The Nightmare
| The Nightmare | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 6 February 2020 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 814 | ||||||||||||||||||||||
| Size | 5x5 | ||||||||||||||||||||||
| Examine | Sweet dreams are most definitely not made of this. | ||||||||||||||||||||||
| League region | |||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +0% | ||||||||||||||||||||||
| Max hit | 50/60 (Melee) 33/39 (Ranged and Magic) Increased by 20% if using incorrect protection prayer | ||||||||||||||||||||||
| Aggressive | No | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Slash, Ranged, Magic | ||||||||||||||||||||||
| Attack speed | 6 ticks (3.6 seconds) | ||||||||||||||||||||||
| 2,400 | 150 | 150 | 150 | 150 | 150 | ||||||||||||||||||
| +140 | +128 | +140 | +64 | +140 | +64 | ||||||||||||||||||
| +120 | +180 | +40 | |||||||||||||||||||||
| +600 | No elemental weakness | ||||||||||||||||||||||
| +600 | +600 | +600 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | Immune | ||||||||||||||||||||||
| Venom | Immune | ||||||||||||||||||||||
| Cannons | Immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 9425,9426,9427,9428,9429,9430,9431,9432,9433,9460 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
| The Nightmare | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 6 February 2020 (Update) | ||||||||||||||||||
| Combat level | 814 | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Race | Unknown | ||||||||||||||||||
| Location | Sisterhood Sanctuary | ||||||||||||||||||
| League region | |||||||||||||||||||
| Examine | Sweet dreams are most definitely not made of this. | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| NPC ID | 378 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The Nightmare of Ashihama, often referred to as The Nightmare, is a boss monster located in Morytania. The Nightmare can be found in the Sisterhood Sanctuary under the town of Slepe. Access to Morytania is the only requirement for fighting The Nightmare.
Upon starting the fight, players are transported to a dream world, where the fight arena takes on a different appearance containing various Eastern motifs such as Torii gates.
While The Nightmare can be fought in groups alongside other players, there is a stronger version called Phosani's Nightmare that can only be fought solo.
Ironmen are eligible for drops from The Nightmare when defeating it alongside other players. Group ironman players will lose their prestige upon completing an encounter they started with a player outside of their group.
History
[edit | edit source]The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman.[1] For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon.[2] These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.[3]
The Nightmare resided in the caves underneath Ashihama, thus making the sirens wary of entering them in the event they would stumble into her.[4] One brave siren, Shura, went into the caves and recovered the four totems, allowing her people to fight the Nightmare.[5] Driven out of Ashihama, it fled west to the mainland, eventually arriving in the Morytanian town of Slepe. While most of the sirens were content with the Nightmare gone from their lands,[6] Shura continued to pursue it as she wanted to make sure it would be defeated for good.[7]
The Nightmare arrived at an opportune moment, with the town suffering from the Sleeper Plague as a result of vampyre machinations due to a critical shortage of blood for their growing society.[8] The Nightmare began feasting from the victims of the plague and began growing more rapidly than she did on Ashihama.[9] Shura managed to contain her in the centre of the Sisterhood Sanctuary and sought adventurers to keep the Nightmare's powers in check.[10] Despite their efforts, the Nightmare eventually manifested into Phosani's dreams,[11][12] though it would also be kept in check by Sister Senga and other adventurers.
Transportation
[edit | edit source]The quickest methods of reaching Slepe, where The Nightmare resides, are:
- Teleporting to the Sisterhood Sanctuary via Drakan's medallion after the Slepey tablet has been acquired from Phosani's Nightmare
- Teleporting to Ver Sinhaza via Drakan's medallion, then running north. Once players pass the small dock, they can run east to arrive at Slepe. From there, the player can go down the stairs in the small building directly south of the graveyard, and then run east to arrive at the bridge to the Sisterhood Sanctuary.
- Teleporting to the Hallowed Sepulchre with a Hallowed crystal shard (can be purchased from Mysterious stranger for 1 Hallowed mark) after completion of Sins of the Father, then running to the shortcut on the east side of the city (requires 63 Agility and two long ropes to unlock). Players can then run east to Slepe, where they can go down the stairs as mentioned above.
- Using the Ectophial to teleport to the Ectofuntus, then heading north to the small dock and paying Andras 10,000 coins to row to Slepe. The player will arrive at a dock just south-west of Slepe. Players may also pay Andras a one-off fee of 1,000,000 coins to gain permanent access to his boat for free.
- Using Morytania legs 3 or 4 to teleport to Burgh de Rott, running east to the small docks and then taking the boat to Slepe. This requires partial completion of Sins of the Father, but costs no money.
- Fairy ring code ALQ then run south-east.
- Fenkenstrain's castle teleport tablet, then run south-east.
- Spider cave teleport, then run south-east.
Official worlds
[edit | edit source]The following official worlds are assigned to The Nightmare:
| World | Location | Members | Activity |
|---|---|---|---|
| 337 | Nightmare of Ashihama | ||
| 514 | Nightmare of Ashihama |
Fight overview
[edit | edit source]To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.
Unlike most boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though it may be fought in smaller team sizes. The minimum durability of her shield is 2,000 and caps at 19,600. If the Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.
The fight against the Nightmare consists of three phases, all three of which involve the player(s) breaking down its shield sufficiently before they can charge the four totems in the corners of the arena, unleashing a magical blast that deals massive damage to her. In each subsequent phase, the Nightmare will change its special attacks. Once the totems are charged a third time, the Nightmare will be defeated, ending the encounter.
The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-6, subject to the effects of prayer. The Nightmare's defence can be lowered down to a minimum of 120[13], however she restores drained stats at a rate of 20 per minute.
If the player dies while fighting the Nightmare, they will be placed by the Pool of Nightmares and must reclaim their items from Shura. This is a flat 60,000 regardless of carried wealth.
Money making
[edit | edit source]The following money making guide is available for The Nightmare:
| Method | Hourly profit | Skills |
|---|---|---|
| Killing The Nightmare | 3,588,210 |
Drops
[edit | edit source]
Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.
The player who deals the most damage in the fight will receive big bones and 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it. Players eligible for a unique drop will receive regular bones as a drop.
Drop rates are estimated based on 251,259 samples from the Drop Rate Project, unless otherwise cited.
100%
[edit | edit source]| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Big bones | 1 | Always[d 1] | 342 | 0 | |
| Bones | 1 | Always[d 2] | 35 | 0 |
Uniques
[edit | edit source]With each kill, The Nightmare has a chance to roll two unique drop tables, one containing the armour, mace, and staff, and one containing the orbs; both table rolls can be successful with each kill. The armour, mace, and staff drop table has a 1/83.33 chance to roll, and the orb drop table has a 1/320 chance to roll (with an effective chance of 1/66.67 to get any item).
Additionally, there is a chance that both are rolled a second time (independent of the first rolls), with this chance being , clamped between 0 and 75 percent (with party size-related improved drop rates capped at 80 players[14] (meaning that with a full 80 member party, the armour, mace, and staff drop table has a 1/68.6 chance to roll and the orb drop table has a 1/343 chance to roll, or ~1/57.2 for either).
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nightmare staff | 1 | 1/300–1/171.5 | 40,070,736 | 360,000 | |
| Inquisitor's great helm | 1 | 1/420–1/240.1 | 41,382,220 | 300,000 | |
| Inquisitor's hauberk | 1 | 1/420–1/240.1 | 89,847,874 | 600,000 | |
| Inquisitor's plateskirt | 1 | 1/420–1/240.1 | 88,929,991 | 450,000 | |
| Inquisitor's mace | 1 | 1/750–1/428.7 | 297,244,654 | 3,000,000 | |
| Eldritch orb | 1 | 1/960–1/548.7 | 220,321,442 | 2,400,000 | |
| Harmonised orb | 1 | 1/960–1/548.7 | 201,570,823 | 2,400,000 | |
| Volatile orb | 1 | 1/960–1/548.7 | 37,964,600 | 2,400,000 |
Runes and ammunition
[edit | edit source]| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Cosmic rune | 11–242 | 4/100 | 1,100–24,200 | 330–7,260 | |
| Nature rune | 8–176 | 4/100 | 840–18,480 | 864–19,008 | |
| Death rune | 7–176 | 4/100 | 1,295–32,560 | 756–19,008 | |
| Blood rune | 16–440 | 4/100 | 4,368–120,120 | 3,840–105,600 | |
| Soul rune | 8–132 | 4/100 | 3,256–53,724 | 1,440–23,760 | |
| Steel cannonball | 6–220 | 4/100 | 1,776–65,120 | 18–660 | |
| Rune arrow | 31–547 | 3/100 | 2,294–40,478 | 7,440–131,280 |
Resources
[edit | edit source]| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Mithril ore | 11–176 (noted) | 4/100 | 1,551–24,816 | 1,067–17,072 | |
| Coal | 15–264 (noted) | 4/100 | 2,385–41,976 | 405–7,128 | |
| Gold ore | 9–176 (noted) | 4/100 | 1,206–23,584 | 810–15,840 | |
| Adamantite ore | 40–95 (noted) | 4/100 | 22,120–52,535 | 9,600–22,800 | |
| Magic logs | 1–55 (noted) | 4/100 | 901–49,555 | 192–10,560 | |
| Grimy cadantine | 1–16 (noted) | 4/100 | 2,802–44,832 | 13–208 | |
| Grimy torstol | 1–16 (noted) | 4/100 | 3,583–57,328 | 15–240 | |
| Snapdragon seed | 1–7 | 3/100 | 50,992–356,944 | 36–252 | |
| Uncut emerald | 2–44 (noted) | 3/100 | 1,082–23,804 | 60–1,320 | |
| Uncut ruby | 27–60 (noted) | 3/100 | 32,967–73,260 | 1,620–3,600 | |
| Runite ore | 1–16 (noted) | 2/100 | 10,158–162,528 | 1,920–30,720 |
Consumables
[edit | edit source]| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bass | 1–18 | 6/100 | 65–1,170 | 24–432 | |
| Shark | 1–16 | 6/100 | 912–14,592 | 102–1,632 | |
| Prayer potion(3) | 1–10 | 5/100 | 6,305–63,050 | 91–910 | |
| Sanfew serum(3) | 1–8 | 5/100 | 16,012–128,096 | 144–1,152 | |
| Saradomin brew(3) | 1–10 | 5/100 | 5,951–59,510 | 105–1,050 | |
| Zamorak brew(3) | 1–10 | 5/100 | 387–3,870 | 105–1,050 |
Coins
[edit | edit source]| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Coins | 2,291–43,958 | 2/100 | 2,291–43,958 | 2,291–43,958 |
Tertiary
[edit | edit source]Multiple players can receive the tertiary drops each kill. The MVP has a 5% higher chance of receiving each, with the exception of the Little Nightmare pet in teams of fewer than 5 players.[14]
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Clue scroll (elite) | 1 | 1/190; 1/200[d 1][d 2] | Not sold | 12 | |
| Little nightmare | 1 | 1/800–1/4,000[d 3] | Not sold | N/A | |
| Jar of dreams | 1 | 1/1,900; 1/2,000 | 759,953 | 1 |
- ^ The elite clue scroll drop rate increases to 1/180; 1/190 after unlocking the elite Combat Achievements rewards tier.
- ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
- ^ The drop rate of the Little Nightmare depends on the amount of players in the fight; 1/800 for 1, 1/1,600 for 2, 1/2,400 for 3, 1/3,200 for 4, and 1/4,000 for 5 and beyond. The team size is counted when the fight starts.
Combat Achievements
[edit | edit source]There are 14 Combat Achievement tasks (totalling 67 points) available for The Nightmare.
| Name | Description | Type | Tier | Comp% |
|---|---|---|---|---|
| Nightmare Adept | Kill The Nightmare once. | Kill Count | 13.8% | |
| Nightmare Veteran | Kill The Nightmare 25 times. | Kill Count | 7.2% | |
| Sleep Tight | Kill the Nightmare solo. | Restriction | 3.5% | |
| Explosion! | Kill two Husks at the same time. | Mechanical | 3.9% | |
| Nightmare (5-Scale) Speed-Trialist | Defeat the Nightmare (5-scale) in less than 5 minutes. | Speed | 4.9% | |
| Nightmare (Solo) Speed-Trialist | Defeat the Nightmare (Solo) in less than 23 minutes. | Speed | 3.3% | |
| Perfect Nightmare | Kill the Nightmare without any player taking damage from the following attacks: Nightmare rifts, an un-cured parasite explosion, Corpse flowers or the Nightmare's Surge. Also, no player can take damage off prayer or have their attacks slowed by the Nightmare spores. | Perfection | 2.1% | |
| Nightmare (5-Scale) Speed-Chaser | Defeat the Nightmare (5-scale) in less than 4 minutes. | Speed | 2.6% | |
| Nightmare Master | Kill The Nightmare 50 times. | Kill Count | 5.7% | |
| Nightmare (Solo) Speed-Chaser | Defeat the Nightmare (Solo) in less than 19 minutes. | Speed | 2.5% | |
| Nightmare (Solo) Speed-Runner | Defeat the Nightmare (Solo) in less than 16 minutes. | Speed | 1.6% | |
| Nightmare (5-Scale) Speed-Runner | Defeat the Nightmare (5-scale) in less than 3:30 minutes. | Speed | 1.9% | |
| Terrible Parent | Kill the Nightmare solo without the Parasites healing the boss for more than 100 health. | Mechanical | 1.9% | |
| A Long Trip | Kill the Nightmare without any player losing any prayer points. | Restriction | 1.9% |
Changes
[edit | edit source]| Date | Changes |
|---|---|
| 21 - 22 January 2026 |
Hotfix
The Nightmare now fully resets its magic defense at the start of each kill. |
| 20 August 2025 (Update) |
Players who die during the encounter will now respawn by the Pool of Nightmares rather than their spawn point. |
| 29 May 2024 (Update) |
Improved Nightmare’s drop rates. |
| 14 April 2021 (Update) |
Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops. |
| 20 January 2021 (Update) |
Players will no longer be damaged by the Sleepwalkers special attack after teleporting out of an encounter with The Nightmare. |
| 11 November 2020 (Update | poll) |
|
| 16 July 2020 (Update) |
Pets can no longer be brought to the Nightmare fight. |
| 2 July 2020 (Update) |
Crowded fights will no longer cause The Nightmare's broadcast messages to be truncated. |
| 26 March 2020 (Update) |
Players can now permanently dismiss the warning message that appears when leaving The Nightmare's dream world. |
| 12 March 2020 (Update) |
The standard loot quantities were increased. Unique and tertiary drops were made more common with their drop mechanics changed. |
| 20 February 2020 (Update) |
|
| 13 February 2020 (Update) |
|
| 7 February 2020 (Update) |
|
Gallery
[edit | edit source]-
The Nightmare boss arena.
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Concept art of the Nightmare from RuneFest 2019.
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Artwork of a group of adventurers battling the Nightmare.
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The Nightmare's awakening animation.
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The Nightmare's walking animation.
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An animation of The Nightmare's Range attacks.
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The Nightmare's surge attack animation.
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The Nightmare Steam Trading Card.
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A part of the RuneScript code displaying The Nightmare's melee attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.
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A part of the RuneScript code displaying The Nightmare's spore attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.
Pre-release gallery
[edit | edit source]This gallery contains previews shown on a livestream on 22 January.
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A map of the Sisterhood Sanctuary; the purple marker displays where the player arrives in the Sanctuary, while the red marker displays The Nightmare's location.
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The Sisterhood Sanctuary entrance.
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The Sisterhood Sanctuary lobby.
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A preview of The Nightmare, indicating it is in the middle of a fight.
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A preview showing Shura and the pool used to create the ironman-only instance.
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An overview of the Sisterhood Sanctuary.
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A view of the dream world in which players battle The Nightmare.
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Another view of the dream world.
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Another view of the dream world.
Trivia
[edit | edit source]
- The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
- Ashihama is an island in the Pincers region in the Wushanko Isles (Eastern Lands). It is described as "a heavily fortified island known for the refinement and ambition of its citizens". "Ashihama" (芦浜) is also Japanese for a reed beach or shore.
- If a player spends too long in The Nightmare's dream without sufficient activity they will be removed from the fight. This will be accompanied by a chat message 'The Nightmare grows tired of your poor effort and removes you from her dream.'.
- Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
- Sleepwalkers spawned in various locations, and made their way to the entrance of the Sisterhood Sanctuary, where they would climb down (but actually despawn).
- If a player died anywhere (except a PvP death), there is a 10% chance that a ghostly face of The Nightmare would rise.
- A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.[15]
- The Nightmare had a festive override wearing a red partyhat during the 2020, 2021, 2022, 2023, 2024, and 2025 Christmas events.
References
[edit | edit source]| Monsters |
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| Signature drops |
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| Scenery | |||||||||||
| Music | |||||||||||
| Other | |||||||||||
| NPCs |
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| Items | |||||||||
| Scenery |
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| Locations | |||||||||


