Ranged
| Ranged | ||||
|---|---|---|---|---|
| Released | 4 January 2001 (Update) | |||
| Also called | Archery | |||
| Members | No | |||
| Type | Combat | |||
| Statistics | ||||
| Players with 99 |
661,215 as of 1 April 2026 - update | |||
| Players with 200M XP |
2759 as of 2 April 2026 - update | |||

Ranged is one of the three combat classes in Old School RuneScape. It involves using bows, crossbows, blowpipes, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Players who specialise in this skill are known as rangers or archers.
The combat triangle dictates that rangers are strong against mages but weak against melee fighters.
The ability to attack from a distance means that a player can safespot a melee monster while fighting from safety. Keep in mind that some melee monsters have high Ranged Defence, so a high Ranged level may be needed. Crossbows are useful against monsters with high Defence, as they are very accurate.
Players can toggle whether they want ammunition on the ground to automatically be equipped or remain in the inventory when picked up by talking to the Ranged combat tutor.
| Ranged level up - normal | |
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The music that plays when levelling up.
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| Ranged level up - with unlocks | |
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The music that plays when levelling up and unlocking new content.
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Equipment
[edit | edit source]Stats
[edit | edit source]There are three ranged equipment stats, two for attack (Ranged Attack and Ranged Strength) and one for defence (Ranged Defence).
Ranged weapons (and frequently Ranged armour) provide + Ranged Attack for accuracy, + Ranged Strength for max hit, and armour provides + Ranged Defence.
Note: In the case of crossbows and bows, the bows provide the Ranged Attack and the ammo provides Ranged Strength, while with darts, knives, and throwing axes (where the ammo is the weapon), both stats are provided by the weapon. In that case, ammo has no benefit (though blessings still provide a prayer bonus).
Weapons
[edit | edit source]Ranged weapons have three combat styles: accurate, rapid, and longrange. The accurate style provides an invisible +3 bonus to the player's Ranged level, increasing their accuracy and possibly increasing their max hit. The rapid style increases the player's attack speed by 1, resulting in the highest damage per second of all the styles in almost all situations. The longrange style increases attack range by 2, provides an invisible +3 bonus to the player's Defence level, and splits earned exp between Ranged and Defence.
Furthermore, ammunitions have specific damage types similar to the melee's styles of Stab, Slash, and Crush, though it only applies to monsters. For example, some monsters have less defence against heavy ammunition than light and standard ones, and would be preferred in such encounters. A list of some monsters with weakened defence against a particular ammunition type can be found on this news post.
Light: Thrown weapons such as darts, knives, thrownaxes, Toktz-xil-ul, blowpipes, and the Tonalztics of ralos
Standard: Arrows, Atlatl darts, Salamanders, and magical arrows from the Crystal bow and Bow of Faerdhinen
Heavy: Bolts, javelins, and chinchompas
Light
[edit | edit source]| Weapon | Information | |
|---|---|---|
| Darts | Darts and throwing knives have the highest attack speed in the game, but low Ranged attack, Ranged strength and attack range stats. Throwing axes have superior damage and accuracy, but a slower attack speed. | |
| Toktz-xil-ul | Toktz-xil-ul, also known as throwing rings, are as powerful as a magic shortbow with rune arrows. | |
| Blowpipes | Blowpipes are fast-attacking ranged weapons that use darts for ammunition. Against monsters, they have the same speed as darts/knives, but against players, they have the same attack speed as shortbows. Additionally, the toxic blowpipe needs to be charged with Zulrah's scales and can inflict targets with venom, which deals increasing damage over time. | |
| Tonalztics of ralos | A throwing weapon which provides unlimited "ammo". Hits an opponent twice when charged with sunfire splinters, and has a special attack that lowers the target's Defence level. | |
Standard
[edit | edit source]| Weapon | Information | |
|---|---|---|
| Shortbows Longbows |
These bows both shoot the same arrows, differing in speed and range, but not in damage or accuracy. Longbows could be used for additional range, but are slower than shortbows on rapid. The magic shortbow has a special attack which hits twice, and the magic longbow has a special attack which boosts accuracy. | |
| Composite bows | These bows are similar to longbows, but have a faster attack speed and slightly higher accuracy. These bows can only be obtained from completing Treasure Trails or by trading with another player. The magic comp bow has the same special attack as the magic longbow. | |
| Ogre bow Comp ogre bow |
The ogre bow uses ogre arrows. It is extremely slow; its only real use is for hunting chompy birds. The composite ogre bow has the same speed as a crossbow, and can use brutal arrows as well as ogre arrows. Rune brutals have the same Ranged Strength bonus as dragon arrows. | |
| Dark bow | The dark bow is the slowest weapon in the game, but it shoots two arrows at once. It can shoot dragon arrows, and it has a devastating special attack which boosts damage by 30% if using arrows that are not dragon, or by 50% if using dragon arrows, with a minimum damage of 5 per non-dragon arrow and 8 per dragon arrow. | |
| Twisted bow | The twisted bow is one of the most powerful ranged weapons in the game, being able to hit extremely high on certain monsters. It has a passive ability that increases its accuracy and damage based on the target's Magic level. | |
| Crystal bow | A relatively strong composite bow. Its damage and accuracy can be increased by wearing pieces of the Crystal armour. Generates its own ammo, but degrades. | |
| Craw's bow | This powerful shortbow has 50% increased damage against monsters in the Wilderness. Generates its own ammo, but needs to be charged with Revenant ether. | |
| Bow of faerdhinen | A very powerful composite bow. Its damage and accuracy can be increased by wearing pieces of the Crystal armour. Generates its own ammo. When corrupted, it does not degrade. | |
| Eclipse atlatl | A throwing weapon that uses atlatl darts. Uniquely, its damage is determined by the player's Strength level and melee strength bonus. | |
Heavy
[edit | edit source]| Weapon | Information | |
|---|---|---|
| Chinchompas | Chinchompas deal very little damage, but they hit multiple targets, making them excellent for training. Because of this, they are extremely expensive. | |
| Crossbows | Crossbows are very accurate, and crossbow bolts deal significantly more damage than arrows, making crossbows effective for training Ranged. Crossbows are slower than standard bows, but are also one-handed, so a shield or god book can be used for protection. | |
| Dorgeshuun crossbow | This is the only crossbow which can shoot the cheap bone bolts. It is also faster than normal crossbows, and has a special attack which lowers the target's Defence level. | |
| Karil's crossbow | Despite being a crossbow, it is more like a shortbow, requiring two hands and having a fast attack speed, along with longer range. Karil's crossbow will only work with bolt racks, which break when shot, making it expensive to use. This weapon should only be used against the TzTok-Jad and players, as everything else can be done more cheaply. | |
| Dwarf multicannon | The dwarf multicannon is a supplementary weapon that is set up by the player and attacks enemies on its own. There is no Ranged level requirement to use it. It is fast and powerful (with a max hit of 30), yet expensive to use, and there are a limited number of areas where it can be set up for usage. For example, it cannot be used against bosses except the Corporeal Beast. Nonetheless, it's useful and great to have on board, especially on certain Slayer tasks (e.g. dagannoths). | |
| Ballista | The light ballista and heavy ballista are two-handed ranged weapons which use javelins as ammunition. They are slow, but capable of dealing high hits. | |
Armour
[edit | edit source]Enchanted crossbow bolts
[edit | edit source]Bolts that are tipped with gems can be enchanted for a wide variety of passive effects, each of which has a small chance of activating when an enemy is damaged by the bolt.
| Bolt type | Runes required | Effect | ||||
|---|---|---|---|---|---|---|
| Opal bolts (e) | 11 | 4 | 2 |
Lucky Lightning | Extra damage. | |
| Sapphire bolts (e) | 56 | 7 | 1 |
Clear Mind | Prayer siphon. | |
| Jade bolts (e) | 26 | 14 | 2 |
Earth's Fury | Opponent knockdown. | |
| Pearl bolts (e) | 41 | 24 | 2 |
Sea Curse | Extra (water-based) damage - effective against monsters assigned the fiery attribute and players with a fire cape or fire elemental stave equipped. | |
| Emerald bolts (e) | 58 | 27 | 3 |
Magical Poison | Greater chance of poison. | |
| Topaz bolts (e) | 48 | 29 | 2 |
Down to Earth | Lowers target's Magic (other players only). | |
| Ruby bolts (e) | 63 | 49 | 5 |
Blood Forfeit | -10% Hitpoints from self, -20% Hitpoints from target. | |
| Diamond bolts (e) | 65 | 57 | 10 |
Armour Piercing | Ignore much of target's Ranged Defence. | |
| Dragonstone bolts (e) | 71 | 68 | 15 |
Dragon's Breath | Dragonfire damage - Magical attack, effective against opponents with low Magic Defence. Antifire potions will decrease the hit. | |
| Onyx bolts (e) | 73 | 87 | 20 |
Life Leech | Extra damage, Hitpoints siphon by 1/4 of hit, but not versus undead. | |
Temporary boosts
[edit | edit source]| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Ranging cape | 1 | Visible | When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator. | |
| Perildance bitter | 2 | Visible | When onboard in a keg, it increases the max hit of cannons by one. | |
| Wild pie | 4 | Visible | ||
| Lizardkicker | 4 | Visible | ||
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Ranging potion | 4-13 | Visible | ||
| Armadyl brew | 4-13 | Visible | ||
| Ranging mix | 4-13 | Visible | Requires Barbarian training. | |
| Divine ranging potion | 4-13 | Visible | Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. | |
| Bastion potion | 4-13 | Visible | Acts as a ranging and super defence potion in one dose. | |
| Divine bastion potion | 4-13 | Visible | Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. | |
| Bandages (Theatre of Blood) | 4-13 | Visible | ||
| Twisted (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Twisted potion | 5-17 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Potion of power | 5-19 | Visible | Only usable within the Soul Wars minigame. | |
| Super ranging | 5-19 | Visible | Only usable within the Nightmare Zone. | |
| Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Twisted (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
| Smouldering heart | ?-14 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
Quests
[edit | edit source]Quests requiring Ranged
[edit | edit source]| Quest | Ranged requirement |
Other skill requirements |
|---|---|---|
| Underground Pass | - | |
| Animal Magnetism | ||
| Big Chompy Bird Hunting | ||
| Zogre Flesh Eaters | ||
| Spirits of the Elid | ||
| Temple of Ikov | ||
| Cabin Fever | ||
| The Path of Glouphrie | ||
| Mourning's End Part I | ||
| The Curse of Arrav |
Quests rewarding Ranged experience
[edit | edit source]| Quest | Experience reward |
Ranged requirement |
Other requirements |
|---|---|---|---|
| Big Chompy Bird Hunting | 735 | ||
| Recipe for Disaster/Freeing Skrach Uglogwee | 1,500 | ||
| Death to the Dorgeshuun | 2,000 | - | |
| Zogre Flesh Eaters | 2,000 | ||
| Heroes' Quest | 2,075 | - | |
| Horror from the Deep | 4,662.5 | - | |
| Temple of Ikov | 10,500 | ||
| Total | 23,472.5 | ||
Skill choice
[edit | edit source]Upon completing any of the following quests, players may choose to allocate experience to Ranged. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
| Quest | Experience reward | Skills available | Skill requirements |
|---|---|---|---|
| X Marks the Spot | 300 | Any | None |
| Client of Kourend | 500 twice | Any | None |
| The Ides of Milk | 1,000 | None | |
| Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | |
| A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
| The Great Brain Robbery | 5,000 | Any skill above 30 | |
| King's Ransom | 5,000 | Any skill above 50 | |
| Darkness of Hallowvale | 2,000 three times | Any skill above 30 | |
| A Taste of Hope | 2,500 three times | Any skill above 35 | |
| A Kingdom Divided | 10,000 twice | Any skill above 40 | |
| In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
| Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need |
| Shadow of the Storm | 10,000 | ||
| Contact! | 7,000 twice | None | |
| Dream Mentor | 15,000 | ||
| A Night at the Theatre | 20,000 four times[sc 1] | ||
| One Small Favour | 10,000 twice | Any skill above 30 | |
| Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | |
| Sins of the Father | 15,000 six times | Any skill above 60 | |
| Dragon Slayer II | 25,000 four times | ||
| Into the Tombs (miniquest) | 50,000 | ||
| The Final Dawn | 55,000 | ||
| Monkey Madness II | 50,000 twice | ||
| Desert Treasure II - The Fallen Empire | 100,000 three times | ||
| Total | 927,300 | ||
- ^ The chosen skill must be at least level 50
Level up messages
[edit | edit source]Changes
[edit | edit source]| Date | Changes |
|---|---|
| 29 May 2024 (Update) |
All monsters had their Ranged defence split into three different categories: Light, Standard, and Heavy. |
See also
[edit | edit source]- Ranged/Experience table, a list of all Ranged experience sources
- Ranged/Level up table, a list of all requirements and unlockables within the Ranged skill
| Combat | |
|---|---|
| Gathering | |
| Production | |
| Utility | |
| Proposed skills | |
| Related | |
| Bows |
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| Crossbows |
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| Thrown |
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