' Guild), or the Fountain of Rune.
  3. ^ Can only be charged at the Fountain of Uhld (Myths' Guild), Fountain of Heroes (Heroes' Guild), or the Fountain of Rune.
  4. ^ Can only be charged at the Fountain of Rune.

Portal nexus

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A maximum-level portal nexus in a player-owned house.

A portal nexus can be built in a player-owned house using the Construction skill. It is thus members only. The portal nexus can add up to 41 possible locations, the limit depending on the tier of the portal nexus built. However, players require 1,000 times the materials required for the typical teleport. Not all teleports can be added to the portal nexus.

Location Requirements Runes Store Price GE Price
Magic Quest
Arceuus Library Magic 6 None 2kEarth 1kLaw 248,000 136,000
Draynor Manor Magic 17 None 1kEarth 1kWater 1kLaw 248,000 136,000
Battlefront Magic 23 None 1kEarth 1kFire 1kLaw 248,000 136,000
Varrock/Grand Exchange[a] Magic 25 None 3kAir 1kFire 1kLaw 256,000 146,000
Mind Altar Magic 28 None 1kLaw 2kMind 246,000 132,000
Lumbridge Magic 31 None 3kAir 1kEarth 1kLaw 256,000 146,000
Respawn point Magic 34 None 1kLaw 1kSoul 540,000 533,000
Falador Magic 37 None 3kAir 1kWater 1kLaw 256,000 146,000
Salve Graveyard Magic 40 Priest in Peril 1kLaw 2kSoul 840,000 940,000
Camelot/Seers' Village[b] Magic 45 None 5kAir 1kLaw 260,000 151,000
Kourend Castle Magic 48 Client of Kourend 1kFire 1kWater 2kLaw 488,000 262,000
Fenkenstrain's Castle Magic 48 Priest in Peril 1kEarth 1kLaw 1kSoul 544,000 538,000
East Ardougne Magic 51 Plague City 2kWater 2kLaw 488,000 262,000
Civitas illa Fortis Magic 54 Twilight's Promise 1kEarth 1kFire 2kLaw 488,000 262,000
Paddewwa (Edgeville Dungeon) Magic 54 Desert Treasure I 1kAir 1kFire 2kLaw 488,000 262,000
Watchtower/Yanille[c] Magic 58 Watchtower 2kEarth 2kLaw 488,000 262,000
Senntisten (Digsite) Magic 60 Desert Treasure I 2kLaw 1kSoul 780,000 659,000
West Ardougne Magic 61 Biohazard 2kLaw 2kSoul 1,080,000 1,066,000
Trollheim Magic 61 Eadgar's Ruse 2kFire 2kLaw 488,000 262,000
Marim (Ape Atoll) Magic 64 Recipe for Disaster[d] 2kFire 2kWater 2kLaw 1kBanana [e] 498,000 322,000
Harmony Island Magic 65 The Great Brain Robbery 1kLaw 1kNature 1kSoul 720,000 638,000
Kharyrll (Canifis) Magic 66 Desert Treasure I 1kBlood 2kLaw 880,000 525,000
Mooring point Magic 67 Pandemonium 2kEarth 2kWater 2kLaw 496,000 272,000
Lunar Isle Magic 69 Lunar Diplomacy[f] 2kEarth 2kAstral 1kLaw 348,000 334,000
The Forgotten Cemetery Magic 71 None 1kBlood 1kLaw 1kSoul 940,000 806,000
Ourania Cave Magic 71 Lunar Diplomacy[g] 6kEarth 2kAstral 1kLaw 364,000 354,000
Waterbirth Island Magic 72 Lunar Diplomacy[f] 1kWater 2kAstral 1kLaw 344,000 329,000
Lassar (Ice Mountain) Magic 72 Desert Treasure I 4kWater 2kLaw 488,000 272,000
Barbarian Outpost Magic 75 Lunar Diplomacy[f] 3kFire 2kAstral 2kLaw 592,000 465,000
Port Khazard Magic 78 Lunar Diplomacy[f] 4kWater 2kAstral 2kLaw 596,000 470,000
Dareeyak (Ruins (west)) Magic 78 Desert Treasure I 2kAir 3kFire 2kLaw 500,000 277,000
Barrows Magic 83 Priest in Peril 1kBlood 2kLaw 2kSoul 1,480,000 1,339,000
Carrallanger (Graveyard of Shadows) Magic 84 Desert Treasure I 2kLaw 2kSoul 1,080,000 1,066,000
Fishing Guild Magic 85 Lunar Diplomacy[f] 10kWater 3kAstral 3kLaw 910,000 725,000
Catherby Magic 87 Lunar Diplomacy[f] 10kWater 3kAstral 3kLaw 910,000 725,000
Ice Plateau Magic 89 Lunar Diplomacy[f] 8kWater 3kAstral 3kLaw 902,000 715,000
Annakarl (Demonic Ruins) Magic 90 Desert Treasure I 2kBlood 2kLaw 1,280,000 798,000
Ape Atoll Dungeon Magic 90 Monkey Madness I 2kBlood 2kLaw 2kSoul 1,880,000 1,612,000
Ghorrock (Frozen Waste Plateau) Magic 96 Desert Treasure I 8kWater 2kLaw 512,000 292,000
Troll Stronghold Magic 66 [h] Making Friends with My Arm 1kBasalt 1kTe salt 3kUrt salt[e] N/A 1,076,000
Weiss Magic 66 [h] Making Friends with My Arm 1kBasalt 1kTe salt 3kEfh salt [e] N/A 1,079,000
Total 17kAir 19kEarth 15kFire 54kWater 2kMind
19kAstral 7kBlood 65kLaw 1kNature 15kSoul
1kBanana 2kBasalt 2kTe salt 3kEfh salt 3kUrt salt[e]
24,450,000[i] 20,928,000
  1. ^ Players who have completed the Medium Varrock Diary can choose Grand Exchange as a destination on the teleport menu or as the default.
  2. ^ Players who have completed the Hard Kandarin Diary can choose Seers' Village as a destination on the teleport menu or as the default.
  3. ^ Players who have completed the Hard Ardougne Diary can choose Yanille as a destination on the teleport menu or as the default.
  4. ^ Only requires completion of the Freeing King Awowogei subquest.
  5. ^ 5.0 5.1 5.2 5.3 Bank notes for non-stackable items are accepted.
  6. ^ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Only requires completion up until accessing Lunar Isle for the first time.
  7. ^ Requires talking to Baba Yaga after Lunar Diplomacy
  8. ^ 8.0 8.1 66 Magic is required to complete Swan Song, which is a requirement for Making Friends with My Arm, meaning that 66 Magic is indirectly required for this teleport.
  9. ^ Price of salts is not included.

Magic tablets

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Magic tablets are stackable items that the player can break to cast certain spells without the use of runes. The majority of these are teleportation spells, which are listed below.

Standard tablets

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A player breaking a magic tablet.

Standard tablets can be made at any lectern, for clay and different runes, depending on the tablet. All tablets are members only.

Item Destination
Varrock tablet Varrock
Falador tablet Falador
Lumbridge tablet Lumbridge
Camelot tablet Camelot
Ardougne tablet Ardougne
Civitas illa fortis tablet Civitas illa Fortis
Watchtower tablet Watchtower
Boat tablet Boat
House tablet House
Kourend castle tablet Kourend Castle
Rimmington tablet Rimmington
Taverley tablet Taverley
Pollnivneach tablet Pollnivneach
Rellekka tablet Rellekka
Brimhaven tablet Brimhaven
Yanille tablet Yanille
Trollheim tablet Trollheim
Hosidius tablet Hosidius
Prifddinas tablet Prifddinas

Ancient tablets

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Ancient tablets can be purchased from the Bounty Hunter Shop, made after the Desert Treasure I quest, or received as drops from many monsters in the Wilderness. Completion of Desert Treasure I is required to use ancient tablets.

Item Destination
Paddewwa teleport tablet Edgeville Dungeon
Senntisten teleport tablet Digsite
Kharyrll teleport tablet Canifis
Lassar teleport tablet Ice Mountain
Dareeyak teleport tablet Ruins, level 23 Wilderness
Carrallanger teleport tablet Graveyard of Shadows, level 18 Wilderness
Annakarl teleport tablet Demonic Ruins, level 47 Wilderness
Ghorrock teleport tablet Ice Plateau, level 50 Wilderness

Lunar teleport tablets

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These tablets can be made at the lectern in the ceremonial building on Lunar Isle, where the ceremonial brazier can be found. Completion of Lunar Diplomacy is required in order to use some of them. This includes Moonclan teleport and Ourania teleport.

Item Destination
Moonclan teleport tablet Next to the bank on Lunar Isle
Ourania teleport tablet Outside of the Ourania Cave near the red salamanders
Waterbirth teleport tablet Waterbirth Island, beside Jarvald's ship
Barbarian teleport tablet Next to the Barbarian Outpost
Khazard teleport tablet Port Khazard
Fishing guild teleport tablet Outside of the Fishing Guild
Catherby teleport tablet Near the bank in Catherby
Ice plateau teleport tablet Ice Plateau in level 53 Wilderness

Arceuus tablets

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These teleport tablets are made at a lectern located in the Ouditor's house in Arceuus. The Arceuus spellbook must be used while making these tablets. Also required are dark essence blocks and the respective runes and Magic levels.

Item Destination
Arceuus Library tablet Arceuus Library
Draynor Manor tablet Draynor Manor
Battlefront tablet Battlefront
Mind altar tablet Mind Altar
Salve Graveyard tablet River Salve graveyard
Fenkenstrain's Castle tablet Fenkenstrain's Castle
West Ardougne tablet West Ardougne
Harmony Island tablet Harmony Island
Cemetery tablet The Forgotten Cemetery
Barrows tablet Barrows
Ape Atoll tablet Ape Atoll

Other teleport tablets

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Item Destination
Assigned Bounty Target
Volcanic Mine Entrance
Dark crab fishing spots in level 33 eastern Wilderness

Other 1-use teleport items

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Item Destination
Dorgesh-Kaan
Goblin Village
Goblin Cave
Grand Tree, either ground or top floor
Trouble Brewing minigame
Trouble Brewing minigame

Teleport scrolls

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All teleport scrolls can be stored in the master scroll book. A large number of them are obtainable only from Treasure Trails, and most others are obtainable exclusively from certain monsters, usually bosses, for fast teleports to them.

Item Destination
Nardah teleport Nardah, near the Magic carpet
Digsite teleport West side of the Digsite
Feldip hills teleport Feldip Hills, near the Hunting expert
Lunar isle teleport Lunar Isle
Mort'ton teleport Mort'ton, near the Swamp Boaty
Pest control teleport Pest Control, near the bank
Piscatoris teleport Outside the entrance to the Piscatoris Fishing Colony
Tai bwo wannai teleport Tai Bwo Wannai
Iorwerth camp teleport Iorwerth Camp
Mos le'harmless teleport Mos Le'Harmless, north-east side of the town
Lumberyard teleport Lumber Yard, next to the Sawmill operator
Zul-andra teleport Zul-Andra
Key master teleport Cerberus' Lair
Revenant cave teleport Outside any of the three Revenant Caves entrances
Watson teleport Watson's house, Hosidius
Guthixian temple teleport Outside the entrance to the Ancient Guthixian Temple
Spider cave teleport Outside the entrance to the Morytania Spider Cave
Colossal wyrm teleport scroll Colossal Wyrm Remains
Chasm teleport scroll Chasm of Fire

Achievement diary items

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Item Teleports Description
Karamja gloves 3/4 Unlimited teleports to the gem mine underneath Shilo Village. Completion of the Elite Karamja Diary also unlocks unlimited teleports to the Shilo Village Slayer master, Duradel.
Ardougne cloak 1/2/3/4 Unlimited teleports to the monastery south of Ardougne. Ardougne cloaks 2, 3 and 4 can teleport you to the farm north of Ardougne 3, 5 or infinite times a day respectively.
Desert amulet 2/3/4 Desert amulets Desert amulet 2 and 3 provide one daily teleport to Nardah. Desert amulet 4 provides unlimited teleports to Nardah and the Kalphite Cave.
Morytania legs 1/2/3/4 Morytania legs 1 and 2 provides 2 and 5 teleports per day to the Slime pit below the Ectofuntus respectively, whilst the Morytania legs 3 and 4 provide unlimited teleports to Burgh de Rott, and 4 allows for infinite teleports to both the slime pit and Burgh de Rott.
Fremennik sea boots 1/2/3/4 Fremennik sea boots 1, 2, and 3 provide one daily teleport to Rellekka. Fremennik sea boots 4 provide unlimited teleports to Rellekka.
Kandarin headgear 3/4 One teleport per day to Sherlock, or unlimited with the Kandarin headgear 4.
Wilderness sword 3/4 One teleport per day to Fountain of Rune, or unlimited with the Wilderness sword 4.
Western banner 3/4 One teleport per day to Piscatoris Fishing Colony, or unlimited with the Western banner 4.
Explorer's ring 2/3/4 Three teleports per day to cabbage patch near Falador farm or unlimited with the Explorer's ring 3 and 4.

Rada's blessing 1/2/3/4 Teleport to the Kourend Woodland 3,5 or infinite times per day with the easy, medium, and hard/ elite diary respectively. You can also teleport to Mount Karuulm 3 times per day with Rada's blessing 3, and unlimited with Rada's blessing 4.

Combat achievement items

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Item Teleports Description
Ghommal's hilt 1/2/3 3, 5 or unlimited daily teleports, respectively, to the God Wars Dungeon entrance.
Ghommal's hilt 4/5/6 Unlimited daily teleports to the God Wars Dungeon entrance. Additionally: 3, 5, or unlimited, respectively, daily teleports to Mor Ul Rek.
Ghommal's avernic defender 5/6 Unlimited daily teleports to the God Wars Dungeon entrance. Additionally: 5 or unlimited, respectively, daily teleports to Mor Ul Rek.

Skill capes

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Item Destination Charges
Crafting cape Crafting Guild Unlimited
Construct. cape Player-owned house and outside any player-owned house portal Unlimited
Fishing cape Fishing Guild and Otto's Grotto Unlimited
Farming cape Entrance to the Farming Guild Unlimited
Hunter cape Black/red chinchompa hunter areas 5 per day
Hunter Guild Unlimited
Strength cape Warriors' Guild Unlimited
Max cape All Skill cape teleports See above
Quest point cape Legends' Guild Unlimited
Music cape Falo the Bard Unlimited
Achievement diary cape All Diary Masters, including Twiggy O'Korn Unlimited
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Item Destination Charges Recharge or enhancement method
Ectophial Ectofuntus Unlimited Automatically refilled upon arriving at the Ectofuntus
Teleport crystal Lletya and Prifddinas 3 (5 after completion of the Hard Western Provinces Diary) Eluned
Eternal teleport crystal Lletya and Prifddinas Unlimited N/A
Royal seed pod Grand Tree Unlimited N/A
Enchanted lyre Rellekka, Waterbirth Island, Neitiznot, Jatizso 2-4 Fossegrimen's altar (unlimited for a one-off payment)
Enchanted lyre(i) Rellekka, Waterbirth Island, Neitiznot, Jatizso Unlimited N/A
Camulet Enakhra's Temple, Enakhra's Temple entrance 4/Unlimited Ugthanki dung (unlimited for a one-off payment of 1,000,000 coins to Lazim)
Kharedst's memoirs Great Kourend (different locations) 0, increases by 20 for each added page up to 100 Inspecting the Old Memorial with a law, body, mind, and soul rune in inventory (one charge per set of runes)
Book of the dead Great Kourend (same locations as the Kharedst's memoirs) 250 Inspecting the Old Memorial with a law, body, mind, and soul rune in inventory (one charge per set of runes)
Drakan's medallion Ver Sinhaza and Darkmeyer (and Sisterhood Sanctuary) Unlimited Using a Slepey tablet on the medallion unlocks an unlimited teleport to the Sisterhood Sanctuary.
Mythical cape Myths' Guild Unlimited N/A
Stony basalt Troll Stronghold entrance 1 use N/A
Icy basalt Weiss 1 use N/A
Calcified moth Cam Torum 1 use N/A
Mokhaiotl waystone Ruins of Mokhaiotl 1 use N/A

Other items

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Item Destination Charges Recharging Members
Pharaoh's sceptre 3 (10, 25, 50, and 100 with completion of each tier of the Desert Diary) Pay the Mummy in the Pyramid Plunder minigame with artefacts 1
Skull sceptre Barbarian Village 10 (14, 18, 22, and 26 with completion of each tier of the Varrock Diary) N/A 0
Skull sceptre (i) Barbarian Village 10 (14, 18, 22, and 26 with completion of each tier of the Varrock Diary) Recharged with sceptre pieces: each piece will grant 3 (4, 5, 6, and 7 with completion of each tier of the Varrock Diary) teleport charges, except the left skull half which grants 2 extra charges 0
Xeric's talisman Up to 1000 Requires 1 lizardman fang per charge 1
Chronicle Champions' Guild Up to 1000 Requires 1 teleport card per charge 0
Amulet of the eye Temple of the Eye Unlimited N/A 1
Ring of the elements Up to 10,000 Requires 1Air 1Earth 1Fire 1Water 1Law per charge 1
Ancient shard Four corners of the Catacombs of Kourend:
  • Demon's Run
  • Dragon's Den
  • Reeking Cove
  • The Shallows
One use per shard N/A 1
Hallowed crystal shard Hallowed Sepulchre One use per shard N/A 1
Escape crystal Outside of the dangerous activity the crystal is used in. One use per crystal N/A 1
Basic quetzal whistle Multiple locations of the Quetzal Transport System Up to 5 Any raw hunter meat 1
Enhanced quetzal whistle Multiple locations of the Quetzal Transport System Up to 20 Any raw hunter meat 1
Perfected quetzal whistle Multiple locations of the Quetzal Transport System Up to 50 Any raw hunter meat 1
Perfected quetzal whistle(i) Multiple locations of the Quetzal Transport System Unlimited N/A 1
Pendant of ates Up to 1000 Requires 1 frozen tear per charge 1
Ring of shadows Up to 1000 Requires 1Blood 1Death 1Law 1Soul per charge 1
Giantsoul amulet Up to 16,000 Requires 1Law and one Big bone per charge 1
Sailors' amulet Up to 10,000 Requires 10Water 1Law per 10 charges 1
Cowbell amulet Lumbridge cow field Up to 1,000 Requires 1Air per charge 0

Player-owned house teleports

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Besides the portal nexus and portal chambers, which are covered elsewhere, other teleports can also be built in player-owned houses. With 47 Construction, mounted amulets of glory can be built in the guild trophy space of the quest hall. At 72 Construction, a mounted xeric's talisman can be built in the amulet space of the portal nexus room. At 47 construction, both the mythical cape and the cape of legends, each retaining its teleportation functions, can be built in the guild trophy space of the quest hall in a player-owned house. At 82 Construction, a curator's medallion can be mounted in a player-owned house portal nexus room, creating a mounted digsite pendant. At 80 Construction, players can build a cape hanger in the display space of the achievement gallery in a player-owned house; mythical capes and capes of accomplishment, including max variants, can have their teleportation functions used by the owner of the house but not by visitors.

Teleport traps can be built in the dungeon of a player-owned house with 88 Construction. Players who fail to dodge the teleport trap will be teleported to the oubliette; if the dungeon does not contain an oubliette, players will be teleported to a random tile within the dungeon. If the dungeon contains multiple oubliettes, then players who fail to dodge the trap will be sent to the most expensive oubliette in the dungeon (or the one which was built last if multiple oubliettes are of equal value). Players who succeed in dodging the teleport trap will gain 20 Agility experience points, and jump to either side of the trap.

Three different levels of jewellery boxes can be built in the jewellery box space of the achievement gallery. The jewellery box can store various teleportation jewellery. Each box will provide unlimited teleports to locations provided by the enchanted jewellery. Jewellery boxes are constructed in upgrades: before a higher level box can be built, the player must first build the one before it. Bank notes are NOT accepted, each item must be brought.

Construction Level Jewellery box Materials Experience Upgrade cost Total cost Jewellery stored
81 Bolt of cloth
Steel bar
Games necklace(8) x3
Ring of dueling(8) x3
605 N/A 5,870 and
86 Basic jewellery box
Gold leaf
Skills necklace(4) x5
Combat bracelet(4) x5
1,350 258,616 264,486 Previous + and
91 Fancy jewellery box
Gold leaf x2
Amulet of glory(4) x8
Ring of wealth (5) x8
2,680 463,974 728,460 Previous + and

Transportation systems

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Several of the available transportation systems. Legend:
Fairy rings

Gnome Gliders and Spirit trees

Magic carpets

Balloon transport

Charter ships and canoe stations

Cart transport systems

Wilderness obelisks and levers

Show map Show map Transportation systems let you move between each of their locations freely, as long as you reach one of their locations. There are some exceptions (Canoe to the Wilderness pond for example) and they are all noted down below.

Fairy rings

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A fairy ring.
A fairy ring.

After getting permission from the Fairy Godfather during Fairytale II - Cure a Queen, you will find a new network of transportation available to you: fairy rings.

It consists of over 52 fairy rings spread across the land and provides a relatively fast means for accessing often remote locations. Players can enter the fairy ring system from any node while wielding either a dramen staff or a lunar staff, ending up at the master fairy ring in Zanaris. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring.

The main fairy ring is located in Zanaris, just east of the bank. When you click on it to activate it, you will notice the three mushroom controllers pop up. Each controller has four letters assigned to it. Clicking on the right or left side of a mushroom controller will make it turn clockwise or counter-clockwise, respectively. You can make many combinations from these mushrooms, and click the teleport button to go the location.

Players who have completed the Elite Lumbridge & Draynor Diary will no longer need a dramen or lunar staff to use a fairy ring.

Players can grow a fairy ring in their player-owned house at 85 Construction, which can be boosted, using a watering can with at least one dose of water, a fairy enchantment, and 10 unnoted mushrooms. At 95 Construction and 83 Farming, each of which can also be boosted, players can grow the Spirit tree & fairy ring in their player-owned house, which combines both fairy rings and spirit trees.

Obelisks

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A Wilderness Obelisk

Wilderness Obelisks are teleportation devices in the Wilderness. There are six Wilderness obelisks available, and a player can also set up an obelisk inside their own Player-owned House, however they can not teleport out of the Wilderness to it. Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random unless they have the hard Wilderness Diary completed, which allows them to choose their arrival point.

The six destinations are:

Spirit trees

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The spirit tree at the Tree Gnome Village

After completion of the Tree Gnome Village quest, you can use spirit trees to teleport. There are seven different spirit tree locations already present throughout the world, some of which may require the completion of additional quests to access, plus six locations at which a player with a sufficient Farming level may plant additional spirit trees.

They are:

With a Farming level of 83 and a spirit sapling, players are able to grow their own spirit tree in any of five spirit tree patches. These have the same restrictions as the other normal ones. At level 83, players may only have one player-grown spirit tree; this limit is increased to two spirit trees at level 88, three spirit trees at level 93, four spirit trees at level 96, and no limit at level 99. This limit does not apply to the player-owned house spirit tree, which has an additional requirement of 75 Construction to create and grows instantly unlike other spirit trees. At 95 Construction, players may also build a spirit tree & fairy ring, which allows access to both transportation networks at once.

Lovakengj Minecart Network

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The Lovakengj Minecart Network is a rapid transit system serving twelve destinations across Kourend and Kebos.

The travel services offered by the minecarts cost 20 coins per ride. Upon completion of The Forsaken Tower, the fee is waived and players can ride the carts for free permanently.

The destinations are:

  • Arceuus
  • Farming Guild
  • Hosidius South
  • Hosidius West
  • Kingstown
  • Kourend Woodland
  • Lovakengj
  • Mount Quidamortem
  • Northern Tundras
  • Port Piscarilius
  • Shayzien East
  • Shayzien West

Quetzal Transport System

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The Quetzal Transport System is a transportation method within Varlamore. During Twilight's Promise, players are gifted their own quetzal, Renu, to access the transport system.

There are eight landing sites available after Twilight's Promise and six more that can be built. They are:

  • Aldarin
  • Auburnvale
  • Civitas illa Fortis
  • Hunter Guild
  • Kastori
  • Quetzacalli Gorge
  • Sunset Coast
  • The Teomat
  • Tal Teklan
  • Fortis Colosseum
  • Outer Fortis
  • Colossal Wyrm Remains
  • Cam Torum entrance
  • Salvager Overlook

Gnome glider

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Gnome gliders are a transportation system available after completing The Grand Tree.

Mycelium Transportation System

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The Mycelium Transportation System is a system of Magic Mushtrees that allow transportation around Fossil Island. There are four Magic Mushtrees found throughout Fossil Island:

  • House on the Hill
  • Verdant Valley
  • Sticky Swamp
  • Mushroom Meadow

Other Transportation Systems

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Ship and boat networks

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Two-way shuttles

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One-way transportation

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These methods of transportation need you to be in one specific location, and will take you to another location, with no way back. See Teleportation for similar methods of transportation, including quest-specific methods.