Treasure Trails/Guide/Coordinates

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Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. These coordinates indicate a precise point somewhere on the surface where the next clue scroll or treasure casket is buired.

Coordinates are presented in the following format:

(click to enlarge)
(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.

A chart, sextant and watch may be used to determine one's present coordinates, but if using a guide to find the coordinates, players will only require a spade to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a hostile level 108 Saradomin wizard to appear when outside of the Wilderness, otherwise the level 65 Zamorak wizard will appear. These wizards must be defeated in order to dig again to retrieve the clue scroll or treasure casket.

The Saradomin wizard will immediately attack the player with a poisoned dragon dagger. They will change attack styles between Melee and Magic to counter protection prayers if activated within melee distance. Keeping distance while praying Protect from Magic will cause them to attack only with Magic, allowing the player to negate all damage. The player may choose to pray Protect from Melee to prevent the poison on the first hit, then switch to Protect from Magic once at a distance. Alternatively, an antipoison potion may be used.

The Zamorak wizard will immediately attack the player with the Flames of Zamorak spell. Unlike their Saradomin wizard counterparts, they attack exclusively with Magic, do not deal poison and all damage can be negated with Protect from Magic. They are also generally weaker, having low Hitpoints and low Defence (except against Magic).

Warning: Clue steps involving the Zamorak wizard are generally above level 20 Wilderness, and dying will result in the loss of your clue scroll or casket; it will disappear if not among your protected items. You can mitigate risk by bringing only 3 items: a weapon (slashing if you need to cut a web), the clue scroll, and spade.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Medium Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. No
Image Map
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. No
Image Map
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. No
Image Map
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. No
Image Map
Location notes
South of the Water Altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. No
Image Map
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. No
Image Map
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. No
Image Map
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

Agility 10 No
Image Map
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 33 minutes south,

24 degrees 24 minutes west

01.33S,

24.24W

Completion of Children of the Sun No
Image Map
Location notes
East the Civitas illa Fortis western bank, dig just south of the statue of Emperor Imafore.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. No
Image Map
Location notes
On the peninsula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 16 minutes north,

12 degrees 07 minutes east

02.16N,

12.07E

Partial completion of Dragon Slayer I No
Image Map
Location notes
Southern coast of Crandor.
Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. No
Image Map
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. No
Image Map
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. No
Image Map
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life or the Ardougne cloak teleport to the monastery.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. No
Image Map
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. No
Image Map
Location notes
On Karamja, north of the Nature Altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. No
Image Map
Location notes
In the centre of the Karamja Jungle mine, north of Shilo Village. Dig two spaces north-west of the mithril rocks. You can use fairy ring code CKR and run north-east.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer I No
Image Map
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. No
Image Map
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. No
Image Map
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. No
Image Map
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None. No
Image Map
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. No
Image Map
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) No
Image Map
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. No
Image Map
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade No
Image Map
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. No
Image Map
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

No
Image Map
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. No
Image Map
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. No
Image Map
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

Recommended:

20 Agility for Shortcut

No
Image Map
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril No
Image Map
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS. Also close to the Slayer Tower teleport of the slayer ring.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. No
Image Map
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. No
Image Map
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS or the Slayer Teleport teleport of the slayer ring.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. No
Image Map
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. No
Image Map
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril No
Image Map
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.
Coordinates Shorthand Requirements Fight
12 degrees 39 minutes north,

30 degrees 07 minutes west

12.39N,

30.07W

None. No
Image Map
Location notes
Dig in the graveyard just south of the History and hearsay teleport location found in Kharedst's memoirs or the Book of the dead

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. No
Image Map
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. No
Image Map
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
17 degrees 39 minutes north,

37 degrees 16 minutes west

17.39N,

37.16W

45 Farming No
Image Map
Location notes
Inside the Farming Guild, close to the entrance. Dig next to the western patch of marigolds.

Coordinates Shorthand Requirements Fight
22 degrees 07 minutes south,

23 degrees 13 minutes east

22.07S,

23.13E

Partial Completion of the Troubled Tortugans quest No
Image Map
Location notes
At the centre of the Great Conch, just north east of fairy ring code CJQ.
Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest No
Image Map
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth (if you have completed Throne of Miscellania).

Coordinates Shorthand Requirements Fight
23 degrees 05 minutes north,

41 degrees 22 minutes east

23.05N,

41.22E

Completion of Bone Voyage No
Image Map
Location notes
On the small island reachable by a small boat at the north-east end of the Mushroom Forest, or by using the zip line (requires 74 Agility) behind the Magic Mushtree at the House on the Hill (digsite pendant teleport to Fossil Island).

Hard Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes
Saradomin wizard
Image Map
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires Agility 76 ).

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes
Saradomin wizard
Image Map
Location notes
In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Partial completion of Fairytale II - Cure a Queen for access to fairy rings. Yes
Saradomin wizard
Image Map
Location notes
Located on Draynor island, which only be accessed via fairy ring CLP.

Coordinates Shorthand Requirements Fight
02 degrees 39 minutes north,

29 degrees 58 minutes east

02.39N,

29.58E

None. No
Image Map
Location notes
Eastern side of the Emir's Arena.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

08 degrees 05 minutes east

02.48N,

08.05E

Yes
Saradomin wizard
Image Map
Location notes
Little island, fairy ring code AIR.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

34 degrees 33 minutes east

02.48N,

34.33E

Started In Aid of the Myreque Yes
Saradomin wizard
Image Map
Location notes
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
Coordinates Shorthand Requirements Fight
02 degrees 58 minutes north,

34 degrees 30 minutes east

02.58N,

34.30E

Started In Aid of the Myreque Yes
Saradomin wizard
Image Map

Coordinates Shorthand Requirements Fight
03 degrees 18 minutes north,
12 degrees 31 minutes east
03.18N,
12.31E
Partial completion of Dragon Slayer I Yes
Saradomin wizard
Image Map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None. Yes
Saradomin wizard
Image Map
Location notes
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shantay Pass. Dig north side of the watering hole.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Partial completion of Watchtower

20 coins if Watchtower has not been completed, or if you have used the bridge to cross back[1] (if you used the bridge to cross back, but have Agility 71 , you don't need the coins)

Yes
Saradomin wizard
Image Map
Location notes
In Gu'Tanoth. You must have gotten far enough through the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge if Watchtower has not been completed, or if you have used the bridge to cross back.[1] (if you used the bridge to cross back, but have Agility 71 , you don't need the coins)
Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None. Yes
Saradomin wizard
Image Map
Location notes
On the island where Gorad is located. From Castle Wars, go south around Jiggig then south-east along the coast. Follow the coastline until you see a hole in the ground that you can enter. Enter it, and you will end up on the island. Note that you do not need a skavid map to enter this cave. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west.
Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Partial completion of The Grand Tree Yes
Saradomin wizard
Image Map
Location notes
Outside the east wall of the Karamja Shipyard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP).
Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Start of Regicide Yes
Saradomin wizard
Image Map
Location notes
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. The Outpost teleport on necklace of passage for close access.

Coordinates Shorthand Requirements Fight
05 degrees 03 minutes north,

34 degrees 58 minutes west

05.03N,

34.58W

Completion of Children of the Sun Yes
Saradomin wizard
Image Map
Location notes
Located west of Nemus Retreat across the bridge.
Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

Partial completion of Nature Spirit Yes
Saradomin wizard
Image Map
Location notes
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP)
Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

Agility 15 Yes
Saradomin wizard
Image Map
Location notes
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring. Dig in the centre of the hut with the broken walls.

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None. Yes
Saradomin wizard
Image Map
Location notes
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None. Yes
Saradomin wizard
Image Map
Location notes
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Partial completion of Legends' Quest Yes
Saradomin wizard
Image Map
Location notes
An axe and machete is required, or have 79 Agility for the vine shortcuts!

In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south.

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

Started Priest in Peril Yes
Saradomin wizard
Image Map
Location notes
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

Partial completion of Legends' Quest Yes
Saradomin wizard
Image Map
Location notes
South-east of the easternmost mahogany in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location).
Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Partial completion of Legends' Quest Yes
Saradomin wizard
Image Map
Location notes
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
10 degrees 03 minutes north,

32 degrees 13 minutes west

10.03N,

32.13W

None. Yes
Saradomin wizard
Image Map
Location notes
At the southern end of Shayziens' Wall.

Coordinates Shorthand Requirements Fight
12 degrees 05 minutes south,

38 degrees 58 minutes west

12.05S,

38.58W

Sailing 58 Yes
Saradomin wizard
Image Map
Location notes
On Laguna Aurorae, south-west of the spirit tree and south of the Kurask Lair.

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None. Yes
Zamorak wizard
Image Map
Location notes
North of the Edgeville level 11 Wilderness and south-west of Ferox Enclave, near horseshoe-shaped mushroom patch.

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Start Troll Stronghold, bring climbing boots Yes
Saradomin wizard
Image Map
Location notes
On the summit of Trollheim, near the entrance to Eadgar's cave.
Coordinates Shorthand Requirements Fight
16 degrees 07 minutes north,

22 degrees 45 minutes east

16.07N,

22.45E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
Coordinates Shorthand Requirements Fight
16 degrees 31 minutes north,

12 degrees 54 minutes east

16.31N,

12.54E

Partial completion of the Troll Stronghold quest Yes
Saradomin wizard
Image Map
Location notes
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 22 Wilderness, past the Black Salamanders.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43N,

19.13E

None. Yes
Zamorak wizard
Image Map
Location notes
In the northern section of the Bandit Camp in level 23 Wilderness. The burning amulet can teleport you close to there.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

26 degrees 56 minutes east

16.43N,

26.56E

None. Yes
Zamorak wizard
Image Map
Location notes
In the black salamander hunting area in the level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 45 minutes north,

03 degrees 05 minutes west

16.45N,

03.05W

Completion of Swan Song Yes
Saradomin wizard
Image Map
Location notes
North-east of the Piscatoris Fishing Colony bank. fairy ring code AKQ
Coordinates Shorthand Requirements Fight
16 degrees 48 minutes north,

30 degrees 01 minutes west

16.48N,

30.01W

None. Yes
Saradomin wizard
Image Map
Location notes
In the west end of the Lizardman Canyon between Lovakengj and Shayzien. Use fairy ring code DJR to get there quickly.

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None. Yes
Saradomin wizard
Image Map
Location notes
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None. Yes
Zamorak wizard
Image Map
Location notes
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
Coordinates Shorthand Requirements Fight
18 degrees 50 minutes north,

20 degrees 26 minutes east

18.50N,

20.26E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Bandit camp mining site in level 31 Wilderness.

Coordinates Shorthand Requirements Fight
19 degrees 00 minutes north,

27 degrees 13 minutes east

19.00N,

27.13E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 32 Wilderness, south of the Silk Chasm. Dig in the area wherein there are several Black Knights.
Coordinates Shorthand Requirements Fight
19 degrees 09 minutes north,

21 degrees 58 minutes east

19.09N,

21.58E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 32 Wilderness, by the black chinchompa hunting area.
Coordinates Shorthand Requirements Fight
19 degrees 24 minutes north,

30 degrees 37 minutes west

19.24N,

30.37W

None. Yes
Saradomin wizard
Image Map
Location notes
In Lovakengj, dig south of the burning man located south-east of the lovakite mine.
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires Woodcutting 57 ), just keep heading east from the pond at which you arrive.

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None. Yes
Zamorak wizard
Image Map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

41 degrees 35 minutes east

20.45N,

41.35E

Completed Bone Voyage Yes
Saradomin wizard
Image Map
Location notes
On Fossil Island, east of the Museum Camp.

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None. Yes
Zamorak wizard
Image Map
Location notes
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.

The Ghorrock Teleport is also a short distance west of the location.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Wilderness near the two runite rocks located north of the Lava Maze.
Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.

Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.

Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

41 degrees 24 minutes east

23.03N,

41.24E

Completion of Bone Voyage Yes
Saradomin wizard
Image Map
Location notes
On the small island reachable by a small boat at the north-east end of the Mushroom Forest, or by using the zip line (requires 74 Agility) behind the Magic Mushtree at the House on the Hill (digsite pendant teleport to Fossil Island).
Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

02 degrees 01 minutes east

23.03N,

02.01E

Partial completion of Fairytale II - Cure a Queen for access to fairy rings. Yes
Saradomin wizard
Image Map
Location notes
Small island located north of Miscellania. Only reachable via fairy ring AJS.

Coordinates Shorthand Requirements Fight
23 degrees 30 minutes north,

16 degrees 33 minutes east

23.30N,

16.33E

None. Yes
Zamorak wizard
Image Map
Location notes
Frozen Waste Plateau
Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None. Yes
Zamorak wizard
Image Map
Location notes
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None. Yes
Zamorak wizard
Image Map
Location notes
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None. Yes
Zamorak wizard
Image Map
Location notes
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None. Yes
Zamorak wizard
Image Map
Location notes
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires Magic 96 ). Or Ice Plateau Teleport via the Lunar Spellbook.
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None. Yes
Zamorak wizard
Image Map
Location notes
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.


Elite Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west

00.18S,

02.35W

Started Mourning's End Part I Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east

00.35N,

35.50E

Partial completion of Darkness of Hallowvale. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.
Coordinates Shorthand Requirements Fight
00 degrees 41 minutes north,

27 degrees 35 minutes west

00.41N,

27.35W

Completion of Children of the Sun Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig by the river near the fishing spot north of the Fortis Aqueduct. It is south-east of Quetzacalli Gorge.
Coordinates Shorthand Requirements Fight
00 degrees 43 minutes north,

11 degrees 13 minutes west

00.43N,

11.13W

Completion of Pandemonium, 66 Sailing and an Adamant keel for traversing the crystal-flecked waters. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Sail north-west from Port Tyras and moor at Lledrith Island. Dig between the north-western most magic tree and the pond.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east

02.35S,

11.52E

Jungle Potion quest and 100 trading sticks are required to enter. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this unless you have completed the Karamja elite diary.
Coordinates Shorthand Requirements Fight
02 degrees 37 minutes north,

27 degrees 09 minutes west

02.37N,

27.09W

Children of the Sun is required to access the Proudspire. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
At the summit of the Proudspire. The quickest way to reach there is to fly to Quetzacalli Gorge via the Quetzal Transport System, then run east to the base of the mountain.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east

03.09S,

42.50E

Cabin Fever Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylean guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west

03.46N,

08.07W

Regicide Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North-west of Iorwerth Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east

05.07S,

13.26E

Completion of the Shilo Village quest Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 18 minutes north,

6 degrees 48 minutes west

05.18N,

6.48W

Completion of the Song of the Elves quest Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
In Prifddinas, just west of the Tower of Voices.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east

05.24S,

26.56E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east

05.39S,

02.13E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 28 minutes south,

03 degrees 48 minutes west

06.28S,

03.48W

None. Yes
Bandosian guard
Image Map
Location notes
On the north-eastern corner of the Isle of Souls. Fairy ring code BJP is nearby.
Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east

06.35N,

09.07E

Started Legends' Quest Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east

08.15N,

35.24E

Priest in Peril Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North of Dessous's tomb from Desert Treasure I.
Coordinates Shorthand Requirements Fight
08 degrees 30 minutes south,

10 degrees 48 minutes west

08.30S,

10.48W

None. Yes
Armadylean guard
Image Map
Location notes
On the western end of the Isle of Souls by the fire remains.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east

09.46S,

43.22E

Started The Great Brain Robbery Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylean guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east

10.05S,

24.31E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
South of the Ancient Pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.
Coordinates Shorthand Requirements Fight
10 degrees 52 minutes north,

30 degrees 54 minutes west

10.52N,

30.54W

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
By the Ruins of Morra.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west

10.54N,

20.50W

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
One step north of the bronze pickaxe spawn found in the small ruins north of the Hosidius mine.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east

12.31N,

43.11E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig south-east of the evergreen tree on the north-eastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east

12.35N,

36.20E

Agility 25 Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east

13.45S,

15.30E

Partial completion of Monkey Madness I Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 13 minutes south,

27 degrees 26 minutes east

14.13S,

27.26E

Partial completion of Beneath Cursed Sands Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig in the mining site at the south-west part of the necropolis. Can be quickly accessed with level 62 Agility via the fairy ring code AKP.
Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east

14.15S,

08.01E

Partial completion of Monkey Madness I Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east

16.09N,

10.33E

A rope (if Mountain Daughter not completed) Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
By the lake north of the Mountain Camp in the Fremennik Province. Fairy ring AJR is nearby.

Coordinates Shorthand Requirements Fight
17 degrees 58 minutes north,

19 degrees 05 minutes east

17.58N,

19.05E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
East of the Wilderness Obelisk in level 28 Wilderness.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east

18.05N,

12.05E

Access to Trollheim, requires quests Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west

19.56N,

02.31W

Partial completion of The Fremennik Isles Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
At the very south-eastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west

20.11N,

07.41W

Started Lunar Diplomacy to access Pirates' Cove Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
In the south-western area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east

20.13N,

08.07E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
In the north-western part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.
Coordinates Shorthand Requirements Fight
20 degrees 24 minutes north,

03 degrees 52 minutes west

20.24N,

03.52W

Started The Fremennik Isles to access Neitiznot Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Outside the town near the bridge.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east

21.03N,

24.13E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east

22.54N,

29.01E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west

23.48N,

11.43W

Started Lunar Diplomacy to access Lunar Isle Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east

24.07N,

23.22E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter (or 6,000, 3,750 or no coins with medium, hard and elite Wilderness Diary respectively).
Coordinates Shorthand Requirements Fight
24 degrees 15 minutes north,

13 degrees 30 minutes east

24.15N,

13.30E

Partial completion of Making Friends with My Arm Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Inside the largest building in Weiss. Players must complete the quest up to the point where they speak to Mother.
Coordinates Shorthand Requirements Fight
24 degrees 20 minutes north,

18 degrees 50 minutes east

24.20N,

18.50E

None. Yes
Armadylean guard

Bandosian guard

Image Map
Location notes
South of the Pirates' Hideout in level 54 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east

25.03N,

29.22E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Blighted Volcano.
Coordinates Shorthand Requirements Fight
25 degrees 48 minutes north,

35 degrees 00 minutes east

25.48N,

35.00E

Partial completion of Dragon Slayer II Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Need to take the rowboat to travel to Lithkren.The rowboat is located south-west of Mushroom Meadow Mushtree(Mycelium Transportation System). Walk west on the island and dig east next to the skroom next to the bones.

Coordinates Shorthand Requirements Fight
26 degrees 43 minutes north,

01 degrees 22 minutes east

26.43N,

01.22E

Partial completion of The Fremennik Exiles Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North-east corner of the Island of Stone.

Master Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes
Brassican Mage
Image Map
Location notes
In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes
Brassican Mage
Image Map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires Agility 76 )

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Partial completion of Fairytale II - Cure a Queen for access to fairy rings. Yes
Brassican Mage
Image Map
Location notes
Fairy ring (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes
Brassican Mage
Image Map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer I Yes
Brassican Mage
Image Map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None. Yes
Brassican Mage
Image Map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes
Brassican Mage
Image Map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes
Brassican Mage
Image Map
Location notes
East of the eastern entrance to Prifddinas. Be careful to not dig 1 tile east as it is in multi-combat and will spawn Ancient Wizards instead.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None. Yes
Brassican Mage
Image Map
Location notes
The graveyard where players fight Dessous during Desert Treasure I.

Coordinates Shorthand Requirements Fight
08 degrees 01 minutes north,

20 degrees 58 minutes west

08.01N,

20.58W

None. Yes
Ancient Wizards
Image Map
Location notes
On Crabclaw Isle. Players must pay Sandicrahb 10,000 coins to reach the island, though this is reduced in half if the easy Kourend & Kebos Diary is completed, or free if the medium Kourend & Kebos Diary is completed.
Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes
Brassican Mage
Image Map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

Agility 25 Yes
Brassican Mage
Image Map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes
Brassican Mage
Image Map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness I Yes
Brassican Mage
Image Map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

None. Yes
Ancient Wizards
Image Map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes
Brassican Mage
Image Map
Location notes
On top of Waterbirth Island. Accessed by climbing a set of rocks with level 85 Agility, or by running through the dungeon, in which a pet rock/another player and a rune thrownaxe are required to reach the island's summit.
Coordinates Shorthand Requirements Fight
18 degrees 26 minutes north,

37 degrees 15 minutes west

18.26N,

37.15W

Farming 85 Yes
Brassican Mage
Image Map
Location notes
In the north wing of the Farming Guild.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

None. Yes
Ancient Wizards
Image Map
Location notes
The coordinate is located in the crypt of the Arceuus church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes
Ancient Wizards
Image Map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes
Ancient Wizards
Image Map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes
Brassican Mage
Image Map
Location notes
In the dense essence mine. Easily reached with the fairy ring code CIS.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes
Brassican Mage
Image Map
Location notes
On Lunar Isle, dig on the island west of the Astral Altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None. Yes
Brassican Mage
Image Map
Location notes
Northern area of the sulphur mine in Lovakengj.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes
Ancient Wizards
Image Map
Location notes
Blighted Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes
Brassican Mage
Image Map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter (or 6,000, 3,750 or no coins with medium, hard and elite Wilderness Diary respectively).
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes
Ancient Wizards
Image Map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
23 degrees 58 minutes north,

18 degrees 22 minutes east

23.58N,

18.22E

None. Yes
Brassican Mage
Image Map
Location notes
South-east of the Wilderness Agility Course.

Changes

[edit | edit source]
Date Changes
2 October 2014
(Update)

A hard level coordinate clue where the wrong type of wizard was spawning has now been fixed.

12 June 2014
(Update)

Coordinate clues no longer require a chart, watch, or sextant in the player's inventory or bank in order to complete.

Trivia

[edit | edit source]
  • Assuming Gielinor is canonically on an Earth-sized planet, the continent's width (from the west shore of Lunar Isle to the east shore of Mos Le'Harmless) is approximately 56° 10' 12" (6,234 km or 3,874 miles). The continent's length from the north tip of the Iceberg to the south shore of the Pest Control Island is approximately 47° 48' 00" (5,285 km or 3,284 miles).

References

[edit | edit source]
  1. ^ 1.0 1.1