Treasure Trails/Full guide/All

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This article contains all the possible clues when doing clue scrolls. For clues related to a specific clue scroll, see Treasure Trails/Full guide.

For the main article, see Treasure Trails.

Preparation

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Difficulty levels

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The 'level' of a clue scroll relates to its difficulty. There are six levels of clue scroll: Beginner, Easy, Medium, Hard, Elite, and Master. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. A medium clue scroll is a medium difficulty Treasure Trail with a more substantial reward yield. A hard clue scroll is a hazardous Treasure Trail, which can be very rewarding. An elite clue scroll is the penultimate, dangerous clue scroll (both to receive and to complete). Elite clue scrolls, however, require killing higher level monsters, which is rewarded by its greatest and most expensive rewards as compared to other levelled scrolls. A master clue scroll is the most dangerous clue scroll and requires not only killing higher level monsters in both single-way and multi-way combat but also high level skill requirements.

Clue scrolls are generated primarily by monster drops, but also can be generated through Thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.

Length

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  • Beginner clue scrolls can be between one and three clues long with few or no quest requirements.
  • Easy clue scrolls can be between two and four clues long with few or no quest requirements.
  • Medium clue scrolls can be between three and five clues long with some quest requirements.
  • Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.
  • Master clue scrolls can be between five and eight clues long, with multiple fights, puzzles every step, and can have very high-levelled quest and skill requirements.
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All level clues

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Item Description
Clue scroll Must be in the inventory in order to receive the next step or reward.
Spade or Eastfloor spade Digging in certain locations is required for some clues.
Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potions (super) or stamina potions Use these to restore energy.
Money Use this to buy items needed for emote clues and for travel costs.
Used for extra benefits.
Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for medium clues).

Medium, hard and elite

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Note: You are no longer required to own a sextant, watch, or chart in order to complete coordinate clues. Alongside the above mentioned items, for these types of clues, you will often need some additional tools:

Item Description
Use this to solve coordinate clues.
Use this to solve coordinate clues.
Use this to solve coordinate clues.

Hard, elite and master

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Hard, elite, and master clues will often encounter various wizards and guardians that may prove difficult to fight. Therefore, the following items are recommended:

Item Description
Food Use this to restore your Hitpoints in combat.
Use this to restore your prayer points in combat.
(Super) antipoison potions Use this to cure poison caused by Saradomin wizards.
Armour and a weapon Use this to protect yourself and deal damage in combat.

Quests

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Having a high amount of quest points is beneficial when doing Treasure Trails. Many higher-level trails will lead a player into areas, which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Anagrams

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An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Beginner Anagrams

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Anagram Solution Location
AN EARL Ranael Al Kharid skirt shop
CHAR GAME DISORDER Archmage Sedridor Wizards' Tower basement
CARPET AHOY Apothecary South-west Varrock
I CORD Doric North of Falador
IN BAR Brian Port Sarim battleaxe shop
RAIN COVE Veronica Outside Draynor Manor
RUG DETER Gertrude West of Varrock, south of the Cooks' Guild
SIR SHARE RED Hairdresser Western Falador
TAUNT ROOF Fortunato Draynor Village Market

Medium Anagrams

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Anagram Solution Location Challenge answer
A BAKER Baraek Varrock Square (fur trader) 5
A BAS Saba Found in the cave on the path towards the Death Plateau west of Burthorpe. None
A BASIC ANTI POT Captain Tobias Port Sarim 6
AHA JAR Jaraah The hospital of the Emir's Arena. None
A HEART Aretha Soul Altar 2
ARC O LINE Caroline North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast. 11
AREA CHEF TREK Father Aereck Found in the church in Lumbridge.

Note: If players failed to save Jarvis during the 2017 Halloween event, the answer is '20' instead of '19'.

19
ARE COL Oracle The peak of Ice Mountain west of Edgeville. 48
ARMCHAIR THE PELT Charlie the Tramp Next to the south entrance of Varrock. 0
BAIL TRIMS Brimstail In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold. None
BMJ UIF LFCBC TFMMFS Ali the Kebab seller in Pollnivneach.

Note: If you have completed The Feud you need to talk to Isma'il The Kebab Seller

399
CALAMARI MADE MUD Madame Caldarium Next to a spa in the Corsair Cove. 6
CLASH ION Nicholas Most north-eastern point of Port Piscarilius, north of the fishing shop. 4
DT RUN B Brundt the Chieftain Rellekka, inside the main hall. 5
EEK ZERO OP Zoo keeper Ardougne Zoo

Note: If the player has completed Eagles' Peak, the answer is '51' instead of '50'.

50
EL OW Lowe Varrock archery store None
GOBLETS ODD TOES Otto Godblessed South of the Barbarian Outpost, in Otto's Grotto. 2
GOBLIN KERN King Bolren Tree Gnome Village, next to the spirit tree. None
GOT A BOY Gabooty Centre of Tai Bwo Wannai. 11
HALT US Luthas The owner of the banana plantation on Musa Point (Karamja). None
HEORIC Eohric Burthorpe Castle, top floor. 36
HICK JET Jethick Town square of West Ardougne. 38
HIS PHOR Horphis Arceuus Library 1
I AM SIR Marisi Marisi is a farmer found in the allotment patch located within Hosidius. 5
ICY FE Fycie Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS). None
I DOOM ICON INN Dominic Onion Nightmare Zone 9,500
I EVEN Nieve The Slayer master in Gnome Stronghold. 2
KAY SIR Sir Kay The courtyard in Camelot Castle. 6
LAME T Metla Stonecutter Outpost in the Avium Savannah. None
LARK IN DOG King Roald Ground floor of Varrock Palace. 24
LEAKEY Kaylee Rising Sun Inn in Falador. 18
LOW LAG Gallow Vinery in Hosidius. 12
ME IF Femi Just outside the gates of Tree Gnome Stronghold. None
NOD MED Edmond Behind the most north-western house in East Ardougne. 3
NOT RAG Elder Torgan To the north-west of the market in the Summer Shore, in the house with the cooking range symbol . None
OK CO Cook Ground floor of Lumbridge Castle. 9
PACINNG A TAIE Captain Ginea East of the War Tent in the Shayzien Encampment. 113
PEAK REFLEX Flax keeper Flax field south of Seers' Village. 676
PEATY PERT Party Pete Falador Party Room None
QUE SIR Squire Falador Castle Courtyard 654
R AK MI Karim Al Kharid kebab shop just south of the furnace. 5
RATAI Taria Rimmington bush patch 7
R SLICER Clerris Dense essence mine 738
SAND NUT Dunstan Anvil in north-eastern Burthorpe. 8
TAMED ROCKS Dockmaster Port Piscarilius, building north-east of the general store. 5
THICKNO Hickton Hickton's Archery Emporium in Catherby. Second house east of the bank. 2
UESNKRL NRIEDDO Drunken soldier The Cloak and Stagger tavern in Shayzien. 598
VESTE Steve By the entrance to the Stronghold Slayer Cave. 2

Hard Anagrams

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Anagram Solution Location Challenge answer
BAKER CLIMB Brambickle Located on Trollweiss Mountain. Puzzle box
BLUE GRIM GUIDED Lumbridge Guide Just outside of Lumbridge Castle. Puzzle box
BY LOOK Bolkoy In the Tree Gnome Village general store. 13
C ON GAME HOC Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6
COPPER ORE CRYPTS Prospector Percy Motherlode Mine, a pickaxe is needed to reach him. 12
DARN DRAKE Daer Krand Upstairs in the eastern wing of the Sisterhood Sanctuary, just north of the The Nightmare's arena. Puzzle box
DEKAGRAM Dark mage Centre of the inner ring of the Abyss. NPC Contact does not work. 13
DO SAY MORE Doomsayer East of Lumbridge Castle, near the Lumbridge Guide. 95
DRAGONS LAMENT Strange Old Man Gravedigger at the Barrows. 40
DR WARDEN FUNK Drunken Dwarf In Keldagrim, east side in the house with broken glass. Puzzle box
MOTHERBOARD Brother Omad Monastery south of Ardougne. 129
MY MANGLE LAL Lammy Langle Hosidius spirit tree patch Puzzle box
O BIRDZ A ZANY EN PC Cap'n Izzy no Beard Entrance of the Brimhaven Agility Arena. 33
QUIT HORRIBLE TYRANT Brother Tranquility Mos Le'Harmless or Harmony Island 7
RAT MAT WITHIN Martin Thwait Rogues' Den 2
SLIDE WOMAN Wise Old Man Draynor Village 28
VEIL VEDA Evil Dave Down the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest.

(Requires completion of Shadow of the Storm quest to open the trapdoor.) (On Examine: A clue suggested by Marfn.)

666
WOO AN EGG KIWI King Awowogei Must have at least partially completed Monkey Madness I. Located in the building south of the Ape Atoll Teleport. Remember to bring a Karamjan monkey greegree and an M'speak amulet, unless the player has competed Monkey Madness II. Talk to the Elder Guard to gain entrance. 24

Elite Anagrams

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Anagram Solution Location Challenge answer
AT HERG Regath South-eastern corner of Arceuus in the General Store. 25
CAREER IN MOON Oneiromancer Astral Altar on Lunar Isle. 25
Cirr Jad Jardric Fossil Island museum camp. 1
COOL NERD Old Crone East of the Slayer Tower. 619
DR HITMAN Mandrith Outside the Wilderness Resource Area. 28
LADDER MEMO GUV Guard Vemmeldo Bank east of the Stronghold Slayer Cave. 3
MACHETE CLAM Cam the Camel Just outside the gates of the Emir's Arena, Camulet not required. 6
MAJORS LAVA BADS AIR Ambassador Alvijar North-east Dorgesh-Kaan, middle floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting). 2,505
NO OWNER Oronwen Lletya Seamstress shop in Lletya. 20
OUR OWN NEEDS Nurse Wooned Infirmary in the Shayzien Encampment. 16
SNAKES SO I SAIL Lisse Isaakson Neitiznot 2
UNLEASH NIGHT MIST Sigli the Huntsman Rellekka 302

Master Anagrams

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Anagram Solution Location Challenge answer
A Elf Knows Snowflake Weiss Light box or puzzle box.
Brucie Catnap Captain Bruce Shayzien Light box or puzzle box.
Car If Ices Sacrifice Zul-Andra, on the dock near Priestess Zul-Gwenwynig. Light box or puzzle box.
Ded War Edward Inside Rogues' Castle Light box or puzzle box.
Dim Tharn Mandrith Outside the Wilderness Resource Area. Light box or Puzzle box
Duo Plug Dugopul Graveyard on Ape Atoll, south of Awowogei's throne room. Light box or puzzle box.
Forlun Runolf Miscellania and Etceteria Dungeon (Requires partial completion of Royal Trouble.) Light box or puzzle box.
Im N Zezim Immenizz The impling inside Puro-Puro. Light box or puzzle box.
Mal in Tau Luminata East of the Burgh de Rott entrance, in town. Light box or puzzle box.
Mold La Ran Old Man Ral Meiyerditch Light box or puzzle box.
Mus Kil Reader Radimus Erkle Legends' Guild Light box or puzzle box.
Rip Maul Primula Myths' Guild Light box or puzzle box.
Rue Go Goreu Lletya Light box or puzzle box.
Slam Duster Grail Guildmaster Lars Woodcutting Guild in Hosidius. Light box or puzzle box.
Ten Wigs On Wingstone Between Nardah and the Agility Pyramid. Light box or puzzle box.
Twenty Cure Iron New Recruit Tony Graveyard of Heroes in Shayzien. Light box or puzzle box

Ciphers

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Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar shift in order to encrypt an NPC's name.


Coordinates

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Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. These coordinates indicate a precise point somewhere on the surface where the next clue scroll or treasure casket is buired.

Coordinates are presented in the following format:

(click to enlarge)
(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.

A chart, sextant and watch may be used to determine one's present coordinates, but if using a guide to find the coordinates, players will only require a spade to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a hostile level 108 Saradomin wizard to appear when outside of the Wilderness, otherwise the level 65 Zamorak wizard will appear. These wizards must be defeated in order to dig again to retrieve the clue scroll or treasure casket.

The Saradomin wizard will immediately attack the player with a poisoned dragon dagger. They will change attack styles between Melee and Magic to counter protection prayers if activated within melee distance. Keeping distance while praying Protect from Magic will cause them to attack only with Magic, allowing the player to negate all damage. The player may choose to pray Protect from Melee to prevent the poison on the first hit, then switch to Protect from Magic once at a distance. Alternatively, an antipoison potion may be used.

The Zamorak wizard will immediately attack the player with the Flames of Zamorak spell. Unlike their Saradomin wizard counterparts, they attack exclusively with Magic, do not deal poison and all damage can be negated with Protect from Magic. They are also generally weaker, having low Hitpoints and low Defence (except against Magic).

Warning: Clue steps involving the Zamorak wizard are generally above level 20 Wilderness, and dying will result in the loss of your clue scroll or casket; it will disappear if not among your protected items. You can mitigate risk by bringing only 3 items: a weapon (slashing if you need to cut a web), the clue scroll, and spade.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Medium Coordinates

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Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. No
Image Map
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. No
Image Map
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. No
Image Map
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. No
Image Map
Location notes
South of the Water Altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. No
Image Map
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. No
Image Map
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. No
Image Map
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

Agility 10 No
Image Map
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 33 minutes south,

24 degrees 24 minutes west

01.33S,

24.24W

Completion of Children of the Sun No
Image Map
Location notes
East the Civitas illa Fortis western bank, dig just south of the statue of Emperor Imafore.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. No
Image Map
Location notes
On the peninsula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 16 minutes north,

12 degrees 07 minutes east

02.16N,

12.07E

Partial completion of Dragon Slayer I No
Image Map
Location notes
Southern coast of Crandor.
Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. No
Image Map
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. No
Image Map
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. No
Image Map
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life or the Ardougne cloak teleport to the monastery.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. No
Image Map
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. No
Image Map
Location notes
On Karamja, north of the Nature Altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. No
Image Map
Location notes
In the centre of the Karamja Jungle mine, north of Shilo Village. Dig two spaces north-west of the mithril rocks. You can use fairy ring code CKR and run north-east.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer I No
Image Map
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. No
Image Map
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. No
Image Map
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. No
Image Map
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None. No
Image Map
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. No
Image Map
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) No
Image Map
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. No
Image Map
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade No
Image Map
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. No
Image Map
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

No
Image Map
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. No
Image Map
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. No
Image Map
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

Recommended:

20 Agility for Shortcut

No
Image Map
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril No
Image Map
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS. Also close to the Slayer Tower teleport of the slayer ring.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. No
Image Map
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. No
Image Map
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS or the Slayer Teleport teleport of the slayer ring.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. No
Image Map
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. No
Image Map
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril No
Image Map
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.
Coordinates Shorthand Requirements Fight
12 degrees 39 minutes north,

30 degrees 07 minutes west

12.39N,

30.07W

None. No
Image Map
Location notes
Dig in the graveyard just south of the History and hearsay teleport location found in Kharedst's memoirs or the Book of the dead

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. No
Image Map
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. No
Image Map
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
17 degrees 39 minutes north,

37 degrees 16 minutes west

17.39N,

37.16W

45 Farming No
Image Map
Location notes
Inside the Farming Guild, close to the entrance. Dig next to the western patch of marigolds.

Coordinates Shorthand Requirements Fight
22 degrees 07 minutes south,

23 degrees 13 minutes east

22.07S,

23.13E

Partial Completion of the Troubled Tortugans quest No
Image Map
Location notes
At the centre of the Great Conch, just north east of fairy ring code CJQ.
Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest No
Image Map
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth (if you have completed Throne of Miscellania).

Coordinates Shorthand Requirements Fight
23 degrees 05 minutes north,

41 degrees 22 minutes east

23.05N,

41.22E

Completion of Bone Voyage No
Image Map
Location notes
On the small island reachable by a small boat at the north-east end of the Mushroom Forest, or by using the zip line (requires 74 Agility) behind the Magic Mushtree at the House on the Hill (digsite pendant teleport to Fossil Island).

Hard Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes
Saradomin wizard
Image Map
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires Agility 76 ).

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes
Saradomin wizard
Image Map
Location notes
In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Partial completion of Fairytale II - Cure a Queen for access to fairy rings. Yes
Saradomin wizard
Image Map
Location notes
Located on Draynor island, which only be accessed via fairy ring CLP.

Coordinates Shorthand Requirements Fight
02 degrees 39 minutes north,

29 degrees 58 minutes east

02.39N,

29.58E

None. No
Image Map
Location notes
Eastern side of the Emir's Arena.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

08 degrees 05 minutes east

02.48N,

08.05E

Yes
Saradomin wizard
Image Map
Location notes
Little island, fairy ring code AIR.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

34 degrees 33 minutes east

02.48N,

34.33E

Started In Aid of the Myreque Yes
Saradomin wizard
Image Map
Location notes
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
Coordinates Shorthand Requirements Fight
02 degrees 58 minutes north,

34 degrees 30 minutes east

02.58N,

34.30E

Started In Aid of the Myreque Yes
Saradomin wizard
Image Map

Coordinates Shorthand Requirements Fight
03 degrees 18 minutes north,
12 degrees 31 minutes east
03.18N,
12.31E
Partial completion of Dragon Slayer I Yes
Saradomin wizard
Image Map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None. Yes
Saradomin wizard
Image Map
Location notes
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shantay Pass. Dig north side of the watering hole.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Partial completion of Watchtower

20 coins if Watchtower has not been completed, or if you have used the bridge to cross back[1] (if you used the bridge to cross back, but have Agility 71 , you don't need the coins)

Yes
Saradomin wizard
Image Map
Location notes
In Gu'Tanoth. You must have gotten far enough through the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge if Watchtower has not been completed, or if you have used the bridge to cross back.[1] (if you used the bridge to cross back, but have Agility 71 , you don't need the coins)
Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None. Yes
Saradomin wizard
Image Map
Location notes
On the island where Gorad is located. From Castle Wars, go south around Jiggig then south-east along the coast. Follow the coastline until you see a hole in the ground that you can enter. Enter it, and you will end up on the island. Note that you do not need a skavid map to enter this cave. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west.
Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Partial completion of The Grand Tree Yes
Saradomin wizard
Image Map
Location notes
Outside the east wall of the Karamja Shipyard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP).
Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Start of Regicide Yes
Saradomin wizard
Image Map
Location notes
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. The Outpost teleport on necklace of passage for close access.

Coordinates Shorthand Requirements Fight
05 degrees 03 minutes north,

34 degrees 58 minutes west

05.03N,

34.58W

Completion of Children of the Sun Yes
Saradomin wizard
Image Map
Location notes
Located west of Nemus Retreat across the bridge.
Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

Partial completion of Nature Spirit Yes
Saradomin wizard
Image Map
Location notes
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP)
Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

Agility 15 Yes
Saradomin wizard
Image Map
Location notes
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring. Dig in the centre of the hut with the broken walls.

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None. Yes
Saradomin wizard
Image Map
Location notes
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None. Yes
Saradomin wizard
Image Map
Location notes
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Partial completion of Legends' Quest Yes
Saradomin wizard
Image Map
Location notes
An axe and machete is required, or have 79 Agility for the vine shortcuts!

In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south.

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

Started Priest in Peril Yes
Saradomin wizard
Image Map
Location notes
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

Partial completion of Legends' Quest Yes
Saradomin wizard
Image Map
Location notes
South-east of the easternmost mahogany in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location).
Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Partial completion of Legends' Quest Yes
Saradomin wizard
Image Map
Location notes
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
10 degrees 03 minutes north,

32 degrees 13 minutes west

10.03N,

32.13W

None. Yes
Saradomin wizard
Image Map
Location notes
At the southern end of Shayziens' Wall.

Coordinates Shorthand Requirements Fight
12 degrees 05 minutes south,

38 degrees 58 minutes west

12.05S,

38.58W

Sailing 58 Yes
Saradomin wizard
Image Map
Location notes
On Laguna Aurorae, south-west of the spirit tree and south of the Kurask Lair.

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None. Yes
Zamorak wizard
Image Map
Location notes
North of the Edgeville level 11 Wilderness and south-west of Ferox Enclave, near horseshoe-shaped mushroom patch.

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Start Troll Stronghold, bring climbing boots Yes
Saradomin wizard
Image Map
Location notes
On the summit of Trollheim, near the entrance to Eadgar's cave.
Coordinates Shorthand Requirements Fight
16 degrees 07 minutes north,

22 degrees 45 minutes east

16.07N,

22.45E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
Coordinates Shorthand Requirements Fight
16 degrees 31 minutes north,

12 degrees 54 minutes east

16.31N,

12.54E

Partial completion of the Troll Stronghold quest Yes
Saradomin wizard
Image Map
Location notes
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 22 Wilderness, past the Black Salamanders.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43N,

19.13E

None. Yes
Zamorak wizard
Image Map
Location notes
In the northern section of the Bandit Camp in level 23 Wilderness. The burning amulet can teleport you close to there.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

26 degrees 56 minutes east

16.43N,

26.56E

None. Yes
Zamorak wizard
Image Map
Location notes
In the black salamander hunting area in the level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 45 minutes north,

03 degrees 05 minutes west

16.45N,

03.05W

Completion of Swan Song Yes
Saradomin wizard
Image Map
Location notes
North-east of the Piscatoris Fishing Colony bank. fairy ring code AKQ
Coordinates Shorthand Requirements Fight
16 degrees 48 minutes north,

30 degrees 01 minutes west

16.48N,

30.01W

None. Yes
Saradomin wizard
Image Map
Location notes
In the west end of the Lizardman Canyon between Lovakengj and Shayzien. Use fairy ring code DJR to get there quickly.

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None. Yes
Saradomin wizard
Image Map
Location notes
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None. Yes
Zamorak wizard
Image Map
Location notes
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
Coordinates Shorthand Requirements Fight
18 degrees 50 minutes north,

20 degrees 26 minutes east

18.50N,

20.26E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Bandit camp mining site in level 31 Wilderness.

Coordinates Shorthand Requirements Fight
19 degrees 00 minutes north,

27 degrees 13 minutes east

19.00N,

27.13E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 32 Wilderness, south of the Silk Chasm. Dig in the area wherein there are several Black Knights.
Coordinates Shorthand Requirements Fight
19 degrees 09 minutes north,

21 degrees 58 minutes east

19.09N,

21.58E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 32 Wilderness, by the black chinchompa hunting area.
Coordinates Shorthand Requirements Fight
19 degrees 24 minutes north,

30 degrees 37 minutes west

19.24N,

30.37W

None. Yes
Saradomin wizard
Image Map
Location notes
In Lovakengj, dig south of the burning man located south-east of the lovakite mine.
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires Woodcutting 57 ), just keep heading east from the pond at which you arrive.

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None. Yes
Zamorak wizard
Image Map
Location notes
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None. Yes
Zamorak wizard
Image Map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

41 degrees 35 minutes east

20.45N,

41.35E

Completed Bone Voyage Yes
Saradomin wizard
Image Map
Location notes
On Fossil Island, east of the Museum Camp.

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None. Yes
Zamorak wizard
Image Map
Location notes
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.

The Ghorrock Teleport is also a short distance west of the location.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Wilderness near the two runite rocks located north of the Lava Maze.
Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None. Yes
Zamorak wizard
Image Map
Location notes
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.

Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.

Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

41 degrees 24 minutes east

23.03N,

41.24E

Completion of Bone Voyage Yes
Saradomin wizard
Image Map
Location notes
On the small island reachable by a small boat at the north-east end of the Mushroom Forest, or by using the zip line (requires 74 Agility) behind the Magic Mushtree at the House on the Hill (digsite pendant teleport to Fossil Island).
Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

02 degrees 01 minutes east

23.03N,

02.01E

Partial completion of Fairytale II - Cure a Queen for access to fairy rings. Yes
Saradomin wizard
Image Map
Location notes
Small island located north of Miscellania. Only reachable via fairy ring AJS.

Coordinates Shorthand Requirements Fight
23 degrees 30 minutes north,

16 degrees 33 minutes east

23.30N,

16.33E

None. Yes
Zamorak wizard
Image Map
Location notes
Frozen Waste Plateau
Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None. Yes
Zamorak wizard
Image Map
Location notes
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None. Yes
Zamorak wizard
Image Map
Location notes
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None. Yes
Zamorak wizard
Image Map
Location notes
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None. Yes
Zamorak wizard
Image Map
Location notes
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires Magic 96 ). Or Ice Plateau Teleport via the Lunar Spellbook.
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None. Yes
Zamorak wizard
Image Map
Location notes
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.


Elite Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west

00.18S,

02.35W

Started Mourning's End Part I Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east

00.35N,

35.50E

Partial completion of Darkness of Hallowvale. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.
Coordinates Shorthand Requirements Fight
00 degrees 41 minutes north,

27 degrees 35 minutes west

00.41N,

27.35W

Completion of Children of the Sun Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig by the river near the fishing spot north of the Fortis Aqueduct. It is south-east of Quetzacalli Gorge.
Coordinates Shorthand Requirements Fight
00 degrees 43 minutes north,

11 degrees 13 minutes west

00.43N,

11.13W

Completion of Pandemonium, 66 Sailing and an Adamant keel for traversing the crystal-flecked waters. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Sail north-west from Port Tyras and moor at Lledrith Island. Dig between the north-western most magic tree and the pond.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east

02.35S,

11.52E

Jungle Potion quest and 100 trading sticks are required to enter. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this unless you have completed the Karamja elite diary.
Coordinates Shorthand Requirements Fight
02 degrees 37 minutes north,

27 degrees 09 minutes west

02.37N,

27.09W

Children of the Sun is required to access the Proudspire. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
At the summit of the Proudspire. The quickest way to reach there is to fly to Quetzacalli Gorge via the Quetzal Transport System, then run east to the base of the mountain.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east

03.09S,

42.50E

Cabin Fever Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylean guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west

03.46N,

08.07W

Regicide Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North-west of Iorwerth Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east

05.07S,

13.26E

Completion of the Shilo Village quest Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 18 minutes north,

6 degrees 48 minutes west

05.18N,

6.48W

Completion of the Song of the Elves quest Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
In Prifddinas, just west of the Tower of Voices.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east

05.24S,

26.56E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east

05.39S,

02.13E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 28 minutes south,

03 degrees 48 minutes west

06.28S,

03.48W

None. Yes
Bandosian guard
Image Map
Location notes
On the north-eastern corner of the Isle of Souls. Fairy ring code BJP is nearby.
Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east

06.35N,

09.07E

Started Legends' Quest Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east

08.15N,

35.24E

Priest in Peril Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North of Dessous's tomb from Desert Treasure I.
Coordinates Shorthand Requirements Fight
08 degrees 30 minutes south,

10 degrees 48 minutes west

08.30S,

10.48W

None. Yes
Armadylean guard
Image Map
Location notes
On the western end of the Isle of Souls by the fire remains.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east

09.46S,

43.22E

Started The Great Brain Robbery Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylean guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east

10.05S,

24.31E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
South of the Ancient Pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.
Coordinates Shorthand Requirements Fight
10 degrees 52 minutes north,

30 degrees 54 minutes west

10.52N,

30.54W

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
By the Ruins of Morra.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west

10.54N,

20.50W

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
One step north of the bronze pickaxe spawn found in the small ruins north of the Hosidius mine.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east

12.31N,

43.11E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig south-east of the evergreen tree on the north-eastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east

12.35N,

36.20E

Agility 25 Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east

13.45S,

15.30E

Partial completion of Monkey Madness I Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 13 minutes south,

27 degrees 26 minutes east

14.13S,

27.26E

Partial completion of Beneath Cursed Sands Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig in the mining site at the south-west part of the necropolis. Can be quickly accessed with level 62 Agility via the fairy ring code AKP.
Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east

14.15S,

08.01E

Partial completion of Monkey Madness I Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east

16.09N,

10.33E

A rope (if Mountain Daughter not completed) Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
By the lake north of the Mountain Camp in the Fremennik Province. Fairy ring AJR is nearby.

Coordinates Shorthand Requirements Fight
17 degrees 58 minutes north,

19 degrees 05 minutes east

17.58N,

19.05E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
East of the Wilderness Obelisk in level 28 Wilderness.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east

18.05N,

12.05E

Access to Trollheim, requires quests Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west

19.56N,

02.31W

Partial completion of The Fremennik Isles Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
At the very south-eastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west

20.11N,

07.41W

Started Lunar Diplomacy to access Pirates' Cove Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
In the south-western area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east

20.13N,

08.07E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
In the north-western part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.
Coordinates Shorthand Requirements Fight
20 degrees 24 minutes north,

03 degrees 52 minutes west

20.24N,

03.52W

Started The Fremennik Isles to access Neitiznot Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Outside the town near the bridge.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east

21.03N,

24.13E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east

22.54N,

29.01E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west

23.48N,

11.43W

Started Lunar Diplomacy to access Lunar Isle Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east

24.07N,

23.22E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter (or 6,000, 3,750 or no coins with medium, hard and elite Wilderness Diary respectively).
Coordinates Shorthand Requirements Fight
24 degrees 15 minutes north,

13 degrees 30 minutes east

24.15N,

13.30E

Partial completion of Making Friends with My Arm Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Inside the largest building in Weiss. Players must complete the quest up to the point where they speak to Mother.
Coordinates Shorthand Requirements Fight
24 degrees 20 minutes north,

18 degrees 50 minutes east

24.20N,

18.50E

None. Yes
Armadylean guard

Bandosian guard

Image Map
Location notes
South of the Pirates' Hideout in level 54 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east

25.03N,

29.22E

None. Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Blighted Volcano.
Coordinates Shorthand Requirements Fight
25 degrees 48 minutes north,

35 degrees 00 minutes east

25.48N,

35.00E

Partial completion of Dragon Slayer II Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
Need to take the rowboat to travel to Lithkren.The rowboat is located south-west of Mushroom Meadow Mushtree(Mycelium Transportation System). Walk west on the island and dig east next to the skroom next to the bones.

Coordinates Shorthand Requirements Fight
26 degrees 43 minutes north,

01 degrees 22 minutes east

26.43N,

01.22E

Partial completion of The Fremennik Exiles Yes
Armadylean guard or Bandosian guard
Image Map
Location notes
North-east corner of the Island of Stone.

Master Coordinates

[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes
Brassican Mage
Image Map
Location notes
In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes
Brassican Mage
Image Map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires Agility 76 )

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Partial completion of Fairytale II - Cure a Queen for access to fairy rings. Yes
Brassican Mage
Image Map
Location notes
Fairy ring (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes
Brassican Mage
Image Map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer I Yes
Brassican Mage
Image Map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None. Yes
Brassican Mage
Image Map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes
Brassican Mage
Image Map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes
Brassican Mage
Image Map
Location notes
East of the eastern entrance to Prifddinas. Be careful to not dig 1 tile east as it is in multi-combat and will spawn Ancient Wizards instead.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None. Yes
Brassican Mage
Image Map
Location notes
The graveyard where players fight Dessous during Desert Treasure I.

Coordinates Shorthand Requirements Fight
08 degrees 01 minutes north,

20 degrees 58 minutes west

08.01N,

20.58W

None. Yes
Ancient Wizards
Image Map
Location notes
On Crabclaw Isle. Players must pay Sandicrahb 10,000 coins to reach the island, though this is reduced in half if the easy Kourend & Kebos Diary is completed, or free if the medium Kourend & Kebos Diary is completed.
Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes
Brassican Mage
Image Map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

Agility 25 Yes
Brassican Mage
Image Map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes
Brassican Mage
Image Map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness I Yes
Brassican Mage
Image Map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

None. Yes
Ancient Wizards
Image Map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes
Brassican Mage
Image Map
Location notes
On top of Waterbirth Island. Accessed by climbing a set of rocks with level 85 Agility, or by running through the dungeon, in which a pet rock/another player and a rune thrownaxe are required to reach the island's summit.
Coordinates Shorthand Requirements Fight
18 degrees 26 minutes north,

37 degrees 15 minutes west

18.26N,

37.15W

Farming 85 Yes
Brassican Mage
Image Map
Location notes
In the north wing of the Farming Guild.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

None. Yes
Ancient Wizards
Image Map
Location notes
The coordinate is located in the crypt of the Arceuus church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes
Ancient Wizards
Image Map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes
Ancient Wizards
Image Map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes
Brassican Mage
Image Map
Location notes
In the dense essence mine. Easily reached with the fairy ring code CIS.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes
Brassican Mage
Image Map
Location notes
On Lunar Isle, dig on the island west of the Astral Altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None. Yes
Brassican Mage
Image Map
Location notes
Northern area of the sulphur mine in Lovakengj.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes
Ancient Wizards
Image Map
Location notes
Blighted Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes
Brassican Mage
Image Map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter (or 6,000, 3,750 or no coins with medium, hard and elite Wilderness Diary respectively).
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes
Ancient Wizards
Image Map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
23 degrees 58 minutes north,

18 degrees 22 minutes east

23.58N,

18.22E

None. Yes
Brassican Mage
Image Map
Location notes
South-east of the Wilderness Agility Course.

Cryptic clues

[edit | edit source]

Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.

During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.

Clue juggling can make this process quicker if solving many master clue scrolls.

Beginner Cryptic clues

[edit | edit source]
Clue Notes Task Image
Always walking around the castle grounds and somehow knows everyone's age. Talk to Hans walking around Lumbridge Castle.
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Reldo may have a clue.

Speak to Reldo to receive a strange device used by Hot and Cold clues to locate the location of the next clue.

Players can immediately start the search without speaking to Reldo if they already own a strange device.

In the place Duke Horacio calls home, talk to a man with a hat dropped by goblins. Talk to the Cook in Lumbridge Castle.
In a village of barbarians, I am the one who guards the village from up high. Talk to Hunding atop the tower on the east side of Barbarian Village.
Talk to Charlie the Tramp in Varrock. Talk to Charlie the Tramp by the southern entrance to Varrock. He will give you a task.
Near the open desert I reside, to get past me you must abide. Go forward if you dare, for when you pass me, you'll be sweating by your hair. Talk to Shantay at the Shantay Pass south of Al Kharid.

Easy Cryptic clues

[edit | edit source]
Clue Notes Task Image
A crate found in the tower of a church is your next location. Climb the ladder and search the crates on the 1st floor[UK]2nd floor[US] in the church in East Ardougne.
Belladonna, my dear. If only I had gloves, then I could hold you at last. Talk to the Tool leprechaun at the Belladonna farming patch at Draynor Manor.
Dig at a waterfall by the pines in the serpent's shadow. Dig in the flax field at Quetzacalli Gorge.
Dig between some ominous stones in Falador. Three standing stones inside a walled area. East of Falador's northern gate.
Dig by the Giant's Den entrance, looking out over Lake Molch. South-east of Lake Molch. Just south of the Shayzien rowboat, outside the dungeon entrance.
Dig in the centre of a great kingdom of 5 cities. Dig in front of the large statue in the centre of Great Kourend.
Dig near some giant mushrooms, behind the Grand Tree. Dig near the red mushrooms north-west of the Grand Tree's doors.
Dig outside the bank on Aldarin. Dig west of the Aldarin bank.
Dig under Ithoi's cabin. Dig under Ithoi the Navigator's cabin. Players who have not started The Corsair Curse quest may reach the location using a Charter Ship, via the Agility shortcut to the north (requires Agility 10 ), or by spirit tree to Feldip Hills and running east.
Dig where only the skilled, the wealthy, or the brave can choose not to visit again. Dig at the Lumbridge spawn (teleport area).
He's been studying unusual tree migrations. Talk to Ranulph at the western end of Auburnvale.
I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia on the bridge in Falador Park.
I wonder how many bronze swords he has handed out. Talk to Vannaka in Edgeville Dungeon.
I would make a chemistry joke, but I'm afraid I wouldn't get a reaction. Talk to the Chemist west of Rimmington's house portal.
I wouldn't wear this jean on my legs. Talk to Father Jean in the Hosidius church.
Look in the ground floor crates of houses in Falador. The house east of Falador east bank.
Monk's residence in the far west. See robe storage device. Search the drawers in the south tent of the monk's camp found west of the Hosidius mine.
One of the sailors in Port Sarim is your next destination. Speak to Captain Tobias on the docks of Port Sarim.
Salty peter. Talk to Konoo who is digging saltpetre in Hosidius, east of the Woodcutting Guild.
Search a bookcase in Lumbridge swamp. Located in Father Urhney's house.
Search a bookcase in the Wizards tower. The bookcase located on the ground floor[UK]1st floor[US].
Search a wardrobe in Draynor. Search the north wardrobe in Aggie's house.
Search the chest in Fred the Farmer's bedroom. Search the chest by Fred the Farmer's bed in his house north-west of Lumbridge
Search chests found in the upstairs of shops in Port Sarim. Search the east chest on the 2nd floor of Wydin's Food Store.
Search for a crate in a building in Hemenster. House north of the Fishing Contest quest area, west of Grandpa Jack. Use the combat bracelet to teleport to the Ranging Guild to get there quickly.
Search for a crate in Varrock Castle. Search the crate in the corner of the kitchen in Varrock Castle.
Search for a crate on the ground floor of a house in Seers' Village. Search the crate in Phantuwti Fanstuwi Farsight's house, south of the pub in Seers' Village.
Search the bookcase in the monastery. Search the south-eastern bookcase at Edgeville Monastery.
Search the food barrel at the top of the Hunter Guild. Search the filled food pot at the top of the tree within the Hunter Guild, accessed from climbing the rope inside.
Search the eastern bookcase in Father Urhney's house. Father Urhney's house is on the west side of Lumbridge Swamp.
Search the boxes in a shop in Taverley. Search the box in Gaius' Two Handed Shop, south of Taverley's house portal.
Search the boxes in one of the tents in Al Kharid. Search the crates in the tent east of the Silk trader.
Search the boxes in the goblin house near Lumbridge. Goblin house on the eastern side of the river.
Search the boxes in the house near the south entrance to Varrock. The first house on the left when entering the city from the southern entrance.
Search the boxes just outside the Armour shop in East Ardougne. Outside Zenesha's Plate Mail Body Shop.
Search the boxes of Falador's general store. Falador General Store
Search the boxes next to a chest that needs a crystal key. Crystal chest
Search the bucket in the Port Sarim jail. Talk to Shantay at the Shantay Pass, ask what this place is, and identify yourself as an outlaw. After you're jailed, refuse to pay the 5gp fine twice and you'll be sent to the Port Sarim jail.
Search the bush at the digsite centre. The bush is on the east side of the west pathway towards the Digsite from the Exam Centre.
Search the chest in Barbarian Village. The chest located in the house with a .
Search the chest in the Duke of Lumbridge's bedroom. The Duke's room is on the 1st floor[UK]2nd floor[US] in Lumbridge Castle.
Search the chest in the left-hand tower of Camelot Castle. Located on the 2nd floor[UK]3rd floor[US] of the western tower of Camelot.
Search the chests in the Dwarven Mine. The chest is on the western wall, where Hura's Crossbow Shop is, in the Dwarven Mine.
Search the chests upstairs in Al Kharid Palace. The chest is located in the north-east corner on the 1st floor[UK]2nd floor[US].
Search the Coffin in Edgeville. Search the coffin located by the Wilderness teleport lever.
Search the crate in the left-hand tower of Lumbridge Castle. Located on the 1st floor[UK]2nd floor[US] of the southern tower at the Lumbridge Castle entrance.
Search the crate in the Toad and Chicken pub. The Toad and Chicken pub is located in Burthorpe.
Search the crate near a cart in Port Khazard. Search by the southern Khazard General Store in Port Khazard.
Search the crates in a bank in Varrock. Search in the basement of the West Varrock bank.
Search the crates in a house in Yanille that has a piano. The house is located north-west of the bank.
Search the crates in Canifis. Search inside the shop, Rufus' Meat Emporium.

Note: This step is only given if the player has completed Priest in Peril.[2]

Search the crates in Draynor Manor. Top floor of the manor.
Search the crates in East Ardougne's general store. Located south of the Ardougne church.
Search the crates in Falador General store. The Falador General Store can be found by the northern entrance to the city.
Search the crates in Horvik's armoury. Horvik's in Varrock.
Search the crates in the Barbarian Village helmet shop. Peksa's Helmet Shop in Barbarian Village.
Search the crates in the Dwarven mine. Search the east of the Ice Mountain ladder entrance in the Drogo's Mining Emporium.
Search the crates in the fruit store just east of the Hosidius town centre. Search the crates in house containing fruit stalls.


Search the crates in the guard house of the northern gate of East Ardougne. The guard house is north-east of the Handelmort Mansion.
Search the crates in the most north-western house in Al Kharid. The house south-east of the gnome glider and the gem stall.
Search the crates in the outhouse of the long building in Taverley. Located in the small building attached by a fence to the main building. Climb over the stile.
Search the crates in the Port Sarim Fishing shop. Search the crates, by the door, in Gerrant's Fishy Business in Port Sarim.
Search the crate in Rommiks crafting shop in Rimmington. The crates in Rommik's Crafty Supplies in Rimmington.
Search the crates in the shed just north of East Ardougne. The crates in the shed north of the northern Ardougne bank.
Search the crates near a cart in Varrock. South-east of Varrock Palace, south of the tree farming patch.
Search the single crate in Horvik's smithy in Varrock. Horvik's Smithy is found north-east of Varrock Square.
Search the drawers above Varrock's shops. Located upstairs in Thessalia's Fine Clothes shop in Varrock.
Search the drawers found upstairs in East Ardougne's houses. Upstairs of the pub north of the Ardougne Castle.
Search the drawers in a house in Draynor Village. The drawer is located in the northernmost house in Draynor Village.
Search the drawers in Catherby's Archery shop. Hickton's Archery Emporium in Catherby.
Search the drawers in Falador's chain mail shop. Wayne's Chains - Chainmail Specialist store at the southern Falador walls.
Search the drawers in one of Gertrude's bedrooms. Kanel's bedroom (south-eastern room), outside of west Varrock.
Search the drawers in the ground floor of a shop in Yanille. Search the drawers in Yanille's hunting shop.
Search the drawers in the house next to the Port Sarim mage shop. House east of Betty's. Contains a cooking sink.
Search the drawers in the upstairs of a house in Catherby. Perdu's house in Catherby.
Search the drawers of houses in Burthorpe. Inside Hild's house in the north-east corner of Burthorpe.
Search the drawers on the ground floor of a building facing Ardougne's Market. Inside Noella's house north of the market.
Search the drawers upstairs in Falador's shield shop. The 2nd floor of Cassie's Shield Shop near Falador's north gates.
Search the drawers upstairs in the bank to the East of Varrock. East Varrock bank.
Search the drawers downstairs of houses in the eastern part of Falador. House is located east of the eastern Falador bank and south of the fountain. The house is indicated by the icon on the minimap.
Search the open crate found in the Hosidius kitchens. The Hosidius Kitchen is east of the mess in Hosidius.
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Search in the tents in north-west corner of the camp.
Search the wheelbarrow in Rimmington mine. The Rimmington mining site is located north of Rimmington.
Search through chests found in the upstairs of houses in eastern Falador. The house is located south-west of the Falador Party Room. There are two chests in the room; search the northern chest.
Search through some drawers in the upstairs of a house in Rimmington. On the 1st floor[UK]2nd floor[US] of the house north of Hetty the Witch's house in Rimmington.
Search through some drawers found in Taverley's houses. The south-eastern most house, south of Jatix's Herblore Shop.
Search upstairs in the houses of Seers' Village for some drawers. Located in the house with the spinning wheel. South of the Seers' Village bank.
Someone watching the fights in the Emir's Arena is your next destination. Talk to Jeed, found on the upper floor of the south east arena, at the Emir's Arena.
Speak to Arhein in Catherby. Arhein is just south of the Catherby bank.
Speak to Doric, who lives north of Falador. Doric is found north of Falador and east of the Taverley gate.
Speak to Ellis in Al Kharid. Ellis is the tanner just north of the Al Kharid bank.
Speak to Gaius in Taverley. Gaius is found in his shop in the north-west corner in Taverley, just south of Taverley's house portal.
Speak to Hans to solve the clue. Hans can be found at Lumbridge Castle.
Speak to Jatix in Taverley. Jatix is found in the middle of Taverley.
Speak to Ned in Draynor Village. Ned is found north or the Draynor bank.
Speak to Rusty north of Falador. Rusty can be found north-east of Falador on the way to the Mind Altar.
Speak to Sarah at Falador farm. Talk to Sarah at Falador farm, north of Port Sarim.
Speak to Sir Kay in Camelot Castle. Sir Kay can be found in the courtyard at Camelot Castle.
Speak to the bartender of the Blue Moon Inn in Varrock. Talk to the bartender in Blue Moon Inn in Varrock.
Speak to the Lady of the Lake. Talk to the Lady of the Lake in Taverley.
Speak to the staff of Sinclair mansion. Speak to Louisa, on the ground floor[UK]1st floor[US], found at the Sinclair Mansion.
Strength potions with red spiders' eggs? He is quite a herbalist. Talk to Apothecary in south-western Varrock. (The) Apothecary is just north-west of the Varrock Swordshop.
Surrounded by white walls and gems. Talk to Herquin, the gem store owner in Falador.
Talk to Ali the Leaflet Dropper north of the Al Kharid mine. Ali the Leaflet Dropper can be found roaming north of the Al Kharid mine.
Talk to Ambassador Spanfipple in the White Knights Castle. Ambassador Spanfipple can be found roaming on the 1st floor[UK]2nd floor[US] of the White Knights' Castle.
Talk to a party-goer in Falador. Lucy is the bartender on the 1st floor[UK]2nd floor[US] of the Party Room.
Talk to Cassie in Falador. Cassie is found just south-east of the northern Falador gate.
Talk to Charles at Port Piscarilius. Charles is found by Veos' ship in Port Piscarilius.
Talk to the cook in the Blue Moon Inn in Varrock. The Blue Moon Inn can be found by the southern entrance to Varrock.
Talk to Ermin. Ermin can be found on the 1st floor[UK]2nd floor[US] of the tree house south-east of the Gnome Agility Course.
Talk to the barber in the Falador barber shop. The Hairdresser can be found in the barber shop, north of the west Falador bank.
Talk to the bartender of the Rusty Anchor in Port Sarim. The Bartender can be found in the Rusty Anchor Inn, which is located in the northern part of Port Sarim.
Talk to the Doomsayer. The Doomsayer can be found just north of Lumbridge Castle entrance.
Talk to Morgan in his house at Draynor Village. Morgan can be found in the house with the Quest points map icon.
Talk to the mother of a basement dwelling son. Evil Dave's mother, Doris, is located in the house west of Edgeville bank.
Talk to the Squire in the White Knights' castle in Falador. The Squire is located in the courtyard of the White Knights' Castle.
Talk to Turael in Burthorpe. Turael is located in the small house east of The Toad and Chicken inn.
Talk to Wayne at Wayne's Chains in Falador. Wayne's shop is found directly south of the White Knights' Castle.
Talk to Zeke in Al Kharid. Zeke is the owner of the scimitar shop in Al Kharid.
Thanks, Grandma! Tynan can be found in the north-east corner of Port Piscarilius.
The hand ain't listening. Talk to The Face located by the manhole just north of the Port Sarim fishing shop.

Medium Cryptic clues

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Clue Notes Task Image
A graceful man of many colours, his crates must be full of many delights. Kill a hill giant to obtain the key. Search the crate on the 2nd floor[UK]3rd floor[US] of Osten's shop in Shayzien.
A town with a different sort of night-life is your destination.

Search for some crates in one of the houses.

Search the crate inside of the clothes shop in Canifis. (fairy ring code CKS)
Are you somewhat entertained? Speak to Gloria inside the Fortis Colosseum.
Find a crate close to the monks that like to paaarty! The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found.
Go to the village being attacked by trolls, search the drawers in one of the houses. Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in The Toad and Chicken to obtain the key.
Go to this building to be illuminated, and check the drawers while you are there. The 1st floor[UK]2nd floor[US] of the Lighthouse (fairy ring code ALP).

Kill a Rellekka marketplace guard to obtain the key. (Note: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.)

I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia, who is located on the bridge in Falador Park.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.

Kill any chicken to obtain a key. (Note: The closest chicken is just by the entrance of the Ranging Guild, west of Seers' Village.)

In a town where the guards are armed with maces, search the upstairs rooms of the Public House. Search the drawers in the pub north of Ardougne Castle.

Kill a guard dog at Handelmort Mansion to obtain the key.

In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank. Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank.
In a town where wizards are known to gather, search upstairs in a large house to the north. Travel to Yanille and head to the house north-west of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest.
In a village made of bamboo, look for some crates under one of the houses. Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai.
Probably filled with wizards socks. Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S)
Search the basket of apples in an orchard, south of the unknown grave surrounded by white roses. It's in the orchard north-west of Hosidius.
Search the crate abandoned in the shadow of a mountain's grace. Search the crate inside the lone building in the Gloomthorn Trail.
Search the upstairs drawers of a house in a village where pirates are known to have a good time. The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store.

Kill any pirate located around Brimhaven to obtain the key.

Speak to a referee. Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.

Answer: 5096

Speak to Donovan, the Family Handyman. Donovan the Family Handyman is found on the 1st floor[UK]2nd floor[US] of Sinclair Mansion.
Speak to Hajedy. Hajedy is found by the cart, located just south of the Brimhaven docks.
Speak to Kangai Mau. Kangai Mau is found in the Shrimp and Parrot in Brimhaven.
Speak to Roavar. Talk to Roavar in the Canifis tavern.
Speak to Uglug Nar. Uglug Nar is an ogre shaman outside of Jiggig, south of Castle Wars. You will receive a challenge scroll that you have to answer.

Answer: 6859

Speak to Ulizius. Ulizius is the monk who guards the gate into Mort Myre Swamp. (fairy ring code CKS)
The dead, red dragon watches over this chest. He must really dig the view. Search the chest underneath the Red Dragon's head in the Exam Centre.

Kill a barbarian in Barbarian Village, Barbarian Outpost or the Blue Moon Inn to receive the key.

This crate holds a better reward than a broken arrow. Inside the Ranging Guild. Search the crate behind the northern most building.
This crate is mine, all mine, even if it is in the middle of the desert. Centre of the Desert Mining Camp. Search the crates. Requires the metal key from The Tourist Trap to enter.
Try not to step on any aquatic nasties while searching this crate. Search the crate in Bailey's house on the Fishing Platform.
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Search the chest by the stairs in the Varrock church, east of the palace.

Kill a monk in Ardougne Monastery to obtain the key.

Hard Cryptic Clues

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Clue Notes Task Image
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle).
'A bag belt only?', he asked his balding brothers. Talk to Abbot Langley in the monastery near Edgeville.
A general who sets a 'shining' example. Speak to General Hining found at Tyras Camp.
A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on. Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[UK]2nd floor[US].
Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me! Dig outside the window of Aggie the Witch's house in Draynor Village.
AIQ 0440 Dig 4 steps east and 4 steps south of the centre of the fairy ring AIQ (Mudskipper Point).
AIR 2331 Dig 2 steps east and 1 step south of the centre of the fairy ring AIR.
AJP 3015 Dig 2 steps north and 5 steps west of the centre of the fairy ring AJP.
ALP 1140 Dig 1 step east and 3 steps south of the centre of the fairy ring ALP near the Lighthouse.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. Dig on Etceteria next to the evergreen tree in front of the castle walls.
BIP 7013 Dig 6 steps north and 3 steps west of the centre of the fairy ring BIP (Fairytale II - Cure a Queen or 50 Agility required).
BJR 1123 Dig 1 steps south and 2 steps west of the centre of the fairy ring BJR. Partial completion of the Holy Grail quest is required to enter this area.
BLP 6200 Dig 6 steps north and 2 steps east of the centre of the fairy ring BLP.
CIS 0009 Dig 9 steps west of the centre of the fairy ring (code CIS) found north of the Arceuus Library. Alternatively, teleport to Arceuus and run north, or use a games necklace to teleport to the Wintertodt camp and run south.
Citric cellar. Speak to Heckel Funch on the 1st floor[UK]2nd floor[US] in the Grand Tree.
CKP 0224 Dig 2 steps south and 2 steps west of the centre of the fairy ring CKP.
Come have a cip with this great soot covered denizen. Talk to Miner Magnus east of the fairy ring (code CIP).

Answer: 8

Come to the evil ledge, Yew know yew want to. Try not to get stung. Dig in Edgeville, just east of the southern yew tree.
Covered in shadows, the centre of the circle is where you will find the answer. Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan.
Dig in the lair of red wings, within the temple of the Sun and moon. Dig in the red dragons room of Forthos dungeon.
Dig where 4 siblings and I all live with our evil overlord. Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter.
DIP 8511 Dig 7 steps north and 4 steps east of the centre of the fairy ring DIP (Abyssal Nexus).
DKS 2310 Dig 1 step north and 3 steps east of the centre of the fairy ring DKS (north-east of Rellekka).
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. Lumbridge windmill, search the crates on the top floor.
Generally speaking, his nose was very bent. Talk to General Bentnoze, found in the northernmost part of Goblin Village; he'll give you a puzzle box.
Gold I see, yet gold I require. Give me 875 if death you desire. Speak to Saniboch at the Brimhaven Dungeon entrance.
He knows just how easy it is to lose track of time. Speak to Brother Kojo in the Clock Tower. Answer: 22.
His head might be hollow, but the crates nearby are filled with surprises. Search the crates near the Clay golem in the ruins of Uzer.
I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia, who is located on the bridge in Falador Park.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,

And dig by the gate to be my friend.

Dig by the gate in the basement of the West Varrock bank.
I have many arms but legs, I have just one. I have little family but my seed you can grow on, I am not dead, yet I am but a spirit, and my power, on your quests, you will earn the right to free it. Spirit tree in Tree Gnome Village.

Answer: 13112221

I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.

Feel free to quarrel and wind me up and dig while you shoot their heads.

Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness.
I sit on the beach and cry for those that have passed on. Dig on the beach of the Tear of the Soul.
I watch the sea. I watch you fish. I watch your tree. Speak to Ellena at Catherby fruit tree patch.
Identify the back of this over-acting brother. (He's a long way from home.) Talk to Hamid, the monk at the altar in the Emir's Arena hospital. You will receive a puzzle box.
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Speak to Gerrant in the fish shop in Port Sarim.
If you look closely enough, it seems that the archers have lost more than their needles. Search the haystack by the south corner of the Ranging Guild. You need level 40 Ranged to access it.
In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat or Varrock armour 3 and above.
It seems to have reached the end of the line, and it's still empty. Search the carts in the northern part of the Dwarven Mine.
Leader of the Yak City. Talk to Mawnis Burowgar in Neitiznot. The Fremennik Isles quest upto the jester part or a silly jester costume is required.
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn.
Must be full of railings. Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (north-west of the Fishing Guild).
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.

Players with 51 Agility can use the shortcut pipe from Edgeville Dungeon to direct access the clue location; a slash weapon or knife is not required in this case.

My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. Open the drawers inside the room with the spinning wheel on the 1st floor[UK]2nd floor[US] of Lumbridge Castle.
My name is like a tree, yet it is spelt with a 'g'.

Come see the fur which is right near me.

Speak to Wilough, next to the fur merchant in Varrock Square.
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to an examiner at the Exam Centre. You might need to talk to several different examiners.
Probably filled with books on magic. Search the bookcase in the basement of Wizards' Tower.
Read 'How to breed scorpions.' By O.W.Thathurt. Search the northern bookcase on the 1st floor[UK]2nd floor[US] of the Sorcerer's Tower.
Rotting next to a ditch. Dig next to the fish. Dig next to a fishing spot on the south-east side of Burgh de Rott.
'Small shoe.' Often found with rod on mushroom. Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold.
Snah? I feel all confused, like one of those cakes... Talk to Hans roaming around Lumbridge Castle.
Surprising? I bet he is... Talk to Sir Prysin in Varrock Palace.
Surviving. Talk to Sir Vyvin on the 2nd floor[UK]3rd floor[US] of Falador Castle (east side).
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions.
The Big High War God left his mark on this place. Dig anywhere in Yu'biusk (fairy ring BLQ after completion of Land of the Goblins).
The cheapest water for miles around, but they react badly to religious icons. Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp.
The effects of this fire are magnified. Dig by the fire beside Ket'sal K'uk in the westernmost part of the Kebos Swamp.
The keeper of Melzars...Spare? Skeleton? Anar? Speak to Oziach in Edgeville.
The King's magic shouldn't be wasted by me. Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. The mummy will only be found in one of the four entrances, this might require players to check the other entrances.
The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor. Fairy ring code DIS takes you to the wizard's tower.

The Amulet of the eye allows easy access to the wizard tower basement, use it to teleport to the Temple of the Eye and then leave via the portal.

The mother of the reptilian sacrifice. Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra. Use fairy ring code BJS, treading on stepping stones (requiring 76 Agility) then walk east.
THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. Dig at Barbarian Village, next to the Stronghold of Security.
This aviator is at the peak of his profession. Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain.
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine.
Try not to let yourself be dazzled when you search these drawers. Search the western drawers in Jimmy Dazzler's home near the East Ardougne Rat Pits.
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... On Entrana, search the southern drawer in the house with the cooking range on the western side of the island.
When you get tired of fighting, go deep, deep down until you need an antidote. Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. Note: Falling by praying at the altar will result in 15 unavoidable damage. Falling from the ledge results in significantly less (around 3 or 4).
Where the best are commemorated, and a celebratory cup, not just for beer. Dig at the Clan Cup Trophy south-west of the Citharede Abbey.
You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft. Requirements: Started Elemental Workshop I

Search the crate, just west of the Air elementals, inside the Elemental Workshop. Note: A battered key is required to enter to workshop.

You will need to under-cook to solve this one. Search the crate in the Lumbridge basement.

Elite Cryptic clues

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Clue Notes Task Image
A demon's best friend holds the next step of this clue. Kill a hellhound.

Note: Killing Cerberus will count, but hellhounds inside the God Wars Dungeon will not count.

A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek. Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones.
A reck you say; let's pray there aren't any ghosts. Speak to Father Aereck in Lumbridge.
A ring of water surrounds 4 powerful rings, dig above the ladder located there. Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon.
Banish a chilling spirit. Kill a Frost Nagua. Amoxliatl also counts for this.
Crush the spirited earth. Kill an Earthen Nagua.
Desert insects is what I see. Taking care of them was my responsibility. Your solution is found by digging near me. Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass.
Dig under Razorlor's toad batta. Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.

Or faster: from the Slayer ring teleport, east, jump west past mages, get pushed by wall crushers, south, south, west, west, south, search the tile (floor) to deactivate the log trap and jump over, south, south, "go down", but you'll fall right where the toad batta is.

Dig where the forces of Zamorak and Saradomin collide. Dig next to the law rift in the Abyss, in the north-east section.
Dobson is my last name, and with gardening I seek fame. Horacio, located in the garden of the Handelmort Mansion in East Ardougne.
Does one really need a fire to stay warm here? Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano.
Even the seers say this clue goes right over their heads. Search the crate on the Seers' Village Rooftop Course. Requires 60 Agility (can be boosted from 55 with a Summer pie).
Ghostly bones. Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave (Slayer task required), the Catacombs of Kourend, and The Forgotten Cemetery.
Green is the colour of my death as the winter-guise, I swoop towards the ground. Required: , partial completion of Troll Romance.

Players need to slide down to where Trollweiss grows on Trollweiss Mountain.

Has no one told you it is rude to ask a lady her age? Speak to Mawrth in Lletya
His bark is worse than his bite. Speak to Barker at Canifis's Barkers' Haberdashery.
I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be. Speak to Kamfreena on the top floor of the Warriors' Guild.
I burn between heroes and legends. Speak to the candle maker in Catherby.
I live in a deserted crack collecting soles. Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (partial completion of Spirits of the Elid required).
In a while... Kill a crocodile.
Let's hope you don't meet a watery death when you encounter this fiend. Kill a waterfiend.
Mix yellow with blue and add heat, make sure you bring protection. Kill a green dragon or brutal green dragon. Players who have completed Dragon Slayer II can use the Myths' Guild basement to kill green dragons outside the Wilderness.
More resources than I can handle, but in a very dangerous area. Can't wait to strike gold! Dig in the centre of the three gold rocks in the Resource Area deep in the Wilderness. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed).
Observing someone in a swamp, under the telescope lies treasure. Dig by the telescope in the island where Broken Handz can be found (fairy ring code DLR).
Reflection is the weakness for these eyes of evil. Kill a basilisk, which requires a mirror shield and 40 Slayer. Basilisk knights also count, requiring 60 Slayer and completion of The Fremennik Exiles.
Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer. Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility.
Scattered coins and gems fill the floor. The chest you seek is in the north east. Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair.
'See you in your dreams' said the vegetable man. Speak to Dominic Onion at the Nightmare Zone teleport spot.
Show this to Sherlock. Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge.
Speak to a Wyse man. Talk to Wyson the gardener at Falador Park.
Surround my bones in fire, on top the wooden pyre. Finally lay me to rest, before my one last test. Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue.
The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade. (Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony.
Their bane awaits, but don't be going in there without permission. Kill the shellbane gryphon. A gryphon Slayer task is not required to complete the clue step.
Three rule below and three sit at top. Come dig at my entrance. Dig in front of the entrance to the Waterbirth Island Dungeon.
Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read. Talk to Aris, west of Varrock Square.
With a name like that, you'd expect a little more than just a few scimitars. Speak to Daga on Ape Atoll. Note: If Monkey Madness II has not been completed, you must be wielding any Monkey Greegree to speak to Daga. Either way, you do NOT need a M'speak amulet
W marks the spot. Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99.
With drinks and dwarves I make my way, upon my head a glass will stay. Speak to Funbo in The Lost Pickaxe pub in Cam Torum.
You'll get licked. Kill a bloodveld. Mutated variants do work. Bloodvelds in the God Wars Dungeon do work.
You'll have to plug your nose if you use this source of herbs. Kill an aberrant spectre or deviant spectre and pick up the clue or casket that it drops.
You might have to turn over a few stones to progress. Kill a rock crab and pick up the casket or clue that it drops.
You must be 100 to play with me. Speak to the Veteran boat squire at Pest Control.
You were 3 and I was the 6th. Come speak to me. Speak to Vannaka in Edgeville Dungeon.
You will have to fly high where a sword cannot help you. Kill an aviansie.

Master Cryptic clues

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Clue Notes Task Image
2 musical birds. Dig in front of the spinning light. Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg.
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. The passive magic attack multiplication effect of Tumeken's shadow does not count towards the +100 requirement, but its base magic attack bonus of +35 will.
A dwarf, approaching death, but very much in the light. Thorgel at the entrance to the Death Altar. Requires partial completion of Mourning's End Part II. Easily reached by entering the Death Altar via the Abyss and then leaving.
A massive battle rages beneath so be careful when you dig by the large broken crossbow. North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow.
Anger Abbot Langley. Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff or an Ancient sceptre).
Anger those who adhere to Saradomin's edicts to prevent travel. Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped.
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Jorral may have a clue.

Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed).

For a list of all possible locations, see here.

Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. Speak to Viggora. Note that he can be found (is visible) in 3 locations, but you can only speak to (and continue the clue) the version of him that you spoke to during Curse of the Empty Lord miniquest. You can check your quest log to find out which location.

A ring of visibility or a ring of shadows and ghostspeak amulet are required to make progress through the clue.

Darkness wanders around me, but fills my mind with knowledge. Speak to Biblia on the Arceuus Library's top floor.
Dig in front of the icy arena where 1 of 4 was fought. Where you fought Kamil from Desert Treasure I, dig north-east of the first small rock just past the wolves.
Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. Dig south of the pillar at the end of the Deep Wilderness Dungeon.
Falo the bard wants to see you. Speak to Falo the Bard, who is located on the road to the Fremennik Province.
Elvish onions. Dig in the onion patch east of the allotment patches in the east part of Prifddinas. Requires completion of Song of the Elves.
Fiendish cooks probably won't dig the dirty dishes. Dig by the fire in the Rogues' Den.
The doorman of the Warriors' Guild wishes to be impressed by how strong your equipment is. Speak to Ghommal (or Laidee Gnonock after While Guthix Sleeps) with a total Melee Strength bonus of 100 or more. (Note: Amulet of strength gives +10, even better than a fury for this clue. A dragon battleaxe gives +85 and is relatively easy to obtain for earlier-game players. A Godsword or Barrelchest anchor on its own is over 100 Strength bonus.)
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. Dig by the runite rock in the Lava Maze Dungeon.
Guthix left his mark in a fiery lake, dig at the tip of it. Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena.
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. Talk to Juna while wearing three Guthix-affiliated items. All Void Knight equipment is Guthix-affiliated.
Hopefully this set of armour will help you to keep surviving. Speak to Sir Vyvin while wearing white platebody and white platelegs/white plateskirt (white full helm is not needed).
If you're feeling brave, dig beneath the dragon's eye. Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest.

If the quest has not been completed, a bravery potion and rope is required.

If the player has 91 Agility[boostable], they can purchase a long rope from the Darkmeyer General Store and attach it to rocks and use it to avoid having to navigate the perilous slope.

If the player does not have 96 Agility[boostable], a pickaxe, a lockpick, unpowered orb, 3 cosmic runes and 30 elemental runes of one type are additionally required to enter the Viyeldi caves.

I lie beneath the first descent to the holy encampment. Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted).
My life was spared but these voices remain, now guarding these iron gates is my bane. Speak to the Key Master in Cerberus' Lair.
One of several rhyming brothers, in business attire with an obsession for paper work. Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed).
Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. Dig under the blood rune spawn next to the Demonic Ruins.
Robin wishes to see your finest ranged equipment. Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 180 ranged attack bonus or over ( crystal bow gives +100 ranged attack bonus on its own). The bonuses from a toxic blowpipe does not count.
She's small but can build both literally and figuratively. Speak to Lovada south of the Lovakengj blast mine.
Shhhh! Speak to Logosia in the Arceuus Library's ground floor.
Show this to Sherlock. Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge.
South of a river in a town surrounded by the undead, what lies beneath the furnace? Dig in front of the Shilo Village furnace.
The far north eastern corner where 1 of 4 was defeated, the shadows still linger. Dig on the north-eastern-most corner of the Shadow Dungeon. Bring a ring of visibility or a ring of shadows.
This place sure is a mess. Ewesey is located in the Hosidius mess hall.
Under a giant robotic bird that cannot fly. Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement.
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak.

Emote clues

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Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels which take up significant bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

A list of items used in each level of Treasure Trail can be found here.

Beginner Emote clues

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Clue Items Notes Map
Blow a raspberry at Aris in her tent.

Equip a gold ring and a gold necklace.

Aris can be found in her tent at Varrock Square.
Bow to Brugsen Bursen at the Grand Exchange. Brugsen Bursen is found inside the Grand Exchange.
Cheer at Iffie Nitter.

Equip a chef's hat and a red cape.

Iffie can be found in Thessalia's Fine Clothes store in Varrock.
Clap at Bob's Brilliant Axes.

Equip a bronze axe and leather boots.

Bob's Brilliant Axes is located in south Lumbridge, right outside Lumbridge Castle.
Panic at Al Kharid mine. Al Kharid mine is located just north of Al Kharid. The area is quite large, so the step can also be completed at the southern entrance of the mine or standing in the north-western corner outside the mine.
Spin at Flynn's Mace Shop. Flynn's Mace Market is located near the north entrance of Falador.

Easy Emote clues

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Clue Items Notes Map
Blow a raspberry at the monkey cage in Ardougne Zoo.

Equip a studded leather body, bronze platelegs and a normal staff with no orb.

Blow raspberries outside the entrance to Keep Le Faye.

Equip a coif, an iron platebody and leather gloves.

Keep Le Faye can be found south of Seers' Village, and can be easily reached by using Camelot Teleport then running south, or by using fairy ring code BLR
Bow in the office of the Emir's Arena.

Equip an iron chain body, leather chaps and coif.

Bow outside the entrance to the Legends' Guild.

Equip iron platelegs, an emerald amulet and an oak longbow.

Cheer at the Druids' Circle.

Equip a blue wizard hat, a bronze two-handed sword and HAM boots.

Cheer at the games room.

Have nothing equipped at all when you do.

Nothing The basement of the Burthorpe Games Room in Burthorpe.
Cheer for the monks at Port Sarim.

Equip a coif, steel plateskirt and a sapphire necklace.

Requires 20 Ranged for equipping the coif.
Clap in the main exam room in the Exam Centre.

Equip a white apron, green gnome boots and leather gloves.

The Exam Centre is located east of Varrock, just south of the Digsite.
Clap on the causeway to the Wizards' Tower.

Equip an iron medium helmet, emerald ring and a white apron.

Clap on the top level of the mill, north of East Ardougne.

Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara.

Dance a jig behind the bar on the Pandemonium.

Equip a right eye patch and a bronze scimitar.

Dance a jig by the entrance to the Fishing Guild.

Equip an emerald ring, a sapphire amulet, and a bronze chain body.

Dance at the crossroads north of Draynor.

Equip an iron chain body, a sapphire ring and a longbow.

Dance at the entrance to the Grand Exchange.

Equip a pink skirt, pink robe top and a body tiara.

Important note: Pink skirt from Varrock, Pink robe top from Gnome Stronghold. Be aware of this!
Dance in the Party Room.

Equip a steel full helmet, steel platebody and an iron plateskirt.

Dance in the shack in Lumbridge Swamp.

Equip a bronze dagger, iron full helmet and a gold ring.

This step provides players who have completed the Lumbridge and Draynor elite diary an option to enter the shed. Those players are otherwise unable to enter without teleporting to Zanaris.
Do a jig in Varrock's rune store.

Equip an air tiara and a staff of water.

Headbang in the mine north of Al Kharid.

Equip a desert shirt, leather gloves and leather boots.

Jump for joy at the beehives.

Equip a desert shirt, green gnome robe bottoms and a steel axe.

Beehives are located west of Catherby.
Laugh at the crossroads south of the Sinclair mansion.

Equip a cowl, a blue wizard robe top and an iron scimitar.

Panic in the Limestone Mine.

Equip bronze platelegs, a steel pickaxe and a steel medium helmet.

Located east of the Lumber Yard.
Panic on the pier where you catch the Fishing trawler.

Have nothing equipped at all when you do.

None Northernmost dock in Port Khazard, east of the Fight Arena.
Shrug in the mine near Rimmington.

Equip a gold necklace, a gold ring and a bronze spear.

Spin at the crossroads north of Rimmington.

Equip a green gnome hat, cream gnome top and leather chaps.

Spin in Draynor Manor by the fountain.

Equip an iron platebody, studded leather chaps and a bronze full helmet.

Spin in the Varrock Castle courtyard.

Equip a black axe, a coif and a ruby ring.

Think in middle of the wheat field by the Lumbridge mill.

Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow.

Wave along the south fence of the Lumber Yard.

Equip a hard leather body, leather chaps and a bronze axe.

Wave in the Falador gem store.

Equip a Mithril pickaxe, Black platebody and an Iron Kiteshield.

Wave on Mudskipper Point.

Equip a black cape, leather chaps and a steel mace.

The fairy ring code AIQ teleports you to the correct spot.
Yawn in Draynor Marketplace.

Equip studded leather chaps, an iron kiteshield and a steel longsword.

Yawn in the Fortis Grand Museum.

Equip an emerald necklace, blue skirt, and turquoise gnome robe top.

Yawn in the Varrock library.

Equip a green gnome robe top, HAM robe bottom and an iron warhammer.

Medium Emote clues

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Clue Items Notes Map
Beckon in Tai Bwo Wannai. Clap before you talk to me.

Equip green d'hide chaps, a ring of dueling and a mithril med helm.

Do the emotes within the barricaded part of Tai Bwo Wannai.
Beckon in the Digsite, near the eastern winch. Bow before you talk to me.

Equip a green hat, snakeskin boots and an iron pickaxe.

Beckon in the Shayzien Combat Ring. Show your anger before you talk to me.

Equip an adamant platebody, adamant full helm and adamant platelegs.

The Combat Ring of Shayzien is located south-east of the bank. Other versions of the adamant platebody and legs do not work.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me.

Equip a steel platebody, maple shortbow and a Wilderness cape.

Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the maple shortbow)

While level 35 Agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building, walk to the most south-eastern corner, and do the emote. The Team cape i, Team cape x and Team cape zero can also be used.

Cheer in the Edgeville general store. Dance before you talk to me.

Equip a brown apron, leather boots and leather gloves.

Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.

Equip a green d'hide body and chaps and a steel square shield.

Access to the Combat Training Camp requires completion of the Biohazard quest. Equipping the green d'hide body requires completion of Dragon Slayer I.
Clap in Seers court house. Spin before you talk to me.

Equip an adamant halberd, blue mystic robe bottom and a diamond ring.

Ironman accounts must start the Regicide quest to purchase an adamant halberd.

These can also be obtained as loot from Bull sharks .

Clap your hands north of Mount Karuulm. Spin before you talk to me.

Equip an adamant warhammer, mithril boots and a ring of life.

Fairy ring code CIR or Battlefront teleport, and run to the northern end of the volcano.
Cry in the Catherby Ranging shop. Bow before you talk to me.

Equip blue gnome boots, a hard leather body and an unblessed silver sickle.

Cry in the Draynor Village jail. Jump for joy before you talk to me.

Equip an adamant sword, a sapphire amulet and an adamant plateskirt.

Cry on the shore of Catherby beach. Laugh before you talk to me.

Equip an adamant sq shield, a bone dagger and mithril platebody.

Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me.

Equip a steel kiteshield, ring of forging, and green d'hide chaps.

Dance a jig under Shantay's Awning. Bow before you talk to me.

Equip a bruise blue snelm, an air staff and a bronze square shield.

South of Al Kharid, Shantay Pass. Only the pointed blue snelm will work!
Dance in the centre of Canifis. Bow before you talk to me.

Equip a green gnome robe top, mithril platelegs and an iron two-handed sword.

Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.

Equip an air staff, bronze full helm and an amulet of power.

You need a rope to enter this cave the first time.

You always need a light source in the caves, except when you have built the fire of eternal light.

If using the Lumbridge Castle basement to access the caves via the northern entrance, you will need to step one square south of the cave entrance as the square next to the entrance does not work when you dance.

Two STASH units are provided, one near each of the main entrances. Building one of them will automatically build the other one.

Jump for Joy in the mine near the Twilight Temple. Bow before you talk to me.

Equip a maple longbow, a ruby amulet and some steel platelegs.

Pendant of ates teleport to Twilight Temple, or Quetzal Transport System to Salvager Overlook and head east towards the East Salvager Overlook mine.
Jump for joy in the TzHaar sword shop. Shrug before you talk to me.

Equip a steel longsword, blue d'hide body and blue mystic gloves.

BLP
Jump for joy in Yanille bank. Dance a jig before you talk to me.

Equip a brown apron, adamantite medium helm and snakeskin chaps.

Nod your head where the River Ortus meets the Proudspire. Indicate 'no' before you talk to me.

Equip a blue wizard hat, a blue wizard robe and wear nothing on your legs.

Pendant of ates teleport to Twilight Temple, then run north-west past the Tower of Ascension to the end of the River Ortus.
Panic by the mausoleum in Morytania. Wave before you speak to me.

Equip a mithril plate skirt[sic], maple longbow and no boots.

Starting Creature of Fenkenstrain quest is required to access the area. Go through the tombstone south-east of Fenkenstrain's Castle to reach the Experiment cave. If the quest is not completed, kill an Experiment for a key. Go north-west through the gate (unlocked if the quest has been completed) and up the ladder. Remember, no boots. After the quest you can repair the bridge to make a shortcut you can cross if you have 69 Agility.
Shrug in Catherby bank. Yawn before you talk to me.

Equip a maple longbow, green d'hide chaps and an iron med helm.

Spin on the bridge by the Barbarian Village. Salute before you talk to me.

Equip purple gloves, a steel kiteshield and a mithril full helm.

Think in the centre of the Observatory. Spin before you talk to me.

Equip a mithril chainbody, green dragonhide chaps and a ruby amulet.

Players who have completed the Observatory Quest with level 23 Agility, 24 Ranged and 28 Strength may use a shortcut by using the grapple-able rock just outside the observatory; players need only bring a crossbow and grapple for the first trip.

Otherwise, players must navigate through the Observatory Dungeon to reach this clue.

Yawn in the Castle Wars lobby. Shrug before you talk to me.

Equip a ruby amulet, a mithril scimitar and a Wilderness cape.

The Team cape i, Team cape x and Team cape zero can also be used.
Yawn in the centre of Arceuus library. Nod your head before you talk to me.

Equip blue dragonhide vambraces, adamant boots and an adamant dagger.

The fairy ring code CIS teleports you north of the library. Use the "yes" emote to nod your head.

Note: You cannot get this step playing Ironman Mode.[3]


Hard Emote clues

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Clue Items Notes Map
Beckon on the east coast of the Kharazi Jungle. Beware of double agents!

Equip any vestment stole and a heraldic rune shield.

Must have started Legends' Quest. Equipping the stole requires level 60 Prayer. The heraldic crest rune kiteshields do not work.

Note: An axe and machete are required to enter the Kharazi Jungle, or players may also use two vines on either side of the jungle that require 79 Agility.

Blow a kiss between the tables in Shilo Village bank. Beware of double agents!

Equip a blue mystic hat, bone spear and rune platebody.

Shilo Village is a village on Karamja. It is only accessible to players that have completed the Shilo Village quest. The gilded and trimmed versions of the rune platebody do not work.
Blow a raspberry in the Fishing Guild bank. Beware of double agents!

Equip an elemental shield, blue d'hide chaps and a rune warhammer.

Requires Elemental Workshop I and 68 fishing to enter the guild (boost allowed)
Bow at the top of the lighthouse. Beware of double agents!

Equip a blue d'hide body, blue d'hide vambraces and no jewellery.

Must have repaired the Lighthouse lighting mechanism in the Horror from the Deep quest to access. The fairy ring code ALP teleports you right outside the Lighthouse.
Cheer at the top of the agility pyramid. Beware of double agents!

Equip a blue mystic robe top, and any rune heraldic shield.

Requires 30 Agility to reach the top of the pyramid, 40 Magic and 40 Defence to equip items. The player-made heraldic crest rune kiteshields do not work. Only the blue mystic robe top works!
Dance at the cat-doored pyramid in Sophanem. Beware of double agents!

Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword.

Partial completion of Icthlarin's Little Helper required to access Sophanem. Your amulet of glory must be uncharged in order to work. Amulet of glory (t) does not work for this clue step.
Headbang at the exam centre. Beware of double agents!

Equip a mystic fire staff, a diamond bracelet and rune boots.

The Digsite Exam Centre is located just south of the Digsite.
Jig at Jiggig. Beware of double agents!

Equip a rune spear, rune platelegs and any rune heraldic helm.

South of Castle Wars, talk to the quest starter if you haven't started Zogre Flesh Eaters, and he will grant you access to the location in Jiggig; you need to jig. The gilded and trimmed versions of the rune platelegs do not work. Poisoned versions of the Rune Spear do not work.

Note: You need to complete Big Chompy Bird Hunting and Jungle Potion to start Zogre Flesh Eaters.

Laugh in Jokul's tent in the Mountain Camp. Beware of double agents!

Equip a rune full helmet, blue d'hide chaps and a fire battlestaff.

Bring rope if you haven't completed the Mountain Daughter quest. Go up the top path, and use on the boulder (fairy ring code: AJR).

Panic by the pilot on White Wolf Mountain. Beware of double agents!

Equip mithril platelegs, a ring of life, and a rune axe.

Panic by Captain Bleemadge on White Wolf Mountain. Be careful of the aggressive level 73 Big Wolf.
Panic in the heart of the Haunted Woods. Beware of double agents!

Have no items equipped when you do.

Nothing The location is east of the Fairy ring ALQ in the Haunted Woods. Players should be careful of the Feral Vampyres summoned by the spider roaming around that area.
Panic on the Wilderness volcano bridge. Beware of double agents!

Equip any headband and crozier.

Required: Prayer 60

The Blighted Volcano is located in the north-east corner of the Wilderness. Players should be cautious of player killers and dangerous monsters. A Clue Box may also be helpful.

Panic outside the Twilight Temple. Beware of double agents!

Equip a rune longsword, rune platebody and a rune plateskirt.

Twilight Temple is located in Varlamore, which is accessible upon completion of Children of the Sun. Beware of Twilight Emissaries, ranging from level 34 to 117 (aggressive, multi-combat).
Salute in the banana plantation. Beware of double agents!

Equip a diamond ring, amulet of power, and nothing on your chest and legs.

Players can perform the emote near the STASH (if they have built one) within the Musa Point banana plantation.
Salute in the centre of the mess hall. Beware of double agents!Equip a rune halberd, rune platebody and an amulet of strength. Kourend Castle Teleport teleports the player just north of the Mess. Salute in the centre of the kitchen rather than the dining room.
Shrug in the woods east of the Level 19 Wilderness Obelisk. Beware of double agents!

Equip rune platelegs, an iron platebody and blue d'hide vambraces.

Players should be cautious of player killers. The step location is in level 19 Wilderness. You can bring a teleport as it is below level 20 Wilderness; however, be wary of Tele Block.
Yawn in the rogues' general store. Beware of double agents!

Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.

Bandit Camp general store in level 23 Wilderness, north of the Dark Warriors' Fortress. The burning amulet can take you there, but be wary of player killers and level 130 Bandits.

Elite Emote clues

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Clue Items Notes Map
Blow a kiss in the heart of the lava maze.

Equip black d'hide chaps, a spotted cape and a rolling pin.

Perform the emote at the centre of the Lava Maze, next to entrance of the Lava Maze Dungeon. A slashing weapon or knife is required to navigate the maze.
Bow on the ground floor of the Legend's[sic] guild.

Equip Legend's[sic] cape, a dragon battleaxe and an amulet of glory.

Players require completion of Legends' Quest to access the Legends' Guild. An amulet of glory with any amount of charges or an amulet of eternal glory will work.
Bow upstairs in the Edgeville Monastery.

Equip a completed prayer book.

Players require a Prayer level of 31 to enter the Edgeville Monastery. Any completed god book is usable for this clue.
Bow within the temple in Civitas illa Fortis.

Equip any piece of sunfire fanatic armour.

The temple is found near the southern entrance to Civitas illa Fortis.
Cheer in the Shadow dungeon.

Equip a rune crossbow, climbing boots and any mitre.

Requires partial completion of Desert Treasure I. Bring a ring of visibility or a ring of shadows. The ornamental rune crossbow also works. Climbing boots (g) do not work. The Egg priest mitre does not work.
Dance on the Fishing Platform. Equip barrows gloves, an amulet of glory and a dragon med helm. Barrows gloves require full completion of Recipe for Disaster to equip. An amulet of glory with any amount of charges or an amulet of eternal glory will work.
Do the crab dance by the monument on Wintumber Island.

Equip a crab helmet and a crab claw.

Requires level 63 sailing to reach Wintumber Island.
Headbang at the top of the Slayer Tower.

Equip a seercull, a combat bracelet, and helm of neitiznot.

Equipping the Helm of Neitiznot requires completion of The Fremennik Isles. If taking shortcuts to the top, it is advised to have a nosepeg or Slayer helmet in order to avoid stat draining from aberrant spectres.
Headbang in the Fight Arena pub. Equip a pirate bandana, a dragonstone necklace and a magic longbow. Near Nightmare Zone. On the west side of the fight arena.
Jump for joy at the Neitiznot rune rock.

Equip rune boots, a proselyte hauberk and a dragonstone ring.

Players must complete Fremennik Isles in order to access the Neitiznot runite rock. The Slug Menace must be completed in order to equip the Prostelyte Hauberk.
Jump for joy in the Ancient Cavern.

Equip a granite shield, splitbark body, and any rune heraldic helm.

Players need to have started the Barbarian Training miniquest in order to enter the caverns.

The rune heraldic helm is the rune helm from Treasure Trails, not the painted heraldic armour from player-owned houses!

Laugh by the fountain of heroes.

Equip splitbark legs, dragon boots and a rune longsword.

Completion of Heroes' Quest is required. The gilded dragon boots, Dragon boots (cr), primordial boots, Avernic treads (pr), Avernic treads (pr)(et), Avernic treads (pr)(pe), Avernic treads (max) also work.
Laugh in front of the gem store in Ardougne market.

Equip a Castle wars bracelet, a dragonstone amulet and a ring of forging.

Panic at the area flowers meet snow.

Equip blue d'hide vambraces, a dragon spear and a rune plateskirt.

Panic by the Trollweiss flowers after sledding down Trollweiss Mountain.

Make sure to bring a sled, otherwise you won't be able to complete the step. The poisoned dragon spear or rune plateskirt versions do not work.

Salute by the Charcoal Burners.

Equip a Farmer's strawhat, Shayzien body (5), and Pyromancer robes.

Salute by the charcoal furnace south of Hosidius
Salute in the warriors' guild bank.

Equip only a black salamander.

Black salamanders require 70 Ranged, 70 Magic, and 70 Attack to equip.
Shrug in the Shayzien war tent. Equip a blue mystic robe bottom, a rune kiteshield and any bob shirt. The War Tent is the large tent in the western end of the Shayzien Encampment.
Spin in West Ardougne Church.

Equip a dragon spear and red d'hide chaps.

Yawn at the top of Trollheim.

Equip a lava battlestaff, black d'hide vambraces and a mind shield.

Requires Elemental Workshop I and II and parts of Troll Stronghold completed. An ornamental lava battlestaff can be used.

Master Emote clues

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Clue Items Notes Map
Beckon by a collection of crystalline maple trees. Beware of double agents!

Equip Bryophyta's staff and a nature tiara.

The maple trees are found within the town of Gwenith, which requires completion of Song of the Elves to reach. Bryophyta's staff can either be uncharged or charged; both can be used.
Blow a kiss outside K'ril Tsutsaroth's chamber. Beware of double agents!

Equip a Zamorak full helm and the Shadow sword.

70 Hitpoints is required to access this part of the God Wars Dungeon. Completion of The General's Shadow miniquest is required to obtain the Shadow sword.
Blow a raspberry at the bank of the Warrior's[sic] guild. Beware of double agents!

Equip a dragon battleaxe, a slayer helm of any kind and a dragon defender or avernic defender.

Any variant of Slayer helmet is acceptable. A total of 130 levels in Attack and Strength or level 99 in either skill is required to enter the guild. A trimmed dragon or avernic defender can be used.
Bow in front of the cave on Brittle Isle. Beware of double agents!

Equip a medallion of the deep and a rosewood blowpipe.

81 Sailing and a boat with an eternal brazier are required to dock at Brittle Isle. At least one dart (adamant or lower) must be loaded in the blowpipe in order to equip it.
Bow in the Iorwerth Camp. Beware of double agents!

Equip a charged crystal bow.

or Bow near the stools at the south-eastern fire in the Iorwerth Camp. Works with any amount of charges left on the bow, or the Bow of Faerdhinen.
Cheer in the Entrana church. Beware of double agents!

Equip a set of full black dragonhide armour.

Players must take a needle, thread, and six black dragon leathers, and craft the armour after arriving at Entrana (or trade another player on Entrana who has done so). Players with level 88 in Construction can make a master STASH unit to store the dragonhide armour in.
Clap in the magic axe hut. Beware of double agents!

Equip only flared trousers.

Level 55 Wilderness, north-east of the Deserted Keep.

Lockpick required to enter

Cry in the Tzhaar gem store. Beware of the double agents! Equip a fire cape and a TokTz-Xil-Ul. The Toktz-xil-ul requires level 60 Ranged to equip. Turn off Auto Retaliate before performing the emote, as you may lose the TokTz-Xil-Ul from retaliating against the double agent!

The fire max cape, infernal cape, and infernal max cape work in place of a fire cape.

Dance in Iban's temple. Beware of double agents!

Equip Iban's staff, a black mystic top, and a black mystic bottom.

Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute. The easiest route is from Lletya, running north to the Pass entrance.

Note that the temple cannot be entered until the Regicide quest is started.

Dance in the King Black Dragon's lair. Beware of double agents! Equip a black d'hide body, black d'hide vambraces and a black dragon mask. An anti-dragon shield is recommended to defend against the King Black Dragon's attacks. A STASH unit is found at the south-east corner of the lair for emote item storage.
Do a jig at the Barrows chest. Beware of double agents!

Equip any full barrows set.

Any set of Barrows equipment. Echo Ahrim's can be used for this clue.
Flap at the Death Altar. Beware of double agents!

Equip a death tiara, a legend's cape and any ring of wealth.

The flap emote requires opening the Gift of Peace at the centre of the Stronghold of Security's first level. Accessing the Death Altar requires completion of Mourning's End Part II, and a Cape of legends can only be obtained after completion of Legends' Quest. Accessing the altar through Guardians of the Rift works for this clue.
Goblin Salute at the Goblin Village. Beware of double agents! Equip a Bandos platebody, Bandos cloak and Bandos godsword. The Goblin Salute emote requires partial completion of The Lost Tribe quest. An ornamental bandos godsword can be used for this clue.
Jump for joy in the centre of Zul-Andra. Beware of double agents! Equip a dragon 2h sword, Bandos boots and an obsidian cape. Partial completion of Regicide is required to reach Zul-Andra. Guardian or echo boots can be used in place of Bandos boots.
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and player killers roaming the area.
Salute outside the gates of Cam Torum. Beware of double agents! Equip a full set of blue moon equipment. Perform the emote at the entrance to Cam Torum. Used versions of the armour pieces can be used for this clue (but not fully broken).
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. Any whip variant can be used for this clue.
Show your anger towards the Statue of Saradomin in Ellamaria's garden. Beware of double agents!

Equip a Zamorak godsword.

75 Attack is required to wield the Zamorak godsword.

Zamorak godsword (or) can be used as substitute.

Partial completion of Garden of Tranquillity is required.

Slap your head in the centre of the Kourend catacombs. Beware of double agents!

Equip arclight or emberlight along with the amulet of the damned.

Kourend Castle Teleport teleports the player directly to the Catacombs' main entrance. Partially charged items work. An Emberlight or an inactive Arclight will work for this step.
Spin in front of the Soul Altar. Beware of double agents! Equip a dragon pickaxe, helm of neitiznot and a pair of rune boots. Completion of The Fremennik Isles is required to wear the helm of neitiznot. The neitiznot faceguard can't be used. Any variant of a dragon pickaxe will work, as well as a crystal pickaxe.
Stamp in the Enchanted valley west of the waterfall. Beware of double agents!

Equip a dragon axe.

Fairy ring code BKQ (requires partial completion of Fairytale II - Cure a Queen) and the Stamp emote unlocked. The infernal axe, crystal axe, dragon felling axe, and crystal felling axe can be used instead of a regular dragon axe.
Swing a bullroarer at the top of the watchtower. Beware of double agents!

Equip a dragon plateskirt, climbing boots and a dragon chainbody.

Partial completion of Legends' Quest is required to obtain the bullroarer. Completion of Watchtower Quest is required. Death Plateau is also required to wear climbing boots. The gilded chainbody and plateskirt also work.
Wave on the northern wall of the Castle Drakan. Beware of double agents!

Wear a dragon sq shield, splitbark body and any boater.

Completion of Legends' Quest and partial completion of Darkness of Hallowvale is required. Any coloured boater and the gilded dragon sq shield will work. The location is accessed by entering the western wall in the far south-west corner of Meiyerditch and following north.

With level 86 Agility, completion of Sins of the Father, and two long ropes, players can use an alternate route without the presence of vyrewatch by climbing the wall at the north-eastern side of Darkmeyer. After climbing the wall, players can then run north-west until they reach some rocks that must be jumped over.

Yawn in the 7th room of Pyramid Plunder. Beware of double agents!

Equip a pharaoh's sceptre and a full set of menaphite robes.

81 Thieving (cannot be boosted) is required to reach this room, in addition to completing Icthlarin's Little Helper. Any amount of charges will work for the Pharaoh's sceptre, and any menaphite clothing will work as long as all the pieces are the same colour. A set of menaphite clothing may be stored without storing the sceptre.
Think on the western coast of Salvager Overlook. Beware of double agents!

Equip a Hueycoatl hide coif and some Hueycoatl hide vambraces.

Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

Digging in the location pointed to by a map clue will never spawn any monsters.

Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.

Beginner Maps

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Map Page Location Image
Clue scroll (beginner) - West of the Champions' Guild Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it.
Clue scroll (beginner) - At the standing stones north of Falador Due east of Falador's north gate. Look for the (grapple) agility shortcut icon.
Clue scroll (beginner) - South of Draynor Village bank South of Draynor Village bank, by the fishing spot.
Clue scroll (beginner) - South-east Varrock mine South-east Varrock mine. Dig one square west of the small fern.
Clue scroll (beginner) - Directly behind the Wizards' Tower Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close.

Easy Maps

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Map Location Image
Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it.
Just north of Al Kharid, in the centre of the mine.
Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close.
One tile west of the north door of Galahad's house, west of McGrubor's Wood. Fairy ring code ALS is very close, squeeze through the gate north-east of the fairy ring (around the building.)
Due east of Falador's north gate. Look for the (grapple) agility shortcut icon.
South-east Varrock mine. Dig one square south of the small fern.
The statue is located at the crossroads north of Falador.

Medium Maps

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Map Location Image
Search the crate by the Clock Tower, south-west of East Ardougne. Using a Spirit tree to Battlefield of Khazard is the fastest route. Ardougne cloak's Monastery Teleport is also close by.
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house.
Road between Rellekka and the Lighthouse. Fairy code ALP and run East.
By the entrance to the Ourania Cave. Use the spirit tree to the Khazard Battlefield, or teleport to Castle Wars with a Ring of dueling and run North past the Observatory.
South of the path to Mort'ton; fairy ring BIP is nearby (50 Agility is required when you use the fairy ring).
Just south of East Ardougne (straight south of town square), north of the Tower of Life, near the Necromancer Tower. Dig two spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close, or use any Ardougne cloak to the Monastery.
On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP accessible only after completing The Fremennik Trials.
Just west of the Chemist's house in Rimmington. South of Falador, west of Port Sarim.
West of the Crafting Guild. Dig north of the sandpile at the tip of the peninsula.
North of Seers' Village, along the path towards Rellekka.
South of Draynor Village bank, by the fishing spot.

Hard Maps

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Map Location Image
Search the crate inside the Lumberyard, north-east of Varrock.
North-east of the Observatory, north of Castle Wars, search a crate in the western most building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below.
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.

Warning:

Beware of level 145 dark warriors. This area is also a hotspot for player killers.

South of Yanille bank. Behind the house with an anvil.
Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena.
The picnic tables south of the Legends' Guild, north-east of East Ardougne. South of fairy ring BLR
Located in West Ardougne, dig inside one of the destroyed buildings. It is in the north-east corner of the housing buildings in the south-west area of West Ardougne. Head due west from the main gate, and you'll get to the buildings.

Elite Maps

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Map Location Image
In the south-west coast of Ape Atoll, there is a little shack where the crate is located.

Fairy ring code CLR is close to it. If you haven't completed Monkey Madness II then bring a ninja monkey greegree or Kruk greegree when using the fairy ring.

East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.

Fairy ring code BJS (76 Agility)

East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque.
Directly south of the Soul Altar.
Inside the mudskipper cave west of the Mogre Camp. Speak to Murphy at Port Khazard to go diving. Players must collect five rocks before going inside.
North east of Castle Wars, just west of fairy ring CIQ

Hot Cold

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A map of Gielinor displaying all possible master clue locations. Full resolution image.

Hot Cold clues are clues in which a strange device will tell the player in the chatbox whether the player is Hot (close to) or Cold (far away from) the intended location to dig. This is based on an older children's game.

To find your location, click on the strange device and it will tell you how close you are to the treasure. (if solving a master clue, you will also take some damage). Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Then, teleport or walk to another location, and check to see if the strange device has gotten warmer. Repeat to pinpoint a location. You can also use the list or map to help you find your location. For each location, there is a 9x9 square in which you can dig to find the treasure.

Beginner Clues

Beginner tier Hot Cold clues can direct the player to one of five locations. These locations are not far away from each other and are all positioned in Asgarnia and Misthalin. The beginner clue version of the strange device can be obtained by talking to Reldo in the Varrock Palace Library. There are no requirements to begin and complete these clues.

Master Clues

Master tier Hot Cold clues can direct the player anywhere on the mainland. The player will always take 3-8 damage when feeling the strange device. Note: This damage can be fatal. The master clue strange device can be obtained by talking to Jorral in the outpost north-west of West Ardougne. Note: Completion of the Making History quest is required to collect the master clue strange device from Jorral, and proceed with any Hot Cold clue of master Treasure Trails.

When fully locating and digging at the correct spot, you will be attacked by a Brassican Mage in a single-combat area, or three Ancient Wizards if your clue leads you to a Multicombat area. Due to the damage given from the strange device prior to locating the spot, it is highly recommended to bring food and heal before and during the fight.

In the fight against the Brassican Mage, his attacks are not affected by protection prayers; however, ranged armour seems to help. The Ancient Wizards each cover an attack style of the whole combat triangle, with the Melee one poisoning you (poison cannot be blocked by protection prayers). After defeating the foe(s), dig at the spot again to complete the Hot Cold clue.

Beginner Hot Cold clue locations

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Location Image Map
Inside the wheat field next to Draynor Village
Atop Ice Mountain
Cow field north of Lumbridge
Patch of mushrooms just north-west of Draynor Manor
North-east of Al Kharid Mine

Chronicle Trick

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The Chronicle Trick is an easy way to determine which of the possible locations your clue is at, and is performed as follows:

1. Teleport to the Champions' Guild using the Chronicle, and check the orb

2. If it is Cold, the clue is on Ice Mountain.

3. If it is Hot, the clue is in the Draynor wheat field

4. If it is Very Hot or Incredibly Hot, the clue is in the cow field furthest north of Lumbridge Castle.

5. If Warm, the clue is either north of the Al Kharid mine, or it is behind Draynor Manor. Take a step Eastward and check the orb again. If it is warmer, the clue is in Al Kharid, otherwise, it is behind the Draynor Manor.

Crafting guild trick

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The Crafting guild is a hotspot for clue hunters, and its location may be used to pinpoint the dig spot together with the Achievement diary cape. An Amulet of glory may also be used for this strategy.

From a central tile in the Crafting Guild, touch the strange device.

1. If the possible locations are either the cow field north of Lumbridge or north-east of Al-Kharid mine, teleport to Twiggy O'Korn with the achievement diary cape and touch the strange device again. The dig location will be determined and, if it's the cow field, run from there.

2. Otherwise, if you get the other three locations, run to the south-western corner of the Crafting Guild and touch the strange device. From here, the Ice Mountain location will be either determined or discarded.

3. If the Ice Mountain possibility is discarded, and the possible locations are either the Draynor wheat field and behind the Draynor Manor teleport to Twiggy O'Korn with the achievement diary cape and touch the strange device again. The dig location will be determined and, if it's the wheat field, run from there.

Master Hot Cold clue locations

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Jump to
Asgarnia Desert Feldip Hills Fremennik Province Great Kourend Kandarin Karamja Kebos Lowlands Misthalin Morytania Varlamore Western Provinces Wilderness Islands (Sailing)

Asgarnia

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Location Image Map Combat Type
North of the Warriors' Guild in Burthorpe.
Single
East of Jatix's Herblore Shop in Taverley.
Single
West of Barbarian Village.
Single
North of Miazrqa's tower, outside Goblin Village.
Single
In the cow pen north of Sarah's Farming Shop.
Multi
Outside the Falador Party Room.
Single
Outside the Crafting Guild cow pen.
Single
In the centre of the Rimmington mine.
Single
Mudskipper Point, on the starfish in the south-west corner.
Single
The Troll arena, where the player fights Dad during the Troll Stronghold quest. Bring climbing boots.
Single

Desert

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Location Image Map Combat Type
West of Nardah genie cave.
Single
West of Al Kharid mine.
Single
North of Menaphos gate.
Single
Bedabin Camp, dig around the north tent.
Single
West of Uzer.
Single
West of Pollnivneach.
Single
Next to Mage Training Arena.
Single
South-west of Shantay Pass.
Single
South of Ruins of Ullek.
Single

Feldip Hills

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Location Image Map Combat Type
West of Jiggig, east of the fairy ring BKP.
Single
West of the south-easternmost lake in Feldip Hills. Clue Helper Location: Feldip Hills (SE)
Single
East of the gnome glider (Lemantolly Undri).
Single
South of Rantz, six steps west of the empty glass bottles.
Single
South of Jiggig.
Single
Outside the red chinchompa hunting ground entrance, south of the Hunting expert's hut. Clue Helper Location: Feldip Hills (red chinchompas)
Single
South-east of the ∩-shaped lake, near the icon.
Single
Directly west of the Castle Wars balloon.
Single

Fremennik Province

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Location Image Map Combat Type
At the Mountain Camp.
Single
At the Rellekka Hunter area, near the icon.
Single
West of the Keldagrim entrance mine.
Single
Outside the fence in the south-western corner of Rellekka.
Single
South-east of the Lighthouse.
Single
Inside Etceteria's castle, in the southern staircase.
Single
Outside Miscellania's courtyard.
Single
Central Fremennik Isles mine.
Multi
West Fremennik Isles mine.
Multi
West of the Jatizso mine entrance.
Single
Pirates' Cove
Multi
Astral Altar
Multi
Lunar Isle, inside the village.
Multi
Lunar Isle, north of the village.
Multi

Great Kourend

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Location Image Map Combat Type
Next to the bank in the Lovakengj blast mine.
Single
Northern part of the Lovakengj blast mine.
Single
Next to the lovakite furnace in Lovakengj.
Single
Next to mithril rock in the Lovakengj mine.
Single
Western entrance in Lovakengj's sulphur mine.
Single
South-east of the War Tent in the Shayzien Encampment.
Single
Overpass between Lovakengj and Shayzien.
Single
Within Lizardman Canyon, east of the ladder.
Multi
Shayzien, east of the Combat Ring.
Single
North of the bank, north of the Graveyard of Heroes, in Shayzien.
Single
North-west of the Arceuus Library.
Single
By the entrance to the Arceuus church.
Multi
West of the Dark Altar.
Single
By the southern entrance to Arceuus.
Single
North-east of the dense essence mine.
Single
South of the Piscarilius mine.
Multi
South of the gravestone in Kingstown.
Single
East of Mess hall.
Single
East of Watson's house.
Single
North of the Tithe Farm.
Single

Kandarin

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Location Image Map Combat Type
North-west of the Sinclair Mansion, near the log balance shortcut.
Single
Catherby, between the bank and the beehives, near small rock formation.
Single
Grand Tree, just east of the terrorchick gnome enclosure.
Single
Between the Seers' Village bank and Camelot.
Single
McGrubor's Wood
Single
South of Fishing Guild
Single
Outside Witchaven, west of Jeb, Holgart, and Caroline.
Single
ground floor[UK]1st floor[US] inside the Necromancer Tower. Easily accessed by using fairy ring code DJP.
Multi
South of the Fight Arena, north-west of the Nightmare Zone.
Single
Tree Gnome Village, near the icon.
Single
Grave of Scorpius
Single
Khazard Battlefield, in the small ruins south of tracker gnome 2.
Single
West Ardougne, near the staircase outside the Civic Office.
Single
South-west Tree Gnome Stronghold
Single
South of the Tree Gnome Stronghold, north-east of the Outpost.
Single
South-east of Almera's house on Baxtorian Falls.
Single
Inside the Barbarian Agility Course. Completion of Alfred Grimhand's Barcrawl is required.
Single
On the Isle of Souls, by the entrance to the mine.
Single

Karamja

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Location Image Map Combat Type
Musa Point, banana plantation.
Single
Brimhaven, east of the fruit tree patch.
Single
West of Brimhaven.
Single
West of the gnome glider.
Single
North-eastern part of Kharazi Jungle.
Single
South-western part of Kharazi Jungle.
Multi
Northern part of Crash Island.
Single

Kebos Lowlands

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Location Image Map Combat Type
West of the Battlefront.
Single
West of the Farming Guild.
Single
South-west corner of the Kebos Swamp.
Single

Misthalin

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Location Image Map Combat Type
South of the stone circle near Varrock's entrance.
Single
Just north-west of the Lumbridge Fishing tutor.
Single
North of the pond between Lumbridge and Draynor Village.
Single
North-east of Gertrude's house west of Varrock.
Single
South of Draynor Village bank.
Single
South of Lumber Yard, east of Assistant Serf.
Single

Morytania

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Location Image Map Combat Type
In the north-east area of Burgh de Rott, by the reverse-L-shaped ruins.
Single
West of Port Phasmatys, south-east of fairy ring.
Single
Inside The Hollows, south of the bridge which was repaired in a quest.
Single
Inside the Mort Myre Swamp, north-west of the Nature Grotto.
Single
At Haunted Mine quest start.
Single
South of the Mausoleum.
Single
North-east of Slepe.
Single
Northern area of Mos Le'Harmless, between the lakes.
Single
Near Mos Le'Harmless southern bar.
Single
Northern part of Dragontooth Island.
Single
Southern part of Dragontooth Island.
Single
South-western part of Darkmeyer.
Single

Varlamore

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Location Image Map Combat Type
Amongst the trees at the Locus Oasis.
Single
In the centre of the Bazaar in Civitas illa Fortis.
Single
Overlooking the Sunset Coast.
Multi
On the Villa Lucens theatre stage in Aldarin. Completion of Death on the Isle is required.
Single
Directly north-east of the pit in the Tlati Rainforest
Single

Western Provinces

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Location Image Map Combat Type
North-west of Eagles' Peak.
Single
Piscatoris Fishing Colony
Multi
Eastern part of Piscatoris Hunter area, south-west of the Piscatoris falconry area.
Single
South-west of the crystal gate to Arandar.

Note: This area is on a single/multi-combat border. It is recommended to dig in the single combat area, so you get the Brassican Mage instead of the Ancient Wizards.

East of Iorwerth Camp.
Single
North-west of Iorwerth Camp.
Single
In Lletya.
Single
Near Tyras Camp.
Single
The northern house at Zul-Andra.
Single

Wilderness

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Location Image Map Combat Type
Inside the eastern ruins north of the Graveyard of Shadows, level 27 Wilderness. Clue Helper Location: Wildy (Graveyard of Shadows (N))
Single
North of the Grand Exchange, level 5 Wilderness. Clue Helper Location: Wildy (Air Obelisk)
Multi
South-east of the Dark Warriors' Fortress, level 12 Wilderness.
Multi
East of the Corporeal Beast's Lair, level 20 Wilderness.
Multi
South of the Silk Chasm, level 32 Wilderness.
Multi
South-east of the Silk Chasm, level 28 Wilderness.
Single
East of the Wilderness canoe exit, level 35 Wilderness.

Note: This area is on a single/multi-combat border. It is recommended to dig in the single combat area, so you get the Brassican Mage instead of the Ancient Wizards.

South-east of the Chaos Temple, level 37 Wilderness.
Single
South of Callisto's Den, level 38 Wilderness.
Multi
South-west of the Deserted Keep, level 49 Wilderness.
Single
West of the Wilderness Agility Course, level 54 Wilderness.
Single

Islands (Sailing)

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Location Image Map Combat Type
At the southern part of Buccaneers' Haven. Note - requires 76 Sailing to disembark on the island.
Single
In the Cape Conch mine at the south-eastern part of the Great Conch.
Single
At the northern part of Drumstick Isle.
Single

Falo the Bard

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Falo the Bard is a Fremennik bard, whom players must visit if their master clue scroll directs them to him. Players must start The Fremennik Trials in order to speak to him. The fastest way to him is by using the Music cape or via fairy ring code CJR, walking south and then west across the bridge north of Seers' Village.

He will sing a ballad, of which players must find the item he is singing about. Players need to show him the item in order to progress to the next clue, the items cannot be noted.

Lyric Item
A blood red weapon, a strong curved sword, found on the island of primate lords.
A book that preaches of some great figure, lending strength, might and vigour.
A bow of elven craft was made, it shimmers bright, but will soon fade.
A fiery axe of great inferno, when you use it, you'll wonder where the logs go.
A mark used to increase one's grace, found atop a seer's place.
A molten beast with fiery breath, you acquire these with its death.
A shiny helmet of flight, to obtain this with melee, struggle you might.
A sword held in the other hand, red its colour, Cyclops strength you must withstand.
A token used to kill mythical beasts, in hopes of a blade or just for an xp feast.
Green is my favourite, mature ale I do love, this takes your herblore above.
It can hold down a boat or crush a goat, this object, you see, is quite heavy.
It comes from the ground, underneath the snowy plain. Trolls aplenty, with what looks like a mane.
No attack to wield, only strength is required, made of obsidian, but with no room for a shield.
Penance healers runners and more, obtaining this body often gives much deplore.
Strangely found in a chest, many believe these gloves are the best.
These gloves of white won't help you fight, but aid in cooking, they just might.
They come from some time ago, from a land unto the east. Fossilised they have become, this small and gentle beast.
To slay a dragon you must first do, before this chest piece can be put on you.
Vampyres are agile opponents, damaged best with a weapon of many components.
You won't bring me to heel, unless you have a bright red keel.
  1. ^ 1.0 1.1 The book must be completed. Any book will be accepted.
  2. ^ Falo also accepts an inactive Crystal bow.
  3. ^ The Bow of faerdhinen (c) and all colour variations can also be used for this clue step.
  4. ^ 4.0 4.1 The uncharged version can also be used for this clue step.
  5. ^ The Infernal axe (or) (Trailblazer Reloaded) variant does not work for this clue step.
  6. ^ 6.0 6.1 6.2 6.3 6.4 The locked variation can be used for this clue step.
  7. ^ The Ghommal's avernic defender 5, Ghommal's avernic defender 6, and their locked variations can be used for this clue step.
  8. ^ Greenmans_ale(m) (keg) of any filling level does not work.
  9. ^ A broken anchor does not work.
  10. ^ Trimmed, god, and heraldic variants do not work.
  11. ^ Large dragon keel parts do not work.

Sherlock

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Sherlock is a character to whom players must speak if their elite or master clue directs them to do so. He is located between the Sorcerer's Tower and Keep Le Faye. Players may teleport to Sherlock once per day with the Kandarin headgear 3 (from the hard Kandarin Diary), or an unlimited number of times with the Kandarin headgear 4 (from the elite diary).

Sherlock will assign players a skill challenge, which may consist of one of the following (temporary skill boosts may be used where applicable). Once complete, he will give players their next clue or reward.

Note that in order for the skill challenge to count as completed, the challenge scroll must be held in the inventory when the action is performed. If the challenge is completed but the challenge scroll is not in the player's inventory, it will not be counted and the player must do it again with the challenge scroll in their inventory.

Elite skill challenges

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Task Skill(s) requirements Other
requirements
Items required
Equip a Dragon Scimitar. Attack 60 Completion of Monkey Madness I Dragon scimitar/Dragon scimitar (or)
Enchant a piece of dragonstone jewellery. Magic 68 None 15 water and earth runes, 1 cosmic rune, any unenchanted dragonstone jewellery
Using an enchant dragonstone tablet does not count
Craft a nature rune. Runecraft 44 None Nature talisman/Nature tiara/Catalytic tiara/Hat of the eye[a] (not needed if using Abyss), pure essence

Note: Attempting to complete this step by accessing the Nature Altar through Guardians of the Rift aswell as Crafting a Nature Rune via the Ourania Altar will not work.

Catch a mottled eel with aerial fishing in Lake Molch. Fishing 73 , Hunter 68 None Fish offcuts/Fine fish offcuts/King worms
Score a goal in skullball. Agility 25 Completed Priest in Peril Ring of charos
Complete a lap of Ape Atoll agility course. Agility 48 Started Monkey Madness I Ninja monkey greegree/Kruk monkey greegree
Create a super defence potion. Herblore 66 None Cadantine potion (unf), white berries
Steal from a chest in Ardougne Castle. Thieving 72 None None (The chests are on the 1st floor[UK]2nd floor[US], behind a door that needs to be picked)
Craft a green dragonhide body. Crafting 63 None Needle, thread, 3 green dragon leather
String a yew longbow. Fletching 70 None Bow string, and an Unstrung yew longbow or a Knife and yew logs.

Adding bow string to the unstrung yew longbow completes the challenge.

Slay a dust devil. Slayer 65 None A weapon, facemask/slayer helmet
Catch a black warlock. Hunter 45 None Butterfly net and butterfly jar, but neither if catching barehanded (requires 55 Hunter)
Catch a red chinchompa. Hunter 63 Completion of Eagles' Peak Box trap
Mine a mithril ore. Mining 55 None A pickaxe
Smith a Mithril 2h Sword. Smithing 64 None Hammer, 3 mithril bars
Catch a raw shark. Fishing 76 None Harpoon (if you cannot barbarian fish for them)
Catching a big shark does not count
Cut a yew log. Woodcutting 60 None An axe
Fix a magical lamp in Dorgesh-Kaan. Firemaking 52 , Crafting 52 Completion of Death to the Dorgeshuun Light orb
Burn a yew log. Firemaking 60 None Tinderbox, yew logs
Cook a swordfish Cooking 45 None Raw swordfish
Craft multiple cosmic runes from a single essence. Runecraft 59 Completion of Lost City Cosmic talisman/Cosmic tiara/Catalytic tiara/Hat of the eye[a] (not needed if using Abyss), pure essence

Note: Attempting to complete this step by accessing the Cosmic Altar through Guardians of the Rift will not work.

Plant a watermelon seed. Farming 47 None Rake, seed dibber, 3 watermelon seeds
Activate the Chivalry prayer. Defence 65 , Prayer 60 Completion of the Camelot training room None
Smith a tier 2 or above Shayzien platebody. Mining 65 , Smithing 63 None 4 Lovakite bars
Mine some nickel. Mining 74 ,Sailing 67 (to reach island) None A pickaxe
  1. ^ 1.0 1.1 attuned to catalytic tiara

Master skill challenges

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Task Skill(s) requirements Other
requirements
Items required
Equip an abyssal whip in front of the abyssal demons of the Slayer Tower. Attack 70 Completion of Priest in Peril Abyssal whip (frozen, volcanic, and abyssal tentacle also work, shattered relics ornament kit notably does not work)
Smith a runite med helm. Smithing 88 None Hammer, runite bar
Teleport to a spirit tree you planted yourself. Farming 83 Completion of Tree Gnome Village Spirit sapling, spade, trowel, spade. A spirit tree planted in a superior garden will work as well.

If the player has planted their overworld spirit tree in the Farming Guild, 85 Farming is required if they are limited to one tree at a time.

Create a Barrows teleport tablet. Magic 83 Being on the Arceuus spellbook Dark essence block, 2 soul runes, 2 law runes, 1 blood rune
Slay a Nechryael in the Slayer Tower. Slayer 80 None None
Kill the spiritual, magic and godly whilst representing their own god. Slayer 83 Completion of Troll Stronghold or Strength 60 Strength or Agility 60 Agility Equipment to kill a spiritual mage, and a god item aligned with that mage.
Create an unstrung dragonstone amulet at a furnace. Crafting 80 None Gold bar, dragonstone, amulet mould
Burn a magic log. Firemaking 75 None Tinderbox, magic logs
Burn a redwood log. Firemaking 90 None Tinderbox, redwood logs
Catch a tecu salamander.[4] Hunter 79 None Small fishing net and rope
Complete a lap of the Rellekka rooftop agility course whilst sporting the finest amount of grace. Agility 80 None Graceful outfit (An Agility cape can be used as a substitute for the graceful cape)
Mix an anti-venom potion. Herblore 87 None Antidote++(1-4), 5-20 zulrah's scales
Mine a piece of runite ore whilst sporting the finest mining gear. Mining 85 None A pickaxe, prospector kit or golden prospector kit (the Varrock armour 4 can be used as a substitute for the prospector jacket)
Blast Mine does not work for this challenge
Steal a gem from the Ardougne market. Thieving 75 None None
Pickpocket an elf. Thieving 85 Started Mourning's End Part I None
Bind a blood rune at the Blood Altar.
Either blood altar may be used.
Runecraft 77 Completion of Sins of the Father if not using Kourend's Blood Altar Dark essence fragments or pure/daeyalt essence
Mix a ranging mix potion. Herblore 80 Completion of the herblore section of the Barbarian Training miniquest Ranging potion (2), caviar
Fletch a rune dart. Fletching 81 Partial completion of The Tourist Trap. Ironmen may need other high requirements to obtain a Rune dart tip. Rune dart tip, feather
Cremate a set of fiyr remains. Firemaking 80 Completion of Shades of Mort'ton Magic or Redwood pyre logs, tinderbox, fiyr remains
Dissect a sacred eel. Fishing 87 , Cooking 72 Partial completion of Regicide Knife, sacred eel
Kill a lizardman shaman. None None Combat equipment
Angle for an Anglerfish in your finest fishing gear. Fishing 82 None Fishing rod, sandworms, angler's or spirit angler's outfit
Chop a redwood log whilst sporting the finest lumberjack gear. Woodcutting 90 None An axe, lumberjack or forestry outfit

Wearing a forestry kit/forestry basket with either outfit stored counts.

Craft a light orb in the Dorgesh-Kaan bank. Crafting 87 Completion of Death to the Dorgeshuun Cave goblin wire, and an Empty light orb or a Glassblowing pipe and molten glass.

Adding wire to the empty orb completes the challenge.

Kill a reanimated abyssal. Magic 90 , Slayer 85 None Ensouled abyssal head, 4 soul runes, 2 blood runes, 4 nature runes
Kill a Fiyr shade inside Mort'tons shade catacombs. Firemaking 65 Completion of Shades of Mort'ton Combat equipment, and a silver or gold Shade key. To obtain the key, one needs at least 65 firemaking to light Yew pyre logs or better in combination with Asyn remains or better.
  1. ^ 1.0 1.1
  2. ^
  3. ^
  4. ^ Can be an Immature tecu salamander

Puzzle boxes

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Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.

A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.

Troll Castle Tree
Cerberus Gnome child Zulrah
Theatre of Blood

Light boxes

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Light boxes are a puzzle players will occasionally need to solve for a master Treasure Trail. Light boxes contain a 5x5 grid of lights and 8 switches to turn them on and off. The goal of the puzzle is to light all the lights.

If destroyed, or otherwise lost, the puzzle will have to be solved again from the beginning.

Solving the puzzle

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The light box interface.

One strategy is to concentrate on one light at a time and flip every switch, taking note on a piece of paper of which switches control that light. This is then repeated for all lights until a light is found which is only controlled by one switch. The position of the switch which turns that particular light on is the permanent position of that switch. Thus, it no longer becomes necessary to check that particular switch, thereby halving the remaining switch permutations. In other words, finding one is twice as hard as finding the next with the first one being the hardest to find.

There is also a brute-force method, which requires turning the switches on in this order from left to right:

Brute force method (from left to right)
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAG
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAH
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAG
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC

References

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