Clue scroll (master)

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Clue scroll (master)
Released6 July 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableNo
StackableNo
NoteableNo
OptionsRead, Check steps, Drop
ExamineHopefully leads to treasure.
Values
Value20 coins
High alch12 coins
Low alch8 coins
Weight0.02 kg
Advanced data
Item ID19835
LinkMOID

A clue scroll (master) is the highest tier of clue scroll. It rewards a master reward casket upon completion. After completing 100 master clues, the player will be awarded the scroll sack.

Master clue scrolls can be between 6 and 8 steps long.

Players can obtain a master clue scroll from the following methods:

  • By bringing one each of the easy, medium, hard, and elite clue scrolls to Watson, who is located in the large, fenced-in house west of the Forthos Ruin in Hosidius. Clue scrolls may be handed in individually. It should be noted that if you have an incomplete master scroll and attempt to obtain a new scroll, Watson will take all lower tier scrolls but NOT give you a master scroll until either you complete the original scroll or discard it.
  • As a potential reward from completing any easy, medium, hard or elite treasure trails, with the chances of obtaining them being 1/50, 1/30, 1/15, and 1/5 respectively.

Like elite and hard clue scrolls, master clue scrolls also have combat encounters. They include a Brassican Mage, Double agent or three Ancient Wizards (in multi-combat areas). As their tier suggests, master clues require numerous high-levelled items, requirements, and quests in order to complete them.

Mechanics

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Dying with a scroll

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Unless the clue scroll is an item kept on death or it is protected by a clue box, dying beyond level 20 Wilderness will cause the clue scroll to be destroyed, regardless of the cause of death. Players may find it beneficial to carry a Wilderness sword to cut webs, royal seed pod/teleport crystal, and/or an explorer's ring, as clue scrolls are always kept above these items; these will be lost upon death, but replacements are easily and freely obtainable. In the typical case of death, the unprotected clue will stay on the ground for up to 1 hour, including PvP deaths below level 20 Wilderness; the same rules apply for reward caskets. The only exception is in the case of death to a monster in the Wilderness below level 20, the clue will always be protected.

Multiple clues

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As with all tiers of clue scrolls, only one master clue scroll can be held, kept in Death's Office, or stored in a bank at one time; attempting to open a scroll box (master) while holding a master clue scroll gives the message The clue box refuses to open - you already have a clue. However, it is possible to drop clues on the floor, where they'll stay for one hour, allowing players to have multiple clues at once. Dropping prior clue scrolls while having done some of their steps does NOT retain the steps of the dropped clue when starting a new one.

Types of clues

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Please note that it is possible to receive the same clue more than once.

Requirements

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Skill requirements

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Certain clues will require items that need a certain skill requirement in order to wear, wield or access. The table below shows the highest skill requirement, in order to complete every master clue. Quest skill requirements are not noted in this table. Sherlock may also give you skill challenges which require certain skill levels to complete. Temporary skill boosts can be used for non-combat skill challenges.

Skill level Skill level
(with +5 spicy stew boost)
Skill level
(with consistent temporary boost item)
Details
Agility 80 [boostable] Agility 75 Agility 75 with summer pie Required to complete a lap of the Rellekka Rooftop Course with full graceful outfit for Sherlock.
Attack 75 [not boostable] Not boostable Not boostable Required to wield godswords and Arclight.
Cooking 72 [boostable] Cooking 67 Cooking 67 with chef's delight(m) Required to dissect a sacred eel for Sherlock.
Construction 72 [note] [boostable] Construction 67 Construction 69 with crystal saw Required to build an eternal brazier to dock at Brittle Isle.
Crafting 87 [boostable] Crafting 82 Crafting 83 with mushroom pie Required to craft a light orb for Sherlock.
Defence 70 [not boostable] Not boostable Not boostable Required to wear any Barrows armour for an emote clue.
Farming 85 [boostable] Farming 80 Farming 82 with garden pie, or Farming 80 if bottle of potterington's marrow wine has not been used Required to enter the high tier of the Farming Guild.
Firemaking 90 [boostable] Firemaking 85 Firemaking 89 with chilhuac red Required to light redwood logs for Sherlock.
Fishing 87 [boostable] Fishing 82 Fishing 81 with super fishing potion Required to fish a sacred eel for Sherlock.
Fletching 81 [boostable] Fletching 76 Fletching 77 with dragonfruit pie Required to fletch rune darts for Sherlock.
Herblore 87 [boostable] Herblore 82 Herblore 83 with botanical pie Required to make anti-venom for Sherlock.
Hitpoints 70 [not boostable] Not boostable Not boostable Required to cross the river into Zamorak's Fortress in the God Wars Dungeon.
Hunter 79 [boostable] Hunter 74 Hunter 73 with super hunter potion Required to catch a tecu salamander for Sherlock.
Magic 90 [boostable] Magic 85 Magic 74 with super magic potion Required to cast Master Reanimation for Sherlock.
Mining 85 [boostable] Mining 80 Mining 82 with special attack of the dragon pickaxe, infernal pickaxe, 3rd age pickaxe, or crystal pickaxe Required to mine runite ore with full prospector kit for Sherlock.
Prayer 50 [not boostable] Not boostable Not boostable Required to show Falo the barrelchest anchor (must be repaired).
Ranged 70 [not boostable] Not boostable Not boostable Required to wear black dragonhide armour, crystal bow, and Karil's equipment for emote clues.
Runecraft 77 [boostable] Runecraft 72 Runecraft 76 with metztonalli white Required to runecraft blood runes for Sherlock.
Sailing 81 [not boostable] Not boostable Not boostable Required to dock at Brittle Isle.
Slayer 85 [boostable] Slayer 80 Slayer 80 with wild pie Required to kill a reanimated abyssal for Sherlock.
Smithing 88 [boostable] Smithing 83 Smithing 84 with Kovac's grog Required to smith a rune med helm for Sherlock.
Strength 50 [boostable] Strength 45 Strength 40 with super combat potion Required for Legends' Quest.
Thieving 85 [boostable] Thieving 81 Thieving 82 with summer sq'irkjuice Required to pickpocket an elf for Sherlock.
Woodcutting 90 [boostable] Woodcutting 85 Woodcutting 87 with special attack of dragon axe, infernal axe, 3rd age axe, crystal axe, and felling axe equivalents Required to cut a redwood with full lumberjack outfit for Sherlock.
Attack +Strength 130 [not boostable]
OR
Attack 99 [not boostable]
OR
Strength 99 [not boostable]
Not boostable Not boostable Required to access Warriors' Guild.

Quest requirements

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Some clues require access to areas or NPCs which may require quests. Some only require to start the quest in order to gain access.

Quest Details
Cold War (partial completion) Required for the clockwork suit and access to the Iceberg.
Curse of the Empty Lord Required to talk to Viggora.
Darkness of Hallowvale Required for access to Meiyerditch.
Desert Treasure I Required for access to the Shadow Dungeon and ability to wield Ancient staff. Required for access to the Ice Path.
Dragon Slayer I Required to equip rune platebody.
Dragon Slayer II Required to access Myths' Guild.
Fairytale II - Cure a Queen Required for access to Enchanted Valley.
Family Crest Required to equip cooking gauntlets.
The Fremennik Isles Required to equip helm of neitiznot.
The Fremennik Trials (started) Required to talk to Falo the Bard.
Garden of Tranquillity (partial completion) Required to use angry emote on the Statue of Saradomin
The General's Shadow Required to wear shadow sword.
The Great Brain Robbery (partial completion) Required to show Falo the barrelchest anchor (must be repaired).
Heroes' Quest Required to wield dragon battleaxe.
Icthlarin's Little Helper (started) Required for access to Jalsavrah.
In Aid of the Myreque Required to wield rod of ivandis.
Legends' Quest Required for access to the Legends' Guild, bullroarer, wear cape of legends and dragon sq shield.
Lunar Diplomacy (started) Required to access Lunar Isle.
The Lost Tribe (partial completion) Gives access to Goblin Salute emote.
Making Friends with My Arm Required to talk to Snowflake.
Making History Required to talk to Jorral at his outpost.
Monkey Madness I Required to wield dragon scimitar.
Mourning's End Part II Gives access to the Death Altar and the area around it.
Priest in Peril Required for access to Mort'ton and Barrows.
Recipe for Disaster Required to show Falo the Bard Barrows gloves.
Regicide (started) Required for access to Port Tyras and Zul-Andra.
Roving Elves Required to wield crystal bow.
Royal Trouble Required for access to the Miscellania and Etceteria Dungeon.
Shades of Mort'ton Required to burn a Fiyr remain.
Shadow of the Storm Prerequisite for Arclight.
Song of the Elves Required to access Prifddinas and Gwenith.
Swan Song Required to access Piscatoris Fishing Colony.
The Tourist Trap (partial completion) Required to fletch a rune dart.
Underground Pass Required for Iban's staff and for access to Iban's Temple.
Wanted! Required to wear white armour.

Item requirements (Emote clues)

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'Minimum level requirements' indicates the level required to equip all items on the list in order to complete their respective clue steps.

Any quantities below indicate how many of each item is required to fill all available master STASH units.

Minimum level requirements
Attack 75 Attack Ranged 70 Ranged Magic 75 Magic Defence 70 Defence
Agility 50 Agility
Items required
Abyssal whip[n 1] Amulet of glory Amulet of the damned Arclight
Bandos boots[n 2] Bandos cloak Bandos godsword Bandos platebody
Barrows equipment[n 3] 2 × Black d'hide body Black d'hide chaps 2 × Black d'hide vambraces
Black dragon mask Blue moon chestplate Blue moon helm Blue moon spear
Blue moon tassets Any colour Boater Brine sabre Bryophyta's staff
Bullroarer 2 × Cape of legends Climbing boots[n 4] Crystal bow
Death tiara Dragon 2h sword Dragon axe[n 5] Dragon battleaxe
Dragon chainbody Dragon defender Dragon med helm Dragon pickaxe[n 6]
Dragon plateskirt Dragon sq shield Fire cape Flared trousers
Helm of neitiznot Hueycoatl hide coif Hueycoatl hide vambraces Iban's staff
Medallion of the deep Menaphite purple hat Menaphite purple robe Menaphite purple top
Pharaoh's sceptre Mystic robe top (dark) Nature tiara Obsidian cape
Mystic robe bottom (dark) Ring of wealth Rosewood blowpipe Rune boots
Rune platebody Shadow sword Slayer helmet Spined chaps
Splitbark body Toktz-ket-xil Toktz-xil-ul Zamorak full helm
Zamorak godsword
  1. ^ The Abyssal whip (or), Volcanic abyssal whip, Frozen abyssal whip, Abyssal tentacle and Abyssal tentacle (or) can also be used and stored for this clue step.
  2. ^ The Guardian boots or Echo boots can also be used and stored for this clue step.
  3. ^ Requires any one complete set
  4. ^ The Climbing boots (g) can also be used and stored for this clue step.
  5. ^ Variants such as the infernal axe and crystal axe can be used and stored for the emote clue at the Enchanted Valley.[1]
  6. ^ Variants such as the infernal pickaxe, dragon pickaxe (upgraded), and dragon pickaxe (or) can be used and stored for the emote clue at the Soul Altar.

Item requirements (Falo the Bard)

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This is a list of all items that Falo the Bard may ask you to show.

Lyric Item
A blood red weapon, a strong curved sword, found on the island of primate lords.
A book that preaches of some great figure, lending strength, might and vigour.
A bow of elven craft was made, it shimmers bright, but will soon fade.
A fiery axe of great inferno, when you use it, you'll wonder where the logs go.
A mark used to increase one's grace, found atop a seer's place.
A molten beast with fiery breath, you acquire these with its death.
A shiny helmet of flight, to obtain this with melee, struggle you might.
A sword held in the other hand, red its colour, Cyclops strength you must withstand.
A token used to kill mythical beasts, in hopes of a blade or just for an xp feast.
Green is my favourite, mature ale I do love, this takes your herblore above.
It can hold down a boat or crush a goat, this object, you see, is quite heavy.
It comes from the ground, underneath the snowy plain. Trolls aplenty, with what looks like a mane.
No attack to wield, only strength is required, made of obsidian, but with no room for a shield.
Penance healers runners and more, obtaining this body often gives much deplore.
Strangely found in a chest, many believe these gloves are the best.
These gloves of white won't help you fight, but aid in cooking, they just might.
They come from some time ago, from a land unto the east. Fossilised they have become, this small and gentle beast.
To slay a dragon you must first do, before this chest piece can be put on you.
Vampyres are agile opponents, damaged best with a weapon of many components.
You won't bring me to heel, unless you have a bright red keel.
  1. ^ 1.0 1.1 The book must be completed. Any book will be accepted.
  2. ^ An inactive Crystal bow does not work.
  3. ^ The Bow of faerdhinen (c) and all colour variations can also be used for this clue step.
  4. ^ 4.0 4.1 The uncharged version can also be used for this clue step.
  5. ^ The Infernal axe (or) (Trailblazer Reloaded) variant does not work for this clue step.
  6. ^ 6.0 6.1 6.2 6.3 6.4 The locked variation can be used for this clue step.
  7. ^ The Ghommal's avernic defender 5, Ghommal's avernic defender 6, and their locked variations can be used for this clue step.
  8. ^ A broken anchor does not work.
  9. ^ Trimmed, god, and heraldic variants do not work.
  10. ^ Large dragon keel parts do not work.

Other requirements

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Requirement Details
Full angler's outfit To complete a challenge for Sherlock.
Full graceful outfit To complete a challenge for Sherlock; an Agility cape can be substituted for graceful cape.
Full lumberjack outfit To complete a challenge for Sherlock.
Full prospector's outfit To complete a challenge for Sherlock; Varrock armour 4 can be substituted for prospector jacket.
Fire cape To complete an emote clue.


Possible rewards

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The average loot roll is worth 124,599.00. On average, master clues are worth 747,598.00.

As well as the unique Treasure Trails rewards shown below, players may also receive a variety of other items. A more detailed overview of all possible rewards can be found at reward casket (master).

Image Name

Ornament kits
3rd age equipment (along with all
other 3rd age items)
Gilded equipment (all pieces)
Demon masks
Kourend city hoods
Samurai armour
Mummy outfit
Ankou outfit
Robes of darkness

Item sources

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SourceLevelQuantityRarityLeague region
Reward casket (hard)N/A 11/15MisthalinKaramjaAsgarniaFremennikKandarinDesertMorytaniaTirannwnWildernessKourendVarlamore
Reward casket (medium)N/A 11/30MisthalinKaramjaAsgarniaFremennikKandarinDesertMorytaniaTirannwnWildernessKourendVarlamore
Reward casket (easy)N/A 11/50MisthalinKaramjaAsgarniaFremennikKandarinDesertMorytaniaTirannwnWildernessKourendVarlamore
Reward casket (elite)N/A 11/5MisthalinKaramjaAsgarniaFremennikKandarinDesertMorytaniaTirannwnWildernessKourendVarlamore

Changes

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Date Changes
8 January 2025
(Update)

A restriction has been removed which prevented players from receiving a master clue for 30 seconds after they last received one.

6 March 2024
(Update)

Clue Scrolls dropped by a player now last one hour on the ground rather than two minutes. This does not change existing behaviour for Clue Scrolls dropped by NPCs or other entities. Additionally, you are now told if you would have gotten a clue but didn't because you already have one.

11 April 2019
(Update)

The item was graphically updated.

9 March 2017
(Update)

The item's value was increased from 1 to 20.

2 July 2015
(Update | poll)

All clue scrolls now have a right-click 'Check steps' option that will allow you to see exactly how many steps you have completed so far.

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6 July 2016 –
11 April 2019
11 April 2019 –
present

References

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  1. ^ "Poll 71 and Darkmeyer Updates". Old School RuneScape News. Jagex. 18 June 2020. Archived from the original.