Pay-to-play Runecraft training

From Old School RuneScape Wiki
(Redirected from Lava runecrafting)
Jump to navigation Jump to search

This guide describes the most effective methods to train the Runecraft skill.

General information and tips

[edit | edit source]

Most Runecraft training methods involve using essence. Pure essence is most commonly used, as it can be used for all rune types and is typically cheaper than rune essence.

The Raiments of the Eye set grants 60% more runes when the full outfit is worn, though no extra experience is given. The outfit can be obtained through the Guardians of the Rift minigame. Getting the outfit is recommended if the player plans to train with profitable methods.

Drinking stamina potions is generally the best option for restoring run energy. The ring of endurance is also useful, as it reduces the run energy drain and doubles the duration of the stamina potion effect when charged.

[edit | edit source]

The quests listed in the table below offer very useful rewards for a lot of training methods. Completing them is strongly recommended before doing a lot of Runecraft training.

Quest Requirements Notes
Rune Mysteries None Prerequisite for many quests, including ones below.
Enter the Abyss Completion of Rune Mysteries Required for repairing essence pouches. Also awards 1,000 Runecraft experience.
Temple of the Eye Completion of Enter the Abyss

Runecraft 10 Runecraft

A total of 9,210 Runecraft experience is earned by completing the quest. Unlocks the Guardians of the Rift minigame. Awards a medium pouch.
The Eyes of Glouphrie Completion of The Grand Tree

Construction 5 Construction
Magic 46 Magic

Awards 6,000 Runecraft experience, which will allow the player to skip most of the early levels.
Lunar Diplomacy Various, see the quest page. The Lunar spellbook gives access to very useful spells used in some of the fastest training methods. The quest also awards 5,000 Runecraft experience.

Essence pouches

[edit | edit source]
The large pouch.

Essence pouches can be filled with essence and then emptied to add the essence back into the player's inventory. This allows the player to carry more essence per run, which will increase experience rates in most cases. A small pouch is given to the player after completing Enter the Abyss. A medium pouch is awarded after completing Temple of the Eye.

To fill an essence pouch, simply click on it while having essence in the inventory. The pouches can be filled without closing the bank interface. A filled essence pouch can be emptied by holding the Shift key and then clicking on the pouch. To enable the Shift-click empty configuration, toggle on 'Shift click to drop items' through settings.

Essence pouches are dropped by abyssal leeches, guardians, and walkers. They reside in the Abyss and in the Abyssal Area. The Abyss can be accessed through the Mage of Zamorak in level 5 Wilderness north of Edgeville, and the Abyssal Area through the fairy ring ALR. The pouches are dropped in increasing size; a player who already has the small pouch will get a medium pouch next, and so on. The pouches can be obtained prior to having the required Runecraft levels to use them. However, players cannot store any essence inside of them without the Runecraft level requirement.

The colossal pouch is made by using an abyssal needle to stitch together a small, medium, large, and giant pouch. This requires unboosted levels of 25 Runecraft and 56 Crafting.

The pouches above small degrade after enough use. When degraded, they will hold less essence than they normally would. To repair the pouches, talk to the Dark Mage in the Abyss or via NPC Contact. The player can alternatively have Apprentice Cordelia repair the pouches for 1 abyssal pearl after unlocking the service for 25 abyssal pearls. Repair the pouches right before they become degraded or as soon as they do. If the pouches are not repaired, they will eventually vanish after enough use, in which case the player will have to get new ones. The small pouch can be obtained from the Dark Mage for free if lost.

Type Runecraft level Capacity Cumulative capacity Uses before decay (approx.)
1 3 3 No decay
25 6 9 45
50 9 18 29
75 12 30 10
85 40 40 8

Rune pouch

[edit | edit source]
The rune pouch.

The rune pouch (not to be confused with essence pouches) can store 16,000 of three types of runes. It saves inventory space for methods where runes are used for casting spells, such as NPC Contact for repairing essence pouches. This will increase experience rates for those methods. To get a rune pouch, buy a rune pouch note from the Grand Exchange and use it on a banker in exchange for a rune pouch. A rune pouch note currently costs 6,245,147.

Using daeyalt essence

[edit | edit source]

Players who have completed Sins of the Father can obtain untradeable daeyalt essence through mining daeyalt shards. Mining the shards requires level 60 Mining. Daeyalt essence can be used and stored in essence pouches like pure essence, but provides a 50% bonus to Runecraft experience when used. The experience bonuses of daeyalt essence and Ourania Altar stack multiplicatively for a total of 255%. Like with pure essence, the daeyalt essence cannot be used in place of dark essence fragments to craft blood or soul runes at the Kourend altars.

Obtaining and using daeyalt essence is slower overall than buying pure essence from the Grand Exchange and using it. The efficiency can be calculated using this formula:

1.51+XY Where X is essence used per hour and Y is shards mined per hour.

Example:

Someone uses up 2538 essence per hour at the Ourania Altar[1], and they mine about 4400 Shards at daeyalt essence mine per hour.

This results in 0.95128 or 95.128% efficiency. That means, in this example, spending the time to mine daeyalt essence and then crafting it, yields 95.128% of the experience you would get if you were to craft runes using bought pure essence instead.

While the efficiency is below 100% most of the time, it is still a lower-effort alternative to training Runecraft. Since you can spend one third of your training time AFK Mining, then only two thirds of the time actively running the essence to any altar while still getting (for example) 95% of the experience you would normally get. There is also little variance in daeyalt mining opposed to the fast clicks and quick banking required to Runecraft. If you can be 95% efficient mining Daeyalt, but only 75% efficient runecrafting, daeyalt will benefit your gameplay style, and may be more efficient overall. Maximum theoretical efficiency of mining shards with a dragon pickaxe is 4856 an hour.

Starting off

[edit | edit source]

Levels 1–32/34: Questing

[edit | edit source]

Early levels can be skipped by completing quests that give Runecraft experience. Completing Enter the Abyss miniquest, The Ascent of Arceuus, The Eyes of Glouphrie, Temple of the Eye and The Slug Menace grants a total of 20,210 experience, which will get the player from level 1 to 33. This allows the player to craft lava runes right from the start or do the Guardians of the Rift minigame. All these quests have low requirements and can be done at a fairly low level.

Lunar Diplomacy grants an additional 5,000 experience, which will get the player to level 36, but it has much higher requirements. However, being on the lunar spellbook is highly recommended for crafting lava runes and for Ourania Altar.

Levels 1–50: Making talisman tiaras

[edit | edit source]

Making talisman tiaras is one of the fastest training methods up to level 50. It also has no quest or skill level requirements. This method is fairly click-intensive and can be very expensive depending on the talisman prices, so it is only recommended for players who wish to get through the early levels as fast as possible and do not mind spending some money. Crafting lava runes offers faster experience rates from level 50 onwards. Players who are looking for a lower-effort alternative to making talisman tiaras or crafting lava runes are advised to complete quests to skip the early levels and do the Guardians of the Rift minigame.

Talisman tiaras are made by using a talisman on the corresponding altar with a tiara in the inventory. The tiara can be also used on the altar, but the left-click option on tiaras is wear, so it is suggested to use the talisman instead. Wearing a tiara also makes the altar left-click and removes an animation on getting into the altar.

The ring of the elements is required for the fastest rates, as it provides fast teleports to all the elemental runic altars. Using an amulet of glory is recommended for fast banking, as equipping it allows the player to make 14 tiaras per inventory. A ring of dueling can alternatively be used for fast access to the altar and to the bank if making tiaras at the Fire Altar.

The experience rates assume 1,450 tiaras made per hour. With accurate clicks and good banking, it is possible to make up to around 1,550 tiaras per hour. The profit rates assume using a ring of the elements to get to the altar and the amulet of glory for banking. Elemental tiaras may not be viable due to low trading volumes.

Type XP/h GP/XP Tiaras needed Total profit (1–50)
36,300 −11.18 4,054 −1,133,192
43,500 −10.15 3,378 −1,028,771
47,100 −17.25 3,118 −1,747,827
50,800 −55.70 2,896 −5,644,455
58,000 −72.81 2,534 −7,378,490

Levels 23–99: Lava runes

[edit | edit source]

Crafting lava runes is the fastest way to train Runecraft. They are made by visiting the Fire Altar with essence and at least an equal amount of earth runes. Having a binding necklace equipped ensures combination runes are crafted 100% of the time.

For the fastest rates, players will need level 82 Magic and completion of Lunar Diplomacy to cast Magic Imbue and NPC Contact. Magic Imbue negates the need for earth talismans, improving profit and making banking easier. NPC Contact negates the need to visit Apprentice Cordelia or the dark mage to repair pouches. However, this method is still effective even without the lunar spellbook.

Solo lavas

[edit | edit source]

Optimal setups include the following:

Menu Entry Swapper in RuneLite (or the equivalent on mobile) is useful to ensure no right clicks (or long clicks) are needed. True Tile is also helpful for timing clicks.

If the binding necklace has fewer charges left than those needed for a single lap, it's advisable to destroy it on the way to the bank, then equip a fresh necklace while banking. This wastes some charges but makes the method a lot easier. This is most common at level 75 and above, where each lap uses 3 charges. The more difficult option is equipping the next necklace at the altar on the same tick that the previous one is destroyed, which can be done without any time loss, but will still cost 1 essence worth of XP.

Experience rates shown are those realistically achievable by a competent player making a reasonable amount of mistakes. Rates assume unequipped teleports. While in theory equipped teleports would have higher rates due to being able to bring extra essence, in practice the extra mistakes make this close to a wash.

Rates vary dramatically based on performance. Optimal laps are very short so inefficiencies can add up quickly, with most time losses occurring while banking and at the altar. Beginners can expect to get anywhere from 50-90% of the listed rates while learning. Maximum theoretical rates are roughly 9-12% higher, with up to 113,000 experience per hour being possible at level 85 Runecraft. (Level 99 Runecraft doesn't offer a higher ceiling, since having the Runecraft cape equipped means the Crafting cape must be unequipped, and the XP loss of 1 essence per lap is greater than the time save of not having to repair pouches. A max cape however would increase this to 114,200 experience per hour.)

100K
160001600016000

This method also requires the following:

Repair pouches with NPC Contact while running to the altar, not at the bank. To do this, cast NPC Contact after clicking on the mysterious ruins. For fastest possible repairs, press space and click the ruins on the same tick that the player says "Can you repair my pouches?"

Runecraft level Pouches Ess/lap XP/h GP/XP[n 1]
With No outfit
23 None 24 43,200 2.42 0.53
25 Sm, Md 31 51,400 2.72 0.83
Colossal 31 52,300 2.72 0.84
50 Md, Lg 37 61,300 3.00 1.11
Sm, Md, Lg 39 62,900 3.06 1.18
Colossal 39 65,700 3.08 1.19
75 Sm, Md, Lg, Gt 50 77,600 3.28 1.39
Colossal 50 80,000 3.29 1.40
85 Colossal 63 100,800 3.53 1.64
99 Colossal 63 102,100 3.53 1.65

100K

This method also requires the following:

Repair pouches with Apprentice Cordelia by teleporting to Wizards' Tower with necklace of passage and running to Temple of the Eye. Rates consider the time to do this, but not the time required to obtain abyssal pearls to pay for this repair. Teleporting with amulet of the eye is faster and should give better rates, especially with larger pouches. Going directly to the dark mage through The Abyss is also an option. NPC Contact is the fastest, but this method is usually done without the lunar spellbook.

Runecraft level Pouches Ess/lap XP/h GP/XP[n 1] /h
With No outfit
23 None 24 42,400 1.35 −0.54 0
25 Sm, Md 30 47,200 0.31 −1.58 3.45
Colossal 30 47,900 0.32 −1.57 3.84
50 Md, Lg 36 55,700 0.99 −0.89 5.15
Sm, Md, Lg 38 57,300 1.17 −0.72 5.08
Colossal 38 58,400 1.17 −0.71 7.40
75 Sm, Md, Lg, Gt 48 64,800 0.81 −1.08 12.00
Colossal 48 67,300 0.82 −1.06 11.24
85 Colossal 61 81,100 1.58 −0.30 15.99
99 Colossal 61 96,000 1.63 −0.26 0

  1. ^ 1.0 1.1 Assumes 7 extended stamina doses per hour

Using lava runners

[edit | edit source]

Crafting lava runes using essence runners is the fastest method to train Runecraft. This method is very expensive, so it is only recommended for wealthy players who wish to gain experience as fast as possible and do not mind spending a lot of money. It also requires good coordination and accurate clicks, as the player will need to rapidly accept trades and craft runes at the altar.

Essence running services have a considerable potential of having connections with real-world trading. Use caution and be selective when arranging essence running, as exchanging gold for an in-game service with real-world traders will risk the account getting permanently banned.

The fastest method is to have four runners run the essence while the runecrafter stands at the altar. Having two to three runners is only recommended for inexperienced runecrafters who are learning the method.

Alternatively, craft lava runes normally (as a solo player) and have 1 runner trade extra essence every lap. This method is also known as duo or 1+1 lavas. This method is slower than using 4 runners, but also cheaper.

A runner typically costs around 12-15 million coins per hour. The price can vary depending on the runner's experience.

Experience rates and costs are shown in the table below. The costs assume the player is paying 12 million coins per hour per runner. The rates can also vary depending on how well the runecrafter and the runners perform. At maximum efficiency, it is possible to gain up to around 320,000 experience per hour.

Method XP/h GP/XP
4 runners (0+4) 280,000 −172.12
3 runners (0+3) 190,000 −190.26
Duo (1+1, colossal pouch) 162,000 −74.07

Levels 27–99: Guardians of the Rift

[edit | edit source]
5000100010000

The Guardians of the Rift minigame is an alternative way of training Runecraft. In addition to Runecraft experience, the minigame also offers passive Mining and Crafting experience. The minigame is profitable and offers useful rewards, such as the colossal pouch for holding more essence and Raiments of the Eye set for crafting extra runes.

To participate in the minigame, players must have completed Temple of the Eye. The experience gained from completing the quest is enough to get the player from level 10 to 27, which is required for the minigame. There are also a number of quests that are very useful to have completed, which are listed below.

Use the best pickaxe and all essence pouches available. The rune pouch is strongly recommended to save inventory space. Players who do not have the Raiments of the Eye outfit yet are advised to wear any tier of the Varrock armour to have a 10% chance to mine double guardian fragments at once. Players may also make use of the celestial ring if they have it.

Players who have the abyssal lantern should light it with redwood logs if possible. This makes it so the player does not need to repair essence pouches via NPC Contact, which saves 1–3 inventory slots, depending on if the player is using a rune pouch. Players who cannot use redwood logs or are wearing the Runecraft cape are advised to use yew logs for the point boost it provides. Also note that if the player is using combination rune strategies, redwood logs do not save any inventory space if steam runes are used to cast magic imbue, so yew logs are recommended.

Through Guardians of the Rift players can obtain the Raiments of the Eye set. It provides 10% more runes per piece worn and an additional 20% set bonus, for a total of 60% when wearing a full set. The abyssal needle is used to combine essence pouches into the colossal pouch. It can hold up to 40 essence, making it the best essence pouch to use. Valuable runes obtained through the minigame can be kept for later use or sold on the Grand Exchange for profit.

The experience rates in the table below assume using the best pouch(es) available. From level 85 onwards, the rates assume doing the minigame in small, coordinated teams for faster experience.

Runecraft level Runecraft XP/h Crafting XP/h Mining XP/h
40–50 25,000 2,300 1,200
50–75 40,000 3,700 2,000
75–85 50,000 4,700 2,500
85–98 65,000 6,200 3,200
99 70,000 6,600 3,500

Levels 1–99: Ourania Altar

[edit | edit source]

Crafting runes at the Ourania Altar (also known as the ZMI Altar) is a profitable lower-effort alternative to lava runes. The altar can be accessed at any Runecraft level. Unlike the other runic altars, the Ourania Altar converts essence into a random assortment of runes, which improves in cash and experience value as the player levels Runecraft.

For this method, players will need to have unlocked the Ourania Teleport on the Lunar spellbook for a fast access to the altar. This requires completion of Lunar Diplomacy and speaking to Baba Yaga while on the Lunar spellbook. Being on the Lunar spellbook is also needed for casting NPC Contact to quickly repair essence pouches. Having level 71 Magic is strongly recommended to be able to cast both of these spells.

Having the rune pouch is strongly recommended to have more inventory space for the essence. The medium Ardougne Diary reward increases the number of runes that are crafted; however no experience is given for the extra runes.

The official worlds for the Ourania Altar are Worlds 327 and 480. Use one of these worlds to have a lower chance of being targeted by the monsters, as the world will often be filled with other players training Runecraft. Alternatively, two alternate accounts can be used to lure the monsters so that they do not hit the player; this also allows training another skill such as Fletching whilst running to the altar for greater macro-efficiency.

Experience rates are shown in the table below, and assume players have all of the essence pouches available at each level. The rates and the experience per essence scale depending on the Runecraft level. At higher levels, the player can expect to make somewhere around 350,000–400,000 coins per hour depending on the rune prices.

Runecraft level XP/h XP/essence
Pure Daeyalt Pure Daeyalt
1–9 20,423 30,635 9.39 14.09
10–19 22,881 34,322 10.52 15.78
20–24 24,665 36,997 11.34 17.01
25–29 28,797 43,195 11.34 17.01
30–39 31,158 46,737 12.27 18.41
40–49 32,758 49,137 12.90 19.35
50–59 42,077 63,115 13.47 20.21
60–69 42,577 63,865 13.63 20.45
70–74 45,576 68,363 14.59 21.89
75–79 57,270 85,905 14.59 21.89
80–84 58,487 87,731 14.90 22.35
85–89 72,526 108,789 14.90 22.35
90–98 74,716 112,074 15.35 23.03
99 77,121 115,682 15.58 23.37

Setup

[edit | edit source]

To quickly access the bank, players need to pay 20 of any kind of rune (excluding combination runes) by setting a quick-payment deal with Eniola. Mind or elemental runes are usually the cheapest option. Clear the rune pouch and essence pouch space holders and fill the entire bank with bank fillers (or use the bank's 'Deposit Lock Settings'). This way, the player can quickly deposit all the crafted runes without depositing any necessary items. Have essence, 1-dose stamina potions, and cosmic runes near the 'Deposit inventory' button for efficient banking.

The optimal setup consists of the following:

Players who find that they are taking a lot of damage can wear the Hitpoints cape along with a regen bracelet. This will most likely outheal any damage taken. Lower-level players are advised to bring more defensive equipment (such as wearing a black d'hide body and a helm of neitiznot) and use cheap food to heal themselves if needed. A ring of suffering (i) can be considered as an alternative to the ring of endurance if greater defensive bonuses are desired, or the Steel ring/Granite ring (i) if the suffering is too expensive.

Players who do not have level 71 Magic to cast Ourania Teleport can use the respective teleport tablets instead, though this will require an extra inventory slot.

At level 75 Runecraft and higher, players may opt to replace law runes in the rune pouch with cosmic runes. This removes the need to withdraw cosmic runes for casting NPC Contact, and at higher levels it is very unlikely that the player will not craft any law runes at the altar. Players with the divine rune pouch can bring cosmic runes without this consideration.

The inventory and gear setup provided assumes using Lunar spellbook with 96 Magic to cast Spellbook Swap to Arceuus spellbook and cast Vile Vigour for run energy as needed (otherwise utilise stamina potions). Mind runes should be set up to be used as default when banking with Eniola.

Runecrafting and tips

[edit | edit source]

Starting at the bank, run to the altar using the shorter route by running south and then east. Craft runes at the altar until you have run out of essence. Cast Ourania Teleport, run south-west to the ladder and climb down, and bank at Eniola. Drink a stamina potion dose to restore run energy whenever needed.

Turn off Auto Retaliate and set NPC 'Attack' options to 'Hidden' to avoid attacking and retaliating against the monsters. Turning the camera south allows for easy vision while running to the ladder and throughout the cave.

Instead of using stamina potions, players can restore run energy by casting Spellbook Swap to use Vile Vigour from the Arceuus spellbook. This method requires level 96 Magic and completion of A Kingdom Divided. Restore prayer points at the altar next to the Ourania Cave entrance. Casting Spellbook Swap or Vile Vigour does not interrupt running, so it is best to cast the spells while running to the ladder leading to the cave.

Having the divine rune pouch allows the player to store soul, cosmic, astral, and payment runes in one inventory spot. The player can use the law runes acquired from runecrafting at the altar to cast Ourania Teleport. Alternatively, players can store aether, law, astral, and payment runes. This will avoid the small chance of not creating a law rune at the altar.

If there are multiple players training Runecraft in the same world, the player can get to the altar with less effort by trading or using an item on other players running to the altar, provided that they do not stop at all. Following other players (instead of trading or using an item on them) is not recommended, as players can get stuck behind walls if there is enough distance between them. Using the increased draw distance of approved, non-standard clients such as RuneLite, it is possible to one-click from the cave entrance to the altar. This removes the need to follow others or click multiple times along the path.

Levels 77–99: Crafting blood/soul runes in Arceuus

[edit | edit source]
Location of the Dense essence mine

Crafting blood or soul runes in Arceuus is a profitable low-effort alternative to the faster training methods. This method also provides passive Mining and Crafting experience. Blood runes can be crafted at level 77 and soul runes at level 90.

Crafting runes in Arceuus requires level 38 Mining, level 38 Crafting, a chisel, and a pickaxe. The pickaxe tier does not matter, so use the black pickaxe or the lightest one available. A chisel spawns at the runestone mine. Having a high Agility level (78+) is recommended for faster run energy restoration, and a ring of endurance with at least 500 charges for reduced run energy consumption. Level 73 Agility is required for the western rock scramble shortcut. The medium Kourend & Kebos Diary reward grants the player a 5% chance to mine two dense essence blocks at once (no Mining or Crafting experience is given for the extra block), which will increase experience rates slightly.

Starting at the Arceuus essence mine, this method goes as follows:

  • Mine a full inventory of dense essence blocks.
  • Use them on the Dark Altar to create dark essence blocks.
  • Chisel the dark essence blocks into fragments while running back to the mine.
  • Mine a second inventory of essence blocks, and use them on the Dark Altar.
  • Chisel 1 dark essence block into fragments.
  • Head to the altar and craft runes.
  • Chisel the second inventory of dark essence blocks into fragments.
  • Craft runes once more and return to the essence mine.

The experience and profit rates in the table below assume completion of the medium Kourend & Kebos Diary and running to the altar. Expect lower rates if idling.

Runecraft level Method XP/h GP/h
Runecraft Crafting Mining With No outfit
77 36,000 5,755 4,211 643,800 /
684,037[n 1]
402,375 /
442,612[n 1]
77 + 34,500 5,515 4,036 750,800 /
789,361[n 1]
519,434 /
557,995[n 1]
90 44,000 5,666 4,146 944,859 590,537
  1. ^ 1.0 1.1 1.2 1.3 With completion of the elite Kourend & Kebos Diary, which grants 10% additional blood runes.

Maximizing AFK Time

[edit | edit source]

Chipping the dense stones can give you in the best case an AFK time of ~1 minute. This method can be made more "AFK" by removing the need for rotating your screen, and enabling a "one-click" method from the Dark Altar to the Blood Altar. In order to do that, please follow the steps below:

Objects to be marked for maximizing AFK
  • Mark all the relevant clickable objects during your run, such as: Dark Altar, Blood Altar and climb-able rocks (see image on the right for reference). You will need the "Object Markers" plugin for that.
  • In the Camera Plugin, expand the outer zoom limit to 399. In addition, activate the GPU plugin.
  • Change your client layout to "Resizable", zoom out as much as you can, and rotate the camera as can be seen in the reference image. This way, all clickable objects will be visible at all times.
  • Start your run as usual, and once you've used your second inventory of dense essence blocks on the dark altar, click on tile "A" in the second image. Once you've moved to that tile, you should see the clickable outline of the Blood Altar visible at the top of your screen.
    • Note: Before starting your run, go to the Dense Runestone area, log out and then log back in. This step is mandatory to make the Blood Altar clickable from afar.
  • Good luck!
Click on tile A to make the Blood Altar Clickable from Afar

More information and tips

[edit | edit source]
To get to the Blood Altar with fewer clicks, run a few steps west of the Dark Altar and click on the other side of the fence as shown above.

Players with the Achievement diary cape and high (90+) Mining and Agility levels can alternatively use the Abyss instead of running to the altar. With an optimal setup, this offers around 5% faster experience rates. However, using the Abyss is generally not recommended because of the extra effort and risk involved. Players using the Abyss are advised to bank the runes every so often to reduce the risk to a potential player killer. To craft blood or soul runes via the Abyss, players must craft runes at the respective altar before using a dark essence block on the rift to unlock it.

Players who have completed the elite Lumbridge & Draynor Diary and have a revitalisation pool and fairy ring in their player-owned house can alternatively use Teleport to House to make the procedure slightly faster and remove the need for the graceful outfit. A construction cape, quest point cape, or rune pouch with law, dust, and an empty spot for the crafted runes will allow for no lost inventory slots. If on Arceuus spellbook, you can use Home Teleport every half hour, which teleports you next to the altar.

  • For blood runecrafting, after making a second inventory of dark essence blocks, teleport to your house, restore run energy with the pool, use the fairy ring CIS and run to the altar.
  • For soul runecrafting, after crafting runes at the altar teleport to your house, restore run energy with the pool, use the fairy ring CIS and return to the essence mine.

The chance for a runestone not to deplete scales with the Mining level. The Mining level thresholds and the expected depletion times are shown in the table below. The dragon pickaxe special attack can be used to boost the Mining level to the next threshold. Otherwise the pickaxe type does not matter, as blocks are mined every 9 game ticks.

Mining level Expected
mines/depletion
Expected
seconds/depletion
38 6.9 37.4
43 7.1 38.4
48 7.3 39.5
53 7.5 40.7
58 7.8 41.9
63 8.0 43.2
68 8.3 44.6
73 8.5 44.6
77 8.8 47.7
82 9.1 49.4
87 9.5 51.2
92 9.8 53.2
97 10.2 55.3

Other methods

[edit | edit source]

Levels 1–99: Arceuus Library

[edit | edit source]

Helping customers in the Arceuus Library is a viable Runecraft training method that has no requirements. To do this, talk to Villia or Professor Gracklebone to have them request a book. Ask Biblia on the top floor for a hint on where the requested book is, fetch the book, and give it to the customer. The customer will give a book of arcane knowledge in return. Read it and use option 2 for Runecraft experience, and continue by helping the other customer. Sam is further away from the book locations, so only fetch books for Villia or Professor Gracklebone.

Each book of arcane knowledge gives Runecraft experience equal to 5x the player's Runecraft level. Because of this linear scaling, it is strongly recommended to complete quests that give Runecraft experience to get past the initial slow experience. With good performance, players can turn in around 150–160 books per hour when using third party client features to find the books faster, however without them players can only turn in 90–100 books per hour.

Experience rates are shown in the table below. Use the Arceuus Library Books Calculator to determine how many books are needed to reach a target level or experience.

Runecraft level XP/h
150 books/h 100 books/h
1 750 500
10 7,500 5,000
20 15,000 10,000
30 22,500 15,000
40 30,000 20,000
50 37,500 25,000
60 45,000 30,000
70 52,500 35,000
80 60,000 40,000
90 67,500 45,000
99 74,250 49,500

Levels 6–99: Other combination runes

[edit | edit source]

Crafting other combination runes is a profitable alternative to lava runes. The methods are almost identical, only bringing different runes and talismans and/or teleporting to a different elemental altar. The Water Altar has higher experience rates because ring of the elements teleports closer to it and the inside of the altar itself is smaller. This decrease in lap time outweighs the slight XP loss per essence compared to other altars. Also, because these laps are faster, more runes are crafted, so with Magic Imbue the best XP rate altar is also the most profitable.

Runecraft level Pouches Ess/lap XP/h GP/h[c 1]
With No outfit
13 None 24 41,900 600,116.63 329,523.08
25 Sm, Md 31 49,500 724,919.22 405,274.06
Colossal 31 50,500 738,890.14 413,264.33
50 Md, Lg 37 59,100 883,705.25 502,195.58
Sm, Md, Lg 39 60,600 909,689.42 518,863.62
Colossal 39 63,500 954,572.97 544,914.91
75 Sm, Md, Lg, Gt 50 74,500 1,136,848.76 655,990.69
Colossal 50 76,900 1,173,239.98 677,278.69
85 Colossal 63 96,900 1,504,223.45 879,307.32
99 Colossal 63 98,200 1,525,759.71 892,024.23

Runecraft level Pouches Ess/lap XP/h GP/h[c 1]
With No outfit
19 None 24 41,900 614,548.29 338,542.87
25 Sm, Md 31 49,500 741,966.96 415,928.90
Colossal 31 50,500 756,256.85 424,118.52
50 Md, Lg 37 59,100 904,052.44 514,912.57
Sm, Md, Lg 39 60,600 930,533.47 531,891.14
Colossal 39 63,500 976,421.40 558,570.17
75 Sm, Md, Lg, Gt 50 74,500 1,162,494.52 672,019.29
Colossal 50 76,900 1,199,691.25 693,810.73
85 Colossal 63 96,900 1,537,552.31 900,137.86
99 Colossal 63 98,200 1,559,558.94 913,148.74

Runecraft level Pouches Ess/lap XP/h GP/h[c 1]
With No outfit
15 None 24 39,100 466,573.39 249,337.52
25 Sm, Md 31 46,500 569,912.95 311,637.58
Colossal 31 47,300 580,213.76 317,442.05
50 Md, Lg 37 55,500 697,546.28 389,277.65
Sm, Md, Lg 39 56,900 719,574.74 403,391.67
Colossal 39 59,500 753,339.57 422,755.99
75 Sm, Md, Lg, Gt 50 70,200 904,943.09 514,651.05
Colossal 50 72,300 932,959.99 530,868.54
85 Colossal 63 91,200 1,199,863.96 693,228.50
99 Colossal 63 92,300 1,215,731.54 702,515.54

Runecraft level Pouches Ess/lap XP/h GP/h[c 1]
With No outfit
6 None 24 38,300 463,014.81 243,834.53
25 Sm, Md 31 45,300 562,964.84 304,052.63
Colossal 31 46,100 573,902.23 310,147.17
50 Md, Lg 37 54,000 690,404.33 381,382.66
Sm, Md, Lg 39 55,400 711,671.16 395,102.19
Colossal 39 58,000 747,001.06 415,183.13
75 Sm, Md, Lg, Gt 50 68,100 893,206.49 503,714.66
Colossal 50 70,300 921,963.90 520,230.58
85 Colossal 63 88,500 1,187,602.22 681,418.93
99 Colossal 63 89,800 1,204,664.42 691,339.79

Without Magic Imbue, the price of talismans can have a significant effect on profits. Using the Earth Altar for mud runes or Fire altar for steam runes may be worth the slight XP loss since they use water talismans instead.

Runecraft level Pouches Ess/lap XP/h GP/h[c 1] /h
With No outfit
13 None 24 41,100 538,534.70 273,341.15 0
25 Sm, Md 30 45,400 540,538.11 247,918.76 3.74
Colossal 30 46,000 548,485.13 251,730.29 4.16
50 Md, Lg 36 53,400 677,655.36 332,965.04 5.58
Sm, Md, Lg 38 54,900 706,547.45 352,553.90 5.50
Colossal 38 56,000 721,666.43 360,324.50 8.00
75 Sm, Md, Lg, Gt 48 61,600 767,407.79 370,298.11 12.87
Colossal 48 64,000 799,153.73 386,069.86 12.07
85 Colossal 61 76,900 1,025,215.11 529,195.75 17.11
99 Colossal 61 92,100 1,232,712.81 638,390.23 0

Runecraft level Pouches Ess/lap XP/h GP/h[c 1] /h
With No outfit
19 None 24 41,100 296,877.08 26,379.66 0
25 Sm, Md 30 45,400 104,535.27 −193,936.47 3.74
Colossal 30 46,000 106,320.42 −196,369.51 4.16
50 Md, Lg 36 53,400 252,728.79 −98,855.34 5.58
Sm, Md, Lg 38 54,900 294,113.91 −66,959.51 5.50
Colossal 38 56,000 300,671.38 −67,897.39 8.00
75 Sm, Md, Lg, Gt 48 61,600 214,018.91 −191,032.96 12.87
Colossal 48 64,000 223,504.14 −197,841.41 12.07
85 Colossal 61 76,900 486,939.24 −19,000.50 17.11
99 Colossal 61 92,100 587,759.14 −18,449.89 0

Runecraft level Pouches Ess/lap XP/h GP/h[c 1] /h
With No outfit
19 None 24 40,400 546,466.61 299,261.45 0
25 Sm, Md 30 45,000 588,286.42 313,014.94 3.45
Colossal 30 45,600 596,370.17 317,451.17 3.84
50 Md, Lg 36 53,100 716,949.92 392,228.84 5.15
Sm, Md, Lg 38 54,600 742,868.70 409,022.70 5.08
Colossal 38 55,700 758,498.06 417,828.26 7.40
75 Sm, Md, Lg, Gt 48 61,700 832,986.86 455,291.06 12.00
Colossal 48 64,100 865,964.20 473,696.68 11.24
85 Colossal 61 77,300 1,079,046.43 606,227.47 15.99
99 Colossal 61 91,400 1,280,337.65 721,061.45 0

Runecraft level Pouches Ess/lap XP/h GP/h[c 1] /h
With No outfit
13 None 24 39,500 549,396.54 300,118.64 0
25 Sm, Md 30 43,800 589,212.89 312,398.15 3.54
Colossal 30 44,400 597,465.58 316,911.89 3.94
50 Md, Lg 36 51,700 718,212.36 391,812.36 5.28
Sm, Md, Lg 38 53,100 744,033.91 408,577.07 5.21
Colossal 38 54,200 759,764.26 417,416.89 7.58
75 Sm, Md, Lg, Gt 48 59,900 831,834.97 453,298.13 12.27
Colossal 48 62,300 865,190.50 471,862.08 11.50
85 Colossal 61 75,000 1,077,532.00 603,986.73 16.34
99 Colossal 61 89,000 1,283,691.25 721,339.67 0

Runecraft level Pouches Ess/lap XP/h GP/h[c 1] /h
With No outfit
15 None 24 38,400 460,357.80 247,084.70 0
25 Sm, Md 30 42,700 495,329.21 257,840.37 3.45
Colossal 30 43,300 502,190.91 261,550.74 3.84
50 Md, Lg 36 50,400 605,761.21 325,609.97 5.15
Sm, Md, Lg 38 51,800 628,135.16 340,113.94 5.08
Colossal 38 52,900 641,416.37 347,509.34 7.40
75 Sm, Md, Lg, Gt 48 58,600 704,770.85 378,917.04 12.00
Colossal 48 60,900 732,802.28 394,376.52 11.24
85 Colossal 61 73,400 915,866.12 507,944.44 15.99
99 Colossal 61 86,800 1,087,310.96 604,802.33 0

Runecraft level Pouches Ess/lap XP/h GP/h[c 1] /h
With No outfit
6 None 24 37,600 456,286.78 241,480.49 0
25 Sm, Md 30 41,500 484,285.18 247,265.84 3.74
Colossal 30 42,000 491,438.98 251,069.09 4.16
50 Md, Lg 36 48,800 593,332.27 314,133.85 5.58
Sm, Md, Lg 38 50,100 615,066.97 328,332.69 5.50
Colossal 38 51,200 628,299.40 335,607.33 8.00
75 Sm, Md, Lg, Gt 48 56,300 683,280.15 361,616.76 12.87
Colossal 48 58,500 711,628.89 377,032.18 12.07
85 Colossal 61 70,300 888,953.57 487,180.23 17.11
99 Colossal 61 84,200 1,069,456.62 588,053.61 0

  1. ^ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Assumes 7 extended stamina doses per hour

Levels 50-99: Imbuing desiccated pages

[edit | edit source]

Fighting the Royal Titans and forfeiting loot to receive desiccated pages can provide competitive runecraft experience rates. The pages are untradeable and stackable, and can be converted into burnt, soaked, or soiled pages for 50 runecraft experience per page.

With high combat stats and suitable gear, in duos, this can work out at approximately 20,000 runecraft experience per hour for each player with additional combat experience and opportunities to receive the tertiary drops from the Royal Titans.

Levels 59–82/91: Double cosmic runes

[edit | edit source]

For more information about runecrafting through the Abyss, see Abyss/Strategies.

Crafting cosmic runes requires completion of the Lost City quest. Even though cosmic runes become available at level 27, it is not recommended to craft them before level 59 due to much lower profit. Crafting double cosmic runes offers very slow experience, but it can yield good profit at lower levels depending on the rune prices.

The fastest way to craft cosmic runes is through the Abyss. Alternatively, players can use a fairy ring to teleport to Zanaris and run to the altar, which can be slightly faster for those with low Mining and/or Agility levels. Players will need to have level 66 Agility for the shortcut, as well as quick access to a fairy ring, such as the quest point cape, Construction cape or necklace of passage.

With 70+ Agility and a quest point cape or another form of quick access to a fairy ring, it is possible to get 60 inventories done per hour with high concentration using essence pouches. For this method, players should be on the Lunar Spellbook and have a rune pouch containing air, astral, and cosmic runes ready in their bank for casting NPC Contact when replacing their ring of dueling. Stamina potions or a revitalisation pool in the player's POH is also required.

Double Cosmic Runes
Level Runecraft XP/Run Value/Run XP 45 Runs/Hour GP 45 Runs/Hour XP 50 Runs/Hour GP 50 Runs/Hour XP 55 Runs/Hour GP 55 Runs/Hour XP 60 Runs/Hour GP 60 Runs/Hour
59 344 8,600 15,480 387,000 17,200 430,000 18,920 473,000 20,640 516,000
75 432 10,800 19,440 486,000 21,600 540,000 23,760 594,000 25,920 648,000
85 536 [a] 13,400 24,120 603,000 26,800 670,000 29,480 737,000 32,160 804,000
Double Cosmic Runes W/ Raiments of the Eye Full Set
Level Runecraft XP/Run Value/Run XP 45 Runs/Hour GP 45 Runs/Hour XP 50 Runs/Hour GP 50 Runs/Hour XP 55 Runs/Hour GP 55 Runs/Hour XP 60 Runs/Hour GP 60 Runs/Hour
59 344 13,760 15,480 619,200 17,200 688,000 18,920 756,800 20,640 825,600
75 432 17,280 19,440 777,600 21,600 864,000 23,760 950,400 25,920 1,036,800
85 536 [a] 21,440 24,120 964,800 26,800 1,072,000 29,480 1,179,200 32,160 1,286,400
  1. ^ 1.0 1.1 Assumes colossal pouch.

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence. 60 inventories per hour is only attainable when using fairy rings.

  • XP per run: 344 at Runecraft 59 , 432 at Runecraft 75
  • Value of runes: 8,600 at Runecraft 59 , 10,800 at Runecraft 75
  • Experience needed (59–65): 201,542
  • Pure essence needed: 25,193
  • № of inventories (43 ess per inventory): 586
  • Total profit:5,013,407

Levels 82–99: Double astral runes

[edit | edit source]
101600016000

Crafting double astral runes can yield good profit depending on the rune prices. This method requires completion of Lunar Diplomacy. Even though astral runes become available at level 40 Runecraft, it is not recommended to craft them before level 82 due to much lower profit.

To craft astral runes, cast Tele Group Moonclan on the Lunar spellbook, run south-east to the altar, craft runes, and bank for more essence. (Tele Group Moonclan is used rather than Moonclan Teleport as its destination is slightly more optimal.) Repair the essence pouches via NPC Contact and restore run energy as needed. Bank the astral runes from the rune pouch when it becomes full.

The optimal setup consists of the following:

Experience and profit rates are shown in the table below. The rates assume using rings of dueling to bank at Castle Wars and using the best essence pouch(es) available. The profit rates include the cost of teleports, NPC Contact runes (before level 99), stamina potions, and pure essence. At level 99, it is possible to gain up to 59,000 experience per hour.

Some players like to use the Nardah teleport on the Desert amulet 4 from the elite Desert Diary to refill their energy and health by praying at the Elidinis Statuette. This eliminates the need for stamina potions, food and/or defensive equipment.

Runecraft level XP/h GP/h
With No outfit
82 42,000 1,450,645 877,127
85 53,000 1,848,754 1,125,030
99 55,000 1,922,122 1,171,087

Players with 75 Sailing and a boat with a Greater teleport focus facility can cast the Teleport to Boat spell as a faster means to reach the altar. This will increase the experience per hour by around 8,000.

Levels 91–95/99: Double nature runes

[edit | edit source]

For more information about runecrafting through the Abyss, see Abyss/Strategies.

Even though nature runes become available at level 44, it is not recommended to craft them before level 91 due to much lower profit. Crafting double nature runes without using the Achievement diary cape offers slow experience, but it can yield good profit depending on the rune prices. With the Achievement diary cape, experience and profit rates increase significantly, offering some of the highest profit per hour in Runecraft, along with competitive experience rates.

There are four main ways to reach the nature altar: by using the Abyss; by using the fairy ring CKR and running north-east; by using the Karamja gloves 3 or 4 teleport to the Shilo Village mine; or by using the Achievement diary cape teleport to Kaleb Paramaya. Both the Karamja gloves and the Achievement diary cape methods require level 79 Agility, in order to use the shortcut on the north wall of Shilo village.

The Achievement diary cape method is over twice as fast as the other methods; however, the cape has very high requirements. The Abyss, fairy ring and Karamja gloves methods are similar in speed. Players with level 79 Agility or higher should use the Karamja gloves method. Players with low Mining and Agility are likely to get higher rates using the fairy ring, and players without fast access to a fairy ring and without access to the Agility shortcut should use the Abyss.

Players using the Achievement diary cape can use the cape's teleport to Jarr for banking, saving the need for an extra bank teleport item. For the fairy ring method, players will need to have a quick access to a fairy ring that does not take up inventory space, such as quest point cape, Construction cape or necklace of passage, and use a ring of dueling to bank at Castle Wars.

Training Runecraft from level 91 to level 99 using this method requires 792,400 pure essence and yields 1,584,800 nature runes, which can be sold for tremendous profit.

Double Nature Runes[o 1]
Level Runecraft Teleportation Method XP/HR GP/HR
No outfit With
91 Travel through the Abyss[o 2] 31,680 739,200 1,182,720
CKR[o 2]
Karamja gloves 3 or 4[o 2]
Achievement diary cape[o 3] 69,120 1,612,800 2,580,480
  1. ^ Rates assume that you are using the colossal pouch and bringing 64 pure essence each run.
  2. ^ 2.0 2.1 2.2 Abyss, fairy ring and Karamja gloves rates assume 55 runs per hour.
  3. ^ Achievement diary cape rates assume 120 runs per hour.

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence.

  • Experience needed (91–99): 7,131,600
  • Pure essence needed: 792,400
  • № of inventories (64 ess per inventory): 12,382
  • Total profit: 165,611,600 (without outfit); 265,454,000 (with outfit)

Levels 95–99: Double law runes

[edit | edit source]

For more information about runecrafting through the Abyss, see Abyss/Strategies.

Crafting double law runes offers very slow experience, but it can yield good profit depending on the rune prices. Players are able to craft two law runes per pure essence at level 95, and they grant 9.5 experience per pure essence used. Even though law runes become available at level 54, it is not recommended to craft them before level 95 due to much lower profit.

The fastest way of crafting law runes is through the Abyss. However, players cannot bring any weapons or armour as the Law Altar is located on Entrana. This can be overcome by bringing a bronze pickaxe to every trip and dropping it before entering the portal. It is faster to have a pickaxe in the inventory and use the Mining obstacles in the Abyss rather than to use the Thieving obstacles which do not require any space.

Alternatively, players can use the balloon transport system from Castle Wars to Entrana, run to the altar and bank at Castle Wars. This is slightly slower than using the Abyss, but requires paying less attention. Each trip with a balloon uses a regular log; it is recommended to store multiple logs into log storage beforehand to save a bit of time. When arriving to Entrana, click straight north and this will result in the pathfinder generating a path to run all around the island, which can then be cancelled after crossing the bridge to get to the Law Altar.

Training Runecraft from level 95 to level 99 using this method requires 448,724 pure essence and yields 897,448 law runes, which can be sold for tremendous profit.

Double Abyss Law Runes
Level Runecraft XP/Run Value/Run XP 45 Runs/Hour GP 45 Runs/Hour XP 50 Runs/Hour GP 50 Runs/Hour XP 55 Runs/Hour GP 55 Runs/Hour
95 636.5 [a] 16,884 28,642.5 759,780 31,825 844,200 35,007.5 928,620
Double Abyss Law Runes W/ Raiments of the Eye Full Set
Level Runecraft XP/Run Value/Run XP 45 Runs/Hour GP 45 Runs/Hour XP 50 Runs/Hour GP 50 Runs/Hour XP 55 Runs/Hour GP 55 Runs/Hour
95 636.5 [a] 27,014 28,642.5 1,215,648 31,825 1,350,720 35,007.5 1,485,792
  1. ^ 1.0 1.1 Assumes colossal pouch.

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence.

  • Must have completed Troll Stronghold
  • Experience per run: 513
  • Value per run: 13,608
  • Experience needed (95–99): 4,262,873
  • Pure essence needed: 448,724
  • № of inventories (54 essence per inventory): 8,310
  • Total profit: 112,629,724

Levels 90–99: Aether runes

[edit | edit source]
100K
160K

If you're not 99 runecrafting make sure to attach a cosmic or catalytic tiara to the Hat of the eye. Or bring a cosmic tiara, cosmic talisman, or use the abyss as a point of entry into the altar.

1600016000

Crafting aether runes offers relatively fast experience and can be profitable depending on the Grand Exchange prices. They are crafted by using soul runes on the Cosmic Altar with aether catalyst in the inventory. Crafting aether runes requires level 90 Runecraft.

This method requires the following:

Starting at the bank, use the fairy ring to Zanaris. Run south to the altar, going through the eastern jutting wall shortcut. Cast Magic Imbue and use soul runes on the altar to craft aether runes.

Break a binding necklace when it has 1 charge left. As the player will craft runes 3 times per lap, a binding necklace lasts for 5 laps. The best way is to unequip the necklace and break it while running to the bank. Alternatively, withdraw an extra necklace and break it while running to the altar.

Experience rates in the table below assume using the POH fairy ring with the Construction cape and rings of dueling to bank at Castle Wars. Expect lower rates if using worse teleports or having extra items in the inventory. The profit rates include the cost of teleports, NPC Contact runes (before level 99), and pure essence. At maximum efficiency, it is possible to gain up to 104,000 experience per hour at level 99.

Runecraft level XP/h GP/h
With No outfit
90 (no colossal pouch) 70,000 917,645 20,945
90 (colossal pouch) 99,000 1,315,895 47,705
99 (Runecraft cape) 102,000 1,360,072 53,452

Levels 95–99: Wrath runes

[edit | edit source]

Crafting wrath runes is a profitable alternative to the faster methods. This method requires completion of Dragon Slayer II. Players will also need to run past aggressive dragons, so dragonfire protection is necessary.

Players can gain up to around 44,880 experience per hour using this method assuming they are able to complete 85 runs/hour, though this requires decent focus and a nearly optimal setup to achieve. At this rate, players would also make 1,739,100 profit per hour at the current rune prices (2,785,926 when using the Raiments of the Eye). Using this method from level 95 to 99 would take around 95 hours and would offer roughly 162,750,000 profit. A more relaxed pace of 75 runs/hour would yield an hourly rate of 39,600 experience and 1,534,500 profit (2,458,170 when using the Raiments of the Eye), and would take approximately 107 hours to reach level 99 from level 95. Higher rates are possible but difficult to achieve without a Max Cape or Runecraft Cape to eliminate the need for repairing essence pouches.

Wrath Runes
Level Runecraft XP/Run Value/Run XP 75 Runs/Hour GP 75 Runs/Hour XP 85 Runs/Hour GP 85 Runs/Hour
95 528 [a] 20,460 39,600 1,534,500 44,880 1,739,100
Wrath Runes W/ Raiments of the Eye Full Set
Level Runecraft XP/Run Value/Run XP 75 Runs/Hour GP 75 Runs/Hour XP 85 Runs/Hour GP 85 Runs/Hour
95 528 [a] 32,776 39,600 2,458,170 44,880 2,785,926
  1. ^ 1.0 1.1 Assumes colossal pouch.

Setup and runecrafting

[edit | edit source]

The optimal setup consists of the following:

For efficient banking, players should have essence, 1-dose stamina potions, runes for NPC Contact, and some cheap food near the 'Deposit inventory' button. Players are also recommended to lock their mythical cape and essence pouch using deposit lock in the bank settings. This way, players can quickly deposit all the crafted runes without depositing any necessary items.

This method goes as follows:

  1. Fill pouches and inventory with essence.
  2. Teleport to Myths' Guild with the mythical cape.
  3. Run through cave and into altar.
  4. Craft wrath runes.
  5. Teleport to a bank, and repeat the process. Drink stamina potions, eat food as needed, and repair the essence pouches as needed. Alternatively, you may teleport to your house or Nardah via the Desert Amulet 4 to restore both health and run energy to conserve supplies.

Post 99

[edit | edit source]

After level 99, experience rates will remain constant. Assuming that the player is wearing full Raiments of the Eye, is using colossal pouch, wears their Runecraft cape and has access to the most efficient teleports and method-specific gear and items such as an abyssal lantern and binding necklaces, the table below provides some expected rates of experience per hour:[n 1]

Method Xp/hour (low)[n 2][n 3] Xp/hour (high)[n 2][n 4] Intensity[n 5] Yield[n 6]
Desiccated pages 20,000 Medium Various uniques, desiccated pages, various types of drops from the Royal Titans
Desiccated pages (maximum efficiency) 43,500 Extremely high Various uniques, desiccated pages, various types of drops from the Royal Titans
Cosmic runes 24,120 32,160 Very high Cosmic runes
Law runes (Abyss) 28,642 35,007 Very high Law runes
Blood runes (Arceuus) 25,000 36,000 Low Blood runes, Crafting and Mining experience
Soul runes (Arceuus) 30,000 44,000 Low Soul runes, Crafting and Mining experience
Wrath runes 39,600 44,880 High Wrath runes
Blood runes (true altar) 49,245 High Blood runes
Astral runes 55,000 High Astral runes
Nature runes 69,120 High Nature runes
Guardians of the Rift 70,000 High Various runes, abyssal pearls, various unique drops, Crafting and Mining experience
Arceuus library 74,250 Medium Nothing
Ourania Altar (pure essence) 77,000 Low-Medium Various runes
Mud runes (earth talisman) 92,100 Very high Mud runes
Lava runes (earth talisman) 96,000 Very high Lava runes
Mud runes 98,200 Very high Mud runes
Aether runes 102,000 Very high Aether runes
Lava runes 102,100 Very high Lava runes
Ourania Altar (Daeyalt essence) 115,700 Low-Medium Various runes
Lava runes (runners) 162,000 280,000 Extremely high Extremely expensive, obtained lava runes do not compensate for expenses.
  1. ^ Unless specifically mentioned, experience rates for traditional runecrafting assume using pure essence instead of Daeyalt, which provides 50% extra experience at the cost of having to initially be mined manually.
  2. ^ 2.0 2.1 Experience rates are mostly copied from elsewhere in the article. Rates mentioned earlier in article are leading.
  3. ^ Low rates are based on playing more casually and/or making mistakes.
  4. ^ High rates are based on playing actively and making few to no mistakes.
  5. ^ 'Extremely low' means at most one click every few minutes, 'very low' means roughly a single click per minute, 'low' means a few clicks per minute, 'high' means many clicks per minute, 'very high' means a click every few ticks, and 'extremely high' means constant clicking.
  6. ^ A selection of the most relevant/common yield for each activity.

References

[edit | edit source]
  1. ^ Nowimnotalurker. "Stats from 70-77 rc at ZMI altar". Reddit. 12 June 2018. Archived from the original on 9 September 2020. Nowimnotalurker: "Pure essence: Amount used: 46,953. Time Taken: 18.5hrs."