The Nightmare

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This article is about the boss. For the combat-based minigame, see Nightmare Zone.
"Nightmare" redirects here. For other uses, see Nightmare (disambiguation).
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This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
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This article has a money making guide here: Killing The Nightmare.
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This fight takes place in an instanced area.
On death you can pay Shura to retrieve any lost items. You will be charged 60,000 for this service.

Should you die an unsafe death a second time before retrieving all your items, they will be lost completely.

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The Nightmare of Ashihama, often simply referred to as The Nightmare, is a large, otherworldly horror who feeds on the life force of sleeping people, giving her victims horrible nightmares until their life force is completely drained and expires. There are no requirements to fight The Nightmare other than access to Morytania.

The Nightmare currently resides within the Sisterhood Sanctuary under the town of Slepe. While her physical body is found in the Sisterhood Sanctuary, upon starting the fight, players will be transported to her dream world, where the fight arena takes on a different appearance which contains various Eastern motifs, such as Torii gates.

Players who have successfully defeated The Nightmare at least once can challenge Phosani's Nightmare, a much stronger version of the boss that can only be fought solo.

History[edit | edit source]

The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman. For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon. These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.

One day, a group of sirens, led by Shura, defeated The Nightmare in its lair. Driven out of Ashihama, it fled west to the mainland, where it arrived in the Morytanian town of Slepe. Shura, wary of the danger The Nightmare poses, decided to pursue her to protect her home from the eldritch horror.

The Nightmare arrived at an opportune moment, with the town suffering from the sleeper plague. This in turn has allowed The Nightmare to draw victims into her dream world, stealing their dreams and feasting upon them, becoming stronger in the process. Shura, in turn, has enlisted the aid of numerous adventurers to keep The Nightmare in check, until she can defeat the Nightmare once and for all.

Getting there[edit | edit source]

The quickest methods of reaching Slepe, where The Nightmare resides, are:

Fight overview[edit | edit source]

To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.

Unlike other boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though players can fight her with fewer than five. If The Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.

The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-5, subject to the effects of prayer.

Drops[edit | edit source]

A large group of players in a mental battle against The Nightmare of Ashihama.

Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.

The player who deals the most damage in the fight will receive big bones and 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it. Players eligible for a unique drop will receive regular bones as a drop.

Drop rates estimated based on 251,259 kills from the Drop Rate Project, unless otherwise cited.

100%[edit | edit source]

Item Quantity Rarity Price High Alch
Big bones.png: The Nightmare drops Big bones with rarity Always in quantity 1Big bones1Always[d 1]1010
Bones.png: The Nightmare drops Bones with rarity Always in quantity 1Bones1Always[d 2]1000
  1. Big bones are only dropped for the player who deals the most damage in the fight.
  2. Regular bones are only dropped for players eligible to receive a unique drop.

Uniques[edit | edit source]

With each kill, The Nightmare has a chance to roll two unique drop tables, one containing the armour, mace, and staff, and one containing the orbs; both table rolls can be successful with each kill. The armour, mace, and staff drop table has a 1/120 chance to roll, and the orb drop table has a 1/600 chance to roll (with an effective chance of 1/100 to get any item).

Additionally, there is a chance that both are rolled a second time (independent of the first rolls), with this chance being , clamped between 0 and 75 percent (with party size-related improved drop rates capped at 80 players[1] (meaning that with a full 80 member party, the armour, mace, and staff drop table has a 1/68.6 chance to roll and the orb drop table has a 1/343 chance to roll, or ~1/57.2 for either).

Item Quantity Rarity Price High Alch
Nightmare staff.png: The Nightmare drops Nightmare staff with rarity 1/400 in quantity 1Nightmare staff11/4001/228.817,171,3150
Inquisitor's great helm.png: The Nightmare drops Inquisitor's great helm with rarity 1/600 in quantity 1Inquisitor's great helm11/6001/343.182,999,235300,000
Inquisitor's hauberk.png: The Nightmare drops Inquisitor's hauberk with rarity 1/600 in quantity 1Inquisitor's hauberk11/6001/343.1132,128,016600,000
Inquisitor's plateskirt.png: The Nightmare drops Inquisitor's plateskirt with rarity 1/600 in quantity 1Inquisitor's plateskirt11/6001/343.1152,424,441450,000
Inquisitor's mace.png: The Nightmare drops Inquisitor's mace with rarity 1/1,200 in quantity 1Inquisitor's mace11/1,2001/686378,059,3333,000,000
Eldritch orb.png: The Nightmare drops Eldritch orb with rarity 1/1,800 in quantity 1Eldritch orb11/1,8001/1,028.837,733,7590
Harmonised orb.png: The Nightmare drops Harmonised orb with rarity 1/1,800 in quantity 1Harmonised orb11/1,8001/1,028.8681,405,9160
Volatile orb.png: The Nightmare drops Volatile orb with rarity 1/1,800 in quantity 1Volatile orb11/1,8001/1,028.8105,361,0320

Runes and ammunition[edit | edit source]

Item Quantity Rarity Price High Alch
Adamant arrow.png: The Nightmare drops Adamant arrow with rarity 3/100 in quantity 32-533Adamant arrow32–5333/100512–8,5281,536–25,584
Rune arrow.png: The Nightmare drops Rune arrow with rarity 3/100 in quantity 12-539Rune arrow12–5393/100468–21,0212,880–129,360
Cosmic rune.png: The Nightmare drops Cosmic rune with rarity 4/100 in quantity 15-218Cosmic rune15–2184/1002,505–36,406450–6,540
Nature rune.png: The Nightmare drops Nature rune with rarity 4/100 in quantity 6-165Nature rune6–1654/1001,146–31,515648–17,820
Death rune.png: The Nightmare drops Death rune with rarity 4/100 in quantity 24-176Death rune24–1764/1004,728–34,6722,592–19,008
Blood rune.png: The Nightmare drops Blood rune with rarity 4/100 in quantity 13-129Blood rune13–1294/1004,888–48,5043,120–30,960
Soul rune.png: The Nightmare drops Soul rune with rarity 4/100 in quantity 12-126Soul rune12–1264/1001,764–18,5222,160–22,680
Cannonball.png: The Nightmare drops Cannonball with rarity Unknown in quantity 72-192Cannonball72–192Unknown10,944–29,184216–576

Resources[edit | edit source]

Item Quantity Rarity Price High Alch
Uncut emerald.png: The Nightmare drops Uncut emerald with rarity 3/100 in quantity 1-41 (noted)Uncut emerald1–41 (noted)3/100596–24,43630–1,230
Uncut ruby.png: The Nightmare drops Uncut ruby with rarity 3/100 in quantity 2-35 (noted)Uncut ruby2–35 (noted)3/1002,350–41,125120–2,100
Yew logs.png: The Nightmare drops Yew logs with rarity 4/100 in quantity 14-121 (noted)Yew logs14–121 (noted)4/1002,870–24,8051,344–11,616
Magic logs.png: The Nightmare drops Magic logs with rarity 4/100 in quantity 3-55 (noted)Magic logs3–55 (noted)4/1002,979–54,615576–10,560
Gold ore.png: The Nightmare drops Gold ore with rarity 4/100 in quantity 14-174 (noted)Gold ore14–174 (noted)4/1002,394–29,7541,260–15,660
Coal.png: The Nightmare drops Coal with rarity 4/100 in quantity 16-253 (noted)Coal16–253 (noted)4/1003,216–50,853432–6,831
Mithril ore.png: The Nightmare drops Mithril ore with rarity 4/100 in quantity 15-168 (noted)Mithril ore15–168 (noted)4/1001,335–14,9521,455–16,296
Adamantite ore.png: The Nightmare drops Adamantite ore with rarity 4/100 in quantity 8-50 (noted)Adamantite ore8–50 (noted)4/1007,616–47,6001,920–12,000
Grimy cadantine.png: The Nightmare drops Grimy cadantine with rarity 4/100 in quantity 1-14 (noted)Grimy cadantine1–14 (noted)4/1001,686–23,60413–182
Grimy torstol.png: The Nightmare drops Grimy torstol with rarity 4/100 in quantity 1-16 (noted)Grimy torstol1–16 (noted)4/1007,110–113,76015–240
Snapdragon seed.png: The Nightmare drops Snapdragon seed with rarity Unknown in quantity 1-6Snapdragon seed1–6Unknown51,406–308,43636–216

Consumables[edit | edit source]

Item Quantity Rarity Price High Alch
Shark.png: The Nightmare drops Shark with rarity 6/100 in quantity 1-15Shark1–156/100780–11,700102–1,530
Bass.png: The Nightmare drops Bass with rarity 6/100 in quantity 1-18Bass1–186/10080–1,44024–432
Prayer potion(3).png: The Nightmare drops Prayer potion(3) with rarity 5/100 in quantity 1-10Prayer potion(3)1–105/1006,937–69,37091–910
Saradomin brew(3).png: The Nightmare drops Saradomin brew(3) with rarity 5/100 in quantity 1-10Saradomin brew(3)1–105/1002,855–28,550105–1,050
Zamorak brew(3).png: The Nightmare drops Zamorak brew(3) with rarity 5/100 in quantity 1-10Zamorak brew(3)1–105/1001,400–14,000105–1,050
Sanfew serum(3).png: The Nightmare drops Sanfew serum(3) with rarity 5/100 in quantity 1-11Sanfew serum(3)1–115/10018,016–198,176144–1,584

Coins[edit | edit source]

Item Quantity Rarity Price High Alch
Coins_10000.png: The Nightmare drops Coins with rarity 2/100 in quantity 2717-43854Coins2,717–43,8542/1002,717–43,8542,717–43,854

Tertiary[edit | edit source]

Multiple players can receive the tertiary drops each kill. The MVP has a 5% higher chance of receiving each, with the exception of the Little Nightmare pet in teams of fewer than 5 players.[1]

Item Quantity Rarity Price High Alch
Clue scroll (elite).png: The Nightmare drops Clue scroll (elite) with rarity 1/190 in quantity 1Clue scroll (elite)11/190; 1/200[d 1]Not sold12
Little nightmare.png: The Nightmare drops Little nightmare with rarity 1/800 in quantity 1Little nightmare11/8001/4,000[d 2]Not soldN/A
Jar of dreams.png: The Nightmare drops Jar of dreams with rarity 1/1,900 in quantity 1Jar of dreams11/1,900; 1/2,000356,2840
  1. The elite clue scroll drop rate increases to 1/180; 1/190 with the completion of the elite combat achievements.
  2. The drop rate of the Little Nightmare depends on the amount of players in the fight; 1/800 for 1, 1/1,600 for 2, 1/2,400 for 3, 1/3,200 for 4, and 1/4,000 for 5 and beyond. The team size is counted when the fight starts.

Combat Achievements[edit | edit source]

The following Combat Achievement tasks involve the Nightmare.

Name Description Difficulty Category
Nightmare Champion Kill The Nightmare once. Hard Kill count
Nightmare Adept Kill The Nightmare 100 times. Elite Kill count
Explosion! Kill two Husks at the same time. Elite Mechanical
Sleep Tight Kill the Nightmare solo. Elite Restriction
Nightmare (5-Scale) Speed-Trialist Defeat the Nightmare (5-scale) in less than 5 minutes. Elite Speed
Nightmare Veteran Kill The Nightmare 250 times. Master Kill count
Perfect Nightmare Kill the Nightmare without any player taking damage from the following attacks: Nightmare rifts, an un-cured parasite explosion, Corpse flowers or the Nightmare's Surge. Also, no player can take damage off prayer or have their attacks slowed by the Nightmare spores. Master Perfection
Nightmare (Solo) Speed-Trialist Defeat the Nightmare (Solo) in less than 23 minutes. Master Speed
Nightmare (Solo) Speed-Chaser Defeat the Nightmare (Solo) in less than 19 minutes. Master Speed
Nightmare (5-Scale) Speed-Chaser Defeat the Nightmare (5-scale) in less than 4 minutes. Master Speed
Terrible Parent Kill the Nightmare solo without the Parasites healing the boss for more than 100 health. Grandmaster Mechanical
A Long Trip Kill the Nightmare without any player losing any prayer points. Grandmaster Restriction
Nightmare (Solo) Speed-Runner Defeat the Nightmare (Solo) in less than 16 minutes. Grandmaster Speed
Nightmare (5-Scale) Speed-Runner Defeat the Nightmare (5-scale) in less than 3:30 minutes. Grandmaster Speed

Changes[edit | edit source]

Date Changes
14 April 2021
(update)

Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops.

20 January 2021
(update)

Players will no longer be damaged by the Sleepwalkers special attack after teleporting out of an encounter with The Nightmare.

11 November 2020
(update | poll)

  • The Nightmare's initial start timer has been reduced from 40 to 30 seconds. Players can disturb her again upon her defeat to start the next fight in 10 seconds.
  • The scaling for her shield and totems has been changed. For groups of five or more, 200 and 30 health will be added to her shield and the totems per player, decreased from 400 and 60, respectively.
  • Damage from parasites and husks are now completely negated if the correct protection prayers have been used.
  • The pet drop rate has been changed to scale with group size. Previously, it was always 1/4,000 (or 1/3,800 for the MVP).
  • An audio bug has been fixed in which the sound effect for The Nightmare's Confusion Curse ended too quietly.
  • An issue was fixed where The Nightmare would sometimes appear to face away from the player who took damage because she was re-targeting the player with the highest Defence halfway through her attack.
16 July 2020
(update)

Pets can no longer be brought to the Nightmare fight.

2 July 2020
(update)

Crowded fights will no longer cause The Nightmare's broadcast messages to be truncated.

26 March 2020
(update)

Players can now permanently dismiss the warning message that appears when leaving The Nightmare's dream world.

12 March 2020
(update)

The standard loot quantities were increased. Unique and tertiary drops were made more common with their drop mechanics changed.

20 February 2020
(update)

  • Players will now be given fake XP drops when charging the totems in The Nightmare fight.
  • Ironman Mode players now may fight alongside ordinary accounts instead of only being able to group with other iron players, and subsequently the Pool of Nightmares was removed.
13 February 2020
(update)

  • The player's Hitpoints Orb now changes pink to indicate a parasitic infection.
  • A scoreboard has been added near Shura, which shows personal and global kills, deaths and fastest kill time.
  • Players can now spectate players fighting by right-clicking the entry portal.
  • To improve readability, messages that appear during the boss fight now have different colours.
  • The volume of The Nightmare defend sound has been reduced again.
  • The Nightmare has been added to the Boss Kill Count section of the HiScores page.
7 February 2020
(update)

  • The surge attack delay has now been increased by one tick.
  • The volume of The Nightmare defend sound has been reduced.
  • The MVP will now receive big bones as a drop.
  • There is now a greater chance to receive food and potions as a drop, and their quantity has been increased.
  • The nightmare staff now has a separate roll from the other uniques.

Gallery[edit | edit source]

Pre-release gallery[edit | edit source]

This gallery contains previews shown on a livestream on 22 January.

Trivia[edit | edit source]

  • The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
  • Ashihama is an island in The Pincers region in the Wushanko Isles (Eastern Lands) in RuneScape. It is described as "a heavily fortified island known for the refinement and ambition of its citizens". "Ashihama" (芦浜) is also Japanese for a reed beach or shore.
A pre-release teaser in which a ghostly face of The Nightmare rises as the player dies.
  • Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
    • Sleepwalkers spawned in various locations, and made their way to the entrance of the Sisterhood Sanctuary, where they would climb down (but actually despawn).
    • If a player died anywhere (except a PvP death), there is a 10% chance that a ghostly face of The Nightmare would rise.
  • A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.[2]

References[edit | edit source]

  1. 1.0 1.1 Jagex. Old School RuneScape's Twitter account. 12 March 2020. (Archived from the original on 28 May 2020.)
  2. The Old School Team. "The Nightmare Poll Results". 12 December 2019. Developers' Blogs. *